Index for goly

Golyanik, V. Standard Author Listing
     with: Abdelaziz, I.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape ...
     with: Agudo, A.: Neural Dense Non-rigid Structure from Motion with Latent Sp...
     with: Akada, H.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human Mot...
     with: Ali, S.A.: Gravitational Approach for Point Set Registration
     with: Ali, S.A.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel...
     with: Ali, S.A.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and ...
     with: Ali, S.A.: NRGA: Gravitational Approach for Non-rigid Point Set Regist...
     with: Arrigoni, F.: Quantum Motion Segmentation
     with: Arrigoni, F.: Quantum Multi-Model Fitting
     with: Benkner, M.S.: Adiabatic Quantum Graph Matching with Permutation Matri...
     with: Benkner, M.S.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of ...
     with: Benkner, M.S.: Q-Match: Iterative Shape Matching via Quantum Annealing
     with: Benkner, M.S.: Quantum Motion Segmentation
     with: Bernard, F.: Convex Joint Graph Matching and Clustering via Semidefini...
     with: Bernard, F.: Html: A Parametric Hand Texture Model for 3d Hand Reconst...
     with: Bhatia, H.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Mul...
     with: Birdal, T.: Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic...
     with: Birdal, T.: Quantum Permutation Synchronization
     with: Bleser, G.: Occlusion-aware video registration for highly non-rigid ob...
     with: Castillo, S.: High-Fidelity Neural Human Motion Transfer from Monocula...
     with: Dabral, R.: Gravity-Aware Monocular 3D Human-Object Reconstruction
     with: Dabral, R.: MoFusion: A Framework for Denoising-Diffusion-Based Motion...
     with: Dai, D.X.: Self-Supervised Pre-Training with Masked Shape Prediction f...
     with: Diaz Barros, J.M.: Face It!: A Pipeline for Real-Time Performance-Driv...
     with: Elgharib, M.: Differentiable Event Stream Simulator for Non-Rigid 3D T...
     with: Elgharib, M.: EventHands: Real-Time Neural 3D Hand Pose Estimation fro...
     with: Elgharib, M.: EventNeRF: Neural Radiance Fields from a Single Colour E...
     with: Elgharib, M.: High-Fidelity Neural Human Motion Transfer from Monocula...
     with: Elgharib, M.: NeRF for Outdoor Scene Relighting
     with: Elgharib, M.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
     with: Elhayek, A.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vox...
     with: Elhayek, A.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape an...
     with: Fang, L.: EventCap: Monocular 3D Capture of High-Speed Human Motions U...
     with: Farina, M.: Quantum Multi-Model Fitting
     with: Fetzer, T.: Accurate 3D Reconstruction of Dynamic Scenes from Monocula...
     with: Guibas, L.J.: Quantum Permutation Synchronization
     with: Habermann, M.: EventCap: Monocular 3D Capture of High-Speed Human Moti...
     with: Habermann, M.: Physical Inertial Poser (PIP): Physics-aware Real-time ...
     with: Habermann, M.: Unbiased 4D: Monocular 4D Reconstruction with a Neural ...
     with: Henningson, J.O.: High-Fidelity Neural Human Motion Transfer from Mono...
     with: Jain, A.: Gravity-Aware Monocular 3D Human-Object Reconstruction
     with: Jiang, L.: Self-Supervised Pre-Training with Masked Shape Prediction f...
     with: Johnson, E.C.M.: Unbiased 4D: Monocular 4D Reconstruction with a Neura...
     with: Jonas, A.: Consolidating Segmentwise Non-Rigid Structure from Motion
     with: Jonas, A.: Dense Batch Non-Rigid Structure from Motion in a Second
     with: Jonas, A.: Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure...
     with: Kairanda, N.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
     with: Kappel, M.: High-Fidelity Neural Human Motion Transfer from Monocular ...
     with: Krahn, M.: Convex Joint Graph Matching and Clustering via Semidefinite...
     with: Lahner, Z.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Mul...
     with: Lahner, Z.: Q-Match: Iterative Shape Matching via Quantum Annealing
     with: Lassner, C.: Non-Rigid Neural Radiance Fields: Reconstruction and Nove...
     with: Lathuiliere, S.: Playable Environments: Video Manipulation in Space an...
     with: Li, Z.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing and ...
     with: Liu, L.J.: HumanGAN: A Generative Model of Human Images
     with: Liu, L.J.: NeRF for Outdoor Scene Relighting
     with: Liu, L.J.: Pose-Guided Human Animation from a Single Image in the Wild
     with: Magnor, M.: High-Fidelity Neural Human Motion Transfer from Monocular ...
     with: Magri, L.: Quantum Multi-Model Fitting
     with: Malik, J.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel...
     with: Malik, J.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and ...
     with: Mathur, A.S.: NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocul...
     with: Mehta, D.: Neural Re-rendering of Humans from a Single Image
     with: Menapace, W.: Playable Environments: Video Manipulation in Space and T...
     with: Menapace, W.: Quantum Motion Segmentation
     with: Menapace, W.: Quantum Multi-Model Fitting
     with: Moeller, M.: Adiabatic Quantum Graph Matching with Permutation Matrix ...
     with: Moeller, M.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Mu...
     with: Moeller, M.: Q-Match: Iterative Shape Matching via Quantum Annealing
     with: Mueller, F.: Differentiable Event Stream Simulator for Non-Rigid 3D Tr...
     with: Mueller, F.: EventHands: Real-Time Neural 3D Hand Pose Estimation from...
     with: Mueller, F.: Html: A Parametric Hand Texture Model for 3d Hand Reconst...
     with: Mughal, M.H.: MoFusion: A Framework for Denoising-Diffusion-Based Moti...
     with: Nasri, M.: Towards scheduling hard real-time image processing tasks on...
     with: Nehvi, J.: Differentiable Event Stream Simulator for Non-Rigid 3D Trac...
     with: Park, H.S.: Pose-Guided Human Animation from a Single Image in the Wild
     with: Perez, P.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing a...
     with: Qian, N.: Html: A Parametric Hand Texture Model for 3d Hand Reconstruc...
     with: Reis, G.: Extended coherent point drift algorithm with correspondence ...
     with: Reis, G.: framework for an accurate point cloud based registration of ...
     with: Ricci, E.: Playable Environments: Video Manipulation in Space and Time
     with: Ricci, E.: Quantum Motion Segmentation
     with: Ricci, E.: Quantum Multi-Model Fitting
     with: Rudnev, V.: EventHands: Real-Time Neural 3D Hand Pose Estimation from ...
     with: Rudnev, V.: EventNeRF: Neural Radiance Fields from a Single Colour Eve...
     with: Rudnev, V.: NeRF for Outdoor Scene Relighting
     with: Sarkar, K.: HumanGAN: A Generative Model of Human Images
     with: Sarkar, K.: Neural Re-rendering of Humans from a Single Image
     with: Sarkar, K.: Pose-Guided Human Animation from a Single Image in the Wild
     with: Schiele, B.: Self-Supervised Pre-Training with Masked Shape Prediction...
     with: Seidel, H.P.: Differentiable Event Stream Simulator for Non-Rigid 3D T...
     with: Seidel, H.P.: EventHands: Real-Time Neural 3D Hand Pose Estimation fro...
     with: Seidel, H.P.: High-Fidelity Neural Human Motion Transfer from Monocula...
     with: Shi, S.S.: Self-Supervised Pre-Training with Masked Shape Prediction f...
     with: Shimada, S.: DispVoxNets: Non-Rigid Point Set Alignment with Supervise...
     with: Shimada, S.: Fast Simultaneous Gravitational Alignment of Multiple Poi...
     with: Shimada, S.: Gravity-Aware Monocular 3D Human-Object Reconstruction
     with: Shimada, S.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vox...
     with: Shimada, S.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape an...
     with: Shimada, S.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing...
     with: Shimada, S.: Physical Inertial Poser (PIP): Physics-aware Real-time Hu...
     with: Shimada, S.: Unbiased 4D: Monocular 4D Reconstruction with a Neural De...
     with: Shimada, S.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human M...
     with: Siarohin, A.: Playable Environments: Video Manipulation in Space and T...
     with: Sidhu, V.: Neural Dense Non-rigid Structure from Motion with Latent Sp...
     with: Smith, W.: NeRF for Outdoor Scene Relighting
     with: Stoll, C.: Patchnets: Patch-based Generalizable Deep Implicit 3d Shape...
     with: Stricker, D.: Accelerated Gravitational Point Set Alignment With Alter...
     with: Stricker, D.: Accurate 3D Reconstruction of Dynamic Scenes from Monocu...
     with: Stricker, D.: Consolidating Segmentwise Non-Rigid Structure from Motion
     with: Stricker, D.: Dense Batch Non-Rigid Structure from Motion in a Second
     with: Stricker, D.: DispVoxNets: Non-Rigid Point Set Alignment with Supervis...
     with: Stricker, D.: Extended coherent point drift algorithm with corresponde...
     with: Stricker, D.: Face It!: A Pipeline for Real-Time Performance-Driven Fa...
     with: Stricker, D.: Gravitational Approach for Point Set Registration
     with: Stricker, D.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vo...
     with: Stricker, D.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape a...
     with: Stricker, D.: Improving Time-of-Flight Sensor for Specular Surfaces wi...
     with: Stricker, D.: Intrinsic Dynamic Shape Prior for Dense Non-Rigid Struct...
     with: Stricker, D.: Joint pre-alignment and robust rigid point set registrat...
     with: Stricker, D.: NRGA: Gravitational Approach for Non-rigid Point Set Reg...
     with: Stricker, D.: NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocul...
     with: Stricker, D.: Occlusion-aware video registration for highly non-rigid ...
     with: Stricker, D.: Towards scheduling hard real-time image processing tasks...
     with: Strieker, D.: framework for an accurate point cloud based registration...
     with: Taetz, B.: Extended coherent point drift algorithm with correspondence...
     with: Taetz, B.: framework for an accurate point cloud based registration of...
     with: Taetz, B.: Joint pre-alignment and robust rigid point set registration
     with: Taetz, B.: Occlusion-aware video registration for highly non-rigid obj...
     with: Takahashi, M.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human...
     with: Tewari, A.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming Ob...
     with: Tewari, A.: Non-Rigid Neural Radiance Fields: Reconstruction and Novel...
     with: Tewari, A.: Patchnets: Patch-based Generalizable Deep Implicit 3d Shap...
     with: Theobalt, C.: Accelerated Gravitational Point Set Alignment With Alter...
     with: Theobalt, C.: Adiabatic Quantum Graph Matching with Permutation Matrix...
     with: Theobalt, C.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of M...
     with: Theobalt, C.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming ...
     with: Theobalt, C.: Differentiable Event Stream Simulator for Non-Rigid 3D T...
     with: Theobalt, C.: DispVoxNets: Non-Rigid Point Set Alignment with Supervis...
     with: Theobalt, C.: EventCap: Monocular 3D Capture of High-Speed Human Motio...
     with: Theobalt, C.: EventHands: Real-Time Neural 3D Hand Pose Estimation fro...
     with: Theobalt, C.: EventNeRF: Neural Radiance Fields from a Single Colour E...
     with: Theobalt, C.: Fast Simultaneous Gravitational Alignment of Multiple Po...
     with: Theobalt, C.: Gravity-Aware Monocular 3D Human-Object Reconstruction
     with: Theobalt, C.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vo...
     with: Theobalt, C.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape a...
     with: Theobalt, C.: High-Fidelity Neural Human Motion Transfer from Monocula...
     with: Theobalt, C.: Html: A Parametric Hand Texture Model for 3d Hand Recons...
     with: Theobalt, C.: HULC: 3D HUman Motion Capture with Pose Manifold SampLin...
     with: Theobalt, C.: HumanGAN: A Generative Model of Human Images
     with: Theobalt, C.: Intrinsic Dynamic Shape Prior for Dense Non-Rigid Struct...
     with: Theobalt, C.: MoFusion: A Framework for Denoising-Diffusion-Based Moti...
     with: Theobalt, C.: NeRF for Outdoor Scene Relighting
     with: Theobalt, C.: Neural Dense Non-rigid Structure from Motion with Latent...
     with: Theobalt, C.: Neural Re-rendering of Humans from a Single Image
     with: Theobalt, C.: Non-Rigid Neural Radiance Fields: Reconstruction and Nov...
     with: Theobalt, C.: Optimising for Scale in Globally Multiply-Linked Gravita...
     with: Theobalt, C.: Patchnets: Patch-based Generalizable Deep Implicit 3d Sh...
     with: Theobalt, C.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
     with: Theobalt, C.: Physical Inertial Poser (PIP): Physics-aware Real-time H...
     with: Theobalt, C.: Playable Environments: Video Manipulation in Space and T...
     with: Theobalt, C.: Pose-Guided Human Animation from a Single Image in the W...
     with: Theobalt, C.: Q-Match: Iterative Shape Matching via Quantum Annealing
     with: Theobalt, C.: Quantum Computational Approach to Correspondence Problem...
     with: Theobalt, C.: Quantum Permutation Synchronization
     with: Theobalt, C.: Unbiased 4D: Monocular 4D Reconstruction with a Neural D...
     with: Theobalt, C.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human ...
     with: Tretschk, E.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of M...
     with: Tretschk, E.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming ...
     with: Tretschk, E.: DispVoxNets: Non-Rigid Point Set Alignment with Supervis...
     with: Tretschk, E.: Neural Dense Non-rigid Structure from Motion with Latent...
     with: Tretschk, E.: Non-Rigid Neural Radiance Fields: Reconstruction and Nov...
     with: Tretschk, E.: Patchnets: Patch-based Generalizable Deep Implicit 3d Sh...
     with: Tretschk, E.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
     with: Tulyakov, S.: Playable Environments: Video Manipulation in Space and T...
     with: Varanasi, K.: Face It!: A Pipeline for Real-Time Performance-Driven Fa...
     with: Wang, J.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human Moti...
     with: Wang, J.Y.: EventHands: Real-Time Neural 3D Hand Pose Estimation from ...
     with: Wang, J.Y.: Html: A Parametric Hand Texture Model for 3d Hand Reconstr...
     with: Wasenmuller, O.: Improving Time-of-Flight Sensor for Specular Surfaces...
     with: Wunderlich, C.: Q-Match: Iterative Shape Matching via Quantum Annealing
     with: Xu, F.: Physical Inertial Poser (PIP): Physics-aware Real-time Human M...
     with: Xu, L.: EventCap: Monocular 3D Capture of High-Speed Human Motions Usi...
     with: Xu, W.: EventCap: Monocular 3D Capture of High-Speed Human Motions Usi...
     with: Xu, W.P.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing an...
     with: Xu, W.P.: Neural Re-rendering of Humans from a Single Image
     with: Yang, Z.: Self-Supervised Pre-Training with Masked Shape Prediction fo...
     with: Yi, X.Y.: Physical Inertial Poser (PIP): Physics-aware Real-time Human...
     with: Yoon, J.S.: Pose-Guided Human Animation from a Single Image in the Wild
     with: Yoshida, T.: Improving Time-of-Flight Sensor for Specular Surfaces wit...
     with: Yurtsever, A.: Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadra...
     with: Zhou, Y.X.: Physical Inertial Poser (PIP): Physics-aware Real-time Hum...
     with: Zollhofer, M.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming...
     with: Zollhofer, M.: Non-Rigid Neural Radiance Fields: Reconstruction and No...
     with: Zollhofer, M.: Patchnets: Patch-based Generalizable Deep Implicit 3d S...
195 for Golyanik, V.

Index for "g"


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