Index for ferm

Ferman, A.M. * 1996: Video Indexing Through Integration of Syntactic and Semantic Features
* 1998: Effective content representation for video
* 1998: high-performance shot boundary detection algorithm using multiple cues, A
* 1999: Unified Framework for Probabilistic Analysis and Extraction of Video Content, A
* 2000: Group-of-frames/pictures Color Histogram Descriptors for Multimedia Applications
* 2001: Method for content-based temporal segmentation of video
* 2002: Robust color histogram descriptors for video segment retrieval and identification
* 2003: Fade-in and fade-out temporal segments
* 2003: Multimedia content recommendation engine with automatic inference of user preferences
* 2008: Automatic detection of red-eye artifacts in digital color photos
Includes: Ferman, A.M. Ferman, A.M.[A. Mufit] Ferman, A.M.[Ahmet M.]
10 for Ferman, A.M.

Ferman, D.[David] * 2022: Multi-domain Multi-definition Landmark Localization for Small Datasets
* 2023: Few-Shot Geometry-Aware Keypoint Localization

Fermanian, R.[Rita] * 2020: Deep Recognition-based Character Segmentation in Handwritten Syriac Manuscripts
* 2023: PnP-ReG: Learned Regularizing Gradient for Plug-and-Play Gradient Descent

Fermin, I. * 1996: Randomized Polygon Search for Planar Motion Detection
* 1997: Planar Motion Detection By Randomized Triangle Matching
* 1999: Motion Analysis by Random Sampling and Voting Process
* 1999: Symmetry detection by random sampling and voting process
* 1999: Voting method for planarity and motion detection
Includes: Fermin, I. Fermin, I.[Iris]

Fermuler, C. * 2016: Guest Editorial: Special Section on CVPR 2014

Fermuller, C. * 1992: Behavioral Visual Motion Analysis
* 1992: Hierarchical curve representation
* 1992: Multiresolution Shape Description by Corners
* 1992: Perceptual Computational Advantages of Tracking
* 1993: Direct Motion Perception
* 1993: Global 3-D Motion Estimation
* 1993: Motion Constraint Patterns
* 1993: Motion Constraint Patterns
* 1993: Navigational Preliminaries
* 1993: Recognizing 3d Motion
* 1993: Role of Fixation in Visual-Motion Analysis, The
* 1994: Medusa Synthesized
* 1994: Multiresolution Shape Description by Corners
* 1994: Syntactic Approach to Scale-Space-Based Corner Description, A
* 1994: Vision and Action
* 1995: 3D Motion Representations in Visual Servo Control
* 1995: Direct perception of three-dimensional motion from patterns of visual motion
* 1995: Directions of Motion Fields Are Hardly Ever Ambiguous
* 1995: Global Rigidity Constraints in Image Displacement Fields
* 1995: Information in the Direction of Image Flow, The
* 1995: Passive Navigation as a Pattern-Recognition Problem
* 1995: Qualitative Egomotion
* 1995: Seeing and Understanding: Representing the Visual World
* 1995: Vision and Action
* 1996: Algorithm-Independent Stability Analysis of Structure from Motion
* 1996: Directions of Motion Fields Are Hardly Ever Ambiguous
* 1996: Families of Stationary Patterns Producing Illusory Movement: Insights into the Visual System
* 1996: Interaction Between 3D Shape and Motion: Theory and Applications
* 1996: Ordinal Representations of Visual Space
* 1996: Spatiotemporal Representations for Visual Navigation
* 1996: Towards a Theory of Direct Perception
* 1997: Analysis of Reconstruction from Multiple Views
* 1997: Confounding of Translation and Rotation in Reconstruction from Multiple Views, The
* 1997: Direct Self-calibration
* 1997: Families of Stationary Patterns Producing Illusory Movement: Insights into the Visual System
* 1997: On the Geometry of Visual Correspondence
* 1997: Visual Space Distortion
* 1997: What Is Computed by Structure from Motion Algorithms?
* 1998: 3D Motion and Shape Representations in Visual Servo Control
* 1998: Ambiguity in Structure from Motion: Sphere Versus Plane
* 1998: Beyond the Epipolar Constraint: Integrating 3D Motion and Structure Estimation
* 1998: Directions of Motion Fields Are Hardly Ever Ambiguous
* 1998: Effects of Errors in the Viewing Geometry on Shape Estimation
* 1998: Geometry of Eye Design: Biology and Technology
* 1998: Motion Segmentation for a Binocular Observer
* 1998: Ouchi Illusion as an Artifact of Biased Flow Estimation, The
* 1998: Self-Calibration from Image Derivatives
* 1998: Shape for Video: Beyond the Epipolar Constraint
* 1998: Simultaneous estimation of viewing geometry and structure
* 1998: What Is Computed by Structure from Motion Algorithms?
* 1998: Which Shape from Motion?
* 1999: Motion Segmentation: A Synergistic Approach
* 1999: Shape from Video
* 1999: Statistical Biases in Optic Flow
* 1999: Statistics of Optical Flow, The
* 1999: Structure from Motion: Beyond the Epipolar Constraint
* 2000: Eyes from Eyes
* 2000: Multi-Camera Networks: Eyes from Eyes
* 2000: Observability of 3D Motion
* 2000: Ouchi Illusion as an Artifact of Biased Flow Estimation, The
* 2000: Statistics of Optical Flow: Implications for the Process of Correspondence in Vision, The
* 2000: Structure from Motion: Beyond the Epipolar Constraint
* 2001: Eyes from Eyes: Analysis of Camera Design Using Plenoptic Video Geometry
* 2001: Geometry of Eye Design: Biology and Technology
* 2001: Spherical Eye from Multiple Cameras (Makes Better Models of the World), A
* 2001: Statistics Explains Geometrical Optical Illusions
* 2001: Statistics Explains Geometrical Optical Illusions
* 2001: Statistics of Optical Flow, The
* 2002: Eyes from Eyes: New Cameras for Structure from Motion
* 2002: Geometry and Statistics of Visual Space-Time
* 2002: hierarchy of cameras for 3D photography, A
* 2002: Polydioptric Cameras: New Eyes for Structure from Motion
* 2002: Self-Calibration from Image Derivatives
* 2002: Visual space-time geometry: A tool for perception and the imagination
* 2003: Eye design in the plenoptic space of light rays
* 2003: Plenoptic video geometry
* 2003: Polydioptric camera design and 3D motion estimation
* 2004: Bias in Shape Estimation
* 2004: hierarchy of cameras for 3D photography, A
* 2005: Integration of Motion Fields through Shape
* 2005: Motion segmentation using occlusions
* 2006: 3D Shape Constraint on Video, A
* 2006: Projective Invariant for Textures, A
* 2006: Wavelet-Based Super-Resolution Reconstruction: Theory and Algorithm
* 2008: Bilateral symmetry of object silhouettes under perspective projection
* 2009: Combining powerful local and global statistics for texture description
* 2009: Robust Wavelet-Based Super-Resolution Reconstruction: Theory and Algorithm
* 2009: Viewpoint Invariant Texture Description Using Fractal Analysis
* 2010: Experimental Study of Color-Based Segmentation Algorithms Based on the Mean-Shift Concept, An
* 2010: Learning shift-invariant sparse representation of actions
* 2011: Active scene recognition with vision and language
* 2012: Contour-based recognition
* 2012: image torque operator: A new tool for mid-level vision, The
* 2012: Scale-space texture description on SIFT-like textons
* 2013: Action Attribute Detection from Sports Videos with Contextual Constraints
* 2013: Detection of Manipulation Action Consequences (MAC)
* 2014: Contour Motion Estimation for Asynchronous Event-Driven Cameras
* 2014: Shadow free segmentation in still images using local density measure
* 2015: Cognitive Dialogue: A new model for vision implementing common sense reasoning, The
* 2015: Contour Detection and Characterization for Asynchronous Event Sensors
* 2015: Detection and Segmentation of 2D Curved Reflection Symmetric Structures
* 2015: Fast 2D border ownership assignment
* 2015: Grasp type revisited: A modern perspective on a classical feature for vision
* 2016: Reliable Attribute-Based Object Recognition Using High Predictive Value Classifiers
* 2017: Computer Vision and Natural Language Processing: Recent Approaches in Multimedia and Robotics
* 2017: Detecting Reflectional Symmetries in 3D Data Through Symmetrical Fitting
* 2018: Image Understanding using vision and reasoning through Scene Description Graph
* 2018: Prediction of Manipulation Actions
* 2020: Learning Visual Motion Segmentation Using Event Surfaces
* 2021: Joint direct estimation of 3D geometry and 3D motion using spatio temporal gradients
* 2021: Topology-Aware Non-Rigid Point Cloud Registration
* 2022: DiffPoseNet: Direct Differentiable Camera Pose Estimation
* 2023: Forecasting Action Through Contact Representations From First Person Video
* 2023: Incorporating Visual Grounding In GCN For Zero-shot Learning Of Human Object Interaction Actions
* 2023: Therbligs in Action: Video Understanding through Motion Primitives
* 2024: Context in Human Action through Motion Complementarity
Includes: Fermuller, C. Fermüller, C. (Maybe also Fermueller, C.)Fermüller, C.[Cornelia] (Maybe also Fermueller, C.)Fermuller, C.[Cornelia]
116 for Fermuller, C.

Index for "f"


Last update: 6-May-24 16:26:51
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