_ | avatar | _ |
2D Statistical Models of Facial Expressions for Realistic 3D | avatar | Animation |
3D | avatar | modeling of realworld objects using a depth camera, A |
3D | avatar | GAN: Bridging Domains for Personalized Editable Avatars |
Adaptation of Mesh Morphing Techniques for | avatar | s Used in Web Applications |
Advances in Shader Lamps | avatar | s for telepresence |
AG3D: Learning to Generate 3D | avatar | s from 2D Image Collections |
AGORA: | avatar | s in Geography Optimized for Regression Analysis |
ANR: Articulated Neural Rendering for Virtual | avatar | s |
Audio- and Gaze-driven Facial Animation of Codec | avatar | s |
Auto-CARD: Efficient and Robust Codec | avatar | Driving for Real-time Mobile Telepresence |
Auto | avatar | : Autoregressive Neural Fields for Dynamic Avatar Modeling |
Automatic User-Specific | avatar | Parametrisation and Emotion Mapping |
| avatar | Acceptance Study for Home Automation Scenarios, An |
| avatar | interoperability and control in virtual Worlds |
| avatar | Types Matter: Review of Avatar Literature for Performance Purposes |
| avatar | Types Matter: Review of Avatar Literature for Performance Purposes |
| avatar | -Net: Multi-scale Zero-Shot Style Transfer by Feature Decoration |
| avatar | : a virtual reality based tool for collaborative production of theater shows |
| avatar | Cap: Animatable Avatar Conditioned Monocular Human Volumetric Capture |
| avatar | Craft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control |
| avatar | gen: A 3d Generative Model for Animatable Human Avatars |
| avatar | s Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model |
Buyers satisfaction in a virtual fitting room scenario based on realism of | avatar | |
CaPhy: Capturing Physical Properties for Animatable Human | avatar | s |
Challenge on People Analysis: From Face, Body and Fashion to 3D Virtual | avatar | s |
Codebook-Based Background Subtraction to Generate Photorealistic | avatar | s in a Walkthrough Simulator |
Collision Avoidance between | avatar | s of Real and Virtual Individuals |
Computational Anatomy for Generating 3D | avatar | s and Boosting Face Recognition Systems |
CoNFies: Controllable Neural Face | avatar | s |
Continuous facial expression recognition for affective interaction with virtual | avatar | |
Cross-modal Latent Space Alignment for Image to | avatar | Translation |
CVTHead: One-shot Controllable Head | avatar | with Vertex-feature Transformer |
Deformable | avatar | s |
design for a mobile robotic | avatar | : Modular framework, A |
Detailed | avatar | Recovery From Single Image |
Detailed Human | avatar | s from Monocular Video |
Development of stereo video | avatar | in networked immersive projection environment |
Dhaksha, The Unmanned Aircraft System in its New | avatar | -Automated Aerial Inspection of India's Tallest Tower |
DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human | avatar | s |
Distributed Face Retrieval System for Large-Scale Social Networking | avatar | s, A |
Dynamic Neural Radiance Fields for Monocular 4D Facial | avatar | Reconstruction |
EAVA: A 3D Emotive Audio-Visual | avatar | |
EgoRenderer: Rendering Human | avatar | s from Egocentric Camera Images |
Embedding the Awareness State and Response State in an Image-Based | avatar | to Start Natural User Interaction |
Emotional | avatar | : Non-verbal Communication Between Inhabitants of Collaborative Virtual Environments, The |
Evaluation of the effectiveness of head tracking for view and | avatar | control in virtual environments |
Expressive Telepresence via Modular Codec | avatar | s |
Face Stabilization by Mode Pursuit for | avatar | Construction |
Face-to-face Communicative | avatar | Driven by Voice |
Facial expression recognition using emotion | avatar | image |
Fast Bi-layer Neural Synthesis of One-shot Realistic Head | avatar | s |
Fast capture of textured full-body | avatar | with RGB-D cameras |
FitMe: Deep Photorealistic 3D Morphable Model | avatar | s |
FLAG: Flow-based 3D | avatar | Generation from Sparse Observations |
GANHead: Towards Generative Animatable Neural Head | avatar | s |
gDNA: Towards Generative Detailed Neural | avatar | s |
Generation of Arm-gesture and Facial Expression for Intelligent | avatar | Communications in the Internet |
Generation of Expression Space for Realtime Facial Expression Control of 3D | avatar | |
Gesture-based control of | avatar | s for social TV |
GET | avatar | : Generative Textured Meshes for Animatable Human Avatars |
Hand | avatar | : Free-Pose Hand Animation and Rendering from Monocular Video |
Heterogeneous | avatar | Synthesis Based on Disentanglement of Topology and Rendering |
High-Fidelity Clothed | avatar | Reconstruction from a Single Image |
High-fidelity Facial | avatar | Reconstruction from Monocular Video with Generative Priors |
High-Fidelity Human | avatar | s from a Single RGB Camera |
HMD-NeMo: Online 3D | avatar | Motion Generation From Sparse Observations |
Human motion capture and representation 3-D | avatar | interaction |
I M | avatar | : Implicit Morphable Head Avatars from Videos |
I M | avatar | : Implicit Morphable Head Avatars from Videos |
Insights into low-level | avatar | animation and MPEG-4 standardization |
Instant Volumetric Head | avatar | s |
Instant | avatar | : Learning Avatars from Monocular Video in 60 Seconds |
Integrated Framework for | avatar | Data Collection from the Virtual World, An |
Interactive | avatar | Creation System from Learned Attributes for Virtual Reality |
Intrinsic Hand | avatar | : Illumination-aware Hand Appearance and Shape Reconstruction from Monocular RGB Video |
Is This Person Real? | avatar | Stylization and Its Influence on Human Perception in a Counseling Training Environment |
KeypointNeRF: Generalizing Image-Based Volumetric | avatar | s Using Relative Spatial Encoding of Keypoints |
Landmark-Guided Deformation Transfer of Template Facial Expressions for Automatic Generation of | avatar | Blendshapes |
Large Display Interaction Using Video | avatar | and Hand Gesture Recognition |
Latency and | avatar | s in Virtual Environments and the effects on gait for persons with mobility impairments |
Learning Personalized High Quality Volumetric Head | avatar | s from Monocular RGB Videos |
LiP-Flow: Learning Inference-Time Priors for Codec | avatar | s via Normalizing Flows in Latent Space |
Low-Cost Head and Eye Tracking System for Realistic Eye Movements in Virtual | avatar | s, A |
MEGANE: Morphable Eyeglass and | avatar | Network |
Modeling Rapport for Conversations About Health with Autonomous | avatar | s from Video Corpus of Clinician-Client Therapy Sessions |
MoRF: Mobile Realistic Fullbody | avatar | s from a Monocular Video |
MPEG4 performance-driven | avatar | via robust facial motion tracking |
Neural Head | avatar | s from Monocular RGB Videos |
Next3D: Generative Neural Texture Rasterization for 3D-Aware Head | avatar | s |
Normalized | avatar | Synthesis Using StyleGAN and Perceptual Refinement |
On intelligent | avatar | communication using Korean, Chinese and Japanese sign-languages: an overview |
One-shot Implicit Animatable | avatar | s with Model-based Priors |
OT | avatar | : One-Shot Talking Face Avatar with Controllable Tri-Plane Rendering |
Parametric editing of clothed 3D | avatar | s |
Perpetual Humanoid Control for Real-time Simulated | avatar | s |
Photo-realistic 360° Head | avatar | s in the Wild |
Physical | avatar | s in a Projector-Camera Tangible User Interface Enhance Quantitative Simulation Analysis and Engagement |
PINA: Learning a Personalized Implicit Neural | avatar | from a Single RGB-D Video Sequence |
Pixel Codec | avatar | s |
Pixel-aligned Volumetric | avatar | s |
Point | avatar | : Deformable Point-Based Head Avatars from Videos |
RANA: Relightable Articulated Neural | avatar | s |
Real-time | avatar | animation from a single image |
Real-Time | avatar | Animation Steered by Live Body Motion |
Real-time | avatar | animation with dynamic face texturing |
Real-Time Multimodal Human- | avatar | Interaction |
Real-time stereoscopic rendering of realistic | avatar | for interactive 3D telepresence system |
Real-Time Synthesis of Natural Head Motion on A 3D | avatar | from Reconstructed 3D Frontal Face Data |
Real-Time Vision and Speech Driven | avatar | s for Multimedia Applications |
Realistic One-Shot Mesh-Based Head | avatar | s |
Realistic Video | avatar | |
Reconstructing Signing | avatar | s from Video Using Linguistic Priors |
RODIN: A Generative Model for Sculpting 3D Digital | avatar | s Using Diffusion |
SCANimate: Weakly Supervised Learning of Skinned Clothed | avatar | Networks |
securing access approach to virtual worlds based on 3D mesh watermarking of | avatar | 's face, A |
SelfRecon: Self Reconstruction Your Digital | avatar | from Monocular Video |
Signing | avatar | s: Multimodal Challenges for Text-to-sign Generation |
SIRA: Relightable | avatar | s from a Single Image |
SMPLpix: Neural | avatar | s from 3D Human Models |
SparseFusion: Dynamic Human | avatar | Modeling From Sparse RGBD Images |
Structured 3D Features for Reconstructing Controllable | avatar | s |
Structured Local Radiance Fields for Human | avatar | Modeling |
Study of a Virtual Conference in a Mirror World with | avatar | s and HMD |
Style | avatar | : Stylizing Animatable Head Avatars |
StylePeople: A Generative Model of Fullbody Human | avatar | s |
Tensor Body: Real-Time Reconstruction of the Human Body and | avatar | Synthesis From RGB-D |
Text and Image Guided 3D | avatar | Generation and Manipulation |
Textured Neural | avatar | s |
Towards a Framework to Model Intelligent | avatar | s in Immersive Virtual Environments for Studying Human Behavior in Building Fire Emergencies |
Towards Real-Time Monocular Video-Based | avatar | Animation |
Towards the Automatic Generation of 3D Photo-Realistic | avatar | s Using 3D Scanned Data |
TRACE: 5D Temporal Regression of | avatar | s with Dynamic Cameras in 3D Environments |
Unconfuse: | avatar | Reconstruction from Unconstrained Images |
Understanding Discrete Facial Expressions in Video Using an Emotion | avatar | Image |
Unsupervised Creation of Parameterized | avatar | s |
Unsupervised dance figure analysis from video for dancing | avatar | animation |
Unsupervised Generation of Free-Form and Parameterized | avatar | s |
VAST: Vivify Your Talking | avatar | via Zero-Shot Expressive Facial Style Transfer |
Vid2 | avatar | : 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition |
Virtual | avatar | -Based Life Coaching for Children With Autism Spectrum Disorder |
Wavelet-based facial motion capture for | avatar | animation |
X- | avatar | : Expressive Human Avatars |
X- | avatar | : Expressive Human Avatars |
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