21.4.2.6.4 Gesture Systems, Game Controls, Game Interactions

Chapter Contents (Back)
Gesture. Game Control. HCI. Interactions.

Gesture Tek,
1986 Gesture recognition.
WWW Link. Vendor, Gesture. For games and HCI.

Canesta, Inc.,
2004
WWW Link. Vendor, Gesture. Vendor, Driver Assistance. Gesture recognition for video game interfaces.

Microsoft Kinect,
2010 Gesture recognition.
WWW Link. Vendor, Gesture. Initially for games interface. See also Microsoft Kinect SDK.

Leap Motion,
2012 Gesture recognition.
WWW Link. Vendor, Gesture. 1205
Especially for computer or game control. Small device, 3D interaction space of 8CuFt Individual hand and finger movement, writing.

Mahoney, J.[John],
Testing the Goods: Xbox Kinect,
PopSciNov 8, 2010. Discussion of the Microsoft Kinect system. BibRef 1011

Freeman, W.T.[William T.],
Dynamic and static hand gesture recognition through low-level image analysis,
US_Patent5,454,043, Sep 26, 1995
WWW Link. BibRef 9509
And:
Hand gesture control system,
US_Patent6,002,808, Dec 14, 1999
WWW Link. BibRef

Freeman, W.T.[William T.], Weissman, C.D.[Craig D.],
Hand gesture machine control system,
US_Patent5,594,469, 01/14/1997.
HTML Version. BibRef 9701

Freeman, W.T., Tanaka, K., Ohta, J., Kyuma, K.,
Computer vision for computer games,
AFGR96(100-105).
IEEE DOI 9610
BibRef

Qiao, Y.[Yong], Mok, F.[Fai], Zhou, G.[Gan],
Methods and apparatus for gesture recognition based on templates,
US_Patent6,075,895, 06/13/2000.
HTML Version. For game control. BibRef 0006

Kang, H.[Hyun], Lee, C.W.[Chang Woo], Jung, K.C.[Kee-Chul],
Recognition-based gesture spotting in video games,
PRL(25), No. 15, November 2004, pp. 1701-1714.
WWW Link. 0411
BibRef

Roccetti, M.[Marco], Marfia, G.[Gustavo], Semeraro, A.[Angelo],
Playing into the wild: A gesture-based interface for gaming in public spaces,
JVCIR(23), No. 3, April 2012, pp. 426-440.
Elsevier DOI 1203
Computer games; Image processing; Immersive environments; Action recognition algorithms; Gesture following; Gaming in public spaces; Tortellini pasta; Shanghai 2010 World Expo BibRef

Hu, G.[Gang], Gao, Q.G.[Qi-Gang],
A novel approach for gesture control video games based on perceptual features: modelling, tracking and recognition,
IJCVR(3), No. 1-2, 2012, pp. 75-95.
DOI Link 1204
BibRef
And:
A 3D gesture recognition framework based on hierarchical visual attention and perceptual organization models,
ICPR12(1411-1414).
WWW Link. 1302
BibRef

Hu, G.[Gang], Gao, Q.G.[Qi-Gang],
Dynamic Perceptual Attribute-Based Hidden Conditional Random Fields for Gesture Recognition,
ICIAR15(259-268).
Springer DOI 1507
BibRef

Reale, M.J., Liu, P.[Peng], Yin, L.J.[Li-Jun], Canavan, S.,
Art Critic: Multisignal Vision and Speech Interaction System in a Gaming Context,
Cyber(43), No. 6, 2013, pp. 1546-1559.
IEEE DOI 1312
cameras See also Multi-Gesture Interaction System Using a 3-D Iris Disk Model for Gaze Estimation and an Active Appearance Model for 3-D Hand Pointing, A. BibRef

Shaker, N., Asteriadis, S., Yannakakis, G.N., Karpouzis, K.,
Fusing Visual and Behavioral Cues for Modeling User Experience in Games,
Cyber(43), No. 6, 2013, pp. 1519-1531.
IEEE DOI 1312
entertainment BibRef

Bosse, T., Zwanenburg, E.,
Do Prospect-Based Emotions Enhance Believability of Game Characters? A Case Study in the Context of a Dice Game,
AffCom(5), No. 1, January 2014, pp. 17-31.
IEEE DOI 1407
Computational modeling BibRef

Popescu, A., Broekens, J., van Someren, M.,
GAMYGDALA: An Emotion Engine for Games,
AffCom(5), No. 1, January 2014, pp. 32-44.
IEEE DOI 1407
Appraisal BibRef

Sabourin, J.L., Lester, J.C.,
Affect and Engagement in Game-Based Learning Environments,
AffCom(5), No. 1, January 2014, pp. 45-56.
IEEE DOI 1407
Artificial intelligence BibRef

Eladhari, M.P.,
The Mind Module: Using an Affectand Personality Computational Modelas a Game-Play Element,
AffCom(5), No. 1, January 2014, pp. 3-16.
IEEE DOI 1407
Avatars BibRef

Ricks, B.C.[Brian C.], Egbert, P.K.[Parris K.],
Optimal acceleration thresholds for non-holonomic agents,
VC(30), No. 6-8, June 2014, pp. 579-589.
Springer DOI 1407
Including stops and starts, game interactions. BibRef

Kang, S.J.[Shin Jin], Kim, Y.B.[Young Bin], Kim, S.K.[Soo Kyun],
Analyzing repetitive action in game based on sequence pattern matching,
RealTimeIP(9), No. 3, September 2014, pp. 523-530.
Springer DOI 1408
BibRef

Hossain, M.S., Muhammad, G., Song, B., Hassan, M.M., Alelaiwi, A., Alamri, A.,
Audio-Visual Emotion-Aware Cloud Gaming Framework,
CirSysVideo(25), No. 12, December 2015, pp. 2105-2118.
IEEE DOI 1601
Emotion recognition BibRef

Lee, C.H.[Chul-Hee], Lee, W.[Wonsun], Kim, S.[Seongdong], Chin, S.[Seongah],
Enhanced visual appearance, punch-style weight and physical characteristics based Leap Motion game,
IJCVR(6), No. 3, 2016, pp. 195-204.
DOI Link 1608
gestures for games. BibRef

Arroyo-Palacios, J.[Jorge], Slater, M.[Mel],
Dancing with Physio: A Mobile Game with Physiologically Aware Virtual Humans,
AffCom(7), No. 4, October 2016, pp. 326-336.
IEEE DOI 1612
Atmospheric measurements. Evaluation of the game. BibRef

Debattista, K.[Kurt], Liarokapis, F.[Fotis],
Preface to the special issue on VS-Games 2015,
VC(33), No. 4, April 2017, pp. 399-400.
WWW Link. 1704
BibRef

Asadipour, A.[Ali], Debattista, K.[Kurt], Chalmers, A.[Alan],
Visuohaptic augmented feedback for enhancing motor skills acquisition,
VC(33), No. 4, April 2017, pp. 401-411.
WWW Link. 1704
BibRef

Brich, J.[Julia], Rogers, K.[Katja], Frommel, J.[Julian], Weidhaas, M.[Martin], Brückner, A.[Adrian], Mirabile, S.[Sarah], Dorn, T.[Tamara], Riemer, V.[Valentin], Schrader, C.[Claudia], Weber, M.[Michael],
LiverDefense: how to employ a tower defense game as a customisable research tool,
VC(33), No. 4, April 2017, pp. 429-442.
Springer DOI 1704
BibRef

Bloom, V.[Victoria], Argyriou, V.[Vasileios], Makris, D.[Dimitrios],
Linear latent low dimensional space for online early action recognition and prediction,
PR(72), No. 1, 2017, pp. 532-547.
Elsevier DOI 1708
BibRef
Earlier: A1, A3, A2:
G3D: A gaming action dataset and real time action recognition evaluation framework,
CVCG12(7-12).
IEEE DOI 1207
Dataset, Gesture Recognition. Action, recognition BibRef


Ahmad, I.[Ibrahim], Hamid, E.[Erman], Abdullasim, N.[Nazreen], Jaafar, A.[Azizah],
Game Interface Design: Measuring the Player's Gameplay Experience,
IVIC17(500-509).
Springer DOI 1711
BibRef

Armstrong, S.[Stuart], Morrand, K.[Kyle],
Ghost Hunter: An Augmented Reality Ghost Busting Game,
VAMR16(671-678).
Springer DOI 1608
BibRef

Maraj, C.S.[Crystal S.], Lackey, S.J.[Stephanie J.], Badillo-Urquiola, K.A.[Karla A.], Hudson, I.L.[Irwin L.],
Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects,
VAMR16(156-163).
Springer DOI 1608
BibRef

Schwenk, A.[Andreas], Yuan, C.R.[Chun-Rong],
Visual Perception and Analysis as First Steps Toward Human-Robot Chess Playing,
ISVC15(II: 283-292).
Springer DOI 1601
BibRef

Cho, I., Wartell, Z.,
Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments,
3DUI15(133-136)
IEEE DOI 1511
human computer interaction BibRef

Bloom, V.[Victoria], Argyriou, V.[Vasileios], Makris, D.[Dimitrios],
G3Di: A Gaming Interaction Dataset with a Real Time Detection and Evaluation Framework,
ChaLearn14(698-712).
Springer DOI 1504
BibRef

Dwibedi, D.[Debidatta], Mukerjee, A.[Amitabha],
Characterizing Predicate Arity and Spatial Structure for Inductive Learning of Game Rules,
CVONT14(323-338).
Springer DOI 1504
BibRef

Bouloutian, S.[Scott], Kim, E.[Edward],
Artificial Intelligence Gaming Assistant for Google Glass,
ISVC14(II: 770-778).
Springer DOI 1501
BibRef

di Fiore, F.[Fabian], Schaessens, T.[Tom], Marx, R.[Robin], van Reeth, F.[Frank], Flerackers, E.[Eddy],
Real-Time Hand-Painted Graphics for Mobile Games,
AMDO14(148-159).
Springer DOI 1407
BibRef

Thiele, S., Meyer, L., Geiger, C., Drochtert, D., Woldecke, B.,
Virtual archery with tangible interaction,
3DUI13(67-70)
IEEE DOI 1406
computer games BibRef

Walber, T.[Tina], Scherp, A.[Ansgar], Staab, S.[Steffen],
Exploitation of Gaze Data for Photo Region Labeling in an Immersive Environment,
MMMod14(I: 424-435).
Springer DOI 1405
BibRef

Cheng, G.C.[Guang-Chun], Wan, Y.[Yiwen], Santiteerakul, W.[Wasana], Tang, S.J.[Shi-Jun], Buckles, B.P.[Bill P.],
Action Recognition with Temporal Relationships,
BAG13(671-675)
IEEE DOI 1309
BibRef

Kavasidis, I.[Isaak], Spampinato, C.[Concetto], Giordano, D.[Daniela],
Generation of Ground Truth for Object Detection While Playing an Online Game: Productive Gaming or Recreational Working?,
GT13(694-699)
IEEE DOI 1309
Game;Ground Truth;Object Detection BibRef

Buddharaju, P.[Pradeep], Pamidi, N.S.C.P.[Naga Siva Chandra Prasad],
Mobile Exergames: Burn Calories While Playing Games on a Smartphone,
IWMV13(50-51)
IEEE DOI 1309
BibRef

Kotsia, I.[Irene], Zafeiriou, S.P.[Stefanos P.], Fotopoulos, S.[Spiros],
Affective Gaming: A Comprehensive Survey,
BAG13(663-670)
IEEE DOI 1309
affective gaming BibRef

Dolce, A.[Andrew], Nasman, J.[Joshua], Cutler, B.[Barbara],
ARmy: A study of multi-user interaction in spatially augmented games,
PROCAMS12(43-50).
IEEE DOI 1207
BibRef

Notelaers, S.[Sofie], De Weyer, T.[Tom], Goorts, P.[Patrik], Maesen, S.[Steven], Vanacken, L.[Lode], Coninx, K.[Karin], Bekaert, P.[Philippe],
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding,
3DUI12(177-178).
IEEE DOI 1204
BibRef

Apostolellis, P.[Panagiotis], Laha, B.[Bireswar], Bowman, D.A.[Doug A.],
A gaming interface using body gestures for collaborative navigation,
3DUI12(185-186).
IEEE DOI 1204
BibRef

van Driel, L.[Leonard], Bidarra, R.[Rafael],
A Semantic Navigation Model for Video Games,
MIG09(146-157).
Springer DOI 0911
BibRef

den Uyl, M.[Marten], van Kuilenburg, H.[Hans], Ivan, P.[Paul], Israel, M.[Menno],
The looking back screens,
FG08(1-2).
IEEE DOI 0809
Game interface. Demo. BibRef

Nijholt, A.[Anton], Poppe, R.[Ronald],
Facial and bodily expressions for control and adaptation of games (ECAG'11),
FG11(765).
IEEE DOI 1103
BibRef
Earlier:
Facial and bodily expressions for control and adaptation of games (ECAG'08),
FG08(1-2).
IEEE DOI 0809
BibRef

Park, H.S.[Hye Sun], Jung, D.J.[Do Joon], Kim, H.J.[Hang Joon],
Vision-Based Game Interface Using Human Gesture,
PSIVT06(662-671).
Springer DOI 0612
BibRef

Lu, P.[Peng], Chen, Y.F.[Yu-Feng], Zeng, X.Y.[Xiang-Yong], Wang, Y.S.[Yang-Sheng],
A Vision Based Game Control Method,
CVHCI05(70).
Springer DOI 0601
BibRef

Rinman, M.L.[Marie-Louise], Friberg, A.[Anders], Bendiksen, B.[Bendik], Cirotteau, D.[Demian], Dahl, S.[Sofia], Kjellmo, I.[Ivar], Mazzarino, B.[Barbara], Camurri, A.[Antonio],
Ghost in the Cave: An Interactive Collaborative Game Using Non-verbal Communication,
GW03(549-556).
Springer DOI 0405
BibRef

Kopp, S.[Stefan], Sowa, T.[Timo], Wachsmuth, I.[Ipke],
Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures,
GW03(436-447).
Springer DOI 0405
BibRef

Chapter on Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics continues in
Games, Game Analysis, Game Systems .


Last update:Dec 7, 2017 at 17:23:10