_ | rendering | _ |
2D-to-3D Photo | rendering | for 3D Displays |
3-D wavelet compression and progressive inverse wavelet synthesis | rendering | of concentric mosaic |
3D analysis and image-based | rendering | for immersive TV applications |
3D LAMP: Layered Representation for Image-based | rendering | |
3D modeling and | rendering | from multiple wide-baseline images by match propagation |
3D Pose Refinement Using | rendering | and Texture-Based Matching |
3D Reconstruction and Video-Based | rendering | of Casually Captured Videos |
3D-TV System with Depth-Image-Based | rendering | : Architectures, Techniques and Challenges |
3DAV exploration of video-based | rendering | technology in MPEG |
3DTV | rendering | from multiple cameras |
6 DoF Pose Regression via Differentiable | rendering | |
ABLE-NeRF: Attention-Based | rendering | with Learnable Embeddings for Neural Radiance Field |
Accurate Polarimetric BRDF for Real Polarization Scene | rendering | |
Acquiring and | rendering | High-Resolution Spherical Mosaics |
Acquisition, modelling and | rendering | of very large urban environments |
Active Rearranged Capturing of Image-Based | rendering | Scenes: Theory and Practice |
ActorsNeRF: Animatable Few-shot Human | rendering | with Generalizable NeRFs |
AdaNeRF: Adaptive Sampling for Real-Time | rendering | of Neural Radiance Fields |
Adaptive 3D content generation via depth video based | rendering | |
Adaptive cluster | rendering | via regression analysis |
Adaptive Error Diffusion and Its Application in Multiresolution | rendering | |
Adaptive Illumination | rendering | in LED Lighting Systems |
Adaptive Mask-based Pyramid Network for Realistic Bokeh | rendering | |
Adaptive Real-Time | rendering | for Large-Scale Molecular Models |
Adaptive | rendering | based on a weighted mixed-order estimator |
Adaptive | rendering | based on robust principal component analysis |
Adaptive | rendering | for Large-Scale Skyline Characterization and Matching |
Adaptive Weight Allocation-Based Subpixel | rendering | Algorithm |
Advanced interpolation filters for depth image based | rendering | |
Advanced | rendering | Framework |
Ambient Image Recovery and | rendering | from Flash Photographs |
Analysis and VLSI Implementation of EWA | rendering | for Real-Time HD Video Applications |
Animated Non-photorealistic | rendering | in Multiple Styles |
ANR: Articulated Neural | rendering | for Virtual Avatars |
application of nonlinear filter banks to efficient | rendering | and progressive transmission of light fields, The |
approach to immersive audio | rendering | with wave field synthesis for 3D multimedia content, An |
Approximate Differentiable | rendering | with Algebraic Surfaces |
Approximate volume | rendering | for curvilinear and unstructured grids by hardware-assisted polyhedron projection |
AR-NeRF: Unsupervised Learning of Depth and Defocus Effects from Natural Images with Aperture | rendering | Neural Radiance Fields |
ARAH: Animatable Volume | rendering | of Articulated Human SDFs |
Arbitrary view and focus image generation: | rendering | object-based shifting and focussing effect by linear filtering |
Arbitrary View Position and Direction | rendering | for Large-Scale Scenes |
Arbitrary viewpoint | rendering | from multiple omnidirectional images for interactive walkthroughs |
Are reflectance field | rendering | s appropriate for optical flow evaluation? |
Artist's colour | rendering | of HDR scenes in 3-D Mondrian colour-constancy experiments |
Artist-Led Suggestions towards an Approach in Content Aware 3D Non-photorealistic | rendering | |
Artistic Emulation: Filter Blending for Painterly | rendering | |
Artistic Line Drawing | rendering | With Priors of Depth and Edge Density |
Artistic Low Poly | rendering | for images |
Artistic preprocessing for painterly | rendering | and image stylization |
Artistic | rendering | enhancing global structure |
Artistic style characterization and brush stroke modelling for non-photorealistic | rendering | |
Asymmetric Coding of Multi-View Video Plus Depth Based 3-D Video for View | rendering | |
asynchronous method for cloud-based | rendering | , An |
Auditory Distance | rendering | Based on ICPD Control for Stereophonic 3D Audio System |
Augmented film narrative by use of non-photorealistic | rendering | |
AutoInt: Automatic Integration for Fast Neural Volume | rendering | |
Autolabeling 3D Objects With Differentiable | rendering | of SDF Shape Priors |
Automated Visual Perception-Based Web Browser | rendering | Results Comparison with Multi-part Fragment Image Matching |
Automatic 3D Car Model Alignment for Mixed Image-Based | rendering | |
Automatic 3D to 2D Registration for the Photorealistic | rendering | of Urban Scenes |
Automatic Content-Aware Non-photorealistic | rendering | of Images |
AvatarMe++: Facial Shape and BRDF Inference With Photorealistic | rendering | -Aware GANs |
Back to the future: a night photography | rendering | ISP without deep learning |
Bayesian | rendering | with non-parametric multiscale prior model |
Bayesian Surface Estimation from Multiple Cameras Using a Prior Based on the Visual Hull and its Application to Image Based | rendering | |
Bayesian View Synthesis and Image-Based | rendering | Principles |
Best-Next-View-Selection Algorithm for Multi-view | rendering | , A |
Bi-directional 2-D mesh representation for video object | rendering | , editing and superresolution in the presence of occlusion |
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain | rendering | |
Biological-aware stereoscopic | rendering | in free viewpoint technology using GPU computing |
Block-Based Volume | rendering | Scheme for the Spine Biopsy Simulator, A |
BokehMe: When Neural | rendering | Meets Classical Rendering |
BokehMe: When Neural | rendering | Meets Classical Rendering |
BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene | rendering | |
Cache Design Method For Spatial Information Visualization in 3D Real-Time | rendering | Engine, A |
Capsule Based Image Synthesis for Interior Design Effect | rendering | |
Capturing and View-Dependent | rendering | of Billboard Models |
CARE: Cloudified Android With Optimized | rendering | Platform |
Cartographic continuum | rendering | based on color and texture interpolation to enhance photo-realism perception |
Cartoon Animation Style | rendering | of Water |
case study for tele-immersion communication applications: From 3D capturing to | rendering | , A |
Catadioptric Image-based | rendering | for Mobile Robot Localization |
CATALOG: a system for detection and | rendering | of internal log defects using computer tomography |
CGIntrinsics: Better Intrinsic Image Decomposition Through Physically-Based | rendering | |
Characterization of Multiresolution Models for Real-Time | rendering | in GPU-Limited Environments |
Clustered Deep Shadow Maps for Integrated Polyhedral and Volume | rendering | |
Clustering-based match propagation for image-based | rendering | from multiple images |
Clutter-free volume | rendering | for magnetic resonance angiography using fuzzy connectedness |
CNN based Cuneiform Sign Detection Learned from Annotated 3D | rendering | s and Mapped Photographs with Illumination Augmentation |
Color correction using rotation matrix for HDR | rendering | in iCAM06 |
Color de- | rendering | using coupled dictionary learning |
Color | rendering | of art paintings under CIE illuminants for normal and color deficient observers |
Combination of Stereo, Motion and | rendering | for 3D Footage Display |
Combined Hapto-visual and Auditory | rendering | of Cultural Heritage Objects |
Combining image and model based | rendering | of an archaeological site |
Comment on Computer | rendering | of Stochastic Models |
Compact | rendering | for processing binary high addressability images |
Comparison between blur transfer and blur re-generation in depth image based | rendering | |
Compressing 3D Trees With | rendering | Efficiency Based on Differential Data |
Compression and | rendering | of Time-Varying Space Environment Volumes |
Compression and Transmission of Depth Maps for Image-based | rendering | |
Compression Method for a Massive Image Data Set in Image-Based | rendering | , A |
Compression of depth information for 3D | rendering | |
Compressive | rendering | of Multidimensional Scenes |
Computational experiments with area-based stereo for image-based | rendering | |
Computer Graphics, | rendering | Issues |
Computer | rendering | of Stochastic Models |
Configurable 3D Scene Synthesis and 2D Image | rendering | with Per-pixel Ground Truth Using Stochastic Grammars |
Confocal Volume | rendering | of the Thorax |
Continuous Glass Patterns for Painterly | rendering | |
Continuous Level of Detail for Large Scale | rendering | of 3D Animated Polygonal Models |
Control of Object Visibility in Volume | rendering | : A Distance-based Approach |
Control-NeRF: Editable Feature Volumes for Scene | rendering | and Manipulation |
Controlling the Rain: from Removal to | rendering | |
Correspondence and Depth-Image Based | rendering | a Hybrid Approach for Free-Viewpoint Video |
Coverage Field Analysis to the Quality of Light Field | rendering | |
Creating a view dependent | rendering | system for mainstream use |
Creating and Reenacting Controllable 3D Humans with Differentiable | rendering | |
CUDA-Supported Approach to Remote | rendering | , A |
Curvature-based stroke | rendering | |
Cycle-Consistent Generative | rendering | for 2D-3D Modality Translation |
D-FCM partitioned D-BSP tree for massive point cloud data access and | rendering | , The |
DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse | rendering | |
Data Management Method For Efficient Search and | rendering | of Multiple Large Scale Point Clouds, A |
Data Orchestration for Accelerating GPU-Based Light Field | rendering | Aiming at a Wide Virtual Space |
De- | rendering | 3D Objects in the Wild |
De- | rendering | Stylized Texts |
De- | rendering | the World's Revolutionary Artefacts |
Decoupling | rendering | and Display Using Fast Depth Image Based Rendering on the GPU |
Decoupling | rendering | and Display Using Fast Depth Image Based Rendering on the GPU |
Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D | rendering | s |
Deep-FlexISP: A Three-Stage Framework for Night Photography | rendering | |
Defining and | rendering | of Textured Objects Through the Use of Exponential Functions |
Deformable Model-Driven Neural | rendering | for High-Fidelity 3D Reconstruction of Human Heads Under Low-View Settings |
Democratizing | rendering | for multiple viewers in surround VR systems |
Denoising of volumetric depth confidence for view | rendering | |
Dense estimation of surface reflectance properties based on inverse global illumination | rendering | |
Depth and Range for View Synthesis, Image Based | rendering | , IBR |
Depth Image Based | rendering | for 3D Data Service Over T-DMB |
Depth Image Based | rendering | : A faithful approach for the disocclusion problem |
Depth Image-Based | rendering | With Advanced Texture Synthesis for 3-D Video |
Depth image-based | rendering | with low resolution depth |
Depth image-based | rendering | with spatio-temporally consistent texture synthesis for 3-D video with global motion |
Depth Images: Representations and Real-Time | rendering | |
Depth map compression for real-time view-based | rendering | |
Depth map compression using multi-resolution graph-based transform for depth-image-based | rendering | |
Depth map creation and image-based | rendering | for advanced 3DTV services providing interoperability and scalability |
Depth map distortion analysis for view | rendering | and depth coding |
depth map representation for real-time transmission and view-based | rendering | of a dynamic 3D scene, A |
Depth of field in light field | rendering | |
Depth Sensation Enhancement for Multiple Virtual View | rendering | |
Depth video spatial and temporal correlation enhancement algorithm based on just noticeable | rendering | distortion model |
Depth-based image processing for 3d video | rendering | applications |
Depth-Guided Dense Dynamic Filtering Network for Bokeh Effect | rendering | |
Depth-Image Representation Employing Meshes for Intermediate-View | rendering | and Coding |
Depth-image-based | rendering | for 3DTV service over T-DMB |
Depth-image-based | rendering | with spatial and temporal texture synthesis for 3DTV |
Development of a 3D Haptic | rendering | System with the String-Based Haptic Interface Device and Vibration Speakers, A |
DG3D: Generating High Quality 3D Textured Shapes by Learning to Discriminate Multi-Modal Diffusion- | rendering | s |
Differentiable | rendering | -based Pose-Conditioned Human Image Generation |
Differentiable Stereopsis: Meshes from multiple views using differentiable | rendering | |
Differentiable Surface | rendering | via Non-Differentiable Sampling |
Differentiable Volumetric | rendering | : Learning Implicit 3D Representations Without 3D Supervision |
DiffRF: | rendering | -Guided 3D Radiance Field Diffusion |
Direct 3D Object Tracking Method Based on Dynamic Textured Model | rendering | and Extended Dense Feature Fields, A |
Direct Filtering Method for Image based | rendering | |
Direct Point | rendering | on GPU |
Discontinuity-based registration of depth and video data in depth image based | rendering | |
Discrete Cosine Model of Light Field Sampling for Improving | rendering | Quality of Views, A |
Discrete Light Source Estimation from Light Probes for Photorealistic | rendering | |
Discrete Modal Decomposition: a new approach for the reflectance modeling and | rendering | of real surfaces |
Disparity map quality for image-based | rendering | based on multiple metrics |
Displacement patches for view-dependent | rendering | |
DIST: | rendering | Deep Implicit Signed Distance Function With Differentiable Sphere Tracing |
Distance Field Illumination: A | rendering | Method to Aid in Navigation of Virtual Environments |
Distributed Dimensonality-Based | rendering | of LIDAR Point Clouds |
DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume | rendering | |
DNA- | rendering | : A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering |
DNA- | rendering | : A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering |
DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and | rendering | |
DRONE: A Flexible Framework for Distributed | rendering | and Display |
Dynamic Extraction for VOI from CT Images Based on Volume | rendering | |
Dynamic Linear Level Octree-based Volume | rendering | Methods For Interactive Microsurgical Simulation |
Dynamic Water Motion Analysis and | rendering | |
DynIBaR: Neural Dynamic Image-Based | rendering | |
Edge-preserving depth-image-based | rendering | method |
Effect of a synthesized depth view on multi-view | rendering | quality |
Effect of Depth Compression on Multiview | rendering | Quality, The |
effects of multiview depth video compression on multiview | rendering | , The |
Efficient algorithms for embedded | rendering | of terrain models |
Efficient Audio | rendering | Using Angular Region-Wise Source Enhancement for 360° Video |
efficient depth image-based | rendering | with depth reliability maps for view synthesis, An |
Efficient Free Form Light Field | rendering | |
Efficient Hair | rendering | under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics |
efficient image-based | rendering | method, An |
Efficient interactive | rendering | of detailed models with hierarchical levels of detail |
efficient method of volume | rendering | for medical slices, An |
Efficient Multi-Lens Bokeh Effect | rendering | and Transformation |
efficient multi-resolution framework for high quality interactive | rendering | of massive point clouds using multi-way kd-trees, An |
Efficient paper mosaic | rendering | on mobile devices based on position-based tiling |
Efficient Photon Mapping Algorithm for | rendering | Light-Emitting Fluids, An |
Efficient Reconstruction of All-in-Focus Images Through Shifted Pinholes From Multi-Focus Images for Dense Light Field Synthesis and | rendering | |
Efficient | rendering | distortion estimation for depth map compression |
Efficient | rendering | of High-Detailed Objects Using a Reduced Multi-resolution Hierarchy |
Efficient | rendering | of Light Field Images |
Efficient | rendering | of Projective Model for Image-Based Visualization |
Efficient Terrain Data Representation for 3D | rendering | Using the Generalized BFOS Algorithm |
Efficient Transmission and | rendering | of RGB-D Views |
Efficient, Platform-Independent Map | rendering | Framework for Mobile Augmented Reality, An |
Efficiently Capturing Object Contours for Non-Photorealistic | rendering | |
EgoRenderer: | rendering | Human Avatars from Egocentric Camera Images |
Emotion Recognition in Text for 3-D Facial Expression | rendering | |
Emotion | rendering | in Auditory Simulations of Imagined Walking Styles |
Emotion | rendering | in Plantar Vibro-Tactile Simulations of Imagined Walking Styles |
enhanced depth map based | rendering | method with directional depth filter and image inpainting, An |
Enhanced Interactive | rendering | for Rovers of Lunar Polar Region and Martian Surface |
Enhancing Information on Large Scenes by Mixing | rendering | s |
Enhancing Video Encoding for Cloud Gaming Using | rendering | Information |
Entropy, color, and color | rendering | |
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human | rendering | |
Error Analysis for Image-Based | rendering | with Depth Information |
Error-aware construction and | rendering | of multi-scan panoramas from massive point clouds |
Error-Tolerant Color | rendering | for Digital Cameras |
Escaping Plato's Cave: 3D Shape From Adversarial | rendering | |
Estimation of Radiometric Parameters for A Realistic | rendering | of 3D Models |
Evaluating tone mapping algorithms for | rendering | non-pictorial (scientific) high-dynamic-range images |
Evaluation of Direct Volume | rendering | -Based Uncertainty Visualization Techniques for 3D Scalar Data, The |
Evaluation of | rendering | Algorithms Using Position-Dependent Scene Properties |
Exploiting entropy masking in perceptual graphic | rendering | |
Explorations for real-time point cloud | rendering | of natural scenes in virtual reality |
Extending a distributed virtual reality system with exchangeable | rendering | back-ends |
Extension of Fourier-Wavelet Volume | rendering | by View Interpolation, An |
Face Inverse | rendering | via Hierarchical Decoupling |
Faithful Disocclusion Filling in Depth Image Based | rendering | Using Superpixel-Based Inpainting |
Fast and Accurate Machined Surface | rendering | Using an Octree Model |
Fast And Realistic | rendering | Of Deformable Virtual Characters Using Impostor And Stencil Buffer |
Fast and versatile texture-based wireframe | rendering | |
Fast Differentiable Transient | rendering | for Non-Line-of-Sight Reconstruction |
Fast Hybrid Shading: An Application Of Finite Element Methods In 3d | rendering | |
Fast Image-based | rendering | using Hierarchical Texture Priors |
Fast kd-Tree Construction for 3D- | rendering | Algorithms Like Ray Tracing |
Fast | rendering | Water Surface For Outdoor Scenes |
Fast segmentation, conversion and | rendering | of volumetric data using GPU |
FastNeRF: High-Fidelity Neural | rendering | at 200FPS |
Feature extraction using bionic particle swarm tracing for transfer function design in direct volume | rendering | |
Feature-Based Color Correction of Multiview Video for Coding and | rendering | Enhancement |
Feature-guided painterly image | rendering | |
Fields of Experts for Image-based | rendering | |
Filter based alpha matting for depth image based | rendering | |
Flat Panel Light-Field 3-D Display: Concept, Design, | rendering | , and Calibration |
Flexible Direct Multi-Volume | rendering | in Dynamic Scenes |
FlexNeRF: Photorealistic Free-viewpoint | rendering | of Moving Humans from Sparse Views |
Flow Modeling and | rendering | to Support 3D River Shipping Based on Cross-Sectional Observation Data |
Focal region-guided feature-based volume | rendering | |
focus measure for light field | rendering | , A |
Fourier PlenOctrees for Dynamic Radiance Field | rendering | in Real-time |
Fourier Volume | rendering | on the GPU Using a Split-Stream-FFT |
Frame-Independent and Parallel Method for 3D Audio Real-Time | rendering | on Mobile Devices |
Framework for Assessing | rendering | Techniques for Near-Eye Integral Imaging Displays, A |
framework for developing and benchmarking sampling and denoising algorithms for Monte Carlo | rendering | , A |
Free viewpoint video extraction, representation, coding, and | rendering | |
Free-viewpoint depth image based | rendering | |
Free-Viewpoint RGB-D Human Performance Capture and | rendering | |
FreeNeRF: Improving Few-Shot Neural | rendering | with Free Frequency Regularization |
Frequency Domain Volume | rendering | by the Wavelet X-Ray Transform |
Frequency-Modulated Point Cloud | rendering | with Easy Editing |
From pixels to physics: Probabilistic color de- | rendering | |
From | rendering | to tracking point-based 3D models |
From the | rendering | Equation to Stratified Light Transport Inversion |
Function-based approach to mixed haptic effects | rendering | |
Fur Visualisation for Computer Game Engines and Real-Time | rendering | |
GANcraft: Unsupervised 3D Neural | rendering | of Minecraft Worlds |
Generalizable Patch-Based Neural | rendering | |
Generalized Depth-of-Field Light-Field | rendering | |
Generation and | rendering | of Interactive Ground Vegetation for Real-Time Testing and Validation of Computer Vision Algorithms |
Geometric Analysis of Light Field | rendering | , A |
Geometric Correspondence Fields: Learned Differentiable | rendering | for 3d Pose Refinement in the Wild |
Geometry and Effort in Gestural | rendering | s of Musical Sound |
Geometry Clipmaps Terrain | rendering | Using Hardware Tessellation |
Geometry Independent Raindrop Splash | rendering | for Generic, Complex Scenes |
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain | rendering | Using GPU |
Geometry-assisted image-based | rendering | for facial analysis and synthesis |
Geometry-corrected light field | rendering | for creating a holographic stereogram |
Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human | rendering | |
Geometry-image Representation Tradeoff for | rendering | , The |
Ghosting and popping detection for image-based | rendering | |
GiganticNVS: Gigapixel Large-Scale Neural | rendering | With Implicit Meta-Deformed Manifold |
GPU Accelerated Modelling and Real-time | rendering | of Fluid Motion |
GPU Implementations of | rendering | , Hardware Implementations |
GPU persistent grid mapping for terrain | rendering | , A |
GPU Tile-Load-Map architecture for terrain | rendering | : theory and applications, A |
GPU-friendly | rendering | for illumination adjustable images |
Graphics, | rendering | Issues Related to Artistic Interpretation |
GRF: Learning a General Radiance Field for 3D Representation and | rendering | |
Guest editorial of the special issue on improving display and | rendering | technologies for virtual environments |
Guidance on the Selection of Central Difference Method Accuracy in Volume | rendering | |
Guided High-Quality | rendering | |
Hand Avatar: Free-Pose Hand Animation and | rendering | from Monocular Video |
Hand Pose Understanding With Large-Scale Photo-Realistic | rendering | Dataset |
Haptic | rendering | of Curved Surface by Bending an Encountered-Type Flexible Plate |
Haptic Texture | rendering | Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering |
Haptic Texture | rendering | Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering |
Hardware-Accelerated Particle-Based Volume | rendering | for Multiple Irregular Volumes |
Hardware-Accelerated Terrain | rendering | by Adaptive Slicing |
Hardware-Accelerated Volume | rendering | for Real-Time Medical Data Visualization |
Heterogeneous Avatar Synthesis Based on Disentanglement of Topology and | rendering | |
Hierarchical Contribution Culling for Fast | rendering | of Complex Scenes |
High Dynamic Range Image | rendering | With a Retinex-Based Adaptive Filter |
High dynamic range | rendering | for YUV images with a constraint on perceptual chroma preservation |
High resolution subpixel and subframe | rendering | for color flatpanel and projector displays |
High-performance Cross-platform Map | rendering | Engine for Mobile Geographic Information System (GIS), A |
High-quality Isosurface | rendering | with Exact Gradient |
High-Quality | rendering | of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines |
High-Quality Volume | rendering | of Adaptive Mesh Refinement Data |
Highly parallel steered mixture-of-experts | rendering | at pixel-level for image and light field data |
Hole Filling Method for Depth Image Based | rendering | Based on Boundary Decision |
homography-based inpainting algorithm for effective depth-image-based | rendering | , A |
How Useful Is Photo-Realistic | rendering | for Visual Learning? |
Human Pose Manipulation and Novel View Synthesis using Differentiable | rendering | |
HumanNeRF: Free-viewpoint | rendering | of Moving People from Monocular Video |
Hybrid 3D | rendering | of Large Map Data for Crisis Management |
Hybrid fur | rendering | : combining volumetric fur with explicit hair strands |
Hybrid Lighting for faster | rendering | of scenes with many lights |
Hybrid Neural | rendering | for Large-Scale Scenes with Motion Blur |
IBRNet: Learning Multi-View Image-Based | rendering | |
iCAM06: A refined image appearance model for HDR image | rendering | |
Illumination transition image: Parameter-based illumination estimation and re- | rendering | |
Illumination-Preserving Embroidery Simulation for Non-photorealistic | rendering | |
Image Analysis for 3D Modeling, | rendering | , and Virtual View Generation |
Image based PTM synthesis for realistic | rendering | of low resolution 3D models |
Image Based | rendering | |
Image based | rendering | for motion compensation in angiographic roadmapping |
Image Based | rendering | for Retargeting |
Image based | rendering | technique via sparse representation in shearlet domain |
Image Based | rendering | , IBR, Surveys, Reviews, Evaluations |
Image Based | rendering | , Stereo Views |
Image Based | rendering | , View Generation for Video, Free-Viewpoint Video |
Image filtering techniques and VLSI architectures for efficient data extraction in shell | rendering | |
Image processing method for 3D volume | rendering | from one 2D projection: Application to Cancer spheroids |
Image Registration for Image-Based | rendering | |
Image | rendering | Based on a Spatial Extension of the CIECAM02 |
image-based method for animated stroke | rendering | , An |
Image-Based Modeling and | rendering | from Multiple Views: A Multiple Cues Based Propagation Approach |
Image-based Modeling and | rendering | of Surfaces with Arbitrary BRDFs |
Image-Based Network | rendering | of Large Meshes for Cloud Computing |
Image-based network | rendering | system for large sized meshes |
Image-Based Post-processing for Realistic Real-Time | rendering | of Scenes in the Presence of Fluid Simulations and Image-Based Lighting |
Image-based Re- | rendering | of Faces for Continuous Pose and Illumination Directions |
Image-Based | rendering | |
Image-Based | rendering | |
Image-Based | rendering | (IBR) Approach for Realistic Stereo View Synthesis of TV Broadcast Based on Structure from Motion, An |
Image-based | rendering | and 3D modeling: A complete framework |
Image-Based | rendering | and Tracking of Faces |
Image-based | rendering | by joint view triangulation |
Image-Based | rendering | by Virtual 1D Cameras |
Image-based | rendering | for Mixed Reality |
Image-Based | rendering | for Teleconference Systems |
Image-Based | rendering | from a Single Image |
Image-Based | rendering | from Uncalibrated Lightfields with Scalable Geometry |
Image-based | rendering | of complex scenes from a multi-camera rig |
Image-Based | rendering | of Diffuse, Specular and Glossy Surfaces from a Single Image |
Image-based | rendering | of intersecting surfaces for dynamic comparative visualization |
Image-Based | rendering | of Synthetic Diffuse Objects in Natural Scenes |
Image-Based | rendering | Using Image-Based Priors |
Image-Based | rendering | Using Parameterized Image Varieties |
Image-Based Scene | rendering | and Manipulation Research at the University of Wisconsin |
Image-based view | rendering | in endoscopy |
Imaging and | rendering | of oil paintings using a multi-band camera |
Impact of Foveated | rendering | on Procedural Task Training |
Impact of geometry-preserving encryption on | rendering | time |
Implementation of fast free-viewpoint video | rendering | on graphics processing units |
Improved depth-image-based | rendering | algorithm |
Improved | rendering | of the Lorenz equations |
Improved View Frustum Culling Method Using Octrees for 3D Real-Time | rendering | , An |
Improvement of Virtual View | rendering | Based on Depth Image |
Improvement on Direct Volume | rendering | |
Improving the image quality of spectral CT volume | rendering | |
Improving the quality of depth image based | rendering | for 3D Video systems |
Incorporating Geometric Registration with PC-Cluster | rendering | for Flexible Tiled Displays |
Increasing color saturation by optimizing light spectra constrained on color | rendering | properties |
Incremental Texture Compression for Real-Time | rendering | |
Indirect Shader Domain | rendering | |
InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume | rendering | |
Instance-Guided Context | rendering | for Cross-Domain Person Re-Identification |
Instant-NVR: Instant Neural Volumetric | rendering | for Human-object Interactions from Monocular RGBD Stream |
Integrating Real Tree Skeleton Reconstruction Based on Partial Computational Virtual Measurement (CVM) with Actual Forest Scenario | rendering | : A Solid Step Forward for the Realization of the Digital Twins of Trees and Forests |
Integration of a haptic | rendering | algorithm based on voxelized and point-sampled structures into the physics engine Bullet |
Integration of | rendering | technologies and visualization techniques to improve 3D Mobile GIS applications |
Interactive Graphics | rendering | Optimizer Based on Immune Algorithm, An |
Interactive Hierarchical Level of Detail Level Selection Algorithm for Point Based | rendering | |
Interactive Portrait Bokeh | rendering | System |
Interactive | rendering | from Compressed Light Fields |
Interactive | rendering | Techniques for Highlighting in 3D Geovirtual Environments |
Interactive sound | rendering | |
Interactive system for image based 3D modelling and | rendering | from single view perspective images |
Intermediate shadow maps for interactive many-light | rendering | |
Intrinsic Autoencoders for Joint Deferred Neural | rendering | and Intrinsic Image Decomposition |
Introduction to the special issue on image-based modeling, | rendering | , and animation |
Introduction to the special section on 3D representation, compression, and | rendering | |
Inverse Global Illumination | rendering | for Dense Estimation of Surface Reflectance Properties |
Inverse Lightfield | rendering | for Shape, Reflection and Natural Illumination |
Inverse | rendering | and Relighting From Multiple Color Plus Depth Images |
Inverse | rendering | for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image |
Inverse | rendering | in SUV space with a linear texture model |
Inverse | rendering | of Faces on a Cloudy Day |
Inverse | rendering | of Faces with a 3D Morphable Model |
Inverse | rendering | of Lambertian Surfaces Using Subspace Methods |
Inverse | rendering | of Translucent Objects using Physical and Neural Renderers |
Inverse | rendering | with a Morphable Model: A Multilinear Approach |
Inverse | rendering | Workshop |
Inverse Volume | rendering | Approach to 3D Reconstruction from Multiple Images |
InverseFaceNet: Deep Monocular Inverse Face | rendering | |
InverseRenderNet: Learning Single Image Inverse | rendering | |
Invertible Neural BRDF for Object Inverse | rendering | |
InVesalius: An Interactive | rendering | Framework for Health Care Support |
IRISformer: Dense Vision Transformers for Single-Image Inverse | rendering | in Indoor Scenes |
IRON: Inverse | rendering | by Optimizing Neural SDFs and Materials from Photometric Images |
Irregular Morphing for Real-time | rendering | of Large Terrain |
Joint Conditional Random Field of multiple views with online learning for image-based | rendering | |
Joint | rendering | and segmentation of free-viewpoint images |
Joint | rendering | and Segmentation of Free-Viewpoint Video |
Key-Frame-Based Background Sprite Generation for Hole Filling in Depth Image-Based | rendering | |
Keyword-based image color re- | rendering | with semantic segmentation |
Large environment | rendering | using plenoptic primitives |
Large Scale Constraint Delaunay Triangulation for Virtual Globe | rendering | |
LASER: LAtent SpacE | rendering | for 2D Visual Localization |
LASOR: Learning Accurate 3D Human Pose and Shape via Synthetic Occlusion-Aware Data and Neural Mesh | rendering | |
Latency Compensation Through Image Warping For Remote | rendering | -Based Volumetric Video Streaming |
LatentFusion: End-to-End Differentiable Reconstruction and | rendering | for Unseen Object Pose Estimation |
Layered light-field | rendering | with focus measurement |
layered method of visibility resolving in depth image-based | rendering | , A |
Learning Indoor Inverse | rendering | with 3D Spatially-Varying Lighting |
Learning Motion-Dependent Appearance for High-Fidelity | rendering | of Dynamic Humans from a Single Camera |
Learning Object-Compositional Neural Radiance Field for Editable Scene | rendering | |
Learning Robust Image-Based | rendering | on Sparse Scene Geometry via Depth Completion |
Learning sRGB-to-Raw-RGB De- | rendering | with Content-Aware Metadata |
Learning to Regress Bodies from Images using Differentiable Semantic | rendering | |
LED2-Net: Monocular 360° Layout Estimation via Differentiable Depth | rendering | |
LiDAR-Aug: A General | rendering | -based Augmentation Framework for 3D Object Detection |
Lifegame Approach to Surface Modeling and | rendering | , A |
Light Field Neural | rendering | |
Light Field | rendering | |
Light Field | rendering | |
Light Field | rendering | for Large-Scale Scenes |
Lit-Sphere extension for artistic | rendering | |
LiveHand: Real-time and Photorealistic Neural Hand | rendering | |
Localisebot: Multi-view 3d Object Localisation with Differentiable | rendering | for Robot Grasping |
M-Face: An Appearance-Based Photorealistic Model for Multiple Facial Attributes | rendering | |
MAIR: Multi-View Attention Inverse | rendering | with 3D Spatially-Varying Lighting Estimation |
Mandelbrot- and Julia-Like | rendering | of Polynomiographs |
Match Propagation for Image-Based Modeling and | rendering | |
Material Editing Using a Physically Based | rendering | Network |
mathematical semantics of | rendering | I: ideal rendering, A |
mathematical semantics of | rendering | I: ideal rendering, A |
MatrixCity: A Large-scale City Dataset for City-scale Neural | rendering | and Beyond |
Merging ratio images based realistic object class re- | rendering | |
Mesh-based depth map compression and transmission for real-time view-based | rendering | |
Method and apparatus for halftone | rendering | of a gray scale image using a blue noise mask |
Method and system for | rendering | and combining images to form a synthesized view of a scene containing image information from a second image |
Method of Optimizing Terrain | rendering | Using Digital Terrain Analysis, A |
Method of Shading and Shadowing in Image-Based | rendering | , A |
Method to Improve UI | rendering | using Predictive Sequence Modelling |
microfacet-based BRDF for the accurate and efficient | rendering | of high-definition specular normal maps, A |
Migrating real-time depth image-based | rendering | from traditional to next-gen GPGPU |
MILO: Multi-Bounce Inverse | rendering | for Indoor Scene With Light-Emitting Objects |
MIMO-NeRF: Fast Neural | rendering | with Multi-input Multi-output Neural Radiance Fields |
Mobile Cloud-Based Interactive 3D | rendering | and Streaming System Over Heterogeneous Wireless Networks |
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field | rendering | on Mobile Architectures |
model for adapting 3D graphics based on scalable coding, real-time simplification and remote | rendering | , A |
Model-Based Ambient Occlusion for Inverse | rendering | |
Model-based Imaging, | rendering | , Image Analysis and Graphical special Effects |
Model-Driven Video-Based | rendering | for Vehicles |
Modeling and | rendering | Architecture from Photographs |
Modeling and | rendering | Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach |
Modeling and | rendering | of Volumetric Clouds in Real-Time with Unreal Engine 4 |
Modeling and | rendering | Physically-Based Wood Combustion |
Modeling Indirect Illumination for Inverse | rendering | |
Monocular Differentiable | rendering | for Self-supervised 3D Object Detection |
Monocular Neural Image Based | rendering | With Continuous View Control |
Monocular Pseudo-LiDAR Point Cloud Extrapolation Based on Iterative Hybrid | rendering | |
Morphological Pyramids in Multiresolution MIP | rendering | of Large Volume Data: Survey and New Results |
Mosaic-Based 3D Scene Representation and | rendering | |
Motion Consistency for Image-Based | rendering | |
MPIB: An MPI-Based Bokeh | rendering | Framework for Realistic Partial Occlusion Effects |
Multi-beam steering for 3D audio | rendering | in linear phased loudspeaker arrays |
Multi-Camera Approach to Image-Based | rendering | and 3-D/Multiview Display of Ancient Chinese Artifacts, A |
Multi-camera platform for panoramic real-time HDR video construction and | rendering | |
Multi-instance | rendering | based on dynamic differential surface propagation |
Multi-LDI: An Image Based | rendering | Approach for Interaction, Navigation, and Visualization in Complex Vitrual Environments, The |
Multi-resolution streaming and | rendering | of 3-D dynamic data |
Multi-resolution terrain | rendering | with GPU tessellation |
Multi-view Alpha Matte for Free Viewpoint | rendering | |
Multi-View Coding for Image-Based | rendering | Using 3-D Scene Geometry |
Multi-View Inpainting for Image-Based Scene Editing and | rendering | |
Multi-view Inverse | rendering | for Large-scale Real-world Indoor Scenes |
Multi-view Inverse | rendering | Under Arbitrary Illumination and Albedo |
Multi-View Neural Human | rendering | |
Multilayer semitransparent-edge processing for depth-image-based | rendering | |
Multilevel Terrain | rendering | Method Based on Dynamic Stitching Strips, A |
Multiresolution maximum intensity volume | rendering | by morphological adjunction pyramids |
Multiscale Representation for Real-Time Anti-Aliasing Neural | rendering | |
Multiscale surface representation and | rendering | for point clouds |
Multiscale Tensor Decomposition and | rendering | Equation Encoding for View Synthesis |
Multistreaming of 3-D Scenes With Optimized Transmission and | rendering | Scalability |
Multithreaded | rendering | for Cross-platform 3d Visualization Based On Vulkan API |
Multiview Textured Mesh Recovery by Differentiable | rendering | |
Natural and Adversarial Bokeh | rendering | via Circle-of-Confusion Predictive Network |
Natural | rendering | of Color Image based on Retinex |
Natural Sound | rendering | for Headphones: Integration of signal processing techniques |
Navigating in virtual environments with 360deg omnidirectional | rendering | |
NeFII: Inverse | rendering | for Reflectance Decomposition with Near-Field Indirect Illumination |
NeMF: Inverse Volume | rendering | with Neural Microflake Field |
NeUDF: Leaning Neural Unsigned Distance Fields with Volume | rendering | |
NeUDF: Learning Neural Unsigned Distance Fields With Volume | rendering | |
NeuFace: Realistic 3D Neural Face | rendering | from Multi-View Images |
Neural Fields Meet Explicit Geometric Representations for Inverse | rendering | of Urban Scenes |
Neural Geometric Level of Detail: Real-time | rendering | with Implicit 3D Shapes |
Neural Global Illumination for Inverse | rendering | |
Neural Hair | rendering | |
Neural Inverse | rendering | of an Indoor Scene From a Single Image |
Neural Lumigraph | rendering | |
Neural Microfacet Fields for Inverse | rendering | |
Neural network based modeling and color | rendering | for mixed reality |
Neural Point Cloud | rendering | via Multi-Plane Projection |
Neural Puppeteer: Keypoint-based Neural | rendering | of Dynamic Shapes |
Neural Rays for Occlusion-aware Image-based | rendering | |
Neural Re- | rendering | of Humans from a Single Image |
Neural | rendering | for Game Character Auto-Creation |
Neural | rendering | Framework for Free-Viewpoint Relighting, A |
Neural Scene De- | rendering | |
Neural Voxel Renderer: Learning an Accurate and Controllable | rendering | Tool |
NeuralHOFusion: Neural Volumetric | rendering | under Human-object Interactions |
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance | rendering | using RGB Cameras |
NeuTex: Neural Texture Mapping for Volumetric Neural | rendering | |
New advances for haptic | rendering | : state of the art |
New Approach for Lighting Effect | rendering | , A |
New Camera Projection Model and its Application in Reprojection for Image Based | rendering | , A |
New Model-Based Method for Multi-View Human Body Tracking and Its Application to View Transfer in Image-Based | rendering | , A |
new multidirectional extrapolation hole-filling method for Depth-Image-Based | rendering | , A |
new multiview spacetime-consistent depth recovery framework for free viewpoint video | rendering | , A |
New Photographing Apparatus for Skin Maps of Human Face | rendering | , A |
Noise-Insensitive Contrast Enhancement for | rendering | High-Dynamic-Range Images |
Noiseless GPU | rendering | of isotropic BRDF surfaces |
Non-linear 3D | rendering | workload prediction based on a combined fuzzy-neural network architecture for grid computing applications |
Non-Metric Image-Based | rendering | for Video Stabilization |
Non-photorealistic | rendering | from multiple images |
Non-photorealistic | rendering | of Seurat's Pointillism, A |
Non-redundant | rendering | for efficient multi-view scene discretization |
Noncoverage Field Model for Improving the | rendering | Quality of Virtual Views, A |
novel approach for depth image based | rendering | , based on non-linear transformation of depth values, A |
novel blind watermarking scheme for depth-image-based | rendering | 3D images, A |
Novel Hybrid Kinect-Variety-Based High-Quality Multiview | rendering | Scheme for Glass-Free 3D Displays, A |
novel image-based | rendering | method by linear filtering of multiple focused images acquired by a camera array, A |
Novel Non-Hole-Filling Approach of Depth Image Based | rendering | , The |
novel progressive refinement algorithm for full spectral | rendering | , A |
Novel Stereoscopic View Generation by Image-Based | rendering | Coordinated with Depth Information |
novel terrain | rendering | algorithm based on quasi Delaunay triangulation, A |
NTIRE 2022 Challenge on Night Photography | rendering | |
NTIRE 2023 Challenge on Night Photography | rendering | |
Obfuscated volume | rendering | |
Object-based depth image-based | rendering | for a three-dimensional video system by color-correction optimization |
Object-based Illumination Estimation with | rendering | -aware Neural Networks |
Object-Based | rendering | and 3-D Reconstruction Using a Moveable Image-Based System |
Objective quality assessment of depth image based | rendering | in 3DTV system |
occlusion model for improving | rendering | quality of view, An |
On Dependent Bit Allocation for Multiview Image Coding With Depth-Image-Based | rendering | |
On modeling the | rendering | error in 3D video |
On | rendering | synthetic images for training an object detector |
On the Compression of Image Based | rendering | Scene |
On the Compression of Image Based | rendering | Scene: A Comparison Among Block, Reference and Wavelet Coders |
On the Number of Samples Needed in Light Field | rendering | with Constant-Depth Assumption |
One-shot recognition of any material anywhere using contrastive learning with physics-based | rendering | |
Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive | rendering | |
optimization method for penalty-based six-degrees-of-freedom haptic | rendering | system, An |
Optimization of Paintbrush | rendering | of Images by Dynamic MCMC Methods |
OTAvatar: One-Shot Talking Face Avatar with Controllable Tri-Plane | rendering | |
OUB: a scalable grid-based surface-representation for realtime high-resolution | rendering | |
Outdoor Inverse | rendering | From a Single Image Using Multiview Self-Supervision |
Painterly | rendering | with content-dependent natural paint strokes |
Panoptic Compositional Feature Field for Editable Scene | rendering | with Network-Inferred Labels via Metric Learning |
Panoramic Light Field From Hand-Held Video and Its Sampling for Real-Time | rendering | |
Parallel | rendering | for Legible Illustrative Visualizations of Dense Geometries on Commodity CPUs |
Parallel | rendering | Within the Integrated Simulation and Visualization Framework gridlib |
parametric reflectance approximation for | rendering | Japanese lacquerware and Maki-e, A |
Partial Depth Image Based Re- | rendering | for Synthesized View Distortion Computation |
Patch-Based BTF Synthesis for Real-Time | rendering | |
Patch-based reconstruction and | rendering | of human heads |
PBR-GAN: Imitating Physically-Based | rendering | With Generative Adversarial Networks |
PBR-Net: Imitating Physically Based | rendering | Using Deep Neural Network |
Perceptual Evaluation of Sub-Pixel | rendering | in a Four-Primary Display System |
Perceptually optimized image | rendering | |
Perfecting of digital image | rendering | parameters within rendering devices using face detection |
Perfecting of digital image | rendering | parameters within rendering devices using face detection |
Performance analysis of a parallel multi-view | rendering | architecture using light fields |
performance and energy evaluation of many-light | rendering | algorithms, A |
Performance Improvement of Physically Based Spectral | rendering | Using Stochastic Sampling |
Phase Space | rendering | |
Photo-Realistic | rendering | of Blond Hair |
Photometric Image-Based | rendering | for Image Generation in Arbitrary Illumination |
Photorealism in Driving Simulations: Blending Generative Adversarial Image Synthesis With | rendering | |
Photorealistic | rendering | of Rain Streaks |
PhyIR: Physics-based Inverse | rendering | for Panoramic Indoor Images |
PhySG: Inverse | rendering | with Spherical Gaussians for Physics-based Material Editing and Relighting |
Physically Based | rendering | of Simple Thin Volume Natural Nanostructures |
Physically-Based | rendering | for Indoor Scene Understanding Using Convolutional Neural Networks |
Physically-guided Disentangled Implicit | rendering | for 3D Face Modeling |
Physics Based Modeling and | rendering | of Vegetation in the Thermal Infrared |
Physics-Based | rendering | for Improving Robustness to Rain |
Piecewise Planar Stereo for Image-based | rendering | |
PIRenderer: Controllable Portrait Image Generation via Semantic Neural | rendering | |
Pixel Independent Random Access Image Sensor for Real Time Image-based | rendering | System |
Plen-VDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and | rendering | |
PlenOctrees for Real-time | rendering | of Neural Radiance Fields |
Plenoptic Layer-Based Modeling for Image Based | rendering | |
Plenoptic Modeling: An Image-Based | rendering | Approach |
PNRNet: Physically-Inspired Neural | rendering | for Any-to-Any Relighting |
Point Cloud | rendering | |
Point Cloud | rendering | After Coding: Impacts on Subjective and Objective Quality |
Point-based | rendering | enhancement via deep learning |
Point2color: 3D Point Cloud Colorization Using a Conditional Generative Network and Differentiable | rendering | for Airborne LiDAR |
Point2Pix: Photo-Realistic Point Cloud | rendering | via Neural Radiance Fields |
Pointersect: Neural | rendering | with Cloud-Ray Intersection |
PointRend: Image Segmentation As | rendering | |
Polarimetric Multi-View Inverse | rendering | |
Polarization-based inverse | rendering | from a single view |
Ponder: Point Cloud Pre-training via Neural | rendering | |
Practical Analytic Single Scattering Model for Real Time | rendering | , A |
Practical Volume | rendering | in Mobile Devices |
Pre-Integrated Non-Photorealistic Volume | rendering | |
Precision isosurface | rendering | of 3D image data |
premixed autostereoscopic OptiX-based volume | rendering | , A |
Preprocessed Global Visibility for Real-Time | rendering | on Low-End Hardware |
Probabilistic illumination-aware filtering for Monte Carlo | rendering | |
Probabilistic Image-Based | rendering | with Gaussian Mixture Model |
Probability-Based | rendering | for View Synthesis |
Producing stylized videos using the AnimVideo | rendering | tool |
Progressive Coding of Surface Light Fields for Efficient Image Based | rendering | |
Progressive Point Cloud Upsampling via Differentiable | rendering | |
Projective Volume | rendering | By Excluding Occluded Voxels |
PS-NeRF: Neural Inverse | rendering | for Multi-view Photometric Stereo |
Pulsar: Efficient Sphere-based Neural | rendering | |
Pursuing Reality with Image-Based Modeling, | rendering | , and Lighting |
Pushing the Envelope for RGB-Based Dense 3D Hand Pose Estimation via Neural | rendering | |
QoS Aware Resource Allocation Strategy for Mobile Graphics | rendering | With Cloud Support, A |
qualitative comparison of MPEG view synthesis and light field | rendering | , A |
Quotient Image: Class-Based Re- | rendering | and Recognition with Varying Illuminations, The |
Rain | rendering | for Evaluating and Improving Robustness to Bad Weather |
Rapid | rendering | of apparent contours of implicit surfaces for real-time tracking |
Rate Distortion Optimized Document Coding Using Resolution Enhanced | rendering | |
Rate-complexity tradeoff for client-side free viewpoint image | rendering | |
Rate-Distortion Optimal Depth Maps in the Wavelet Domain for Free-Viewpoint | rendering | |
Ray Tracing, | rendering | |
Rayset: A Taxonomy For Image-based | rendering | |
RC-MVSNet: Unsupervised Multi-View Stereo with Neural | rendering | |
RD-GAN: Few/zero-shot Chinese Character Style Transfer via Radical Decomposition and | rendering | |
Re-ReND: Real-time | rendering | of NeRFs across Devices |
Real-Time 3D Motion Capture by Monocular Vision and Virtual | rendering | |
Real-Time 3D | rendering | of Heterogeneous Scenes |
Real-time 3D | rendering | with hatching |
Real-Time All-in-Focus Video-Based | rendering | Using A Network Camera Array |
Real-time arbitrary view | rendering | on GPU from stereo video and time-of-flight camera |
real-time coarse-to-fine multiview capture system for all-in-focus | rendering | on a light-field display, A |
Real-time Demonstration of Personal Audio and 3d Audio | rendering | Using Line Array Systems |
Real-Time Depth-Image-Based | rendering | for 3DTV Using OpenCL |
Real-time dynamic reflections for realistic | rendering | of 3D scenes |
Real-time feature-based image morphing for memory-efficient impostor | rendering | and animation on GPU |
Real-time free viewpoint image | rendering | by using fast multi-pass dynamic programming |
Real-Time Hair | rendering | Using Sequential Adversarial Networks |
Real-Time High-Quality Complete System for Depth Image-Based | rendering | on FPGA, A |
Real-time Illumination for Two-level Volume | rendering | |
Real-Time Image Based | rendering | from Uncalibrated Images |
Real-Time Image-Based | rendering | Framework, A |
Real-time image-based | rendering | system for virtual city based on image compression technique and eigen texture method |
Real-Time Location-Based | rendering | of Urban Underground Pipelines |
Real-time microfacet billboarding for free-viewpoint video | rendering | |
Real-time multiply recursive reflections and refractions using hybrid | rendering | |
Real-Time Neural Character | rendering | with Pose-Guided Multiplane Images |
Real-time out-of-core trimmed NURBS | rendering | and editing |
Real-Time Painterly | rendering | of Terrains |
Real-Time | rendering | and Manipulation of Large Terrains |
Real-time | rendering | of glossy materials with regular sampling |
Real-Time | rendering | of Large Terrain on Mobile Device |
Real-Time | rendering | of Light Shafts on GPU |
Real-time | rendering | of multi-perspective images for a glasses-free tabletop 3d display |
Real-time | rendering | of refracting transmissive objects with multi-scale rough surfaces |
Real-time | rendering | of Teeth with No Preprocessing |
Real-Time | rendering | System of Moving Objects |
Real-time simulating and | rendering | of layered dust |
Real-Time Simulation and | rendering | of 3D Smoke on GPU Programme |
Real-time stereoscopic | rendering | of realistic avatar for interactive 3D telepresence system |
Real-Time Streaming and | rendering | of Terrains |
Real-time video-based | rendering | from uncalibrated cameras using plane-sweep algorithm |
Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint | rendering | of 3D Video, A |
Real-time Visualization of a Sparse Parametric Mixture Model for BTF | rendering | |
Real-time volume | rendering | |
Real-time water | rendering | based on the graphics hardware acceleration |
Realistic Bokeh Effect | rendering | on Mobile GPUs, Mobile Ai & Aim 2022 Challenge: Report |
Realistic Film Grain | rendering | |
Realistic Range | rendering | |
Realistic Range | rendering | for Object Hypothesis Verification |
Realistic | rendering | of Material Aging for Artwork Objects |
Reduced Inverse Distance Weighting Interpolation for Painterly | rendering | |
Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume | rendering | |
Referenced Based Color Transfer for Medical Volume | rendering | |
Refractive index estimation and color image | rendering | |
Region-based all-in-focus light field | rendering | |
Registration of depth and video data in depth image based | rendering | |
| rendering | Almost Perspective Views from a Sparse Set of Omnidirectional Images |
| rendering | and Simulation of Liquid Foams |
| rendering | Articulated Figures from Examples |
| rendering | by Manifold Hopping |
| rendering | chamfering structures of sharp edges |
| rendering | complex scenes for psychophysics using RADIANCE: How accurate can you get? |
| rendering | Deformed Speckle Images with a Boolean Model |
| rendering | Dynamic Real-World Scenes Using Image Spheres |
| rendering | fur with three dimensional textures |
| rendering | Humans from Object-Occluded Monocular Videos |
| rendering | multi-view plus depth data on light-field displays |
| rendering | Natural Camera Bokeh Effect with Deep Learning |
| rendering | Nighttime Image Via Cascaded Color and Brightness Compensation |
| rendering | of brain tumors using endoneurosonography |
| rendering | of Eyes for Eye-Shape Registration and Gaze Estimation |
| rendering | Optimizations Guided by Head-Pose Estimates and Their Uncertainty |
| rendering | Portraitures from Monocular Camera and Beyond |
| rendering | Real-World Objects Using View Interpolation |
| rendering | real-world objects without 3-D model |
| rendering | realistic spectral bokeh due to lens stops and aberrations |
| rendering | Realistic Subject-Dependent Expression Images by Learning 3DMM Deformation Coefficients |
| rendering | Specific Surfaces, Applied Rendering |
| rendering | Specific Surfaces, Applied Rendering |
| rendering | stereoscopic video for simultaneous 2D and 3D presentation |
| rendering | Synthetic Objects in Natural Scenes |
| rendering | Synthetic Objects into Real Scenes |
| rendering | Tree Roots Outdoors: A Comparison Between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization |
| rendering | Virtual Objects with High Dynamic Range Lighting Extracted Automatically from Unordered Photo Collections |
| rendering | with Concentric Mosaics |
| rendering | with Non-uniform Approximate Concentric Mosaics |
| rendering | , Cloth, Clothing, Fabric |
| rendering | -Aware Point Cloud Coding for Mixed Reality Devices |
| rendering | -Oriented Decoding for a Distributed Multiview Coding System Using a Coset Code |
| rendering | -Oriented Decoding for Distributed Multi-View Coding System |
RendNet: Unified 2D/3D Recognizer with Latent Space | rendering | |
RePOSE: Fast 6D Object Pose Refinement via Deep Texture | rendering | |
Representation, Coding and Interactive | rendering | of High-Resolution Panoramic Images and Video Using MPEG-4 |
Research Of Nested Parallel Pipelines On Parallel Graphics | rendering | System |
Review and Preview: Disocclusion by Inpainting for Image-Based | rendering | |
Review of Image-based | rendering | Techniques, A |
Revisiting Light Field | rendering | With Deep Anti-Aliasing Neural Network |
robust blind watermarking algorithm for depth-image-based | rendering | 3D images, A |
Robust Category-Level 6D Pose Estimation with Coarse-to-Fine | rendering | of Neural Features |
Robust contourlet-based blind watermarking for depth-image-based | rendering | 3D images |
Robust Depth Image Based | rendering | Scheme for Stereoscopic View Synthesis with Adaptive Domain Transform Based Filtering Framework, A |
Robust Geometry-Preserving Depth Estimation Using Differentiable | rendering | |
Robust Multi-Bit Watermarking for Free-View Television Using Light Field | rendering | |
Robust Pose Transfer With Dynamic Details Using Neural Video | rendering | |
Saliency detection via foreground | rendering | and background exclusion |
Scalable and Modular Solution for Virtual View Creation in Image-Based | rendering | Systems, A |
Scalable End-to-End Optimized Real-Time Image-Based | rendering | Framework on Graphics Hardware, A |
Scale-Consistent Fusion: From Heterogeneous Local Sampling to Global Immersive | rendering | |
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural | rendering | |
Scene Text Segmentation via Inverse | rendering | |
SCOB: Universal Text Understanding via Character-wise Supervised Contrastive Learning with Online Text | rendering | for Bridging Domain Gap |
SDFDiff: Differentiable | rendering | of Signed Distance Fields for 3D Shape Optimization |
Sea of Images: A Dense Sampling Approach for | rendering | Large Indoor Environments |
Seamless patches for GPU-based terrain | rendering | |
Selective Light Field Refocusing for Camera Arrays Using Bokeh | rendering | and Superresolution |
Selective | rendering | for efficient ray traced stereoscopic images |
Self-calibrating Photometric Stereo by Neural Inverse | rendering | |
Self-supervised 3d Human Pose Estimation in Static Video via Neural | rendering | |
Self-supervised Learning with Multi-view | rendering | for 3d Point Cloud Analysis |
Self-supervised multi-scale pyramid fusion networks for realistic bokeh effect | rendering | |
Separating semantics from | rendering | : A scene graph based architecture for graphics applications |
Shadow Art Revisited: A Differentiable | rendering | Based Approach |
SIFT-Realistic | rendering | |
Signal-Processing Framework for Occlusion of 3D Scene to Improve the | rendering | Quality of Views, A |
silhouette based technique for locating and | rendering | foot movements over a plane, A |
Simplification of Fan-Meshes Models for Fast | rendering | of Large 3D Point-Sampled Scenes |
Simulated Imagery | rendering | Workflow for UAS-Based Photogrammetric 3D Reconstruction Accuracy Assessments |
Simulation of fire based on improved particle system and texture | rendering | |
Single Tree Modeling and Forest Scene | rendering | with SRTM and TM Data |
Solving | rendering | Issues in Realistic 3D Immersion for Visual Rehabilitation |
Sparse IBR Using Range Space | rendering | |
Spatial Domain Analysis on the Focus Measurement for Light Field | rendering | |
Spatial Image Hierarchy for Compression in Image-Based- | rendering | , A |
Spatial-Separated Curve | rendering | Network for Efficient and High-Resolution Image Harmonization |
Spatiotemporal LOD-Blending for Artifact Reduction in Multi-resolution Volume | rendering | |
Special issue on multi-view image processing and its application in image-based | rendering | |
Spectral Analysis for Light Field | rendering | , A |
Spectral analysis for sampling image-based | rendering | data |
Spectral caustic | rendering | of a homogeneous caustic object based on wavelength clustering and eye sensitivity |
Spectrum Dependent Depth Layered Model for Optimization | rendering | Quality of Light Field, A |
Specular Detection and | rendering | for Immersive Multimedia |
Speed-optimized free-viewpoint | rendering | based on depth layering |
Spherical Volume- | rendering | Method of Ocean Scalar Data Based on Adaptive Ray Casting, A |
Sprite generation for hole filling in depth image-based | rendering | |
SPV-SSD: An Anchor-Free 3D Single-Stage Detector with Supervised-Point | rendering | and Visibility Representation |
Stable adaptive algorithm for Six Degrees-of-Freedom haptic | rendering | in a dynamic environment |
Stacked Deep Multi-Scale Hierarchical Network for Fast Bokeh Effect | rendering | from a Single Image |
STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural | rendering | |
SteerNeRF: Accelerating NeRF | rendering | via Smooth Viewpoint Trajectory |
Stereo Algorithms and Representations for Image-based | rendering | |
Stereo for Image-Based | rendering | using Image Over-Segmentation |
Stereoscopic view synthesis based on region-wise | rendering | and sparse representation |
STR-GQN: Scene Representation and | rendering | for Unknown Cameras Based on Spatial Transformation Routing |
Study of 2D Vibration Summing for Improved Intensity Control in Vibrotactile Array | rendering | |
Study on 3D sketch | rendering | based on GPU |
Study on Image Comparison Metrics for Atmospheric Scattering Phenomenon | rendering | , A |
Style-based Point Generator with Adversarial | rendering | for Point Cloud Completion |
Subpixel | rendering | for diamond-shaped PenTile displays using patch-based adaptive filters |
Subpixel | rendering | on non-striped colour matrix displays |
Subpixel | rendering | : From Font Rendering to Image Subsampling |
Subpixel | rendering | : From Font Rendering to Image Subsampling |
Super depth-map | rendering | by converting holoscopic viewpoint to perspective projection |
Superpixel-based color-depth restoration and dynamic environment modeling for Kinect-assisted image-based | rendering | systems |
Superpixel-Based Disocclusion Filling in Depth Image Based | rendering | |
Surface Camera (scam) Light Field | rendering | |
Surface Estimation and Tracking using Sequential MCMC Methods for Video Based | rendering | |
Surfels: Surface Elements as | rendering | Primitives |
Survey of Interactive Remote | rendering | Systems, A |
Survey on Image-Based | rendering | : Representation, Sampling and Compression, A |
System and process for generating 3D video textures using video-based | rendering | techniques |
System Structures for Efficient | rendering | in Virtual Worlds and Virtual Testbeds |
Tactile modeling and | rendering | image-textures based on electrovibration |
Temporally consistent handling of disocclusions with texture synthesis for depth-image-based | rendering | |
Tennis Video 2.0: A new presentation of sports videos with content separation and | rendering | |
TensoIR: Tensorial Inverse | rendering | |
Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic Reconstruction and | rendering | |
TermiNeRF: Ray Termination Prediction for Efficient Neural | rendering | |
Text to Image, Layout to Image, Image Based | rendering | |
Texture extraction from photographs and | rendering | with dynamic texture mapping |
Texture Guided Realtime Painterly | rendering | of Geometric Models |
Texture Mapping, Terrain Visualization, Terrain | rendering | , DEM Rendering |
Texture Mapping, Terrain Visualization, Terrain | rendering | , DEM Rendering |
Textured sphere and spherical environment map | rendering | using texture map double indirection |
Theory of Occlusion for Improving | rendering | Quality of Views, A |
Theory of Topological Derivatives for Inverse | rendering | of Geometry, A |
Three-dimensional modelling and | rendering | of the human skeletal trunk from 2D radiographic images |
Three-Dimensional Reconstruction and Volume | rendering | of Intravascular Ultrasound Slices Imaged on a Curved Arterial Path |
Tilted layer-based modeling for enhanced light-field processing and image based | rendering | |
Time-consistency of disocclusion filling algorithms in Depth Image Based | rendering | |
Time-varying Surface Appearance: Acquisition, Modeling, and | rendering | |
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable | rendering | |
Top-Down Visual Attention for Efficient | rendering | of Task Related Scenes |
Toward Intelligent Design: An AI-Based Fashion Designer Using Generative Adversarial Networks Aided by Sketch and | rendering | Generators |
Toward | rendering | -Latency Reduction for Composable Web Services via Priority-Based Object Caching |
Toward the adaptive control of the colour | rendering | of LED lighting with an RGBW sensor |
Towards Learning a Realistic | rendering | of Human Behavior |
Towards Unbiased Volume | rendering | of Neural Implicit Surfaces with Geometry Priors |
Tracking and | rendering | Using Dynamic Textures on Geometric Structure from Motion |
TransHuman: A Transformer-based Human Representation for Generalizable Neural Human | rendering | |
TriVol: Point Cloud | rendering | via Triple Volumes |
Ultrasound Tracking Using ProbeSight: Camera Pose Estimation Relative to External Anatomy by Inverse | rendering | of a Prior High-Resolution 3D Surface Map |
Uncalibrated Neural Inverse | rendering | for Photometric Stereo of General Surfaces |
Uncertainty visualization using HDR volume | rendering | |
Underwater Light Field Retention: Neural | rendering | for Underwater Imaging |
Unified Graphics | rendering | Pipeline for Autostereoscopic Rendering, A |
Unified Graphics | rendering | Pipeline for Autostereoscopic Rendering, A |
Unique hue correction applied to the color | rendering | of LED light sources |
UniRender: Reconstructing 3D Surfaces from Aerial Images with a Unified | rendering | Scheme |
Unsupervised Continual Semantic Adaptation Through Neural | rendering | |
Unsupervised extraction of coherent regions for image based | rendering | |
Unsupervised Learning of Depth and Depth-of-Field Effect from Natural Images with Aperture | rendering | Generative Adversarial Networks |
Unsupervised Neural | rendering | for Image Hazing |
Unsupervised statistical sketching for non-photorealistic | rendering | models |
UnsupervisedR&R: Unsupervised Point Cloud Registration via Differentiable | rendering | |
Urban procedural modeling for real-time | rendering | |
User-Assisted Inverse Procedural Facade Modeling and Compressed Image | rendering | |
Using distributed source coding and depth image based | rendering | to improve interactive multiview video access |
Utilisation of edge adaptive upsampling in compression of depth map videos for enhanced free-viewpoint | rendering | |
UV Volumes for Real-time | rendering | of Editable Free-view Human Performance |
Variational image-based | rendering | with gradient constraints |
Vector Data Model for Efficiently | rendering | Large Vector Maps on Global 3D Terrain Surfaces, A |
Vector Median Splatting for Image Based | rendering | |
Video Augmentation by Image-Based | rendering | Under the Perspective Camera Model |
Video Based | rendering | using Surfaces Patches |
Video Editing Using Figure Tracking and Image-based | rendering | |
Video | rendering | : Zooming Video Using Fractals |
Video Stylization: Painterly | rendering | and Optimization With Content Extraction |
Video-Based | rendering | |
Video-based | rendering | |
Video-Based | rendering | using Feature Point Evolution |
View Interpolation for Image Based | rendering | |
View-dependent 3-D mesh coding by rate allocation with the image | rendering | -based distortion measures |
View-dependent Geometry for | rendering | Rigid, Soft and Cluttered Objects |
View-dependent nonuniform sampling for image-based | rendering | |
View-dependent | rendering | For Large Polygonal Models Over Networks |
ViewFormer: NeRF-Free Neural | rendering | from Few Images Using Transformers |
Viewpoint-agnostic Image | rendering | |
Virtual jewel | rendering | for augmented reality environments |
Virtual Mirror | rendering | With Stationary RGB-D Cameras and Stored 3-D Background |
Virtual Reality Using the Concentric Mosaic: Construction, | rendering | and Data Compression |
Virtual Try-on Network With Attribute Transformation and Local | rendering | |
Virtual View Generation, View Synthesis, Image Based | rendering | , IBR |
Virtual View | rendering | System for 3DTV |
Virtual view | rendering | using super-resolution with multiview images |
Vis3D+: An Integrated System for GPU-Accelerated Volume Image Processing and | rendering | |
Visibility Cuts: A System for | rendering | Dynamic Virtual Environments |
Vision-Based | rendering | : Image Synthesis for Vision Feature Extraction |
Visual analytics and | rendering | for tunnel crack analysis |
Visual Hull Construction, Alignment and Refinement for Human Kinematic Modeling, Motion Tracking and | rendering | |
Visualizing Viewpoint Movement on Driving by Space Information | rendering | |
VITRAIL: Acquisition, Modeling, and | rendering | of Stained Glass |
Vitual Camera Control System for Cinematographic 3D Video | rendering | |
VolRecon: Volume | rendering | of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction |
Volume | rendering | by Stochastic Neighbor Embedding-Based 2D Transfer Function Building |
Volume | rendering | in the Presence of Partial Volume Effects |
Volume | rendering | of segmented image objects |
Volume | rendering | of unstructured hexahedral meshes |
Volume | rendering | on the Internet |
Volume | rendering | quantification algorithm for reconstruction of CT volume-rendered structures. 1. Cerebral arteriovenous malformations |
Volumetric Framework for the Modeling and | rendering | of Dynamic and Heterogeneous Scenes, A |
VR-HDR: A system for view-dependent | rendering | of HDR video in virtual reality |
Watercolour | rendering | of Portraits |
Watermark Selection for Light Field | rendering | in FTV |
Watermarking for depth-image-based | rendering | |
Watermarking for Image Based | rendering | via homography-based virtual camera location estimation |
Wavelet-Based Joint Estimation and Encoding of Depth-Image-Based Representations for Free-Viewpoint | rendering | |
What Is the Best Depth-Map Compression for Depth Image Based | rendering | ? |
WildLight: In-the-wild Inverse | rendering | with a Flashlight |
X-ray Volume | rendering | by Hierarchical Wavelet Splatting |
921 for rendering