| _ | basketball | _ |
| Advancements in | basketball | action recognition: Datasets, methods, explainability, and synthetic data applications |
| Am I a Baller? | basketball | Performance Assessment from First-Person Videos |
| Analysis of technical features in | basketball | video based on deep learning algorithm |
| As Seen on TV: Automatic | basketball | Video Production using Gaussian-based Actionness and Game States Recognition |
| Automatic production of personalized | basketball | video summaries from multi-sensored data |
| Autonomous Framework to Produce and Distribute Personalized Team-Sport Video Summaries: A | basketball | Case Study, An |
| Ball Carrier Detection and Behavior Recognition in | basketball | Match Using Covariance Descriptor |
| basketball | Tracking, Desctiptions, Line Judge |
| Deep Learning Based Intelligent | basketball | Arena with Energy Image |
| Disco: Disentangled identity-action extraction and spatiotemporal context modeling for LLM-based identity-aware | basketball | video captioning |
| Egocentric | basketball | Motion Planning from a Single First-Person Image |
| Extracting Semantic Information from | basketball | Video Based on Audio-Visual Features |
| GameFlow: Narrative Visualization of NBA | basketball | Games |
| Latent label mining for group activity recognition in | basketball | videos |
| Multimodal Semantic Analysis and Annotation for | basketball | Video |
| MultiSubjects: A multi-subject video dataset for single-person | basketball | action recognition from basketball gym |
| MultiSubjects: A multi-subject video dataset for single-person | basketball | action recognition from basketball gym |
| New Method of Object Segmentation in the | basketball | Videos, A |
| Novel framework for sports video analysis: A | basketball | case study |
| Offense-defense semantic analysis of | basketball | game based on motion vector |
| Ontology-Based Global and Collective Motion Patterns for Event Classification in | basketball | Videos |
| Personalized production of | basketball | videos from multi-sensored data under limited display resolution |
| Physics-based ball tracking and 3D trajectory reconstruction with applications to shooting location estimation in | basketball | video |
| Predicting Ball Ownership in | basketball | from a Monocular View Using Only Player Trajectories |
| Predicting Behaviors of | basketball | Players from First Person Videos |
| Recognition of Semantic | basketball | Events Based on Optical Flow Patterns |
| Recognizing offensive tactics in broadcast | basketball | videos via key player detection |
| Recognizing tactic patterns in broadcast | basketball | video using player trajectory |
| Robust | basketball | sports recognition by leveraging motion block estimation |
| Robust Camera Calibration and Player Tracking in Broadcast | basketball | Video |
| Screen-strategy analysis in broadcast | basketball | video using player tracking |
| Sensor-Based Official | basketball | Referee Signals Recognition System Using Deep Belief Networks, A |
| SkillMimic: Learning | basketball | Interaction Skills from Demonstrations |
| trajectory-based analysis of coordinated team activity in a | basketball | game, A |
| Using Cross-Model EgoSupervision to Learn Cooperative | basketball | Intention |
| Wonderful Clips of Playing | basketball | : A Database for Localizing Wonderful Actions |
36 for basketball