Yannakakis, G.N.
* 2011: Experience-Driven Procedural Content Generation
* 2013: Fusing Visual and Behavioral Cues for Modeling User Experience in Games
* 2014: Don't Classify Ratings of Affect; Rank Them!
* 2014: Guest Editorial: Emotion in Games
* 2019: Modelling Affect for Horror Soundscapes
* 2021: Ordinal Nature of Emotions: An Emerging Approach, The
* 2022: Arousal Video Game AnnotatIoN (AGAIN) Dataset, The
* 2023: Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games, The
* 2024: Ethics of AI in Games, The
Includes: Yannakakis, G.N. Yannakakis, G.N.[Georgios N.]
9 for Yannakakis, G.N.
Yannakoudakis, E.J.
* 1988: insight into the entropy and redundancy of the English dictionary, An
* 1990: n-Grams and their implication to natural language understanding
Yanne, P.[Paul]
* 2013: Visual tracking based on Distribution Fields and online weighted multiple instance learning
* 2014: Improved appearance updating method in multiple instance learning tracking
Includes: Yanne, P.[Paul] Yanne, P.