Journals starting with tog

TOG( Vol No. ) * *ACM Transactions on Graphics

TOG(11) * Surfaces from Contours

TOG(13) * Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures
* Multiresolution Stochastic Hybrid Shape Models with Fractal Priors

TOG(14) * Direct Construction of Polynomial Surfaces from Dense Range Images Through Region Growing

TOG(15) * Approach to 3D Pose Estimation, An

ToG(16) * Color Image Quantization by Minimizing the Maximum Intercluster Distance
* Comparative-Analysis of the Quantization of Color Spaces on the Basis of the CIELAB Color-Difference Formula
* Efficient Surface Intersection Algorithm-Based on Lower-Dimensional Formulation, An
* Lossless Compression of Computer Generated Animation Frames

TOG(18) * Reflectance and Texture of Real-World Surfaces

TOG(2) * Curve Fitting with Conic Splines
* Local Control of Bias and Tension in Beta-Splines
* Multiresolution Spline with Applications to Image Mosaics, A

TOG(21) * Fast bilateral filtering for the display of high-dynamic-range images
* Gradient domain high dynamic range compression
* Matching 3D Models with Shape Distribution

TOG(22) * Bilateral mesh denoising
* GraphCut textures: image and video synthesis using graph cuts
* Non-iterative, feature-preserving mesh smoothing
* Poisson image editing

ToG(23) * Eyes for Relighting
* Lighting Sensitive Display
* Video Matching

ToG(24) * Animating pictures with stochastic motion textures
* Color2Gray: salience-preserving color removal
* Dual Photography
* Fourier Slice Photography
* Practical Analytic Single Scattering Model for Real Time Rendering, A
* Removing Photography Artifacts using Gradient Projection and Flash-Exposure Sampling
* SCAPE: Shape Completion and Animation of People
* Video enhancement using per-pixel virtual exposures
8 for ToG(24)

ToG(25) * Photorealistic Rendering of Rain Streaks
* Projection Defocus Analysis for Scene Capture and Image Display
* Schematic storyboarding for video visualization and editing
* Time-varying Surface Appearance: Acquisition, Modeling, and Rendering
* Two-scale tone management for photographic look

TOG(26) * Multiscale shape and detail enhancement from multi-light image collections
* Real-time edge-aware image processing with the bilateral grid

TOG(27) * Edge-preserving decompositions for multi-scale tone and detail manipulation
* Real-time gradient-domain painting

TOG(28) * Edge-avoiding wavelets and their applications

TOG(29) * Edge-based image coarsening

TOG(3) * Geometric Structures for Three-Dimensional Shape Representation

TOG(31) * Video deblurring for hand-held cameras using patch-based synthesis

TOG(4) * Primitives for the Manipulation of General Subdivisions and the Computation of Voronoi Diagrams
* Storing Collections of Polygons Using Quadtrees

TOG(6) * Digital Halftones by Dot Diffusion
* Polyhedral Subdivision Methods for Free-Form Surfaces

TOG(7) * Color Gamut Mapping and the Printing of Digital Color Images
* Hierarchical Boundary Model for Solid Object Representation, A
* Line Drawings of Octree-Represented Objects

TOG(8) * Parallel B-Spline Surface Fitting Algorithm, A

TOG(9) * Contour Tracing by Piecewise Linear Approximations
* Extending the Radiosity Method to Include Specularly Reflecting and Translucent Materials
* RGYB Color Geometry, The
* Simple Method for Improved Color Printing of Monitor Images, A
* Solid Representation and Operation Using Extended Octrees

Index for "t"

Last update:26-Apr-17 10:46:59
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