12.23.4 J.4. Synthesis

Chapter Contents (Back)

Shinya, M., Takahashi, T., Naito, S.,
Principles And Applications Of Pencil Tracing,
SIGGRAPH(87), pp. 45-54. BibRef

Arvo, J., Kirk, D.,
Fast Ray Tracing By Ray Classification,
SIGGRAPH(87), pp. 55-64. BibRef

Lien, S.L., Shantz, M., Pratt, V.,
Adaptive Forward Differencing For Rendering Curves And Surfaces,
SIGGRAPH(87), pp. 111-118. BibRef

Snyder, J.M., Barr, A.H.,
Ray Tracing Complex Models Containing Surface Tessellations,
SIGGRAPH(87), pp. 119-128. BibRef

Kaufman, A.,
Efficient Algorithms For 3d Scan-Conversion Of Parametric Curves, Surfaces, And Volumes,
SIGGRAPH(87), pp. 171-179. BibRef

Shantz, M., Lien, S.L.,
Shading Bicubic Patches,
SIGGRAPH(87), pp. 189-196. BibRef

Cabral, B., Max, N., Springmeyer, R.,
Bidirectional Reflection Functions From Surface Bump Maps,
SIGGRAPH(87), pp. 273-281. BibRef

Reeves, W.T., Salesin, D.H., Cook, R.L.,
Rendering Antialiased Shadows With Depth Maps,
SIGGRAPH(87), pp. 283-291. BibRef

Rushmeier, H.E., Torrance, K.E.,
The Zonal Method For Calculating Light Intensities In The Presence Of A Participating Medium,
SIGGRAPH(87), pp. 293-302. BibRef

Nishita, T., Miyawaki, Y., Nakamae, E.,
A Shading Model For Atmospheric Scattering Considering Luminous Intensity Distribution Of Light Sources,
SIGGRAPH(87), pp. 303-310. BibRef

Wallace, J.R.,
A Two-Pass Solution To The Rendering Equation: A Synthesis Of Ray Tracing And Radiosity Methods,
SIGGRAPH(87), pp. 311-320. BibRef

Nurmi, O.,
A Fast Line-Sweep Algorithm For Hidden Line Elimination,
BIT(25), 1985, pp. 466-472. BibRef

Franklin, W.R., Akman, V.,
Reconstructing Visible Regions From Visible Segments,
BIT(26), 1986, pp. 430-441. BibRef

Thomas, S.W.,
Dispersive Refraction In Ray Tracing,
VC(2), 1986, pp. 3-8. BibRef

Rappaport, D.,
A Linear Algorithm For Eliminating Hidden Lines From A Polygonal Cylinder,
VC(2), 1986, pp. 44-53. BibRef

Hall, R.,
A Characterization Of Illumination Models And Shading Techniques,
VC(2), 1986, pp. 268-277. BibRef

Greenberg, D.P., Cohen, M.F., Torrance, K.E.,
Radiosity: A Method For Computing Global Illumination,
VC(2), 1986, pp. 291-297. BibRef

Baum, D.R., Wallace, J.R., Cohen, M.F., Greenberg, D.P.,
The Back-Buffer Algorithm: An Extension Of The Radiosity Method To Dynamic Environments,
VC(2), 1986, pp. 298-306. BibRef

Yokoi, S., Kurashige, K., Toriwaki, J.I.,
Rendering Gems With Asterism Or Chatoyancy,
VC(2), 1986, pp. 307-312. BibRef

Upson, C.,
The Visual Simulation Of Amorphous Phenomena,
VC(2), 1986, pp. 321-326. BibRef

Inakage, M.,
Caustics And Specular Reflection Models For Spherical Objects And Lenses,
VC(2), 1986, pp. 379-383. BibRef

Kobayashi, H., Nakamura, T., Shigei, Y.,
Parallel Processing Of An Object Space For Image Synthesis Using Ray Tracing,
VC(3), 1987, pp. 13-22. BibRef

Arnaldi, B., Priol, T., Bovatouch, K.,
A New Space Subdivision Method For Ray Tracing Csg Modelled Scenes,
VC(3), 1987, pp. 98-108. BibRef

Kirk, D.B.,
The Simulation Of Natural Features Using Cone Tracing,
VC(3), 1987, pp. 63-71. BibRef

Meyer, G.W., Rushmeier, H.E., Cohen, M.F., Greenberg, D.P., Torrance, K.E.,
An Experimental Evaluation Of Computer Graphics Imagery,
TOG(5), 1986, pp. 30-50. BibRef

McKenna, M.,
Worst-Case Optimal Hidden-Surface Removal,
TOG(6), 1987, pp. 19-28. BibRef

Klassen, R.V.,
Modeling The Effect Of The Atmosphere On Light,
TOG(6), 1987, pp. 215-237. BibRef

Klein, A.,
Modelling 3d Shaded Solids Of Arbitrary Shape Using An Edge-Oriented Algorithm,
C&G(10), 1986, pp. 327-331. BibRef

Gervautz, M.,
Three Improvements Of The Ray Tracing Algorithm For Csg Trees,
C&G(10), 1986, pp. 333-339. BibRef

Sobhanpanah, C., Angell, I.O.,
Polygonal Mesh And Quad-Tree Display Algorithms For Nonconvex Crystal Structures,
C&G(10), 1986, pp. 341-349. BibRef

Rankin, J.R.,
A Geometric Hidden-Line Processing Algorithm,
C&G(11), 1987, pp. 11-19. BibRef

Amanatides, J.,
Realism In Computer Graphics: A Survey,
CGA(7), No. 1, 1987, pp. 44-56. BibRef

Robertson, P.K.,
Fast Perspective Views Of Images Using One-Dimensional Operations,
CGA(7), No. 2, 1987, pp. 47-56. BibRef

Pulleybank, R., Kapenga, J.,
The Feasibility Of A Vlsi Chip For Ray Tracing Bicubic Patches,
CGA(7), No. 3, 1987, pp. 33-44. BibRef

Goldsmith, J., Salmon, J.,
Automatic Creation Of Object Hierarchies For Ray Tracing,
CGA(7), No. 5, 1987, pp. 14-20. BibRef

Montani, C., Re, M.,
Vector And Raster Hidden-Surface Removal Using Parallel Connected Strips,
CGA(7), No. 7, 1987, pp. 14-23. BibRef

Rockwood, A.,
A Generalized Scanning Technique For Display Of Parametrically Defined Surfaces,
CGA(7), No. 8, 1987, pp. 15-26. BibRef

Crocker, G.A.,
Screen-Area Coherence For Interactive Scanline Display Algorithms,
CGA(7), No. 9, 1987, pp. 10-17. BibRef

Pueyo, X., Brunet, P.,
A Parametric-Space-Based Scan-Line Algorithm For Rendering Bicubic Surfaces,
CGA(7), No. 11, 1987, pp. 17-25. BibRef

Reynolds, R.A., Gordon, D., Chen, L.S.,
A Dynamic Screen Technique For Shaded Graphics Display Of Slice-Represented Objects,
CVGIP(38), 1987, pp. 275-298. BibRef

Guting, R.H., Ottmann, T.,
New Algorithms For Special Cases Of The Hidden Line Elimination Problem,
CVGIP(40), 1987, pp. 188-204. BibRef

Chapter on Rosenfeld Bibliography for 1987 continues in
J.5. Recognition .


Last update:Jun 7, 2018 at 10:14:50