11.2.1.3.5 GPU Implementations of Rendering, Hardware Implementations

Chapter Contents (Back)
Rendering. GPU.

Zhang, F.[Fan], Sun, H.Q.[Han-Qiu], Xu, L.L.[Lei-Lei], Lee, K.L.[Kit-Lun],
Hardware-accelerated Parallel-split Shadow Maps,
IJIG(8), No. 2, April 2008, pp. 223-241. 0804
BibRef

Peng, H.Y.[Hao-Yu], Xiong, H.[Hua], Liu, Z.[Zhen], Shi, J.Y.[Jiao-Ying],
Research Of Nested Parallel Pipelines On Parallel Graphics Rendering System,
IJIG(8), No. 2, April 2008, pp. 209-222. 0804
BibRef

Garanzha, K.[Kirill], Premože, S.[Simon], Bely, A.[Alexander], Galaktionov, V.[Vladimir],
Grid-based SAH BVH construction on a GPU,
VC(27), No. 6-8, June 2011, pp. 697-706.
WWW Link. 1107
BibRef

Kim, S.[Soonhyun], Kyung, M.H.[Min-Ho], Lee, J.H.[Joo-Haeng],
Noiseless GPU rendering of isotropic BRDF surfaces,
VC(28), No. 1, January 2012, pp. 125-135.
WWW Link. 1201
BibRef

Li, P.[Ping], Sun, H.Q.[Han-Qiu], Shen, J.B.[Jian-Bing], Huang, C.[Chen],
HDR Image Rerendering Using GPU-based Processing,
IJIG(12), No. 1, January 2012, pp. 1250007.
DOI Link 1203
BibRef

Lee, J.K.[Jong Kwan], Newman, T.S.[Timothy S.],
Exploring GPU- and Cluster-Based Improvements for Over-Sampled Volume Ray Casting Opacity Correction,
IJIG(12), No. 4, October 2012, pp. 1250025.
DOI Link 1305
BibRef

Batagelo, H.C.[Harlen Costa], Gois, J.P.[João Paulo],
GPU-Based Sphere Tracing for Radial Basis Function Implicits,
IJIG(14), No. 1-2, 2014, pp. 1450004.
DOI Link 1406
BibRef

Greisen, P., Schaffner, M., Heinzle, S., Runo, M., Smolic, A., Burg, A., Kaeslin, H., Gross, M.,
Analysis and VLSI Implementation of EWA Rendering for Real-Time HD Video Applications,
CirSysVideo(22), No. 11, November 2012, pp. 1577-1589.
IEEE DOI 1211
BibRef

Greisen, P., Runo, M., Guillet, P., Heinzle, S., Smolic, A., Kaeslin, H., Gross, M.,
Evaluation and FPGA Implementation of Sparse Linear Solvers for Video Processing Applications,
CirSysVideo(23), No. 8, 2013, pp. 1402-1407.
IEEE DOI 1307
Bandwidth BibRef

Taranta, II, E.M.[Eugene M.], Pattanaik, S.N.[Sumanta N.],
Macro 64-regions for uniform grids on GPU,
VC(30), No. 6-8, June 2014, pp. 615-624.
WWW Link. 1407
BibRef

Hu, W.[Wei], Huang, Y.Y.[Yang-Yu], Zhang, F.[Fan], Yuan, G.D.[Guo-Dong], Li, W.[Wei],
Ray tracing via GPU rasterization,
VC(30), No. 6-8, June 2014, pp. 697-706.
WWW Link. 1407
BibRef

Wong, S.K.[Sai-Keung], Cheng, Y.C.[Yu-Chun],
GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces,
VC(32), No. 1, January 2016, pp. 67-81.
WWW Link. 1602
BibRef


Nowak, L.[Lukasz], Bak, A.[Artur], Czajkowski, T.[Tomasz], Wojciechowski, K.[Konrad],
Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4,
ICCVG18(68-78).
Springer DOI 1810
BibRef

Ramos, F.[Francisco], Huerta, J.[Joaquin], Benitez, F.[Fernando],
Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited Environments,
AMDO16(157-167).
Springer DOI 1608
BibRef

Nisar, I., McInerney, T.,
Vis3D+: An Integrated System for GPU-Accelerated Volume Image Processing and Rendering,
ISVC15(I: 830-841).
Springer DOI 1601
BibRef

Kán, P.[Peter], Unterguggenberger, J.[Johannes], Kaufmann, H.[Hannes],
High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU,
ISVC15(I: 574-585).
Springer DOI 1601
BibRef

Singh, J.M.,
Real-time approximate and exact CSG of implicit surfaces on the GPU,
NCVPRIPG13(1-3)
IEEE DOI 1408
approximation theory BibRef

Lux, C.[Christopher], Fröhlich, B.[Bernd],
GPU-Based Ray Casting of Stacked Out-of-Core Height Fields,
ISVC11(I: 269-280).
Springer DOI 1109
BibRef
Earlier:
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets,
ISVC09(II: 104-116).
Springer DOI 0911
BibRef

Eikel, B.[Benjamin], Jähn, C.[Claudius], Fischer, M.[Matthias],
Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware,
ISVC10(I: 622-633).
Springer DOI 1011
BibRef

Silpa, B.V.N., Vemuri, K.S.S.[Kumar S. S.], Panda, P.R.[Preeti Ranjan],
Adaptive Partitioning of Vertex Shader for Low Power High Performance Geometry Engine,
ISVC09(I: 111-124).
Springer DOI 0911
BibRef

Sakamoto, N.[Naohisa], Zhong-Ming, D.[Ding], Kawamura, T.[Takuma], Koyamada, K.[Koji],
Hardware-Accelerated Particle-Based Volume Rendering for Multiple Irregular Volumes,
ISVC08(II: 970-979).
Springer DOI 0812
BibRef

Lietsch, S.[Stefan], Lensing, P.H.[Paul Hermann],
GPU-Supported Image Compression for Remote Visualization: Realization and Benchmarking,
ISVC08(I: 658-668).
Springer DOI 0812
BibRef

Lietsch, S.[Stefan], Marquardt, O.[Oliver],
A CUDA-Supported Approach to Remote Rendering,
ISVC07(I: 724-733).
Springer DOI 0711
rendering with hardware. BibRef

Charalambos, J.P.[Jean Pierre], Bittner, J.[Jiri], Wimmer, M.[Michael], Romero, E.[Eduardo],
Optimized HLOD Refinement Driven by Hardware Occlusion Queries,
ISVC07(I: 106-117).
Springer DOI 0711
BibRef

de Chiara, R.[Rosario], Erra, U.[Ugo], Scarano, V.[Vittorio], Tatafiore, M.[Maurizio],
Massive Simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance,
VMV04(233-240). 0411
BibRef

Jansen, T.[Thomas], von Rymon-Lipinski, B.[Bartosz], Hanssen, N.[Nils], Keeve, E.[Erwin],
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT,
VMV04(395-403). 0411
BibRef

Ranta, S.I.M.[Sun-Il Mohan], Singh, J.M.[Jag Mohan], Narayanan, P.J.,
GPU Objects,
ICCVGIP06(352-363).
Springer DOI 0612
Use GPU to draw high level objects. BibRef

Patidar, S.[Suryakant], Narayanan, P.J.,
Ray Casting Deformable Models on the GPU,
ICCVGIP08(481-488).
IEEE DOI 0812
BibRef

Chen, S.Y.[Shu-Yi], Li, S.[Sheng], Wang, G.P.[Guo-Ping],
Real-Time Rendering of Light Shafts on GPU,
ISVC06(I: 161-169).
Springer DOI 0611
BibRef

Hadwiger, M., Theußl, T., Hauser, H., Gröller, E.,
Hardware-Accelerated High-Quality Filtering on PC Hardware,
VMV01(xx-yy).
PDF File. 0209
BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Texture Mapping, Terrain Visualization, Terrain Rendering, DEM Rendering .


Last update:Mar 16, 2024 at 20:36:19