Journals starting with 3dv1

3DV13 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 3D Face Template Registration Using Normal Maps
* 3D Implicit Shape Models Using Ray Based Hough Voting for Furniture Recognition
* 3D Object Recognition by Surface Registration of Interest Segments
* 3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation
* Accurate Georegistration of Point Clouds Using Geographic Data
* Assisted Multi-view Stereo Reconstruction
* Augmented Motion History Volume for Spatiotemporal Editing of 3-D Video in Multiparty Interaction Scenes
* Automatic Procedural Modeling of Tree Structures in Point Clouds Using Wavelets
* Automatic Rail Extraction in Terrestrial and Airborne LiDAR Data
* Automatic Registration of Smooth Object Image to 3D CAD Model for Industrial Inspection Applications
* Balloon Shapes: Reconstructing and Deforming Objects with Volume from Images
* CrowdCam: Instantaneous Navigation of Crowd Images Using Angled Graph
* Depth and Intensity Based Edge Detection in Time-of-Flight Images
* Deriving Motion Constraints in Finger Joints of Individualized Hand Model for Manipulation by Data Glove
* Detecting Objects in Scene Point Cloud: A Combinational Approach
* Direct Shape Recovery from Photometric Stereo with Shadows
* Evaluation of 3D Feature Descriptors for Multi-modal Data Registration
* Evaluation of Methods for Optical 3-D Scanning of Human Pinnas
* Fast and Accurate Calibration of a Kinect Sensor
* Fast and Stable Algebraic Solution to L2 Three-View Triangulation
* Geometric and Color Calibration of Multiview Panoramic Cameras for Life-Size 3D Immersive Video
* High-Quality Stereo Video Matching via User Interaction and Space-Time Propagation
* Interactive Depth-Aware Effects for Stereo Image Editing
* Iterative Method for Improving Feature Matches, An
* Learned Joint Depth and Intensity Prior Using Markov Random Fields, A
* Learning Part-Based Models for Animation from Surface Motion Capture
* Measurement of Individual Changes in the Performance of Human Stereoscopic Vision for Disparities at the Limits of the Zone of Comfortable Viewing
* Minimal Solution for Uncalibrated Absolute Pose Problem with a Known Vanishing Point
* Model-Based Vehicle Pose Estimation and Tracking in Videos Using Random Forests
* Multi-task Forest for Human Pose Estimation in Depth Images
* Non-rigid Shape Registration Using Similarity-Invariant Differential Coordinates
* Object Class Recognition in Mobile Urban Lidar Data Using Global Shape Descriptors
* Omnistereo Video Textures without Ghosting
* On-Line Reconstruction of CAD Geometry
* Online Building Segmentation from Ground-Based LiDAR Data in Urban Scenes
* Optimized Aperture for Estimating Depth from Projector's Defocus
* Patch Volumes: Segmentation-Based Consistent Mapping with RGB-D Cameras
* Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker
* Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion
* Robust and Accurate One-Shot 3D Reconstruction by 2C1P System with Wave Grid Pattern
* Robust Human Body Shape and Pose Tracking
* Shape and Pose Space Deformation for Subject Specific Animation
* Shape and Reflectance from Scattering in Participating Media
* SIFT-Realistic Rendering
* Single View Reconstruction of Piecewise Swept Surfaces
* Space-Time Parameterized Variety Manifolds: A Novel Approach for Arbitrary Multi-perspective 3D View Generation
* Sparse Point Cloud Densification by Combining Multiple Segmentation Methods
* Statistical Analysis of 3D Faces in Motion
* Stereo+Kinect for High Resolution Stereo Correspondences
* Study of Point Cloud Registration with Probability Product Kernel Functions, A
* Synchronized Submanifold Embedding for Robust and Real-Time Capable Head Pose Detection Based on Range Images
* Towards Linear-Time Incremental Structure from Motion
* Training-Based Object Recognition in Cluttered 3D Point Clouds
* Visual Turing Test for Scene Reconstruction, The
* Watertight Planar Surface Meshing of Indoor Point-Clouds with Voxel Carving
* X-Ray and 3D Data Fusion for 3D Reconstruction of Closed Receptacle Contents
57 for 3DV13

3DV14 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 3D Face Hallucination from a Single Depth Frame
* 3D Model Retargeting Using Offset Statistics
* 3D Shape Descriptor for Segmentation of Unstructured Meshes into Segment-Wise Coherent Mesh Series, A
* 3D Tracking of Multiple Objects with Identical Appearance Using RGB-D Input
* 4DCov: A Nested Covariance Descriptor of Spatio-Temporal Features for Gesture Recognition in Depth Sequences
* Accurate Geo-Registration by Ground-to-Aerial Image Matching
* aTGV-SF: Dense Variational Scene Flow through Projective Warping and Higher Order Regularization
* Automatic Extraction of Moving Objects from Image and LIDAR Sequences
* Calibration of 3D Sensors Using a Spherical Target
* Calibration of Non-overlapping Cameras Using an External SLAM System
* Cavlectometry: Towards Holistic Reconstruction of Large Mirror Objects
* Classification of Vehicle Parts in Unstructured 3D Point Clouds
* Close-Range Photometric Stereo with Point Light Sources
* Colour Helmholtz Stereopsis for Reconstruction of Complex Dynamic Scenes
* Data-Driven Regularization Model for Stereo and Flow, A
* Decision-Theoretic Formulation for Sparse Stereo Correspondence Problems, A
* Detailed 3D Model Driven Single View Scene Understanding
* Direct Optimization of T-Splines Based on Multiview Stereo
* Distortion Driven Variational Multi-view Reconstruction
* DT-SLAM: Deferred Triangulation for Robust SLAM
* Efficient Colorization of Large-Scale Point Cloud Using Multi-pass Z-Ordering
* Efficient Multi-view Performance Capture of Fine-Scale Surface Detail
* Efficient Multiview Stereo by Random-Search and Propagation
* Estimating Camera Pose Using Trajectories Generated by Pan-Tilt Motion
* Estimating Depth of Layered Structure Based on Multispectral Speckle Correlation
* Fast 3D Object Alignment from Depth Image with 3D Fourier Moment Matching on GPU
* GASP: Geometric Association with Surface Patches
* General Framework to Generate Sizing Systems from 3D Motion Data Applied to Face Mask Design, A
* Generalized 4-Points Congruent Sets for 3D Registration
* Gradient-Based Differential Approach for 3-D Motion Compensation in Interventional 2-D/3-D Image Fusion
* Hashing Cross-Modal Manifold for Scalable Sketch-Based 3D Model Retrieval
* Height Gradient Histogram (HIGH) for 3D Scene Labeling
* Hierarchical Co-Segmentation of Building Facades
* High Resolution Projector for 3D Imaging
* High-Quality Depth Recovery via Interactive Multi-view Stereo
* Improved Techniques for Multi-view Registration with Motion Averaging
* Improving Sparse 3D Models for Man-Made Environments Using Line-Based 3D Reconstruction
* Influence of Colour and Feature Geometry on Multi-modal 3D Point Clouds Data Registration
* Integer Linear Programming Model for View Selection on Overlapping Camera Clusters, An
* Iterative Closest Spectral Kernel Maps
* Layered Model of Human Body and Garment Deformation, A
* Learning 3D Part Detection from Sparsely Labeled Data
* Learning Similarities for Rigid and Non-rigid Object Detection
* Least MSE Regression for View Synthesis
* LETHA: Learning from High Quality Inputs for 3D Pose Estimation in Low Quality Images
* Lighting Estimation in Outdoor Image Collections
* Line Matching and Pose Estimation for Unconstrained Model-to-Image Alignment
* Match Box: Indoor Image Matching via Box-Like Scene Estimation
* Matching Features Correctly through Semantic Understanding
* MCOV: A Covariance Descriptor for Fusion of Texture and Shape Features in 3D Point Clouds
* Memory Efficient Stereoscopy from Light Fields
* Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces
* Multi-view Photometric Stereo by Example
* Multimodal Calibration of Portable X-Ray Capture Systems for 3D Reconstruction
* Multiple Hypothesis for Object Class Disambiguation from Multiple Observations
* Multistage SFM: Revisiting Incremental Structure from Motion
* Non-rigid Registration with Reliable Distance Field for Dynamic Shape Completion
* On Reliable Estimation of Curvatures of Implicit Surfaces
* Photometric Stereo Using Internet Images
* Piecewise Planar and Non-Planar Segmentation of Large Complex 3D Urban Models
* Piecewise Planar Decomposition of 3D Point Clouds Obtained from Multiple Static RGB-D Cameras
* Placeless Place-Recognition
* Probabilistic Phase Unwrapping for Single-Frequency Time-of-Flight Range Cameras
* Proceduralization of Buildings at City Scale
* Rapid SVBRDF Measurement by Algebraic Solution Based on Adaptive Illumination
* Real Time Head Model Creation and Head Pose Estimation on Consumer Depth Cameras
* Real-Time Direct Dense Matching on Fisheye Images Using Plane-Sweeping Stereo
* Real-Time Face Reconstruction from a Single Depth Image
* Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model
* Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint Rendering of 3D Video, A
* Reconstructing Fukushima: A Case Study
* Reconstruction of Inextensible Surfaces on a Budget via Bootstrapping
* Recovering Correct Reconstructions from Indistinguishable Geometry
* Robust Absolute Rotation Estimation via Low-Rank and Sparse Matrix Decomposition
* Scalable 3D HOG Model for Fast Object Detection and Viewpoint Estimation, A
* Solving for Relative Pose with a Partially Known Rotation is a Quadratic Eigenvalue Problem
* Structure from Motion Approach for the Analysis of Adhesions in Rotating Vessels, A
* Structure from Motion with Line Segments Under Relaxed Endpoint Constraints
* Structured Light Scanner for Hyper Flexible Industrial Automation, A
* Structured Representation of Non-Rigid Surfaces from Single View 3D Point Tracks
* Tackling Shapes and BRDFs Head-On
* Towards Illumination-Invariant 3D Reconstruction Using ToF RGB-D Cameras
* TV Prior for High-Quality Local Multi-View Stereo Reconstruction, A
* Two Cameras and a Screen: How to Calibrate Mobile Devices?
* Variational Regularization and Fusion of Surface Normal Maps
* Vision-Based Differential GPS: Improving VSLAM / GPS Fusion in Urban Environment with 3D Building Models
* World-Base Calibration by Global Polynomial Optimization
88 for 3DV14

3DV16 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 3D Data Acquisition and Registration Using Two Opposing Kinects
* 3D Face Reconstruction by Learning from Synthetic Data
* 3D Human Pose Estimation via Deep Learning from 2D Annotations
* 3D Reconstruction with High Density and Accuracy Using Laser Profiler and Camera Fusion System on a Rover, A
* 3D Saliency for Finding Landmark Buildings
* Absolute Pose and Structure from Motion for Surfaces of Revolution: Minimal Problems Using Apparent Contours
* Automatic 3D Car Model Alignment for Mixed Image-Based Rendering
* Camera Motion from Group Synchronization
* Closed-Form Bayesian Fusion Equation Using Occupancy Probabilities, A
* CNN-Based Object Segmentation in Urban LIDAR with Missing Points
* Comparison of Radial and Tangential Geometries for Cylindrical Panorama
* Computing Temporal Alignments of Human Motion Sequences in Wide Clothing Using Geodesic Patches
* Consistent Discretization and Minimization of the L1 Norm on Manifolds
* Cotemporal Multi-View Video Segmentation
* Coupled Functional Maps
* Deep Stereo Fusion: Combining Multiple Disparity Hypotheses with Deep-Learning
* Deeper Depth Prediction with Fully Convolutional Residual Networks
* Dense Wide-Baseline Scene Flow from Two Handheld Video Cameras
* Depth from Gradients in Dense Light Fields for Object Reconstruction
* Depth Restoration Occlusionless Temporal Dataset, A
* Detecting and Correcting Shadows in Urban Point Clouds and Image Collections
* Discriminative Filters for Depth from Defocus
* Energy-Based Global Ternary Image for Action Recognition Using Sole Depth Sequences
* Exemplar-Based 3D Shape Segmentation in Point Clouds
* Face Reconstruction on Mobile Devices Using a Height Map Shape Model and Fast Regularization
* Fast Obstacle Detection Using Sparse Edge-Based Disparity Maps
* Fast Single Shot Detection and Pose Estimation
* HDRFusion: HDR SLAM Using a Low-Cost Auto-Exposure RGB-D Sensor
* HS-Nets: Estimating Human Body Shape from Silhouettes with Convolutional Neural Networks
* Hybrid Structure/Trajectory Constraint for Visual SLAM, A
* Joint Semantic Segmentation and Depth Estimation with Deep Convolutional Networks
* Large Scale SfM with the Distributed Camera Model
* Large-Scale 3D Object Recognition Dataset, A
* Learning a General-Purpose Confidence Measure Based on O(1) Features and a Smarter Aggregation Strategy for Semi Global Matching
* Learning Camera Viewpoint Using CNN to Improve 3D Body Pose Estimation
* Learning to Navigate the Energy Landscape
* Matching Deformable Objects in Clutter
* Model-Based Outdoor Performance Capture
* Monocular, Real-Time Surface Reconstruction Using Dynamic Level of Detail
* Multi-Body Non-Rigid Structure-from-Motion
* Multi-Label Semantic 3D Reconstruction Using Voxel Blocks
* Multi-View Inpainting for Image-Based Scene Editing and Rendering
* Multiview RGB-D Dataset for Object Instance Detection
* Optical Flow for Rigid Multi-Motion Scenes
* Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction
* Proceduralization for Editing 3D Architectural Models
* Progressive 3D Modeling All the Way
* Quaternionic Upsampling: Hyperspherical Techniques for 6 DoF Pose Tracking
* Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Images
* Rapid Hand Shape Reconstruction with Chebyshev Phase Shifting
* Real-Time Halfway Domain Reconstruction of Motion and Geometry
* Real-Time Surface of Revolution Reconstruction on Dense SLAM
* Registration of Point Clouds Based on the Ratio of Bidirectional Distances
* Regularized 3D Modeling from Noisy Building Reconstructions
* Robust Feature-Preserving Denoising of 3D Point Clouds
* Robust Plane-Based Calibration of Multiple Non-Overlapping Cameras
* Robust Real-Time 3D Face Tracking from RGBD Videos under Extreme Pose, Depth, and Expression Variation
* Robust Recovery of Heavily Degraded Depth Measurements
* Robust Tracking in Low Light and Sudden Illumination Changes
* Room Layout Estimation with Object and Material Attributes Information Using a Spherical Camera
* SceneNN: A Scene Meshes Dataset with aNNotations
* Shape Analysis with Anisotropic Windowed Fourier Transform
* Single View 3D Reconstruction under an Uncalibrated Camera and an Unknown Mirror Sphere
* Single-Image RGB Photometric Stereo with Spatially-Varying Albedo
* Single-Shot Multi-Path Interference Resolution for Mirror-Based Full 3D Shape Measurement with a Correlation-Based ToF Camera, A
* Single-Shot Time-of-Flight Phase Unwrapping Using Two Modulation Frequencies
* SpectroMeter: Amortized Sublinear Spectral Approximation of Distance on Graphs
* Structure from Category: A Generic and Prior-Less Approach
* Synthesizing Training Images for Boosting Human 3D Pose Estimation
* Synthetic Prior Design for Real-Time Face Tracking
* Tracking Deformable Surfaces That Undergo Topological Changes Using an RGB-D Camera
* V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation
* Video Depth-from-Defocus
* Will It Last? Learning Stable Features for Long-Term Visual Localization
* X-Tag: A Fiducial Tag for Flexible and Accurate Bundle Adjustment
76 for 3DV16

3DV18 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 3D Coarse-to-Fine Framework for Volumetric Medical Image Segmentation, A
* 3D Head Pose Estimation Using Tensor Decomposition and Non-linear Manifold Modeling
* 3DBodyTex: Textured 3D Body Dataset
* 3DTNet: Learning Local Features Using 2D and 3D Cues
* Accurate Sparse Feature Regression Forest Learning for Real-Time Camera Relocalization
* ACE: An Efficient Asynchronous Corner Tracker for Event Cameras
* Adversarial Semantic Scene Completion from a Single Depth Image
* Analyzing Body Fat from Depth Images
* Calibrating Light-Field Cameras Using Plenoptic Disc Features
* Camera Orientation Estimation in Natural Scenes Using Semantic Cues
* Constant Velocity 3D Convolution
* Cross-Domain Image-Based 3D Shape Retrieval by View Sequence Learning
* Data-Driven Prior on Facet Orientation for Semantic Mesh Labeling, A
* Deep Learning Parametrization for B-Spline Curve Approximation
* DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth
* Detail Preserving Depth Estimation from a Single Image Using Attention Guided Networks
* Detailed Human Avatars from Monocular Video
* Double Sphere Camera Model, The
* DSR: Direct Self-Rectification for Uncalibrated Dual-Lens Cameras
* DUGMA: Dynamic Uncertainty-Based Gaussian Mixture Alignment
* Efficient Convolutions for Real-Time Semantic Segmentation of 3D Point Clouds
* EOE: Expected Overlap Estimation over Unstructured Point Cloud Data
* ESPReSSo: Efficient Slanted PatchMatch for Real-Time Spacetime Stereo
* FEATS: Synthetic Feature Tracks for Structure from Motion Evaluation
* Fine-Level Semantic Labeling of Large-Scale 3D Model by Active Learning
* Four- and Seven-Point Relative Camera Pose from Oriented Features
* Fusion++: Volumetric Object-Level SLAM
* Generative Adversarial Frontal View to Bird View Synthesis
* Human-Centric Scene Understanding from Single View 360 Video
* Hybrid Skeleton Driven Surface Registration for Temporally Consistent Volumetric Video
* Image-Based Approach for 3D Reconstruction of Urban Scenes Using Architectural Symmetries, An
* Iterative Global Similarity Points: A Robust Coarse-to-Fine Integration Solution for Pairwise 3D Point Cloud Registration
* Joint Alignment of Multiple Generalized Point Sets with Anisotropic Positional Uncertainty Based on Expectation Maximization
* Joint Material and Illumination Estimation from Photo Sets in the Wild
* Joint Representation of Primitive and Non-primitive Objects for 3D Vision
* Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors Only
* Learning a Hierarchical Latent-Variable Model of 3D Shapes
* Learning Material-Aware Local Descriptors for 3D Shapes
* Learning Monocular Depth Estimation with Unsupervised Trinocular Assumptions
* Learning to Align Images Using Weak Geometric Supervision
* Learning to Estimate Indoor Lighting from 3D Objects
* Learning to Generate Facial Depth Maps
* Learning to Reconstruct Texture-Less Deformable Surfaces from a Single View
* Logistic Regression of Point Matches for Accurate Transformation Estimation
* Monocular Depth Estimation via Deep Structured Models with Ordinal Constraints
* Multi-planar Monocular Reconstruction of Manhattan Indoor Scenes
* Multi-resolution Approach for Color Correction of Textured Meshes, A
* Multi-scale CNN Stereo and Pattern Removal Technique for Underwater Active Stereo System
* Multi-scale Direct Sparse Visual Odometry for Large-Scale Natural Environment
* Multi-view Inpainting for RGB-D Sequence
* MVDepthNet: Real-Time Multiview Depth Estimation Neural Network
* Neural Body Fitting: Unifying Deep Learning and Model Based Human Pose and Shape Estimation
* Novel Single View Constraints for Manhattan 3D Line Reconstruction
* NRGA: Gravitational Approach for Non-rigid Point Set Registration
* Parsing Geometry Using Structure-Aware Shape Templates
* Patch-Based Non-rigid 3D Reconstruction from a Single Depth Stream
* PCN: Point Completion Network
* Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes
* Progressive Large-Scale Structure-from-Motion with Orthogonal MSTs
* Reconstruction of Interior Walls from Point Cloud Data with Min-Hashed J-Linkage
* RecResNet: A Recurrent Residual CNN Architecture for Disparity Map Enhancement
* Residual MeshNet: Learning to Deform Meshes for Single-View 3D Reconstruction
* Rethinking Pose in 3D: Multi-stage Refinement and Recovery for Markerless Motion Capture
* Robust Fitting of Subdivision Surfaces for Smooth Shape Analysis
* SeeThrough: Finding Objects in Heavily Occluded Indoor Scene Images
* SegmentedFusion: 3D Human Body Reconstruction Using Stitched Bounding Boxes
* Self Functional Maps
* Semantic Classification of 3D Point Clouds with Multiscale Spherical Neighborhoods
* Single-Shot Multi-person 3D Pose Estimation from Monocular RGB
* Sparse and Dense Data with CNNs: Depth Completion and Semantic Segmentation
* Spatiotemporal Modeling for Efficient Registration of Dynamic 3D Faces
* Structure-Aware Shape Synthesis
* Structured Adversarial Training for Unsupervised Monocular Depth Estimation
* Structured Low-Rank Matrix Factorization for Point-Cloud Denoising
* Surface Light Field Fusion
* Survey of Higher Order Rigid Body Motion Interpolation Methods for Keyframe Animation and Continuous-Time Trajectory Estimation
* TwinFusion: High Framerate Non-rigid Fusion through Fast Correspondence Tracking
* UnrealStereo: Controlling Hazardous Factors to Analyze Stereo Vision
* Unsupervised Adversarial Depth Estimation Using Cycled Generative Networks
* Unsupervised Depth Estimation from Light Field Using a Convolutional Neural Network
* Weakly Supervised Learning of Indoor Geometry by Dual Warping
82 for 3DV18

3DV19 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 360-Degree Textures of People in Clothing from a Single Image
* 360° Surface Regression with a Hyper-Sphere Loss
* 3D Neighborhood Convolution: Learning Depth-Aware Features for RGB-D and RGB Semantic Segmentation
* Accurate and Real-Time Object Detection Based on Bird's Eye View on 3D Point Clouds
* Adaptive Mesh Texture for Multi-View Appearance Modeling
* Adaptive-Resolution Octree-Based Volumetric SLAM
* AlignNet-3D: Fast Point Cloud Registration of Partially Observed Objects
* Asynchronous Multi-Hypothesis Tracking of Features with Event Cameras
* Convex Optimisation for Inverse Kinematics
* Correspondence-Free Region Localization for Partial Shape Similarity via Hamiltonian Spectrum Alignment
* Creating Realistic Ground Truth Data for the Evaluation of Calibration Methods for Plenoptic and Conventional Cameras
* Decoupled Hybrid 360° Panoramic Stereo Video
* DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies
* Distributed Surface Reconstruction from Point Cloud for City-Scale Scenes
* Dynamic Surface Animation using Generative Networks
* Effective Convolutional Neural Network Layers in Flow Estimation for Omni-Directional Images
* Effective Rotation-Invariant Point CNN with Spherical Harmonics Kernels
* Enhancing Self-Supervised Monocular Depth Estimation with Traditional Visual Odometry
* Fast Non-Convex Hull Computation
* Fast Stereo Disparity Maps Refinement By Fusion of Data-Based And Model-Based Estimations
* Frequency Shift Triangulation: A Robust Fringe Projection Technique for 3D Shape Acquisition in the Presence of Strong Interreflections
* High-Resolution Augmentation for Automatic Template-Based Matching of Human Models
* Incorporating 3D Information Into Visual Question Answering
* IoU Loss for 2D/3D Object Detection
* Language2Pose: Natural Language Grounded Pose Forecasting
* Learned Multi-View Texture Super-Resolution
* Learning Depth from Endoscopic Images
* Learning Point Embeddings from Shape Repositories for Few-Shot Segmentation
* Learning to Refine 3D Human Pose Sequences
* Learning to Think Outside the Box: Wide-Baseline Light Field Depth Estimation with EPI-Shift
* Learning to Translate Between Real World and Simulated 3D Sensors While Transferring Task Models
* Let's Take This Online: Adapting Scene Coordinate Regression Network Predictions for Online RGB-D Camera Relocalisation
* Light Field Compression using Eigen Textures
* Location Field Descriptors: Single Image 3D Model Retrieval in the Wild
* Mobile Photometric Stereo with Keypoint-Based SLAM for Dense 3D Reconstruction
* Motion Capture from Pan-Tilt Cameras with Unknown Orientation
* Multi-Person 3D Human Pose Estimation from Monocular Images
* Multi-Spectral Visual Odometry without Explicit Stereo Matching
* Multimodal 3D Human Pose Estimation from a Single Image
* Multiple Point Light Estimation from Low-Quality 3D Reconstructions
* MVS2: Deep Unsupervised Multi-View Stereo with Multi-View Symmetry
* NoVA: Learning to See in Novel Viewpoints and Domains
* On Object Symmetries and 6D Pose Estimation from Images
* On the Redundancy Detection in Keyframe-Based SLAM
* Online Stability Improvement of Gröbner Basis Solvers using Deep Learning
* Optimal, Non-Rigid Alignment for Feature-Preserving Mesh Denoising
* Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities
* Pairwise Attention Encoding for Point Cloud Feature Learning
* Pano Popups: Indoor 3D Reconstruction with a Plane-Aware Network
* PC-Net: Unsupervised Point Correspondence Learning with Neural Networks
* Photometric Segmentation: Simultaneous Photometric Stereo and Masking
* Physics-Aware 3D Mesh Synthesis
* Pixel-Accurate Depth Evaluation in Realistic Driving Scenarios
* Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets
* Progression Modelling for Online and Early Gesture Detection
* Real-Time Multi-Material Reflectance Reconstruction for Large-Scale Scenes Under Uncontrolled Illumination from RGB-D Image Sequences
* Reconstruction of As-is Semantic 3D Models of Unorganised Storehouses
* Res3ATN: Deep 3D Residual Attention Network for Hand Gesture Recognition in Videos
* Revisiting Depth Image Fusion with Variational Message Passing
* Rotation Invariant Convolutions for 3D Point Clouds Deep Learning
* Semantic Segmentation of Sparsely Annotated 3D Point Clouds by Pseudo-Labelling
* Simultaneous Shape Registration and Active Stereo Shape Reconstruction using Modified Bundle Adjustment
* SIPs: Succinct Interest Points from Unsupervised Inlierness Probability Learning
* SIR-Net: Scene-Independent End-to-End Trainable Visual Relocalizer
* Sparse-to-Dense Hypercolumn Matching for Long-Term Visual Localization
* Spherical View Synthesis for Self-Supervised 360° Depth Estimation
* Structured Coupled Generative Adversarial Networks for Unsupervised Monocular Depth Estimation
* Structured Domain Adaptation for 3D Keypoint Estimation
* Surface Reconstruction from 3D Line Segments
* SyDPose: Object Detection and Pose Estimation in Cluttered Real-World Depth Images Trained using Only Synthetic Data
* Synthesizing Diverse Lung Nodules Wherever Massively: 3D Multi-Conditional GAN-Based CT Image Augmentation for Object Detection
* To Complete or to Estimate, That is the Question: A Multi-Task Approach to Depth Completion and Monocular Depth Estimation
* Towards Accurate 3D Human Body Reconstruction from Silhouettes
* UnDispNet: Unsupervised Learning for Multi-Stage Monocular Depth Prediction
* Unified Point-Based Framework for 3D Segmentation, A
* Unified Underwater Structure-from-Motion
* Unsupervised Feature Learning for Point Cloud Understanding by Contrasting and Clustering Using Graph Convolutional Neural Networks
* V-NAS: Neural Architecture Search for Volumetric Medical Image Segmentation
* Web Stereo Video Supervision for Depth Prediction from Dynamic Scenes
80 for 3DV19

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