Lian, H.J.[Hao-Jie],
Liu, K.[Kangle],
Cao, R.[Ruochen],
Fei, Z.H.[Zi-Heng],
Wen, X.[Xin],
Chen, L.L.[Lei-Lei],
Integration of 3D Gaussian Splatting and Neural Radiance Fields in
Virtual Reality Fire Fighting,
RS(16), No. 13, 2024, pp. 2448.
DOI Link
2407
BibRef
Guo, Z.Y.[Zhi-Yang],
Zhou, W.G.[Wen-Gang],
Li, L.[Li],
Wang, M.[Min],
Li, H.Q.[Hou-Qiang],
Motion-Aware 3D Gaussian Splatting for Efficient Dynamic Scene
Reconstruction,
CirSysVideo(35), No. 4, April 2025, pp. 3119-3133.
IEEE DOI Code:
WWW Link.
2504
Dynamics, Neural radiance field, Rendering (computer graphics),
Deformation, Solid modeling, Trajectory, optical flow
BibRef
Lei, X.H.[Xiao-Han],
Wang, M.[Min],
Zhou, W.G.[Wen-Gang],
Li, H.Q.[Hou-Qiang],
GaussNav: Gaussian Splatting for Visual Navigation,
PAMI(47), No. 5, May 2025, pp. 4108-4121.
IEEE DOI
2504
Navigation, Visualization, Semantics,
Rendering (computer graphics), Neural radiance field, Geometry,
3D Gaussian splatting
BibRef
Liu, W.K.[Wen-Kai],
Guan, T.[Tao],
Zhu, B.[Bin],
Xu, L.Y.[Luo-Yuan],
Song, Z.K.[Zi-Kai],
Li, D.[Dan],
Wang, Y.S.[Yue-Song],
Yang, W.[Wei],
EfficientGS: Streamlining Gaussian Splatting for Large-Scale
High-Resolution Scene Representation,
MultMedMag(32), No. 1, January 2025, pp. 61-71.
IEEE DOI Code:
WWW Link.
2505
Rendering (computer graphics), Training, Image color analysis,
Neural radiance field, Harmonic analysis, Data mining,
Image representation
BibRef
Malarz, D.[Dawid],
Smolak-Dyzewska, W.[Weronika],
Tabor, J.[Jacek],
Tadeja, S.[Slawomir],
Spurek, P.[Przemyslaw],
Gaussian Splatting with NeRF-based color and opacity,
CVIU(251), 2025, pp. 104273.
Elsevier DOI
2501
3D Gaussian Splatting, Rendering, Scene reconstruction, Neural rendering
BibRef
Bao, Z.Y.[Zhen-Yu],
Liao, G.[Guibiao],
Zhou, K.[Kaichen],
Liu, K.L.[Kang-Lin],
Li, Q.[Qing],
Qiu, G.P.[Guo-Ping],
LoopSparseGS: Loop-Based Sparse-View Friendly Gaussian Splatting,
IP(34), 2025, pp. 3889-3902.
IEEE DOI Code:
WWW Link.
2507
Training, Geometry, Rendering (computer graphics), Ellipsoids,
Reliability, Neural radiance field, Optimization,
sparse-friendly sampling
BibRef
Wu, T.[Tong],
Sun, J.M.[Jia-Mu],
Lai, Y.K.[Yu-Kun],
Ma, Y.W.[Yue-Wen],
Kobbelt, L.[Leif],
Gao, L.[Lin],
DeferredGS: Decoupled and Relightable Gaussian Splatting With
Deferred Shading,
PAMI(47), No. 8, August 2025, pp. 6307-6319.
IEEE DOI
2507
Lighting, Rendering (computer graphics), Geometry,
Neural radiance field, Training, Solid modeling, editing
BibRef
Huang, R.[Rui],
Tao, H.J.[Hao-Jie],
Tang, L.Y.[Liang-Ying],
Zeng, J.C.[Jing-Cheng],
Consistent Bokeh for Multi-View Images With 3D Gaussian Splatting,
SPLetters(32), 2025, pp. 2569-2573.
IEEE DOI
2507
Image quality, Rendering (computer graphics), Training,
Neural radiance field, Cameras, Image segmentation, saliency
BibRef
Liu, J.M.[Jia-Ming],
Kong, L.[Linghe],
Yan, J.J.[Jia-Jie],
Chen, G.[Guihai],
Mesh-Aligned 3D Gaussian Splatting for Multi-Resolution Anti-Aliasing
Rendering,
CirSysVideo(35), No. 8, August 2025, pp. 7368-7379.
IEEE DOI
2508
Rendering (computer graphics), Training, Solid modeling,
Real-time systems, Neural radiance field, multi-resolution rendering
BibRef
Zhang, Y.[Yao],
Wei, J.[Jiangshu],
Wang, Y.C.[Yu-Chao],
Liu, J.J.[Jia-Jun],
USGS: Enhancing sparse view synthesis with unseen viewpoint
regularization in 3D Gaussian splatting,
PR(170), 2026, pp. 112087.
Elsevier DOI
2509
3D Gaussian splatting, Few-view rendering,
Novel view synthesis, Neural radiance fields
BibRef
Liang, Z.H.[Zhi-Hao],
Li, H.D.[Hong-Dong],
Jia, K.[Kui],
Guo, K.L.[Kai-Ling],
Zhang, Q.[Qi],
GUS-IR: Gaussian Splatting With Unified Shading for Inverse Rendering,
PAMI(47), No. 10, October 2025, pp. 8364-8378.
IEEE DOI
2510
Rendering (computer graphics), Lighting, Geometry,
Surface roughness, Rough surfaces, Neural radiance field, unified shading
BibRef
Liang, Z.H.[Zhi-Hao],
Zhang, Q.[Qi],
Feng, Y.[Ying],
Shan, Y.[Ying],
Jia, K.[Kui],
GS-IR: 3D Gaussian Splatting for Inverse Rendering,
CVPR24(21644-21653)
IEEE DOI Code:
WWW Link.
2410
Geometry, Source coding, Lighting, Estimation, Ray tracing,
Rendering (computer graphics), Inverse Rendering, Novel View Synthesis
BibRef
Chen, Y.H.[Yi-Hang],
Wu, Q.Y.[Qian-Yi],
Lin, W.Y.[Wei-Yao],
Harandi, M.[Mehrtash],
Cai, J.F.[Jian-Fei],
HAC++: Towards 100X Compression of 3D Gaussian Splatting,
PAMI(47), No. 11, November 2025, pp. 10210-10226.
IEEE DOI
2510
Rendering (computer graphics),
Context modeling, Training, Entropy, Neural radiance field,
context model
BibRef
Zhou, T.[Ting],
Chen, S.Y.[Si-Yuan],
Wan, S.[Siyao],
Lv, H.Y.[Han-Yun],
Luo, Z.[Zheng],
Wu, J.H.[Jian-Hui],
GEDR: Gaussian-Enhanced Detail Reconstruction for Real-Time
High-Fidelity 3D Scene Reconstruction,
CirSysVideo(35), No. 12, December 2025, pp. 12265-12277.
IEEE DOI
2512
Rendering (computer graphics), Image reconstruction,
Point cloud compression, Lighting, Neural radiance field, Kernel,
edge enhancement
BibRef
Li, H.P.[Hua-Peng],
Song, W.X.[Wen-Xuan],
Xu, T.[Tianao],
Elsig, A.[Alexandre],
Kulhanek, J.[Jonas],
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using
Gaussian Splatting,
3DV25(969-978)
IEEE DOI
2512
Geometry, Training, Fuses, Scattering, Rendering (computer graphics),
Neural radiance field, Real-time systems, Distance measurement,
volumetric models
BibRef
Li, J.M.[Jia-Meng],
Shi, Y.[Yue],
Cao, J.Z.[Jie-Zhang],
Ni, B.B.[Bing-Bing],
Zhang, W.J.[Wen-Jun],
Zhang, K.[Kai],
Van Gool, L.J.[Luc J.],
Mipmap-GS: Let Gaussians Deform with Scale-Specific Mipmap for
Anti-Aliasing Rendering,
3DV25(935-945)
IEEE DOI Code:
WWW Link.
2512
Training, Shape, Redundancy, Pipelines, Optimization methods,
Rendering (computer graphics), Neural radiance field,
3d gaussian splatting
BibRef
Ma, C.F.[Chang-Feng],
Bi, R.[Ran],
Guo, J.[Jie],
Wang, C.J.[Chong-Jun],
Guo, Y.W.[Yan-Wen],
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians,
CVPR25(27285-27294)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Learning systems, Image color analysis,
Rendering (computer graphics), Neural radiance field, Decoding,
photo-realistic rendering
BibRef
Chen, K.[Kang],
Zhang, J.Y.[Ji-Yuan],
Hao, Z.C.[Ze-Cheng],
Zheng, Y.J.[Ya-Jing],
Huang, T.J.[Tie-Jun],
Yu, Z.F.[Zhao-Fei],
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose
Correction and Gaussian Splatting,
CVPR25(16609-16618)
IEEE DOI Code:
WWW Link.
2508
Training, Pose estimation, Pipelines, Cameras, Neural radiance field,
Image reconstruction, Optimization, Synthetic data
BibRef
Dai, Q.Y.[Qi-Yu],
Ni, X.Y.[Xing-Yu],
Shen, Q.[Qianfan],
Chen, W.Z.[Wen-Zheng],
Chen, B.Q.[Bao-Quan],
Chu, M.Y.[Meng-Yu],
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian
Splatting,
CVPR25(16153-16162)
IEEE DOI Code:
WWW Link.
2508
Geometry, Rain, Accuracy, Surface waves, Scalability,
Rendering (computer graphics), Neural radiance field, Reflection,
Pattern recognition
BibRef
Li, H.L.[Hao-Lin],
Liu, J.Y.[Jin-Yang],
Sznaier, M.[Mario],
Camps, O.[Octavia],
3D-HGS: 3D Half-Gaussian Splatting*,
CVPR25(10996-11005)
IEEE DOI Code:
WWW Link.
2508
Accuracy, Shape, Image color analysis,
Rendering (computer graphics), Neural radiance field, Kernel,
Photorealistic images
BibRef
Miao, S.[Sheng],
Huang, J.X.[Jia-Xin],
Bai, D.F.[Dong-Feng],
Yan, X.[Xu],
Zhou, H.Y.[Hong-Yu],
Wang, Y.[Yue],
Liu, B.B.[Bing-Bing],
Geiger, A.[Andreas],
Liao, Y.[Yiyi],
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View
Synthesis,
CVPR25(11286-11296)
IEEE DOI
2508
Solid modeling, Refining, Rendering (computer graphics),
Neural radiance field, Real-time systems, Noise measurement, Optimization
BibRef
Hess, G.[Georg],
Lindström, C.[Carl],
Fatemi, M.[Maryam],
Petersson, C.[Christoffer],
Svensson, L.[Lennart],
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian
Splatting for Autonomous Driving,
CVPR25(11982-11992)
IEEE DOI
2508
Laser radar, Rendering (computer graphics), Cameras,
Robot sensing systems, Neural radiance field, Real-time systems,
simulation
BibRef
Gao, X.J.[Xiang-Jun],
Li, X.Y.[Xiao-Yu],
Zhuang, Y.[Yiyu],
Zhang, Q.[Qi],
Hu, W.B.[Wen-Bo],
Zhang, C.P.[Chao-Peng],
Yao, Y.[Yao],
Shan, Y.[Ying],
Quan, L.[Long],
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh,
CVPR25(21392-21402)
IEEE DOI
2508
Training, Shape, Deformation, Rendering (computer graphics),
Neural radiance field, Distortion, Physics
BibRef
Chen, Z.[Zheng],
Wu, C.[Chenming],
Shen, Z.[Zhelun],
Zhao, C.[Chen],
Ye, W.[Weicai],
Feng, H.C.[Hao-Cheng],
Ding, E.[Errui],
Zhang, S.H.[Song-Hai],
Splatter-360: Generalizable 360° Gaussian Splatting for Wide-baseline
Panoramic Images,
CVPR25(21590-21599)
IEEE DOI Code:
WWW Link.
2508
Geometry, Training, Costs, Estimation, Rendering (computer graphics),
Distortion, Neural radiance field, Real-time systems, Pattern recognition
BibRef
Cui, Z.T.[Zi-Teng],
Chu, X.G.[Xuan-Geng],
Harada, T.[Tatsuya],
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting
Conditions with View-Adaptive Curve Adjustment,
CVPR25(26472-26482)
IEEE DOI
2508
Source coding, Lighting, Neural radiance field,
Rendering (computer graphics), Robustness, Real-time systems,
Synthetic data
BibRef
Galerne, B.[Bruno],
Wang, J.L.[Jian-Ling],
Raad, L.[Lara],
Morel, J.M.[Jean-Michel],
SGSST: Scaling Gaussian Splatting Style Transfer,
CVPR25(26535-26544)
IEEE DOI
2508
Training, Geometry, Visualization, Technological innovation,
Image resolution, Rendering (computer graphics), neural rendering
BibRef
Zheng, Y.L.[Yu-Long],
Jiang, Z.C.[Zi-Cheng],
He, S.F.[Sheng-Feng],
Sun, Y.[Yandu],
Dong, J.Y.[Jun-Yu],
Zhang, H.D.[Huai-Dong],
Du, Y.[Yong],
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D
Gaussian Splatting,
CVPR25(26800-26809)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Training, Accuracy,
Rendering (computer graphics), Cameras, Neural radiance field,
Optical flow
BibRef
Yura, T.[Toshiya],
Mirzaei, A.[Ashkan],
Gilitschenski, I.[Igor],
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for
Real-time Rendering,
CVPR25(26876-26886)
IEEE DOI
2508
Visualization, Event detection, Cameras, Neural radiance field,
Rendering (computer graphics), Real-time systems, Trajectory,
3d reconstruction
BibRef
Tang, J.[Jiadong],
Gao, Y.[Yu],
Yang, D.[Dianyi],
Yan, L.Q.[Li-Qi],
Yue, Y.F.[Yu-Feng],
Yang, Y.[Yi],
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from
In-the-Wild Drone Imagery,
CVPR25(833-843)
IEEE DOI Code:
WWW Link.
2508
Image segmentation, Accuracy, Rendering (computer graphics),
Neural radiance field, Robustness, Optimization,
drone imagery
BibRef
Dhiman, A.[Ankit],
Srinath, R.,
Sarkar, S.[Srinjay],
Boregowda, L.R.[Lokesh R.],
Babu, R.V.[R. Venkatesh],
ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge
Distillation,
WACV25(2400-2410)
IEEE DOI Code:
WWW Link.
2505
Knowledge engineering, Image sensors, Solid modeling,
Image color analysis, Gray-scale, Neural radiance field,
gaussian splatting
BibRef
Li, R.J.[Ren-Jie],
Fan, Z.W.[Zhi-Wen],
Wang, B.[Bohua],
Wang, P.H.[Pei-Hao],
Wang, Z.Y.[Zhang-Yang],
Wu, X.[Xi],
Versatilegaussian: Real-time Neural Rendering for Versatile Tasks Using
Gaussian Splatting,
ECCV24(XX: 258-275).
Springer DOI
2412
BibRef
Niedermayr, S.[Simon],
Stumpfegger, J.[Josef],
Westermann, R.[Rüdiger],
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis,
CVPR24(10349-10358)
IEEE DOI
2410
Training, Visualization, Image coding, Image color analysis, Pipelines,
Streaming media, 3d gaussian splatting, nerf, compression, novel view synthesis
BibRef
Hamdi, A.[Abdullah],
Melas-Kyriazi, L.[Luke],
Mai, J.J.[Jin-Jie],
Qian, G.C.[Guo-Cheng],
Liu, R.S.[Ruo-Shi],
Vondrick, C.[Carl],
Ghanem, B.[Bernard],
Vedaldi, A.[Andrea],
GES: Generalized Exponential Splatting for Efficient Radiance Field
Rendering,
CVPR24(19812-19822)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Codes, Memory management, Fitting, Benchmark testing,
Radiance Fields, Gaussian Splatting, NeRFs, 3D generation
BibRef
Barthel, F.[Florian],
Beckmann, A.[Arian],
Morgenstern, W.[Wieland],
Hilsmann, A.[Anna],
Eisert, P.[Peter],
Gaussian Splatting Decoder for 3D-aware Generative Adversarial
Networks,
GCV24(7963-7972)
IEEE DOI
2410
Training, Visualization, Video games, Image resolution,
Generative adversarial networks, Rendering (computer graphics),
NeRF2Gaussian
BibRef
Deguchi, H.[Hiroyuki],
Masuda, M.[Mana],
Nakabayashi, T.[Takuya],
Saito, H.[Hideo],
E2GS: Event Enhanced Gaussian Splatting,
ICIP24(1676-1682)
IEEE DOI Code:
WWW Link.
2411
Training, Codes, Rendering (computer graphics),
Neural radiance field, Image restoration, High dynamic range,
event-based vision
BibRef
Lee, J.C.[Joo Chan],
Rho, D.[Daniel],
Sun, X.Y.[Xiang-Yu],
Ko, J.H.[Jong Hwan],
Park, E.[Eunbyung],
Compact 3D Gaussian Representation for Radiance Field,
CVPR24(21719-21728)
IEEE DOI Code:
WWW Link.
2410
Training, Visualization, Image color analysis, Vector quantization, Pipelines,
Rendering (computer graphics), 3D Gaussian Splatting, Neural Rendering
BibRef
Guédon, A.[Antoine],
Lepetit, V.[Vincent],
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh
Reconstruction and High-Quality Mesh Rendering,
CVPR24(5354-5363)
IEEE DOI
2410
Geometry, Surface reconstruction, Rendering (computer graphics),
Neural radiance field, Harmonic analysis, Novel View Synthesis,
Gaussian Splatting
BibRef
Zhou, S.J.[Shi-Jie],
Chang, H.R.[Hao-Ran],
Jiang, S.C.[Si-Cheng],
Fan, Z.W.[Zhi-Wen],
Zhu, Z.[Zehao],
Xu, D.[Dejia],
Chari, P.[Pradyumna],
You, S.[Suya],
Wang, Z.Y.[Zhang-Yang],
Kadambi, A.[Achuta],
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled
Feature Fields,
CVPR24(21676-21685)
IEEE DOI Code:
WWW Link.
2410
Training, Semantic segmentation, Semantics, Pipelines,
Rendering (computer graphics), Neural radiance field
BibRef
Qin, M.H.[Ming-Han],
Li, W.[Wanhua],
Zhou, J.W.[Jia-Wei],
Wang, H.Q.[Hao-Qian],
Pfister, H.[Hanspeter],
LangSplat: 3D Language Gaussian Splatting,
CVPR24(20051-20060)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Semantics, Natural languages,
Rendering (computer graphics), Neural radiance field, 3D representation
BibRef
Fu, Y.[Yang],
Wang, X.L.[Xiao-Long],
Liu, S.[Sifei],
Kulkarni, A.[Amey],
Kautz, J.[Jan],
Efros, A.A.[Alexei A.],
COLMAP-Free 3D Gaussian Splatting,
CVPR24(20796-20805)
IEEE DOI Code:
WWW Link.
2410
Training, Point cloud compression, Pose estimation,
Streaming media, Cameras, Neural radiance field
BibRef
Yu, H.[Heng],
Julin, J.[Joel],
Milacski, Z.Á.[Zoltán Á.],
Niinuma, K.[Koichiro],
Jeni, L.A.[László A.],
CoGS: Controllable Gaussian Splatting,
CVPR24(21624-21633)
IEEE DOI
2410
Training, Visualization, Aerodynamics, Neural radiance field,
Rendering (computer graphics), Real-time systems, motion control
BibRef
Li, Z.[Zhan],
Chen, Z.[Zhang],
Li, Z.[Zhong],
Xu, Y.[Yi],
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View
Synthesis,
CVPR24(8508-8520)
IEEE DOI
2410
Training, Dynamics, Pipelines, Graphics processing units,
Rendering (computer graphics), Harmonic analysis, Neural Rendering
BibRef
Kruse, M.[Mathis],
Rudolph, M.[Marco],
Woiwode, D.[Dominik],
Rosenhahn, B.[Bodo],
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection,
VAND24(3950-3960)
IEEE DOI
2410
Training, Point cloud compression, Pose estimation, Training data,
Production, Neural radiance field, anomaly detection, anomaly segmentation
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .