3DTV07
* *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D Content-Based Retrieval in Artwork Databases
* 3D Footwear Model Matching System using Two Cameras
* 3D Scene Reconstruction System with Hand-Held Stereo Cameras
* 3D TV Interface by an Intelligent Remote Controller
* 3D Videoconferencing System with 2D Backwards Compatibility, A
* 3D-Camera for Scene Capturing and Augmented Reality Applications
* 3D-Reconstruction of Soccer Scenes
* 3DTV System using Depth Image-Based Video in the MPEG-4 Multimedia Framework
* Active Modification of Reconstructed Wavefronts in Application of Digital Comparative Holography
* Application and Evaluation of a 2D+3D Face Authentication System
* Architecture for Prototyping and Application Development of Visual Tracking Systems, An
* Asymmetric Coding of Stereoscopic Video for Transmission Over T-DMB
* Augmented Reality Tools for Enhanced Robotics Teleoperation Systems
* AVC Based Stereoscopic Video Codec for 3D DMB
* Background Modeling Method with Simple Operations for 3D Video, A
* Basic Holographic Characteristics of Panchromatic Light Sensitive Material for Reflective Auto Stereoscopic 3D Display
* Bessel Functions-Based Reconstruction of Non-Uniformly Sampled Diffraction Fields
* Bit Allocation and Rate Control for Stereoscopic Video Coding
* CODDYAC: Connectivity Driven Dynamic Mesh Compression
* Compact Lateral Shearing Interferometer to Determine Continuous Wave Fronts
* Comparison of Phoneme and Viseme Based Acoustic Units for Speech Driven Realistic lip Animation
* Computation-Free Motion Estimation with Inter-View Mode Decision for Multiview Video Coding
* Computer Generated Content for 3D TV
* Connectivity-Guided Adaptive Lifting Transform for Image Like Compression of Meshes
* Crosstalk Measurement Methodology for Auto-Stereoscopic Screens
* Data Compression of Integral Images for 3D TV
* Data Processing in 3D Video System Based on Data from Structered Light Measurement System
* Depth Dependent Quality Metric for Evaluation of Coded Integral Imaging Based 3D-Images, A
* Depth Estimation for View Synthesis in Multiview Video Coding
* Depth Image Processing Technique for Representing Human Actors in 3DTV using Single Depth Camera
* Depth Map Quantization: How Much is Sufficient?
* Depth Perception Under Motion and Stereo with Implications for 3D TV
* Depth-Image Representation Employing Meshes for Intermediate-View Rendering and Coding
* Digital Holography Methods in 3D-TV
* Dimensionality Reduction for Articulated Body Tracking
* Distributed Coding-Based Extension of a Mono-View to a Multi-View Video System, A
* Effects of Color-Multiplex Stereoscopic View on Memory and Navigation
* Efficient Compression of Multi-View Depth Data Based on MVC
* Error Resilient Layered Stereoscopic Video Streaming
* Evaluation of 3DTV Service using Asymmetric View Coding Based on MPEG-2
* Exploiting Homologies in Global Calibration of a Multi-imager Array
* Finding Two Optimal Positions of a Hand-Held Camera for the Best Reconstruction
* Framework for Scene-Flow Driven Creation of Time-Consistent Dynamic 3D Objects using Mesh Parametrizations, A
* Free Viewpoint Image Generation Synchronized with Free Lisning-Point Audio for 3-D Real Space Navication
* From 2D- to Stereo- to Multi-view Video
* Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit
* Haptic Access to Conventional 2D Maps for the Visually Impaired
* Harmonic Silhouette Matching for 3D Models
* High-Density Scanning for Virtual Heritage and Archeology : Reproduction and Restoration
* High-Speed Dense Stereo Via Directional Center-Biased Windows on Graphics Hardware
* Holovizio 3D Display System
* HPO Hologram Synthesis for Full-Parallax Reconstruction Setup
* Human Perception of Asymmetrical 3-D Inputs
* Immersive Haptic Eye Tele-Surgery Training Simulation
* Integrating 3D Time-of-Flight Camera Data and High Resolution Images for 3DTV Applications
* Interactive Multi-View Video and View-Dependent Audio Under MPEG-21 DIA (Digital Item Adaptation)
* Large Scale 3D Environmental Modelling for Stereoscopic Walk-Through Visualisation
* Low Bit-Rate Object-based Multi-view Video Coding using MVC
* Low Cost 3D Tracker for Parallax Barrier Display, A
* Mesh Optimization Guided by Just-Noticeable-Difference and Stereo Discretization
* Mid-Air Display for Physical Exercise and Gaming
* Model Based Three Dimensional Television
* Model-Based Coding of 3D Head Sequences
* Modulating the Size of Backprojection Surface Patches, in Volumetric Stereo, for Increasing Reconstruction Accuracy and Robustness
* Motion Control for Realistic Walking Behavior using Inverse Kinematics
* Motion Segmentation for 3D Video Based on Spherical Registration
* Multi-View 3D Video Transport using Application Layer Multicast with View Switching Delay Constraints
* Multi-View Video and Multi-Channel Audio Broadcasting System
* Multi-view Video Coding via Dense Depth Estimation
* Multimodal 3D Healthcare Communication System, A
* Multiple Description Coding of 3D Geometry with Forward Error Correction Codes
* Mutual Information in 3D Video
* New Multiple-Windows Depth from Stereo Algorithm for 3D Displays, A
* Noisy Phase Unwrap for Fringe Techniques: Adaptive Local Polynomial Approximations
* Non Parametric Distortion Correction in Endoscopic Medical Images
* Non-Invasive Approach for Driving Virtual Talking Heads from Real Facial Movements, A
* Noninteger View Multiplexing for 3D Lenticular Display
* Novel H.264/AVC Based Multi-View Video Coding Scheme, A
* Optical and Holographic Properties of Nano-Sized Amorphous Semiconductor Films as a Part of Optically Addressed Spatial Light Modulator
* Optimal Aspect Ratio for 3D TV
* Parallel Encoding: Decoding Operation for Multiview Video Coding with High Coding Efficiency
* Partial Overlap Stereo
* Pattern Projection with a Sinusoidal Phase Grating
* Perceptually Correct 3D Model for Live 3D TV, A
* Piecewise-Planar 3D Reconstruction in Rate-Distortion Sense
* Planning of a Multi Stereo Visual Sensor System: Depth Accuracy and Variable Baseline Approach
* Practical and Realistic Animation of Cloth
* Produced Quality is Not Perceived Quality: A Qualitative Approach to Overall Audiovisual Quality
* Rate Distortion Framework for 3D Browsing, A
* Real-Time Image-Based Rendering Framework, A
* Real-Time Photorealistic 3D Map Building using Mobile Multiple Stereo Cameras Setup
* Reconstruction of Scalar Diffraction Field from Distributed Data Points Over 3D Space
* Remote Virtual-Surgery Training and Teaching System, A
* Robust 2D/3D Face Landmarking
* Robust Free-Viewpoint Video System for Sport Scenes, A
* Robust Transmission of Multi-View Video Streams using Flexible Macroblock Ordering and Systematic LT Codes
* Scalable Linear Predictive Coding of Time-Consistent 3D Mesh Sequences
* Scanning Led Array Based Volumetric Display
* See through HMD type MF 3D display for AR
* Segment-Based Stereo-Matching Via Plane and Angle Sweeping
* Self-Localization in Scanned 3DTV Sets
* Shape from Unstructured Light
* Smooth and Stable Fly-Through Scheme for Virtual Navigation of 3D CT Colonography, A
* Stereoscopic Video Generation Method using Motion Analysis
* Stereoscopic Viewing of Digital Holograms of Real-World Objects
* Structure for 2D/3D Mixed Service Based on Terrestrial DMB System, A
* Traffic Monitoring using Multiple Cameras, Homographies and Multi-Hypothesis Tracking
* Unified Graphics Rendering Pipeline for Autostereoscopic Rendering, A
* Video Based Rendering using Surfaces Patches
* Video-Driven Animation of Human Body Scans
* Vitual Camera Control System for Cinematographic 3D Video Rendering
* Watermarking Tests for Free-View Point Television
* Wavelet Based Joint Denoising of Depth and Luminance Images
114 for 3DTV07
3DTV08
* *True Vision: Capture, Transmission And Display of 3D Video, The
* 2D Wavelet-Based Compression of 3D Animation Sequences with Fixed Connectivity
* 2D-to-3D Conversion Based on Motion and Color Mergence
* 3D Compression Benchmarking with Mymultimediaworld.com
* 3D Eye Position Based Interaction within Hierarchically Represented Images
* 3D Face Recognition by Spatial Arrangement of Iso-Geodesic Surfaces
* 3D Forest Fire Propagation Simulation
* 3D Gaze Estimation and Interaction
* 3D in the Home: Mass Market or Niche?
* 3D Modeling of Real-world Objects, Scenes and Events from Videos
* 3D Robust Reconstruction using A Hand-Held Digital Camera
* 3D Scene Capture by Multi-Wavelength Pattern Projection at Divergent Illumination of A Sinusoidal Phase Grating
* 3D Scene Reconstruction Based on Robust Camera Motion Estimation and Space Sweeping for a Cultural Heritage Virtual Tour System
* 3D Video Fingerprinting
* 3D Video Quality Evaluation with Depth Quality Variations
* 3D Video Visualization on the Holovizio¿ System
* 3DTV View Generation Using Uncalibrated Cameras
* Adaptive Local Phase Approximations and Global Unwrapping
* Advanced Stereo Projection Using Interference Filters
* Animation of Boiling Phenomena
* Arbitrary Object Relighting with Complex Pattern Texture for Reducing Eye Fatigue and Improving Perceived Depth
* Augmented 3D Endoscopy Video
* Automatic Initialization for the Registration of GIS and Video Data
* Bit-Rate Adaptive Downsampling for the Coding of Multi-View Video with Depth Information
* Boosting the Level of Immersion: Integrating Stereoscopic Output into Interactive Audiovisual Applications
* Challenges to 3D Realistic Broadcasting System
* Children's Game Experiences in Different Settings
* Compression of 3D Meshes: Applications, Approaches, Standards
* Computer-Generated Holograms and 3-D Visual Communication
* Depth Assisted Object Segmentation in Multi-View Video
* Depth Estimation Via Stage Classification
* Depth Image Based Rendering for 3D Data Service Over T-DMB
* Depth Image Generation for Autostereoscopic Monitors
* Depth Map Manipulation for 3D Visualization
* Depth Scaling of Multiview Images for Automultiscopic 3D Monitors
* Design and Implementation of a DMD Based Volumetric 3D Display
* Disparity Adaptive Filter for Anti-Aliasing of Stereoscopic 3D Images
* Disparity Compensated View Filtering Wavelet Based Multiview Image Code Using Lagrangian Optimization
* Effect of Depth Compression on Multiview Rendering Quality, The
* Efficient Rectification Algorithm for Multi-View Images in Parallel Camera Array, An
* Empirical Rate-Distortion Analysis of JPEG 2000 3D and H. 264/AVC Coded Integral Imaging Based 3D-Images
* European Research into Head Tracked Autostereoscopic Displays
* Evaluation of an Eye Tracking Technology for 3D Display Applications
* Example-Based Depth Generation from Single Image for 3D Content
* Fast Computation Algorithm of Binocular Energy Model, A
* Feasibility of Multi-View Video Streaming Over P2P Networks
* GPU-Based 3D Video Object Synthesis and Its Quality Assessment
* HDR Imaging From Differently Exposed Multiview Videos
* Hierarchical Two-Stage Neural-Classifier for Mode Decision of H.264/AVC Stereo Video Encoding, A
* High-Resolution Depth Map Generation by Applying Stereo Matching Based on Initial Depth Informaton
* How Does My 3D Video Sound Like? Impact of Loudspeaker Set-Ups on Audiovisual Quality on Mid-Sized Autostereoscopic Display
* Hybrid Method of 3-D Image Reconstruction from Stereo Pictures
* Implementation of Stereoscopic and Dualview Images on a Micro-Display High Definition Television
* Improvement for 3D Coordinate Reconstruction of Facial Feature Points in Video Sequences
* Inter-View Rate Allocation Using Efficient Layer Extraction for Stereo Video Streaming Over IP
* Interactive Multi-View Video Adaptation for 3DTV
* Interactive Refinement and Editing for Time-Varying Mesh
* Introducing Stereo Effects into Cel Animations
* Keyframe Reduction Techniques for Motion Capture Data
* Large-Scale Stereo Display Wall Using Programmable Graphics Hardware
* Measurement of 3D Visual Fatigue Using Event-Related Potential (ERP): 3D Oddball Paradigm
* Measurements and Experiments of the Immaterial Virtual Reality Display
* Mesh Representation Driven by Variance Normalized Neighborhood in Scale Space
* Mobile 3D Video Using MVC and N800 Internet Tablet
* Moving Parallax Barrier Design for Eye-Tracking Autostereoscopic Displays
* MPEG-4 Part 25: A Generic Model for 3D Graphics Compression
* Multi-View 3D TV Sub-Pixel Coding for Stress Free Perception
* Multi-View Image Matting and Compositing Using Trimap Sharing for Natural 3-D Scene Generation
* Multiple Background Sprite Generation Using Camera Motion Characterization for Object-Based Video Coding
* New 3D Watermarking Algorithm, A
* New MPEG-4/FAMC Standard for Animated 3D Mesh Compression, The
* Novel Depth-Fused Display (DFD) System With Wide Viewing 3D Images
* Novel Frame Concealment Method for Depth Maps Using Corresponding Colour Motion Vectors, A
* Novel Method for Semi-automatic 2D to 3D Video Conversion, A
* Novel Non-Hole-Filling Approach of Depth Image Based Rendering, The
* Objective Quality Assessment in Free-Viewpoint Video Production
* Opengl-Based Control of Semi-Active 3D Display
* Optimal Aspect Ratio under Vergence for 3D TV
* Outlier Removal for Sparse 3D Reconstruction from Video
* Peer-to-Peer Visualization of Very Large 3D Landscape and City Models Using MPEG-4
* Performance Assessment of A Diffraction Field Computation Method Based on Source Model
* Precise Control over the Individual DMD Micromirror for Volumetric Three-Dimensional Display Applications
* Real-Time 3D Video Synthesis from Binocular Stereo Camera
* Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array
* Real-Time Synthesis of Natural Head Motion on A 3D AVATAR from Reconstructed 3D Frontal Face Data
* Region-Based 3D Artwork Indexing and Classification
* Region-of-Interest 3D Video Coding Based on Depth Images
* Scalable End-to-End Optimized Real-Time Image-Based Rendering Framework on Graphics Hardware, A
* Scanning Led Array Based Volumetric Display
* Segment-Based Multi-View Depth Map Estimation Using Belief Propagation from Dense Multi-View Video
* Simulation of Water Drops on a Surface
* Simulator for the Cafadis Real Time 3DTV Camera, A
* Speech-Driven Automatic Facial Expression Synthesis
* Study to Realize A Box-Shaped 3D Display: A Calibration Method to Align Lens Array and Display, A
* Three Dimensional Sensing, Visualization, and Display
* TV Sport Broadcasts: Real Time Virtual Representation in 3D Terrain Models
* Uncalibrated 3D Human Tracking with A PTZ-Camera Viewing A Plane
* View Generation by Ray-Space Method in Circular Camera Setup for FTV
* View Generation with 3D Warping Using Depth Information for FTV
* View Synthesis Prediction for Rate-Overhead Reduction in FTV
* Virtual View Rendering System for 3DTV
* Watermark Selection for Light Field Rendering in FTV
* Wavefield Reconstruction and Design as Discrete Inverse Problems
* Why HDR is Important for 3DTV Model Acquisition
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