Journals starting with vc

VC( Vol No. ) * *Visual Computer, The

VC(1) * Automatic Surface Generation in Computer Aided Design
* Minimum Area Circumscribing Polygons
* Optimal Algorithms for Symmetry Detection in Two and Three Dimensions
* plane with parallel coordinates, The
* Single Linear Algorithm for Intersecting Convex Polygons, A
* Viewing Pipeline for Discrete Solid Modeling, A
* Voronoi Diagrams with Barriers and on Polyhedra for Minimal Path Planning
7 for VC(1)

VC(10) * SIMD Algorithm for Curved Object Recognition Using Grimson and Lozano-Perez Matching

VC(11) * Dynamic Contour: A Texture Approach and Contour Operations
* Horizon Computation on a Hierarchical Triangulated Terrain Model

VC(12) * Bilinear Interpolation for Facial Expression and Metamorphosis in Real-Time Animation
* Constructing a 3D Individualized Head Model from Two Orthogonal Views
* Detection of Rotational and Involutional Symmetries and Congruity of Polyhedra
* Multiresolution Models for Topographic Surface Description
* Semi-Automatic System for Edge Tracking with Snakes, A

VC(13) * High-Performance Texture Decompression Hardware
* New Antialiasing Approach for Image Compositing, A
* Representation and Visualization of Terrain Surfaces at Variable Resolution

VC(19) * Combining vision and computer graphics for video motion capture
* Differential coordinates for local mesh morphing and deformation
* Dynamic mesh optimization for polygonized implicit surfaces with sharp features
* Implicit modeling using subdivision curves
* Omnidirectional video
* Optimized triangle mesh reconstruction from unstructured points
* Plenoptic video geometry
* Polygonal mesh regularization for subdivision surfaces interpolating meshes of curves
* semi-direct approach to structure from motion, A
* Shape understanding by contour-driven retiling
* Towards shape representation using trihedral mesh projections
* Vanishing points and three-dimensional lines from omni-directional video
12 for VC(19)

VC(2) * Automated Generation of Simply Connected Solid Objects from Wire-Frame Data Using Operations on Graphs
* Back-Buffer Algorithm: An Extension of the Radiosity Method to Dynamic Environments, The
* Clustering Methods for Geometric Objects and Applications to Design Problems
* Experimental CSG Environment for Modelling Solid
* G-Quadtree: A Hierarchical Representation of Gray-Scale Digital Images
* Lifegame Approach to Surface Modeling and Rendering, A
* Optical Clustering
* Radiosity: A Method for Computing Global Illumination
* Texture Mapping and Distortion in Digital Graphics
* Visibility Between Two Edges of a Simple Polygon
10 for VC(2)

VC(20) * Animating visible speech and facial expressions
* Computing curvature-adaptive surface triangulations of three-dimensional image data
* Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines
* Delphi: geometry-based connectivity prediction in triangle mesh compression
* greedy Delaunay-based surface reconstruction algorithm, A
* hand-held approach to 3D reconstruction using light stripe projections onto a cube frame, A
* hybrid-based texture synthesis approach, A
* Implicit surface reconstruction from contours
* Marching Intersections algorithm for merging range images, The
* Parameterization-free active contour models with topology control
* Reactive pedestrian path following from examples
* Texture evolution: 3D texture synthesis from single 2D growable texture pattern
* Triangular mesh intersection
13 for VC(20)

VC(21) * Aerial image processing and object recognition
* almost distribution-independent incremental Delaunay triangulation algorithm, An
* alternative method of curve interpolation, An
* Computing hierarchical curve-skeletons of 3D objects
* Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video
* Photogrammetric reconstruction of free-form objects with curvilinear structures
* Surround video: a multihead camera approach
* Virtual marionettes: a system and paradigm for real-time 3D animation
8 for VC(21)

VC(22) * 3D face authentication and recognition based on bilateral symmetry analysis
* Single view metrology of wide-angle lens images

VC(23) * 3D shape metamorphosis based on T-spline level sets
* Dynamic Delaunay tetrahedralisation of a deforming surface
* Dynamics-based analysis and synthesis of human locomotion
* Improved error estimate for extraordinary Catmull-Clark subdivision surface patches
* Interactive wireless virtual colonoscopy
* new image registration scheme based on curvature scale space curve matching, A
* On stochastic methods for surface reconstruction
* Registration of CAD mesh models with CT volumetric model of assembly of machine parts
* robust hole-filling algorithm for triangular mesh, A
* Surface modeling with polynomial splines over hierarchical T-meshes
* wearable system for mobility improvement of visually impaired people, A
11 for VC(23)

VC(24) * Building highly realistic facial modeling and animation: a survey
* Consistent mesh partitioning and skeletonisation using the shape diameter function
* Continuous collision detection for adaptive simulation of articulated bodies
* Curvature-based stroke rendering
* Digital shallow depth-of-field adapter for photographs
* distance template for octree traversal in CPU-based volume ray casting, A
* Efficient contrast invariant stereo correspondence using dynamic programming with vertical constraint
* Enhancing 3D mesh topological skeletons with discrete contour constrictions
* Enriching a motion database by analogous combination of partial human motions
* GPU persistent grid mapping for terrain rendering, A
* Improved 2D mass-spring-damper model with unstructured triangular meshes
* Markerless human body motion capture using Markov random field and dynamic graph cuts
* natural human hand model, A
* Reconstructing regular meshes from points: A parameterization-based approach
* Shape from shading based on needle map and cellular automata
* Three-dimensional surface reconstruction using meshing growing neural gas (MGNG)
16 for VC(24)

VC(3) * Practical Method of Constructing Surfaces in Three-Dimensional Digitized Space, A
* Surface Representations Based on Triangular Grids
* Texture Modelling Applications

VC(4) * Deformable Models
* Octree Creation via C.S.G. Definition

VC(5) * Comparison of the Space Requirements of Multi-Dimensional Quadtree-Based File Structures, A
* Feature Based Object Decomposition for Finite Element Meshing
* Generalized Symmetry and Its Application to 3D Shape Generation
* Skeleton-Based Image Warping

VC(6) * Adaptive Polygonization of Parametric Surfaces
* Two Data Structures for Building Tetrahedralizations

VC(7) * Halftoning Without Dither or Edge Enhancement

VC(8) * Orientation-based Unique Representation for Planar Curves and Shapes

VC(9) * Efficient Multi-Resolution Edge Detector Employing a Wide Range of Scales, An
* Improved Explicit Radiosity Method for Calculating Non-Lambertian Reflections

Index for "v"


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