_ | immersive | _ |
3D analysis and image-based rendering for | immersive | TV applications |
3D Body Reconstruction for | immersive | Interaction |
3D gesture-based interaction for | immersive | experience in mobile VR |
3D | immersive | karaoke for the learning of foreign language pronunciation |
3D tele-immersion platform for interactive | immersive | experiences between remote users |
Accuracy of gaze point estimation in | immersive | 3D interaction interface based on eye tracking |
Acquisition, processing and coding of 3D holoscopic content for | immersive | video systems |
ADVISER: | immersive | Scientific Visualization Applied to Mars Research and Exploration |
Amplitude test for input devices for system control in | immersive | virtual environment |
Application of Integration of HBIM and VR Technology to 3D | immersive | Digital Management: Take Han Type Traditional Architecture as an Example |
Applying Kanban to healthcare via | immersive | 3D virtual reality |
approach to | immersive | audio rendering with wave field synthesis for 3D multimedia content, An |
AR- | immersive | Cinema at the Aula Natura Visitors Center |
Are You There? A Study on Measuring Presence in | immersive | Virtual Reality |
Assessing the Relationship Between Type of Head Movement and Simulator Sickness Using an | immersive | Virtual Reality Head Mounted Display: A Pilot Study |
Augmented reality for | immersive | remote collaboration |
Augmented System for | immersive | 3D Expansion and Interaction |
Automated Placement of Multiple Stereo Cameras for Tele- | immersive | Applications |
Benchmark of DIBR Synthesized View Quality Assessment Metrics on a New Database for | immersive | Media Applications, A |
Beyond stereoscopic: Combining spatial acquisition technologies in real-time engines to produce | immersive | virtual reality expereinces for the dissemination of archaeological research |
BrainTrek: An | immersive | environment for investigating neuronal tissue |
Case Study for the Design and Implementation of | immersive | Experiences in Support of Sicilian Cultural Heritage, A |
Challenges and opportunities in | immersive | vehicular sensing: Lessons from urban deployments |
CNN-Based Post-Processor for Perceptually-Optimized | immersive | Media Compression, A |
Collaborative | immersive | Virtual Environments for Education in Geography |
combined studio production system for 3-D capturing of live action and | immersive | actor feedback, A |
Combining computer vision and video processing to achieve | immersive | mobile videoconferencing |
Comparative Study for Multiple Coordinated Views Across | immersive | and Non-immersive Visualization Systems |
Comparative Study for Multiple Coordinated Views Across | immersive | and Non-immersive Visualization Systems |
Conditional 360-degree Image Synthesis for | immersive | Indoor Scene Decoration |
Construction of an | immersive | Mixed Environment using an Omnidirectional Stereo Image Sensor |
Content-based | immersive | Experience of Basilica of Sant'ambrogio In Milan: From 3d Survey to Virtual Reality, A |
Creating | immersive | Virtual Reality Scenes Using a Single RGB-D Camera |
Creative Industries and | immersive | Technologies for Training, Understanding and Communication in Cultural Heritage |
Cultural Heritage, Museum Visitation Models, | immersive | , Augmented Reality, Virtual Reality |
Deforming NURBS Surfaces to Target Curves for | immersive | VR Sketching |
Dense wide-baseline disparities from conventional stereo for | immersive | videoconferencing |
depth perception evaluation metric for | immersive | 3D video services, A |
Depth Perception in Virtual Environment: The Effects of | immersive | System and Freedom of Movement |
Design and Comparison of | immersive | Gesture Interfaces for HMD Based Virtual World Navigation |
Design and Evaluation of Gesture Interface of an | immersive | Walk-through Application for Exploring Cyberspace |
Design and implementation of an | immersive | virtual reality system based on a smartphone platform |
Design, Implementation, and Evaluation of a Point Cloud Codec for Tele- | immersive | Video |
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in | immersive | systems |
Development of Standards for Production of | immersive | 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content |
Development of stereo video avatar in networked | immersive | projection environment |
DICE: Digital | immersive | Cultural Environment |
Direct hand pose estimation for | immersive | gestural interaction |
Distributed, multi-sensor tracking of multiple participants within | immersive | environments using a 2-cohort camera setup |
DIY World Builder: An | immersive | level-editing system |
Dynamic projection environments for | immersive | visualization |
Edge Intelligence-Empowered | immersive | Media |
Edge-Assisted Virtual Viewpoint Generation for | immersive | Light Field |
effect of target size and force feedback on 3D selection within a co-located visual-haptic | immersive | virtual environment, The |
Effects of Character Guide in | immersive | Virtual Reality Stories |
Efficient Stereo Video Coding System for | immersive | Teleconference with Two-Stage Hybrid Disparity Estimation Algorithm |
Enclosed Five-Wall | immersive | Cabin |
Epanastasis-1821: Designing an | immersive | Virtual Museum for the Revival of Historical Events of the Greek Revolution |
evaluation of a smart-phone-based menu system for | immersive | virtual environments, An |
Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for | immersive | Data Visualizations |
Evaluation of | immersive | Interfaces for Tactical Decision Support |
Evaluation of | immersive | visualization techniques for 3D object retrieval |
evaluation of two simple methods for representing heaviness in | immersive | virtual environments, An |
Evaluation on Two-Handed and One-Handed Control Methods for Positioning Object in | immersive | Virtual Environments, An |
Evolution and usability of ubiquitous | immersive | 3D interfaces |
Examining the effect of body ownership in | immersive | virtual and augmented reality environments |
Exploitation of Gaze Data for Photo Region Labeling in an | immersive | Environment |
Exploring Cultural Heritage Collections In | immersive | Analytics: Challenges, Benefits, and A Case Study Using Virtual Reality |
Exploring Perspective Switching in | immersive | VR for Learning First Aid in Lower Secondary Education |
Fantastic Answers and Where to Find Them: | immersive | Question-Directed Visual Attention |
Finger-based manipulation in | immersive | spaces and the real world |
From virtual to actual mobility: Assessing the benefits of active locomotion through an | immersive | virtual environment using a motorized wheelchair |
Fusing exocentric and egocentric real-time reconstructions for embodied | immersive | experiences |
Fusion of pose and head tracking data for | immersive | mixed-reality application development |
Gaze Prediction in Dynamic 360° | immersive | Videos |
Generative Modeling, Virtual Reality and Hbim Interaction: | immersive | Environment for Built Heritage: Case Study of Shaikh Isa Bin Ali House, Bahrain |
Geometric and Color Calibration of Multiview Panoramic Cameras for Life-Size 3D | immersive | Video |
Gesture Interactions for Virtual | immersive | Environments: Navigation, Selection and Manipulation |
Guided tour creation in | immersive | virtual environments |
Hand-Free Solution for the Interaction in an | immersive | Virtual Environment: The Case of the Agora of Segesta, A |
haptic-based | immersive | environment for shape analysis and modelling, An |
Head pose tracking for | immersive | applications |
High Resolution Viewscape Modeling Evaluated Through | immersive | Virtual Environments |
I-see-3D! An interactive and | immersive | system that dynamically adapts 2D projections to the location of a user's eyes |
IllumiRoom: | immersive | Experiences Beyond the TV Screen |
image-space algorithm for | immersive | views in 3-manifolds and orbifolds, An |
| immersive | 3D Holoscopic Video System |
| immersive | 3D media networking: Challenges and solutions |
| immersive | 3D modeling with Blender and off-the-shelf hardware |
| immersive | 3D Telepresence |
| immersive | 3D user interface for 3D TVS |
| immersive | 3d Visualizations for Software-Design Prototyping and Inspection |
| immersive | 3DUI on one dollar a day |
| immersive | and Interactive Map Touring System Based on Traveler Conceptual Models, An |
| immersive | and perceptual human-computer interaction using computer vision techniques |
| immersive | Digital Heritage Experience with the Use of Interactive Technology |
| immersive | Environment: An Emerging Future of Telecommunications |
| immersive | Free-Viewpoint Video System Using Multiple Outer/Inner Cameras, An |
| immersive | Gatekeeper Training System for Suicide Prevention in HMD Based Virtual Environments |
| immersive | Haptic Eye Tele-Surgery Training Simulation |
| immersive | Industrial Process Environment from a P&ID Diagram |
| immersive | Journalism in VR: Four Theoretical Domains for Researching a Narrative Design Framework |
| immersive | Molecular Visualization and Interactive Modeling with Commodity Hardware |
| immersive | multi-agent system for interactive applications, An |
| immersive | Out-of-Core Visualization of Large-Size and Long-Timescale Molecular Dynamics Trajectories |
| immersive | Panoramic Imagery |
| immersive | physically interactive game studio for a ball throwing game |
| immersive | point cloud virtual environments |
| immersive | ROS-integrated framework for robot teleoperation |
| immersive | Simulator for Fluvial Combat Training |
| immersive | System with Multi-Modal Human-Computer Interaction, An |
| immersive | telepresence system with a locomotion interface using high-resolution omnidirectional movies, An |
| immersive | time-machine: A virtual exploration of the history of Livorno, The |
| immersive | Video Coding: Should Geometry Information Be Transmitted as Depth Maps? |
| immersive | Video Postprocessing for Efficient Video Coding |
| immersive | video, including video hypermosaicing to generate from multiple video views of a scene |
| immersive | Visual Communication |
| immersive | visual media-MPEG-I: 360 video, virtual navigation and beyond |
| immersive | Visualization and Analysis of LiDAR Data |
| immersive | Visualization and Interactive Analysis of Ground Penetrating Radar Data |
| immersive | Visualization of Casting Flow and Solidification |
| immersive | visualization of geophysical data |
| immersive | Visualization of the Quality of Dimensionality Reduction |
| immersive | VR System for Sports Education, An |
| immersive | Wayfinding: Virtual Reconstruction and Eye-tracking For Orientation Studies Inside Complex Architecture |
ImmerTai: | immersive | Motion Learning in VR Environments |
Implementation of 3D Tools and | immersive | Experience Interaction for Supporting Learning in a Library-Archive Environment. Visions and Challenges |
Improving | immersive | Experiences in Telecommunication with Motion Parallax |
influence of the visualization task on the simulator sickness symptoms: A comparative SSQ study on 3DTV and 3D | immersive | glasses, The |
Information Design for XR | immersive | Environments: Challenges and Opportunities |
Integrated Cyber-Physical | immersive | Virtual Reality Framework with Applications to Telerobotics, An |
Intelligent Acoustic Interfaces With Multisensor Acquisition for | immersive | Reproduction |
Inter-Reflection Compensation for | immersive | Projection Display |
Interaction in Virtual Environments: How to Control the Environment by Using VR-Glasses in the Most | immersive | Way |
Interactive and | immersive | Digital Representation for Virtual Museum: VR and AR for Semantic Enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia Romana and Antiquarium di Villa Dei Quintili |
Interactive and | immersive | VR Image Processing and Visualization |
Interactive Geological Data Visualization in an | immersive | Environment |
Interactive Image Geolocalization in An | immersive | Web Application |
interactive whiteboard for | immersive | telecollaboration, An |
Introduction to the Special Issue on | immersive | Telecommunications |
Investigating Low-Cost Virtual Reality Technologies in the Context of an | immersive | Maintenance Training Application |
Involve Me and I Will Understand!: Abstract Data Visualization in | immersive | Environments |
IQ-Station: A Low Cost Portable | immersive | Environment |
Is | immersive | Virtual Reality the Ultimate Interface for 3D Animators? |
iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in | immersive | Virtual Reality |
Iterative Design of an | immersive | Analytics Environment Based on Frame of Reference |
IV-PSNR: The Objective Quality Metric for | immersive | Video Applications |
IVQAD 2017: An | immersive | video quality assessment database |
KidsRoom: A Perceptually-Based Interactive and | immersive | Story Environment, The |
Learning Physical Activities in | immersive | Virtual Environments |
Learning-Based Auction for Matching Demand and Supply of Holographic Digital Twin Over | immersive | Communications |
Low-cost Development of An Interactive, | immersive | Virtual Reality Experience of The Historic City Model Stade 1620 |
LumaPath: An | immersive | Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients |
Making the Invisible Visible: Strategies for Visualizing Underground Infrastructures in | immersive | Environments |
Mapping 2D input to 3D | immersive | spatial augmented reality |
Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and | immersive | Virtual Reality |
Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for | immersive | Communications |
Modeling peripheral vision impact on perceptual quality of | immersive | images |
Modeling the impact of spatial resolutions on perceptual quality of | immersive | image/video |
Modeling the Perceptual Quality of | immersive | Images Rendered on Head Mounted Displays: Resolution and Compression |
modular approach to virtual view creation for a scalable | immersive | teleconferencing configuration, A |
MPEG | immersive | Video Coding Standard |
MPEG | immersive | Video Standard: Current Status and Future Outlook, The |
MPEG Standards for Compressed Representation of | immersive | Audio |
Multi-Perspective View on | immersive | Virtual Environments (IVEs), A |
Multi-user | immersive | stereo |
Multiple Camera, Multiple Person Tracking with Pointing Gesture Recognition in | immersive | Environments |
Natural Interface for the Training of Medical Personnel in an | immersive | and Virtual Reality System, A |
New Challenge: Behavioural Analysis of 6-DOF User When Consuming | immersive | Media, A |
Next Frontier For MPEG-5 LCEVC: From HDR and | immersive | Video to the Metaverse, The |
novel 3D user interface for the | immersive | design review, A |
Objective Quantification of Circular Vection in | immersive | Environments |
OmniMap: Projective Perspective Mapping API for Non-planar | immersive | Display Surfaces |
On the Link Between Emotion, Attention and Content in Virtual | immersive | Environments |
Overview and Efficiency of Decoder-Side Depth Estimation in MPEG | immersive | Video |
Overview of Panoramic Video Projection Schemes in the IEEE 1857.9 Standard for | immersive | Visual Content Coding, An |
Perceptual Pruning: A Context-Aware Transcoder for | immersive | Video Conferencing Systems |
Physically-Based Bimanual Volumetric Selection for | immersive | Visualizations |
Practical chirocentric 3DUI platform for | immersive | environments |
Preserving the Past with | immersive | Technologies |
Project iMARECULTURE: Advanced VR, | immersive | Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE |
Pseudo- | immersive | Real-Time Display of 3D Scenes on Mobile Devices |
Rate-distortion-optimized content-adaptive coding for | immersive | networked experience of sports events |
Read-the-game skill evaluation by analyzing head orientation in | immersive | VR |
Real Time Body Pose Tracking in an | immersive | Training Environment |
Real time localization and 3D depth estimation across disparate sensing systems: Toward hazard aware and tele- | immersive | spaces |
Real-time depth estimation for | immersive | 3D videoconferencing |
Real-time disparity analysis for applications in | immersive | teleconference scenarios-a comparative study |
Real-Time Disparity Maps for | immersive | 3-D Teleconferencing by Hybrid Recursive Matching and Census Transform |
Real-time pointing gesture recognition for an | immersive | environment |
Real-Time Segmentation for Advanced Disparity Estimation in | immersive | Videoconference Applications |
Recent Advances in | immersive | Multimedia |
Research on Chinese Traditional Garden | immersive | Aesthetic Experience in the Era of Artificial Intelligence |
REVERIE: Natural human interaction in virtual | immersive | environments |
Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an | immersive | Exergame |
Road to | immersive | Communication, The |
Robust Correspondenceless 3-D Iris Location for | immersive | Environments |
role of haptics in | immersive | telecommunication environments, The |
Say it to see it: A speech based | immersive | model retrieval system |
Scalable multiview video coding for | immersive | video streaming systems |
Scale-Consistent Fusion: From Heterogeneous Local Sampling to Global | immersive | Rendering |
Scaling up multiprojector | immersive | displays: the LightTwist project |
SculptUp: A rapid, | immersive | 3D modeling environment |
Segmentation-Based Postprocessing in Real-Time | immersive | Video Conferencing |
Selimiye Mosque of Edirne, Turkey: An | immersive | And Interactive Virtual Reality Experience Using Htc Vive, The |
Social Modeling Meets Virtual Reality: An | immersive | Implication |
Specular Detection and Rendering for | immersive | Multimedia |
Stereo analysis by hybrid recursive matching for real-time | immersive | video conferencing |
Stereo-based environment scanning for | immersive | telepresence |
Subjective and Objective Quality Assessment of Compressed 4K UHD Videos for | immersive | Experience |
Subjective Visual Quality Assessment of | immersive | 3D Media Compressed by Open-Source Static 3D Mesh Codecs |
Systematic Review of Comparative Studies of the Impact of Realism in | immersive | Virtual Experiences |
Tapping-In-Place: Increasing the naturalness of | immersive | walking-in-place locomotion through novel gestural input |
Testing a Shape-Changing Haptic Navigation Device With Vision-Impaired and Sighted Audiences in an | immersive | Theater Setting |
Three-dimensional image processing in the future of | immersive | media |
Tools for User Interaction in | immersive | Environments |
Touching the Cloud: Bimanual annotation of | immersive | point clouds |
Toward Real-Time Delivery of | immersive | Sports Content |
Towards a Framework to Model Intelligent Avatars in | immersive | Virtual Environments for Studying Human Behavior in Building Fire Emergencies |
Towards An | immersive | Interface For 3d Object Retrieval |
Towards Free-viewpoint Video Capture in Challenging Environments For Collaborative & | immersive | Analysis |
Towards Modelling of Visual Saliency in Point Clouds for | immersive | Applications |
Towards Video-Based | immersive | Environments |
Transcending the Self in | immersive | Virtual Reality |
Tutorials: 3D video processing techniques for | immersive | contents generation |
Two-Handed and One-Handed Techniques for Precise and Efficient Manipulation in | immersive | Virtual Environments |
Ultimate | immersive | Experience: Panoramic 3D Video Acquisition, The |
Understanding Underwater Photogrammetry for Maritime Archaeology Through | immersive | Virtual Reality |
Usability and Functionality Assessment of an Oculus Rift in | immersive | and Interactive Systems Using Voice Commands |
User experience in | immersive | TV: A research agenda |
User Experience of Hurricane Visualization in an | immersive | 3D Environment |
Using HMD for | immersive | Training of Voice-Based Operation of Small Unmanned Ground Vehicles |
Variant Design in | immersive | Virtual Reality: A Markup Language for Scalable CSG Parts |
VideoPlus: A Method for Capturing the Structure and Appearance of | immersive | Environments |
Viewport: A Distributed, | immersive | Teleconferencing System with Infrared Dot Pattern |
Virtual Excavation: Combining 3D | immersive | Virtual Reality and Geophysical Surveying, A |
Virtual Reality for Cultural Heritage Monuments: From 3D Data Recording to | immersive | Visualisation |
Virtualising An Ottoman Fortress: Laser Scanning and 3D Modelling For The Development of An Interactive, | immersive | Virtual Reality Application |
Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using | immersive | Environments |
Wedge: A musical interface for building and playing composition-appropriate | immersive | environments |
Wider Depth Dynamic Range Using Occupancy Map Correction for | immersive | Video Coding |
Window to Your Smartphone: Exploring Interaction and Communication in | immersive | VR with Augmented Virtuality, A |
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