VCG( Vol No. )
* *IEEE Trans. on Visualization and Computer Graphics
VCG(1)
* Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
* Octree-R: An Adaptive Octree for Efficient Ray-Tracing
VCG(12)
* Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
VCG(14)
* 3D Modeling of Optically Challenging Objects
VCG(15)
* Photorealistic Large-Scale Urban City Model Reconstruction
VCG(16)
* Active Shape Modeling with Electric Flows
* Example-Based Human Motion Denoising
* Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D)
* Parallel View-Dependent Level-of-Detail Control
VCG(2)
* Algorithm for the Medial Axis Transform of 3D Polyhedral Solids, An
* Shape-Description by Medial Surface Construction
VCG(21)
* Instant Outdoor Localization and SLAM Initialization from 2.5D Maps
VCG(25)
* ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
VCG(3)
* Converting Discrete Images to Partitioning Trees
* Dynamic Free Form Deformations for Animation Synthesis
* Scattered Data Interpolation with Multilevel B-Splines
VCG(4)
* Calibration Free Augmented Reality
VCG(5)
* Ball-Pivoting Algoritm for Surface Reconstruction, The
VCG(6)
* Compressed progressive meshes
* Interactive Virtual Relighting of Real Scenes
VCG(8)
* Three-Dimensional interfaces for querying by example in content-based image retrieval