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computer animation, computer graphics, computer vision
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3D Gaussian Splatting, Rendering, Novel view synthesis,
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IEEE DOI
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Rendering (computer graphics), 3D rendering,
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Gaussian Splatting with NeRF-based color and opacity,
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Elsevier DOI
2501
3D Gaussian Splatting, Rendering, Scene reconstruction, Neural rendering
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2412
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ECCV24(XXXIII: 434-452).
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2412
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2412
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2412
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ECCV24(LXXXVII: 456-473).
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2412
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2412
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Talkinggaussian: Structure-persistent 3d Talking Head Synthesis via
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ECCV24(X: 127-145).
Springer DOI
2412
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Gaussianimage: 1000 Fps Image Representation and Compression by 2d
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2412
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2412
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2412
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ECCV24(III: 1-17).
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2412
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Surface Reconstruction from 3d Gaussian Splatting via Local Structural
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2412
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2412
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2412
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2412
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2412
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2412
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On the Error Analysis of 3d Gaussian Splatting and an Optimal
Projection Strategy,
ECCV24(XVII: 247-263).
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2412
BibRef
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Integration,
ECCV24(XVII: 281-297).
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2412
BibRef
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Hu, S.[Shoukang],
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Mvsgaussian: Fast Generalizable Gaussian Splatting Reconstruction from
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ECCV24(XVIII: 37-53).
Springer DOI
2412
BibRef
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SAGS: Structure-aware 3d Gaussian Splatting,
ECCV24(XIX: 221-238).
Springer DOI
2412
BibRef
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ECCV24(XIX: 326-342).
Springer DOI
2412
BibRef
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Versatilegaussian: Real-time Neural Rendering for Versatile Tasks Using
Gaussian Splatting,
ECCV24(XX: 258-275).
Springer DOI
2412
BibRef
Chen, Y.D.[Yue-Dong],
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Zheng, C.X.[Chuan-Xia],
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Mvsplat: Efficient 3d Gaussian Splatting from Sparse Multi-view Images,
ECCV24(XXI: 370-386).
Springer DOI
2412
BibRef
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Gs-lrm: Large Reconstruction Model for 3d Gaussian Splatting,
ECCV24(XXII: 1-19).
Springer DOI
2412
BibRef
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Flashsplat: 2d to 3d Gaussian Splatting Segmentation Solved Optimally,
ECCV24(XXII: 456-472).
Springer DOI
2412
BibRef
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Samaras, D.[Dimitris],
Migs: Multi-identity Gaussian Splatting via Tensor Decomposition,
ECCV24(XXIV: 388-408).
Springer DOI
2412
BibRef
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Hu, W.B.[Wen-Bo],
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Shan, Y.[Ying],
Zhang, S.H.[Song-Hai],
Texture-GS: Disentangling the Geometry and Texture for 3d Gaussian
Splatting Editing,
ECCV24(XXV: 37-53).
Springer DOI
2412
BibRef
Zhao, L.Z.[Ling-Zhe],
Wang, P.[Peng],
Liu, P.[Peidong],
Bad-gaussians: Bundle Adjusted Deblur Gaussian Splatting,
ECCV24(XXV: 233-250).
Springer DOI
2412
BibRef
Li, M.[Mingrui],
Liu, S.H.[Shu-Hong],
Zhou, H.[Heng],
Zhu, G.H.[Guo-Hao],
Cheng, N.[Na],
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Wang, H.Y.[Hong-Yu],
Sgs-slam: Semantic Gaussian Splatting for Neural Dense Slam,
ECCV24(XXXI: 163-179).
Springer DOI
2412
BibRef
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Fan, H.[Hehe],
Yang, Z.X.[Zong-Xin],
Yang, Y.[Yi],
Headstudio: Text to Animatable Head Avatars with 3d Gaussian Splatting,
ECCV24(XXXII: 145-163).
Springer DOI
2412
BibRef
Navaneet, K.L.,
Meibodi, K.P.[Kossar Pourahmadi],
Koohpayegani, S.A.[Soroush Abbasi],
Pirsiavash, H.[Hamed],
Compgs: Smaller and Faster Gaussian Splatting with Vector Quantization,
ECCV24(XXXII: 330-349).
Springer DOI
2412
BibRef
Li, X.[Xuanchen],
Cheng, Y.H.[Yu-Hao],
Ren, X.Y.[Xing-Yu],
Jia, H.Z.[Hao-Zhe],
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Zhu, W.H.[Wen-Han],
Yan, Y.C.[Yi-Chao],
Topo4d: Topology-preserving Gaussian Splatting for High-fidelity 4d
Head Capture,
ECCV24(XXXIV: 128-145).
Springer DOI
2412
BibRef
Lu, G.X.[Guan-Xing],
Zhang, S.Y.[Shi-Yi],
Wang, Z.W.[Zi-Wei],
Liu, C.[Changliu],
Lu, J.W.[Ji-Wen],
Tang, Y.S.[Yan-Song],
Manigaussian: Dynamic Gaussian Splatting for Multi-task Robotic
Manipulation,
ECCV24(XXXV: 349-366).
Springer DOI
2412
BibRef
Wang, Y.X.[Yu-Xuan],
Yi, X.Y.[Xuan-Yu],
Wu, Z.[Zike],
Zhao, N.[Na],
Chen, L.[Long],
Zhang, H.W.[Han-Wang],
View-consistent 3d Editing with Gaussian Splatting,
ECCV24(XXXV: 404-420).
Springer DOI
2412
BibRef
Li, Y.Y.[Yan-Yan],
Lyu, C.Y.[Chen-Yu],
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Zhai, G.Y.[Guang-Yao],
Lee, G.H.[Gim Hee],
Tombari, F.[Federico],
Geogaussian: Geometry-aware Gaussian Splatting for Scene Rendering,
ECCV24(XXXV: 441-457).
Springer DOI
2412
BibRef
Zhu, Z.[Zehao],
Fan, Z.W.[Zhi-Wen],
Jiang, Y.F.[Yi-Fan],
Wang, Z.Y.[Zhang-Yang],
Fsgs: Real-time Few-shot View Synthesis Using Gaussian Splatting,
ECCV24(XXXIX: 145-163).
Springer DOI
2412
BibRef
Xu, W.Z.[Wang-Ze],
Gao, H.[Huachen],
Shen, S.[Shihe],
Peng, R.[Rui],
Jiao, J.B.[Jian-Bo],
Wang, R.G.[Rong-Gang],
Mvpgs: Excavating Multi-view Priors for Gaussian Splatting from Sparse
Input Views,
ECCV24(XLVII: 203-220).
Springer DOI
2412
BibRef
Matteo, B.[Bortolon],
Tsesmelis, T.[Theodore],
James, S.[Stuart],
Poiesi, F.[Fabio],
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6dgs: 6d Pose Estimation from a Single Image and a 3d Gaussian
Splatting Model,
ECCV24(LII: 420-436).
Springer DOI
2412
BibRef
Hwang, S.[Sungwon],
Kim, M.J.[Min-Jung],
Kang, T.[Taewoong],
Kang, J.[Jayeon],
Choo, J.[Jaegul],
Vegs: View Extrapolation of Urban Scenes in 3d Gaussian Splatting Using
Learned Priors,
ECCV24(LV: 1-18).
Springer DOI
2412
BibRef
Shaw, R.[Richard],
Nazarczuk, M.[Michal],
Song, J.[Jifei],
Moreau, A.[Arthur],
Catley-Chandar, S.[Sibi],
Dhamo, H.[Helisa],
Pérez-Pellitero, E.[Eduardo],
Swings: Sliding Windows for Dynamic 3d Gaussian Splatting,
ECCV24(LV: 37-54).
Springer DOI
2412
BibRef
Lee, B.[Byeonghyeon],
Lee, H.[Howoong],
Sun, X.Y.[Xiang-Yu],
Ali, U.[Usman],
Park, E.[Eunbyung],
Deblurring 3d Gaussian Splatting,
ECCV24(LVIII: 127-143).
Springer DOI
2412
BibRef
Li, Z.[Zhuopeng],
Zhang, Y.L.[Yi-Lin],
Wu, C.[Chenming],
Zhu, J.[Jianke],
Zhang, L.J.[Liang-Jun],
Ho-gaussian: Hybrid Optimization of 3d Gaussian Splatting for Urban
Scenes,
ECCV24(LX: 19-36).
Springer DOI
2412
BibRef
Zhao, C.[Cheng],
Sun, S.[Su],
Wang, R.[Ruoyu],
Guo, Y.L.[Yu-Liang],
Wan, J.J.[Jun-Jun],
Huang, Z.[Zhou],
Huang, X.Y.[Xin-Yu],
Chen, Y.J.V.[Ying-Jie Victor],
Ren, L.[Liu],
Tclc-gs: Tightly Coupled Lidar-camera Gaussian Splatting for Autonomous
Driving: Supplementary Materials,
ECCV24(LXIII: 91-106).
Springer DOI
2412
BibRef
Bulň, S.R.[Samuel Rota],
Porzi, L.[Lorenzo],
Kontschieder, P.[Peter],
Revising Densification in Gaussian Splatting,
ECCV24(LXIII: 347-362).
Springer DOI
2412
BibRef
Seiskari, O.[Otto],
Ylilammi, J.[Jerry],
Kaatrasalo, V.[Valtteri],
Rantalankila, P.[Pekka],
Turkulainen, M.[Matias],
Kannala, J.H.[Ju-Ho],
Rahtu, E.[Esa],
Solin, A.[Arno],
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation
for Natural Camera Motion,
ECCV24(LXXI: 160-177).
Springer DOI
2412
BibRef
Li, H.[Hao],
Gao, Y.Y.[Yuan-Yuan],
Wu, C.[Chenming],
Zhang, D.W.[Ding-Wen],
Dai, Y.[Yalun],
Zhao, C.[Chen],
Feng, H.C.[Hao-Cheng],
Ding, E.[Errui],
Wang, J.D.[Jing-Dong],
Han, J.W.[Jun-Wei],
Ggrt: Towards Pose-free Generalizable 3d Gaussian Splatting in
Real-time,
ECCV24(LXXI: 325-341).
Springer DOI
2412
BibRef
Yan, Y.Z.[Yun-Zhi],
Lin, H.T.[Hao-Tong],
Zhou, C.X.[Chen-Xu],
Wang, W.J.[Wei-Jie],
Sun, H.Y.[Hai-Yang],
Zhan, K.[Kun],
Lang, X.[Xianpeng],
Zhou, X.W.[Xiao-Wei],
Peng, S.[Sida],
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting,
ECCV24(LXXIII: 156-173).
Springer DOI
2412
BibRef
Dahmani, H.[Hiba],
Bennehar, M.[Moussab],
Piasco, N.[Nathan],
Roldăo, L.[Luis],
Tsishkou, D.[Dzmitry],
Swag: Splatting in the Wild Images with Appearance-conditioned
Gaussians,
ECCV24(LXXVI: 325-340).
Springer DOI
2412
BibRef
Zhang, D.B.[Dong-Bin],
Wang, C.[Chuming],
Wang, W.T.[Wei-Tao],
Li, P.H.[Pei-Hao],
Qin, M.H.[Ming-Han],
Wang, H.Q.[Hao-Qian],
Gaussian in the Wild: 3d Gaussian Splatting for Unconstrained Image
Collections,
ECCV24(LXXVI: 341-359).
Springer DOI
2412
BibRef
Fang, G.C.[Guang-Chi],
Wang, B.[Bing],
Mini-splatting: Representing Scenes with a Constrained Number of
Gaussians,
ECCV24(LXXVII: 165-181).
Springer DOI
2412
BibRef
Mu, Y.X.[Yu-Xuan],
Zuo, X.X.[Xin-Xin],
Guo, C.[Chuan],
Wang, Y.L.[Yi-Lin],
Lu, J.W.[Ju-Wei],
Wu, X.F.[Xiao-Feng],
Xu, S.[Songcen],
Dai, P.[Peng],
Yan, Y.[Youliang],
Cheng, L.[Li],
Gsd: View-guided Gaussian Splatting Diffusion for 3d Reconstruction,
ECCV24(LXXIX: 55-72).
Springer DOI
2412
BibRef
Kratimenos, A.[Agelos],
Lei, J.[Jiahui],
Daniilidis, K.[Kostas],
Dynmf: Neural Motion Factorization for Real-time Dynamic View Synthesis
with 3d Gaussian Splatting,
ECCV24(LXXIX: 252-269).
Springer DOI
2412
BibRef
Peng, C.[Cheng],
Tang, Y.[Yutao],
Zhou, Y.F.[Yi-Fan],
Wang, N.[Nengyu],
Liu, X.[Xijun],
Li, D.[Deming],
Chellappa, R.[Rama],
Bags: Blur Agnostic Gaussian Splatting Through Multi-scale Kernel
Modeling,
ECCV24(LXXX: 293-310).
Springer DOI
2412
BibRef
Wang, J.X.[Jia-Xu],
Zhang, Z.[Ziyi],
He, J.H.[Jun-Hao],
Xu, R.[Renjing],
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting,
ECCV24(LXXXIII: 193-209).
Springer DOI
2412
BibRef
Wolf, Y.[Yaniv],
Bracha, A.[Amit],
Kimmel, R.[Ron],
Gs2mesh: Surface Reconstruction from Gaussian Splatting via Novel
Stereo Views,
ECCV24(LXXXIX: 207-224).
Springer DOI
2412
BibRef
Tang, Z.J.[Zhe Jun],
Cham, T.J.[Tat-Jen],
3IGS: Factorised Tensorial Illumination for 3d Gaussian Splatting,
ECCV24(XIV: 143-159).
Springer DOI
2412
BibRef
Zhang, H.[Hengbin],
Wang, C.L.[Cheng-Liang],
Liu, J.[Ji],
Jiang, T.[Tian],
Luo, Y.G.[Yong-Gang],
Xie, L.[Lecheng],
HMGS: Hybrid Model of Gaussian Splatting for Enhancing 3d
Reconstruction with Reflections,
ACCV24(X: 142-158).
Springer DOI
2412
BibRef
Deguchi, H.[Hiroyuki],
Masuda, M.[Mana],
Nakabayashi, T.[Takuya],
Saito, H.[Hideo],
E2GS: Event Enhanced Gaussian Splatting,
ICIP24(1676-1682)
IEEE DOI Code:
WWW Link.
2411
Training, Codes, Rendering (computer graphics),
Neural radiance field, Image restoration, High dynamic range,
event-based vision
BibRef
Bolanos, L.[Luis],
Su, S.Y.[Shih-Yang],
Rhodin, H.[Helge],
Gaussian Shadow Casting for Neural Characters,
CVPR24(20997-21006)
IEEE DOI Code:
WWW Link.
2410
Casting, Solid modeling, Computational modeling, Dynamics, Lighting,
Rendering (computer graphics), neural body, gaussians
BibRef
Xie, T.Y.[Tian-Yi],
Zong, Z.[Zeshun],
Qiu, Y.X.[Yu-Xing],
Li, X.[Xuan],
Feng, Y.[Yutao],
Yang, Y.[Yin],
Jiang, C.[Chenfanfu],
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics,
CVPR24(4389-4398)
IEEE DOI Code:
WWW Link.
2410
Visualization, Pipelines, Metals, Kinematics,
Rendering (computer graphics)
BibRef
Lee, J.C.[Joo Chan],
Rho, D.[Daniel],
Sun, X.Y.[Xiang-Yu],
Ko, J.H.[Jong Hwan],
Park, E.[Eunbyung],
Compact 3D Gaussian Representation for Radiance Field,
CVPR24(21719-21728)
IEEE DOI Code:
WWW Link.
2410
Training, Visualization, Image color analysis, Vector quantization, Pipelines,
Rendering (computer graphics), 3D Gaussian Splatting, Neural Rendering
BibRef
Guédon, A.[Antoine],
Lepetit, V.[Vincent],
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh
Reconstruction and High-Quality Mesh Rendering,
CVPR24(5354-5363)
IEEE DOI
2410
Geometry, Surface reconstruction, Rendering (computer graphics),
Neural radiance field, Harmonic analysis, Novel View Synthesis,
Gaussian Splatting
BibRef
Niedermayr, S.[Simon],
Stumpfegger, J.[Josef],
Westermann, R.[Rüdiger],
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis,
CVPR24(10349-10358)
IEEE DOI
2410
Training, Visualization, Image coding, Image color analysis, Pipelines,
Streaming media, 3d gaussian splatting, nerf, compression, novel view synthesis
BibRef
Hamdi, A.[Abdullah],
Melas-Kyriazi, L.[Luke],
Mai, J.J.[Jin-Jie],
Qian, G.[Guocheng],
Liu, R.[Ruoshi],
Vondrick, C.[Carl],
Ghanem, B.[Bernard],
Vedaldi, A.[Andrea],
GES: Generalized Exponential Splatting for Efficient Radiance Field
Rendering,
CVPR24(19812-19822)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Codes, Memory management, Fitting, Benchmark testing,
Radiance Fields, Gaussian Splatting, NeRFs, 3D generation
BibRef
Zhou, S.J.[Shi-Jie],
Chang, H.R.[Hao-Ran],
Jiang, S.C.[Si-Cheng],
Fan, Z.W.[Zhi-Wen],
Zhu, Z.[Zehao],
Xu, D.[Dejia],
Chari, P.[Pradyumna],
You, S.[Suya],
Wang, Z.Y.[Zhang-Yang],
Kadambi, A.[Achuta],
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled
Feature Fields,
CVPR24(21676-21685)
IEEE DOI Code:
WWW Link.
2410
Training, Semantic segmentation, Semantics, Pipelines,
Rendering (computer graphics), Neural radiance field
BibRef
Wang, J.J.[Jun-Jie],
Fang, J.[Jiemin],
Zhang, X.P.[Xiao-Peng],
Xie, L.X.[Ling-Xi],
Tian, Q.[Qi],
GaussianEditor: Editing 3D Gaussians Delicately with Text
Instructions,
CVPR24(20902-20911)
IEEE DOI
2410
Training, Systematics, Noise, Process control,
Graphics processing units, 3D Gaussian Splatting, 3D Editing, Diffusion Model
BibRef
Chen, Y.W.[Yi-Wen],
Chen, Z.L.[Zi-Long],
Zhang, C.[Chi],
Wang, F.[Feng],
Yang, X.F.[Xiao-Feng],
Wang, Y.K.[Yi-Kai],
Cai, Z.A.[Zhong-Ang],
Yang, L.[Lei],
Liu, H.P.[Hua-Ping],
Lin, G.S.[Guo-Sheng],
GaussianEditor: Swift and Controllable 3D Editing with Gaussian
Splatting,
CVPR24(21476-21485)
IEEE DOI
2410
Training, Point cloud compression, Semantics, Stochastic processes,
Process control, Virtual reality, 3D Editing, Gaussian Splatting,
3D AIGC
BibRef
Huang, Y.H.[Yi-Hua],
Sun, Y.T.[Yang-Tian],
Yang, Z.[Ziyi],
Lyu, X.Y.[Xiao-Yang],
Cao, Y.P.[Yan-Pei],
Qi, X.J.[Xiao-Juan],
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic
Scenes,
CVPR24(4220-4230)
IEEE DOI
2410
Deformation, Dynamics, Spatial coherence,
Rendering (computer graphics), 6-DOF, Gaussian Splatting, Motion Editing
BibRef
Qin, M.H.[Ming-Han],
Li, W.[Wanhua],
Zhou, J.W.[Jia-Wei],
Wang, H.Q.[Hao-Qian],
Pfister, H.[Hanspeter],
LangSplat: 3D Language Gaussian Splatting,
CVPR24(20051-20060)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Semantics, Natural languages,
Rendering (computer graphics), Neural radiance field,
3D representation
BibRef
Fu, Y.[Yang],
Wang, X.L.[Xiao-Long],
Liu, S.[Sifei],
Kulkarni, A.[Amey],
Kautz, J.[Jan],
Efros, A.A.[Alexei A.],
COLMAP-Free 3D Gaussian Splatting,
CVPR24(20796-20805)
IEEE DOI Code:
WWW Link.
2410
Training, Point cloud compression, Pose estimation,
Streaming media, Cameras, Neural radiance field
BibRef
Yu, H.[Heng],
Julin, J.[Joel],
Milacski, Z.Á.[Zoltán Á.],
Niinuma, K.[Koichiro],
Jeni, L.A.[László A.],
CoGS: Controllable Gaussian Splatting,
CVPR24(21624-21633)
IEEE DOI
2410
Training, Visualization, Aerodynamics, Neural radiance field,
Rendering (computer graphics), Real-time systems, motion control
BibRef
Lin, J.Q.[Jia-Qi],
Li, Z.H.[Zhi-Hao],
Tang, X.[Xiao],
Liu, J.Z.[Jian-Zhuang],
Liu, S.Y.[Shi-Yong],
Liu, J.[Jiayue],
Lu, Y.[Yangdi],
Wu, X.F.[Xiao-Fei],
Xu, S.[Songcen],
Yan, Y.[Youliang],
Yang, W.M.[Wen-Ming],
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction,
CVPR24(5166-5175)
IEEE DOI Code:
WWW Link.
2410
Training, Point cloud compression, Visualization, Streaming media,
Rendering (computer graphics), Real-time systems,
3D Gaussian Splatting
BibRef
Jiang, Y.W.[Ying-Wenqi],
Tu, J.D.[Jia-Dong],
Liu, Y.[Yuan],
Gao, X.F.[Xi-Feng],
Long, X.X.[Xiao-Xiao],
Wang, W.P.[Wen-Ping],
Ma, Y.X.[Yue-Xin],
GaussianShader: 3D Gaussian Splatting with Shading Functions for
Reflective Surfaces,
CVPR24(5322-5332)
IEEE DOI
2410
Geometry, Training, Visualization, Solid modeling, Estimation,
Rendering (computer graphics)
BibRef
Li, Z.[Zhan],
Chen, Z.[Zhang],
Li, Z.[Zhong],
Xu, Y.[Yi],
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View
Synthesis,
CVPR24(8508-8520)
IEEE DOI
2410
Training, Dynamics, Pipelines, Graphics processing units,
Rendering (computer graphics), Harmonic analysis,
Neural Rendering
BibRef
Lu, Z.C.[Zhi-Cheng],
Guo, X.[Xiang],
Hui, L.[Le],
Chen, T.R.[Tian-Rui],
Yang, M.[Min],
Tang, X.[Xiao],
Zhu, F.[Feng],
Dai, Y.C.[Yu-Chao],
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View
Synthesis,
CVPR24(8900-8910)
IEEE DOI Code:
WWW Link.
2410
Geometry, Deformable models, Solid modeling, Deformation,
Motion segmentation, Dynamic View Synthesis, Gaussian Splatting
BibRef
Szymanowicz, S.[Stanislaw],
Rupprecht, C.[Christian],
Vedaldi, A.[Andrea],
Splatter Image: Ultra-Fast Single-View 3D Reconstruction,
CVPR24(10208-10217)
IEEE DOI Code:
WWW Link.
2410
Training, Measurement, Technological innovation, Neural networks,
Graphics processing units, Benchmark testing
BibRef
Zou, Z.X.[Zi-Xin],
Yu, Z.P.[Zhi-Peng],
Guo, Y.C.[Yuan-Chen],
Li, Y.G.[Yang-Guang],
Liang, D.[Ding],
Cao, Y.P.[Yan-Pei],
Zhang, S.H.[Song-Hai],
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View
3D Reconstruction with Transformers,
CVPR24(10324-10335)
IEEE DOI Code:
WWW Link.
2410
Training, Solid modeling, Adaptation models,
Rendering (computer graphics), Transformers, Decoding
BibRef
Schröppel, P.[Philipp],
Wewer, C.[Christopher],
Lenssen, J.E.[Jan Eric],
Ilg, E.[Eddy],
Brox, T.[Thomas],
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance
Generation,
CVPR24(8785-8794)
IEEE DOI
2410
Point cloud compression, Geometry, Training, Shape,
Aerospace electronics, Diffusion models, 3d generation,
disentangled generation
BibRef
Das, D.[Devikalyan],
Wewer, C.[Christopher],
Yunus, R.[Raza],
Ilg, E.[Eddy],
Lenssen, J.E.[Jan Eric],
Neural Parametric Gaussians for Monocular Non-Rigid Object
Reconstruction,
CVPR24(10715-10725)
IEEE DOI Code:
WWW Link.
2410
Deformable models, Training, Solid modeling, Deformation,
Computational modeling, Cameras, 3D Gaussian Splatting,
Neural Parametric Models
BibRef
Matsuki, H.[Hidenobu],
Murai, R.[Riku],
Kelly, P.H.J.[Paul H. J.],
Davison, A.J.[Andrew J.],
Gaussian Splatting SLAM,
CVPR24(18039-18048)
IEEE DOI
2410
Visualization, Technological innovation,
Simultaneous localization and mapping, Accuracy, Gaussian Splatting
BibRef
Yu, Z.[Zehao],
Chen, A.[Anpei],
Huang, B.B.[Bin-Bin],
Sattler, T.[Torsten],
Geiger, A.[Andreas],
Mip-Splatting: Alias-Free 3D Gaussian Splatting,
CVPR24(19447-19456)
IEEE DOI
2410
Training, Matched filters, Smoothing methods, Cameras,
Rendering (computer graphics), 3D Reconstruction,
Real-time Rendering
BibRef
Charatan, D.[David],
Li, S.L.[Sizhe Lester],
Tagliasacchi, A.[Andrea],
Sitzmann, V.[Vincent],
PixelSplat: 3D Gaussian Splats from Image Pairs for Scalable
Generalizable 3D Reconstruction,
CVPR24(19457-19467)
IEEE DOI
2410
Training, Solid modeling, Computational modeling,
Predictive models, Rendering (computer graphics), Transformers
BibRef
Yan, C.[Chi],
Qu, D.[Delin],
Xu, D.[Dan],
Zhao, B.[Bin],
Wang, Z.G.[Zhi-Gang],
Wang, D.[Dong],
Li, X.L.[Xue-Long],
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting,
CVPR24(19595-19604)
IEEE DOI Code:
WWW Link.
2410
Visualization, Simultaneous localization and mapping, Runtime,
Pipelines, Rendering (computer graphics), SLAM
BibRef
Zheng, S.[Shunyuan],
Zhou, B.[Boyao],
Shao, R.Z.[Rui-Zhi],
Liu, B.[Boning],
Zhang, S.P.[Sheng-Ping],
Nie, L.Q.[Li-Qiang],
Liu, Y.B.[Ye-Bin],
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for
Real-Time Human Novel View Synthesis,
CVPR24(19680-19690)
IEEE DOI Code:
WWW Link.
2410
Pipelines, Graphics processing units, Estimation,
Rendering (computer graphics), Cameras
BibRef
Jiang, Y.H.[Yu-Heng],
Shen, Z.[Zhehao],
Wang, P.H.[Peng-Hao],
Su, Z.[Zhuo],
Hong, Y.[Yu],
Zhang, Y.[Yingliang],
Yu, J.Y.[Jing-Yi],
Xu, L.[Lan],
HiFi4G: High-Fidelity Human Performance Rendering via Compact
Gaussian Splatting,
CVPR24(19734-19745)
IEEE DOI Code:
WWW Link.
2410
Headphones, Tracking, Deformation, Pipelines,
Rendering (computer graphics), Solids,
3D from multi-view and sensors
BibRef
Wu, G.J.[Guan-Jun],
Yi, T.[Taoran],
Fang, J.[Jiemin],
Xie, L.X.[Ling-Xi],
Zhang, X.P.[Xiao-Peng],
Wei, W.[Wei],
Liu, W.Y.[Wen-Yu],
Tian, Q.[Qi],
Wang, X.G.[Xing-Gang],
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering,
CVPR24(20310-20320)
IEEE DOI Code:
WWW Link.
2410
Training, Deformation, Tracking, Shape, Dynamics,
Rendering (computer graphics), Gaussian splatting, Dynamic scene,
Real-time rendering
BibRef
Yang, Z.[Ziyi],
Gao, X.Y.[Xin-Yu],
Zhou, W.[Wen],
Jiao, S.H.[Shao-Hui],
Zhang, Y.Q.[Yu-Qing],
Jin, X.G.[Xiao-Gang],
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene
Reconstruction,
CVPR24(20331-20341)
IEEE DOI Code:
WWW Link.
2410
Training, Deformable models, Solid modeling, Interpolation,
Annealing, Smoothing methods, 3D Gaussian Splatting, Dynamic reconstruction
BibRef
Hu, S.K.[Shou-Kang],
Hu, T.[Tao],
Liu, Z.W.[Zi-Wei],
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos,
CVPR24(20418-20431)
IEEE DOI Code:
WWW Link.
2410
Training, Solid modeling, Transforms,
Rendering (computer graphics), Real-time systems
BibRef
Lu, T.[Tao],
Yu, M.[Mulin],
Xu, L.[Linning],
Xiangli, Y.B.[Yuan-Bo],
Wang, L.M.[Li-Min],
Lin, D.[Dahua],
Dai, B.[Bo],
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering,
CVPR24(20654-20664)
IEEE DOI Code:
WWW Link.
2410
Training, Computational modeling, Semantics, Lighting,
Rendering (computer graphics), Neural Rendering, Gaussian Splatting
BibRef
Yan, Z.W.[Zhi-Wen],
Low, W.F.[Weng Fei],
Chen, Y.[Yu],
Lee, G.H.[Gim Hee],
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering,
CVPR24(20923-20931)
IEEE DOI
2410
Training, Degradation, Image resolution, Codes, Filtering algorithms
BibRef
Zhou, H.Y.[Hong-Yu],
Shao, J.H.[Jia-Hao],
Xu, L.[Lu],
Bai, D.F.[Dong-Feng],
Qiu, W.C.[Wei-Chao],
Liu, B.B.[Bing-Bing],
Wang, Y.[Yue],
Geiger, A.[Andreas],
Liao, Y.[Yiyi],
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting,
CVPR24(21336-21345)
IEEE DOI Code:
WWW Link.
2410
Geometry, Accuracy, Semantics, Dynamics, Pipelines, Real-time systems,
Gaussian Splatting, Holistic Understanding, Dynamic Urban Scenes
BibRef
Keetha, N.[Nikhil],
Karhade, J.[Jay],
Jatavallabhula, K.M.[Krishna Murthy],
Yang, G.[Gengshan],
Scherer, S.[Sebastian],
Ramanan, D.[Deva],
Luiten, J.[Jonathon],
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM,
CVPR24(21357-21366)
IEEE DOI
2410
Technological innovation,
Simultaneous localization and mapping, Pose estimation, Mapping
BibRef
Chen, Z.L.[Zi-Long],
Wang, F.[Feng],
Wang, Y.K.[Yi-Kai],
Liu, H.P.[Hua-Ping],
Text-to-3D using Gaussian Splatting,
CVPR24(21401-21412)
IEEE DOI Code:
WWW Link.
2410
Geometry, Point cloud compression, Solid modeling, Shape,
Image color analysis, Rendering (computer graphics), 3D Generation
BibRef
Zhang, J.[Jiahui],
Zhan, F.N.[Fang-Neng],
Xu, M.[Muyu],
Lu, S.J.[Shi-Jian],
Xing, E.[Eric],
FreGS: 3D Gaussian Splatting with Progressive Frequency
Regularization,
CVPR24(21424-21433)
IEEE DOI
2410
Filters, Annealing, Benchmark testing, Real-time systems
BibRef
Zhou, X.Y.[Xiao-Yu],
Lin, Z.W.[Zhi-Wei],
Shan, X.J.[Xiao-Jun],
Wang, Y.T.[Yong-Tao],
Sun, D.Q.[De-Qing],
Yang, M.H.[Ming-Hsuan],
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic
Autonomous Driving Scenes,
CVPR24(21634-21643)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Laser radar, Accuracy,
Autonomous vehicles, 3D Vision, Autonomous Driving, 3D Reconstruction
BibRef
Liang, Z.H.[Zhi-Hao],
Zhang, Q.[Qi],
Feng, Y.[Ying],
Shan, Y.[Ying],
Jia, K.[Kui],
GS-IR: 3D Gaussian Splatting for Inverse Rendering,
CVPR24(21644-21653)
IEEE DOI Code:
WWW Link.
2410
Geometry, Source coding, Lighting, Estimation, Ray tracing,
Rendering (computer graphics), Inverse Rendering, Novel View Synthesis
BibRef
Kim, S.[Sieun],
Lee, K.[Kyungjin],
Lee, Y.[Youngki],
Color-cued Efficient Densification Method for 3D Gaussian Splatting,
L3D24(775-783)
IEEE DOI
2410
Training, Image quality, Image color analysis, Memory management,
Graphics processing units, Rendering (computer graphics),
Densification
BibRef
Chung, J.[Jaeyoung],
Oh, J.[Jeongtaek],
Lee, K.M.[Kyoung Mu],
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot
Images,
L3D24(811-820)
IEEE DOI
2410
Training, Geometry, Visualization, Solid modeling,
Gaussian splatting, Depth Regularization, Few-shot, Multi-view Reconstruction
BibRef
Kung, P.C.[Pou-Chun],
Isaacson, S.[Seth],
Vasudevan, R.[Ram],
Skinner, K.A.[Katherine A.],
SAD-GS: Shape-aligned Depth-supervised Gaussian Splatting,
NRend24(2842-2851)
IEEE DOI Code:
WWW Link.
2410
Training, Geometry, Surface reconstruction, Accuracy, Uncertainty,
Shape, Gaussian Splatting, 3D reconstruction
BibRef
Hu, Y.Y.[Yue-Yu],
Gong, R.[Ran],
Sun, Q.[Qi],
Wang, Y.[Yao],
Low Latency Point Cloud Rendering with Learned Splatting,
AIS24(5752-5761)
IEEE DOI
2410
Point cloud compression, Visualization, Visual communication,
Neural networks, Rendering (computer graphics), Robustness
BibRef
Barthel, F.[Florian],
Beckmann, A.[Arian],
Morgenstern, W.[Wieland],
Hilsmann, A.[Anna],
Eisert, P.[Peter],
Gaussian Splatting Decoder for 3D-aware Generative Adversarial
Networks,
GCV24(7963-7972)
IEEE DOI
2410
Training, Visualization, Video games, Image resolution,
Generative adversarial networks, Rendering (computer graphics),
NeRF2Gaussian
BibRef
Kruse, M.[Mathis],
Rudolph, M.[Marco],
Woiwode, D.[Dominik],
Rosenhahn, B.[Bodo],
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection,
VAND24(3950-3960)
IEEE DOI
2410
Training, Point cloud compression, Pose estimation, Training data,
Production, Neural radiance field, anomaly detection, anomaly segmentation
BibRef
Müller, J.U.[Jan U.],
Weinmann, M.[Michael],
Klein, R.[Reinhard],
Unbiased Gradient Estimation for Differentiable Surface Splatting via
Poisson Sampling,
ECCV22(XXXIII:281-299).
Springer DOI
2211
BibRef
Schlegel, P.[Philipp],
Pajarola, R.[Renato],
Layered Volume Splatting,
ISVC09(II: 1-12).
Springer DOI
0911
BibRef
Bolla, N.K.[Naveen Kumar],
Narayanan, P.J.,
Algebraic Splats Representation for Point Based Models,
ICCVGIP08(71-78).
IEEE DOI
0812
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .