GW03
* *International Gesture Workshop
* Analysis of a Genuine Scratch Performance
* Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
* Analysis of Gesture: Establishing a Set of Parameters, The
* Audio Based Real-Time Speech Animation of Embodied Conversational Agents
* Classification of Gesture with Layered Meanings
* Communicative System of Touch. Alphabet, Lexicon, and Norms of Use, The
* Conceptual and Lexical Factors in the Production of Speech and Conversational Gestures: Neuropsychological Evidence
* Conducting Audio Files via Computer Vision
* Correlation of Gestural Musical Audio Cues and Perceived Expressive Qualities
* Database Indexing Methods for 3D Hand Pose Estimation
* Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
* Design and Use of Some New Digital Musical Instruments
* Developing Context Sensitive HMM Gesture Recognition
* Developing Task-Specific RBF Hand Gesture Recognition
* Development of a Computational Notation for Synthesis of Sign and Gesture, The
* Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements, A
* Evaluating Multimodal Interaction Patterns in Various Application Scenarios
* Experience with and Requirements for a Gesture Description Language for Synthetic Animation
* Experimental Comparison of Trajectory-Based and History-Based Representation for Gesture Recognition, An
* Expressive Bowing on a Virtual String Instrument
* Expressiveness of Musician's Body Movements in Performances on Marimba
* Features People Use to Recognize Human Movement Style, The
* GesRec3D: A Real-Time Coded Gesture-to-Speech System with Automatic Segmentation and Recognition Thresholding Using Dissimilarity Measures
* Gestural Imagery in the Service of Musical Imagery
* Gestural Mind Markers in ECAs
* Gesture Analysis: Invariant Laws in Movement
* Gesture Components for Natural Interaction with In-Car Devices
* Gesture Desk an Integrated Multi-modal Gestural Workplace for Sonification
* Gesture Frame: A Screen Navigation System for Interactive Multimedia Kiosks
* Gesture in Style
* Gesturing with Tangible Interfaces for Mixed Reality
* Ghost in the Cave: An Interactive Collaborative Game Using Non-verbal Communication
* Hand Postures Recognition in Large-Display VR Environments
* Handshapes and Movements: Multiple-Channel American Sign Language Recognition
* Holistic Body Tracking for Gestural Interfaces
* Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures
* Interaction of Iconic Gesture and Speech in Talk, The
* Intuitive Manipulation of a Haptic Monitor for the Gestural Human-Computer Interaction
* Model-Based Motion Filtering for Improving Arm Gesture Recognition Performance
* Multimodal Analysis of Expressive Gesture in Music and Dance Performances
* Multimodality and Gestures in the Teacher's Communication
* Neo Euclide: A Low-Cost System for Performance Animation and Puppetry
* Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey?
* Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI, A
* Recognition of Musical Gestures in Known Pieces and in Improvisations
* Recovering Articulated Motion with a Hierarchical Factorization Method
* Remote Vision-Based Multi-type Gesture Interaction
* Robust Video-Based Recognition of Dynamic Head Gestures in Various Domains: Comparing a Rule-Based and a Stochastic Approach
* Some Issues in Sign Language Processing
* Tracking of Real Time Acrobatic Movements by Image Processing
* Video System for Recognizing Gestures by Artificial Neural Networks for Expressive Musical Control, A
52 for GW03
GW05
* *International Gesture Workshop
* AcouMotion: An Interactive Sonification System for Acoustic Motion Control
* Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture
* Automatic Generation of German Sign Language Glosses from German Words
* Captured Motion Data Processing for Real Time Synthesis of Sign Language
* Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control
* Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems, A
* Constrained Gesture Interaction in 3D Geometric Constructions
* Deixis: How to Determine Demonstrated Objects Using a Pointing Cone
* Detecting Emotional Content from the Motion of an Orchestra Conductor
* Dynamic Control of Captured Motions to Verify New Constraints
* Estimating 3D Human Body Pose from Stereo Image Sequences
* Finding Motion Primitives in Human Body Gestures
* Finger Tracking Methods Using EyesWeb
* French Sign Language Processing: Verb Agreement
* From Acoustic Cues to an Expressive Agent
* Gestural Interactions for Multi-parameter Audio Control and Audification
* Gesture Analysis of Violin Bow Strokes
* Gesture Recognition Using Image Comparison Methods
* Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models
* Handiposte: Ergonomic Evaluation of the Adaptation of Physically Disabled People's Workplaces
* Implementing Expressive Gesture Synthesis for Embodied Conversational Agents
* Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation
* O.G.R.E.: Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction
* Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality
* Playing Air Instruments: Mimicry of Sound-Producing Gestures by Novices and Experts
* Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition
* Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input
* Re-sampling for Chinese Sign Language Recognition
* Real-Time Acrobatic Gesture Analysis
* Recognition of Deictic Gestures for Wearable Computing
* Simulation of Hemiplegic Subjects' Locomotion
* Some Experiments in the Gestural Control of Synthesized Sonic Textures
* Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling
* Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music
* Temporal Measures of Hand and Speech Coordination During French Cued Speech Production
* Upper-Limb Posture Definition During Grasping with Task and Environment Constraints
* Using Signing Space as a Representation for Sign Language Processing
* Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs
39 for GW05
GW07
* *International Gesture Workshop
* Analysis of Emotional Gestures for the Generation of Expressive Copying Behaviour in an Embodied Agent
* Approximation of Curvature and Velocity for Gesture Segmentation and Synthesis
* Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laban's Theory of Effort
* Effects of the Gesture Viewpoint on the Students' Memory of Words and Stories, The
* Enhancing a Sign Language Translation System with Vision-Based Features
* Ergonomic Analysis of the Workplace of Physically Disabled Individuals, The
* Generating Data for Signer Adaptation
* Geometry and Effort in Gestural Renderings of Musical Sound
* Gesture Control of Sound Spatialization for Live Musical Performance
* Gesture Modelling for Linguistic Purposes
* Gesture Recognition Based on Elastic Deformation Energies
* Gestures to Intuitively Control Large Displays
* Implementing Distinctive Behavior for Conversational Agents
* Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis
* Method for Selection of Optimal Hand Gesture Vocabularies, A
* Mnemonical Body Shortcuts for Interacting with Mobile Devices
* Motion Primitives and Probabilistic Edit Distance for Action Recognition
* On the Parametrization of Clapping
* Person-Independent 3D Sign Language Recognition
* Processing Iconic Gestures in a Multimodal Virtual Construction Environment
* Qualitative and Quantitative Characterisation of Style in Sign Language Gestures, A
* Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time
* Robust Tracking for Processing of Videos of Communication's Gestures
* Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs
* Signs Workshop: The Importance of Natural Gestures in the Promotion of Early Communication Skills of Children with Developmental Disabilities
* Skin Color Profile Capture for Scale and Rotation Invariant Hand Gesture Recognition
* String Bowing Gestures at Varying Bow Stroke Frequencies: A Case Study
* Using Hand Gesture and Speech in a Multimodal Augmented Reality Environment
* Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment
* Virtual Reality-Based Framework for Experiments on Perception of Manual Gestures, A
31 for GW07