11.2.1.2.2 Texture Mapping, Terrain Visualization, Terrain Rendering, DEM Rendering

Chapter Contents (Back)
Rendering. Visualization. Texture Mapping. Terrain Visualization.

Applied Imagery: Quick Terrain Modeler,
2004.
WWW Link. Vendor, Terrain Modeling. 3D point cloud and terrain visualization. Interactive terrain modeling and editing.

Crow, F.C.[Franklin C.],
Summed-area tables for texture mapping,
SigGraph84(207-212).
DOI Link 1412
BibRef

Samek, M., Slean, C., Weghorst, H.,
Texture Mapping and Distortion in Digital Graphics,
VC(2), 1986, pp. 313-320. BibRef 8600

Bennis, C., Vezien, J.M., Iglesias, G.,
Piecewise Surface Flattening for Non-Distorted Texture Mapping,
Computer Graphics(25), 1991, pp. 237-247. BibRef 9100

Kato, M.[Makoto], Miyaoka, S.[Shinichiro], Nohmi, M.[Makoto],
Texture mapping method,
US_Patent5,369,736, Nov 29, 1994
WWW Link. BibRef 9411

Miller, G.S.P.[Gavin S.P.], Chen, S.C.E.[Shen-Chang E.],
Textured sphere and spherical environment map rendering using texture map double indirection,
US_Patent5,446,833, Aug 29, 1995
WWW Link. BibRef 9508

Weinhaus, F.M.[Frederick M.], Devich, R.N.[Robert N.],
Photogrammetric Texture Mapping onto Planar Polygons,
GMIP(61), No. 2, March 1999, pp. 63-83. BibRef 9903

Meisner, R.E., Bittner, M., Dech, S.W.,
Computer Animation of Remote Sensing-Based Time Series Data Sets,
GeoRS(37), No. 2, March 1999, pp. 1100.
IEEE Top Reference. BibRef 9903

Decencičre, E.[Etienne], Marcotegui, B.[Beatriz], Meyer, F.[Fernand],
Content-dependent image sampling using mathematical morphology: Application to texture mapping,
SP:IC(16), No. 6, February 2001, pp. 567-584.
WWW Link. 0101
BibRef

Hoffman, R.G.[Robert G.], Furlan, J.L.W.[John Louis Warpakowski],
Method, apparatus and computer program product for generating perspective corrected data from warped information,
US_Patent6,369,818, Apr 9, 2002
WWW Link. BibRef 0204

Livny, Y.[Yotam], Sokolovsky, N.[Neta], El-Sana, J.[Jihad],
Dual Adaptive Paths For Multiresolution Hierarchies,
IJIG(7), No. 2, April 2007, pp. 273-290. 0704
BibRef

Livny, Y.[Yotam], Sokolovsky, N.[Neta], Grinshpoun, T.[Tal], El-Sana, J.[Jihad],
A GPU persistent grid mapping for terrain rendering,
VC(24), No. 2, February 2008, pp. HTML 1 kb.
Springer DOI 0802
BibRef

Li, X.Y.[Xiao-Ying], Wu, E.[Enhua],
Relief Texture Mapping On Field Programmable Gate Array,
IJIG(6), No. 4, October 2006, pp. 641-655. 0610
BibRef

Livny, Y.[Yotam], Kogan, Z.[Zvi], El-Sana, J.[Jihad],
Seamless patches for GPU-based terrain rendering,
VC(25), No. 3, March 2009, pp. xx-yy.
Springer DOI 0902
BibRef

Campisi, P., Maiorana, E., Neri, A., Scarano, G.,
Video texture modelling and synthesis using fractal processes,
IET-IPR(2), No. 1, February 2008, pp. 1-17.
DOI Link 0905
BibRef

Hayat, K., Puech, W., Gesquiere, G.,
Scalable 3-D Terrain Visualization Through Reversible JPEG2000-Based Blind Data Hiding,
MultMed(10), No. 7, November 2008, pp. 1261-1276.
IEEE DOI 0905
BibRef

Dong, J.Y.[Jun-Yu], Sun, G.M.[Gui-Mei], Chen, G.J.[Guo-Jiang],
Conversions between three methods for representing 3D surface textures under arbitrary illumination directions,
IVC(26), No. 12, 1 December 2008, pp. 1561-1573.
WWW Link. 0810
Gradient; Polynomial texture map; Eigen; Relighting; Conversion methods BibRef

Newsome, R., Inan, U.,
High-Frame-Rate Reconstruction of a Dynamic 2-D Scene From Continuous Orthogonal Projections,
GeoRS(47), No. 8, August 2009, pp. 2646-2657.
IEEE DOI 0907
BibRef

Guo, Y., Liu, F., Shi, J., Zhou, Z.H., Gleicher, M.,
Image Retargeting Using Mesh Parametrization,
MultMed(11), No. 5, 2009, pp. 856-867.
IEEE DOI 0907
BibRef

Inatsuka, H.[Hiroyuki], Uchino, M.[Makoto], Ueno, S.[Satoshi], Okuda, M.[Masahiro],
Texture Classification for 3D Urban Map,
JIVP(2009), No. 2009, pp. xx-yy.
DOI Link 0909
Control texture resolution for rendering. BibRef

Xia, T.[Tian], Wu, Q.[Qing], Chen, C.[Chun], Yu, Y.Z.[Yi-Zhou],
Lazy texture selection based on active learning,
VC(26), No. 3, March 2010, pp. xx-yy.
Springer DOI 1003
BibRef

Bogorny, V.[Vania], Valiati, J.F.[Joao F.], Alvares, L.O.[Luis O.],
Semantic-based pruning of redundant and uninteresting frequent geographic patterns,
GeoInfo(14), No. 2, April 2010, pp. xx-yy.
Springer DOI 1003
BibRef

Pietroni, N.[Nico], Cignoni, P.[Paolo], Otaduy, M.[Miguel], Scopigno, R.[Roberto],
Solid-Texture Synthesis: A Survey,
IEEE_CGA(30), No. 4, July/August 2010, pp. 74-89.
IEEE DOI 1007
Representation for texturing 3D objects. BibRef

Hu, L.[Liang], Sander, P.V.[Pedro V.], Hoppe, H.[Hugues],
Parallel View-Dependent Level-of-Detail Control,
VCG(16), No. 4, September/October 2010, pp. 718-728.
IEEE DOI 1007
BibRef

Glasser, C., Thurkow, D., Dette, C., Scheuer, S.,
The development of an integrated technical-methodical approach to visualise hydrological processes in an exemplary post-mining area in Central Germany,
PandRS(65), No. 3, May 2010, pp. 275-281.
Elsevier DOI 1003
Web based; Visualisation; Hydrology; Multitemporal; Database BibRef

Tiede, D.[Dirk], Lang, S.[Stefan],
Analytical 3D views and virtual globes: Scientific results in a familiar spatial context,
PandRS(65), No. 3, May 2010, pp. 300-307.
Elsevier DOI 1003
Data Visualization. Information delivery; Analytical spatial information; Object-based information extraction; Globe viewer; Conditioned information BibRef

Song, Y.[Yonghak], Shan, J.[Jie],
Color correction of texture images for true photorealistic visualization,
PandRS(65), No. 3, May 2010, pp. 308-315.
Elsevier DOI 1003
Color correction; Photorealistic visualization; Rendering; Texture mapping BibRef

Liu, X.[Xin], Rokne, J.G.[Jon G.], Gavrilova, M.L.[Marina L.],
A novel terrain rendering algorithm based on quasi Delaunay triangulation,
VC(26), No. 6-8, June 2010, pp. 697-706.
WWW Link. 1101
BibRef

Zhang, L.Q.[Li-Qiang], Zhang, L.[Liang], Ren, Y.C.[Ying-Chao], Guo, Z.F.[Zhi-Feng],
Transmission and visualization of large geographical maps,
PandRS(66), No. 1, January 2011, pp. 73-80.
Elsevier DOI 1101
Large maps; Voronoi diagram; Out-of-core; Progressive transmission BibRef

Lee, E.S.[Eun-Seok], Shin, B.S.[Byeong-Seok],
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU,
IEICE(E94-D), No. 1, January 2011, pp. 137-145.
WWW Link. 1101
BibRef

Celes, W.[Waldemar], Abraham, F.[Frederico],
Fast and versatile texture-based wireframe rendering,
VC(27), No. 10, October 2011, pp. 939-948.
WWW Link. 1112
BibRef

Zakšek, K., Oštir, K., Kokalj, Ž.,
Sky-View Factor as a Relief Visualization Technique,
RS(3), No. 2, February 2011, pp. 398-415.
DOI Link 1203
BibRef

Su, Y.L., Chang, C.C., Shih, Z.C., Tai, W.K.,
Vector-field-based deformations for three-dimensional texture synthesis,
IET-IPR(6), No. 4, 2012, pp. 398-406.
DOI Link 1205
BibRef

Marroquim, R.[Ricardo], Pfeiffer, G.[Gustavo], Carvalho, F.[Felipe], Oliveira, A.A.F.[Antonio A.F.],
Texturing 3D models from sequential photos,
VC(27), No. 10, October 2011, pp. 983-993.
WWW Link. 1209
BibRef

Richter, R.[Rico], Döllner, J.[Jürgen],
Integrated real-time visualization of massive 3D point clouds and geo-referenced texture data,
PFG(2011), No. 3, 2011, pp. 145-154.
WWW Link. 1211
BibRef

Runions, A.[Adam], Samavati, F.F.[Faramarz F.],
Partition of unity parametrics: a framework for meta-modeling,
VC(27), No. 6-8, June 2011, pp. 495-505.
WWW Link. 1107
BibRef

Samavati, F.F.[Faramarz F.], Runions, A.[Adam],
Interactive 3D content modeling for Digital Earth,
VC(32), No. 10, October 2016, pp. 1293-1309.
WWW Link. 1610
BibRef

Brosz, J.[John], Samavati, F.F.[Faramarz F.], Sousa, M.[Mario],
Terrain Synthesis By-Example,
VISAPP06(58-77).
Springer DOI 0711
Adding details. BibRef

Sima, A.[Aleksandra], Buckley, S.J.[Simon J.], Kurz, T.H.[Tobias H.], Schneider, D.[Danilo],
Semi-automatic Integration of Panoramic Hyperspectral Imagery with Photorealistic Lidar Models,
PFG(2012), No. 4, 2012, pp. 443-454.
WWW Link. 1211
BibRef

Wang, W.F.[Wei Feng], Yan, H.F.[Hui Feng], Mao, Q.[Qin], Zhou, M.L.[Ming Liang],
Pure Surface Texture Mapping Technology and it's Application for Mirror Image,
Sensors(19), Special, February 2013, pp. 68-73.
HTML Version. 1302
BibRef

Tommaselli, A.M.G., Galo, M., de Moraes, M.V.A., Marcato, Jr., J., Caldeira, C.R.T., Lopes, R.F.,
Generating Virtual Images from Oblique Frames,
RS(5), No. 4, April 2013, pp. 1875-1893.
DOI Link 1305
BibRef
Earlier: A1, A3, A4, A5, A6, A2:
Using Relative Orientation Constraints To Produce Virtual Images From Oblique Frames,
ISPRS12(XXXIX-B1:61-66).
DOI Link 1209
BibRef

Pan, B.[Bin], Zhao, Y.[Yong], Guo, X.M.[Xiao-Ming], Chen, X.[Xiang], Chen, W.[Wei], Peng, Q.[Qunsheng],
Perception-motivated visualization for 3D city scenes,
VC(29), No. 4, April 2013, pp. 277-286.
WWW Link. 1305
BibRef

Dalyot, S.[Sagi], Doytsher, Y.[Yerach],
Multi-Temporal Time-Dependent Terrain Visualization through Localized Spatial Correspondence Parameterization,
IJGI(2), No. 2, 2013, pp. 456-479.
DOI Link 1307
BibRef

Toldo, R.[Roberto], Fusiello, A.[Andrea],
Image-consistent patches from unstructured points with J-linkage,
IVC(31), No. 10, 2013, pp. 756-770.
Elsevier DOI 1310
BibRef
Earlier:
Photo-Consistent Planar Patches from Unstructured Cloud of Points,
ECCV10(V: 589-602).
Springer DOI 1009
Robust model fitting BibRef

Farenzena, M.[Michela], Fusiello, A.[Andrea], Gherardi, R., Toldo, R.,
Automatic structure recovery and visualization,
3DARCH09(xx-yy).
PDF File. 0902
BibRef

Weng, Y.L.[Yan-Lin], Li, D.[Dongping], Tong, Y.[Yiying],
Texture mapping subdivision surfaces with hard constraints,
VC(29), No. 11, November 2013, pp. 1231-1241.
WWW Link. 1310
BibRef

Adamatzky, A.I.,
Route 20, Autobahn 7, and Slime Mold: Approximating the Longest Roads in USA and Germany With Slime Mold on 3-D Terrains,
Cyber(44), No. 1, January 2014, pp. 126-136.
IEEE DOI 1402
biocomputing BibRef

Hempe, N.[Nico], Rossmann, J.[Jürgen], Sondermann, B.[Björn],
Generation and Rendering of Interactive Ground Vegetation for Real-Time Testing and Validation of Computer Vision Algorithms,
ELCVIA(12), No. 2, 2013, pp. xx-yy.
WWW Link. 1403
BibRef

Urs, R.D., da Costa, J.P., Germain, C.,
Maximum-Likelihood Based Synthesis of Volumetric Textures From a 2D Sample,
IP(23), No. 4, April 2014, pp. 1820-1830.
IEEE DOI 1404
Markov processes BibRef

Zhang, M.J.[Ming-Jing], Drew, M.S.[Mark S.],
Efficient Robust Image Interpolation and Surface Properties using Polynomial Texture Mapping,
JIVP(2014), No. 1, 2014, pp. 25.
DOI Link 1405
BibRef
Earlier:
Robust Luminance and Chromaticity for Matte Regression in Polynomial Texture Mapping,
Color12(II: 360-369).
Springer DOI 1210
BibRef

Lee, E.S.[Eun-Seok], Lee, J.H.[Jin-Hee], Shin, B.S.[Byeong-Seok],
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering,
IEICE(E97-D), No. 6, June 2014, pp. 1624-1633.
WWW Link. 1407
BibRef

Chi, M.T.[Ming-Te], Yao, C.Y.[Chih-Yuan], Zhang, E.[Eugene], Lee, T.Y.[Tong-Yee],
Optical illusion shape texturing using repeated asymmetric patterns,
VC(30), No. 6-8, June 2014, pp. 809-819.
WWW Link. 1407
BibRef
And: Erratum: VC(31), No. 11, November 2015, pp. 1565-1566.
WWW Link. 1512
BibRef

Santamaría-Ibirika, A.[Aitor], Cantero, X.[Xabier], Salazar, M.[Mikel], Devesa, J.[Jaime], Santos, I.[Igor], Huerta, S.[Sergio], Bringas, P.G.[Pablo G.],
Procedural approach to volumetric terrain generation,
VC(30), No. 9, September 2014, pp. 997-1007.
Springer DOI 1410
BibRef

Hildebrandt, D.[Dieter],
A Software Reference Architecture for Service-Oriented 3D Geovisualization Systems,
IJGI(3), No. 4, 2014, pp. 1445-1490.
DOI Link 1412
BibRef

Kang, H.[Hyeong_Yeop], Jang, H.[Hanyoung], Cho, C.S.[Chang-Sik], Han, J.[Jung_Hyun],
Multi-resolution terrain rendering with GPU tessellation,
VC(31), No. 4, April 2015, pp. 455-469.
WWW Link. 1503
BibRef

Hinks, T.[Tommy], Carr, H.[Hamish], Gharibi, H.[Hamid], Laefer, D.F.[Debra F.],
Visualisation of urban airborne laser scanning data with occlusion images,
PandRS(104), No. 1, 2015, pp. 77-87.
Elsevier DOI 1505
Airborne laser scanning BibRef

Dearden, J., Jones, M.W., Wilson, A.,
DynaMoVis: visualization of dynamic models for urban modeling,
VC(31), No. 6-8, June 2015, pp. 1079-1088.
WWW Link. 1506
BibRef

Tully, D.[David], Rhalibi, A.E.[Abdennour El], Carter, C.[Christopher], Sudirman, S.[Sud],
Hybrid 3D Rendering of Large Map Data for Crisis Management,
IJGI(4), No. 3, 2015, pp. 1033.
DOI Link 1507
BibRef

Bevilacqua, M.G.[Marco Giorgio], Caroti, G.[Gabriella], Zaragoza, I.M.E.[Isabel Martínez-Espejo], Piemonte, A.[Andrea],
Frescoed Vaults: Accuracy Controlled Simplified Methodology for Planar Development of Three-Dimensional Textured Models,
RS(8), No. 3, 2016, pp. 239.
DOI Link 1604
BibRef

Trubka, R.[Roman], Glackin, S.[Stephen], Lade, O.[Oliver], Pettit, C.[Chris],
A web-based 3D visualisation and assessment system for urban precinct scenario modelling,
PandRS(117), No. 1, 2016, pp. 175-186.
Elsevier DOI 1605
3D visualization BibRef

Jeon, J.[Junho], Jung, Y.[Yeongyu], Kim, H.[Haejoon], Lee, S.Y.[Seung-Yong],
Texture map generation for 3D reconstructed scenes,
VC(32), No. 6-8, June 2016, pp. 955-965.
WWW Link. 1608
BibRef

Ladha, S.N.[Shamsuddin N.], Smith-Miles, K.[Kate], Chandran, S.[Sharat],
Realistic Projection on Casual Dual-Planar Surfaces with Global Illumination Compensation,
IJIG(16), No. 03, 2016, pp. 1650014.
DOI Link 1608
BibRef

Gkaravelis, A.[Anastasios], Papaioannou, G.[Georgios],
Inverse lighting design using a coverage optimization strategy,
VC(32), No. 6-8, June 2016, pp. 771-780.
Springer DOI 1608
BibRef

Kagami, S.[Shingo],
Fast projection mapping onto a moving planar surface,
SPIE(Newsroom), April 18, 2016
DOI Link 1608
A new hardware-accelerated projective transformation engine is embedded within a high-speed digital light processing projector. BibRef

Yang, B.[Bailin], Li, F.W.B.[Frederick W. B.], Wang, X.[Xun], Xu, M.L.[Ming-Liang], Liang, X.H.[Xiao-Hui], Jiang, Z.Y.[Zhao-Yi], Jiang, Y.H.[Yan-Hui],
Visual saliency guided textured model simplification,
VC(32), No. 11, November 2016, pp. 1415-1432.
Springer DOI 1611
Mesh models. BibRef

Kincade, K.[Kathy],
Optics of Google Earth,
SPIE(Newsroom), October 26, 2016
DOI Link 1611
Custom optics and sensor systems are what powers the imagery in Google Earth. BibRef

Song, G.[Ge], Yang, H.[Hongyu], Ji, Y.[Yulong],
Geometry Clipmaps Terrain Rendering Using Hardware Tessellation,
IEICE(E100-D), No. 1, February 2017, pp. 401-404.
WWW Link. 1702
BibRef

Mayoral, A.[Alfredo], Toumazet, J.P.[Jean-Pierre], Simon, F.X.[François-Xavier], Vautier, F.[Franck], Peiry, J.L.[Jean-Luc],
The Highest Gradient Model: A New Method for Analytical Assessment of the Efficiency of LiDAR-Derived Visualization Techniques for Landform Detection and Mapping,
RS(9), No. 2, 2017, pp. xx-yy.
DOI Link 1703
BibRef

Song, Z.C., Liu, S.G.,
Sufficient Image Appearance Transfer Combining Color and Texture,
MultMed(19), No. 4, April 2017, pp. 702-711.
IEEE DOI 1704
Algorithm design and analysis BibRef

Elad, M.[Michael], Milanfar, P.[Peyman],
Style Transfer Via Texture Synthesis,
IP(26), No. 5, May 2017, pp. 2338-2351.
IEEE DOI 1704
Clustering algorithms BibRef

Hoarau, C.[Charlotte], Christophe, S.[Sidonie],
Cartographic continuum rendering based on color and texture interpolation to enhance photo-realism perception,
PandRS(127), No. 1, 2017, pp. 27-38.
Elsevier DOI 1704
Continuum BibRef

Li, J.[Jing], Finn, M.P.[Michael P.], Castano, M.B.[Marta Blanco],
A Lightweight CUDA-Based Parallel Map Reprojection Method for Raster Datasets of Continental to Global Extent,
IJGI(6), No. 4, 2017, pp. xx-yy.
DOI Link 1705
BibRef

Argudo, O.[Oscar], Andujar, C.[Carlos], Chica, A.[Antonio], Guérin, E.[Eric], Digne, J.[Julie], Peytavie, A.[Adrien], Galin, E.[Eric],
Coherent multi-layer landscape synthesis,
VC(33), No. 6-8, June 2017, pp. 1005-1015.
Springer DOI 1706
BibRef

Lu, S.F.[Shu-Fang], Huang, Y.[Yue], Jin, X.G.[Xiao-Gang], Jaffer, A.[Aubrey], Kaplan, C.S.[Craig S.], Mao, X.Y.[Xiao-Yang],
Marbling-based creative modelling,
VC(33), No. 6-8, June 2017, pp. 913-923.
Springer DOI 1706
Surface decoration. BibRef

Buddeberg, J.[Jonas], Jenny, B.[Bernhard], Willett, W.[Wesley],
Interactive shearing for terrain visualization: an expert study,
GeoInfo(21), No. 3, July 2017, pp. 643-665.
WWW Link. 1708
BibRef

Wang, C.[Chen], Pouliot, J.[Jacynthe], Hubert, F.[Frédéric],
How users perceive transparency in the 3D visualization of cadastre: testing its usability in an online questionnaire,
GeoInfo(21), No. 3, July 2017, pp. 599-618.
WWW Link. 1708
BibRef


Irmer, T., Glasmachers, T., Maji, S.,
Texture Attribute Synthesis and Transfer Using Feed-Forward CNNs,
WACV17(852-861)
IEEE DOI 1609
Biological neural networks, Feature extraction, Generators, Mathematical model, Neurons, Training BibRef

Panagiotopoulos, T.[Theodore], Arvanitis, G.[Gerasimos], Moustakas, K.[Konstantinos], Fakotakis, N.[Nikos],
Generation and Authoring of Augmented Reality Terrains Through Real-Time Analysis of Map Images,
SCIA17(I: 480-491).
Springer DOI 1706
BibRef

Ito, S.[Shuya], Ito, K.[Koichi], Aoki, T.[Takafumi], Tsuchida, M.[Masaru],
A 3D Reconstruction Method with Color Reproduction from Multi-band and Multi-view Images,
eHeritage16(II: 236-247).
Springer DOI 1704
Tracking, sparse Shape from Motion, mesh generation, dense 3D reconstruction, texture mapping (color reproduction). BibRef

Bonatto, D., Rogge, S., Schenkel, A., Ercek, R., Lafruit, G.,
Explorations for real-time point cloud rendering of natural scenes in virtual reality,
IC3D16(1-7)
IEEE DOI 1703
data structures BibRef

Li, Y., Lafruit, G.,
Convergent multi-view geometric error correction with pseudo-inverse projection homography,
IC3D16(1-8)
IEEE DOI 1703
error correction BibRef

Cerfontaine, P.A., Mreyen, A.S., Havenith, H.B.,
Immersive visualization of geophysical data,
IC3D16(1-6)
IEEE DOI 1703
data visualisation BibRef

Zollmann, S., Poglitsch, C., Ventura, J.,
VISGIS: Dynamic situated visualization for geographic information systems,
ICVNZ16(1-6)
IEEE DOI 1701
Buildings BibRef

Brychtová, A., Çöltekin, A., Pászto, V.,
Do The Visual Complexity Algorithms Match The Generalization Process In Geographical Displays?,
ISPRS16(B2: 375-378).
DOI Link 1610
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Hong, J.H., Su, Y.T.,
Visa: An Automatic Aware And Visual Aids Mechanism For Improving The Correct Use Of Geospatial Data,
ISPRS16(B2: 399-406).
DOI Link 1610
BibRef

Madani, A.T.[Adib Tayeb], Ahmad, A.Z.[Abdullateef Ziad], Christoph, L.[Lueken], Hammadi, Z.[Zamzam], Sabeal, M.A.[Manal Abdullah],
Dubai 3d Textuerd Mesh Using High Quality Resolution Vertical/Oblique Aerial Imagery,
ISPRS16(B3: 151-154).
DOI Link 1610
BibRef

Frommholz, D., Linkiewicz, M., Poznanska, A.M.,
Inlining 3d Reconstruction, Multi-source Texture Mapping And Semantic Analysis Using Oblique Aerial Imagery,
ISPRS16(B3: 605-612).
DOI Link 1610
BibRef

Dolezalova, J., Popelka, S.,
Evaluation of the User Strategy on 2D and 3D City Maps Based On Novel Scanpath Comparison Method And Graph Visualization,
ISPRS16(B2: 637-640).
DOI Link 1610
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Herman, L., Stachon, Z.,
Comparison Of User Performance With Interactive And Static 3d Visualization: Pilot Study,
ISPRS16(B2: 655-661).
DOI Link 1610
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Lokka, I., Çöltekin, A.,
Simulating Navigation With Virtual 3d Geovisualizations: A Focus On Memory Related Factors,
ISPRS16(B2: 671-673).
DOI Link 1610
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Mohan, M.,
Geospatial Information From Satellite Imagery For Geovisualisation Of Smart Cities In India,
ISPRS16(B8: 979-985).
DOI Link 1610
BibRef

Broderick, J., Duggan, J., Redfern, S.,
Using game engines for marine visualisation and collaboration,
ICIVC16(96-101)
IEEE DOI 1610
data visualisation BibRef

Chiba, T., Hasi, B.,
Ground Surface Visualization Using Red Relief Image Map For A Variety Of Map Scales,
ISPRS16(B2: 393-397).
DOI Link 1610
BibRef

Kalem, S.[Sid'Ali], Kourgli, A.[Assia],
Irregular Morphing for Real-time Rendering of Large Terrain,
ISPRS16(B3: 755-762).
DOI Link 1610
BibRef

Herman, L., Rezník, T.,
3D Web Visualization of Environmental Information: Integration of Heterogeneous Data Sources When Providing Navigation and Interaction,
GeoVIS15(479-485).
DOI Link 1602
BibRef

Sarthou, A., Mas, S., Jacquin, M., Moreno, N., Salamon, A.,
Earthscape, a Multi-Purpose Interactive 3D Globe Viewer for Hybrid Data Visualization and Analysis,
GeoVIS15(487-493).
DOI Link 1602
BibRef

Balzarini, R., Dalmasso, A., Murat, M.,
A Study on Mental Representations for Realistic Visualization the Particular Case of Ski Trail Mapping,
GeoVIS15(495-502).
DOI Link 1602
BibRef

Gierlinger, T., Brodtkorb, A.R., Stumpf, A., Weiler, M., Michel, F.,
Visualization of Marine Sand Dune Displacements Utilizing Modern GPU Techniques,
GeoVIS15(503-508).
DOI Link 1602
BibRef

Masse, A., Christophe, S.,
Homogeneous Geovisualization of Coastal Areas from Heterogeneous Spatio-Temporal Data,
GeoVIS15(509-516).
DOI Link 1602
BibRef

Lichtenauer, J.F., Sirmacek, B.,
A Semi-Automatic Procedure for Texturing of Laser Scanning Point Clouds with Google Streetview Images,
CMRT15(109-114).
DOI Link 1602
BibRef

Yeh, C.T.[Chan-Tai], Tsai, T.H.[Ting-Hui], Chen, H.T.[Hwann-Tzong],
Transparent texture transfer,
ICIP15(2641-2645)
IEEE DOI 1512
texture matting; texture transfer BibRef

Antoniuk, I.[Izabella], Rokita, P.[Przemyslaw],
Generation of Complex Underground Systems for Application in Computer Games with Schematic Maps and L-Systems,
ICCVG16(3-16).
Springer DOI 1611
BibRef
Earlier:
Procedural Generation of Adjustable Terrain for Application in Computer Games Using 2D Maps,
PReMI15(75-84).
Springer DOI 1511
BibRef

Caroti, G., Zaragoza, I. .M.E.[I. Martínez-Espejo], Piemonte, A.,
Range and Image Based Modelling: A Way for Frescoed Vault Texturing Optimization,
3D-Arch15(285-290).
DOI Link 1504
BibRef

Bazyari, F.[Farhad], Tzimiropoulos, Y.[Yorgos],
An Active Patch Model for Real World Appearance Reconstruction,
CDC4CV14(443-456).
Springer DOI 1504
BibRef

Alj, Y., Boisson, G., Bordes, P., Pressigout, M., Morin, L.,
Multi-texturing 3D models: How to choose the best texture?,
IC3D12(1-8)
IEEE DOI 1503
distortion BibRef

Haque, S.M.[S. Mohammadul], Chatterjee, A.[Avishek], Govindu, V.M.[Venu Madhav],
High Quality Photometric Reconstruction Using a Depth Camera,
CVPR14(2283-2290)
IEEE DOI 1409
3D reconstruction Kinect camera, use the IR directly. BibRef

Waechter, M.[Michael], Moehrle, N.[Nils], Goesele, M.[Michael],
Let There Be Color! Large-Scale Texturing of 3D Reconstructions,
ECCV14(V: 836-850).
Springer DOI 1408
BibRef

Oishi, S.[Shuji], Kurazume, R.[Ryo], Iwashita, Y.[Yumi], Hasegawa, T.[Tsutomu],
Hole-free texture mapping based on laser reflectivity,
ICIP13(1381-1385)
IEEE DOI 1402
Laser scanner; Reflectance image; Texture completion; Texture mapping BibRef

Couture, V.C., Langer, M.S., Roy, S.,
Omnistereo Video Textures without Ghosting,
3DV13(64-70)
IEEE DOI 1311
graph theory BibRef

Ibrahim, A.E.M.[Alaa Eldin M.],
Evolutionary Techniques for Procedural Texture Automation,
ISVC13(II:623-632).
Springer DOI 1311
BibRef

Elfarargy, M.[Mohammed], Rizq, A.[Amr], Rashwan, M.[Marwa],
3D Surface Reconstruction Using Polynomial Texture Mapping,
ISVC13(I:353-362).
Springer DOI 1310
BibRef

Leifman, G.[George], Tal, A.[Ayellet],
Pattern-Driven Colorization of 3D Surfaces,
CVPR13(241-248)
IEEE DOI 1309
BibRef

Merlo, A., Belenguer, C.S.[C. Sánchez], Vidal, E.V.[E. Vendrell], Fantini, F., Aliperta, A.,
3D Model Visualization Enhancements in Real-Time Game Engines,
3DARCH13(181-188).
DOI Link 1308
BibRef

McDonald, J.[John], Montgomery, J.,
Terrain visualization and data discovery using lunar high-resolution laser altimeter data sets,
CVRS12(335-339).
IEEE DOI 1302
BibRef

Chen, Z.L.[Zhao-Lin], Zhou, J.[Jun], Chen, Y.S.[Yi-Song], Wang, G.P.[Guo-Ping],
3D Texture Mapping in Multi-view Reconstruction,
ISVC12(I: 359-371).
Springer DOI 1209
BibRef

Sima, A.A., Buckley, S.J., Viola, I.,
An Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic Virtual 3D Models,
AnnalsPRS(I-2), No. 2012, pp. 165-170.
HTML Version. 1209
BibRef

Wu, B., Wong, H.,
Visualization And Analysis Of Light Pollution: A Case Study In Hong Kong,
AnnalsPRS(I-2), No. 2012, pp. 171-176.
HTML Version. 1209
BibRef

Bernasocchi, M., Coltekin, A., Gruber, S.,
An Open Source Geovisual Analytics Toolbox for Multivariate Spatio-Temporal Data in Environmental Change Modelling,
AnnalsPRS(I-2), No. 2012, pp. 123-128.
HTML Version. 1209
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Bleisch, S.,
3d Geovisualization: Definition and Structures for the Assessment of Usefulness,
AnnalsPRS(I-2), No. 2012, pp. 129-134.
HTML Version. 1209
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Imhof, M.P., Cox, M.T., Harvey, D.W., Heemskerk, G.E., Pettit, C.J.,
Landscape Visualisation on the Internet,
AnnalsPRS(I-2), No. 2012, pp. 141-146.
HTML Version. 1209
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Ramos, F.[Francisco], Ripolles, O.[Oscar], Chover, M.[Miguel],
Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models,
AMDO12(194-203).
Springer DOI 1208
BibRef

Kherada, S.[Siddharth], Pandey, P.[Prateek], Namboodiri, A.M.[Anoop M.],
Improving realism of 3D texture using component based modeling,
WACV12(41-47).
IEEE DOI 1203
Surface Appearance depends greatly on light direction. BibRef

Zhu, Y.[Ying], Chen, X.[Xiao], Owen, G.S.[G. Scott],
Terramechanics Based Terrain Deformation for Real-Time Off-Road Vehicle Simulation,
ISVC11(I: 431-440).
Springer DOI 1109
BibRef

Chen, X.[Xiao], Zhu, Y.[Ying],
Real-Time Simulation of Vehicle Tracks on Soft Terrain,
ISVC13(I:437-447).
Springer DOI 1310
BibRef
Earlier:
Shader Based Polygon Stitching and Its Application in Deformable Terrain Simulation,
ICIG11(885-890).
IEEE DOI 1109
BibRef

Aquilio, A.S.[Anthony S.], Brooks, J.C.[Jeremy C.], Zhu, Y.[Ying], Owen, G.S.[G. Scott],
Real-Time GPU-Based Simulation of Dynamic Terrain,
ISVC06(I: 891-900).
Springer DOI 0611
BibRef

Zhang, X.[Xiang], Liu, S.G.[Shi-Guang],
Texture Transfer in Frequency Domain,
ICIG11(123-128).
IEEE DOI 1109
BibRef

Saputra, E.E.[Effendy Eka], Hsu, H.W.[Hung-Wei], Tai, W.K.[Wen-Kai],
3D Object Presentation Mapping,
ICIG11(841-846).
IEEE DOI 1109
BibRef

Panday, U.S., Gerke, M.,
Fitting of parametric building models to oblique aerial images,
HighRes11(xx-yy).
PDF File. 1106
BibRef

Krecklau, L., Kobbelt, L.B.,
Realtime Compositing Of Procedural Facade Textures on the GPU,
3DARCH11(xx-yy).
PDF File. 1103
BibRef

Stathopoulou, E.K., Valanis, A., Lerma, J.L., Georgopoulos, A.,
High And Low Resolution Textured Models Of Complex Architectural Surfaces,
3DARCH11(xx-yy).
PDF File. 1103
BibRef

Lu, F.[Feng], Ji, X.Y.[Xiang-Yang], Dai, Q.H.[Qiong-Hai], Er, G.H.[Gui-Hua],
Multi-View Stereo Reconstruction with High Dynamic Range Texture,
ACCV10(II: 412-425).
Springer DOI 1011
BibRef

Iwaszczuk, D.[Dorota], Stilla, U.[Uwe],
A concept for assignment of textures to partially occluded faces of 3D city models stored in CityGML,
GeoInfo10(xx-yy).
PDF File. 1011
BibRef

Christen, M.[Martin], Nebiker, S.[Stephan],
Large Scale Constraint Delaunay Triangulation for Virtual Globe Rendering,
GeoInfo10(xx-yy).
PDF File. 1011
BibRef

Trapp, M.[Matthias], Beesk, C.[Christian], Pasewaldt, S.[Sebastian], Döllner, J.[Jürgen],
Interactive Rendering Techniques for Highlighting in 3D Geovirtual Environments,
GeoInfo10(xx-yy).
PDF File. 1011
BibRef

Haase, K.[Kristine], Koch, R.[Reinhard],
Extension of Sea Charts for 3D Visualization,
GeoInfo10(xx-yy).
PDF File. 1011
BibRef

Pang, X.F.[Xu-Fang], Song, Z.[Zhan], Chen, X.[Xi],
A Local-Frame Based Method for Vector Field Construction on Raw Point Cloud,
ISVC10(I: 612-621).
Springer DOI 1011
Orientation for texture mapping. BibRef

Zhang, C.X.[Chun-Xiao], Dubois, E.[Eric], Zhao, Y.[Yan],
Intermediate cubic-panorama synthesis based on triangular re-projection,
ICIP10(3985-3988).
IEEE DOI 1009
BibRef

Salmon, J., Strozecki, Y.,
From patches to pixels in Non-Local methods: Weighted-average reprojection,
ICIP10(1929-1932).
IEEE DOI 1009
BibRef

Xu, L.[Lin], Li, E.[Eric], Li, J.G.[Jian-Guo], Chen, Y.[Yurong], Zhang, Y.M.[Yi-Min],
A general texture mapping framework for image-based 3D modeling,
ICIP10(2713-2716).
IEEE DOI 1009
BibRef

Takai, T.[Takeshi], Hilton, A.[Adrian], Matsuyama, T.[Takashi],
Harmonised Texture Mapping,
3DPVT10(xx-yy).
WWW Link. 1005
BibRef

Comanducci, D.[Dario], Maki, A.[Atsuto], Colombo, C.[Carlo], Cipolla, R.[Roberto],
2D-to-3D Photo Rendering for 3D Displays,
3DPVT10(xx-yy).
WWW Link. 1005
BibRef

Tanaka, H.[Hiroshi], Saito, H.[Hideo],
Texture Overlay onto Flexible Object with PCA of Silhouettes and K-Means Method for Search into Database,
MVA09(5-).
PDF File. 0905
BibRef

Li, J.C.[Jing-Chao], Miao, Z.J.[Zhen-Jiang], Liu, X.Q.[Xiang-Qian], Wan, Y.L.[Yan-Li],
3D Reconstruction based on Stereovision and Texture Mapping,
PCVIA10(B:1).
PDF File. 1009
BibRef

Bespalov, D.[Dmitriy], Dahl, A.L.[Anders L.], Shokoufandeh, A.[Ali],
Geometric Total Variation for Texture Deformation,
ICPR10(4597-4600).
IEEE DOI 1008
BibRef

Iiyama, M.[Masaaki], Kakusho, K.[Koh], Minoh, M.[Michihiko],
Super-Resolution Texture Mapping from Multiple View Images,
ICPR10(1820-1823).
IEEE DOI 1008
BibRef

Echelard, A.[Antoine], Véhel, J.L.[Jacques Lévy], Barričre, O.[Olivier],
Terrain Modeling with Multifractional Brownian Motion and Self-regulating Processes,
ICCVG10(I: 342-351).
Springer DOI 1009
BibRef

Rau, J.Y.[Jiann-Yeou],
Photo-realistic 3d mapping from aerial oblique imagery,
CGC10(209).
PDF File. 1006
BibRef

Macdonald, L., Robson, S.,
Polynomial Texture Mapping And 3d Representations,
CloseRange10(xx-yy).
PDF File. 1006
BibRef

Ge, Z.[Zihou], Li, W.H.[Wen-Hui],
A terrain rending method with GPU-based error metric,
IASP10(186-190).
IEEE DOI 1004
BibRef

Aganj, E.[Ehsan], Monasse, P.[Pascal], Keriven, R.[Renaud],
Multi-view Texturing of Imprecise Mesh,
ACCV09(II: 468-476).
Springer DOI 0909
BibRef

Goldluecke, B.[Bastian], Cremers, D.[Daniel],
Superresolution texture maps for multiview reconstruction,
ICCV09(1677-1684).
IEEE DOI 0909
BibRef

Janko, Z.[Zsolt], Pons, J.P.[Jean-Philippe],
Spatio-temporal image-based texture atlases for dynamic 3-D models,
3DIM09(1646-1653).
IEEE DOI 0910
BibRef

Khan, I.R.[Ishtiaq Rasool], Okuda, M.[Masahiro],
A compact format for coding of texture in 3D urban models,
ICIP09(2801-2804).
IEEE DOI 0911
BibRef

Fan, W.T.[Wen-Tao], Bouguila, N.[Nizar],
Generating Video Textures by PPCA and Gaussian Process Dynamical Model,
CIARP09(801-808).
Springer DOI 0911
BibRef
And:
Online Video Textures Generation,
ISVC09(II: 450-459).
Springer DOI 0911
BibRef

Teoh, S.T.[Soon Tee],
RiverLand: An Efficient Procedural Modeling System for Creating Realistic-Looking Terrains,
ISVC09(I: 468-479).
Springer DOI 0911
BibRef

Colombe, J.B.,
3D shape estimation and texture generation using texture foreshortening cues,
AIPR06(9-9).
IEEE DOI 0610
BibRef

Wen, J.[Jiang], Wu, Y.G.[Yu-Guo.], Wang, F.[Fan],
An Approach for Navigation in 3D Models on mobile Devices,
CMRT09(109-114).
PDF File. 0909
Different level of detail for mobile devices. BibRef

Stilla, U., Kolecki, J., Hoegner, L.,
Texture Mapping of 3D Building Models with Oblique Direct Geo-referenced Airborne IR Image Sequences,
HighRes09(xx-yy).
PDF File. 0906
BibRef

Kim, J.S.[Jun-Seong], Kim, J.H.[Jin-Hwan], Kim, C.S.[Chang-Su],
Adaptive image and video retargeting technique based on Fourier analysis,
CVPR09(1730-1737).
IEEE DOI 0906
BibRef

Carrozzino, M., ecchia, F., Bergamasco, M.,
Urban procedural modeling for real-time rendering,
3DARCH09(xx-yy).
PDF File. 0902
BibRef

Hast, A., Ericsson, M., Reiner, T.,
Improved textures for 3D virtual reconstruction and visualization by a modified texture synthesis approach,
3DARCH09(xx-yy).
PDF File. 0902
BibRef

Schon, B., Laefer, D.F., Bertolotto, M., Morrish, S.W.,
Storage, manipulation and visualization of LiDAR data,
3DARCH09(xx-yy).
PDF File. 0902
BibRef

Seipel, S., Forsberg, A.K.,
A collaborative visualization environment for natural interaction with architectural content,
3DARCH09(xx-yy).
PDF File. 0902
BibRef

Luo, J.X.[Jian-Xin], Ni, G.Q.[Gui-Qiang], Luo, K.[Kun],
Projected displaced-mesh: A fast terrain visualization algorithm,
IASP09(226-232).
IEEE DOI 0904
BibRef

Turk, G.[Greg],
Texture Synthesis on Surfaces,
SIGGRAPH01(347-354). BibRef 0100

Tan, Y.K.A., Kwoh, L.K., Ong, S.H.,
Large Scale Texture Mapping of Building Facades,
ISPRS08(B5: 687 ff).
PDF File. 0807
BibRef

McGraw, T.[Tim], Sowers, B.[Brian],
Hardware Accelerated Per-Texel Ambient Occlusion Mapping,
ISVC08(I: 1115-1124).
Springer DOI 0812
BibRef

Parys, R.[Roman], Schilling, A.[Andreas],
Incremental Large Scale 3D Reconstruction,
3DIMPVT12(416-423).
IEEE DOI 1212
BibRef

Liefers, F.[Florian], Parys, R.[Roman], Schilling, A.[Andreas],
Analysis-by-Synthesis Texture Reconstruction,
3DIMPVT12(571-578).
IEEE DOI 1212
BibRef

Parys, R., Knittel, G.,
On Residual Vector Quantization for texture mapping,
WSSIP08(245-248).
IEEE DOI 0806
fast rendering. BibRef

Hanusch, T.,
A New Texture Mapping Algorithm for Photorealistic Reconstruction of 3D Objects,
ISPRS08(B5: 699 ff).
PDF File. 0807
BibRef

Ueno, S.[Satoshi], Inatsuka, H.[Hiroyuki], Uchino, M.[Makoto], Okuda, M.[Masahiro],
Texture classification and resolution control for 3S urban map,
ICIP08(937-940).
IEEE DOI 0810
Control texture resolution for rendering large scale urban maps. BibRef

Hu, C.M.[Chun-Mei], Wang, Y.M.[Yan-Min], Yu, W.T.[Wen-Tao],
Mapping Digital Image Texture onto 3D Model from LIDAR Data,
ISPRS08(B5: 611 ff).
PDF File. 0807
BibRef

Ludwig, H.[Hoegner], Uwe, S.[Stilla],
Case Study of the 5-Point Algorithm for Texturing Existing Building Models from Iinfrared Image Sequences,
ISPRS08(B3b: 479 ff).
PDF File. 0807
BibRef

Rother, D.[Diego], Williams, L.[Lance], Sapiro, G.[Guillermo],
Super-resolution texturing for online virtual globes,
InterNet08(1-8).
IEEE DOI 0806
BibRef

Sharma, A.[Avinash], Namboodiri, A.[Anoop],
Object Category Recognition with Projected Texture,
ICCVGIP08(374-381).
IEEE DOI 0812
BibRef
And:
Projected Texture for Object Classification,
ECCV08(III: 616-627).
Springer DOI 0810
BibRef

Sharma, A.[Avinash], Shobhit, N.[Nishant], Namboodiri, A.[Anoop],
Projected texture for hand geometry based authentication,
Biometrics08(1-6).
IEEE DOI 0806
BibRef

Bhattacharjee, S.[Shiben], Patidar, S.[Suryakant], Narayanan, P.J.,
Real-Time Rendering and Manipulation of Large Terrains,
ICCVGIP08(551-559).
IEEE DOI 0812
BibRef

Bhattacharjee, S.[Shiben], Narayanan, P.J.,
Real-Time Painterly Rendering of Terrains,
ICCVGIP08(568-575).
IEEE DOI 0812
BibRef

de Toledo, R.[Rodrigo], Levy, B.[Bruno],
Visualization of Industrial Structures with Implicit GPU Primitives,
ISVC08(I: 139-150).
Springer DOI 0812
BibRef

de Toledo, R.[Rodrigo], Levy, B.[Bruno], Paul, J.C.[Jean-Claude],
Iterative Methods for Visualization of Implicit Surfaces On GPU,
ISVC07(I: 598-609).
Springer DOI 0711
BibRef

Teoh, S.T.[Soon Tee],
Autopolis: Allowing User Influence in the Automatic Creation of Realistic Cities,
ISVC07(I: 118-129).
Springer DOI 0711
BibRef

Deb, S.[Soumyajit], Bhattacharjee, S.[Shiben], Patidar, S.[Suryakant], Narayanan, P.J.,
Real-Time Streaming and Rendering of Terrains,
ICCVGIP06(276-288).
Springer DOI 0612
BibRef

Cornelis, N.[Nico], Cornelis, K.[Kurt], Van Gool, L.J.[Luc J.],
Fast Compact City Modeling for Navigation Pre-Visualization,
CVPR06(II: 1339-1344).
IEEE DOI 0606
BibRef

Cornelis, N.[Nico], Leibe, B.[Bastian], Cornelis, K.[Kurt], Van Gool, L.J.[Luc J.],
3D City Modeling Using Cognitive Loops,
3DPVT06(9-16).
IEEE DOI 0606
BibRef

Bouville, C.[Christian], Marchal, I.[Isabelle], Bouget, L.[Loic],
Efficient Compression of Visibility Sets,
ISVC05(243-252).
Springer DOI 0512
For large scale model walk throughs. BibRef

Elad, A., Keller, Y., Kimmel, R.,
Texture Mapping via Spherical Multi-dimensional Scaling,
ScaleSpace05(443-455).
Springer DOI 0505
BibRef

Unten, H.[Hiroki], Ikeuchi, K.[Katsushi],
Color Alignment for Texturing 3D Geometric Model,
CREST05(94-99).
WWW Link. 0505
BibRef

Frueh, C., Sammon, R., Zakhor, A.,
Automated texture mapping of 3D city models with oblique aerial imagery,
3DPVT04(396-403).
IEEE DOI 0412
BibRef

Lakhia, A.,
Efficient interactive rendering of detailed models with hierarchical levels of detail,
3DPVT04(275-282).
IEEE DOI 0412
BibRef

Unten, H., Ikeuchi, K.,
Color alignment in texture mapping of images under point light source and general lighting condition,
CVPR04(I: 234-239).
IEEE DOI 0408
BibRef

Long, H.Z.[Hui-Zhong], Leow, W.K.[Wee Kheng],
A hybrid model for invariant and perceptual texture mapping,
ICPR02(I: 135-138).
IEEE DOI 0211
BibRef

Rose, D., Kada, M., Ertl, T.,
On-the-Fly Adaptive Subdivision Terrain,
VMV01(xx-yy).
PDF File. 0209
BibRef

Horbelt, S., Jordan, F., and Ebrahimi, T.,
Streaming of Photo-Realistic Texture Mapped on 3D Surface,
ICIP97(II: 390-393).
IEEE DOI BibRef 9700

Leclerc, Y.G., and Lau, S.Q.,
TerraVision: a terrain visualization system,
SRI-TN-540, December 1995.
PDF File. BibRef 9512

Nakamura, Y.,
An interactive walkthrough for a city area using the efficient 3D object management,
ICIP94(I: 642-646).
IEEE DOI 9411
BibRef

Polis, M.F., and McKeown, D.M.,
Iterative TIN Generation from Digital Elevation Models,
CVPR92(787-790).
IEEE DOI BibRef 9200
And: DARPA92(885-897). TIN. Generate triangulated model from DTM data. BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Data Visualization .


Last update:Sep 18, 2017 at 11:34:11