Gesture Tek,
1986
Gesture recognition.
WWW Link.
Vendor, Gesture. For games and HCI.
Canesta, Inc.,
2004
WWW Link.
Vendor, Gesture.
Vendor, Driver Assistance. Gesture recognition for video game interfaces.
Microsoft Kinect,
2010
Gesture recognition.
WWW Link.
Vendor, Gesture. Initially for games interface.
See also Microsoft Kinect SDK.
Leap Motion,
2012
Gesture recognition.
WWW Link.
Vendor, Gesture.
1205
Especially for computer or game control.
Small device, 3D interaction space of 8CuFt
Individual hand and finger movement, writing.
Mahoney, J.[John],
Testing the Goods: Xbox Kinect,
PopSciNov 8, 2010.
Discussion of the Microsoft Kinect system.
BibRef
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Freeman, W.T.[William T.],
Dynamic and static hand gesture recognition through
low-level image analysis,
US_Patent5,454,043, Sep 26, 1995
WWW Link.
BibRef
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And:
Hand gesture control system,
US_Patent6,002,808, Dec 14, 1999
WWW Link.
BibRef
Freeman, W.T.[William T.],
Weissman, C.D.[Craig D.],
Hand gesture machine control system,
US_Patent5,594,469, 01/14/1997.
HTML Version.
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Freeman, W.T.,
Tanaka, K.,
Ohta, J.,
Kyuma, K.,
Computer vision for computer games,
AFGR96(100-105).
IEEE DOI
9610
BibRef
Qiao, Y.[Yong],
Mok, F.[Fai],
Zhou, G.[Gan],
Methods and apparatus for gesture recognition based on templates,
US_Patent6,075,895, 06/13/2000.
HTML Version. For game control.
BibRef
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Kang, H.[Hyun],
Lee, C.W.[Chang Woo],
Jung, K.C.[Kee-Chul],
Recognition-based gesture spotting in video games,
PRL(25), No. 15, November 2004, pp. 1701-1714.
Elsevier DOI
0411
BibRef
Roccetti, M.[Marco],
Marfia, G.[Gustavo],
Semeraro, A.[Angelo],
Playing into the wild:
A gesture-based interface for gaming in public spaces,
JVCIR(23), No. 3, April 2012, pp. 426-440.
Elsevier DOI
1203
Computer games; Image processing; Immersive environments; Action
recognition algorithms; Gesture following; Gaming in public spaces;
Tortellini pasta; Shanghai 2010 World Expo
BibRef
Hu, G.[Gang],
Gao, Q.G.[Qi-Gang],
A novel approach for gesture control video games based on perceptual
features: modelling, tracking and recognition,
IJCVR(3), No. 1-2, 2012, pp. 75-95.
DOI Link
1204
BibRef
And:
A 3D gesture recognition framework based on hierarchical visual
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ICPR12(1411-1414).
WWW Link.
1302
BibRef
Hu, G.[Gang],
Gao, Q.G.[Qi-Gang],
Dynamic Perceptual Attribute-Based Hidden Conditional Random Fields for
Gesture Recognition,
ICIAR15(259-268).
Springer DOI
1507
BibRef
Reale, M.J.,
Liu, P.[Peng],
Yin, L.J.[Li-Jun],
Canavan, S.,
Art Critic: Multisignal Vision and Speech Interaction System in a
Gaming Context,
Cyber(43), No. 6, 2013, pp. 1546-1559.
IEEE DOI
1312
cameras
See also Multi-Gesture Interaction System Using a 3-D Iris Disk Model for Gaze Estimation and an Active Appearance Model for 3-D Hand Pointing, A.
BibRef
Shaker, N.,
Asteriadis, S.,
Yannakakis, G.N.,
Karpouzis, K.,
Fusing Visual and Behavioral Cues for Modeling User Experience in
Games,
Cyber(43), No. 6, 2013, pp. 1519-1531.
IEEE DOI
1312
entertainment
BibRef
Bosse, T.,
Zwanenburg, E.,
Do Prospect-Based Emotions Enhance Believability of Game Characters?
A Case Study in the Context of a Dice Game,
AffCom(5), No. 1, January 2014, pp. 17-31.
IEEE DOI
1407
Computational modeling
BibRef
Popescu, A.,
Broekens, J.,
van Someren, M.,
GAMYGDALA: An Emotion Engine for Games,
AffCom(5), No. 1, January 2014, pp. 32-44.
IEEE DOI
1407
Appraisal
BibRef
Sabourin, J.L.,
Lester, J.C.,
Affect and Engagement in Game-Based Learning Environments,
AffCom(5), No. 1, January 2014, pp. 45-56.
IEEE DOI
1407
Artificial intelligence
BibRef
Eladhari, M.P.,
The Mind Module:
Using an Affectand Personality Computational Modelas a Game-Play Element,
AffCom(5), No. 1, January 2014, pp. 3-16.
IEEE DOI
1407
Avatars
BibRef
Ricks, B.C.[Brian C.],
Egbert, P.K.[Parris K.],
Optimal acceleration thresholds for non-holonomic agents,
VC(30), No. 6-8, June 2014, pp. 579-589.
Springer DOI
1407
Including stops and starts, game interactions.
BibRef
Kang, S.J.[Shin Jin],
Kim, Y.B.[Young Bin],
Kim, S.K.[Soo Kyun],
Analyzing repetitive action in game based on sequence pattern matching,
RealTimeIP(9), No. 3, September 2014, pp. 523-530.
Springer DOI
1408
BibRef
Hossain, M.S.,
Muhammad, G.,
Song, B.,
Hassan, M.M.,
Alelaiwi, A.,
Alamri, A.,
Audio-Visual Emotion-Aware Cloud Gaming Framework,
CirSysVideo(25), No. 12, December 2015, pp. 2105-2118.
IEEE DOI
1601
Emotion recognition
BibRef
Lee, C.H.[Chul-Hee],
Lee, W.[Wonsun],
Kim, S.[Seongdong],
Chin, S.[Seongah],
Enhanced visual appearance, punch-style weight and physical
characteristics based Leap Motion game,
IJCVR(6), No. 3, 2016, pp. 195-204.
DOI Link
1608
gestures for games.
BibRef
Arroyo-Palacios, J.[Jorge],
Slater, M.[Mel],
Dancing with Physio:
A Mobile Game with Physiologically Aware Virtual Humans,
AffCom(7), No. 4, October 2016, pp. 326-336.
IEEE DOI
1612
Atmospheric measurements. Evaluation of the game.
BibRef
Debattista, K.[Kurt],
Liarokapis, F.[Fotis],
Preface to the special issue on VS-Games 2015,
VC(33), No. 4, April 2017, pp. 399-400.
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1704
BibRef
Asadipour, A.[Ali],
Debattista, K.[Kurt],
Chalmers, A.[Alan],
Visuohaptic augmented feedback for enhancing motor skills acquisition,
VC(33), No. 4, April 2017, pp. 401-411.
WWW Link.
1704
BibRef
Brich, J.[Julia],
Rogers, K.[Katja],
Frommel, J.[Julian],
Weidhaas, M.[Martin],
Brückner, A.[Adrian],
Mirabile, S.[Sarah],
Dorn, T.[Tamara],
Riemer, V.[Valentin],
Schrader, C.[Claudia],
Weber, M.[Michael],
LiverDefense: how to employ a tower defense game as a customisable
research tool,
VC(33), No. 4, April 2017, pp. 429-442.
Springer DOI
1704
BibRef
Bloom, V.[Victoria],
Argyriou, V.[Vasileios],
Makris, D.[Dimitrios],
Linear latent low dimensional space for online early action
recognition and prediction,
PR(72), No. 1, 2017, pp. 532-547.
Elsevier DOI
1708
BibRef
Earlier: A1, A3, A2:
G3D: A gaming action dataset and real time action recognition
evaluation framework,
CVCG12(7-12).
IEEE DOI
1207
Dataset, Gesture Recognition. Action, recognition
BibRef
Chiang, P.Y.[Pei-Ying],
Chen, C.C.[Chun-Chi],
Hsia, C.H.[Chih-Hsien],
A touchless interaction interface for observing medical imaging,
JVCIR(58), 2019, pp. 363-373.
Elsevier DOI
1901
Touchless, Volume rendering, Focus and context, Visualization, Medical imaging
BibRef
Parnandi, A.,
Gutierrez-Osuna, R.,
Visual Biofeedback and Game Adaptation in Relaxation Skill Transfer,
AffCom(10), No. 2, April 2019, pp. 276-289.
IEEE DOI
1906
Games, Biological control systems, Stress, Visualization, Training,
Heart rate variability, Biofeedback, deep breathing,
wearable sensors
BibRef
Muñoz-González, Á.[Ángel],
Kobayashi, S.[Shohei],
Horie, R.[Ryota],
A Multiplayer VR Live Concert With Information Exchange Through
Feedback Modulated by EEG Signals,
HMS(52), No. 2, April 2022, pp. 248-255.
IEEE DOI
2203
Visual effects, Electroencephalography, Servers, Resists,
Synchronization, Delays, User experience, Beta/alpha ratio,
virtual reality
BibRef
Melhart, D.[David],
Liapis, A.[Antonios],
Yannakakis, G.N.[Georgios N.],
The Arousal Video Game AnnotatIoN (AGAIN) Dataset,
AffCom(13), No. 4, October 2022, pp. 2171-2184.
IEEE DOI
2212
Games, Annotations, Task analysis, Computational modeling, Databases,
Affective computing, Data models, Emotional corpora, arousal, games
BibRef
Ogawa, S.[Sayaka],
Fujiwara, K.[Koichi],
Kano, M.[Manabu],
Auditory Feedback of False Heart Rate for Video Game Experience
Improvement,
AffCom(14), No. 1, January 2023, pp. 487-497.
IEEE DOI
2303
Heart rate, Games, Physiology, Fetal heart rate,
Particle measurements, Atmospheric measurements, Acceleration,
interaction design
BibRef
Makantasis, K.[Konstantinos],
Liapis, A.[Antonios],
Yannakakis, G.N.[Georgios N.],
The Pixels and Sounds of Emotion: General-Purpose Representations of
Arousal in Games,
AffCom(14), No. 1, January 2023, pp. 680-693.
IEEE DOI
2303
Games, Visualization, Predictive models, Computational modeling,
Analytical models, Task analysis, Context modeling,
preference learning
BibRef
Li, R.Y.[Rong-Yang],
Ding, J.G.[Jian-Guo],
Ning, H.S.[Huan-Sheng],
Emotion Arousal Assessment Based on Multimodal Physiological Signals
for Game Users,
AffCom(14), No. 4, October 2023, pp. 2582-2594.
IEEE DOI
2312
BibRef
Schäfer, A.[Alexander],
Reis, G.[Gerd],
Stricker, D.[Didier],
Learning Effect of Lay People in Gesture-Based Locomotion in Virtual
Reality,
VAMR22(I:369-378).
Springer DOI
2206
BibRef
Rickel, E.[Emily],
Harris, K.[Kelly],
Mandile, E.[Erika],
Pagliari, A.[Anthony],
Derby, J.L.[Jessyca L.],
Chaparro, B.S.[Barbara S.],
Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of
the Microsoft HoloLens 2,
VAMR22(I:357-368).
Springer DOI
2206
BibRef
Menapace, W.[Willi],
Lathuilière, S.[Stéphane],
Tulyakov, S.[Sergey],
Siarohin, A.[Aliaksandr],
Ricci, E.[Elisa],
Playable Video Generation,
CVPR21(10056-10065)
IEEE DOI
2111
Codes, Computer architecture, Games,
Task analysis, Unsupervised learning
BibRef
Olalere, F.[Feyisayo],
Doyran, M.[Metehan],
Poppe, R.[Ronald],
Salah, A.A.[Albert Ali],
Geeks and guests:
Estimating player's level of experience from board game behaviors,
WACVW21(22-30) Human Behavior Understanding
IEEE DOI
2105
Visualization, Correlation, Games, Tools, Feature extraction
BibRef
Amrani, M.Z.E.A.,
Borst, C.W.,
Achour, N.,
Fuzzy Logic Classifier and Conditional Responses Algorithm for
Gestural Input Game,
ISCV20(1-5)
IEEE DOI
2011
computer games, fuzzy logic, gesture recognition,
image motion analysis
BibRef
Chang, C.Y.[Chih-Yao],
Chuang, B.I.[Bo-I],
Hsia, C.C.[Chi-Chun],
Chen, W.C.[Wen-Cheng],
Hu, M.C.[Min-Chun],
Framework Design for Multiplayer Motion Sensing Game in Mixture Reality,
MMMod20(II:703-708).
Springer DOI
2003
BibRef
Streppel, B.[Barbara],
Pantförder, D.[Dorothea],
Vogel-Heuser, B.[Birgit],
Interaction in Virtual Environments: How to Control the Environment by
Using VR-Glasses in the Most Immersive Way,
VAMR18(I: 183-201).
Springer DOI
1807
BibRef
Sampson, H.,
Kelly, D.,
Wünsche, B.C.,
Amor, R.,
A Hand Gesture Set for Navigating and Interacting with 3D Virtual
Environments,
IVCNZ18(1-6)
IEEE DOI
1902
Games, Navigation, Virtual environments, Gesture recognition,
Detectors, Indexes, Punching, gesture recognition, hand gestures,
computer games
BibRef
Kazempourradi, S.,
Ozturk, S.O.,
Erdemli, M.B.,
Gulerce, B.,
Yazici, M.S.,
Ozmen, L.,
Tuncer, S.I.,
Dagidir, C.H.,
Ulusoy, E.,
Urey, H.,
Wireless controller for interactive virtual reality games,
3DTV-CON17(1-3)
IEEE DOI
1804
augmented reality, computer games, gesture recognition,
human computer interaction, motion estimation, sensor fusion,
Virtual Reality
BibRef
Schmittchen, M.[Marcel],
Playing Both Sides,
VAMR17(283-301).
Springer DOI
1712
Evaluating the human computer interactions of an immersive Mixed
Reality Live Action Role-play project.
BibRef
Ahmad, I.[Ibrahim],
Hamid, E.[Erman],
Abdullasim, N.[Nazreen],
Jaafar, A.[Azizah],
Game Interface Design: Measuring the Player's Gameplay Experience,
IVIC17(500-509).
Springer DOI
1711
BibRef
Armstrong, S.[Stuart],
Morrand, K.[Kyle],
Ghost Hunter: An Augmented Reality Ghost Busting Game,
VAMR16(671-678).
Springer DOI
1608
BibRef
Maraj, C.S.[Crystal S.],
Lackey, S.J.[Stephanie J.],
Badillo-Urquiola, K.A.[Karla A.],
Hudson, I.L.[Irwin L.],
Assessment of Kim's Game Strategy for Behavior Cue Detection:
Engagement, Flow, & Performance Aspects,
VAMR16(156-163).
Springer DOI
1608
BibRef
Schwenk, A.[Andreas],
Yuan, C.R.[Chun-Rong],
Visual Perception and Analysis as First Steps Toward Human-Robot Chess
Playing,
ISVC15(II: 283-292).
Springer DOI
1601
BibRef
Cho, I.,
Wartell, Z.,
Evaluation of a bimanual simultaneous 7DOF interaction technique in
virtual environments,
3DUI15(133-136)
IEEE DOI
1511
human computer interaction
BibRef
Bloom, V.[Victoria],
Argyriou, V.[Vasileios],
Makris, D.[Dimitrios],
G3Di: A Gaming Interaction Dataset with a Real Time Detection and
Evaluation Framework,
ChaLearn14(698-712).
Springer DOI
1504
BibRef
Dwibedi, D.[Debidatta],
Mukerjee, A.[Amitabha],
Characterizing Predicate Arity and Spatial Structure for Inductive
Learning of Game Rules,
CVONT14(323-338).
Springer DOI
1504
BibRef
Bouloutian, S.[Scott],
Kim, E.[Edward],
Artificial Intelligence Gaming Assistant for Google Glass,
ISVC14(II: 770-778).
Springer DOI
1501
BibRef
di Fiore, F.[Fabian],
Schaessens, T.[Tom],
Marx, R.[Robin],
van Reeth, F.[Frank],
Flerackers, E.[Eddy],
Real-Time Hand-Painted Graphics for Mobile Games,
AMDO14(148-159).
Springer DOI
1407
BibRef
Wang, V.,
Green, R.,
Chess move tracking using overhead RGB webcam,
IVCNZ13(299-304)
IEEE DOI
1402
computer games
BibRef
Thiele, S.,
Meyer, L.,
Geiger, C.,
Drochtert, D.,
Woldecke, B.,
Virtual archery with tangible interaction,
3DUI13(67-70)
IEEE DOI
1406
computer games
BibRef
Walber, T.[Tina],
Scherp, A.[Ansgar],
Staab, S.[Steffen],
Exploitation of Gaze Data for Photo Region Labeling in an Immersive
Environment,
MMMod14(I: 424-435).
Springer DOI
1405
BibRef
Cheng, G.C.[Guang-Chun],
Wan, Y.W.[Yi-Wen],
Santiteerakul, W.[Wasana],
Tang, S.J.[Shi-Jun],
Buckles, B.P.[Bill P.],
Action Recognition with Temporal Relationships,
BAG13(671-675)
IEEE DOI
1309
BibRef
Kavasidis, I.[Isaak],
Spampinato, C.[Concetto],
Giordano, D.[Daniela],
Generation of Ground Truth for Object Detection While Playing an
Online Game: Productive Gaming or Recreational Working?,
GT13(694-699)
IEEE DOI
1309
Game;Ground Truth;Object Detection
BibRef
Buddharaju, P.[Pradeep],
Pamidi, N.S.C.P.[Naga Siva Chandra Prasad],
Mobile Exergames: Burn Calories While Playing Games on a Smartphone,
IWMV13(50-51)
IEEE DOI
1309
BibRef
Kotsia, I.[Irene],
Zafeiriou, S.P.[Stefanos P.],
Fotopoulos, S.[Spiros],
Affective Gaming: A Comprehensive Survey,
BAG13(663-670)
IEEE DOI
1309
affective gaming
BibRef
Dolce, A.[Andrew],
Nasman, J.[Joshua],
Cutler, B.[Barbara],
ARmy: A study of multi-user interaction in spatially augmented games,
PROCAMS12(43-50).
IEEE DOI
1207
BibRef
Notelaers, S.[Sofie],
de Weyer, T.[Tom],
Goorts, P.[Patrik],
Maesen, S.[Steven],
Vanacken, L.[Lode],
Coninx, K.[Karin],
Bekaert, P.[Philippe],
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding,
3DUI12(177-178).
IEEE DOI
1204
BibRef
Apostolellis, P.[Panagiotis],
Laha, B.[Bireswar],
Bowman, D.A.[Doug A.],
A gaming interface using body gestures for collaborative navigation,
3DUI12(185-186).
IEEE DOI
1204
BibRef
van Driel, L.[Leonard],
Bidarra, R.[Rafael],
A Semantic Navigation Model for Video Games,
MIG09(146-157).
Springer DOI
0911
BibRef
Wilson, R.W.[Robert W.],
Salgian, A.[Andrea],
Gesture Recognition for a Webcam-Controlled First Person Shooter,
ISVC08(II: 889-896).
Springer DOI
0812
BibRef
den Uyl, M.[Marten],
van Kuilenburg, H.[Hans],
Ivan, P.[Paul],
Israel, M.[Menno],
The looking back screens,
FG08(1-2).
IEEE DOI
0809
Game interface. Demo.
BibRef
Nijholt, A.[Anton],
Poppe, R.[Ronald],
Facial and bodily expressions for control and adaptation of games
(ECAG'11),
FG11(765).
IEEE DOI
1103
BibRef
Earlier:
Facial and bodily expressions for control and adaptation of games
(ECAG'08),
FG08(1-2).
IEEE DOI
0809
BibRef
Park, H.S.[Hye Sun],
Jung, D.J.[Do Joon],
Kim, H.J.[Hang Joon],
Vision-Based Game Interface Using Human Gesture,
PSIVT06(662-671).
Springer DOI
0612
BibRef
Lu, P.[Peng],
Chen, Y.F.[Yu-Feng],
Zeng, X.Y.[Xiang-Yong],
Wang, Y.S.[Yang-Sheng],
A Vision Based Game Control Method,
CVHCI05(70).
Springer DOI
0601
BibRef
Rinman, M.L.[Marie-Louise],
Friberg, A.[Anders],
Bendiksen, B.[Bendik],
Cirotteau, D.[Demian],
Dahl, S.[Sofia],
Kjellmo, I.[Ivar],
Mazzarino, B.[Barbara],
Camurri, A.[Antonio],
Ghost in the Cave: An Interactive Collaborative Game Using Non-verbal
Communication,
GW03(549-556).
Springer DOI
0405
BibRef
Kopp, S.[Stefan],
Sowa, T.[Timo],
Wachsmuth, I.[Ipke],
Imitation Games with an Artificial Agent: From Mimicking to
Understanding Shape-Related Iconic Gestures,
GW03(436-447).
Springer DOI
0405
BibRef
Chapter on Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics continues in
Games, Game Analysis, Game Systems .