@string{VARVAI16 = "Workshoop on Virtual/Augmented Reality for Visual Artificial Intelligence"}

@string{CDBR19 = "Cross-Domain Biometric Recognition"}

@string{DVPBA19 = "Demographic Variations in Performance of Biometric Algorithms"}

@string{VAMR21 = "Virtual, Augmented and Mixed Reality"}

@string{VAMR19 = "Virtual, Augmented and Mixed Reality"}

@string{VAMR18 = "Virtual, Augmented and Mixed Reality"}

@string{VAMR17 = "Virtual, Augmented and Mixed Reality"}

@string{VAMR16 = "Virtual, Augmented and Mixed Reality"}

@string{CVMAR10 = "Workshop on Application of Computer Vision for Mixed and Augmented Reality"}

@string{Gesture12 = "Workshop on Gesture Recognition"}

@string{Gesture11 = "Workshop on Gesture Recognition"}

@string{GW11 = "International Gesture Workshop"}

@string{GW09 = "International Gesture Workshop"}

@string{GW07 = "International Gesture Workshop"}

@string{GW05 = "International Gesture Workshop"}

@string{GW03 = "International Gesture Workshop"}

@string{GW99 = "International Gesture Workshop"}

@string{AMFG21 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG18 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG17 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG15 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG13 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG10 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG07 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{AMFG03 = "International Workshop on Analysis and Modeling of Faces and Gestures"}

@string{RATFG01 = "International Workshop on Recognition, Analysis, and Tracking of Faces
and Gestures in Real-Time Systems"}

@string{RATFG99 = "International Workshop on Recognition, Analysis, and Tracking of Faces
and Gestures in Real-Time Systems"}

@string{MTPH07 = "Multimodal Technologies for Perception of Humans"}

@string{HumanPose18 = "Human Pose, Motion, Activities and Shape in 3D"}

@string{FaceCVHum12 = "Workshop on Face Analysis: The Intersection of Computer Vision and Human Perception"}

@string{BCVI12 = "Biological and Computer Vision Interfaces"}

@string{3DUI15 = "3D User Interfaces"}

@string{3DUI14 = "3D User Interfaces"}

@string{3DUI13 = "3D User Interfaces"}

@string{3DUI12 = "3D User Interfaces"}

@string{CVforHRI10 = "Computer Vision for Human-Robot Interaction"}

@string{HCI11 = "Human-Computer Interaction"}

@string{HCI09 = "Human-Computer Interaction"}

@string{V4HCI06 = "Human-Computer Interaction"}

@string{VHCI05 = "Human-Computer Interaction"}

@string{RealTimeHCI04 = "Human-Computer Interaction"}

@string{HCICV16 = "Meeting HCI with CV"}

@string{HICV11 = "Human Interaction in Computer Vision"}

@string{CVHCI07 = "Computer Vision in Human-Computer Interaction"}

@string{CVHCI06 = "Computer Vision in Human-Computer Interaction"}

@string{CVHCI05 = "Computer Vision in Human-Computer Interaction"}

@string{CVHCI04 = "Computer Vision in Human-Computer Interaction"}

@string{Face106-20 = "The 2nd Grand Challenge of 106-Point Facial Landmark Localization"}

@string{BenchFace11 = "Benchmarking Facial Image Analysis Technologies"}

@string{POV11 = "Human-Computer Interaction"}

@string{ACVHL10 = "Advancing Computer Vision with Humans in the Loop"}

@string{Faces08 = "Faces in Real-Life Images: Detection, Alignment, and Recognition"}

@string{ACHI08 = "International Conference on Advances in Computer-Human Interaction"}

@string{CVVRHC98 = "Workshop on Computer Vision for Virtual Reality Based Human
Communications"}

@string{MPeople99 = "IEEE International Workshop on Modelling People"}

@string{AVBPA05 = "Audio- and Video-Based Biometric Person Authentication"}

@string{AVBPA03 = "Audio- and Video-Based Biometric Person Authentication"}

@string{AVBPA01 = "Audio- and Video-Based Biometric Person Authentication"}

@string{AVBPA99 = "Audio- and Video-Based Biometric Person Authentication"}

@article{bb2059,
        AUTHOR = "Smeraldi, F. and Bigun, J.",
        TITLE = "Preface, AVBPA",
        JOURNAL = PRL,
        VOLUME = "24",
        YEAR = "2003",
        NUMBER = "13",
        MONTH = "September",
        PAGES = "2103-2104",
        BIBSOURCE = "http://www.visionbib.com/bibliography/journal-list20.html#TT1080"}

@string{Biometrics21 = "Biometrics"}

@string{Biometrics20 = "Biometrics"}

@string{Biometrics18 = "Biometrics"}

@string{Biometrics17 = "Biometrics"}

@string{Biometrics16 = "Biometrics"}

@string{Biometrics15 = "Biometrics"}

@string{Biometrics14 = "Biometrics"}

@string{Biometrics13 = "Biometrics"}

@string{Biometrics12 = "Biometrics"}

@string{Biometrics11 = "Biometrics"}

@string{Biometrics10 = "Biometrics"}

@string{Biometrics09 = "Biometrics"}

@string{Biometrics08 = "Biometrics"}

@string{Biometrics07 = "Biometrics"}

@string{Biometrics06 = "Biometrics"}

@string{BTAS09 = "Biometrics: Theory, Applications, and Systems"}

@string{BTAS08 = "Biometrics: Theory, Applications, and Systems"}

@string{BTAS07 = "Biometrics: Theory, Applications, and Systems"}

@string{ICB09 = "Biometric Authentication"}

@string{ICB07 = "Biometric Authentication"}

@string{ICB06 = "Biometric Authentication"}

@string{IWBRS05 = "Biometric Authentication"}

@string{ICBA04 = "Biometric Authentication"}

@string{BioAW04 = "Biometric Authentication"}

@string{SoftBio17 = "Soft Biometrics"}

@string{SoftBio14 = "Soft Biometrics"}

@string{Gaze21 = "Gaze Estimation and Prediction in the Wild"}

@string{Gaze19 = "Workshop on Gaze Sensing and Interactions"}

@string{Gaze10 = "Workshop on Gaze Sensing and Interactions"}

@string{ETTAC20 = "Eye Tracking Techniques, Applications and Challenges"}

@string{EyeTrack19 = "Eye Tracking for VR and AR"}

@string{COST08 = "Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions"}

@string{FBE20 = "Workshop on Facial and Body Expressions, micro-expressions and behavior recognition"}

@string{Affect16 = "Context-Based Affect Recognition and Affective Face In-the-Wild"}

@string{AUVi21 = "Affective Understanding in Video"}

@string{DeepAffective17 = "Deep Affective Learning and Context Modeling"}

@string{CV4AC16 = "Workshop on Computer Vision for Affective Computing"}

@string{CV4AC15 = "Workshop on Computer Vision for Affective Computing"}

@string{CV4AC14 = "Workshop on Computer Vision for Affective Computing"}

@string{UCCV14 = "User-Centered Computer Vision"}

Last update:Nov 1, 2021 at 09:26:50