Index for komu

Komu, M.P.[Muge Pinar] * 2024: Modeling Shallow Landslide Runout Distance in Eocene Flysch Facies Using Empirical-Statistical Models (Western Black Sea Region of Türkiye)

Komulainen, J.[Jukka] * 2012: Face Spoofing Detection Using Dynamic Texture
* 2014: Face liveness detection using dynamic texture
* 2015: Face anti-spoofing based on color texture analysis
* 2016: Generalized face anti-spoofing by detecting pulse from face videos
* 2017: Face Antispoofing Using Speeded-Up Robust Features and Fisher Vector Encoding
* 2017: OULU-NPU: A Mobile Face Presentation Attack Database with Real-World Variations
* 2018: On the generalization of color texture-based face anti-spoofing
* 2020: Enhancing deep discriminative feature maps via perturbation for face presentation attack detection
* 2022: Self-supervised 2D face presentation attack detection via temporal sequence sampling
Includes: Komulainen, J.[Jukka] Komulainen, J.
9 for Komulainen, J.

Komura, D. * 2019: From Detection of Individual Metastases to Classification of Lymph Node Status at the Patient Level: The CAMELYON17 Challenge

Komura, F.[Fuminobu] * 1987: Image correction processing method and apparatus
* 1990: Method of detecting change using image

Komura, K.[Kenichi] * 2012: Appearance control for human material perception manipulation
* 2021: Shortcut Faults and Lateral Spreading Activated in a Pull-Apart Basin by the 2018 Palu Earthquake, Central Sulawesi, Indonesia
Includes: Komura, K.[Kenichi] Komura, K.[Keitaro]

Komura, R.[Ryunosuke] * 2023: High-Temporal-Resolution Prediction of Malaria Transmission Risk in South Kivu, Democratic Republic of the Congo, Based on Multi-Criteria Evaluation Using Geospatial Data

Komura, T.[Taku] * 2005: Balance Maintenance Model for Human-like Characters with Whole Body Motion
* 2005: Tracking the Translational and Rotational Movement of the Ball Using High-Speed Camera Movies
* 2006: Road Observation and Information Providing System for Supporting Mobility of Pedestrian
* 2009: Real-Time Character Control for Wrestling Games
* 2017: Scanning and animating characters dressed in multiple-layer garments
* 2020: Building hierarchical structures for 3D scenes with repeated elements
* 2020: Skeleton Filter: A Self-Symmetric Filter for Skeletonization in Noisy Text Images
* 2022: DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation
* 2022: FaceFormer: Speech-Driven 3D Facial Animation with Transformers
* 2022: Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images
* 2022: NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors
* 2022: SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views
* 2023: F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories
* 2023: Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos
* 2023: NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary Topologies
* 2023: PhaseMP: Robust 3D Pose Estimation via Phase-conditioned Human Motion Prior
* 2023: Surface Extraction from Neural Unsigned Distance Fields
* 2023: TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer
* 2023: Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction
Includes: Komura, T.[Taku] Komura, T.[Takeshi] Komura, T.
19 for Komura, T.

Komuravelli, A.[Anvesh] * 2008: Connectivity Preserving Voxel Transformation

Komuro, A. * 1980: Automatic Visual Sorting Method of Compressors with Stamped Marks

Komuro, S.[Shigeyuki] * 2015: Mimetic Code Using Successive Additive Color Mixture

Komuro, T.[Teruyoshi] * 1997: Image data compression method and apparatus with pre-processing to compensate for the blocky effect
* 2002: High-speed sensory-motor fusion based on dynamics matching
* 2007: High-Speed Vision System for Moment-Based Analysis of Numerous Objects, A
* 2007: Networked High-Speed Vision System for 1,000-FPS Visual Feature Communication, A
* 2008: High-S/N imaging of a moving object using a high-frame-rate camera
* 2008: Integration of time-sequential range images for reconstruction of a high-resolution 3D shape
* 2008: Interleaved pixel lookup for embedded computer vision
* 2009: High-resolution shape reconstruction from multiple range images based on simultaneous estimation of surface and motion
* 2010: Estimation of Non-rigid Surface Deformation Using Developable Surface Model
* 2010: Reconfigurable Embedded System for 1000 f/s Real-Time Vision, A
* 2010: Surface image synthesis of moving spinning cans using a 1,000-fps area scan camera
* 2011: Human gait estimation using a wearable camera
* 2011: Implementation and evaluation of FAST corner detection on the massively parallel embedded processor MX-G
* 2012: Zooming interface using a 3D finger position for mobile devices
* 2014: Three-Dimensional Hand Pointing Recognition Using Two Cameras by Interpolation and Integration of Classification Scores
* 2016: 3D Pose Estimation of a Front-Pointing Hand Using a Random Regression Forest
* 2019: Recognizing Fall Actions from Videos Using Reconstruction Error of Variational Autoencoder
* 2020: Recognizing Gestures from Videos using a Network with Two-branch Structure and Additional Motion Cues
* 2020: Removal of Floating Particles from Underwater Images Using Image Transformation Networks
* 2021: 3D Registration of Deformable Objects Using a Time-of-Flight Camera
* 2021: BRDF Measurement of Real Materials Using Handheld Cameras
* 2021: Generation of Virtual Reality Environment Based on 3D Scanned Indoor Physical Space
* 2021: Wearable Augmented Reality System Using Head-Mounted Projector
* 2022: asymmetrical-structure auto-encoder for unsupervised representation learning of skeleton sequences, An
Includes: Komuro, T.[Teruyoshi] Komuro, T. Komuro, T.[Takashi]
24 for Komuro, T.

Komuves, J. * 1996: Zone Classification Using Texture Features

Index for "k"


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