21.4.3 Games, Game Analysis, Game Systems

Chapter Contents (Back)
Game Systems.

Citrenbaum, R.L.[Ronald L.],
Strategic pattern generation: A solution technique for a class of games,
PR(4), No. 3, October 1972, pp. 317-329.
Elsevier DOI 0309
BibRef

Hu, S., Lehner, P.E.,
Multipurpose strategic planning in the game of Go,
PAMI(19), No. 9, September 1997, pp. 1048-1051.
IEEE DOI 0401
BibRef

Rilling, S.[Stefan], Wechselberger, U.[Ulrich],
A framework to meet didactical requirements for serious game design,
VC(27), No. 4, April 2011, pp. 287-297.
WWW Link. 1101
BibRef

Wang, C.Y., Chen, Y., Liu, K.J.R.,
Chinese Restaurant Game,
SPLetters(19), No. 12, December 2012, pp. 898-901.
IEEE DOI 1212
BibRef

Heo, J.Y.[Jun-Young], Kang, S.[Seukwon],
Simple shooting game engine in Python,
IJCVR(5), No. 2, 2015, pp. 130-137.
DOI Link 1505
BibRef

He, X., Dai, H., Ning, P., Dutta, R.,
Zero-determinant Strategies for Multi-player Multi-action Iterated Games,
SPLetters(23), No. 3, March 2016, pp. 311-315.
IEEE DOI 1603
game theory BibRef

Park, S.[Seungie], Rhee, D.W.[Dae-Woong], Kihl, T.[Taesuk],
A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning,
IJCVR(6), No. 3, 2016, pp. 290-299.
DOI Link 1608
BibRef

Tan, W.H.[Wee Hoe], Noor, N.F.M.[Nurul Fazmidar Mohd], Wang, Y.Z.[Yan-Zhen],
Inventive problem-solving puzzle game design and development,
IJCVR(6), No. 3, 2016, pp. 244-252.
DOI Link 1608
BibRef

Song, H.J.[Hyun-Joo], Lee, Y.Y.[Yoon-Yim], Choi, J.Y.[Jong-Yun], Lee, J.S.[Jun-Suk], Rhee, D.W.[Dae-Woong],
A study on the elements of game development using the content of the Nuri curriculum,
IJCVR(6), No. 3, 2016, pp. 267-275.
DOI Link 1608
BibRef

Bahadoorsingh, S.[Sanjay], Dyer, R.[Ronald], Sharma, C.[Chandrabhan],
Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis,
IJCVR(6), No. 3, 2016, pp. 276-289.
DOI Link 1608
BibRef

Lee, J.Y.[Jung Yeop],
Study of relationship between a session of video games with respect to the permanent time frames of gaming process,
IJCVR(6), No. 3, 2016, pp. 309-318.
DOI Link 1608
BibRef

Cai, H.[Haoyang], Ma, H.[Haodong], Li, L.[Linyu], Zhang, L.[Luming],
Can modified minimax win in Pearl's game?,
JVCIR(57), 2018, pp. 23-27.
Elsevier DOI 1812
Minimax algorithm, Modified Minimax algorithm, Pearl's game BibRef

Yan, R.[Rui], Shi, Z.Y.[Zong-Ying], Zhong, Y.S.[Yi-Sheng],
Reach-Avoid Games With Two Defenders and One Attacker: An Analytical Approach,
Cyber(49), No. 3, March 2019, pp. 1035-1046.
IEEE DOI 1902
Games, Collision avoidance, Robots, Path planning, Missiles, Cybernetics, Computational complexity, Analytical approach, winning regions BibRef

Sui, K.[Kun], Lee, W.H.[Won-Hyung],
Image processing analysis and research based on game animation design,
JVCIR(60), 2019, pp. 94-100.
Elsevier DOI 1903
Image processing, Game animation, Visual expression, Human-machine interface BibRef


Christaki, K.[Kyriaki], Apostolakis, K.C.[Konstantinos C.], Doumanoglou, A.[Alexandros], Zioulis, N.[Nikolaos], Zarpalas, D.[Dimitrios], Daras, P.[Petros],
Space Wars: An AugmentedVR Game,
MMMod19(II:566-570).
Springer DOI 1901
BibRef

Krahenbuhl, P.,
Free Supervision from Video Games,
CVPR18(2955-2964)
IEEE DOI 1812
Games, Rendering (computer graphics), Optical imaging, Visualization, Image segmentation, Semantics, Real-time systems BibRef

Zhu, J., Zou, W., Zhu, Z.,
Learning Evasion Strategy in Pursuit-Evasion by Deep Q-network,
ICPR18(67-72)
IEEE DOI 1812
Games, Training, Testing, Force, Euclidean distance, Convolutional neural networks BibRef

Rusek, M.[Marian], Jusiak, R.[Rafal], Karwowski, W.[Waldemar],
Algorithms for Random Maps Generation and Their Implementation as a Python Library,
ICCVG18(57-67).
Springer DOI 1810
BibRef

Zhao, C., Yang, J., Xiao, Y., Cao, Z.,
Scalable Multi-Consistency Feature Matching with Non-Cooperative Games,
ICIP18(1258-1262)
IEEE DOI 1809
Games, Robustness, Task analysis, Computer vision, Feature extraction, Position measurement, Interference, game-theory BibRef

Li, Y., Chang, H., Lin, Y., Wu, P., Wang, Y.F.[Y. Frank],
Deep Reinforcement Learning for Playing 2.5D Fighting Games,
ICIP18(3778-3782)
IEEE DOI 1809
Games, Training, Machine learning, Servers, Standards, game BibRef

Carvalho, P.[Paulo],
Following the White Rabbit: The Virtual Reality for Games,
VAMR18(II: 172-183).
Springer DOI 1807
BibRef

Prata, W.[Wilson], Oliveira, J.[Juan], Melo, P.[Paulo],
Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator Virtual Reality Game,
VAMR18(II: 202-212).
Springer DOI 1807
BibRef

Nesteriuk, S.[Sergio],
Audiogames: Accessibility and Inclusion in Digital Entertainment,
DHM18(338-352).
Springer DOI 1807
BibRef

Eichelbaum, J.[Jeremias], Hänsch, R.[Ronny], Hellwich, O.[Olaf],
Classification of Icon Type and Cooldown State in Video Game Replays,
ICIAR18(227-234).
Springer DOI 1807
BibRef

Yee, A.[Arturo], Alvarado, M.[Matías],
Patterns of Go Gaming by Ising Model,
MCPR18(3-11).
Springer DOI 1807
BibRef

Johnson, E.K.[Emily K.], Smith, P.A.[Peter A.], Dombrowski, M.[Matt], Buyssens, R.[Ryan],
SuperJam: Participatory Design for Accessible Games,
VAMR17(339-348).
Springer DOI 1712
BibRef

Merritt, D.[Don],
User-Generated Accessibility in Virtual World Games,
VAMR17(349-358).
Springer DOI 1712
BibRef

Smith, P.A.[Peter A.],
Using Commercial Virtual Reality Games to Prototype Serious Games and Applications,
VAMR17(359-368).
Springer DOI 1712
BibRef

Hamzah, I.[Irna], Nordin, A.I.[A. Imran], Rasid, N.[Nadhirah], Alias, H.[Hamidah],
Understanding Hospitalized Pediatric Cancer Patients' Activities for Digital Games Design Requirements,
IVIC17(552-558).
Springer DOI 1711
BibRef

Zain, N.H.M.[Nurul Hidayah Mat], Johar, R.H.[Razuan Harmy], Aziz, A.A.[Azlan Abdul], Baharum, A.[Aslina], Jaafar, A.[Azizah], Yasin, A.M.[Anita Mohd],
An Evaluation of Player Enjoyment in Game-Based Learning Arithmetic Drills via Racing Game,
IVIC17(636-646).
Springer DOI 1711
BibRef

Razak, F.H.A.[Fariza Hanis Abdul], Azhar, N.H.C.[Nor Haizam Che], Adnan, W.A.W.[Wan Adilah Wan], Nasruddin, Z.A.[Zan Azma],
Exploring Malay Older User Motivation to Play Mobile Games,
IVIC17(478-488).
Springer DOI 1711
BibRef

Nguyen, M., Yeap, W., Hooper, S.,
Design of a new trading card for table-top augmented reality game environment,
ICVNZ16(1-6)
IEEE DOI 1701
Augmented reality BibRef

Xu, H.[Hao], Carrillo, L.R.G.[Luis Rodolfo Garcia],
Distributed Optimal Flocking Design for Multi-agent Two-Player Zero-Sum Games with Unknown System Dynamics and Disturbance,
ISVC16(I: 603-614).
Springer DOI 1701
BibRef

Ouahbi, I., Darhmaoui, H., Kaddari, F., Elachqar, A., Lahmine, S.,
Pre-service Teachers' Perceptions and Awareness toward Serious Games in the Classroom - Case of Morocco,
CGiV16(431-436)
IEEE DOI 1608
computer aided instruction BibRef

Ariffin, M.M.[Mazeyanti Mohd], Ahmad, W.F.W.[Wan Fatimah Wan], Sulaiman, S.[Suziah],
Guideline for Designing an Effective Serious Game by Using Cultural-Based Game Design Model,
IVIC15(111-118).
Springer DOI 1511
BibRef

Bennis, L., Benhlima, S.,
Comparative study of the process model of Serious Game Design through the generic model DICE,
ISCV15(1-5)
IEEE DOI 1506
authoring systems BibRef

Xu, J.J.[Juan-Juan], Zhang, H.S.[Huan-Shui],
Open-loop Stackelberg strategy for two-player game with time delay,
ICARCV12(1280-1284).
IEEE DOI 1304
BibRef

Xie, J.M.[Jing-Ming],
The research on mobile game engine,
IASP11(635-639).
IEEE DOI 1112
BibRef

Edoh-Alove, É.[Élodie], Hubert, F.[Frédéric], Badard, T.[Thierry],
A Web Spatial Context Service (WSCS) dedicated to Serious Games on Smart Phones,
CGC10(316).
PDF File. 1006
BibRef

Chapter on Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics continues in
Gesture Systems, Using Depth Images, Range Data, Stereo Analysis for Gestures .


Last update:Apr 10, 2019 at 17:48:33