3 Rosenfeld Bibliography for 1996
Table of Contents (Back)
Keyword list at end
3.1 A. INTRODUCTION
3.2 B. RELATED TOPICS
3.3 C. APPLICATIONS
3.4 D. COMPUTATIONAL TECHNIQUES
3.5 E. FEATURE DETECTION AND SEGMENTATION; IMAGE AND SCENE ANALYSIS
3.6 F. 2D SHAPE AND PATTERN
3.7 G. LIGHTNESS AND COLOR; TEXTURE
3.8 H. MATCHING; STEREO
3.9 I. RANGE; RECOVERY
3.10 J. 3D SHAPE
3.11 K. MOTION
3.12 A. Books and Conference Proceedings
3.12.1 A. General References
3.12.2 A.1. Books, etc.
3.12.3 A. Related Topics
3.12.4 A.1. Compression and processing
3.12.5 A.1. Sensors and optics
3.12.6 A.1. Visual perception
3.12.7 A.1. Neural networks
3.12.8 A.1. Artificial intelligence and pattern recognition
3.12.9 A. Applications
3.12.10 A.1. Biomedical and biological
3.12.11 A.1. Human
3.12.12 A.1. Industrial; robotics
3.12.13 A.1. Mobile robotics
3.12.14 A.1. Target recognition
3.12.15 A.1. Remote sensing
3.13 A. Computational Techniques
3.13.1 A.1. Architectures and environments
3.13.2 A.1. Databases
3.13.3 A.1. Operations (morphological, etc.)
3.13.4 A.1. Multiscale methods
3.13.5 A.1. Geometric operations; estimation, etc.
3.13.6 A.1. Calibration
3.14 A. Feature detection and segmentation; image and scene analysis
3.14.1 A.1. Features
3.14.2 A.1. Segmentation
3.14.3 A.1. Image and scene analysis
3.15 A. 2D shape and pattern
3.15.1 A.1. Representation, decomposition, etc.
3.15.2 A.1. Properties; invariants
3.15.3 A.1. Contours and curves
3.15.4 A.1. Skeletons and thinning; distance
3.15.5 A.1. Pattern; formal languages
3.16 A. Lightness and color; texture
3.16.1 A.1. Lightness, polarization, and color
3.16.2 A.1. Texture: modeling and synthesis
3.16.3 A.1. Texture: description
3.16.4 A.1. Texture: segmentation
3.17 A. Matching; stereo
3.17.1 A.1. Image and template matching
3.17.2 A.1. Hough transforms; structure matching; recognition
3.17.3 A.1. Stereo, etc.
3.18 A. Range; recovery
3.18.1 A.1. Range sensing and range data analyis
3.18.2 A.1. Recovery
3.19 A. 3D shape
3.19.1 A.1. Models
3.19.2 A.1. Recognition
3.20 A. Motion
3.20.1 A.1. Flow; egomotion
3.20.2 A.1. Structure from motion
3.20.3 A.1. Dynamic scenes
3.20.4 A.1. Tracking, etc.
Last update:Jun 7, 2018 at 10:14:50