11.2.1.3.2 Neural Radiance Fields and Gaussian Splatting

Chapter Contents (Back)
Splatting. Neural Radiance Fields. Gaussian Splatting.
See also Gaussian Splatting.
See also Neural Radiance Fields, NeRF, Analysis and Use.

Lian, H.J.[Hao-Jie], Liu, K.[Kangle], Cao, R.[Ruochen], Fei, Z.H.[Zi-Heng], Wen, X.[Xin], Chen, L.L.[Lei-Lei],
Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting,
RS(16), No. 13, 2024, pp. 2448.
DOI Link 2407
BibRef

Guo, Z.Y.[Zhi-Yang], Zhou, W.G.[Wen-Gang], Li, L.[Li], Wang, M.[Min], Li, H.Q.[Hou-Qiang],
Motion-Aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction,
CirSysVideo(35), No. 4, April 2025, pp. 3119-3133.
IEEE DOI Code:
WWW Link. 2504
Dynamics, Neural radiance field, Rendering (computer graphics), Deformation, Solid modeling, Trajectory, optical flow BibRef

Lei, X.H.[Xiao-Han], Wang, M.[Min], Zhou, W.G.[Wen-Gang], Li, H.Q.[Hou-Qiang],
GaussNav: Gaussian Splatting for Visual Navigation,
PAMI(47), No. 5, May 2025, pp. 4108-4121.
IEEE DOI 2504
Navigation, Visualization, Semantics, Rendering (computer graphics), Neural radiance field, Geometry, 3D Gaussian splatting BibRef

Liu, W.K.[Wen-Kai], Guan, T.[Tao], Zhu, B.[Bin], Xu, L.Y.[Luo-Yuan], Song, Z.K.[Zi-Kai], Li, D.[Dan], Wang, Y.S.[Yue-Song], Yang, W.[Wei],
EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation,
MultMedMag(32), No. 1, January 2025, pp. 61-71.
IEEE DOI Code:
WWW Link. 2505
Rendering (computer graphics), Training, Image color analysis, Neural radiance field, Harmonic analysis, Data mining, Image representation BibRef

Malarz, D.[Dawid], Smolak-Dyzewska, W.[Weronika], Tabor, J.[Jacek], Tadeja, S.[Slawomir], Spurek, P.[Przemyslaw],
Gaussian Splatting with NeRF-based color and opacity,
CVIU(251), 2025, pp. 104273.
Elsevier DOI 2501
3D Gaussian Splatting, Rendering, Scene reconstruction, Neural rendering BibRef

Bao, Z.Y.[Zhen-Yu], Liao, G.[Guibiao], Zhou, K.[Kaichen], Liu, K.L.[Kang-Lin], Li, Q.[Qing], Qiu, G.P.[Guo-Ping],
LoopSparseGS: Loop-Based Sparse-View Friendly Gaussian Splatting,
IP(34), 2025, pp. 3889-3902.
IEEE DOI Code:
WWW Link. 2507
Training, Geometry, Rendering (computer graphics), Ellipsoids, Reliability, Neural radiance field, Optimization, sparse-friendly sampling BibRef

Wu, T.[Tong], Sun, J.M.[Jia-Mu], Lai, Y.K.[Yu-Kun], Ma, Y.W.[Yue-Wen], Kobbelt, L.[Leif], Gao, L.[Lin],
DeferredGS: Decoupled and Relightable Gaussian Splatting With Deferred Shading,
PAMI(47), No. 8, August 2025, pp. 6307-6319.
IEEE DOI 2507
Lighting, Rendering (computer graphics), Geometry, Neural radiance field, Training, Solid modeling, editing BibRef

Huang, R.[Rui], Tao, H.J.[Hao-Jie], Tang, L.Y.[Liang-Ying], Zeng, J.C.[Jing-Cheng],
Consistent Bokeh for Multi-View Images With 3D Gaussian Splatting,
SPLetters(32), 2025, pp. 2569-2573.
IEEE DOI 2507
Image quality, Rendering (computer graphics), Training, Neural radiance field, Cameras, Image segmentation, saliency BibRef

Liu, J.M.[Jia-Ming], Kong, L.[Linghe], Yan, J.J.[Jia-Jie], Chen, G.[Guihai],
Mesh-Aligned 3D Gaussian Splatting for Multi-Resolution Anti-Aliasing Rendering,
CirSysVideo(35), No. 8, August 2025, pp. 7368-7379.
IEEE DOI 2508
Rendering (computer graphics), Training, Solid modeling, Real-time systems, Neural radiance field, multi-resolution rendering BibRef

Zhang, Y.[Yao], Wei, J.[Jiangshu], Wang, Y.C.[Yu-Chao], Liu, J.J.[Jia-Jun],
USGS: Enhancing sparse view synthesis with unseen viewpoint regularization in 3D Gaussian splatting,
PR(170), 2026, pp. 112087.
Elsevier DOI 2509
3D Gaussian splatting, Few-view rendering, Novel view synthesis, Neural radiance fields BibRef

Liang, Z.H.[Zhi-Hao], Li, H.D.[Hong-Dong], Jia, K.[Kui], Guo, K.L.[Kai-Ling], Zhang, Q.[Qi],
GUS-IR: Gaussian Splatting With Unified Shading for Inverse Rendering,
PAMI(47), No. 10, October 2025, pp. 8364-8378.
IEEE DOI 2510
Rendering (computer graphics), Lighting, Geometry, Surface roughness, Rough surfaces, Neural radiance field, unified shading BibRef

Liang, Z.H.[Zhi-Hao], Zhang, Q.[Qi], Feng, Y.[Ying], Shan, Y.[Ying], Jia, K.[Kui],
GS-IR: 3D Gaussian Splatting for Inverse Rendering,
CVPR24(21644-21653)
IEEE DOI Code:
WWW Link. 2410
Geometry, Source coding, Lighting, Estimation, Ray tracing, Rendering (computer graphics), Inverse Rendering, Novel View Synthesis BibRef

Chen, Y.H.[Yi-Hang], Wu, Q.Y.[Qian-Yi], Lin, W.Y.[Wei-Yao], Harandi, M.[Mehrtash], Cai, J.F.[Jian-Fei],
HAC++: Towards 100X Compression of 3D Gaussian Splatting,
PAMI(47), No. 11, November 2025, pp. 10210-10226.
IEEE DOI 2510
Rendering (computer graphics), Context modeling, Training, Entropy, Neural radiance field, context model BibRef

Zhou, T.[Ting], Chen, S.Y.[Si-Yuan], Wan, S.[Siyao], Lv, H.Y.[Han-Yun], Luo, Z.[Zheng], Wu, J.H.[Jian-Hui],
GEDR: Gaussian-Enhanced Detail Reconstruction for Real-Time High-Fidelity 3D Scene Reconstruction,
CirSysVideo(35), No. 12, December 2025, pp. 12265-12277.
IEEE DOI 2512
Rendering (computer graphics), Image reconstruction, Point cloud compression, Lighting, Neural radiance field, Kernel, edge enhancement BibRef


Sharma, S.[Sumit], Matta, G.R.[Gopi Raju], Mitra, K.[Kaushik],
SPC TO 3d: Novel View Synthesis from Binary SPC VIA I2I Translation,
ICIP25(2444-2449)
IEEE DOI 2601
Translation, Image color analysis, Pipelines, Transforms, Neural radiance field, Timing, Image reconstruction, 3D Gaussian Splatting(3DGS) BibRef

Li, H.P.[Hua-Peng], Song, W.X.[Wen-Xuan], Xu, T.[Tianao], Elsig, A.[Alexandre], Kulhanek, J.[Jonas],
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting,
3DV25(969-978)
IEEE DOI 2512
Geometry, Training, Fuses, Scattering, Rendering (computer graphics), Neural radiance field, Real-time systems, Distance measurement, volumetric models BibRef

Li, J.M.[Jia-Meng], Shi, Y.[Yue], Cao, J.Z.[Jie-Zhang], Ni, B.B.[Bing-Bing], Zhang, W.J.[Wen-Jun], Zhang, K.[Kai], Van Gool, L.J.[Luc J.],
Mipmap-GS: Let Gaussians Deform with Scale-Specific Mipmap for Anti-Aliasing Rendering,
3DV25(935-945)
IEEE DOI Code:
WWW Link. 2512
Training, Shape, Redundancy, Pipelines, Optimization methods, Rendering (computer graphics), Neural radiance field, 3d gaussian splatting BibRef

Ma, C.F.[Chang-Feng], Bi, R.[Ran], Guo, J.[Jie], Wang, C.J.[Chong-Jun], Guo, Y.W.[Yan-Wen],
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians,
CVPR25(27285-27294)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Learning systems, Image color analysis, Rendering (computer graphics), Neural radiance field, Decoding, photo-realistic rendering BibRef

Chen, K.[Kang], Zhang, J.Y.[Ji-Yuan], Hao, Z.C.[Ze-Cheng], Zheng, Y.J.[Ya-Jing], Huang, T.J.[Tie-Jun], Yu, Z.F.[Zhao-Fei],
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting,
CVPR25(16609-16618)
IEEE DOI Code:
WWW Link. 2508
Training, Pose estimation, Pipelines, Cameras, Neural radiance field, Image reconstruction, Optimization, Synthetic data BibRef

Dai, Q.Y.[Qi-Yu], Ni, X.Y.[Xing-Yu], Shen, Q.[Qianfan], Chen, W.Z.[Wen-Zheng], Chen, B.Q.[Bao-Quan], Chu, M.Y.[Meng-Yu],
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting,
CVPR25(16153-16162)
IEEE DOI Code:
WWW Link. 2508
Geometry, Rain, Accuracy, Surface waves, Scalability, Rendering (computer graphics), Neural radiance field, Reflection, Pattern recognition BibRef

Li, H.L.[Hao-Lin], Liu, J.Y.[Jin-Yang], Sznaier, M.[Mario], Camps, O.[Octavia],
3D-HGS: 3D Half-Gaussian Splatting*,
CVPR25(10996-11005)
IEEE DOI Code:
WWW Link. 2508
Accuracy, Shape, Image color analysis, Rendering (computer graphics), Neural radiance field, Kernel, Photorealistic images BibRef

Miao, S.[Sheng], Huang, J.X.[Jia-Xin], Bai, D.F.[Dong-Feng], Yan, X.[Xu], Zhou, H.Y.[Hong-Yu], Wang, Y.[Yue], Liu, B.B.[Bing-Bing], Geiger, A.[Andreas], Liao, Y.[Yiyi],
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis,
CVPR25(11286-11296)
IEEE DOI 2508
Solid modeling, Refining, Rendering (computer graphics), Neural radiance field, Real-time systems, Noise measurement, Optimization BibRef

Hess, G.[Georg], Lindström, C.[Carl], Fatemi, M.[Maryam], Petersson, C.[Christoffer], Svensson, L.[Lennart],
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving,
CVPR25(11982-11992)
IEEE DOI 2508
Laser radar, Rendering (computer graphics), Cameras, Robot sensing systems, Neural radiance field, Real-time systems, simulation BibRef

Gao, X.J.[Xiang-Jun], Li, X.Y.[Xiao-Yu], Zhuang, Y.[Yiyu], Zhang, Q.[Qi], Hu, W.B.[Wen-Bo], Zhang, C.P.[Chao-Peng], Yao, Y.[Yao], Shan, Y.[Ying], Quan, L.[Long],
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh,
CVPR25(21392-21402)
IEEE DOI 2508
Training, Shape, Deformation, Rendering (computer graphics), Neural radiance field, Distortion, Physics BibRef

Chen, Z.[Zheng], Wu, C.[Chenming], Shen, Z.[Zhelun], Zhao, C.[Chen], Ye, W.[Weicai], Feng, H.C.[Hao-Cheng], Ding, E.[Errui], Zhang, S.H.[Song-Hai],
Splatter-360: Generalizable 360° Gaussian Splatting for Wide-baseline Panoramic Images,
CVPR25(21590-21599)
IEEE DOI Code:
WWW Link. 2508
Geometry, Training, Costs, Estimation, Rendering (computer graphics), Distortion, Neural radiance field, Real-time systems, Pattern recognition BibRef

Cui, Z.T.[Zi-Teng], Chu, X.G.[Xuan-Geng], Harada, T.[Tatsuya],
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment,
CVPR25(26472-26482)
IEEE DOI 2508
Source coding, Lighting, Neural radiance field, Rendering (computer graphics), Robustness, Real-time systems, Synthetic data BibRef

Galerne, B.[Bruno], Wang, J.L.[Jian-Ling], Raad, L.[Lara], Morel, J.M.[Jean-Michel],
SGSST: Scaling Gaussian Splatting Style Transfer,
CVPR25(26535-26544)
IEEE DOI 2508
Training, Geometry, Visualization, Technological innovation, Image resolution, Rendering (computer graphics), neural rendering BibRef

Zheng, Y.L.[Yu-Long], Jiang, Z.C.[Zi-Cheng], He, S.F.[Sheng-Feng], Sun, Y.[Yandu], Dong, J.Y.[Jun-Yu], Zhang, H.D.[Huai-Dong], Du, Y.[Yong],
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting,
CVPR25(26800-26809)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Training, Accuracy, Rendering (computer graphics), Cameras, Neural radiance field, Optical flow BibRef

Yura, T.[Toshiya], Mirzaei, A.[Ashkan], Gilitschenski, I.[Igor],
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering,
CVPR25(26876-26886)
IEEE DOI 2508
Visualization, Event detection, Cameras, Neural radiance field, Rendering (computer graphics), Real-time systems, Trajectory, 3d reconstruction BibRef

Tang, J.[Jiadong], Gao, Y.[Yu], Yang, D.[Dianyi], Yan, L.Q.[Li-Qi], Yue, Y.F.[Yu-Feng], Yang, Y.[Yi],
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery,
CVPR25(833-843)
IEEE DOI Code:
WWW Link. 2508
Image segmentation, Accuracy, Rendering (computer graphics), Neural radiance field, Robustness, Optimization, drone imagery BibRef

Dhiman, A.[Ankit], Srinath, R., Sarkar, S.[Srinjay], Boregowda, L.R.[Lokesh R.], Babu, R.V.[R. Venkatesh],
ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge Distillation,
WACV25(2400-2410)
IEEE DOI Code:
WWW Link. 2505
Knowledge engineering, Image sensors, Solid modeling, Image color analysis, Gray-scale, Neural radiance field, gaussian splatting BibRef

Li, R.J.[Ren-Jie], Fan, Z.W.[Zhi-Wen], Wang, B.[Bohua], Wang, P.H.[Pei-Hao], Wang, Z.Y.[Zhang-Yang], Wu, X.[Xi],
Versatilegaussian: Real-time Neural Rendering for Versatile Tasks Using Gaussian Splatting,
ECCV24(XX: 258-275).
Springer DOI 2412
BibRef

Niedermayr, S.[Simon], Stumpfegger, J.[Josef], Westermann, R.[Rüdiger],
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis,
CVPR24(10349-10358)
IEEE DOI 2410
Training, Visualization, Image coding, Image color analysis, Pipelines, Streaming media, 3d gaussian splatting, nerf, compression, novel view synthesis BibRef

Hamdi, A.[Abdullah], Melas-Kyriazi, L.[Luke], Mai, J.J.[Jin-Jie], Qian, G.C.[Guo-Cheng], Liu, R.S.[Ruo-Shi], Vondrick, C.[Carl], Ghanem, B.[Bernard], Vedaldi, A.[Andrea],
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering,
CVPR24(19812-19822)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Codes, Memory management, Fitting, Benchmark testing, Radiance Fields, Gaussian Splatting, NeRFs, 3D generation BibRef

Barthel, F.[Florian], Beckmann, A.[Arian], Morgenstern, W.[Wieland], Hilsmann, A.[Anna], Eisert, P.[Peter],
Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks,
GCV24(7963-7972)
IEEE DOI 2410
Training, Visualization, Video games, Image resolution, Generative adversarial networks, Rendering (computer graphics), NeRF2Gaussian BibRef

Deguchi, H.[Hiroyuki], Masuda, M.[Mana], Nakabayashi, T.[Takuya], Saito, H.[Hideo],
E2GS: Event Enhanced Gaussian Splatting,
ICIP24(1676-1682)
IEEE DOI Code:
WWW Link. 2411
Training, Codes, Rendering (computer graphics), Neural radiance field, Image restoration, High dynamic range, event-based vision BibRef

Lee, J.C.[Joo Chan], Rho, D.[Daniel], Sun, X.Y.[Xiang-Yu], Ko, J.H.[Jong Hwan], Park, E.[Eunbyung],
Compact 3D Gaussian Representation for Radiance Field,
CVPR24(21719-21728)
IEEE DOI Code:
WWW Link. 2410
Training, Visualization, Image color analysis, Vector quantization, Pipelines, Rendering (computer graphics), 3D Gaussian Splatting, Neural Rendering BibRef

Guédon, A.[Antoine], Lepetit, V.[Vincent],
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering,
CVPR24(5354-5363)
IEEE DOI 2410
Geometry, Surface reconstruction, Rendering (computer graphics), Neural radiance field, Harmonic analysis, Novel View Synthesis, Gaussian Splatting BibRef

Zhou, S.J.[Shi-Jie], Chang, H.R.[Hao-Ran], Jiang, S.C.[Si-Cheng], Fan, Z.W.[Zhi-Wen], Zhu, Z.[Zehao], Xu, D.[Dejia], Chari, P.[Pradyumna], You, S.[Suya], Wang, Z.Y.[Zhang-Yang], Kadambi, A.[Achuta],
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields,
CVPR24(21676-21685)
IEEE DOI Code:
WWW Link. 2410
Training, Semantic segmentation, Semantics, Pipelines, Rendering (computer graphics), Neural radiance field BibRef

Qin, M.H.[Ming-Han], Li, W.[Wanhua], Zhou, J.W.[Jia-Wei], Wang, H.Q.[Hao-Qian], Pfister, H.[Hanspeter],
LangSplat: 3D Language Gaussian Splatting,
CVPR24(20051-20060)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Semantics, Natural languages, Rendering (computer graphics), Neural radiance field, 3D representation BibRef

Fu, Y.[Yang], Wang, X.L.[Xiao-Long], Liu, S.[Sifei], Kulkarni, A.[Amey], Kautz, J.[Jan], Efros, A.A.[Alexei A.],
COLMAP-Free 3D Gaussian Splatting,
CVPR24(20796-20805)
IEEE DOI Code:
WWW Link. 2410
Training, Point cloud compression, Pose estimation, Streaming media, Cameras, Neural radiance field BibRef

Yu, H.[Heng], Julin, J.[Joel], Milacski, Z.Á.[Zoltán Á.], Niinuma, K.[Koichiro], Jeni, L.A.[László A.],
CoGS: Controllable Gaussian Splatting,
CVPR24(21624-21633)
IEEE DOI 2410
Training, Visualization, Aerodynamics, Neural radiance field, Rendering (computer graphics), Real-time systems, motion control BibRef

Li, Z.[Zhan], Chen, Z.[Zhang], Li, Z.[Zhong], Xu, Y.[Yi],
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis,
CVPR24(8508-8520)
IEEE DOI 2410
Training, Dynamics, Pipelines, Graphics processing units, Rendering (computer graphics), Harmonic analysis, Neural Rendering BibRef

Kruse, M.[Mathis], Rudolph, M.[Marco], Woiwode, D.[Dominik], Rosenhahn, B.[Bodo],
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection,
VAND24(3950-3960)
IEEE DOI 2410
Training, Point cloud compression, Pose estimation, Training data, Production, Neural radiance field, anomaly detection, anomaly segmentation BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .


Last update:Jan 8, 2026 at 12:52:16