Journals starting with amd

AMDO02 * *AMDO
* Computer Visual System Analyzing the Influence of Stimulants on Human Motion
* Eyebrow Movement Analysis over Real-Time Video Sequences for Synthetic Representation
* Face Recognition Based on Efficient Facial Scale Estimation
* g-HDAF Multiresolution Deformable Models
* Gesture and Posture Estimation by Using Locally Linear Regression
* Model Acquisition Using Shape-from-Shading
* Motion Estimation of Articulated Objects from Perspective Views
* Muscle-Driven Motion Simulation Based on Deformable Human Model Constructed from Real Anatomical Slice Data
* Real-Time Human Motion Analysis Based on Analysis of Silhouette Contour and Color Blob
* Recognition, Tracking, and Reconstruction of Human Motion
* Recovering Non-rigid 3D Shape Using a Plane+Parallax Approach
* Software Laboratory for Physical Based Human Body Animation
* Tracking the Human Body Using Multiple Predictors
* Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology
* Wide-Range Tracking of Hands in Real-Time
16 for AMDO02

AMDO04 * *AMDO
* 2D Human Tracking by Efficient Model Fitting Using a Path Relinking Particle Filter
* 3D Human Walking Modeling
* Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications
* Analysis of Human Walking Based on aSpaces
* Application of Repeated GA to Deformable Template Matching in Cattle Images
* Comparison of Algorithm Design Paradigms in Active Contours for Muscle Recognition, A
* Complex Articulated Object Tracking
* Deformable Object Matching Based on Multi-scale Local Histograms
* Detecting Human Heads and Face Orientations Under Dynamic Environment
* Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality
* Ear Biometrics Based on Geometrical Method of Feature Extraction
* Haptic Sculpting Technique Based on Volumetric Representation, A
* Human Body Analysis with Biomechanics Criteria
* Image Cues Fusion for Object Tracking Based on Particle Filter
* Improvement of Modal Matching Image Objects in Dynamic Pedobarography using Optimization Techniques
* Multiple Facial Feature Tracking Using Multi-cue Based Prediction Model
* Neuroanatomy Registration: An Algebraic-Topology Based Approach
* On-the-Fly Training
* Probabilistic Framework for Articulated Shape Recognition, A
* Progress in Sign and Gesture Recognition
* Real Time Segmentation and Tracking of Face and Hands in VR Applications
* Recognition and Tracking of the Members of a Moving Human Body
* System for Choreographic Simulation of Ballet Using a 3D Motion Archive on the Web, A
* Using a Generalized Linear Mixed Model to Study the Configuration Space of a PCA+LDA Human Face Recognition Algorithm
* Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
26 for AMDO04

AMDO06 * *AMDO
* 3D Shape Reconstruction of Trunk Swaying Human Body Segments
* Acquisition of Articulated Human Body Models Using Multiple Cameras
* Action Recognition Using Motion Primitives and Probabilistic Edit Distance
* Adaptive 3D Surface Mesh Cutting Operation, An
* Automatic Pose Correction for Local Feature-Based Face Authentication
* Ballistic Hand Movements
* Boundary Fragment Matching and Articulated Pose Under Occlusion
* Carrying Object Detection Using Pose Preserving Dynamic Shape Models
* Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness
* Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts
* Collision Detection Through Deconstruction of Articulated Objects
* Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
* Composition of Complex Motion Models from Elementary Human Motions
* Face Modeling and Wrinkle Simulation Using Convolution Surface
* Facetoface: An Isometric Model for Facial Animation
* Facial Expression Recognition in Various Internal States Using Independent Component Analysis
* Further Developments in Geometrical Algorithms for Ear Biometrics
* Gender Identification on the Teeth Based on Principal Component Analysis Representation
* Generalized SCODEF Deformations on Subdivision Surfaces
* Grasp Motion Synthesis Based on Object Features
* Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints
* Matching Deformable Features Based on Oriented Multi-scale Filter Banks
* Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling
* Mobile Path and Spin 3D Tracking and Reconstruction
* Modeling Relaxed Hand Shape for Character Animation
* Monocular Tracking with a Mixture of View-Dependent Learned Models
* Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps
* Person Recognition Using Human Head Motion Information
* Predicting 3D People from 2D Pictures
* Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
* Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences
* Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video
* Robust Fake Iris Detection
* Shape-Motion Based Athlete Tracking for Multilevel Action Recognition
* Spatio-temporal Metric for Dynamic Mesh Comparison, A
* Study on Fast Iris Restoration Based on Focus Checking, A
* Study on Human Gaze Detection Based on 3D Eye Model, A
* Three-Dimensional Mapping from Stereo Images with Geometrical Rectification
* Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
* Transferring a Labeled Generic Rig to Animate Face Models
* Upper Body Tracking for Interactive Applications
* Viewpoint Insensitive Posture Representation for Action Recognition
* Virtual Characters as Emotional Interaction Element in the User Interfaces
44 for AMDO06

AMDO08 * *AMDO
* 2D Articulated Body Tracking with Self-occultations Handling
* 3D Modeling for Deformable Objects
* 3D Shape Descriptor for Human Pose Recovery, A
* Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
* Active-Vision System Reconfiguration for Form Recognition in the Presence of Dynamic Obstacles
* Analysis of Human Motion, Based on the Reduction of Multidimensional Captured Data: Application to Hand Gesture Compression, Segmentation and Synthesis
* Analytical Simulation of B-Spline Surfaces Deformation
* Apperance-Based Tracking and Face Identification in Video Sequences
* Applying Space State Models in Human Action Recognition: A Comparative Study
* Audiovisual Talking Head for Augmented Speech Generation: Models and Animations Based on a Real Speaker's Articulatory Data, An
* Automatic Adjustment of Rigs to Extracted Skeletons
* Autonomous Virtual Agents for Performance Evaluation of Tracking Algorithms
* Body-Part Templates for Recovery of 2D Human Poses under Occlusion
* Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
* Comparative Study on Using Zernike Velocity Moments and Hidden Markov Models for Hand Gesture Recognition, A
* Continuous Hand Gesture Recognition in the Learned Hierarchical Latent Variable Space
* Dealing with Self-occlusion in Region Based Motion Capture by Means of Internal Regions
* Deformable Surface Model with Volume Preserving Springs, A
* Deformable Volumetric Simplex Meshes
* Effective Emotional Classification Combining Facial Classifiers and User Assessment
* Estimating Human Skeleton Parameters and Configuration in Real-Time from Markered Optical Motion Capture
* Estimation of Dense, Non-rigid Motion Fields from a Multi-camera Array Using a Hierarchical Mixture Model
* Exploiting Structural Hierarchy in Articulated Objects Towards Robust Motion Capture
* Fast Detection and Modeling of Human-Body Parts from Monocular Video
* Fusing Edge Cues to Handle Colour Problems in Image Segmentation
* Generative Model for Motion Synthesis and Blending Using Probability Density Estimation, A
* Gestural Interaction Using Feature Classification
* Improved Algorithm for Estimating the ICA Model Concerning the Convergence Rate, An
* Interactive Constrained Deformations of NURBS Surfaces: N-SCODEF
* Inverse Kinematics Using Sequential Monte Carlo Methods
* Kinetic Pseudo-energy History for Human Dynamic Gestures Recognition
* Learning to Look at Humans: What Are the Parts of a Moving Body?
* Manipulable Vision-Based 3D Input Device for Space Curves, A
* Mesh Vertex Pose and Position Interpolation Using Geometric Algebra
* Model-Based Analysis and Synthesis of Time-Varying Mesh
* Online and Offline Fingerprint Template Update Using Minutiae: An Experimental Comparison
* Predicting Missing Markers to Drive Real-Time Centre of Rotation Estimation
* Real-Time 3D Body Pose Tracking from Multiple 2D Images
* Real-Time Recognition of Human Gestures for 3D Interaction
* Temporal Nearest End-Effectors for Real-Time Full-Body Human Actions Recognition
* Towards Efficiency in Cloth Simulation
* Two-Step Approach for Detecting Individuals within Dense Crowds, A
* Users with Disabilities: Maximum Control with Minimum Effort
* View-Invariant Human Action Detection Using Component-Wise HMM of Body Parts
45 for AMDO08

Index for "a"


Last update:17-Mar-10 11:41:09
Use price@usc.edu for comments.