Index for rende

_render_
3D-RCNN: Instance-Level 3D Object Reconstruction via render-and-Compare
Accelerated video encoding using render context information
Cendernet: Center and Curvature Representations for render-and-compare 6d Pose Estimation
DenseRaC: Joint 3D Pose and Shape Estimation by Dense render-and-Compare
detailed study of ray tracing performance: render time and energy cost, A
Focal Length and Object Pose Estimation via render and Compare
Gender Stereotypes in Interaction Design. render Me: Augmented Reality Masks to Inhabit the Metaverse
General 3d Room Layout from a Single View by render-and-compare
Generalized Multiple Baseline Stereo and Direct Virtual View Synthesis Using Range-Space Search, Match, and render
Learning to render Better Image Previews
Learning to render Novel Views from Wide-Baseline Stereo Pairs
PicWords: render a Picture by Packing Keywords
render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Views
Rotate-and-render: Unsupervised Photorealistic Face Rotation From Single-View Images
Single-view robot pose and joint angle estimation via render & compare
Utility of Spaceborne Radar to render Flood Inundation Maps Based on Multialgorithm Ensembles, The
Visible Human Utilization to render Induced Electric Field and Current Density Images Inside the Human
17 for render

_render4completion_
render4completion: Synthesizing Multi-View Depth Maps for 3D Shape Completion

_renderable_
AvatarMe: Realistically renderable 3D Facial Reconstruction In-the-Wild
Language-enhanced RNR-Map: Querying renderable Neural Radiance Field maps with natural language
Nerfels: renderable Neural Codes for Improved Camera Pose Estimation
renderable Neural Radiance Map for Visual Navigation

_renderdiffusion_
renderdiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation

_rendered_
Analysis of reported error in Monte Carlo rendered images
Annotated Databases for the Recognition of Screen-rendered Text
blind watermarking scheme for depth-image-based rendered 3D video using the dual-tree complex wavelet transform, A
CNN-Based Real-Time Dense Face Reconstruction with Inverse-rendered Photo-Realistic Face Images
Comparison of Neural Network-based Super-resolution Models on 3d rendered Images, A
CrossLocate: Cross-modal Large-scale Visual Geo-Localization in Natural Environments using rendered Modalities
Deep Exemplar 2D-3D Detection by Adapting from Real to rendered Views
Depth Map Coding Optimization Using rendered View Distortion for 3D Video Coding
Edge enhancement of depth based rendered images
Efficient 3D Scene Semantic Segmentation via Active Learning on rendered 2D Images
Efficient coding of stroke-rendered paintings
Evaluating physical and rendered material appearance
Evaluation of HMM-Based Techniques for the Recognition of Screen rendered Text, An
Explicit design of transfer functions for volume-rendered images by combining histograms, thumbnails, and sketch-based interaction
Face posture estimation using eigen analysis on an IBR (image based rendered) database
Fusing Features in Direct Volume rendered Images
High Resolution Zero-shot Domain Adaptation of Synthetically rendered Face Images
Learning Optical Flow from Event Camera with rendered Dataset
Modeling the Perceptual Quality of Immersive Images rendered on Head Mounted Displays: Resolution and Compression
Multiple Classifier Approach for the Recognition of Screen-rendered Text, A
Object features and face detection performance: Analyses with 3D-rendered synthetic data
Particle filtering with rendered models: A two pass approach to multi-object 3D tracking with the GPU
Perceptual Framework for Comparisons of Direct Volume rendered Images, A
Psychophysical Evaluation of Gamut Mapping Techniques Using Simple rendered Images and Artificial Gamut Boundaries
Quantitative Landscape Assessment Using LiDAR and rendered 360° Panoramic Images
Recognition of Screen-rendered Text
Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with rendered 3D Model Views
rendered Benchmark Data Set for Evaluation of Occlusion-Handling Strategies of a Parts-Based Car Detector
Saliency detection in computer rendered images based on object-level contrast
Screen-rendered text images recognition using a deep residual network based segmentation-free method
Segmentation of Very Low Resolution Screen-rendered Text
View Compensated Compression of Volume rendered Images for Remote Visualization
Visual Autonomy via 2D Matching in rendered 3D Models
Volume rendering quantification algorithm for reconstruction of CT volume-rendered structures. 1. Cerebral arteriovenous malformations
34 for render

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Accelerating Monte Carlo renderers by Ray Histogram Fusion
Analytical derivatives for differentiable renderer: 3D pose estimation by silhouette consistency
Auto-Augmentation with Differentiable renderer for High-frequency Shape Recovery
Building Information Modelling of a Multi Storey Building Using Terrestrial Laser Scanner and Visualisation Using Potree: An Open Source Point Cloud renderer
Differentiable SAR renderer and Image-Based Target Reconstruction
ENVIDR: Implicit Differentiable renderer with Neural Environment Lighting
Fine-Scale Face Fitting and Texture Fusion With Inverse renderer
GenDR: A Generalized Differentiable renderer
General Differentiable Mesh renderer for Image-Based 3D Reasoning, A
Hacking HTML5 canvas to create a stereo 3D renderer
Inverse Rendering of Translucent Objects using Physical and Neural renderers
Inverting Generative Adversarial renderer for Face Reconstruction
Neural 3D Mesh renderer
Neural Voxel renderer: Learning an Accurate and Controllable Rendering Tool
Neural Wireframe renderer: Learning Wireframe to Image Translations
OpenDR: An Approximate Differentiable renderer
Soft Rasterizer: A Differentiable renderer for Image-Based 3D Reasoning
TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point renderer
18 for renderer

_renderih_
renderih: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation

_rendering_
2D-to-3D Photo rendering for 3D Displays
3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic
3D analysis and image-based rendering for immersive TV applications
3D LAMP: Layered Representation for Image-based rendering
3D modeling and rendering from multiple wide-baseline images by match propagation
3D Pose Refinement Using rendering and Texture-Based Matching
3D Reconstruction and Video-Based rendering of Casually Captured Videos
3D-TV System with Depth-Image-Based rendering: Architectures, Techniques and Challenges
3DAV exploration of video-based rendering technology in MPEG
3DTV rendering from multiple cameras
6 DoF Pose Regression via Differentiable rendering
ABLE-NeRF: Attention-Based rendering with Learnable Embeddings for Neural Radiance Field
Accurate Polarimetric BRDF for Real Polarization Scene rendering
Acquiring and rendering High-Resolution Spherical Mosaics
Acquisition, modelling and rendering of very large urban environments
Active Rearranged Capturing of Image-Based rendering Scenes: Theory and Practice
ActorsNeRF: Animatable Few-shot Human rendering with Generalizable NeRFs
AdaNeRF: Adaptive Sampling for Real-Time rendering of Neural Radiance Fields
Adaptive 3D content generation via depth video based rendering
Adaptive cluster rendering via regression analysis
Adaptive Error Diffusion and Its Application in Multiresolution rendering
Adaptive Illumination rendering in LED Lighting Systems
Adaptive Mask-based Pyramid Network for Realistic Bokeh rendering
Adaptive Real-Time rendering for Large-Scale Molecular Models
Adaptive rendering based on a weighted mixed-order estimator
Adaptive rendering based on robust principal component analysis
Adaptive rendering for Large-Scale Skyline Characterization and Matching
Adaptive Weight Allocation-Based Subpixel rendering Algorithm
Advanced interpolation filters for depth image based rendering
Advanced rendering Framework
Ambient Image Recovery and rendering from Flash Photographs
Analysis and VLSI Implementation of EWA rendering for Real-Time HD Video Applications
Animated Non-photorealistic rendering in Multiple Styles
ANR: Articulated Neural rendering for Virtual Avatars
application of nonlinear filter banks to efficient rendering and progressive transmission of light fields, The
approach to immersive audio rendering with wave field synthesis for 3D multimedia content, An
Approximate Differentiable rendering with Algebraic Surfaces
Approximate volume rendering for curvilinear and unstructured grids by hardware-assisted polyhedron projection
AR-NeRF: Unsupervised Learning of Depth and Defocus Effects from Natural Images with Aperture rendering Neural Radiance Fields
ARAH: Animatable Volume rendering of Articulated Human SDFs
Arbitrary view and focus image generation: rendering object-based shifting and focussing effect by linear filtering
Arbitrary View Position and Direction rendering for Large-Scale Scenes
Arbitrary viewpoint rendering from multiple omnidirectional images for interactive walkthroughs
Are reflectance field renderings appropriate for optical flow evaluation?
Artist's colour rendering of HDR scenes in 3-D Mondrian colour-constancy experiments
Artist-Led Suggestions towards an Approach in Content Aware 3D Non-photorealistic rendering
Artistic Emulation: Filter Blending for Painterly rendering
Artistic Line Drawing rendering With Priors of Depth and Edge Density
Artistic Low Poly rendering for images
Artistic preprocessing for painterly rendering and image stylization
Artistic rendering enhancing global structure
Artistic style characterization and brush stroke modelling for non-photorealistic rendering
Asymmetric Coding of Multi-View Video Plus Depth Based 3-D Video for View rendering
asynchronous method for cloud-based rendering, An
Auditory Distance rendering Based on ICPD Control for Stereophonic 3D Audio System
Augmented film narrative by use of non-photorealistic rendering
AutoInt: Automatic Integration for Fast Neural Volume rendering
Autolabeling 3D Objects With Differentiable rendering of SDF Shape Priors
Automated Visual Perception-Based Web Browser rendering Results Comparison with Multi-part Fragment Image Matching
Automatic 3D Car Model Alignment for Mixed Image-Based rendering
Automatic 3D to 2D Registration for the Photorealistic rendering of Urban Scenes
Automatic Content-Aware Non-photorealistic rendering of Images
AvatarMe++: Facial Shape and BRDF Inference With Photorealistic rendering-Aware GANs
Back to the future: a night photography rendering ISP without deep learning
Bayesian rendering with non-parametric multiscale prior model
Bayesian Surface Estimation from Multiple Cameras Using a Prior Based on the Visual Hull and its Application to Image Based rendering
Bayesian View Synthesis and Image-Based rendering Principles
Best-Next-View-Selection Algorithm for Multi-view rendering, A
Bi-directional 2-D mesh representation for video object rendering, editing and superresolution in the presence of occlusion
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain rendering
Biological-aware stereoscopic rendering in free viewpoint technology using GPU computing
Block-Based Volume rendering Scheme for the Spine Biopsy Simulator, A
BokehMe: When Neural rendering Meets Classical Rendering
BokehMe: When Neural rendering Meets Classical Rendering
BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene rendering
Cache Design Method For Spatial Information Visualization in 3D Real-Time rendering Engine, A
Capsule Based Image Synthesis for Interior Design Effect rendering
Capturing and View-Dependent rendering of Billboard Models
CARE: Cloudified Android With Optimized rendering Platform
Cartographic continuum rendering based on color and texture interpolation to enhance photo-realism perception
Cartoon Animation Style rendering of Water
case study for tele-immersion communication applications: From 3D capturing to rendering, A
Catadioptric Image-based rendering for Mobile Robot Localization
CATALOG: a system for detection and rendering of internal log defects using computer tomography
CGIntrinsics: Better Intrinsic Image Decomposition Through Physically-Based rendering
Characterization of Multiresolution Models for Real-Time rendering in GPU-Limited Environments
Clustered Deep Shadow Maps for Integrated Polyhedral and Volume rendering
Clustering-based match propagation for image-based rendering from multiple images
Clutter-free volume rendering for magnetic resonance angiography using fuzzy connectedness
CNN based Cuneiform Sign Detection Learned from Annotated 3D renderings and Mapped Photographs with Illumination Augmentation
Color correction using rotation matrix for HDR rendering in iCAM06
Color de-rendering using coupled dictionary learning
Color rendering of art paintings under CIE illuminants for normal and color deficient observers
Combination of Stereo, Motion and rendering for 3D Footage Display
Combined Hapto-visual and Auditory rendering of Cultural Heritage Objects
Combining image and model based rendering of an archaeological site
Comment on Computer rendering of Stochastic Models
Compact rendering for processing binary high addressability images
Comparison between blur transfer and blur re-generation in depth image based rendering
Compressing 3D Trees With rendering Efficiency Based on Differential Data
Compression and rendering of Time-Varying Space Environment Volumes
Compression and Transmission of Depth Maps for Image-based rendering
Compression Method for a Massive Image Data Set in Image-Based rendering, A
Compression of depth information for 3D rendering
Compressive rendering of Multidimensional Scenes
Computational experiments with area-based stereo for image-based rendering
Computer Graphics, rendering Issues
Computer rendering of Stochastic Models
Configurable 3D Scene Synthesis and 2D Image rendering with Per-pixel Ground Truth Using Stochastic Grammars
Confocal Volume rendering of the Thorax
Continuous Glass Patterns for Painterly rendering
Continuous Level of Detail for Large Scale rendering of 3D Animated Polygonal Models
Control of Object Visibility in Volume rendering: A Distance-based Approach
Control-NeRF: Editable Feature Volumes for Scene rendering and Manipulation
Controlling the Rain: from Removal to rendering
Correspondence and Depth-Image Based rendering a Hybrid Approach for Free-Viewpoint Video
Coverage Field Analysis to the Quality of Light Field rendering
Creating a view dependent rendering system for mainstream use
Creating and Reenacting Controllable 3D Humans with Differentiable rendering
CUDA-Supported Approach to Remote rendering, A
Curvature-based stroke rendering
Cycle-Consistent Generative rendering for 2D-3D Modality Translation
D-FCM partitioned D-BSP tree for massive point cloud data access and rendering, The
DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse rendering
Data Management Method For Efficient Search and rendering of Multiple Large Scale Point Clouds, A
Data Orchestration for Accelerating GPU-Based Light Field rendering Aiming at a Wide Virtual Space
De-rendering 3D Objects in the Wild
De-rendering Stylized Texts
De-rendering the World's Revolutionary Artefacts
Decoupling rendering and Display Using Fast Depth Image Based Rendering on the GPU
Decoupling rendering and Display Using Fast Depth Image Based Rendering on the GPU
Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D renderings
Deep-FlexISP: A Three-Stage Framework for Night Photography rendering
Defining and rendering of Textured Objects Through the Use of Exponential Functions
Deformable Model-Driven Neural rendering for High-Fidelity 3D Reconstruction of Human Heads Under Low-View Settings
Democratizing rendering for multiple viewers in surround VR systems
Denoising of volumetric depth confidence for view rendering
Dense estimation of surface reflectance properties based on inverse global illumination rendering
Depth and Range for View Synthesis, Image Based rendering, IBR
Depth Image Based rendering for 3D Data Service Over T-DMB
Depth Image Based rendering: A faithful approach for the disocclusion problem
Depth Image-Based rendering With Advanced Texture Synthesis for 3-D Video
Depth image-based rendering with low resolution depth
Depth image-based rendering with spatio-temporally consistent texture synthesis for 3-D video with global motion
Depth Images: Representations and Real-Time rendering
Depth map compression for real-time view-based rendering
Depth map compression using multi-resolution graph-based transform for depth-image-based rendering
Depth map creation and image-based rendering for advanced 3DTV services providing interoperability and scalability
Depth map distortion analysis for view rendering and depth coding
depth map representation for real-time transmission and view-based rendering of a dynamic 3D scene, A
Depth of field in light field rendering
Depth Sensation Enhancement for Multiple Virtual View rendering
Depth video spatial and temporal correlation enhancement algorithm based on just noticeable rendering distortion model
Depth-based image processing for 3d video rendering applications
Depth-Guided Dense Dynamic Filtering Network for Bokeh Effect rendering
Depth-Image Representation Employing Meshes for Intermediate-View rendering and Coding
Depth-image-based rendering for 3DTV service over T-DMB
Depth-image-based rendering with spatial and temporal texture synthesis for 3DTV
Development of a 3D Haptic rendering System with the String-Based Haptic Interface Device and Vibration Speakers, A
DG3D: Generating High Quality 3D Textured Shapes by Learning to Discriminate Multi-Modal Diffusion-renderings
Differentiable rendering-based Pose-Conditioned Human Image Generation
Differentiable Stereopsis: Meshes from multiple views using differentiable rendering
Differentiable Surface rendering via Non-Differentiable Sampling
Differentiable Volumetric rendering: Learning Implicit 3D Representations Without 3D Supervision
DiffRF: rendering-Guided 3D Radiance Field Diffusion
Direct 3D Object Tracking Method Based on Dynamic Textured Model rendering and Extended Dense Feature Fields, A
Direct Filtering Method for Image based rendering
Direct Point rendering on GPU
Discontinuity-based registration of depth and video data in depth image based rendering
Discrete Cosine Model of Light Field Sampling for Improving rendering Quality of Views, A
Discrete Light Source Estimation from Light Probes for Photorealistic rendering
Discrete Modal Decomposition: a new approach for the reflectance modeling and rendering of real surfaces
Disparity map quality for image-based rendering based on multiple metrics
Displacement patches for view-dependent rendering
DIST: rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing
Distance Field Illumination: A rendering Method to Aid in Navigation of Virtual Environments
Distributed Dimensonality-Based rendering of LIDAR Point Clouds
DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume rendering
DNA-rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
DNA-rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and rendering
DRONE: A Flexible Framework for Distributed rendering and Display
Dynamic Extraction for VOI from CT Images Based on Volume rendering
Dynamic Linear Level Octree-based Volume rendering Methods For Interactive Microsurgical Simulation
Dynamic Water Motion Analysis and rendering
DynIBaR: Neural Dynamic Image-Based rendering
Edge-preserving depth-image-based rendering method
Effect of a synthesized depth view on multi-view rendering quality
Effect of Depth Compression on Multiview rendering Quality, The
effects of multiview depth video compression on multiview rendering, The
Efficient algorithms for embedded rendering of terrain models
Efficient Audio rendering Using Angular Region-Wise Source Enhancement for 360° Video
efficient depth image-based rendering with depth reliability maps for view synthesis, An
Efficient Free Form Light Field rendering
Efficient Hair rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics
efficient image-based rendering method, An
Efficient interactive rendering of detailed models with hierarchical levels of detail
efficient method of volume rendering for medical slices, An
Efficient Multi-Lens Bokeh Effect rendering and Transformation
efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees, An
Efficient paper mosaic rendering on mobile devices based on position-based tiling
Efficient Photon Mapping Algorithm for rendering Light-Emitting Fluids, An
Efficient Reconstruction of All-in-Focus Images Through Shifted Pinholes From Multi-Focus Images for Dense Light Field Synthesis and rendering
Efficient rendering distortion estimation for depth map compression
Efficient rendering of High-Detailed Objects Using a Reduced Multi-resolution Hierarchy
Efficient rendering of Light Field Images
Efficient rendering of Projective Model for Image-Based Visualization
Efficient Terrain Data Representation for 3D rendering Using the Generalized BFOS Algorithm
Efficient Transmission and rendering of RGB-D Views
Efficient, Platform-Independent Map rendering Framework for Mobile Augmented Reality, An
Efficiently Capturing Object Contours for Non-Photorealistic rendering
EgoRenderer: rendering Human Avatars from Egocentric Camera Images
Emotion Recognition in Text for 3-D Facial Expression rendering
Emotion rendering in Auditory Simulations of Imagined Walking Styles
Emotion rendering in Plantar Vibro-Tactile Simulations of Imagined Walking Styles
enhanced depth map based rendering method with directional depth filter and image inpainting, An
Enhancing Information on Large Scenes by Mixing renderings
Enhancing Video Encoding for Cloud Gaming Using rendering Information
Entropy, color, and color rendering
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human rendering
Error Analysis for Image-Based rendering with Depth Information
Error-aware construction and rendering of multi-scan panoramas from massive point clouds
Error-Tolerant Color rendering for Digital Cameras
Escaping Plato's Cave: 3D Shape From Adversarial rendering
Estimation of Radiometric Parameters for A Realistic rendering of 3D Models
Evaluating tone mapping algorithms for rendering non-pictorial (scientific) high-dynamic-range images
Evaluation of Direct Volume rendering-Based Uncertainty Visualization Techniques for 3D Scalar Data, The
Evaluation of rendering Algorithms Using Position-Dependent Scene Properties
Exploiting entropy masking in perceptual graphic rendering
Explorations for real-time point cloud rendering of natural scenes in virtual reality
Extending a distributed virtual reality system with exchangeable rendering back-ends
Extension of Fourier-Wavelet Volume rendering by View Interpolation, An
Face Inverse rendering via Hierarchical Decoupling
Faithful Disocclusion Filling in Depth Image Based rendering Using Superpixel-Based Inpainting
Fast and Accurate Machined Surface rendering Using an Octree Model
Fast And Realistic rendering Of Deformable Virtual Characters Using Impostor And Stencil Buffer
Fast and versatile texture-based wireframe rendering
Fast Differentiable Transient rendering for Non-Line-of-Sight Reconstruction
Fast Hybrid Shading: An Application Of Finite Element Methods In 3d rendering
Fast Image-based rendering using Hierarchical Texture Priors
Fast kd-Tree Construction for 3D-rendering Algorithms Like Ray Tracing
Fast rendering Water Surface For Outdoor Scenes
Fast segmentation, conversion and rendering of volumetric data using GPU
FastNeRF: High-Fidelity Neural rendering at 200FPS
Feature extraction using bionic particle swarm tracing for transfer function design in direct volume rendering
Feature-Based Color Correction of Multiview Video for Coding and rendering Enhancement
Feature-guided painterly image rendering
Fields of Experts for Image-based rendering
Filter based alpha matting for depth image based rendering
Flat Panel Light-Field 3-D Display: Concept, Design, rendering, and Calibration
Flexible Direct Multi-Volume rendering in Dynamic Scenes
FlexNeRF: Photorealistic Free-viewpoint rendering of Moving Humans from Sparse Views
Flow Modeling and rendering to Support 3D River Shipping Based on Cross-Sectional Observation Data
Focal region-guided feature-based volume rendering
focus measure for light field rendering, A
Fourier PlenOctrees for Dynamic Radiance Field rendering in Real-time
Fourier Volume rendering on the GPU Using a Split-Stream-FFT
Frame-Independent and Parallel Method for 3D Audio Real-Time rendering on Mobile Devices
Framework for Assessing rendering Techniques for Near-Eye Integral Imaging Displays, A
framework for developing and benchmarking sampling and denoising algorithms for Monte Carlo rendering, A
Free viewpoint video extraction, representation, coding, and rendering
Free-viewpoint depth image based rendering
Free-Viewpoint RGB-D Human Performance Capture and rendering
FreeNeRF: Improving Few-Shot Neural rendering with Free Frequency Regularization
Frequency Domain Volume rendering by the Wavelet X-Ray Transform
Frequency-Modulated Point Cloud rendering with Easy Editing
From pixels to physics: Probabilistic color de-rendering
From rendering to tracking point-based 3D models
From the rendering Equation to Stratified Light Transport Inversion
Function-based approach to mixed haptic effects rendering
Fur Visualisation for Computer Game Engines and Real-Time rendering
GANcraft: Unsupervised 3D Neural rendering of Minecraft Worlds
Generalizable Patch-Based Neural rendering
Generalized Depth-of-Field Light-Field rendering
Generation and rendering of Interactive Ground Vegetation for Real-Time Testing and Validation of Computer Vision Algorithms
Geometric Analysis of Light Field rendering, A
Geometric Correspondence Fields: Learned Differentiable rendering for 3d Pose Refinement in the Wild
Geometry and Effort in Gestural renderings of Musical Sound
Geometry Clipmaps Terrain rendering Using Hardware Tessellation
Geometry Independent Raindrop Splash rendering for Generic, Complex Scenes
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain rendering Using GPU
Geometry-assisted image-based rendering for facial analysis and synthesis
Geometry-corrected light field rendering for creating a holographic stereogram
Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human rendering
Geometry-image Representation Tradeoff for rendering, The
Ghosting and popping detection for image-based rendering
GiganticNVS: Gigapixel Large-Scale Neural rendering With Implicit Meta-Deformed Manifold
GPU Accelerated Modelling and Real-time rendering of Fluid Motion
GPU Implementations of rendering, Hardware Implementations
GPU persistent grid mapping for terrain rendering, A
GPU Tile-Load-Map architecture for terrain rendering: theory and applications, A
GPU-friendly rendering for illumination adjustable images
Graphics, rendering Issues Related to Artistic Interpretation
GRF: Learning a General Radiance Field for 3D Representation and rendering
Guest editorial of the special issue on improving display and rendering technologies for virtual environments
Guidance on the Selection of Central Difference Method Accuracy in Volume rendering
Guided High-Quality rendering
Hand Avatar: Free-Pose Hand Animation and rendering from Monocular Video
Hand Pose Understanding With Large-Scale Photo-Realistic rendering Dataset
Haptic rendering of Curved Surface by Bending an Encountered-Type Flexible Plate
Haptic Texture rendering Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering
Haptic Texture rendering Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering
Hardware-Accelerated Particle-Based Volume rendering for Multiple Irregular Volumes
Hardware-Accelerated Terrain rendering by Adaptive Slicing
Hardware-Accelerated Volume rendering for Real-Time Medical Data Visualization
Heterogeneous Avatar Synthesis Based on Disentanglement of Topology and rendering
Hierarchical Contribution Culling for Fast rendering of Complex Scenes
High Dynamic Range Image rendering With a Retinex-Based Adaptive Filter
High dynamic range rendering for YUV images with a constraint on perceptual chroma preservation
High resolution subpixel and subframe rendering for color flatpanel and projector displays
High-performance Cross-platform Map rendering Engine for Mobile Geographic Information System (GIS), A
High-quality Isosurface rendering with Exact Gradient
High-Quality rendering of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines
High-Quality Volume rendering of Adaptive Mesh Refinement Data
Highly parallel steered mixture-of-experts rendering at pixel-level for image and light field data
Hole Filling Method for Depth Image Based rendering Based on Boundary Decision
homography-based inpainting algorithm for effective depth-image-based rendering, A
How Useful Is Photo-Realistic rendering for Visual Learning?
Human Pose Manipulation and Novel View Synthesis using Differentiable rendering
HumanNeRF: Free-viewpoint rendering of Moving People from Monocular Video
Hybrid 3D rendering of Large Map Data for Crisis Management
Hybrid fur rendering: combining volumetric fur with explicit hair strands
Hybrid Lighting for faster rendering of scenes with many lights
Hybrid Neural rendering for Large-Scale Scenes with Motion Blur
IBRNet: Learning Multi-View Image-Based rendering
iCAM06: A refined image appearance model for HDR image rendering
Illumination transition image: Parameter-based illumination estimation and re-rendering
Illumination-Preserving Embroidery Simulation for Non-photorealistic rendering
Image Analysis for 3D Modeling, rendering, and Virtual View Generation
Image based PTM synthesis for realistic rendering of low resolution 3D models
Image Based rendering
Image based rendering for motion compensation in angiographic roadmapping
Image Based rendering for Retargeting
Image based rendering technique via sparse representation in shearlet domain
Image Based rendering, IBR, Surveys, Reviews, Evaluations
Image Based rendering, Stereo Views
Image Based rendering, View Generation for Video, Free-Viewpoint Video
Image filtering techniques and VLSI architectures for efficient data extraction in shell rendering
Image processing method for 3D volume rendering from one 2D projection: Application to Cancer spheroids
Image Registration for Image-Based rendering
Image rendering Based on a Spatial Extension of the CIECAM02
image-based method for animated stroke rendering, An
Image-Based Modeling and rendering from Multiple Views: A Multiple Cues Based Propagation Approach
Image-based Modeling and rendering of Surfaces with Arbitrary BRDFs
Image-Based Network rendering of Large Meshes for Cloud Computing
Image-based network rendering system for large sized meshes
Image-Based Post-processing for Realistic Real-Time rendering of Scenes in the Presence of Fluid Simulations and Image-Based Lighting
Image-based Re-rendering of Faces for Continuous Pose and Illumination Directions
Image-Based rendering
Image-Based rendering
Image-Based rendering (IBR) Approach for Realistic Stereo View Synthesis of TV Broadcast Based on Structure from Motion, An
Image-based rendering and 3D modeling: A complete framework
Image-Based rendering and Tracking of Faces
Image-based rendering by joint view triangulation
Image-Based rendering by Virtual 1D Cameras
Image-based rendering for Mixed Reality
Image-Based rendering for Teleconference Systems
Image-Based rendering from a Single Image
Image-Based rendering from Uncalibrated Lightfields with Scalable Geometry
Image-based rendering of complex scenes from a multi-camera rig
Image-Based rendering of Diffuse, Specular and Glossy Surfaces from a Single Image
Image-based rendering of intersecting surfaces for dynamic comparative visualization
Image-Based rendering of Synthetic Diffuse Objects in Natural Scenes
Image-Based rendering Using Image-Based Priors
Image-Based rendering Using Parameterized Image Varieties
Image-Based Scene rendering and Manipulation Research at the University of Wisconsin
Image-based view rendering in endoscopy
Imaging and rendering of oil paintings using a multi-band camera
Impact of Foveated rendering on Procedural Task Training
Impact of geometry-preserving encryption on rendering time
Implementation of fast free-viewpoint video rendering on graphics processing units
Improved depth-image-based rendering algorithm
Improved rendering of the Lorenz equations
Improved View Frustum Culling Method Using Octrees for 3D Real-Time rendering, An
Improvement of Virtual View rendering Based on Depth Image
Improvement on Direct Volume rendering
Improving the image quality of spectral CT volume rendering
Improving the quality of depth image based rendering for 3D Video systems
Incorporating Geometric Registration with PC-Cluster rendering for Flexible Tiled Displays
Increasing color saturation by optimizing light spectra constrained on color rendering properties
Incremental Texture Compression for Real-Time rendering
Indirect Shader Domain rendering
InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume rendering
Instance-Guided Context rendering for Cross-Domain Person Re-Identification
Instant-NVR: Instant Neural Volumetric rendering for Human-object Interactions from Monocular RGBD Stream
Integrating Real Tree Skeleton Reconstruction Based on Partial Computational Virtual Measurement (CVM) with Actual Forest Scenario rendering: A Solid Step Forward for the Realization of the Digital Twins of Trees and Forests
Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet
Integration of rendering technologies and visualization techniques to improve 3D Mobile GIS applications
Interactive Graphics rendering Optimizer Based on Immune Algorithm, An
Interactive Hierarchical Level of Detail Level Selection Algorithm for Point Based rendering
Interactive Portrait Bokeh rendering System
Interactive rendering from Compressed Light Fields
Interactive rendering Techniques for Highlighting in 3D Geovirtual Environments
Interactive sound rendering
Interactive system for image based 3D modelling and rendering from single view perspective images
Intermediate shadow maps for interactive many-light rendering
Intrinsic Autoencoders for Joint Deferred Neural rendering and Intrinsic Image Decomposition
Introduction to the special issue on image-based modeling, rendering, and animation
Introduction to the special section on 3D representation, compression, and rendering
Inverse Global Illumination rendering for Dense Estimation of Surface Reflectance Properties
Inverse Lightfield rendering for Shape, Reflection and Natural Illumination
Inverse rendering and Relighting From Multiple Color Plus Depth Images
Inverse rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image
Inverse rendering in SUV space with a linear texture model
Inverse rendering of Faces on a Cloudy Day
Inverse rendering of Faces with a 3D Morphable Model
Inverse rendering of Lambertian Surfaces Using Subspace Methods
Inverse rendering of Translucent Objects using Physical and Neural Renderers
Inverse rendering with a Morphable Model: A Multilinear Approach
Inverse rendering Workshop
Inverse Volume rendering Approach to 3D Reconstruction from Multiple Images
InverseFaceNet: Deep Monocular Inverse Face rendering
InverseRenderNet: Learning Single Image Inverse rendering
Invertible Neural BRDF for Object Inverse rendering
InVesalius: An Interactive rendering Framework for Health Care Support
IRISformer: Dense Vision Transformers for Single-Image Inverse rendering in Indoor Scenes
IRON: Inverse rendering by Optimizing Neural SDFs and Materials from Photometric Images
Irregular Morphing for Real-time rendering of Large Terrain
Joint Conditional Random Field of multiple views with online learning for image-based rendering
Joint rendering and segmentation of free-viewpoint images
Joint rendering and Segmentation of Free-Viewpoint Video
Key-Frame-Based Background Sprite Generation for Hole Filling in Depth Image-Based rendering
Keyword-based image color re-rendering with semantic segmentation
Large environment rendering using plenoptic primitives
Large Scale Constraint Delaunay Triangulation for Virtual Globe rendering
LASER: LAtent SpacE rendering for 2D Visual Localization
LASOR: Learning Accurate 3D Human Pose and Shape via Synthetic Occlusion-Aware Data and Neural Mesh rendering
Latency Compensation Through Image Warping For Remote rendering-Based Volumetric Video Streaming
LatentFusion: End-to-End Differentiable Reconstruction and rendering for Unseen Object Pose Estimation
Layered light-field rendering with focus measurement
layered method of visibility resolving in depth image-based rendering, A
Learning Indoor Inverse rendering with 3D Spatially-Varying Lighting
Learning Motion-Dependent Appearance for High-Fidelity rendering of Dynamic Humans from a Single Camera
Learning Object-Compositional Neural Radiance Field for Editable Scene rendering
Learning Robust Image-Based rendering on Sparse Scene Geometry via Depth Completion
Learning sRGB-to-Raw-RGB De-rendering with Content-Aware Metadata
Learning to Regress Bodies from Images using Differentiable Semantic rendering
LED2-Net: Monocular 360° Layout Estimation via Differentiable Depth rendering
LiDAR-Aug: A General rendering-based Augmentation Framework for 3D Object Detection
Lifegame Approach to Surface Modeling and rendering, A
Light Field Neural rendering
Light Field rendering
Light Field rendering
Light Field rendering for Large-Scale Scenes
Lit-Sphere extension for artistic rendering
LiveHand: Real-time and Photorealistic Neural Hand rendering
Localisebot: Multi-view 3d Object Localisation with Differentiable rendering for Robot Grasping
M-Face: An Appearance-Based Photorealistic Model for Multiple Facial Attributes rendering
MAIR: Multi-View Attention Inverse rendering with 3D Spatially-Varying Lighting Estimation
Mandelbrot- and Julia-Like rendering of Polynomiographs
Match Propagation for Image-Based Modeling and rendering
Material Editing Using a Physically Based rendering Network
mathematical semantics of rendering I: ideal rendering, A
mathematical semantics of rendering I: ideal rendering, A
MatrixCity: A Large-scale City Dataset for City-scale Neural rendering and Beyond
Merging ratio images based realistic object class re-rendering
Mesh-based depth map compression and transmission for real-time view-based rendering
Method and apparatus for halftone rendering of a gray scale image using a blue noise mask
Method and system for rendering and combining images to form a synthesized view of a scene containing image information from a second image
Method of Optimizing Terrain rendering Using Digital Terrain Analysis, A
Method of Shading and Shadowing in Image-Based rendering, A
Method to Improve UI rendering using Predictive Sequence Modelling
microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps, A
Migrating real-time depth image-based rendering from traditional to next-gen GPGPU
MILO: Multi-Bounce Inverse rendering for Indoor Scene With Light-Emitting Objects
MIMO-NeRF: Fast Neural rendering with Multi-input Multi-output Neural Radiance Fields
Mobile Cloud-Based Interactive 3D rendering and Streaming System Over Heterogeneous Wireless Networks
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field rendering on Mobile Architectures
model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering, A
Model-Based Ambient Occlusion for Inverse rendering
Model-based Imaging, rendering, Image Analysis and Graphical special Effects
Model-Driven Video-Based rendering for Vehicles
Modeling and rendering Architecture from Photographs
Modeling and rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
Modeling and rendering of Volumetric Clouds in Real-Time with Unreal Engine 4
Modeling and rendering Physically-Based Wood Combustion
Modeling Indirect Illumination for Inverse rendering
Monocular Differentiable rendering for Self-supervised 3D Object Detection
Monocular Neural Image Based rendering With Continuous View Control
Monocular Pseudo-LiDAR Point Cloud Extrapolation Based on Iterative Hybrid rendering
Morphological Pyramids in Multiresolution MIP rendering of Large Volume Data: Survey and New Results
Mosaic-Based 3D Scene Representation and rendering
Motion Consistency for Image-Based rendering
MPIB: An MPI-Based Bokeh rendering Framework for Realistic Partial Occlusion Effects
Multi-beam steering for 3D audio rendering in linear phased loudspeaker arrays
Multi-Camera Approach to Image-Based rendering and 3-D/Multiview Display of Ancient Chinese Artifacts, A
Multi-camera platform for panoramic real-time HDR video construction and rendering
Multi-instance rendering based on dynamic differential surface propagation
Multi-LDI: An Image Based rendering Approach for Interaction, Navigation, and Visualization in Complex Vitrual Environments, The
Multi-resolution streaming and rendering of 3-D dynamic data
Multi-resolution terrain rendering with GPU tessellation
Multi-view Alpha Matte for Free Viewpoint rendering
Multi-View Coding for Image-Based rendering Using 3-D Scene Geometry
Multi-View Inpainting for Image-Based Scene Editing and rendering
Multi-view Inverse rendering for Large-scale Real-world Indoor Scenes
Multi-view Inverse rendering Under Arbitrary Illumination and Albedo
Multi-View Neural Human rendering
Multilayer semitransparent-edge processing for depth-image-based rendering
Multilevel Terrain rendering Method Based on Dynamic Stitching Strips, A
Multiresolution maximum intensity volume rendering by morphological adjunction pyramids
Multiscale Representation for Real-Time Anti-Aliasing Neural rendering
Multiscale surface representation and rendering for point clouds
Multiscale Tensor Decomposition and rendering Equation Encoding for View Synthesis
Multistreaming of 3-D Scenes With Optimized Transmission and rendering Scalability
Multithreaded rendering for Cross-platform 3d Visualization Based On Vulkan API
Multiview Textured Mesh Recovery by Differentiable rendering
Natural rendering of Color Image based on Retinex
Natural Sound rendering for Headphones: Integration of signal processing techniques
Navigating in virtual environments with 360deg omnidirectional rendering
NeFII: Inverse rendering for Reflectance Decomposition with Near-Field Indirect Illumination
NeMF: Inverse Volume rendering with Neural Microflake Field
NeUDF: Leaning Neural Unsigned Distance Fields with Volume rendering
NeUDF: Learning Neural Unsigned Distance Fields With Volume rendering
NeuFace: Realistic 3D Neural Face rendering from Multi-View Images
Neural Fields Meet Explicit Geometric Representations for Inverse rendering of Urban Scenes
Neural Geometric Level of Detail: Real-time rendering with Implicit 3D Shapes
Neural Global Illumination for Inverse rendering
Neural Hair rendering
Neural Inverse rendering of an Indoor Scene From a Single Image
Neural Lumigraph rendering
Neural Microfacet Fields for Inverse rendering
Neural network based modeling and color rendering for mixed reality
Neural Point Cloud rendering via Multi-Plane Projection
Neural Puppeteer: Keypoint-based Neural rendering of Dynamic Shapes
Neural Rays for Occlusion-aware Image-based rendering
Neural Re-rendering of Humans from a Single Image
Neural rendering for Game Character Auto-Creation
Neural rendering Framework for Free-Viewpoint Relighting, A
Neural Scene De-rendering
Neural Voxel Renderer: Learning an Accurate and Controllable rendering Tool
NeuralHOFusion: Neural Volumetric rendering under Human-object Interactions
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance rendering using RGB Cameras
NeuTex: Neural Texture Mapping for Volumetric Neural rendering
New advances for haptic rendering: state of the art
New Approach for Lighting Effect rendering, A
New Camera Projection Model and its Application in Reprojection for Image Based rendering, A
New Model-Based Method for Multi-View Human Body Tracking and Its Application to View Transfer in Image-Based rendering, A
new multidirectional extrapolation hole-filling method for Depth-Image-Based rendering, A
new multiview spacetime-consistent depth recovery framework for free viewpoint video rendering, A
New Photographing Apparatus for Skin Maps of Human Face rendering, A
Noise-Insensitive Contrast Enhancement for rendering High-Dynamic-Range Images
Noiseless GPU rendering of isotropic BRDF surfaces
Non-linear 3D rendering workload prediction based on a combined fuzzy-neural network architecture for grid computing applications
Non-Metric Image-Based rendering for Video Stabilization
Non-photorealistic rendering from multiple images
Non-photorealistic rendering of Seurat's Pointillism, A
Non-redundant rendering for efficient multi-view scene discretization
Noncoverage Field Model for Improving the rendering Quality of Virtual Views, A
novel approach for depth image based rendering, based on non-linear transformation of depth values, A
novel blind watermarking scheme for depth-image-based rendering 3D images, A
Novel Hybrid Kinect-Variety-Based High-Quality Multiview rendering Scheme for Glass-Free 3D Displays, A
novel image-based rendering method by linear filtering of multiple focused images acquired by a camera array, A
Novel Non-Hole-Filling Approach of Depth Image Based rendering, The
novel progressive refinement algorithm for full spectral rendering, A
Novel Stereoscopic View Generation by Image-Based rendering Coordinated with Depth Information
novel terrain rendering algorithm based on quasi Delaunay triangulation, A
NTIRE 2022 Challenge on Night Photography rendering
NTIRE 2023 Challenge on Night Photography rendering
Obfuscated volume rendering
Object-based depth image-based rendering for a three-dimensional video system by color-correction optimization
Object-based Illumination Estimation with rendering-aware Neural Networks
Object-Based rendering and 3-D Reconstruction Using a Moveable Image-Based System
Objective quality assessment of depth image based rendering in 3DTV system
occlusion model for improving rendering quality of view, An
On Dependent Bit Allocation for Multiview Image Coding With Depth-Image-Based rendering
On modeling the rendering error in 3D video
On rendering synthetic images for training an object detector
On the Compression of Image Based rendering Scene
On the Compression of Image Based rendering Scene: A Comparison Among Block, Reference and Wavelet Coders
On the Number of Samples Needed in Light Field rendering with Constant-Depth Assumption
One-shot recognition of any material anywhere using contrastive learning with physics-based rendering
Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive rendering
optimization method for penalty-based six-degrees-of-freedom haptic rendering system, An
Optimization of Paintbrush rendering of Images by Dynamic MCMC Methods
OTAvatar: One-Shot Talking Face Avatar with Controllable Tri-Plane rendering
OUB: a scalable grid-based surface-representation for realtime high-resolution rendering
Outdoor Inverse rendering From a Single Image Using Multiview Self-Supervision
Painterly rendering with content-dependent natural paint strokes
Panoptic Compositional Feature Field for Editable Scene rendering with Network-Inferred Labels via Metric Learning
Panoramic Light Field From Hand-Held Video and Its Sampling for Real-Time rendering
Parallel rendering for Legible Illustrative Visualizations of Dense Geometries on Commodity CPUs
Parallel rendering Within the Integrated Simulation and Visualization Framework gridlib
parametric reflectance approximation for rendering Japanese lacquerware and Maki-e, A
Partial Depth Image Based Re-rendering for Synthesized View Distortion Computation
Patch-Based BTF Synthesis for Real-Time rendering
Patch-based reconstruction and rendering of human heads
PBR-GAN: Imitating Physically-Based rendering With Generative Adversarial Networks
PBR-Net: Imitating Physically Based rendering Using Deep Neural Network
Perceptual Evaluation of Sub-Pixel rendering in a Four-Primary Display System
Perceptually optimized image rendering
Perfecting of digital image rendering parameters within rendering devices using face detection
Perfecting of digital image rendering parameters within rendering devices using face detection
Performance analysis of a parallel multi-view rendering architecture using light fields
performance and energy evaluation of many-light rendering algorithms, A
Performance Improvement of Physically Based Spectral rendering Using Stochastic Sampling
Phase Space rendering
Photo-Realistic rendering of Blond Hair
Photometric Image-Based rendering for Image Generation in Arbitrary Illumination
Photorealism in Driving Simulations: Blending Generative Adversarial Image Synthesis With rendering
Photorealistic rendering of Rain Streaks
PhyIR: Physics-based Inverse rendering for Panoramic Indoor Images
PhySG: Inverse rendering with Spherical Gaussians for Physics-based Material Editing and Relighting
Physically Based rendering of Simple Thin Volume Natural Nanostructures
Physically-Based rendering for Indoor Scene Understanding Using Convolutional Neural Networks
Physically-guided Disentangled Implicit rendering for 3D Face Modeling
Physics Based Modeling and rendering of Vegetation in the Thermal Infrared
Physics-Based rendering for Improving Robustness to Rain
Piecewise Planar Stereo for Image-based rendering
PIRenderer: Controllable Portrait Image Generation via Semantic Neural rendering
Pixel Independent Random Access Image Sensor for Real Time Image-based rendering System
Plen-VDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and rendering
PlenOctrees for Real-time rendering of Neural Radiance Fields
Plenoptic Layer-Based Modeling for Image Based rendering
Plenoptic Modeling: An Image-Based rendering Approach
PNRNet: Physically-Inspired Neural rendering for Any-to-Any Relighting
Point Cloud rendering
Point Cloud rendering After Coding: Impacts on Subjective and Objective Quality
Point-based rendering enhancement via deep learning
Point2color: 3D Point Cloud Colorization Using a Conditional Generative Network and Differentiable rendering for Airborne LiDAR
Point2Pix: Photo-Realistic Point Cloud rendering via Neural Radiance Fields
Pointersect: Neural rendering with Cloud-Ray Intersection
PointRend: Image Segmentation As rendering
Polarimetric Multi-View Inverse rendering
Polarization-based inverse rendering from a single view
Ponder: Point Cloud Pre-training via Neural rendering
Practical Analytic Single Scattering Model for Real Time rendering, A
Practical Volume rendering in Mobile Devices
Pre-Integrated Non-Photorealistic Volume rendering
Precision isosurface rendering of 3D image data
premixed autostereoscopic OptiX-based volume rendering, A
Preprocessed Global Visibility for Real-Time rendering on Low-End Hardware
Probabilistic illumination-aware filtering for Monte Carlo rendering
Probabilistic Image-Based rendering with Gaussian Mixture Model
Probability-Based rendering for View Synthesis
Producing stylized videos using the AnimVideo rendering tool
Progressive Coding of Surface Light Fields for Efficient Image Based rendering
Progressive Point Cloud Upsampling via Differentiable rendering
Projective Volume rendering By Excluding Occluded Voxels
PS-NeRF: Neural Inverse rendering for Multi-view Photometric Stereo
Pulsar: Efficient Sphere-based Neural rendering
Pursuing Reality with Image-Based Modeling, rendering, and Lighting
Pushing the Envelope for RGB-Based Dense 3D Hand Pose Estimation via Neural rendering
QoS Aware Resource Allocation Strategy for Mobile Graphics rendering With Cloud Support, A
qualitative comparison of MPEG view synthesis and light field rendering, A
Quotient Image: Class-Based Re-rendering and Recognition with Varying Illuminations, The
Rain rendering for Evaluating and Improving Robustness to Bad Weather
Rapid rendering of apparent contours of implicit surfaces for real-time tracking
Rate Distortion Optimized Document Coding Using Resolution Enhanced rendering
Rate-complexity tradeoff for client-side free viewpoint image rendering
Rate-Distortion Optimal Depth Maps in the Wavelet Domain for Free-Viewpoint rendering
Ray Tracing, rendering
Rayset: A Taxonomy For Image-based rendering
RC-MVSNet: Unsupervised Multi-View Stereo with Neural rendering
RD-GAN: Few/zero-shot Chinese Character Style Transfer via Radical Decomposition and rendering
Re-ReND: Real-time rendering of NeRFs across Devices
Real-Time 3D Motion Capture by Monocular Vision and Virtual rendering
Real-Time 3D rendering of Heterogeneous Scenes
Real-time 3D rendering with hatching
Real-Time All-in-Focus Video-Based rendering Using A Network Camera Array
Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
real-time coarse-to-fine multiview capture system for all-in-focus rendering on a light-field display, A
Real-time Demonstration of Personal Audio and 3d Audio rendering Using Line Array Systems
Real-Time Depth-Image-Based rendering for 3DTV Using OpenCL
Real-time dynamic reflections for realistic rendering of 3D scenes
Real-time feature-based image morphing for memory-efficient impostor rendering and animation on GPU
Real-time free viewpoint image rendering by using fast multi-pass dynamic programming
Real-Time Hair rendering Using Sequential Adversarial Networks
Real-Time High-Quality Complete System for Depth Image-Based rendering on FPGA, A
Real-time Illumination for Two-level Volume rendering
Real-Time Image Based rendering from Uncalibrated Images
Real-Time Image-Based rendering Framework, A
Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method
Real-Time Location-Based rendering of Urban Underground Pipelines
Real-time microfacet billboarding for free-viewpoint video rendering
Real-time multiply recursive reflections and refractions using hybrid rendering
Real-Time Neural Character rendering with Pose-Guided Multiplane Images
Real-time out-of-core trimmed NURBS rendering and editing
Real-Time Painterly rendering of Terrains
Real-Time rendering and Manipulation of Large Terrains
Real-time rendering of glossy materials with regular sampling
Real-Time rendering of Large Terrain on Mobile Device
Real-Time rendering of Light Shafts on GPU
Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display
Real-time rendering of refracting transmissive objects with multi-scale rough surfaces
Real-time rendering of Teeth with No Preprocessing
Real-Time rendering System of Moving Objects
Real-time simulating and rendering of layered dust
Real-Time Simulation and rendering of 3D Smoke on GPU Programme
Real-time stereoscopic rendering of realistic avatar for interactive 3D telepresence system
Real-Time Streaming and rendering of Terrains
Real-time video-based rendering from uncalibrated cameras using plane-sweep algorithm
Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint rendering of 3D Video, A
Real-time Visualization of a Sparse Parametric Mixture Model for BTF rendering
Real-time volume rendering
Real-time water rendering based on the graphics hardware acceleration
Realistic Bokeh Effect rendering on Mobile GPUs, Mobile Ai & Aim 2022 Challenge: Report
Realistic Film Grain rendering
Realistic Range rendering
Realistic Range rendering for Object Hypothesis Verification
Realistic rendering of Material Aging for Artwork Objects
Reduced Inverse Distance Weighting Interpolation for Painterly rendering
Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume rendering
Referenced Based Color Transfer for Medical Volume rendering
Refractive index estimation and color image rendering
Region-based all-in-focus light field rendering
Registration of depth and video data in depth image based rendering
rendering Almost Perspective Views from a Sparse Set of Omnidirectional Images
rendering and Simulation of Liquid Foams
rendering Articulated Figures from Examples
rendering by Manifold Hopping
rendering chamfering structures of sharp edges
rendering complex scenes for psychophysics using RADIANCE: How accurate can you get?
rendering Deformed Speckle Images with a Boolean Model
rendering Dynamic Real-World Scenes Using Image Spheres
rendering fur with three dimensional textures
rendering Humans from Object-Occluded Monocular Videos
rendering multi-view plus depth data on light-field displays
rendering Natural Camera Bokeh Effect with Deep Learning
rendering Nighttime Image Via Cascaded Color and Brightness Compensation
rendering of brain tumors using endoneurosonography
rendering of Eyes for Eye-Shape Registration and Gaze Estimation
rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
rendering Portraitures from Monocular Camera and Beyond
rendering Real-World Objects Using View Interpolation
rendering real-world objects without 3-D model
rendering realistic spectral bokeh due to lens stops and aberrations
rendering Realistic Subject-Dependent Expression Images by Learning 3DMM Deformation Coefficients
rendering Specific Surfaces, Applied Rendering
rendering Specific Surfaces, Applied Rendering
rendering stereoscopic video for simultaneous 2D and 3D presentation
rendering Synthetic Objects in Natural Scenes
rendering Synthetic Objects into Real Scenes
rendering Tree Roots Outdoors: A Comparison Between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization
rendering Virtual Objects with High Dynamic Range Lighting Extracted Automatically from Unordered Photo Collections
rendering with Concentric Mosaics
rendering with Non-uniform Approximate Concentric Mosaics
rendering, Cloth, Clothing, Fabric
rendering-Aware Point Cloud Coding for Mixed Reality Devices
rendering-Oriented Decoding for a Distributed Multiview Coding System Using a Coset Code
rendering-Oriented Decoding for Distributed Multi-View Coding System
RendNet: Unified 2D/3D Recognizer with Latent Space rendering
RePOSE: Fast 6D Object Pose Refinement via Deep Texture rendering
Representation, Coding and Interactive rendering of High-Resolution Panoramic Images and Video Using MPEG-4
Research Of Nested Parallel Pipelines On Parallel Graphics rendering System
Review and Preview: Disocclusion by Inpainting for Image-Based rendering
Review of Image-based rendering Techniques, A
Revisiting Light Field rendering With Deep Anti-Aliasing Neural Network
robust blind watermarking algorithm for depth-image-based rendering 3D images, A
Robust Category-Level 6D Pose Estimation with Coarse-to-Fine rendering of Neural Features
Robust contourlet-based blind watermarking for depth-image-based rendering 3D images
Robust Depth Image Based rendering Scheme for Stereoscopic View Synthesis with Adaptive Domain Transform Based Filtering Framework, A
Robust Geometry-Preserving Depth Estimation Using Differentiable rendering
Robust Multi-Bit Watermarking for Free-View Television Using Light Field rendering
Robust Pose Transfer With Dynamic Details Using Neural Video rendering
Saliency detection via foreground rendering and background exclusion
Scalable and Modular Solution for Virtual View Creation in Image-Based rendering Systems, A
Scalable End-to-End Optimized Real-Time Image-Based rendering Framework on Graphics Hardware, A
Scale-Consistent Fusion: From Heterogeneous Local Sampling to Global Immersive rendering
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural rendering
Scene Text Segmentation via Inverse rendering
SCOB: Universal Text Understanding via Character-wise Supervised Contrastive Learning with Online Text rendering for Bridging Domain Gap
SDFDiff: Differentiable rendering of Signed Distance Fields for 3D Shape Optimization
Sea of Images: A Dense Sampling Approach for rendering Large Indoor Environments
Seamless patches for GPU-based terrain rendering
Selective Light Field Refocusing for Camera Arrays Using Bokeh rendering and Superresolution
Selective rendering for efficient ray traced stereoscopic images
Self-calibrating Photometric Stereo by Neural Inverse rendering
Self-supervised 3d Human Pose Estimation in Static Video via Neural rendering
Self-supervised Learning with Multi-view rendering for 3d Point Cloud Analysis
Self-supervised multi-scale pyramid fusion networks for realistic bokeh effect rendering
Separating semantics from rendering: A scene graph based architecture for graphics applications
Shadow Art Revisited: A Differentiable rendering Based Approach
SIFT-Realistic rendering
Signal-Processing Framework for Occlusion of 3D Scene to Improve the rendering Quality of Views, A
silhouette based technique for locating and rendering foot movements over a plane, A
Simplification of Fan-Meshes Models for Fast rendering of Large 3D Point-Sampled Scenes
Simulated Imagery rendering Workflow for UAS-Based Photogrammetric 3D Reconstruction Accuracy Assessments
Simulation of fire based on improved particle system and texture rendering
Single Tree Modeling and Forest Scene rendering with SRTM and TM Data
Solving rendering Issues in Realistic 3D Immersion for Visual Rehabilitation
Sparse IBR Using Range Space rendering
Spatial Domain Analysis on the Focus Measurement for Light Field rendering
Spatial Image Hierarchy for Compression in Image-Based-rendering, A
Spatial-Separated Curve rendering Network for Efficient and High-Resolution Image Harmonization
Spatiotemporal LOD-Blending for Artifact Reduction in Multi-resolution Volume rendering
Special issue on multi-view image processing and its application in image-based rendering
Spectral Analysis for Light Field rendering, A
Spectral analysis for sampling image-based rendering data
Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
Spectrum Dependent Depth Layered Model for Optimization rendering Quality of Light Field, A
Specular Detection and rendering for Immersive Multimedia
Speed-optimized free-viewpoint rendering based on depth layering
Spherical Volume-rendering Method of Ocean Scalar Data Based on Adaptive Ray Casting, A
Sprite generation for hole filling in depth image-based rendering
SPV-SSD: An Anchor-Free 3D Single-Stage Detector with Supervised-Point rendering and Visibility Representation
Stable adaptive algorithm for Six Degrees-of-Freedom haptic rendering in a dynamic environment
Stacked Deep Multi-Scale Hierarchical Network for Fast Bokeh Effect rendering from a Single Image
STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural rendering
SteerNeRF: Accelerating NeRF rendering via Smooth Viewpoint Trajectory
Stereo Algorithms and Representations for Image-based rendering
Stereo for Image-Based rendering using Image Over-Segmentation
Stereoscopic view synthesis based on region-wise rendering and sparse representation
STR-GQN: Scene Representation and rendering for Unknown Cameras Based on Spatial Transformation Routing
Study of 2D Vibration Summing for Improved Intensity Control in Vibrotactile Array rendering
Study on 3D sketch rendering based on GPU
Study on Image Comparison Metrics for Atmospheric Scattering Phenomenon rendering, A
Style-based Point Generator with Adversarial rendering for Point Cloud Completion
Subpixel rendering for diamond-shaped PenTile displays using patch-based adaptive filters
Subpixel rendering on non-striped colour matrix displays
Subpixel rendering: From Font Rendering to Image Subsampling
Subpixel rendering: From Font Rendering to Image Subsampling
Super depth-map rendering by converting holoscopic viewpoint to perspective projection
Superpixel-based color-depth restoration and dynamic environment modeling for Kinect-assisted image-based rendering systems
Superpixel-Based Disocclusion Filling in Depth Image Based rendering
Surface Camera (scam) Light Field rendering
Surface Estimation and Tracking using Sequential MCMC Methods for Video Based rendering
Surfels: Surface Elements as rendering Primitives
Survey of Interactive Remote rendering Systems, A
Survey on Image-Based rendering: Representation, Sampling and Compression, A
System and process for generating 3D video textures using video-based rendering techniques
System Structures for Efficient rendering in Virtual Worlds and Virtual Testbeds
Tactile modeling and rendering image-textures based on electrovibration
Temporally consistent handling of disocclusions with texture synthesis for depth-image-based rendering
Tennis Video 2.0: A new presentation of sports videos with content separation and rendering
TensoIR: Tensorial Inverse rendering
Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic Reconstruction and rendering
TermiNeRF: Ray Termination Prediction for Efficient Neural rendering
Text to Image, Layout to Image, Image Based rendering
Texture extraction from photographs and rendering with dynamic texture mapping
Texture Guided Realtime Painterly rendering of Geometric Models
Texture Mapping, Terrain Visualization, Terrain rendering, DEM Rendering
Texture Mapping, Terrain Visualization, Terrain rendering, DEM Rendering
Textured sphere and spherical environment map rendering using texture map double indirection
Theory of Occlusion for Improving rendering Quality of Views, A
Theory of Topological Derivatives for Inverse rendering of Geometry, A
Three-dimensional modelling and rendering of the human skeletal trunk from 2D radiographic images
Three-Dimensional Reconstruction and Volume rendering of Intravascular Ultrasound Slices Imaged on a Curved Arterial Path
Tilted layer-based modeling for enhanced light-field processing and image based rendering
Time-consistency of disocclusion filling algorithms in Depth Image Based rendering
Time-varying Surface Appearance: Acquisition, Modeling, and rendering
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable rendering
Top-Down Visual Attention for Efficient rendering of Task Related Scenes
Toward Intelligent Design: An AI-Based Fashion Designer Using Generative Adversarial Networks Aided by Sketch and rendering Generators
Toward rendering-Latency Reduction for Composable Web Services via Priority-Based Object Caching
Toward the adaptive control of the colour rendering of LED lighting with an RGBW sensor
Towards Learning a Realistic rendering of Human Behavior
Towards Unbiased Volume rendering of Neural Implicit Surfaces with Geometry Priors
Tracking and rendering Using Dynamic Textures on Geometric Structure from Motion
TransHuman: A Transformer-based Human Representation for Generalizable Neural Human rendering
TriVol: Point Cloud rendering via Triple Volumes
Ultrasound Tracking Using ProbeSight: Camera Pose Estimation Relative to External Anatomy by Inverse rendering of a Prior High-Resolution 3D Surface Map
Uncalibrated Neural Inverse rendering for Photometric Stereo of General Surfaces
Uncertainty visualization using HDR volume rendering
Underwater Light Field Retention: Neural rendering for Underwater Imaging
Unified Graphics rendering Pipeline for Autostereoscopic Rendering, A
Unified Graphics rendering Pipeline for Autostereoscopic Rendering, A
Unique hue correction applied to the color rendering of LED light sources
UniRender: Reconstructing 3D Surfaces from Aerial Images with a Unified rendering Scheme
Unsupervised Continual Semantic Adaptation Through Neural rendering
Unsupervised extraction of coherent regions for image based rendering
Unsupervised Learning of Depth and Depth-of-Field Effect from Natural Images with Aperture rendering Generative Adversarial Networks
Unsupervised Neural rendering for Image Hazing
Unsupervised statistical sketching for non-photorealistic rendering models
UnsupervisedR&R: Unsupervised Point Cloud Registration via Differentiable rendering
Urban procedural modeling for real-time rendering
User-Assisted Inverse Procedural Facade Modeling and Compressed Image rendering
Using distributed source coding and depth image based rendering to improve interactive multiview video access
Utilisation of edge adaptive upsampling in compression of depth map videos for enhanced free-viewpoint rendering
UV Volumes for Real-time rendering of Editable Free-view Human Performance
Variational image-based rendering with gradient constraints
Vector Data Model for Efficiently rendering Large Vector Maps on Global 3D Terrain Surfaces, A
Vector Median Splatting for Image Based rendering
Video Augmentation by Image-Based rendering Under the Perspective Camera Model
Video Based rendering using Surfaces Patches
Video Editing Using Figure Tracking and Image-based rendering
Video rendering: Zooming Video Using Fractals
Video Stylization: Painterly rendering and Optimization With Content Extraction
Video-Based rendering
Video-based rendering
Video-Based rendering using Feature Point Evolution
View Interpolation for Image Based rendering
View-dependent 3-D mesh coding by rate allocation with the image rendering-based distortion measures
View-dependent Geometry for rendering Rigid, Soft and Cluttered Objects
View-dependent nonuniform sampling for image-based rendering
View-dependent rendering For Large Polygonal Models Over Networks
ViewFormer: NeRF-Free Neural rendering from Few Images Using Transformers
Viewpoint-agnostic Image rendering
Virtual jewel rendering for augmented reality environments
Virtual Mirror rendering With Stationary RGB-D Cameras and Stored 3-D Background
Virtual Reality Using the Concentric Mosaic: Construction, rendering and Data Compression
Virtual Try-on Network With Attribute Transformation and Local rendering
Virtual View Generation, View Synthesis, Image Based rendering, IBR
Virtual View rendering System for 3DTV
Virtual view rendering using super-resolution with multiview images
Vis3D+: An Integrated System for GPU-Accelerated Volume Image Processing and rendering
Visibility Cuts: A System for rendering Dynamic Virtual Environments
Vision-Based rendering: Image Synthesis for Vision Feature Extraction
Visual analytics and rendering for tunnel crack analysis
Visual Hull Construction, Alignment and Refinement for Human Kinematic Modeling, Motion Tracking and rendering
Visualizing Viewpoint Movement on Driving by Space Information rendering
VITRAIL: Acquisition, Modeling, and rendering of Stained Glass
Vitual Camera Control System for Cinematographic 3D Video rendering
VolRecon: Volume rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction
Volume rendering by Stochastic Neighbor Embedding-Based 2D Transfer Function Building
Volume rendering in the Presence of Partial Volume Effects
Volume rendering of segmented image objects
Volume rendering of unstructured hexahedral meshes
Volume rendering on the Internet
Volume rendering quantification algorithm for reconstruction of CT volume-rendered structures. 1. Cerebral arteriovenous malformations
Volumetric Framework for the Modeling and rendering of Dynamic and Heterogeneous Scenes, A
VR-HDR: A system for view-dependent rendering of HDR video in virtual reality
Watercolour rendering of Portraits
Watermark Selection for Light Field rendering in FTV
Watermarking for depth-image-based rendering
Watermarking for Image Based rendering via homography-based virtual camera location estimation
Wavelet-Based Joint Estimation and Encoding of Depth-Image-Based Representations for Free-Viewpoint rendering
What Is the Best Depth-Map Compression for Depth Image Based rendering?
WildLight: In-the-wild Inverse rendering with a Flashlight
X-ray Volume rendering by Hierarchical Wavelet Splatting
919 for rendering

_rendersr_
rendersr: A Lightweight Super-Resolution Model for Mobile Gaming Upscaling

_rendezvous_
Asymmetric rendezvous Search at Sea
Combining Multi-robot Exploration and rendezvous
Energy Efficient Robot rendezvous
Event-Based rendezvous Control for a Group of Robots With Asynchronous Periodic Detection and Communication Time Delays
Finite-Time Velocity-Free rendezvous Control of Multiple AUV Systems With Intermittent Communication
Intelligent perception and control for space robotics Autonomous Satellite rendezvous and Docking
Leader-following rendezvous with connectivity preservation of single-integrator multi-agent systems
Multiagent rendezvous With Shortest Distance to Convex Regions With Empty Intersection: Algorithms and Experiments
rendezvous in planar environments with obstacles and unknown initial distance
rendezvous-Guidance Trajectory Planning for Robotic Dynamic Obstacle Avoidance and Interception
Robust Pose Estimation of Moving Objects Using Laser Camera Data for Autonomous rendezvous and Docking
Self-Supervised Learning via Multi-view Facial rendezvous for 3D/4D Affect Recognition
semi-physical simulation system for binocular vision guided rendezvous, A
Spacecraft rendezvous and Docking Using the Explicit Reference Governor Approach
14 for rendezvous

Index for "r"


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