Index for wuns

Wunsch, C.I. * 1995: Multiresolution Optimal Interpolation and Statistical Analysis of Topex/Poseidon Satellite Altimetry
* 1996: general multiresolution approach to the estimation of dense fields in remote sensing, A

Wunsch, D.[Donald] * 2012: Video compressive sensing with 3-D Wavelet and 3-D Noiselet

Wunsch, D.C.[Donald C.] * 2023: GNP Attack: Transferable Adversarial Examples Via Gradient Norm Penalty

Wunsch, P.[Patrick] * 1995: Wavelet Descriptors for Multiresolution Recognition of Handprinted Characters
* 1996: Registration of CAD-Models to Images by Iterative Inverse Perspective Matching
Includes: Wunsch, P.[Patrick] Wunsch, P.

Wunsche, B.C. * 2008: Camera based face tracking for enhancing surgical teamwork training with non-verbal communication
* 2008: Markerless Augmented Reality for Robotic Helicoptor Applications
* 2009: Analysis of appearance space attributes for texture synthesis and morphing
* 2009: Automatic joint and skeleton computation for the animation of sketch-based 3D objects
* 2009: Optimisation and comparison framework for monocular camera-based face tracking
* 2010: Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments
* 2010: Sketch-based robot programming
* 2013: Mixed reality Kinect Mirror box for stroke rehabilitation
* 2013: More for less: Fast image warping for improving the appearance of head tracking on HMDs
* 2013: Parameter optimisation for texture completion
* 2013: smartphone-based golf simulation exercise game for supporting arthritis patients, A
* 2013: Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries
* 2016: glGetFeedback: Towards automatic feedback and assessment for OpenGL 3D modelling assignments
* 2016: robust hybrid image-based modeling system, A
* 2017: Progressive Compression of 3D Mesh Geometry Using Sparse Approximations from Redundant Frame Dictionaries
* 2017: review of sensor devices in stroke rehabilitation, A
* 2017: Surface reconstruction of 3D objects using local moving least squares and K-D trees
* 2018: Bird Eyes: A Cloud-Based Object Detection System for Customisable Surveillance
* 2018: Hand Gesture Set for Navigating and Interacting with 3D Virtual Environments, A
* 2018: Low-Spec Extendable GPU-Based Audio Library, A
* 2018: Towards a Graph-Based Approach for Mesh Healing for Blocky Objects with Self-Similarities
* 2020: Comparison of Face Detection Algorithms on Mobile Devices
* 2020: Fast Portrait Segmentation of the Head and Upper Body
* 2021: Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing
* 2021: Reconstruction or Retrieval? Investigating Neural 3D Reconstruction
* 2021: Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame
* 2023: Auditory Temporal Hints in AR Piano Tutoring
* 2023: Relationship Between Motivational Strategies and Gamification User Types in VR Movement Games
* 2023: Spatial Quest: Game-Based Spatial Intelligence Training Using VR and Non-VR Platforms
Includes: Wunsche, B.C. Wünsche, B.C.[Burkhard C.] (Maybe also Wuensche, B.C.)Wünsche, B.C.[Burkhard Claus] (Maybe also Wuensche, B.C.)Wünsche, B.C. (Maybe also Wuensche, B.C.)
29 for Wunsche, B.C.

Wunstel, M. * 2004: Automatic object recognition within an office environment

Index for "w"


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