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        AUTHOR = "Roccetti, M. and Marfia, G. and Semeraro, A.",
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A gesture-based interface for gaming in public spaces",
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@article{bb298603,
        AUTHOR = "Hu, G. and Gao, Q.G.",
        TITLE = "A novel approach for gesture control video games based on perceptual
features: modelling, tracking and recognition",
        JOURNAL = IJCVR,
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        PAGES = "75-95",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293182"}

@inproceedings{bb298604,
        AUTHOR = "Hu, G. and Gao, Q.G.",
        TITLE = "A 3D gesture recognition framework based on hierarchical visual
attention and perceptual organization models",
        BOOKTITLE = ICPR12,
        YEAR = "2012",
        PAGES = "1411-1414",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293183"}

@inproceedings{bb298605,
        AUTHOR = "Hu, G. and Gao, Q.G.",
        TITLE = "Dynamic Perceptual Attribute-Based Hidden Conditional Random Fields for
Gesture Recognition",
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        YEAR = "2015",
        PAGES = "259-268",
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@article{bb298606,
        AUTHOR = "Reale, M.J. and Liu, P. and Yin, L.J. and Canavan, S.",
        TITLE = "Art Critic: Multisignal Vision and Speech Interaction System in a
Gaming Context",
        JOURNAL = Cyber,
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        YEAR = "2013",
        NUMBER = "6",
        PAGES = "1546-1559",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293185"}

@article{bb298607,
        AUTHOR = "Shaker, N. and Asteriadis, S. and Yannakakis, G.N. and Karpouzis, K.",
        TITLE = "Fusing Visual and Behavioral Cues for Modeling User Experience in
Games",
        JOURNAL = Cyber,
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        YEAR = "2013",
        NUMBER = "6",
        PAGES = "1519-1531",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293186"}

@article{bb298608,
        AUTHOR = "Bosse, T. and Zwanenburg, E.",
        TITLE = "Do Prospect-Based Emotions Enhance Believability of Game Characters?
A Case Study in the Context of a Dice Game",
        JOURNAL = AffCom,
        VOLUME = "5",
        YEAR = "2014",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "17-31",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293187"}

@article{bb298609,
        AUTHOR = "Popescu, A. and Broekens, J. and van Someren, M.",
        TITLE = "GAMYGDALA: An Emotion Engine for Games",
        JOURNAL = AffCom,
        VOLUME = "5",
        YEAR = "2014",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "32-44",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293188"}

@article{bb298610,
        AUTHOR = "Sabourin, J.L. and Lester, J.C.",
        TITLE = "Affect and Engagement in Game-Based Learning Environments",
        JOURNAL = AffCom,
        VOLUME = "5",
        YEAR = "2014",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "45-56",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293189"}

@article{bb298611,
        AUTHOR = "Eladhari, M.P.",
        TITLE = "The Mind Module:
Using an Affectand Personality Computational Modelas a Game-Play Element",
        JOURNAL = AffCom,
        VOLUME = "5",
        YEAR = "2014",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "3-16",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293190"}

@article{bb298612,
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        JOURNAL = VC,
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293191"}

@article{bb298613,
        AUTHOR = "Kang, S.J. and Kim, Y.B. and Kim, S.K.",
        TITLE = "Analyzing repetitive action in game based on sequence pattern matching",
        JOURNAL = RealTimeIP,
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        PAGES = "523-530",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293192"}

@article{bb298614,
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        JOURNAL = CirSysVideo,
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        PAGES = "2105-2118",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293193"}

@article{bb298615,
        AUTHOR = "Lee, C.H. and Lee, W. and Kim, S. and Chin, S.",
        TITLE = "Enhanced visual appearance, punch-style weight and physical
characteristics based Leap Motion game",
        JOURNAL = IJCVR,
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@article{bb298616,
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        TITLE = "Dancing with Physio:
A Mobile Game with Physiologically Aware Virtual Humans",
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@article{bb298617,
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        TITLE = "Preface to the special issue on VS-Games 2015",
        JOURNAL = VC,
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@article{bb298618,
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        TITLE = "Visuohaptic augmented feedback for enhancing motor skills acquisition",
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@article{bb298619,
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        TITLE = "LiverDefense: how to employ a tower defense game as a customisable
research tool",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293198"}

@article{bb298620,
        AUTHOR = "Bloom, V. and Argyriou, V. and Makris, D.",
        TITLE = "Linear latent low dimensional space for online early action
recognition and prediction",
        JOURNAL = PR,
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293199"}

@inproceedings{bb298621,
        AUTHOR = "Bloom, V. and Makris, D. and Argyriou, V.",
        TITLE = "G3D: A gaming action dataset and real time action recognition
evaluation framework",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293200"}

@article{bb298622,
        AUTHOR = "Chiang, P.Y. and Chen, C.C. and Hsia, C.H.",
        TITLE = "A touchless interaction interface for observing medical imaging",
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@article{bb298623,
        AUTHOR = "Parnandi, A. and Gutierrez Osuna, R.",
        TITLE = "Visual Biofeedback and Game Adaptation in Relaxation Skill Transfer",
        JOURNAL = AffCom,
        VOLUME = "10",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293202"}

@article{bb298624,
        AUTHOR = "Munoz Gonzalez, A. and Kobayashi, S. and Horie, R.",
        TITLE = "A Multiplayer VR Live Concert With Information Exchange Through
Feedback Modulated by EEG Signals",
        JOURNAL = HMS,
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        MONTH = "April",
        PAGES = "248-255",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293203"}

@article{bb298625,
        AUTHOR = "Melhart, D. and Liapis, A. and Yannakakis, G.N.",
        TITLE = "The Arousal Video Game AnnotatIoN (AGAIN) Dataset",
        JOURNAL = AffCom,
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        NUMBER = "4",
        MONTH = "October",
        PAGES = "2171-2184",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293204"}

@article{bb298626,
        AUTHOR = "Ogawa, S. and Fujiwara, K. and Kano, M.",
        TITLE = "Auditory Feedback of False Heart Rate for Video Game Experience
Improvement",
        JOURNAL = AffCom,
        VOLUME = "14",
        YEAR = "2023",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "487-497",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293205"}

@article{bb298627,
        AUTHOR = "Makantasis, K. and Liapis, A. and Yannakakis, G.N.",
        TITLE = "The Pixels and Sounds of Emotion: General-Purpose Representations of
Arousal in Games",
        JOURNAL = AffCom,
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        YEAR = "2023",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "680-693",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293206"}

@article{bb298628,
        AUTHOR = "Li, R.Y. and Ding, J.G. and Ning, H.S.",
        TITLE = "Emotion Arousal Assessment Based on Multimodal Physiological Signals
for Game Users",
        JOURNAL = AffCom,
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        NUMBER = "4",
        MONTH = "October",
        PAGES = "2582-2594",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293207"}

@inproceedings{bb298629,
        AUTHOR = "Jakeman, M. and Yosef, M. and Parsons, H. and Tee, J. and York, J. and Lange Nawka, D. and Hooper, S. and Wunsche, B.C.",
        TITLE = "Player Perceptions of Path-First Procedural Content Generation Level
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        BOOKTITLE = IVCNZ25,
        YEAR = "2025",
        PAGES = "1-6",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293208"}

@inproceedings{bb298630,
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        TITLE = "Videogamebunny: Towards Vision Assistants for Video Games",
        BOOKTITLE = WACV25,
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@inproceedings{bb298631,
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931game1.html#TT293210"}

@inproceedings{bb298632,
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@inproceedings{bb298633,
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@inproceedings{bb298634,
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        BOOKTITLE = CVPR21,
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@inproceedings{bb298635,
        AUTHOR = "Olalere, F. and Doyran, M. and Poppe, R. and Salah, A.A.",
        TITLE = "Geeks and guests:
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        BOOKTITLE = WACVW21,
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@inproceedings{bb298636,
        AUTHOR = "Amrani, M.Z.E.A. and Borst, C.W. and Achour, N.",
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@inproceedings{bb298637,
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@inproceedings{bb298638,
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@inproceedings{bb298639,
        AUTHOR = "Sampson, H. and Kelly, D. and Wunsche, B.C. and Amor, R.",
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@inproceedings{bb298640,
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@inproceedings{bb298648,
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@inproceedings{bb298664,
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@inproceedings{bb298665,
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(ECAG'08)",
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Understanding Shape-Related Iconic Gestures",
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Games",
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expressiveness of the music game: focused on elementary students' music
appreciation learning",
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Nuri curriculum",
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@article{bb298679,
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game-based learning approach to power systems analysis",
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@article{bb298680,
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the permanent time frames of gaming process",
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An Analytical Approach",
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Ecological Problems in the Toolset Environment of Cities: Skylines",
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        TITLE = "Behavioural Effects of Spatially Structured Scoring Systems in
Location-Based Serious Games: A Case Study in the Context of
OpenStreetMap",
        JOURNAL = IJGI,
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        NUMBER = "2",
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@article{bb298686,
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        TITLE = "Automated temporal equilibrium analysis: Verification and synthesis
of multi-player games",
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        TITLE = "Learned Resolution Scaling Powered Gaming-as-a-Service at Scale",
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@article{bb298688,
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Detection",
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Aggregation is the Fixed Point of Adversarial Game",
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        NUMBER = "4",
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Audio-Text Retrieval",
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        JOURNAL = AffCom,
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Environment Modeling",
        JOURNAL = CirSysVideo,
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        TITLE = "Focus on Cooperation:
A Face-to-Face VR Serious Game for Relationship Enhancement",
        JOURNAL = AffCom,
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@article{bb298698,
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Assets: A Systematic Survey-Based Framework",
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@article{bb298699,
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