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3d Virtual Models for An Early Education | serious | Gaming Application |
Analysis of | serious | games based on pedagogical features and proposal of civil defence training game |
Applying Affect Recognition in | serious | Games: The PlayMancer Project |
Behavioural Effects of Spatially Structured Scoring Systems in Location-Based | serious | Games: A Case Study in the Context of OpenStreetMap |
Beyond HBIM: | serious | Games and Procedural Modelling for Heritage Dissemination |
CIDOC CRM Game: A | serious | Game Approach to Ontology Learning, The |
Combining Digital Archives Content with | serious | Game Approach to Create a Gamified Learning Experience |
Comparative study of the process model of | serious | Game Design through the generic model DICE |
Developing a | serious | Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines |
Effects of Instruction Methods on User Experience in Virtual Reality | serious | Games |
Exploiting Textured 3D Models for Developing | serious | Games |
Fractal dimension based neurofeedback in | serious | games |
framework to meet didactical requirements for | serious | game design, A |
From a | serious | Training Simulator for Ship Maneuvering to an Entertainment Simulator |
From Local Features to Global Shape Constraints: Heterogeneous Matching Scheme for Recognizing Objects under | serious | Background Clutter |
Guideline for Designing an Effective | serious | Game by Using Cultural-Based Game Design Model |
HeatMeUp: A 3DUI | serious | game to explore collaborative wayfinding |
How to Boost Close-Range Remote Sensing Courses Using a | serious | Game: Uncover in a Fun Way the Complexity and Transversality of Multi-Domain Field Acquisitions |
Integrating | serious | games into the engineering curriculum - a game-based learning approach to power systems analysis |
JEMImE: A | serious | Game to Teach Children with ASD How to Adequately Produce Facial Expressions |
Learning Through | serious | Games: A Digital Design Museum for Education |
Mobile | serious | Game easy Html: Scenarios and Perspectives, The |
Pedagogical Efficiency at the Ludic Level of a | serious | Game |
Pre-service Teachers' Perceptions and Awareness toward | serious | Games in the Classroom - Case of Morocco |
Project iMARECULTURE: Advanced VR, iMmersive | serious | Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE |
Sensing Technologies for Monitoring | serious | Mental Illnesses |
| serious | Game Controlled by a Human-Computer Interface for Upper Limb Motor Rehabilitation: A Feasibility Study |
| serious | Game to Support Decision Making in Medical Education, A |
Social-Emotional Competence for the Greater Good: Exploring the Use of | serious | Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators: A Systematic Review |
Supporting Disaster Resilience Spatial Thinking with | serious | GeoGames: Project Lily Pad |
Tell the Story of Ancient Thracians Through | serious | Game |
Using Commercial Virtual Reality Games to Prototype | serious | Games and Applications |
Using Qualitative Data Analysis to Measure User Experience in a | serious | Game for Premed Students |
Web Spatial Context Service (WSCS) dedicated to | serious | Games on Smart Phones, A |
wise cursor: assisted selection in 3D | serious | games, The |
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