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3D modeling of the Strasbourg's Cathedral basements for interdisciplinary research and virtual | visit | s |
Artificial Intelligence As a Low-cost Solution for Museum | visit | Digital Content Enrichment: The Case of The Folklore Museum of Xanthi |
Designing an Interactive Learning to Enrich Children's Experience in Museum | visit | |
Development of a use case for virtual reality to | visit | a historical monument |
Digital Workflow for Virtual and Augmented | visit | of Architecture |
Exploring Park | visit | Variability Using Cell Phone Data in Shenzhen, China |
Initial Evaluation of The Potential of Smartphone Stereo-vision In Museum | visit | s |
Intelligent Interactive Applications for Museum | visit | s |
Measuring the Similarity of Metro Stations Based on the Passenger | visit | Distribution |
Modelling Place | visit | Probability Sequences during Trajectory Data Gaps Based on Movement History |
Pain Intensity Assessment in Sickle Cell Disease Patients Using Vital Signs During Hospital | visit | s |
Path Construction and | visit | Scheduling for Targets by Using Data Mules |
Vis2Rec: A Large-Scale Visual Dataset for | visit | Recommendation |
| visit | Probability in Space-Time Prisms Based on Binomial Random Walk |
| visit | : An Efficient Computational Model of Human Visual Attention |
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Cultural Heritage, Museum | visitation | Models, Immersive, Augmented Reality, Virtual Reality |
Cultural Heritage, Museum | visitation | Models, Tour Guide, Visualization |
Mobile Applications and Museum | visitation | |
Novel Approach for Spatially Controllable High-Frequency Forecasts of Park | visitation | Integrating Attention-Based Deep Learning Methods and Location-Based Services, A |
Specific Museum | visitation | Models, Tour Guide, Visualization |
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Experimentation of visual augmented reality for | visiting | the historical monuments of the medina of Fez |
HEVC encoder optimisations using adaptive coding unit | visiting | order |
Hybrid POI Recommendation System Combining Link Analysis and Collaborative Filtering Based on Various | visiting | Behaviors, A |
Inter-Prediction Optimizations for Video Coding Using Adaptive Coding Unit | visiting | Order |
Re- | visiting | Discriminator for Blind Free-Viewpoint Image Quality Assessment |
SARIM: A gesture-based sound augmented reality interface for | visiting | museums |
Sightseeing Spot Recommendation System That Takes into Account the | visiting | Frequency of Users, A |
View-Based Recognition of Faces in Man and Machine: Re- | visiting | Inter-extra-Ortho |
| visiting | Card Understanding System |
| visiting | the Invisible: Layer-by-Layer Completed Scene Decomposition |
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Analyzing the Influence of | visitor | Types on Location Choices and Revisit Intentions in Urban Heritage Destinations |
AR-Based | visitor | Support System for Enhancing the Liveliness of Sightseeing Spots Using Cg Humanoid Models |
AR-Immersive Cinema at the Aula Natura | visitor | s Center |
Beyond Spatial Proximity: Classifying Parks and Their | visitor | s in London Based on Spatiotemporal and Sentiment Analysis of Twitter Data |
EGO-CH: Dataset and fundamental tasks for | visitor | s behavioral understanding using egocentric vision |
Egocentric | visitor | localization and artwork detection in cultural sites using synthetic data |
Egocentric | visitor | s localization in natural sites |
Factors Affecting the Number of | visitor | s in National Parks in the Czech Republic, Germany and Austria |
From Motion Activity to Geo-Embeddings: Generating and Exploring Vector Representations of Locations, Traces and | visitor | s through Large-Scale Mobility Data |
i-Wall: A Low-Cost Interactive Wall for Enhancing | visitor | Experience and Promoting Industrial Heritage in Museums |
Interconnecting Objects, | visitor | s, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project |
Memory-based Face Recognition for | visitor | Identification |
Mo Musaem Fioruil: A Web-Based Search and Information Service for Museum | visitor | s |
Open-Set Face Recognition-Based | visitor | Interface System |
Paintings Alive: A Virtual Reality-Based Approach for Enhancing the User Experience of Art Gallery | visitor | s |
Perception Modelling of | visitor | s in Vargas Museum Using Agent-based Simulation And Visibility Analysis |
Personal Tour of Cultural Heritage for Deaf Museum | visitor | s, A |
Tracking a robot and | visitor | s in a museum using sensor poles |
User-Generated Geographic Information for | visitor | Monitoring in a National Park: A Comparison of Social Media Data and Visitor Survey |
User-Generated Geographic Information for | visitor | Monitoring in a National Park: A Comparison of Social Media Data and Visitor Survey |
Using AR Headset Camera to Track Museum | visitor | Attention: Initial Development Phase |
Using Flickr Geotagged Photos to Estimate | visitor | Trajectories in World Heritage Cities |
Using the TensorFlow Deep Neural Network to Classify Mainland China | visitor | Behaviours in Hong Kong from Check-in Data |
| visitor | Flows at a Large-Scale Cultural Event: GPS Tracking at Dutch Design Week |
Wandering in the Labyrinth: Enhancing the Accessibility to the Minoan Past Through a | visitor | -sourced Approach |
Web mapping and data collection of | visitor | s' activities towards the assessment of Lyme disease risk in a peri-urban forest |
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