| _ | biofeedback | _ |
| biofeedback | Arrests Sympathetic and Behavioral Effects in Distracted Driving |
| Computer Interface for Real-Time Gait | biofeedback | Using a Wearable Integrated Sensor System for Data Acquisition |
| Deep Neural Networks for Detecting Real Emotions Using | biofeedback | and Voice |
| Does Gamified Breath- | biofeedback | Promote Adherence, Relaxation, and Skill Transfer in the Wild? |
| Evoking Physiological Synchrony and Empathy Using Social VR With | biofeedback | |
| Gaming Away Stress: Using | biofeedback | Games to Learn Paced Breathing |
| Novel VR-Based | biofeedback | Systems: A Comparison Between Heart Rate Variability- and Electrodermal Activity-Driven Approaches |
| Partial Reinforcement in Game | biofeedback | for Relaxation Training |
| Preparing the Heart for Duty: Virtual Reality | biofeedback | in an Arousing Action Game Improves in-Action Voluntary Heart Rate Variability Control in Experienced Police |
| Projector-Camera Guided Fast Environment Restoration of a | biofeedback | System for Rehabilitation |
| Therapeutic Seal Robot as | biofeedback | Medical Device: Qualitative and Quantitative Evaluations of Robot Therapy in Dementia Care |
| Virtual exertions: A user interface combining visual information, kinesthetics and | biofeedback | for virtual object manipulation |
| Visual | biofeedback | and Game Adaptation in Relaxation Skill Transfer |
| Wearable Auditory | biofeedback | Device for Blind and Sighted Individuals |
14 for biofeedback