@article{bb247400,
        AUTHOR = "Munoz Gonzalez, A. and Kobayashi, S. and Horie, R.",
        TITLE = "A Multiplayer VR Live Concert With Information Exchange Through
Feedback Modulated by EEG Signals",
        JOURNAL = HMS,
        VOLUME = "52",
        YEAR = "2022",
        NUMBER = "2",
        MONTH = "April",
        PAGES = "248-255",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242287"}

@article{bb247401,
        AUTHOR = "Melhart, D. and Liapis, A. and Yannakakis, G.N.",
        TITLE = "The Arousal Video Game AnnotatIoN (AGAIN) Dataset",
        JOURNAL = AffCom,
        VOLUME = "13",
        YEAR = "2022",
        NUMBER = "4",
        MONTH = "October",
        PAGES = "2171-2184",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242288"}

@article{bb247402,
        AUTHOR = "Ogawa, S. and Fujiwara, K. and Kano, M.",
        TITLE = "Auditory Feedback of False Heart Rate for Video Game Experience
Improvement",
        JOURNAL = AffCom,
        VOLUME = "14",
        YEAR = "2023",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "487-497",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242289"}

@article{bb247403,
        AUTHOR = "Makantasis, K. and Liapis, A. and Yannakakis, G.N.",
        TITLE = "The Pixels and Sounds of Emotion: General-Purpose Representations of
Arousal in Games",
        JOURNAL = AffCom,
        VOLUME = "14",
        YEAR = "2023",
        NUMBER = "1",
        MONTH = "January",
        PAGES = "680-693",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242290"}

@inproceedings{bb247404,
        AUTHOR = "Delogu, F. and de Bartolomeo, F. and Solinas, S. and Meloni, C. and Mercante, B. and Enrico, P. and Fanari, R. and Zizi, A.",
        TITLE = "The Morra Game: Developing an Automatic Gesture Recognition System to
Interface Human and Artificial Players",
        BOOKTITLE = AI4DH22,
        YEAR = "2022",
        PAGES = "243-253",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242291"}

@inproceedings{bb247405,
        AUTHOR = "Schafer, A. and Reis, G. and Stricker, D.",
        TITLE = "Learning Effect of Lay People in Gesture-Based Locomotion in Virtual
Reality",
        BOOKTITLE = VAMR22,
        YEAR = "2022",
        PAGES = "I:369-378",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242292"}

@inproceedings{bb247406,
        AUTHOR = "Rickel, E. and Harris, K. and Mandile, E. and Pagliari, A. and Derby, J.L. and Chaparro, B.S.",
        TITLE = "Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of
the Microsoft HoloLens 2",
        BOOKTITLE = VAMR22,
        YEAR = "2022",
        PAGES = "I:357-368",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242293"}

@inproceedings{bb247407,
        AUTHOR = "Menapace, W. and Lathuiliere, S. and Tulyakov, S. and Siarohin, A. and Ricci, E.",
        TITLE = "Playable Video Generation",
        BOOKTITLE = CVPR21,
        YEAR = "2021",
        PAGES = "10056-10065",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242294"}

@inproceedings{bb247408,
        AUTHOR = "Olalere, F. and Doyran, M. and Poppe, R. and Salah, A.A.",
        TITLE = "Geeks and guests:
Estimating player's level of experience from board game behaviors",
        BOOKTITLE = WACVW21,
        YEAR = "2021",
        PAGES = "22-30",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242295"}

@inproceedings{bb247409,
        AUTHOR = "Amrani, M.Z.E.A. and Borst, C.W. and Achour, N.",
        TITLE = "Fuzzy Logic Classifier and Conditional Responses Algorithm for
Gestural Input Game",
        BOOKTITLE = ISCV20,
        YEAR = "2020",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242296"}

@inproceedings{bb247410,
        AUTHOR = "Chang, C.Y. and Chuang, B.I. and Hsia, C.C. and Chen, W.C. and Hu, M.C.",
        TITLE = "Framework Design for Multiplayer Motion Sensing Game in Mixture Reality",
        BOOKTITLE = MMMod20,
        YEAR = "2020",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242297"}

@inproceedings{bb247411,
        AUTHOR = "Streppel, B. and Pantforder, D. and Vogel Heuser, B.",
        TITLE = "Interaction in Virtual Environments: How to Control the Environment by
Using VR-Glasses in the Most Immersive Way",
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        YEAR = "2018",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242298"}

@inproceedings{bb247412,
        AUTHOR = "Sampson, H. and Kelly, D. and Wunsche, B.C. and Amor, R.",
        TITLE = "A Hand Gesture Set for Navigating and Interacting with 3D Virtual
Environments",
        BOOKTITLE = IVCNZ18,
        YEAR = "2018",
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@inproceedings{bb247413,
        AUTHOR = "Kazempourradi, S. and Ozturk, S.O. and Erdemli, M.B. and Gulerce, B. and Yazici, M.S. and Ozmen, L. and Tuncer, S.I. and Dagidir, C.H. and Ulusoy, E. and Urey, H.",
        TITLE = "Wireless controller for interactive virtual reality games",
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        YEAR = "2017",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242300"}

@inproceedings{bb247414,
        AUTHOR = "Schmittchen, M.",
        TITLE = "Playing Both Sides",
        BOOKTITLE = VAMR17,
        YEAR = "2017",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242301"}

@inproceedings{bb247415,
        AUTHOR = "Ahmad, I. and Hamid, E. and Abdullasim, N. and Jaafar, A.",
        TITLE = "Game Interface Design: Measuring the Player's Gameplay Experience",
        BOOKTITLE = IVIC17,
        YEAR = "2017",
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@inproceedings{bb247416,
        AUTHOR = "Armstrong, S. and Morrand, K.",
        TITLE = "Ghost Hunter: An Augmented Reality Ghost Busting Game",
        BOOKTITLE = VAMR16,
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@inproceedings{bb247417,
        AUTHOR = "Maraj, C.S. and Lackey, S.J. and Badillo Urquiola, K.A. and Hudson, I.L.",
        TITLE = "Assessment of Kim's Game Strategy for Behavior Cue Detection:
Engagement, Flow, & Performance Aspects",
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        YEAR = "2016",
        PAGES = "156-163",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242304"}

@inproceedings{bb247418,
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        TITLE = "Visual Perception and Analysis as First Steps Toward Human-Robot Chess
Playing",
        BOOKTITLE = ISVC15,
        YEAR = "2015",
        PAGES = "II: 283-292",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242305"}

@inproceedings{bb247419,
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        TITLE = "Evaluation of a bimanual simultaneous 7DOF interaction technique in
virtual environments",
        BOOKTITLE = "3DUI15",
        YEAR = "2015",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242306"}

@inproceedings{bb247420,
        AUTHOR = "Bloom, V. and Argyriou, V. and Makris, D.",
        TITLE = "G3Di: A Gaming Interaction Dataset with a Real Time Detection and
Evaluation Framework",
        BOOKTITLE = ChaLearn14,
        YEAR = "2014",
        PAGES = "698-712",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242307"}

@inproceedings{bb247421,
        AUTHOR = "Dwibedi, D. and Mukerjee, A.",
        TITLE = "Characterizing Predicate Arity and Spatial Structure for Inductive
Learning of Game Rules",
        BOOKTITLE = CVONT14,
        YEAR = "2014",
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@inproceedings{bb247422,
        AUTHOR = "Bouloutian, S. and Kim, E.",
        TITLE = "Artificial Intelligence Gaming Assistant for Google Glass",
        BOOKTITLE = ISVC14,
        YEAR = "2014",
        PAGES = "II: 770-778",
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@inproceedings{bb247423,
        AUTHOR = "di Fiore, F. and Schaessens, T. and Marx, R. and van Reeth, F. and Flerackers, E.",
        TITLE = "Real-Time Hand-Painted Graphics for Mobile Games",
        BOOKTITLE = AMDO14,
        YEAR = "2014",
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@inproceedings{bb247424,
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        TITLE = "Chess move tracking using overhead RGB webcam",
        BOOKTITLE = IVCNZ13,
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@inproceedings{bb247425,
        AUTHOR = "Thiele, S. and Meyer, L. and Geiger, C. and Drochtert, D. and Woldecke, B.",
        TITLE = "Virtual archery with tangible interaction",
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        YEAR = "2013",
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@inproceedings{bb247426,
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        TITLE = "Exploitation of Gaze Data for Photo Region Labeling in an Immersive
Environment",
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@inproceedings{bb247427,
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@inproceedings{bb247428,
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Online Game: Productive Gaming or Recreational Working?",
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@inproceedings{bb247429,
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        TITLE = "Mobile Exergames: Burn Calories While Playing Games on a Smartphone",
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        YEAR = "2013",
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@inproceedings{bb247430,
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        TITLE = "Affective Gaming: A Comprehensive Survey",
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        YEAR = "2013",
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        BIBSOURCE = "http://www.visionbib.com/bibliography/people931g1.html#TT242317"}

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        TITLE = "ARmy: A study of multi-user interaction in spatially augmented games",
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@article{bb247445,
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        NUMBER = "2",
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@article{bb247448,
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Games",
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@article{bb247449,
        AUTHOR = "Park, S. and Rhee, D.W. and Kihl, T.",
        TITLE = "A case study of learning assessment, flow, satisfaction and
expressiveness of the music game: focused on elementary students' music
appreciation learning",
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        NUMBER = "3",
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@article{bb247450,
        AUTHOR = "Tan, W.H. and Noor, N.F.M. and Wang, Y.Z.",
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@article{bb247451,
        AUTHOR = "Song, H.J. and Lee, Y.Y. and Choi, J.Y. and Lee, J.S. and Rhee, D.W.",
        TITLE = "A study on the elements of game development using the content of the
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        NUMBER = "3",
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@article{bb247452,
        AUTHOR = "Bahadoorsingh, S. and Dyer, R. and Sharma, C.",
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game-based learning approach to power systems analysis",
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@article{bb247453,
        AUTHOR = "Lee, J.Y.",
        TITLE = "Study of relationship between a session of video games with respect to
the permanent time frames of gaming process",
        JOURNAL = IJCVR,
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        NUMBER = "3",
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@article{bb247454,
        AUTHOR = "Cai, H.Y. and Ma, H.D. and Li, L.Y. and Zhang, L.M.",
        TITLE = "Can modified minimax win in Pearl's game?",
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@article{bb247455,
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        TITLE = "Reach-Avoid Games With Two Defenders and One Attacker:
An Analytical Approach",
        JOURNAL = Cyber,
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@article{bb247456,
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        TITLE = "Image processing analysis and research based on game animation design",
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@article{bb247457,
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@article{bb247458,
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Location-Based Serious Games: A Case Study in the Context of
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@article{bb247459,
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of multi-player games",
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        AUTHOR = "Chen, H. and Lu, M. and Ma, Z. and Zhang, X. and Xu, Y. and Shen, Q. and Zhang, W.",
        TITLE = "Learned Resolution Scaling Powered Gaming-as-a-Service at Scale",
        JOURNAL = MultMed,
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@article{bb247461,
        AUTHOR = "Aguiar, N. and Venkitasubramaniam, P. and Gupta, V.",
        TITLE = "Data-Driven Contract Design for Multi-Agent Systems With Collusion
Detection",
        JOURNAL = SPLetters,
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        PAGES = "1002-1006",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242348"}

@article{bb247462,
        AUTHOR = "Cloude, E.B. and Dever, D.A. and Hahs Vaughn, D.L. and Emerson, A.J. and Azevedo, R. and Lester, J.",
        TITLE = "Affective Dynamics and Cognition During Game-Based Learning",
        JOURNAL = AffCom,
        VOLUME = "13",
        YEAR = "2022",
        NUMBER = "4",
        MONTH = "October",
        PAGES = "1705-1717",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242349"}

@article{bb247463,
        AUTHOR = "Ma, K. and Xu, Q.Q. and Zeng, J.S. and Li, G.R. and Cao, X.C. and Huang, Q.M.",
        TITLE = "A Tale of HodgeRank and Spectral Method: Target Attack Against Rank
Aggregation is the Fixed Point of Adversarial Game",
        JOURNAL = PAMI,
        VOLUME = "45",
        YEAR = "2023",
        NUMBER = "4",
        MONTH = "April",
        PAGES = "4090-4108",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242350"}

@inproceedings{bb247464,
        AUTHOR = "Brocchini, M. and Mameli, M. and Balloni, E. and Sciucca, L.D. and Rossi, L. and Paolanti, M. and Frontoni, E. and Zingaretti, P.",
        TITLE = "MONstEr: A Deep Learning-Based System for the Automatic Generation of
Gaming Assets",
        BOOKTITLE = ISHAPE22,
        YEAR = "2022",
        PAGES = "280-290",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242351"}

@inproceedings{bb247465,
        AUTHOR = "Huang, Y.H. and Chu, W.T.",
        TITLE = "Indie Games Popularity Prediction by Considering Multimodal Features",
        BOOKTITLE = MMMod22,
        YEAR = "2022",
        PAGES = "II:52-61",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242352"}

@inproceedings{bb247466,
        AUTHOR = "Tauscher, H. and Le, V.T.",
        TITLE = "Map Generation for Retro Gaming Engines",
        BOOKTITLE = GeoInfo21,
        YEAR = "2021",
        PAGES = "79-84",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242353"}

@inproceedings{bb247467,
        AUTHOR = "Edwards, G. and Subianto, N. and Englund, D. and Goh, J.W. and Coughran, N. and Milton, Z. and Mirnateghi, N. and Shah, S.A.A.",
        TITLE = "The Role of Machine Learning in Game Development Domain:
A Review of Current Trends and Future Directions",
        BOOKTITLE = DICTA21,
        YEAR = "2021",
        PAGES = "01-07",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242354"}

@inproceedings{bb247468,
        AUTHOR = "Horst, R. and Lanvers, M. and von Kacsoh, L. and Dorner, R.",
        TITLE = "MOBA Coach:
Exploring and Analyzing Multiplayer Online Battle Arena Data",
        BOOKTITLE = ISVC21,
        YEAR = "2021",
        PAGES = "I:197-209",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242355"}

@inproceedings{bb247469,
        AUTHOR = "Liu, S.M. and Claypool, M.",
        TITLE = "Game Input with Delay: A Model of the Time Distribution for Selecting a
Moving Target with a Mouse",
        BOOKTITLE = MMMod21,
        YEAR = "2021",
        PAGES = "I:506-518",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242356"}

@inproceedings{bb247470,
        AUTHOR = "Okhrati, R. and Lipani, A.",
        TITLE = "A Multilinear Sampling Algorithm to Estimate Shapley Values",
        BOOKTITLE = ICPR21,
        YEAR = "2021",
        PAGES = "7992-7999",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242357"}

@inproceedings{bb247471,
        AUTHOR = "Barros, P. and Tanevska, A. and Sciutti, A.",
        TITLE = "Learning from Learners: Adapting Reinforcement Learning Agents to be
Competitive in a Card Game",
        BOOKTITLE = ICPR21,
        YEAR = "2021",
        PAGES = "2716-2723",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242358"}

@inproceedings{bb247472,
        AUTHOR = "Leung, C.W. and Hu, S.Y. and Leung, H.F.",
        TITLE = "Self-Play or Group Practice:
Learning to Play Alternating Markov Game in Multi-Agent System",
        BOOKTITLE = ICPR21,
        YEAR = "2021",
        PAGES = "9234-9241",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242359"}

@inproceedings{bb247473,
        AUTHOR = "Chuan, X. and Dandan, Z. and Ziming, P.",
        TITLE = "Design and Development of Spinning Bike Game Based on VR Technology",
        BOOKTITLE = ICIVC20,
        YEAR = "2020",
        PAGES = "227-231",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242360"}

@inproceedings{bb247474,
        AUTHOR = "Tupper, A. and Neshatian, K.",
        TITLE = "Evaluating Learned State Representations for Atari",
        BOOKTITLE = IVCNZ20,
        YEAR = "2020",
        PAGES = "1-6",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242361"}

@inproceedings{bb247475,
        AUTHOR = "Meftah, C. and Retbi, A. and Bennani, S. and Khalidi Idrissi, M.",
        TITLE = "The Mobile Serious Game 'easy Html': Scenarios and Perspectives",
        BOOKTITLE = SmartCityApp20,
        YEAR = "2020",
        PAGES = "279-284",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242362"}

@inproceedings{bb247476,
        AUTHOR = "Bouroumane, F. and Saaidi, A. and Abarkan, M.",
        TITLE = "Pedagogical Efficiency at the Ludic Level of a Serious Game",
        BOOKTITLE = ISCV20,
        YEAR = "2020",
        PAGES = "1-6",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242363"}

@inproceedings{bb247477,
        AUTHOR = "Kim, S.W. and Zhou, Y. and Philion, J. and Torralba, A. and Fidler, S.",
        TITLE = "Learning to Simulate Dynamic Environments With GameGAN",
        BOOKTITLE = CVPR20,
        YEAR = "2020",
        PAGES = "1228-1237",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242364"}

@inproceedings{bb247478,
        AUTHOR = "Tang, Y.",
        TITLE = "Towards Learning Multi-Agent Negotiations via Self-Play",
        BOOKTITLE = ADW19,
        YEAR = "2019",
        PAGES = "2427-2435",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242365"}

@inproceedings{bb247479,
        AUTHOR = "Nikulin, D. and Ianina, A. and Aliev, V. and Nikolenko, S.",
        TITLE = "Free-Lunch Saliency via Attention in Atari Agents",
        BOOKTITLE = VXAI19,
        YEAR = "2019",
        PAGES = "4240-4249",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242366"}

@inproceedings{bb247480,
        AUTHOR = "Nguyen, D.V. and Tran, H.T.T. and Thang, T.C.",
        TITLE = "A Delay-aware Adaptation Framework for Cloud Gaming Under the
Computation Constraint of User Devices",
        BOOKTITLE = MMMod20,
        YEAR = "2020",
        PAGES = "II:27-38",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242367"}

@inproceedings{bb247481,
        AUTHOR = "Brandao, A. and Pires, P. and Georgieva, P.",
        TITLE = "Reinforcement Learning and Neuroevolution in Flappy Bird Game",
        BOOKTITLE = IbPRIA19,
        YEAR = "2019",
        PAGES = "I:225-236",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242368"}

@inproceedings{bb247482,
        AUTHOR = "Oliveira, B. and Azulay, D. and Carvalho, P.",
        TITLE = "GVRf and Blender: A Path for Android Apps and Games Development",
        BOOKTITLE = VAMR19,
        YEAR = "2019",
        PAGES = "II:329-337",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242369"}

@inproceedings{bb247483,
        AUTHOR = "Vallefuoco, E. and Mele, M. and Pepino, A.",
        TITLE = "A Serious Game to Support Decision Making in Medical Education",
        BOOKTITLE = NTIAP19,
        YEAR = "2019",
        PAGES = "237-243",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242370"}

@inproceedings{bb247484,
        AUTHOR = "Christaki, K. and Apostolakis, K.C. and Doumanoglou, A. and Zioulis, N. and Zarpalas, D. and Daras, P.",
        TITLE = "Space Wars: An AugmentedVR Game",
        BOOKTITLE = "MMMod19",
        YEAR = "2019",
        PAGES = "II:566-570",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242371"}

@inproceedings{bb247485,
        AUTHOR = "Krahenbuhl, P.",
        TITLE = "Free Supervision from Video Games",
        BOOKTITLE = CVPR18,
        YEAR = "2018",
        PAGES = "2955-2964",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242372"}

@inproceedings{bb247486,
        AUTHOR = "Zhu, J. and Zou, W. and Zhu, Z.",
        TITLE = "Learning Evasion Strategy in Pursuit-Evasion by Deep Q-network",
        BOOKTITLE = ICPR18,
        YEAR = "2018",
        PAGES = "67-72",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242373"}

@inproceedings{bb247487,
        AUTHOR = "Rusek, M. and Jusiak, R. and Karwowski, W.",
        TITLE = "Algorithms for Random Maps Generation and Their Implementation as a
Python Library",
        BOOKTITLE = ICCVG18,
        YEAR = "2018",
        PAGES = "57-67",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242374"}

@inproceedings{bb247488,
        AUTHOR = "Zhao, C. and Yang, J. and Xiao, Y. and Cao, Z.",
        TITLE = "Scalable Multi-Consistency Feature Matching with Non-Cooperative
Games",
        BOOKTITLE = ICIP18,
        YEAR = "2018",
        PAGES = "1258-1262",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242375"}

@inproceedings{bb247489,
        AUTHOR = "Li, Y. and Chang, H. and Lin, Y. and Wu, P. and Wang, Y.F.",
        TITLE = "Deep Reinforcement Learning for Playing 2.5D Fighting Games",
        BOOKTITLE = ICIP18,
        YEAR = "2018",
        PAGES = "3778-3782",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242376"}

@inproceedings{bb247490,
        AUTHOR = "Carvalho, P.",
        TITLE = "Following the White Rabbit: The Virtual Reality for Games",
        BOOKTITLE = VAMR18,
        YEAR = "2018",
        PAGES = "II: 172-183",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242377"}

@inproceedings{bb247491,
        AUTHOR = "Prata, W. and Oliveira, J. and Melo, P.",
        TITLE = "Walking with Angest: Subjective Measures for Subjective Evaluation in a
Walking Simulator Virtual Reality Game",
        BOOKTITLE = VAMR18,
        YEAR = "2018",
        PAGES = "II: 202-212",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242378"}

@inproceedings{bb247492,
        AUTHOR = "Nesteriuk, S.",
        TITLE = "Audiogames: Accessibility and Inclusion in Digital Entertainment",
        BOOKTITLE = DHM18,
        YEAR = "2018",
        PAGES = "338-352",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242379"}

@inproceedings{bb247493,
        AUTHOR = "Eichelbaum, J. and Hansch, R. and Hellwich, O.",
        TITLE = "Classification of Icon Type and Cooldown State in Video Game Replays",
        BOOKTITLE = ICIAR18,
        YEAR = "2018",
        PAGES = "227-234",
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@inproceedings{bb247494,
        AUTHOR = "Yee, A. and Alvarado, M.",
        TITLE = "Patterns of Go Gaming by Ising Model",
        BOOKTITLE = MCPR18,
        YEAR = "2018",
        PAGES = "3-11",
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@inproceedings{bb247495,
        AUTHOR = "Hvass, J. and Larsen, O. and Vendelbo, K. and Nilsson, N. and Nordahl, R. and Serafin, S.",
        TITLE = "Visual realism and presence in a virtual reality game",
        BOOKTITLE = "3DTV-CON17",
        YEAR = "2017",
        PAGES = "1-4",
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@inproceedings{bb247496,
        AUTHOR = "Johnson, E.K. and Smith, P.A. and Dombrowski, M. and Buyssens, R.",
        TITLE = "SuperJam: Participatory Design for Accessible Games",
        BOOKTITLE = VAMR17,
        YEAR = "2017",
        PAGES = "339-348",
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@inproceedings{bb247497,
        AUTHOR = "Merritt, D.",
        TITLE = "User-Generated Accessibility in Virtual World Games",
        BOOKTITLE = VAMR17,
        YEAR = "2017",
        PAGES = "349-358",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242384"}

@inproceedings{bb247498,
        AUTHOR = "Smith, P.A.",
        TITLE = "Using Commercial Virtual Reality Games to Prototype Serious Games and
Applications",
        BOOKTITLE = VAMR17,
        YEAR = "2017",
        PAGES = "359-368",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242385"}

@inproceedings{bb247499,
        AUTHOR = "Hamzah, I. and Nordin, A.I. and Rasid, N. and Alias, H.",
        TITLE = "Understanding Hospitalized Pediatric Cancer Patients' Activities for
Digital Games Design Requirements",
        BOOKTITLE = IVIC17,
        YEAR = "2017",
        PAGES = "552-558",
        BIBSOURCE = "http://www.visionbib.com/bibliography/people931ga1.html#TT242386"}

Last update:Mar 27, 2023 at 09:32:08