Index for gurr

Gurram, A.[Akhil] * 2022: Monocular Depth Estimation Through Virtual-World Supervision and Real-World SfM Self-Supervision
* 2022: Multimodal End-to-End Autonomous Driving
* 2023: DiGA: Distil to Generalize and then Adapt for Domain Adaptive Semantic Segmentation
* 2023: LoopDA: Constructing Self-loops to Adapt Nighttime Semantic Segmentation

Gurram, P. * 2007: 3D Scene Reconstruction through a Fusion of Passive Video and Lidar Imagery
* 2009: Automated 3D object identification using Bayesian networks
* 2010: Segment-Based Mesh Design for Building Parallel-Perspective Stereo Mosaics, A
* 2013: Sparse Kernel-Based Ensemble Learning With Fully Optimized Kernel Parameters for Hyperspectral Classification Problems
* 2014: Entropy metric regularization for computational imaging with sensor arrays
* 2015: Hierarchical Union-of-Subspaces Model for Human Activity Summarization
* 2016: Clustering-aware structure-constrained low-rank representation model for learning human action attributes
* 2016: Polarimetric Thermal Database for Face Recognition Research, A
8 for Gurram, P.

Gurram, U.[Uttam] * 2022: Do What You Can, With What You Have: Scale-aware and High Quality Monocular Depth Estimation Without Real World Labels

Gurrapadi, N.[Nishant] * 2024: Accenture-MM1: A Multimodal Person Recognition Dataset

Gurria Gascon, J.L.[Jose Luis] * 2020: Cultural Heritage and the Shaping of Tourist Itineraries in Rural Areas: The Case of Historical Ensembles of Extremadura, Spain, The
Includes: Gurria Gascon, J.L.[Jose Luis] Gurría-Gascón, J.L.[José-Luis]

Gurrieri, L.E.[Luis E.] * 2011: Optimum alignment of panoramic images for stereoscopic navigation in image-based telepresence systems

Gurrin, C.[Cathal] * 2006: MediAssist: Using Content-Based Analysis and Context to Manage Personal Photo Collections
* 2011: Considerations for a touchscreen visual lifelog
* 2012: Clipboard: A Visual Search and Browsing Engine for Tablet and PC
* 2012: EMIR: A Novel Music Retrieval System for Mobile Devices Incorporating Analysis of User Emotion
* 2012: Real-Time Life Experience Logging Tool, A
* 2012: Supporting browsing of user generated video on a tablet
* 2014: Audio-Visual Classification Video Browser
* 2014: Eolas: Video Retrieval Application for Helping Tourists
* 2014: Muithu: A Touch-Based Annotation Interface for Activity Logging in the Norwegian Premier League
* 2014: Random Matrix Ensembles of Time Correlation Matrices to Analyze Visual Lifelogs
* 2014: Video Browser Showdown: a live evaluation of interactive video search tools, The
* 2015: Dynamic User Authentication Based on Mouse Movements Curves
* 2015: Factorizing Time-Aware Multi-way Tensors for Enhancing Semantic Wearable Sensing
* 2015: Fast Human Activity Recognition in Lifelogging
* 2015: Interactive Known-Item Search Using Semantic Textual and Colour Modalities
* 2015: MemLog, an Enhanced Lifelog Annotation and Search Tool
* 2015: Towards Consent-Based Lifelogging in Sport Analytic
* 2015: Wearable Cameras for Real-Time Activity Annotation
* 2016: Applying Visual User Interest Profiles for Recommendation and Personalisation
* 2016: Characterizing everyday activities from visual lifelogs based on enhancing concept representation
* 2016: Evaluating Access Mechanisms for Multimodal Representations of Lifelogs
* 2016: Faceted Navigation for Browsing Large Video Collection
* 2016: Informed Perspectives on Human Annotation Using Neural Signals
* 2016: Instance Search with Weak Geometric Correlation Consistency
* 2016: Learning Multiple Views with Orthogonal Denoising Autoencoders
* 2016: LoggerMan, a Comprehensive Logging and Visualization Tool to Capture Computer Usage
* 2016: Transfer Nonnegative Matrix Factorization for Image Representation
* 2017: Annotation System for Egocentric Image Media, An
* 2017: User Identification by Observing Interactions with GUIs
* 2018: Approaches for Event Segmentation of Visual Lifelog Data
* 2018: Introduction to the special issue: Egocentric Vision and Lifelogging
* 2018: Lifelog Exploration Prototype in Virtual Reality
* 2019: Test Collection for Interactive Lifelog Retrieval, A
* 2019: User Interaction for Visual Lifelog Retrieval in a Virtual Environment
* 2020: Baseline Analysis of a Conventional and Virtual Reality Lifelog Retrieval System
* 2020: Experiences and Insights from the Collection of a Novel Multimedia EEG Dataset
* 2020: Rethinking the Test Collection Methodology for Personal Self-tracking Data
* 2021: Graph-based Indexing and Retrieval of Lifelog Data
* 2021: VR Interface for Browsing Visual Spaces at VBS2021, A
* 2022: AVSeeker: An Active Video Retrieval Engine at VBS2022
* 2022: LLQA: Lifelog Question Answering Dataset
* 2022: Multimodal Embedding for Lifelog Retrieval
* 2022: Prediction of Blood Glucose Using Contextual LifeLog Data
* 2022: Task Category Space for User-Centric Comparative Multimedia Search Evaluations, A
* 2022: V-FIRST: A Flexible Interactive Retrieval System for Video at VBS 2022
* 2022: Videofall: A Hierarchical Search Engine for VBS2022
* 2022: Virtual Reality Reminiscence Interface for Personal Lifelogs, A
* 2023: V-FIRST 2.0: Video Event Retrieval with Flexible Textual-Visual Intermediary for VBS 2023
* 2023: Vaisl: Visual-aware Identification of Semantic Locations in Lifelog
* 2023: VideoCLIP: An Interactive CLIP-based Video Retrieval System at VBS2023
50 for Gurrin, C.

Gurrola, E. * 2016: Nasadem Global Elevation Model: Methods And Progress

Gurrutxaga, I.[Ibai] * 2007: Combining multiple class distribution modified subsamples in a single tree
* 2010: SEP/COP: An efficient method to find the best partition in hierarchical clustering based on a new cluster validity index
* 2011: Towards a standard methodology to evaluate internal cluster validity indices
* 2013: extensive comparative study of cluster validity indices, An
* 2017: Analysis of several decision fusion strategies for clustering validation. Strategy definition, experiments and validation

Index for "g"


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