Keywords g

Gabor Filter [Provide a short definition]
* 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
* Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
* Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
* Gabor Filters -- General (H2)
* Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
* Wavelets, Gabor Filters for Texture (H3)
* Development of Distortion-Invariant Texture Operators
* Gabor Filters as Texture Discriminator
* Hierarchical Gabor Filters for Object Detection in Infrared Images
* Modeling Foreshortening in Stereo Vision using Local Spatial Frequency
* Multi-resolutional Gabor Filter in Texture Analysis
* Multichannel Texture Analysis Using Localized Spatial Filters
* Pattern Analysis and Texture Discrimination in the Gabor Space
* Using Complex Gabor Filters to Detect and Localize Edges and Bars
14 for Gabor Filter

Gabor Wavelets [Provide a short definition]
* Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
* Phantom Faces for Face Analysis

Gabor [Provide a short definition]
* Image Processing, Restoration, Enhancement, Filters, Image and Video Coding (H)
* Implementations and Applications, Databases, QBIC, Video Analysis, Hardware and Software, Inspection (H)
* Image compression by Gabor expansion
* Systolic array architecture for Gabor decomposition

Gait Analysis [Provide a short definition]
* Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
* Walking, Gait Recognition, Gait Analysis (H3)

Gait Recognition [Provide a short definition]
* Cyclic Motion for Walking and Gait Recognition (H4)
* Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
* Walking, Gait Recognition, Gait Analysis (H3)

Gaussian Filters [Provide a short definition]
* Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
* Gaussian Filters, General (H3)
* Laplacian, Gaussian Filters for Edges and Zero Crossings (H2)

Gaussian Pyramid [Provide a short definition]
* Active Vision, Camera Calibration, Mobile Robots, Navigation, Road Following (H)
* Accurate Vergence Control in Complex Scenes

Gaussian Sphere [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Gaussian Sphere (EGI), Intrinsic Images, and Surface Orientations (H

Gaze Control [Provide a short definition]
* Active Vision, Camera Calibration, Mobile Robots, Navigation, Road Following (H)
* Active Vision: Gaze Control (H2)
* Gaze Control -- Binocular System, Vergence (H3)
* Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
* Target Tracking, Active, Camera Following, Real Time Issues, Hardware (H3)
* Analysis Of Camera Behavior During Tracking
* Real-time Gaze Holding in Binocular Robot Vision
7 for Gaze Control

Gaze Determination [Provide a short definition]
* Driver Monitoring, Eyes, Gaze (H4)
* Eye Tracking and Gaze Tracking, Gaze Estimation (H2)
* Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
* Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)

Gelerkin Approximation [Provide a short definition]
* Registration, Matching and Recognition Using Points, Lines, Regions, Areas, Surfaces (H)
* Modal Matching for Correspondence and Recognition

General Shapes [Provide a short definition]
* Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
* Hough Transform -- General Features (H2)

General Topics [Provide a short definition]
* Books, Collections, Overviews, General, and Surveys (H)
* Computer Vision Meta Discussions (H1)

Generalized Cone [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Generalized Cylinders -- Theory (H2)
* Generalized Cylinders, Medial Axis Descriptions (H1)

Generalized Cylinder Generation [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Generalized Cylinders -- Generation (H2)
* Generation from Intensity Data (H2)
* Generation from Sparse Data (H2)
* Quasi-Invariant Properties and 3-D Shape Recovery of Non-Straight, Non-Constant Generalized Cylinders

Generalized Cylinder [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Generalized Cylinders -- Generation (H2)
* Generalized Cylinders -- Theory (H2)
* Generalized Cylinders, Medial Axis Descriptions (H1)
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
* Conic Reconstruction and Correspondence from Two Views
* Example of 3-D Interpretation of Images Using Bayesian Networks, An
* Extruded Generalized Cylinder: A Deformable Model for Object Recovery, The
* Part-Based 3D Descriptions of Complex Objects from a Single Image
10 for Generalized Cylinder

Generalized Hough [Provide a short definition]
* Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
* Hough Transform -- General Features (H2)

Generate and Test [Provide a short definition]
* 3-D Shape from X -- Shading, Textures, Lasers, Structured Light, Focus, Line Drawings (H)
* Method for Shape-from-Shading Using Multiple Images Acquired under Different Viewing and Lighting Conditions, A

Genetic Algorithms [Provide a short definition]
* 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
* Active Vision, Camera Calibration, Mobile Robots, Navigation, Road Following (H)
* Books, Collections, Overviews, General, and Surveys (H)
* Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
* Genetic Algorithms, Genetic Programming (H2)
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* OCR, Document Analysis and Character Recognition Systems (H)
* Pattern Recognition, Clustering, Statistics, Grammars, Learning, Neural Nets, Genetic Algorithms (H)
* Automated Discovery of Detectors and Interation -- Performing Calculations to Recognize Patterns in Protein Sequences Using Genetic Programming
* Camera calibration with genetic algorithms
* Edge-Detection Technique Using Genetic Algorithm-Based Optimization, An
* Genetic Learning for Adaptive Image Segmentation
* Structure Learning of Bayesian Networks By Genetic Algorithms: A Performance Analysis of Control Parameters
* Theoretical Analysis of Evolutionary Algorithms with an Infinite Population in Continuous Space: Analysis of the Diversification Role of Crossover
* Unconstrained Handwriting Recognition Applied to the Processing of Bank Cheques
* Unsupervised Image Segmentation Using A Distributed Genetic Algorithm
16 for Genetic Algorithms

Geodesic Active Contours [Provide a short definition]
* 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
* Geodesic Active Contours (H3)

Geometric Features [Provide a short definition]
* 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
* General Shape Computation and Representation (H2)
* Shape Computation Surveys, Comparisons (H3)
* Shape Measures (H3)

Geometric Features, Evaluation * Books, Collections, Overviews, General, and Surveys (H)
* Reliability Analysis of Parameter Estimation in Linear Models with Applications to Mensuration Problems in Computer Vision

Geometric Reasoning [Provide a short definition]
* Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
* General Spatial Reasoning and Geometric Reasoning Issues (H1)
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction

Geometric Uncertainty [Provide a short definition]
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Resolving View Sensitivity With Surface Locality

Geometry [Provide a short definition]
* 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Inside/Outside Tests (H3)
* Three Dimensional Geometry and Topology, Computational Geometry (H2)

Geons [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Integrating Vision Modules: Stereo, Shading, Grouping, and Line Labeling
* Shape Description Using Geons as 3D Primitives

Gesture Recognition [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
* Context-Based Gesture Recognition
* Survey of Computer Vision-Based Human Motion Capture, A

Gesture [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Arm Tracking, Arm Pose for Gestures (H4)
* Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
* Gesture Recognition Systems, Applications (H3)
* Gesture Recognition Techniques (H2)
* Gesture, Overviews, Surveys (H3)
* Hand Gesture Systems, Hand Posture, Hand Pose (H3)
* Hand Tracking for Gestures (H3)
* Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
* Music Related Gestures Systems (H3)
* Pointing Gestures, Pointing Systems (H3)
* Sign Language, ASL Recognition (H3)
* Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
* Video Conferencing, Videoconference, Teleconference (H2)
* Human-Robot Interface by Pointing with Uncalibrated Stereo Vision
* Model-Based Estimation of 3D Human Motion
16 for Gesture

Gesture, Head * Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
* Head Gesture, Face Gestures, Nods, etc. (H2)

GIS Definition:* Geographical Information System.
* 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
* Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
* GIS: Systems Implementation and Design (H2)
* Image Processing, Restoration, Enhancement, Filters, Image and Video Coding (H)
* Comparison of Two Image Compression Techniques for Softcopy Photogrammetry, A
* Space Efficient Hierarchical Structures: Relatively Addressed Compact Quadtrees for GISs
7 for GIS

Global Analysis [Provide a short definition]
* 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
* Snakes, Global Fits, Fitting Specific Models (H3)

GPU Definition:* Graphics Processing Unit.
* GPU Implementations and Algorithms for Image Processing and Computer Vision (H2)
* Implementations and Applications, Databases, QBIC, Video Analysis, Hardware and Software, Inspection (H)

Gradient Space [Provide a short definition]
* 3-D Shape from X -- Shading, Textures, Lasers, Structured Light, Focus, Line Drawings (H)
* Dual/Gradient Space Concepts (H1)

Gradient Techniques [Provide a short definition]
* Optical Flow Field Computation -- Gradient Techniques (H2)
* Optical Flow Field Computations and Use (H)
* Stereo Analysis - Gradient Based (H2)
* Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)

Grammar, Two Dimensional * Pattern Recognition, Clustering, Statistics, Grammars, Learning, Neural Nets, Genetic Algorithms (H)
* Two Dimensional Grammars, Syntactic, Graph Grammars (H2)

Grammars [Provide a short definition]
* Pattern Recognition, Clustering, Statistics, Grammars, Learning, Neural Nets, Genetic Algorithms (H)
* Syntactic Methods for Image Analysis (H1)
* Two Dimensional Grammars, Syntactic, Graph Grammars (H2)

Grammatical Encoding [Provide a short definition]
* 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
* Encoding of A-Priori Information in Active Contour Models

Graph Cut [Provide a short definition]
* 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
* Segmentation, Graph Cuts (H3)

Graph Isomorphism [Provide a short definition]
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Algorithm for Subgraph Isomorphism, An
* Backtrack Procedure for Isomorphism of Directed Graphs, A
* Efficient Algorithm for Graph Isomorphism, An

Graph Matching [Provide a short definition]
* Basic Comparison of Relational Network Descriptions (H2)
* Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
* Graph Matching and Relaxation (H1)
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Matching Graphs and 3-D Network Descriptions (H2)
* Fingerprint Identification Using Graph Matching

Graph Matching, Theory * Graph Matching Theoretical Issues (H2)
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)

Graph Structures [Provide a short definition]
* Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* On Compatible Priors for Bayesian Networks

Graphics [Provide a short definition]
* 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
* Computer Graphics, Rendering Issues (H3)
* Image Based Rendering, IBR, Surveys, Reviews, Evaluations (H3)
* Image Based Rendering, View Generation for Video (H3)
* Lighting Effects, View Generation, Colorization, Graphics Issues (H3)
* Merging Views, Object Insertion in Image (H3)
* Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
* Virtual View Generation, View Synthesis, Image Based Rendering, IBR, Morphing (H2)
* Realistic Animation of Liquids
* Virtualized Reality: Constructing Virtual Worlds From Real Scenes
10 for Graphics

Gray Scale Morphology [Provide a short definition]
* Color Morphology, Gray Scale Morphology (H3)
* Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)

Grouping, Models * Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
* Perceptual Organization and Visual Recognition

Grouping, Perceptual * Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
* Grouping, Figure-Ground, Background, Foreground (H2)
* Grouping, Lines and Curves (H2)
* Perceptual Grouping, General Systems (H2)
* Perceptual Grouping, Perceptual Organization Techniques (H1)
* Perceptual Grouping, Saliency, Theory (H2)
* Perceptual Organization and Visual Recognition
7 for Grouping, Perceptual

Index for "h"


Last update: 4-Mar-10 12:46:45
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