Journals starting with gw03

GW03 * *International Gesture Workshop
* Analysis of a Genuine Scratch Performance
* Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
* Analysis of Gesture: Establishing a Set of Parameters, The
* Audio Based Real-Time Speech Animation of Embodied Conversational Agents
* Classification of Gesture with Layered Meanings
* Communicative System of Touch. Alphabet, Lexicon, and Norms of Use, The
* Conceptual and Lexical Factors in the Production of Speech and Conversational Gestures: Neuropsychological Evidence
* Conducting Audio Files via Computer Vision
* Correlation of Gestural Musical Audio Cues and Perceived Expressive Qualities
* Database Indexing Methods for 3D Hand Pose Estimation
* Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
* Design and Use of Some New Digital Musical Instruments
* Developing Context Sensitive HMM Gesture Recognition
* Developing Task-Specific RBF Hand Gesture Recognition
* Development of a Computational Notation for Synthesis of Sign and Gesture, The
* Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements, A
* Evaluating Multimodal Interaction Patterns in Various Application Scenarios
* Experience with and Requirements for a Gesture Description Language for Synthetic Animation
* Experimental Comparison of Trajectory-Based and History-Based Representation for Gesture Recognition, An
* Expressive Bowing on a Virtual String Instrument
* Expressiveness of Musician's Body Movements in Performances on Marimba
* Features People Use to Recognize Human Movement Style, The
* GesRec3D: A Real-Time Coded Gesture-to-Speech System with Automatic Segmentation and Recognition Thresholding Using Dissimilarity Measures
* Gestural Imagery in the Service of Musical Imagery
* Gestural Mind Markers in ECAs
* Gesture Analysis: Invariant Laws in Movement
* Gesture Components for Natural Interaction with In-Car Devices
* Gesture Desk an Integrated Multi-modal Gestural Workplace for Sonification
* Gesture Frame: A Screen Navigation System for Interactive Multimedia Kiosks
* Gesture in Style
* Gesturing with Tangible Interfaces for Mixed Reality
* Ghost in the Cave: An Interactive Collaborative Game Using Non-verbal Communication
* Hand Postures Recognition in Large-Display VR Environments
* Handshapes and Movements: Multiple-Channel American Sign Language Recognition
* Holistic Body Tracking for Gestural Interfaces
* Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures
* Interaction of Iconic Gesture and Speech in Talk, The
* Intuitive Manipulation of a Haptic Monitor for the Gestural Human-Computer Interaction
* Model-Based Motion Filtering for Improving Arm Gesture Recognition Performance
* Multimodal Analysis of Expressive Gesture in Music and Dance Performances
* Multimodality and Gestures in the Teacher's Communication
* Neo Euclide: A Low-Cost System for Performance Animation and Puppetry
* Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey?
* Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI, A
* Recognition of Musical Gestures in Known Pieces and in Improvisations
* Recovering Articulated Motion with a Hierarchical Factorization Method
* Remote Vision-Based Multi-type Gesture Interaction
* Robust Video-Based Recognition of Dynamic Head Gestures in Various Domains: Comparing a Rule-Based and a Stochastic Approach
* Some Issues in Sign Language Processing
* Tracking of Real Time Acrobatic Movements by Image Processing
* Video System for Recognizing Gestures by Artificial Neural Networks for Expressive Musical Control, A
52 for GW03

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