_ | skinned | _ |
BLSM: A Bone-level | skinned | Model of the Human Mesh |
Chupa: Carving 3D Clothed Humans from | skinned | Shape Priors using 2D Diffusion Probabilistic Models |
Contact-Aware Retargeting of | skinned | Motion |
Contemporaneous Thick- and Thin- | skinned | Seismotectonics in the External Zagros: The Case of the 2021 Fin Doublet, Iran |
Real-Time Dynamic Wrinkles of Face for Animated | skinned | Mesh |
SCANimate: Weakly Supervised Learning of | skinned | Clothed Avatar Networks |
Skeleton Transformer Networks: 3D Human Pose and | skinned | Mesh from Single RGB Image |
| skinned | Motion Retargeting with Residual Perception of Motion Semantics and Geometry |
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ASM: Adaptive | skinning | Model for High-Quality 3D Face Modeling |
Automatic | skinning | and animation of skeletal models |
Automatic | skinning | and weight retargeting of articulated characters using extended position-based dynamics |
Continuous Skeleton-driven | skinning | : A General Approach for Modeling Skin Deformation |
DeePSD: Automatic Deep | skinning | And Pose Space Deformation For 3D Garment Animation |
Easy Rigging of Face by Automatic Registration and Transfer of | skinning | Parameters |
Invertible Neural | skinning | |
S3: Neural Shape, Skeleton, and | skinning | Fields for 3D Human Modeling |
| skinning | Net: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters |
SNARF: Differentiable Forward | skinning | for Animating Non-Rigid Neural Implicit Shapes |
Variational | skinning | of an Ordered Set of Discrete 2D Balls |
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