CG&A(15)
* Delaunay Triangulation In Three Dimensions
* Generating Extraterrestrial Terrain
* Image Warping With Scattered Data Interpolation
* Manipulating Facial Appearance Through Shape And Color
* Model-Based Analysis Of Hand Posture
* Nonmanifold Topology Based On Coupling Entities
* Shape Blending Using The Star-Skeleton Representation
* Simulating Dust Accumulation
* Vector Field Animation With Texture Maps
* Voronoi Diagrams For Planar Shapes
10 for CG&A(15)
CG&A(16)
* Animating Human Locomotion With Inverse Dynamics
* Computer Graphics Techniques For Modeling Cloth
* Fuzzy Approach To Digital Image Warping, A
* Texram: A Smart Memory For Texturing
CG&A(171)
* Going The Distance
CG&A(173)
* Animals With Anatomy
* Faking Dynamics Of Ropes And Springs
* Guest Ed., [Special Section On] Shape And Motion Modeling
* Real-Time Fluid Simulation In A Dynamic Virtual Environment
* Shape Synthesizer, A
CG&A(18)
* Computer Vision For Interactive Computer Graphics
* Engineering A Human Factor Based Geographic User Interface
* Guest Ed., [Special Issue On] Computer Graphics I/O Devices
* Guest Eds., [Special Issue:] Computer Animation For Virtual Humans
* Polymorph: Morphing Among Multiple Images