Index for lafr

Lafrait, G. * 2002: Bitstream syntax description language for 3D MPEG-4 view-dependent texture streaming

Lafrance, B. * 2002: Interband calibration over clouds for POLDER space sensor
* 2017: Copernicus Sentinel-2A Calibration and Products Validation Status
* 2020: Mapping Benthic Habitats by Extending Non-Negative Matrix Factorization to Address the Water Column and Seabed Adjacency Effects
* 2022: Influence of the Solar Spectra Models on PACO Atmospheric Correction
* 2023: Modeling and Unsupervised Unmixing Based on Spectral Variability for Hyperspectral Oceanic Remote Sensing Data with Adjacency Effects
Includes: Lafrance, B. Lafrance, B.[Bruno]

Lafrance, F.[Frederick] * 2019: Multidimensional Web GIS Approach for Citizen Participation on Urban Evolution

Lafreniere, N.[Nadia] * 2016: Generation of Digital Planes Using Generalized Continued-Fractions Algorithms
Includes: Lafreniere, N.[Nadia] Lafrenière, N.[Nadia]

Lafruit, G. * 1999: Optimal Memory Organization for Scalable Texture Codecs in MPEG-4
* 2001: Local Wavelet Transform Implementation Versus an Optimal Row-column Algorithm for the 2-D Multilevel Decomposition, A
* 2002: MESHGRID: A Compact, Multiscalable and Animation-Friendly Surface Representation
* 2003: scalable MPEG-4 wavelet-based visual texture compression system with optimized memory organization, A
* 2003: Terminal QoS for Real-Time 3-D Visualization Using Scalable MPEG-4 Coding
* 2004: Introduction to the Special Issue on MPEG-4's Animation Framework eXtension (AFX)
* 2004: MESHGRID: A Compact, Multiscalable and Animation-Friendly Surface Representation
* 2004: View-Dependent, Scalable Texture Streaming in 3-D QoS With MPEG-4 Visual Texture Coding
* 2005: Memory Centric Design of an MPEG-4 Video Encoder
* 2007: Fast Variable Center-Biased Windowing for High-Speed Stereo on Programmable Graphics Hardware
* 2007: High-Speed Dense Stereo Via Directional Center-Biased Windows on Graphics Hardware
* 2008: model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering, A
* 2008: Scalable End-to-End Optimized Real-Time Image-Based Rendering Framework on Graphics Hardware, A
* 2008: Scalable stereo matching with Locally Adaptive Polygon Approximation
* 2009: Cross-Based Local Stereo Matching Using Orthogonal Integral Images
* 2009: Migrating real-time depth image-based rendering from traditional to next-gen GPGPU
* 2009: Real-time accurate stereo with bitwise fast voting on CUDA
* 2009: Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs
* 2009: Robust stereo matching with fast Normalized Cross-Correlation over shape-adaptive regions
* 2009: Scheduling and Resource Allocation for SVC Streaming Over OFDM Downlink Systems
* 2009: Stream-Centric Stereo Matching and View Synthesis: A High-Speed Approach on GPUs
* 2010: Biological-aware stereoscopic rendering in free viewpoint technology using GPU computing
* 2010: Joint integral histograms and its application in stereo matching
* 2010: Robust low complexity feature tracking
* 2011: Real-Time and Accurate Stereo: A Scalable Approach With Bitwise Fast Voting on CUDA
* 2011: Robust Low Complexity Corner Detector
* 2012: Constant Time Joint Bilateral Filtering Using Joint Integral Histograms
* 2013: SIFER: Scale-Invariant Feature Detector with Error Resilience
* 2014: Derivative-Based Scale Invariant Image Feature Detector With Error Resilience
* 2014: Iterative refinement for real-time local stereo matching
* 2014: qualitative comparison of MPEG view synthesis and light field rendering, A
* 2015: Generalized inpainting method for hyperspectral image acquisition
* 2015: Multi-camera epipolar plane image feature detection for robust view synthesis
* 2016: Convergent multi-view geometric error correction with pseudo-inverse projection homography
* 2016: Explorations for real-time point cloud rendering of natural scenes in virtual reality
* 2016: Multi-view wide baseline depth estimation robust to sparse input sampling
* 2017: Low-cost plenoptic camera with off-the-shelf components
* 2017: model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering, A
* 2017: Robust disparity estimation on sparse sampled light field images
* 2018: Depth Image Based View Synthesis with Multiple Reference Views for Virtual Reality
* 2018: Robust Multiview Synthesis for Wide-Baseline Camera Arrays
* 2021: Lightweight Depth Estimation Network for Wide-Baseline Light Fields, A
* 2021: Low-Rank Constrained Super-Resolution for Mixed-Resolution Multiview Video
* 2022: MPEG Immersive Video Standard: Current Status and Future Outlook, The
Includes: Lafruit, G. Lafruit, G.[Gauthier]
44 for Lafruit, G.

Index for "l"


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