TOG( Vol No. )
* *ACM Transactions on Graphics
TOG(11)
* Surfaces from Contours
TOG(13)
* Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures
* Multiresolution Stochastic Hybrid Shape Models with Fractal Priors
TOG(14)
* Direct Construction of Polynomial Surfaces from Dense Range Images Through Region Growing
TOG(15)
* Approach to 3D Pose Estimation, An
ToG(16)
* Color Image Quantization by Minimizing the Maximum Intercluster Distance
* Comparative-Analysis of the Quantization of Color Spaces on the Basis of the CIELAB Color-Difference Formula
* Efficient Surface Intersection Algorithm-Based on Lower-Dimensional Formulation, An
* Lossless Compression of Computer Generated Animation Frames
TOG(18)
* Reflectance and Texture of Real-World Surfaces
TOG(2)
* Curve Fitting with Conic Splines
* Local Control of Bias and Tension in Beta-Splines
* Multiresolution Spline with Applications to Image Mosaics, A
TOG(21)
* Fast bilateral filtering for the display of high-dynamic-range images
* Gradient domain high dynamic range compression
* Matching 3D Models with Shape Distribution
TOG(22)
* Bilateral mesh denoising
* GraphCut textures: image and video synthesis using graph cuts
* Non-iterative, feature-preserving mesh smoothing
* Poisson image editing
ToG(23)
* Eyes for Relighting
* Lighting Sensitive Display
* Video Matching
ToG(24)
* Animating pictures with stochastic motion textures
* Color2Gray: salience-preserving color removal
* Dual Photography
* Fourier Slice Photography
* Motion magnification
* Practical Analytic Single Scattering Model for Real Time Rendering, A
* Removing Photography Artifacts using Gradient Projection and Flash-Exposure Sampling
* SCAPE: Shape Completion and Animation of People
* Video enhancement using per-pixel virtual exposures
9 for ToG(24)
ToG(25)
* Photorealistic Rendering of Rain Streaks
* Projection Defocus Analysis for Scene Capture and Image Display
* Schematic storyboarding for video visualization and editing
* Time-varying Surface Appearance: Acquisition, Modeling, and Rendering
* Two-scale tone management for photographic look
TOG(26)
* Multiscale shape and detail enhancement from multi-light image collections
* Real-time edge-aware image processing with the bilateral grid
TOG(27)
* Edge-preserving decompositions for multi-scale tone and detail manipulation
* Real-time gradient-domain painting
TOG(28)
* Edge-avoiding wavelets and their applications
TOG(29)
* Edge-based image coarsening
* Learning 3D mesh segmentation and labeling
TOG(3)
* Geometric Structures for Three-Dimensional Shape Representation
TOG(31)
* Video deblurring for hand-held cameras using patch-based synthesis
TOG(32)
* Learning part-based templates from large collections of 3D shapes
* OpenSurfaces: A richly annotated catalog of surface appearance
* Phase-based Video Motion Processing
TOG(33)
* Image completion using planar structure guidance
TOG(35)
* Burst photography for high dynamic range and low-light imaging on mobile cameras
* Deep joint demosaicking and de-noising
TOG(4)
* Primitives for the Manipulation of General Subdivisions and the Computation of Voronoi Diagrams
* Storing Collections of Polygons Using Quadtrees
TOG(6)
* Digital Halftones by Dot Diffusion
* Polyhedral Subdivision Methods for Free-Form Surfaces
TOG(7)
* Color Gamut Mapping and the Printing of Digital Color Images
* Hierarchical Boundary Model for Solid Object Representation, A
* Line Drawings of Octree-Represented Objects
TOG(8)
* Parallel B-Spline Surface Fitting Algorithm, A
TOG(9)
* Contour Tracing by Piecewise Linear Approximations
* Extending the Radiosity Method to Include Specularly Reflecting and Translucent Materials
* RGYB Color Geometry, The
* Simple Method for Improved Color Printing of Monitor Images, A
* Solid Representation and Operation Using Extended Octrees