Sin, A.K.[Aw Kien]
* 2009: Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
* 2015: Evaluation of Wearable Device for the Elderly (W-Emas)
Sin, B.[Bongkee]
* 1997: Recognition of Online Cursive Korean Characters Combining Statistical and Structural Methods
Sin, B.K.[Bong Kee]
* 1997: Ligature Modeling for Online Cursive Script Recognition
* 1997: Ligature Modeling for Online Cursive Script Recognition
* 1998: Network-Based Approach To Korean Handwriting Analysis
* 1999: Network-Based Approach to Online Cursive Script Recognition
* 2001: Character spotting using image-based stochastic models
* 2002: Locating characters in scene images using frequency features
* 2003: Automatic Pedestrian Detection and Tracking for Real-Time Video Surveillance
* 2005: Tracking non-rigid objects using probabilistic Hausdorff distance matching
* 2006: HMM-Based Gait Recognition with Human Profiles
* 2008: Recognizing hand gestures using dynamic Bayesian network
* 2008: Robust modeling and recognition of hand gestures with dynamic Bayesian network
* 2009: Analyzing human interactions with a network of dynamic probabilistic models
* 2010: Hand gesture recognition based on dynamic Bayesian network framework
Includes: Sin, B.K.[Bong Kee] Sin, B.K.[Bong-Kee] Sin, B.K.
13 for Sin, B.K.
Sin, C.H.[Chin Hong]
* 2009: Geodesic tree-based dynamic programming for fast stereo reconstruction
Includes: Sin, C.H.[Chin Hong] Sin, C.H.[Chin-Hong]
Sin, K.K.
* 1993: HDTV coding using hybrid MRVQ/DCT
Sin, S.K.
* 1992: comparison of deconvolution techniques for the ultrasonic nondestructive evaluation of materials, A
Sin, T.M.[Tsai Min]
* 2015: Optimization of a Semi-Analytical Algorithm for Multi-Temporal Water Quality Monitoring in Inland Waters with Wide Natural Variability
Sin, W.C.[Wan Chi]
* 2002: Hybrid Chinese/English text detection in images and video frames
Includes: Sin, W.C.[Wan Chi] Sin, W.C.[Wan-Chi]
Sin, Z.P.T.[Zackary P. T.]
* 2020: Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading