Ivo, R.F.[Rafael Fernandes],
Vidal, C.A.[Creto Augusto],
Cavalcante-Neto, J.B.[Joaquim Bento],
A method for clipping splats on sharp edges and corners,
VC(27), No. 10, October 2011, pp. 995-1004.
WWW Link.
1209
BibRef
Lian, H.J.[Hao-Jie],
Liu, K.[Kangle],
Cao, R.[Ruochen],
Fei, Z.H.[Zi-Heng],
Wen, X.[Xin],
Chen, L.L.[Lei-Lei],
Integration of 3D Gaussian Splatting and Neural Radiance Fields in
Virtual Reality Fire Fighting,
RS(16), No. 13, 2024, pp. 2448.
DOI Link
2407
BibRef
Huang, J.J.[Jia-Jun],
Yu, H.[Hongchuan],
Zhang, J.J.[Jian-Jun],
Nait-Charif, H.[Hammadi],
Point'n Move: Interactive scene object manipulation on Gaussian
splatting radiance fields,
IET-IPR(18), No. 12, 2024, pp. 3507-3517.
DOI Link
2411
computer animation, computer graphics, computer vision
BibRef
Luo, J.[Jie],
Huang, T.L.[Tian-Lun],
Wang, W.J.[Wei-Jun],
Feng, W.[Wei],
A review of recent advances in 3D Gaussian Splatting for optimization
and reconstruction,
IVC(151), 2024, pp. 105304.
Elsevier DOI
2411
3D Gaussian Splatting, Rendering, Novel view synthesis,
Reconstruction, Computer graphics, 3D representations
BibRef
Diels, L.[Laurens],
Vlaminck, M.[Michiel],
Philips, W.[Wilfried],
Luong, H.[Hiep],
Fast 3D Gaussian Splatting Rendering via Easily Integrable
Improvements,
SPLetters(32), 2025, pp. 381-385.
IEEE DOI
2501
Rendering (computer graphics), 3D rendering,
computational efficiency, Gaussian splatting
BibRef
Fang, X.J.[Xin-Jian],
Zhang, Y.[Yingdan],
Tan, H.[Hao],
Liu, C.[Chao],
Yang, X.[Xu],
Performance Evaluation and Optimization of 3D Gaussian Splatting in
Indoor Scene Generation and Rendering,
IJGI(14), No. 1, 2025, pp. 21.
DOI Link
2501
BibRef
Malarz, D.[Dawid],
Smolak-Dyzewska, W.[Weronika],
Tabor, J.[Jacek],
Tadeja, S.[Slawomir],
Spurek, P.[Przemyslaw],
Gaussian Splatting with NeRF-based color and opacity,
CVIU(251), 2025, pp. 104273.
Elsevier DOI
2501
3D Gaussian Splatting, Rendering, Scene reconstruction, Neural rendering
BibRef
Liu, Y.X.[Yu-Xiang],
Chen, X.[Xi],
Yan, S.[Shen],
Cui, Z.[Zeyu],
Xiao, H.X.[Hua-Xin],
Liu, Y.[Yu],
Zhang, M.[Maojun],
ThermalGS: Dynamic 3D Thermal Reconstruction with Gaussian Splatting,
RS(17), No. 2, 2025, pp. 335.
DOI Link
2502
BibRef
Yang, K.[Kun],
Liu, Y.X.[Yu-Xiang],
Cui, Z.[Zeyu],
Liu, Y.[Yu],
Zhang, M.[Maojun],
Yan, S.[Shen],
Wang, Q.[Qing],
NTR-Gaussian: Nighttime Dynamic Thermal Reconstruction with 4D
Gaussian Splatting Based on Thermodynamics,
CVPR25(691-700)
IEEE DOI Code:
WWW Link.
2508
Temperature measurement, Thermodynamics,
Temperature distribution, Accuracy, Infrared heating
BibRef
Yuan, D.[Ding],
Zhang, S.[Sizhe],
Zhang, H.[Hong],
Deng, Y.Y.[Yang-Yan],
Yang, Y.F.[Yi-Fan],
EMA-GS: Improving sparse point cloud rendering with EMA gradient and
anchor upsampling,
IVC(154), 2025, pp. 105433.
Elsevier DOI
2502
3D Gaussian Splatting, Novel view synthesis, Memory-efficient,
Over-reconstruction
BibRef
Zhao, C.[Chuyue],
Huang, X.[Xin],
Yang, K.[Kun],
Wang, X.[Xue],
Wang, Q.[Qing],
Generalizable 3D Gaussian Splatting for novel view synthesis,
PR(161), 2025, pp. 111271.
Elsevier DOI
2502
Novel view synthesis, 3D Gaussian Splatting,
Generalizable scene representation, Image-based rendering
BibRef
Zuo, X.X.[Xing-Xing],
Samangouei, P.[Pouya],
Zhou, Y.W.[Yun-Wen],
Di, Y.[Yan],
Li, M.Y.[Ming-Yang],
FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D
Scene Understanding,
IJCV(133), No. 2, February 2025, pp. 611-627.
Springer DOI
2502
BibRef
Shaheen, B.[Belal],
Zane, M.D.[Matthew David],
Bui, B.T.[Bach-Thuan],
Shubham,
Huang, T.Y.[Tian-Yuan],
Merello, M.[Manuel],
Scheelk, B.[Ben],
Crooks, S.[Steve],
Wu, M.[Michael],
ForestSplat: Proof-of-Concept for a Scalable and High-Fidelity
Forestry Mapping Tool Using 3D Gaussian Splatting,
RS(17), No. 6, 2025, pp. 993.
DOI Link
2503
BibRef
Guo, Z.Y.[Zhi-Yang],
Zhou, W.G.[Wen-Gang],
Li, L.[Li],
Wang, M.[Min],
Li, H.Q.[Hou-Qiang],
Motion-Aware 3D Gaussian Splatting for Efficient Dynamic Scene
Reconstruction,
CirSysVideo(35), No. 4, April 2025, pp. 3119-3133.
IEEE DOI Code:
WWW Link.
2504
Dynamics, Neural radiance field, Rendering (computer graphics),
Deformation, Solid modeling, Trajectory, optical flow
BibRef
Lei, X.H.[Xiao-Han],
Wang, M.[Min],
Zhou, W.G.[Wen-Gang],
Li, H.Q.[Hou-Qiang],
GaussNav: Gaussian Splatting for Visual Navigation,
PAMI(47), No. 5, May 2025, pp. 4108-4121.
IEEE DOI
2504
Navigation, Visualization, Semantics,
Rendering (computer graphics), Neural radiance field, Geometry,
3D Gaussian splatting
BibRef
Shi, C.[Changyue],
Yang, C.[Chuxiao],
Hu, X.Y.[Xin-Yuan],
Yang, Y.[Yan],
Ding, J.J.[Jia-Jun],
Tan, M.[Min],
MMGS: Multi-Model Synergistic Gaussian Splatting for Sparse View
Synthesis,
IVC(158), 2025, pp. 105512.
Elsevier DOI
2505
Gaussian splatting, Few-shot learning, Model synergy
BibRef
Liu, W.K.[Wen-Kai],
Guan, T.[Tao],
Zhu, B.[Bin],
Xu, L.Y.[Luo-Yuan],
Song, Z.K.[Zi-Kai],
Li, D.[Dan],
Wang, Y.S.[Yue-Song],
Yang, W.[Wei],
EfficientGS: Streamlining Gaussian Splatting for Large-Scale
High-Resolution Scene Representation,
MultMedMag(32), No. 1, January 2025, pp. 61-71.
IEEE DOI Code:
WWW Link.
2505
Rendering (computer graphics), Training, Image color analysis,
Neural radiance field, Harmonic analysis, Data mining,
Image representation
BibRef
Guan, Y.Z.[Yu-Zheng],
Wang, Z.[Zhao],
Zhang, S.S.[Shu-Sheng],
Han, J.[Jiakuan],
Wang, W.[Wei],
Wang, S.L.[Sheng-Li],
Zhu, Y.[Yihu],
Lv, Y.[Yan],
Zhou, W.[Wei],
She, J.F.[Jiang-Feng],
A Grid-Based Hierarchical Representation Method for Large-Scale
Scenes Based on Three-Dimensional Gaussian Splatting,
RS(17), No. 10, 2025, pp. 1801.
DOI Link
2505
BibRef
Liu, Y.F.[Yi-Fan],
Li, C.X.[Chen-Xin],
Liu, H.[Hengyu],
Yang, C.[Chen],
Yuan, Y.X.[Yi-Xuan],
Foundation Model-Guided Gaussian Splatting for 4D Reconstruction of
Deformable Tissues,
MedImg(44), No. 6, June 2025, pp. 2672-2682.
IEEE DOI Code:
WWW Link.
2506
Image reconstruction, Surgery, Rendering (computer graphics),
Training, Biomedical imaging, Deformation, Real-time systems,
optical imaging
BibRef
Jiang, Y.J.[Yi-Jin],
Ren, X.Y.[Xiao-Yuan],
Yin, H.Y.[Huan-Yu],
Jiang, L.B.[Li-Bing],
Wang, C.[Canyu],
Wang, Z.[Zhuang],
High-Fidelity 3D Gaussian Splatting for Exposure-Bracketing Space
Target Reconstruction: OBB-Guided Regional Densification with Sobel
Edge Regularization,
RS(17), No. 12, 2025, pp. 2020.
DOI Link
2506
BibRef
Bao, Z.Y.[Zhen-Yu],
Liao, G.[Guibiao],
Zhou, K.[Kaichen],
Liu, K.L.[Kang-Lin],
Li, Q.[Qing],
Qiu, G.P.[Guo-Ping],
LoopSparseGS: Loop-Based Sparse-View Friendly Gaussian Splatting,
IP(34), 2025, pp. 3889-3902.
IEEE DOI Code:
WWW Link.
2507
Training, Geometry, Rendering (computer graphics), Ellipsoids,
Reliability, Neural radiance field, Optimization,
sparse-friendly sampling
BibRef
Malhotra, A.[Akash],
Seghouani, N.[Nacéra],
Gaussian Splatting: An Introduction,
IPOL(15), 2025, pp. 45-58.
DOI Link
2507
Survey, Gaussian Splatting.
BibRef
Wu, T.[Tong],
Sun, J.M.[Jia-Mu],
Lai, Y.K.[Yu-Kun],
Ma, Y.W.[Yue-Wen],
Kobbelt, L.[Leif],
Gao, L.[Lin],
DeferredGS: Decoupled and Relightable Gaussian Splatting With
Deferred Shading,
PAMI(47), No. 8, August 2025, pp. 6307-6319.
IEEE DOI
2507
Lighting, Rendering (computer graphics), Geometry,
Neural radiance field, Training, Solid modeling, editing
BibRef
Bao, Y.Q.[Yan-Qi],
Ding, T.Y.[Tian-Yu],
Huo, J.[Jing],
Liu, Y.[Yaoli],
Li, Y.X.[Yu-Xin],
Li, W.B.[Wen-Bin],
Gao, Y.[Yang],
Luo, J.B.[Jie-Bo],
3D Gaussian Splatting: Survey, Technologies, Challenges, and
Opportunities,
CirSysVideo(35), No. 7, July 2025, pp. 6832-6852.
IEEE DOI
2507
Survey, Gaussian Splatting. Training, Rendering (computer graphics), Image reconstruction,
Covariance matrices, Surveys, Optimization,
3DGS
BibRef
Huang, R.[Rui],
Tao, H.J.[Hao-Jie],
Tang, L.Y.[Liang-Ying],
Zeng, J.C.[Jing-Cheng],
Consistent Bokeh for Multi-View Images With 3D Gaussian Splatting,
SPLetters(32), 2025, pp. 2569-2573.
IEEE DOI
2507
Image quality, Rendering (computer graphics), Training,
Neural radiance field, Cameras, Image segmentation, saliency
BibRef
Sinha, S.N.[Saptarshi Neil],
Graf, H.[Holger],
Weinmann, M.[Michael],
SpectralGaussians: Semantic, spectral 3D Gaussian splatting for
multi-spectral scene representation, visualization and analysis,
PandRS(227), 2025, pp. 789-803.
Elsevier DOI
2508
Computer graphics, Deep learning, Spectral imaging,
3D reconstruction, 3D gaussian splatting, Appearance modeling,
Novel view synthesis
BibRef
Qu, Z.Y.[Zi-Yuan],
Vengurlekar, O.[Omkar],
Qadri, M.[Mohamad],
Zhang, K.[Kevin],
Kaess, M.[Michael],
Metzler, C.[Christopher],
Jayasuriya, S.[Suren],
Pediredla, A.[Adithya],
Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion,
PAMI(47), No. 9, September 2025, pp. 7255-7267.
IEEE DOI
2508
Cameras, Sonar, Image reconstruction, Sonar measurements,
Echo sounders, Rendering (computer graphics), Gaussian splatting
BibRef
Liu, J.M.[Jia-Ming],
Kong, L.[Linghe],
Yan, J.J.[Jia-Jie],
Chen, G.[Guihai],
Mesh-Aligned 3D Gaussian Splatting for Multi-Resolution Anti-Aliasing
Rendering,
CirSysVideo(35), No. 8, August 2025, pp. 7368-7379.
IEEE DOI
2508
Rendering (computer graphics), Training, Solid modeling,
Real-time systems, Neural radiance field, multi-resolution rendering
BibRef
Zhang, Y.[Yao],
Wei, J.[Jiangshu],
Wang, Y.C.[Yu-Chao],
Liu, J.J.[Jia-Jun],
USGS: Enhancing sparse view synthesis with unseen viewpoint
regularization in 3D Gaussian splatting,
PR(170), 2026, pp. 112087.
Elsevier DOI
2509
3D Gaussian splatting, Few-view rendering,
Novel view synthesis, Neural radiance fields
BibRef
Wang, K.[Kangkan],
Wang, C.[Chong],
Yang, J.[Jian],
Zhang, G.F.[Guo-Feng],
CloCap-GS: Clothed Human Performance Capture With 3D Gaussian
Splatting,
IP(34), 2025, pp. 5200-5214.
IEEE DOI
2509
Clothing, Videos, Deformation, Geometry, Image reconstruction,
Solid modeling, Rendering (computer graphics),
self-supervised material-varying cloth model
BibRef
Ryu, G.[Gun],
Kim, W.J.[Won-Jun],
Shape-Selective Splatting: Regularizing the Shape of Gaussian for
Sparse-View Rendering,
SPLetters(32), 2025, pp. 3172-3176.
IEEE DOI
2509
Shape, Training, Rendering (computer graphics), Overfitting,
Image reconstruction, Image color analysis, Covariance matrices, view synthesis
BibRef
Cui, X.[Xiao],
Ye, W.[Weicai],
Wang, Y.F.[Yi-Fan],
Zhang, G.F.[Guo-Feng],
Zhou, W.G.[Wen-Gang],
He, T.[Tong],
Li, H.Q.[Hou-Qiang],
StreetSurfGS: Scalable Urban Street Surface Reconstruction With
Planar-Based Gaussian Splatting,
CirSysVideo(35), No. 9, September 2025, pp. 8780-8793.
IEEE DOI
2509
Surface reconstruction, Image reconstruction, Cameras, Training,
Rendering (computer graphics), Scalability, Octrees,
urban street reconstruction
BibRef
Liang, Z.H.[Zhi-Hao],
Li, H.D.[Hong-Dong],
Jia, K.[Kui],
Guo, K.L.[Kai-Ling],
Zhang, Q.[Qi],
GUS-IR: Gaussian Splatting With Unified Shading for Inverse Rendering,
PAMI(47), No. 10, October 2025, pp. 8364-8378.
IEEE DOI
2510
Rendering (computer graphics), Lighting, Geometry,
Surface roughness, Rough surfaces, Neural radiance field, unified shading
BibRef
Liang, Z.H.[Zhi-Hao],
Zhang, Q.[Qi],
Feng, Y.[Ying],
Shan, Y.[Ying],
Jia, K.[Kui],
GS-IR: 3D Gaussian Splatting for Inverse Rendering,
CVPR24(21644-21653)
IEEE DOI Code:
WWW Link.
2410
Geometry, Source coding, Lighting, Estimation, Ray tracing,
Rendering (computer graphics), Inverse Rendering, Novel View Synthesis
BibRef
Huang, Y.X.[Yi-Xu],
Zhong, R.[Rui],
Rogge, S.[Ségolčne],
Munteanu, A.[Adrian],
LF-GS: 3D Gaussian Splatting for View Synthesis of Multi-View Light
Field Images,
SPLetters(32), 2025, pp. 3555-3559.
IEEE DOI
2510
Light fields, Depth measurement, Training, Optimization,
Point cloud compression, Image reconstruction, Videos, Gaussian splatting
BibRef
Zhao, L.[Liang],
Bao, Z.[Zehan],
Xie, Y.[Yi],
Chen, H.[Hong],
Chen, Y.H.[Yao-Hui],
Li, W.[Weifu],
TSGaussian: Semantic and depth-guided Target-Specific Gaussian
Splatting from sparse views,
IVC(162), 2025, pp. 105706.
Elsevier DOI Code:
WWW Link.
2510
3D Gaussian Splatting, Sparse views, View synthesis, Semantic segmentation
BibRef
Liu, Y.N.[Yu-Ning],
Ma, Y.T.[Yong-Tao],
Gaussian Splatting Based on Mamba Interaction for Arbitrary Scale
Image Super Resolution,
SPLetters(32), 2025, pp. 3824-3828.
IEEE DOI
2510
Kernel, Training, Image reconstruction, Superresolution,
Rendering (computer graphics), Encoding, Data mining, Convolution,
channel attention
BibRef
Chen, Y.H.[Yi-Hang],
Wu, Q.Y.[Qian-Yi],
Lin, W.Y.[Wei-Yao],
Harandi, M.[Mehrtash],
Cai, J.F.[Jian-Fei],
HAC++: Towards 100X Compression of 3D Gaussian Splatting,
PAMI(47), No. 11, November 2025, pp. 10210-10226.
IEEE DOI
2510
Rendering (computer graphics),
Context modeling, Training, Entropy, Neural radiance field,
context model
BibRef
Zheng, Z.Y.[Zhi-Yu],
Zhou, D.[Dake],
Shao, Y.M.[Yi-Ming],
Yang, X.[Xin],
EGU-GS: Efficient Gaussian utilization for real-time 3D Gaussian
splatting,
IVC(162), 2025, pp. 105687.
Elsevier DOI Code:
WWW Link.
2510
3D Gaussian splatting, Densification process, Adaptive pruning,
Gaussian redundancy
BibRef
Cao, Q.[Qida],
Ding, J.J.[Jia-Jun],
Tang, Q.Y.[Qing-Yuan],
Zhao, T.[Tianning],
Gu, X.L.[Xiao-Ling],
Fan, J.P.[Jian-Ping],
Yu, Z.[Zhou],
GC-GS: Gradient control Gaussian splatting with various image
degradation,
PR(171), 2026, pp. 112304.
Elsevier DOI Code:
WWW Link.
2511
Novel view synthesis, 3D Gaussian Splatting, 2D image restoration model
BibRef
Gao, Y.F.[Yi-Fan],
Zhang, X.F.[Xin-Feng],
Zhang, G.[Gai],
2D Gaussian Splatting With Pre-Trained Dictionaries for Image
Compression,
SPLetters(32), 2025, pp. 3964-3968.
IEEE DOI
2511
Dictionaries, Image coding, Image color analysis,
Rendering (computer graphics), Quantization (signal), dictionary learning
BibRef
Zhang, D.X.[Ding-Xi],
Yuan, Y.J.[Yu-Jie],
Chen, Z.X.[Zhuo-Xun],
Zhang, F.L.[Fang-Lue],
He, Z.L.[Zhen-Liang],
Shan, S.G.[Shi-Guang],
Gao, L.[Lin],
StylizedGS: Controllable Stylization for 3D Gaussian Splatting,
PAMI(47), No. 12, December 2025, pp. 11961-11973.
IEEE DOI
2511
Image color analysis, Rendering (computer graphics), Geometry,
Image reconstruction, Training, Optimization, Semantics, perceptual control
BibRef
Li, Z.X.[Zhuo-Xiao],
Yao, S.[Shanliang],
Wu, T.[Taoyu],
Yue, Y.[Yong],
Zhao, W.F.[Wu-Fan],
Qin, R.J.[Rong-Jun],
García-Fernández, Á.F.[Ángel F.],
Levers, A.[Andrew],
Ralph, J.[Jason],
Zhu, X.H.[Xiao-Hui],
ULSR-GS: Urban large-scale surface reconstruction Gaussian Splatting
with multi-view geometric consistency,
PandRS(230), 2025, pp. 861-880.
Elsevier DOI Code:
WWW Link.
2511
Surface reconstruction, Gaussian Splatting, Large-scale scenes,
Aerial photogrammetry, Urban scene reconstruction
BibRef
Talegaonkar, C.[Chinmay],
Belhe, Y.[Yash],
Ramamoorthi, R.[Ravi],
Antipa, N.[Nicholas],
Volumetrically Consistent 3D Gaussian Rasterization,
CVPR25(10953-10963)
IEEE DOI Code:
WWW Link.
2508
Accuracy, Codes, Computational modeling, Tomography, Ray tracing,
Rendering (computer graphics), Mathematical models
BibRef
Chao, B.[Brian],
Tseng, H.Y.[Hung-Yu],
Porzi, L.[Lorenzo],
Gao, C.[Chen],
Li, T.[Tuotuo],
Li, Q.[Qinbo],
Saraf, A.[Ayush],
Huang, J.B.[Jia-Bin],
Kopf, J.[Johannes],
Wetzstein, G.[Gordon],
Kim, C.[Changil],
Textured Gaussians for Enhanced 3D Scene Appearance Modeling,
CVPR25(8964-8974)
IEEE DOI
2508
Training, Image quality, Solid modeling, Image color analysis,
Rendering (computer graphics), Ellipsoids, Standards, Periodic structures
BibRef
Jiang, H.Y.[Hao-Yi],
Liu, L.[Liu],
Cheng, T.H.[Tian-Heng],
Wang, X.J.[Xin-Jie],
Lin, T.W.[Tian-Wei],
Su, Z.Z.[Zhi-Zhong],
Liu, W.Y.[Wen-Yu],
Wang, X.G.[Xing-Gang],
GaussTR: Foundation Model-Aligned Gaussian Transformer for
Self-Supervised 3D Spatial Understanding,
CVPR25(11960-11970)
IEEE DOI Code:
WWW Link.
2508
Training, Representation learning, Solid modeling,
Foundation models, Annotations, Scalability, Semantics, Transformers,
3d gaussian splatting
BibRef
Tai, L.W.[Lo-Wei],
Li, C.E.[Ching-En],
Chen, C.L.[Cheng-Lin],
Tsai, C.J.[Chih-Jung],
Chen, H.T.[Hwann-Tzong],
Liu, T.L.[Tyng-Luh],
EigenGS Representation: From Eigenspace to Gaussian Image Space,
CVPR25(13487-13496)
IEEE DOI
2508
Dimensionality reduction, Learning systems, Bridges,
Adaptation models, Visualization, Image representation,
Principal component analysis
BibRef
Wu, J.[Jiamin],
Liu, K.[Kenkun],
Gao, H.[Han],
Jiang, X.[Xiaoke],
Yao, Y.[Yuan],
Zhang, L.[Lei],
LeanGaussian: Breaking Pixel or Point Cloud Correspondence in
Modeling 3D Gaussians,
CVPR25(26641-26651)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Geometry, Solid modeling, Redundancy,
Transformers, Rendering (computer graphics), Internet, Ellipsoids, NVS
BibRef
Nam, S.[Seungtae],
Sun, X.Y.[Xiang-Yu],
Kang, G.[Gyeongjin],
Lee, Y.[Younggeun],
Oh, S.[Seungjun],
Park, E.[Eunbyung],
Generative Densification: Learning to Densify Gaussians for
High-Fidelity Generalizable 3D Reconstruction,
CVPR25(26683-26693)
IEEE DOI
2508
Adaptation models, Solid modeling, Cloning, Benchmark testing,
Optimization, Overfitting
BibRef
Shen, S.Y.[Si-Yuan],
Shao, T.J.[Tian-Jia],
Zhou, K.[Kun],
Jiang, C.[Chenfanfu],
Yang, Y.[Yin],
EnliveningGS: Active Locomotion of 3DGS,
CVPR25(896-905)
IEEE DOI
2508
Solid modeling, Shape, NP-hard problem, Pipelines, Muscles,
Numerical models, Trajectory, Physics
BibRef
Ma, C.F.[Chang-Feng],
Bi, R.[Ran],
Guo, J.[Jie],
Wang, C.J.[Chong-Jun],
Guo, Y.W.[Yan-Wen],
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians,
CVPR25(27285-27294)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Learning systems, Image color analysis,
Rendering (computer graphics), Neural radiance field, Decoding,
photo-realistic rendering
BibRef
Lu, S.W.[Shu-Wei],
Tsai, Y.H.[Yi-Hsuan],
Chen, Y.T.[Yi-Ting],
Toward Real-world BEV Perception: Depth Uncertainty Estimation via
Gaussian Splatting,
CVPR25(17124-17133)
IEEE DOI Code:
WWW Link.
2508
Uncertainty, Fuses, Computational modeling, Memory management,
Transforms, Rendering (computer graphics), Planning, Autonomous vehicles
BibRef
Chen, K.[Kang],
Zhang, J.Y.[Ji-Yuan],
Hao, Z.C.[Ze-Cheng],
Zheng, Y.J.[Ya-Jing],
Huang, T.J.[Tie-Jun],
Yu, Z.F.[Zhao-Fei],
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose
Correction and Gaussian Splatting,
CVPR25(16609-16618)
IEEE DOI Code:
WWW Link.
2508
Training, Pose estimation, Pipelines, Cameras, Neural radiance field,
Image reconstruction, Optimization, Synthetic data
BibRef
Yan, J.[Jinbo],
Peng, R.[Rui],
Wang, Z.Y.[Zhi-Yan],
Tang, L.Y.[Lu-Yang],
Yang, J.Y.[Jia-Yu],
Liang, J.[Jie],
Wu, J.H.[Jia-Hao],
Wang, R.G.[Rong-Gang],
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic
Scene Reconstruction via Gaussian Splatting,
CVPR25(16520-16531)
IEEE DOI
2508
Training, Limiting, Costs, Dynamics, Rendering (computer graphics),
User experience, Faces, Videos, free-viewpoint videos,
gaussian splatting
BibRef
Dai, D.[Dongrui],
Xing, Y.X.[Yu-Xiang],
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian
Splatting in Few-shot Scene Reconstruction,
CVPR25(16498-16507)
IEEE DOI Code:
WWW Link.
2508
Degradation, Training, Geometry, Accuracy, Optimization methods,
Complexity theory, Overfitting, 3d gaussian splatting,
modular augmentation
BibRef
Chen, L.Y.[Li-Yan],
Zhan, H.Y.[Huang-Ying],
Chen, K.[Kevin],
Xu, X.Y.[Xiang-Yu],
Yan, Q.[Qingan],
Cai, C.J.[Chang-Jiang],
Xu, Y.[Yi],
ActiveGAMER: Active GAussian Mapping through Efficient Rendering,
CVPR25(16486-16497)
IEEE DOI
2508
Accuracy, Diversity reception, Benchmark testing,
Rendering (computer graphics), Planning, 3d gaussian splatting
BibRef
Xu, H.F.[Hao-Fei],
Peng, S.[Songyou],
Wang, F.[Fangjinhua],
Blum, H.[Hermann],
Barath, D.[Daniel],
Geiger, A.[Andreas],
Pollefeys, M.[Marc],
DepthSplat: Connecting Gaussian Splatting and Depth,
CVPR25(16453-16463)
IEEE DOI
2508
Training, Solid modeling, Depth measurement,
Computational modeling, Rendering (computer graphics),
monocular depth
BibRef
On, J.[Jeongwan],
Gwak, K.[Kyeonghwan],
Kang, G.[Gunyoung],
Cha, J.[Junuk],
Hwang, S.[Soohyun],
Hwang, H.[Hyein],
Baek, S.[Seungryul],
BIGS: Bimanual Category-agnostic Interaction Reconstruction from
Monocular Videos via 3D Gaussian Splatting,
CVPR25(17437-17447)
IEEE DOI
2508
Hands, Visualization, Pipelines, Cameras,
Rendering (computer graphics), Arctic, Image reconstruction,
object reconstruction
BibRef
Zhu, J.L.[Jia-Lin],
Yue, J.[Jiangbei],
He, F.X.[Fei-Xiang],
Wang, H.[He],
3D Student Splatting and Scooping,
CVPR25(21045-21054)
IEEE DOI
2508
Award, CVPR, Paper HM. Measurement, Mixture models, Rendering (computer graphics),
Pattern matching, Optimization, gaussian splatting, novel view synthesis
BibRef
Jun-Seong, K.[Kim],
Kim, G.[GeonU],
Yu-Ji, K.[Kim],
Wang, Y.C.A.F.[Yu-Chi-Ang Frank],
Choe, J.[Jaesung],
Oh, T.H.[Tae-Hyun],
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct
Language Embedding Registration,
CVPR25(14137-14146)
IEEE DOI Code:
WWW Link.
2508
Location awareness, Quantization (signal), Semantic segmentation,
Benchmark testing, Rendering (computer graphics), Optimization,
open-vocabulary
BibRef
Tang, J.J.[Jia-Jun],
Fei, F.[Fan],
Li, Z.H.[Zhi-Hao],
Tang, X.[Xiao],
Liu, S.Y.[Shi-Yong],
Chen, Y.[Youyu],
Huang, B.X.[Bin-Xiao],
Chen, Z.Y.[Zhen-Yu],
Wu, X.F.[Xiao-Fei],
Shi, B.X.[Bo-Xin],
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby
Objects by Tracing Rays in 3D Gaussian Splatting,
CVPR25(16133-16142)
IEEE DOI
2508
Geometry, Training, Solid modeling, Surface reconstruction, Accuracy,
Rendering (computer graphics), Surface roughness, Reflection,
ray tracing
BibRef
Sun, H.X.[Han-Xiao],
Gao, Y.P.[Yu-Peng],
Xie, J.[Jin],
Yang, J.[Jian],
Wang, B.B.[Bei-Bei],
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering,
CVPR25(16143-16152)
IEEE DOI Code:
WWW Link.
2508
Training, PSNR, Source coding, Pipelines, Lighting,
Rendering (computer graphics), Real-time systems,
novel view synthesis
BibRef
Dai, Q.Y.[Qi-Yu],
Ni, X.Y.[Xing-Yu],
Shen, Q.[Qianfan],
Chen, W.Z.[Wen-Zheng],
Chen, B.Q.[Bao-Quan],
Chu, M.Y.[Meng-Yu],
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian
Splatting,
CVPR25(16153-16162)
IEEE DOI Code:
WWW Link.
2508
Geometry, Rain, Accuracy, Surface waves, Scalability,
Rendering (computer graphics), Neural radiance field, Reflection,
Pattern recognition
BibRef
Ju, X.L.[Xiao-Liang],
Li, H.S.[Hong-Sheng],
DirectTriGS: Triplane-based Gaussian Splatting Field Representation
for 3D Generation,
CVPR25(16229-16239)
IEEE DOI
2508
Geometry, Point cloud compression, Solid modeling, Image coding,
Rendering (computer graphics), Data structures, Encoding,
latent diffusion model
BibRef
Chen, Z.X.[Zi-Xuan],
Wang, G.[Guangcong],
Zhu, J.H.[Jia-Hao],
Lai, J.H.[Jian-Huang],
Xie, X.H.[Xiao-Hua],
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian
Splatting,
CVPR25(16325-16335)
IEEE DOI
2508
Training, Visualization, Pipelines, Watermarking, Feature extraction,
Distortion, Robustness, Decoding, Optimization, digital watermarking,
copyright protection
BibRef
Liu, H.[Hengyu],
Wang, Y.H.[Yue-Hao],
Li, C.X.[Chen-Xin],
Cai, R.[Ruisi],
Wang, K.[Kevin],
Li, W.Y.[Wu-Yang],
Molchanov, P.[Pavlo],
Wang, P.H.[Pei-Hao],
Wang, Z.Y.[Zhang-Yang],
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D
Gaussian Splatting,
CVPR25(16336-16345)
IEEE DOI Code:
WWW Link.
2508
Performance evaluation, Adaptation models, Limiting,
Computational modeling, Memory management, Transforms,
elastic inference
BibRef
Lee, S.Y.[Su-Young],
Chung, J.[Jaeyoung],
Kim, K.[Kihoon],
Huh, J.[Jaeyoo],
Lee, G.[Gunhee],
Lee, M.S.[Min-Soo],
Lee, K.M.[Kyoung Mu],
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for
Omnidirectional Images with Editable Capabilities,
CVPR25(16356-16365)
IEEE DOI Code:
WWW Link.
2508
Solid modeling, Accuracy, Computational modeling,
Optical distortion, Rendering (computer graphics),
omnidirectional images
BibRef
Bao, C.[Chong],
Zhang, X.[Xiyu],
Yu, Z.[Zehao],
Shi, J.[Jiale],
Zhang, G.F.[Guo-Feng],
Peng, S.[Songyou],
Cui, Z.P.[Zhao-Peng],
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View
Synthesis from Extremely Sparse and Unposed Views,
CVPR25(16377-16387)
IEEE DOI Code:
WWW Link.
2508
Training, Surface reconstruction, Accuracy, Noise,
Rendering (computer graphics), Spatial resolution,
unbounded scene
BibRef
Gu, C.[Chun],
Wei, X.F.[Xiao-Fei],
Zeng, Z.X.[Zi-Xuan],
Yao, Y.X.[Yu-Xuan],
Zhang, L.[Li],
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray
Tracing,
CVPR25(10943-10952)
IEEE DOI
2508
Monte Carlo methods, Computational modeling, Lighting, Ray tracing,
Benchmark testing, Rendering (computer graphics), Standards
BibRef
Li, H.L.[Hao-Lin],
Liu, J.Y.[Jin-Yang],
Sznaier, M.[Mario],
Camps, O.[Octavia],
3D-HGS: 3D Half-Gaussian Splatting*,
CVPR25(10996-11005)
IEEE DOI Code:
WWW Link.
2508
Accuracy, Shape, Image color analysis,
Rendering (computer graphics), Neural radiance field, Kernel,
Photorealistic images
BibRef
Wu, F.Y.[Fang-Yu],
Chen, Y.H.[Yu-Hao],
FruitNinja: 3D Object Interior Texture Generation with Gaussian
Splatting,
CVPR25(11051-11060)
IEEE DOI Code:
WWW Link.
2508
Training, Visualization, Photorealism, Smoothing methods,
Rendering (computer graphics), Real-time systems,
interactive 3d editing
BibRef
Yang, Q.[Qitong],
Feng, M.T.[Ming-Tao],
Wu, Z.J.[Zi-Jie],
Dong, W.S.[Wei-Sheng],
Wu, F.F.[Fang-Fang],
Wang, Y.N.[Yao-Nan],
Mian, A.[Ajmal],
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part
Controllable 3D Generation,
CVPR25(11104-11114)
IEEE DOI
2508
Adaptation models, Solid modeling, Transforms, Controllability,
Hybrid power systems, Topology, Complexity theory, Gaussian mixture model
BibRef
Lee, D.I.[Dong In],
Park, H.[Hyeongcheol],
Seo, J.Y.[Ji-Young],
Park, E.[Eunbyung],
Park, H.[Hyunje],
Baek, H.D.[Ha Dam],
Shin, S.[Sangheon],
Kim, S.[Sangmin],
Kim, S.[Sangpil],
EditSplat: Multi-View Fusion and Attention-Guided Optimization for
View-Consistent 3D Scene Editing with 3D Gaussian Splatting,
CVPR25(11135-11145)
IEEE DOI Code:
WWW Link.
2508
Solid modeling, Diffusion processes, Text to image,
Benchmark testing, Diffusion models, 3d editing
BibRef
Chen, Y.[Youyu],
Jiang, J.J.[Jun-Jun],
Jiang, K.[Kui],
Tang, X.[Xiao],
Li, Z.H.[Zhi-Hao],
Liu, X.M.[Xian-Ming],
Nie, Y.[Yinyu],
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds,
CVPR25(11146-11155)
IEEE DOI
2508
Training, Strips, Schedules, Fitting, Rendering (computer graphics),
Scheduling, Complexity theory, Synchronization, Optimization, 3dgs,
training acceleration
BibRef
Dai, Z.Q.[Zhen-Qi],
Liu, T.[Ting],
Zhang, Y.N.[Yan-Ning],
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical
Compression,
CVPR25(11156-11166)
IEEE DOI Code:
WWW Link.
2508
Training, Quantization (signal), Image color analysis,
Semantic segmentation, Semantics, Autoencoders, Data compression,
semantic field
BibRef
Zhang, J.H.[Jia-Hui],
Zhan, F.N.[Fang-Neng],
Shao, L.[Ling],
Lu, S.J.[Shi-Jian],
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting,
CVPR25(11167-11176)
IEEE DOI
2508
Geometry, Training, Solid modeling, Visualization, Correlation,
Computational modeling, Predictive models,
Time complexity
BibRef
Qiao, Y.J.[Yuan-Jian],
Shao, M.[Mingwen],
Meng, L.Z.[Ling-Zhuang],
Xu, K.[Kai],
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene
Restoration,
CVPR25(11177-11186)
IEEE DOI
2508
Degradation, Computational modeling,
Rendering (computer graphics), Harmonic analysis,
depth-guided modeling
BibRef
Liao, G.[Guibiao],
Li, Q.[Qing],
Bao, Z.Y.[Zhen-Yu],
Qiu, G.P.[Guo-Ping],
Liu, K.L.[Kang-Lin],
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for
Indoor Open-World Free-view Synthesis from Sparse Inputs,
CVPR25(11264-11274)
IEEE DOI Code:
WWW Link.
2508
Training, Solid modeling, Semantic segmentation, Semantics,
Gaussian distribution, Image reconstruction, Gain, Videos
BibRef
Miao, S.[Sheng],
Huang, J.X.[Jia-Xin],
Bai, D.F.[Dong-Feng],
Yan, X.[Xu],
Zhou, H.Y.[Hong-Yu],
Wang, Y.[Yue],
Liu, B.B.[Bing-Bing],
Geiger, A.[Andreas],
Liao, Y.[Yiyi],
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View
Synthesis,
CVPR25(11286-11296)
IEEE DOI
2508
Solid modeling, Refining, Rendering (computer graphics),
Neural radiance field, Real-time systems, Noise measurement,
Optimization
BibRef
Wu, J.[Jiang],
Li, R.[Rui],
Zhu, Y.[Yu],
Guo, R.[Rong],
Sun, J.Q.[Jin-Qiu],
Zhang, Y.N.[Yan-Ning],
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface
Reconstruction from Sparse Views,
CVPR25(11307-11316)
IEEE DOI Code:
WWW Link.
2508
Geometry, Degradation, Surface reconstruction, Accuracy, Codes,
Pipelines, Optimization
BibRef
Kwak, S.[Sangwoon],
Kim, J.S.[Joon-Soo],
Jeong, J.Y.[Jun Young],
Cheong, W.S.[Won-Sik],
Oh, J.[Jihyong],
Kim, M.C.[Mun-Churl],
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval
Adjustment for Compact Dynamic 3D Gaussian Splatting,
CVPR25(11338-11348)
IEEE DOI
2508
Training, Solid modeling, Deformation, Motion segmentation, Dynamics,
Rendering (computer graphics), Videos, 3d gaussian splatting,
dynamic motion
BibRef
Zhang, C.[Cheng],
Xu, H.F.[Hao-Fei],
Wu, Q.Y.[Qian-Yi],
Gambardella, C.C.[Camilo Cruz],
Phung, D.[Dinh],
Cai, J.F.[Jian-Fei],
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting,
CVPR25(11437-11447)
IEEE DOI Code:
WWW Link.
2508
Image quality, Backpropagation, Training, Image resolution,
Pipelines, Memory management, Dynamics, Lattices, Virtual reality
BibRef
Zheng, J.H.[Jian-Hao],
Zhu, Z.[Zihan],
Bieri, V.[Valentin],
Pollefeys, M.[Marc],
Peng, S.[Songyou],
Armeni, I.[Iro],
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic
Environments,
CVPR25(11461-11471)
IEEE DOI
2508
Bundle adjustment, Uncertainty,
Simultaneous localization and mapping, Tracking, Dynamics,
Optimization
BibRef
Hess, G.[Georg],
Lindström, C.[Carl],
Fatemi, M.[Maryam],
Petersson, C.[Christoffer],
Svensson, L.[Lennart],
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian
Splatting for Autonomous Driving,
CVPR25(11982-11992)
IEEE DOI
2508
Laser radar, Rendering (computer graphics), Cameras,
Robot sensing systems, Neural radiance field, Real-time systems,
simulation
BibRef
Gao, X.J.[Xiang-Jun],
Li, X.Y.[Xiao-Yu],
Zhuang, Y.[Yiyu],
Zhang, Q.[Qi],
Hu, W.B.[Wen-Bo],
Zhang, C.P.[Chao-Peng],
Yao, Y.[Yao],
Shan, Y.[Ying],
Quan, L.[Long],
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh,
CVPR25(21392-21402)
IEEE DOI
2508
Training, Shape, Deformation, Rendering (computer graphics),
Neural radiance field, Distortion, Physics
BibRef
Huang, Y.H.[Yi-Hua],
Lin, M.X.[Ming-Xian],
Sun, Y.T.[Yang-Tian],
Yang, Z.[Ziyi],
Lyu, X.Y.[Xiao-Yang],
Cao, Y.P.[Yan-Pei],
Qi, X.J.[Xiao-Juan],
Deformable Radial Kernel Splatting,
CVPR25(21513-21523)
IEEE DOI
2508
Training, Shape control, Shape, Rendering (computer graphics),
Real-time systems, Computational efficiency, Kernel, Sorting,
novel view synthesis
BibRef
Go, H.[Hyojun],
Park, B.[Byeongjun],
Jang, J.[Jiho],
Kim, J.Y.[Jin-Young],
Kwon, S.[Soonwoo],
Kim, C.[Changick],
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting
Synthesis,
CVPR25(21524-21536)
IEEE DOI Code:
WWW Link.
2508
Radio frequency, Solid modeling, Translation, Pipelines, Cameras,
Rendering (computer graphics), Real-time systems, Trajectory,
3dgs editing
BibRef
Hanson, A.[Alex],
Tu, A.[Allen],
Lin, G.[Geng],
Singla, V.[Vasu],
Zwicker, M.[Matthias],
Goldstein, T.[Tom],
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and
Sparse Primitives,
CVPR25(21537-21546)
IEEE DOI Code:
WWW Link.
2508
Training, Point cloud compression, Location awareness,
Visualization, Solid modeling, Pipelines,
prune
BibRef
Tong, J.G.[Jin-Guang],
Li, X.S.[Xue-Song],
Maken, F.A.[Fahira Afzal],
Muthu, S.[Sundaram],
Petersson, L.[Lars],
Nguyen, C.[Chuong],
Li, H.D.[Hong-Dong],
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object
Reconstruction,
CVPR25(21547-21557)
IEEE DOI Code:
WWW Link.
2508
Surface reconstruction, Foundation models, Pipelines,
Reconstruction algorithms, Rendering (computer graphics),
gaussian splatting
BibRef
Shen, Y.Y.[Yi-Yang],
Zhou, K.[Kun],
Wang, H.[He],
Yang, Y.[Yin],
Shao, T.J.[Tian-Jia],
High-fidelity 3D Object Generation from Single Image with RGBN-Volume
Gaussian Reconstruction Model,
CVPR25(21558-21569)
IEEE DOI
2508
Solid modeling, Surface reconstruction, Computational modeling,
Image reconstruction, Optimization, single image reconstruction,
gaussian splatting
BibRef
Liu, Y.F.[Yi-Fan],
Fan, K.Y.[Ke-Yu],
Yu, W.H.[Wei-Hao],
Li, C.X.[Chen-Xin],
Lu, H.[Hao],
Yuan, Y.X.[Yi-Xuan],
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth
Foundation Models,
CVPR25(21570-21579)
IEEE DOI Code:
WWW Link.
2508
Visualization, Solid modeling, Accuracy, Foundation models,
Transforms, Rendering (computer graphics), Real-time systems,
depth foundation model
BibRef
Zhou, H.[Han],
Dong, W.[Wei],
Chen, J.[Jun],
LITA-GS: Illumination-Agnostic Novel View Synthesis via
Reference-Free 3D Gaussian Splatting and Physical Priors,
CVPR25(21580-21589)
IEEE DOI Code:
WWW Link.
2508
Training, Structure from motion, Image color analysis,
Noise reduction, Pipelines, Lighting, Estimation,
reference-free 3d gaussian splatting
BibRef
Chen, Z.[Zheng],
Wu, C.[Chenming],
Shen, Z.[Zhelun],
Zhao, C.[Chen],
Ye, W.[Weicai],
Feng, H.C.[Hao-Cheng],
Ding, E.[Errui],
Zhang, S.H.[Song-Hai],
Splatter-360: Generalizable 360° Gaussian Splatting for Wide-baseline
Panoramic Images,
CVPR25(21590-21599)
IEEE DOI Code:
WWW Link.
2508
Geometry, Training, Costs, Estimation, Rendering (computer graphics),
Distortion, Neural radiance field, Real-time systems, Pattern recognition
BibRef
Park, H.W.[Hyun-Woo],
Ryu, G.[Gun],
Kim, W.J.[Won-Jun],
DropGaussian: Structural Regularization for Sparse-view Gaussian
Splatting,
CVPR25(21600-21609)
IEEE DOI Code:
WWW Link.
2508
Training, Image quality, Visualization,
Rendering (computer graphics), Optimization, Faces, Overfitting
BibRef
Ji, B.[Bo],
Yao, A.[Angela],
SfM-Free 3D Gaussian Splatting via Hierarchical Training,
CVPR25(21654-21663)
IEEE DOI Code:
WWW Link.
2508
Training, Solid modeling, Interpolation, Merging, Cameras,
Rendering (computer graphics), Standards, Videos, Overfitting,
3d gaussian splatting
BibRef
Yang, H.[Haosen],
Zhang, C.H.[Chen-Hao],
Wang, W.Q.[Wen-Qing],
Volino, M.[Marco],
Hilton, A.[Adrian],
Zhang, L.[Li],
Zhu, X.T.[Xia-Tian],
Improving Gaussian Splatting with Localized Points Management,
CVPR25(21696-21705)
IEEE DOI
2508
Geometry, Solid modeling, Structure from motion, Costs,
Rendering (computer graphics), Real-time systems, Calibration, Videos
BibRef
Kang, G.[Gyeongjin],
Yoo, J.[Jisang],
Park, J.[Jihyeon],
Nam, S.[Seungtae],
Im, H.[Hyeonsoo],
Shin, S.[Sangheon],
Kim, S.[Sangpil],
Park, E.[Eunbyung],
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian
Splatting,
CVPR25(22012-22022)
IEEE DOI Code:
WWW Link.
2508
Geometry, Representation learning, Solid modeling, Accuracy,
Depth measurement, Pose estimation, Videos,
novel-view synthesis
BibRef
Shi, J.X.[Jia-Xin],
Xiang, M.Y.[Ming-Yue],
Sun, H.[Hao],
Huang, Y.X.[Yi-Xuan],
Weng, Z.[Zhi],
Chain of Semantics Programming in 3D Gaussian Splatting
Representation for 3D Vision Grounding,
CVPR25(24560-24569)
IEEE DOI
2508
Grounding, Large language models, Computational modeling,
Semantics, Programming, Cognition, Complexity theory
BibRef
Wu, Q.[Qi],
Esturo, J.M.[Janick Martinez],
Mirzaei, A.[Ashkan],
Moenne-Loccoz, N.[Nicolas],
Gojcic, Z.[Zan],
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian
Splatting,
CVPR25(26036-26046)
IEEE DOI Code:
WWW Link.
2508
Source coding, Nonlinear distortion, Transforms, Ray tracing,
Rendering (computer graphics), Cameras, Reflection,
unscented transform
BibRef
Shen, L.[Liao],
Liu, T.Q.[Tian-Qi],
Sun, H.Q.[Hui-Qiang],
Li, J.Q.[Jia-Qi],
Cao, Z.G.[Zhi-Guo],
Li, W.[Wei],
Loy, C.C.[Chen Change],
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting,
CVPR25(26462-26471)
IEEE DOI Code:
WWW Link.
2508
Geometry, Adaptation models, Imaging, Optics, Real-time systems,
Image reconstruction, Synthetic data, Lenses
BibRef
Cui, Z.T.[Zi-Teng],
Chu, X.G.[Xuan-Geng],
Harada, T.[Tatsuya],
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting
Conditions with View-Adaptive Curve Adjustment,
CVPR25(26472-26482)
IEEE DOI
2508
Source coding, Lighting, Neural radiance field,
Rendering (computer graphics), Robustness, Real-time systems,
Synthetic data
BibRef
Zhang, Y.[Youjia],
Chen, A.[Anpei],
Wan, Y.M.[Yu-Min],
Song, Z.K.[Zi-Kai],
Yu, J.Q.[Jun-Qing],
Luo, Y.[Yawei],
Yang, W.[Wei],
Ref-GS: Directional Factorization for 2D Gaussian Splatting,
CVPR25(26483-26492)
IEEE DOI
2508
Geometry, Pipelines, Lighting, Rendering (computer graphics),
Surface roughness, Vectors, Encoding, Rough surfaces, Pattern recognition
BibRef
Galerne, B.[Bruno],
Wang, J.L.[Jian-Ling],
Raad, L.[Lara],
Morel, J.M.[Jean-Michel],
SGSST: Scaling Gaussian Splatting Style Transfer,
CVPR25(26535-26544)
IEEE DOI
2508
Training, Geometry, Visualization, Technological innovation,
Image resolution, Rendering (computer graphics), neural rendering
BibRef
Feng, G.F.[Guo-Feng],
Chen, S.[Siyan],
Fu, R.[Rong],
Liao, Z.[Zimu],
Wang, Y.[Yi],
Liu, T.[Tao],
Hu, B.[Boni],
Xu, L.[Lining],
Pei, Z.L.[Zhi-Lin],
Li, H.J.[Heng-Jie],
Li, X.[Xiuhong],
Sun, N.H.[Ning-Hui],
Zhang, X.C.[Xing-Cheng],
Dai, B.[Bo],
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and
High-resolution Rendering,
CVPR25(26652-26662)
IEEE DOI Code:
WWW Link.
2508
Adaptive scheduling, Shape, Redundancy,
Rendering (computer graphics), Real-time systems, Pipeline processing
BibRef
Wang, P.H.[Pei-Hao],
Wang, Y.H.[Yue-Hao],
Wang, D.[Dilin],
Mohan, S.[Sreyas],
Fan, Z.W.[Zhi-Wen],
Wu, L.[Lemeng],
Cai, R.[Ruisi],
Yeh, Y.Y.[Yu-Ying],
Wang, Z.Y.[Zhang-Yang],
Liu, Q.[Qiang],
Ranjan, R.[Rakesh],
Steepest Descent Density Control for Compact 3D Gaussian Splatting,
CVPR25(26663-26672)
IEEE DOI
2508
Point cloud compression, Performance evaluation, Scalability,
Buildings, Pipelines, Graphics processing units,
optimization
BibRef
Zhang, Y.M.[Yang-Ming],
Jia, W.Q.[Wen-Qi],
Niu, W.[Wei],
Yin, M.[Miao],
GaussianSpa: An 'Optimizing-Sparsifying' Simplification Framework for
Compact and High-Quality 3D Gaussian Splatting,
CVPR25(26673-26682)
IEEE DOI Code:
WWW Link.
2508
Training, Geometry, Solid modeling, Memory management,
Rendering (computer graphics), Optimization
BibRef
Liu, X.P.[Xin-Peng],
Huang, Z.Y.[Ze-Yi],
Okura, F.[Fumio],
Matsushita, Y.[Yasuyuki],
HoGS: Unified Near and Far Object Reconstruction via Homogeneous
Gaussian Splatting,
CVPR25(26714-26722)
IEEE DOI Code:
WWW Link.
2508
Training, Accuracy, Pipelines, Memory management,
Rendering (computer graphics), Distortion, Real-time systems,
homogeneous coordinates
BibRef
Kong, H.Y.[Han-Yang],
Yang, X.Y.[Xing-Yi],
Wang, X.C.[Xin-Chao],
Generative Sparse-View Gaussian Splatting,
CVPR25(26745-26755)
IEEE DOI
2508
Training, Accuracy, Semantics, Pipelines,
Rendering (computer graphics), Diffusion models,
3d scene reconstruction
BibRef
Jang, Y.[Youngkyoon],
Pérez-Pellitero, E.[Eduardo],
CoMapGS: Covisibility Map-Based Gaussian Splatting for Sparse Novel
View Synthesis,
CVPR25(26779-26788)
IEEE DOI
2508
Point cloud compression, Uncertainty, Performance gain, Robustness,
Image reconstruction, sparse novel view synthesis,
gaussian splatting
BibRef
Jiang, L.[Lihan],
Ren, K.[Kerui],
Yu, M.[Mulin],
Xu, L.[Linning],
Dong, J.T.[Jun-Ting],
Lu, T.[Tao],
Zhao, F.[Feng],
Lin, D.[Dahua],
Dai, B.[Bo],
Horizon-Gs: Unified 3D Gaussian Splatting for Large-Scale
Aerial-To-Ground Scenes,
CVPR25(26789-26799)
IEEE DOI
2508
Training, Geometry, Visualization, Systematics, Limiting,
Foundation models, Rendering (computer graphics), Image reconstruction
BibRef
Zheng, Y.L.[Yu-Long],
Jiang, Z.C.[Zi-Cheng],
He, S.F.[Sheng-Feng],
Sun, Y.[Yandu],
Dong, J.Y.[Jun-Yu],
Zhang, H.D.[Huai-Dong],
Du, Y.[Yong],
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D
Gaussian Splatting,
CVPR25(26800-26809)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Training, Accuracy,
Rendering (computer graphics), Cameras, Neural radiance field,
Optical flow
BibRef
Yura, T.[Toshiya],
Mirzaei, A.[Ashkan],
Gilitschenski, I.[Igor],
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for
Real-time Rendering,
CVPR25(26876-26886)
IEEE DOI
2508
Visualization, Event detection, Cameras, Neural radiance field,
Rendering (computer graphics), Real-time systems, Trajectory,
3d reconstruction
BibRef
Huang, J.[Jian],
Dong, C.R.[Cheng-Rui],
Chen, X.[Xuanhua],
Liu, P.D.[Pei-Dong],
IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera,
CVPR25(26933-26942)
IEEE DOI
2508
Visualization, Simultaneous localization and mapping, Tracking,
Robot vision systems, Pose estimation, Pipelines, Cameras,
3d reconstruction
BibRef
Huang, Z.W.[Zhi-Wei],
Yu, H.L.[Hai-Lin],
Shentu, Y.C.[Yi-Chun],
Yuan, J.[Jin],
Zhang, G.F.[Guo-Feng],
From Sparse to Dense: Camera Relocalization with Scene-Specific
Detector from Feature Gaussian Splatting,
CVPR25(27059-27069)
IEEE DOI Code:
WWW Link.
2508
Location awareness, Training, Accuracy, Pose estimation, Pipelines,
Image retrieval, Detectors, Cameras, Feature extraction,
feature matching
BibRef
Li, S.[Shujuan],
Liu, Y.S.[Yu-Shen],
Han, Z.Z.[Zhi-Zhong],
GaussianUDF: Inferring Unsigned Distance Functions through 3D
Gaussian Splatting,
CVPR25(27113-27123)
IEEE DOI Code:
WWW Link.
2508
Training, Surface reconstruction, Accuracy, Shape,
Rendering (computer graphics), Reliability, Image reconstruction,
unsigned distance field
BibRef
Zhang, R.Q.[Rui-Qi],
Zhu, H.[Hao],
Zhao, J.Y.[Jing-Yi],
Zhang, Q.[Qi],
Cao, X.[Xun],
Ma, Z.[Zhan],
Mitigating Ambiguities in 3D Classification with Gaussian Splatting*,
CVPR25(27275-27284)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Visualization, Histograms, Limiting, Shape,
Cameras, Ellipsoids, 3d classification, gaussuan splatting
BibRef
Sun, S.[Su],
Zhao, C.[Cheng],
Sun, Z.Y.[Zhuo-Yang],
Chen, Y.J.V.[Ying-Jie Victor],
Chen, M.[Mei],
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural
Motion Flow Field for Autonomous Driving,
CVPR25(27487-27496)
IEEE DOI
2508
Accuracy, Tracking, Scalability, Dynamics,
Rendering (computer graphics), Real-time systems, Standards
BibRef
Bulň, S.R.[Samuel Rota],
Bartolovic, N.[Nemanja],
Porzi, L.[Lorenzo],
Kontschieder, P.[Peter],
Hardware-Rasterized Ray-Based Gaussian Splatting,
CVPR25(485-494)
IEEE DOI
2508
Training, Mixed reality, Virtual reality, Performance gain,
Rendering (computer graphics), Mathematical models, Hardware,
gaussian splatting
BibRef
Xiong, B.[Bojun],
Liu, J.[Jialun],
Hu, J.[Jiakui],
Wu, C.[Chenming],
Wu, J.[Jinbo],
Liu, X.[Xing],
Zhao, C.[Chen],
Ding, E.[Errui],
Lian, Z.H.[Zhou-Hui],
TexGaussian: Generating High-quality PBR Material via Octree-based 3D
Gaussian Splatting,
CVPR25(551-561)
IEEE DOI Code:
WWW Link.
2508
Training, Graphics, Solid modeling, Octrees, Noise reduction, Training data,
Streaming media, Rendering (computer graphics), Pattern recognition
BibRef
Wan, Y.[Yecong],
Shao, M.[Mingwen],
Cheng, Y.S.[Yuan-Shuo],
Zuo, W.M.[Wang-Meng],
S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting,
CVPR25(711-721)
IEEE DOI Code:
WWW Link.
2508
Geometry, Solid modeling, Superresolution, Image reconstruction,
Optimization, gaussian splatting, 3d super-resolution, sparse-view
BibRef
Wang, Y.H.[Yi-Hao],
Klasson, M.[Marcus],
Turkulainen, M.[Matias],
Wang, S.Z.[Shu-Zhe],
Kannala, J.H.[Ju-Ho],
Solin, A.[Arno],
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering,
CVPR25(722-732)
IEEE DOI Code:
WWW Link.
2508
Solid modeling, Sensitivity, Computational modeling, Semantics,
Lighting, Rendering (computer graphics), Optimization,
3d scene reconstruction
BibRef
Lin, J.Y.[Jing-Yu],
Gu, J.Q.[Jia-Qi],
Fan, L.[Lubin],
Wu, B.J.[Bo-Jian],
Lou, Y.J.[Yu-Jing],
Chen, R.J.[Ren-Jie],
Liu, L.G.[Li-Gang],
Ye, J.P.[Jie-Ping],
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian
Splatting,
CVPR25(788-797)
IEEE DOI Code:
WWW Link.
2508
Training, Solid modeling, Benchmark testing,
Rendering (computer graphics), Transient analysis
BibRef
Tang, J.[Jiadong],
Gao, Y.[Yu],
Yang, D.[Dianyi],
Yan, L.Q.[Li-Qi],
Yue, Y.F.[Yu-Feng],
Yang, Y.[Yi],
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from
In-the-Wild Drone Imagery,
CVPR25(833-843)
IEEE DOI Code:
WWW Link.
2508
Image segmentation, Accuracy, Rendering (computer graphics),
Neural radiance field, Robustness, Optimization,
drone imagery
BibRef
Ruan, C.[Cong],
Wang, Y.S.[Yue-Song],
Guan, T.[Tao],
Zhang, B.[Bin],
Ju, L.[Lili],
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene
Reconstruction,
CVPR25(844-853)
IEEE DOI
2508
Geometry, Training, Surface reconstruction, Accuracy,
Rendering (computer graphics), Feature extraction,
3d lines
BibRef
Liang, Y.M.[Yi-Ming],
Xu, T.H.[Tian-Han],
Kikuchi, Y.[Yuta],
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical
Motion Representation,
CVPR25(886-895)
IEEE DOI
2508
Measurement, Deformation, Dynamics, Reliability, Videos,
novel view synthesis, dynamic 3d scene reconstruction, gaussian splatting
BibRef
Pietrantoni, M.[Maxime],
Csurka, G.[Gabriela],
Sattler, T.[Torsten],
Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual
Localization,
CVPR25(1082-1092)
IEEE DOI
2508
Location awareness, Geometry, Training, Representation learning,
Visualization, Image segmentation, Pipelines, Contrastive learning,
clustering
BibRef
Tan, B.[Bin],
Yu, R.[Rui],
Shen, Y.J.[Yu-Jun],
Xue, N.[Nan],
PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes,
CVPR25(1190-1199)
IEEE DOI
2508
Surface reconstruction, Solid modeling, Accuracy,
Graphics processing units, Reconstruction algorithms, geometry modeling
BibRef
Wang, Z.[Ziyi],
Zhang, Y.R.[Yan-Ran],
Zhou, J.[Jie],
Lu, J.W.[Ji-Wen],
UniPre3D: Unified Pre-training of 3D Point Cloud Models with
Cross-Modal Gaussian Splatting,
CVPR25(1319-1329)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Measurement, Solid modeling,
Adaptation models, Visualization, Feature extraction, Robustness, Standards
BibRef
Zhou, J.Q.[Jing-Qiu],
Fan, L.[Lue],
Huang, L.[Linjiang],
Shi, X.Y.[Xiao-Yu],
Liu, S.[Si],
Zhang, Z.X.[Zhao-Xiang],
Li, H.S.[Hong-Sheng],
FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian
Splatting Reconstruction and Rendering,
CVPR25(1549-1558)
IEEE DOI Code:
WWW Link.
2508
Laser radar, Codes, Benchmark testing,
Rendering (computer graphics), Trajectory, Image reconstruction,
autonomous driving
BibRef
Wilson, J.[Joey],
Almeida, M.[Marcelino],
Mahajan, S.[Sachit],
Labrie, M.[Martin],
Ghaffari, M.[Maani],
Ghasemalizadeh, O.[Omid],
Sun, M.[Min],
Kuo, C.H.[Cheng-Hao],
Sen, A.[Arnab],
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality,
CVPR25(3646-3655)
IEEE DOI
2508
Uncertainty, Simultaneous localization and mapping, Correlation,
Costs, Approximation algorithms, Ellipsoids, Lenses,
optimal experimental design
BibRef
Zhu, R.[Runsong],
Qiu, S.[Shi],
Liu, Z.Z.[Zheng-Zhe],
Hui, K.H.[Ka-Hei],
Wu, Q.Y.[Qian-Yi],
Heng, P.A.[Pheng-Ann],
Fu, C.W.[Chi-Wing],
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian
Splatting,
CVPR25(3656-3665)
IEEE DOI
2508
Instance segmentation, Accuracy, Filtering, Scalability,
Benchmark testing, Noise measurement, end-to-end,
gaussian splatting
BibRef
Liu, Z.Y.[Zhen-Yang],
Wang, Y.K.[Yi-Kai],
Zheng, S.[Sixiao],
Pan, T.Y.[Tong-Ying],
Liang, L.F.[Long-Fei],
Fu, Y.W.[Yan-Wei],
Xue, X.Y.[Xiang-Yang],
ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for
Open-Vocabulary 3D Visual Grounding and Reasoning,
CVPR25(3718-3727)
IEEE DOI
2508
Visualization, Solid modeling, Accuracy, Grounding, Annotations,
Semantics, Cognition, Proposals
BibRef
Wu, Y.F.[Yu-Fan],
Chen, X.H.[Xuan-Hong],
Li, W.[Wen],
Jia, S.[Shunran],
Wei, H.[Hualiang],
Feng, K.[Kairui],
Chen, J.L.[Jia-Liang],
Li, Y.H.[Yu-Han],
He, A.[Ang],
Zhang, W.M.[Wei-Min],
Ni, B.B.[Bing-Bing],
Zhang, W.J.[Wen-Jun],
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic
Priors,
CVPR25(5571-5580)
IEEE DOI
2508
Geometry, Technological innovation, Laplace equations, Avatars,
Semantics, Kinematics, Turning, Image reconstruction,
diffusion models
BibRef
Mehta, I.[Ishit],
Chandraker, M.[Manmohan],
Ramamoorthi, R.[Ravi],
Locally Orderless Images for Optimization in Differentiable Rendering,
CVPR25(5763-5772)
IEEE DOI
2508
Histograms, Inverse problems, Rendering (computer graphics),
Optimization, Convergence, differentiable rendering, inverse rendering
BibRef
Jiang, K.W.[Kai-Wen],
Sivaram, V.[Venkataram],
Peng, C.[Cheng],
Ramamoorthi, R.[Ravi],
Geometry Field Splatting with Gaussian Surfels,
CVPR25(5752-5762)
IEEE DOI
2508
Geometry, Surface reconstruction, Image color analysis,
Rendering (computer graphics), Harmonic analysis, Vectors, Kernel,
Image reconstruction
BibRef
Yang, X.R.[Xin-Ran],
Ji, D.H.[Dong-Hao],
Li, Y.Q.[Yuan-Qi],
Guo, J.[Jie],
Guo, Y.W.[Yan-Wen],
Xie, J.Y.[Jun-Yuan],
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction,
CVPR25(5793-5803)
IEEE DOI Code:
WWW Link.
2508
Accuracy, Codes, Image edge detection, Anisotropic,
Rendering (computer graphics), Feature extraction,
3d gaussian splatting
BibRef
Rai, A.[Aashish],
Wang, D.[Dilin],
Jain, M.[Mihir],
Sarafianos, N.[Nikolaos],
Chen, K.[Kefan],
Sridhar, S.[Srinath],
Prakash, A.[Aayush],
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping,
CVPR25(5927-5937)
IEEE DOI
2508
Training, Solid modeling, Image coding, Image resolution,
Image color analysis, Transforms, Diffusion models, 3dgs generation
BibRef
Jang, Y.D.[Young-Dong],
Park, H.[Hyunje],
Yang, F.[Feng],
Ko, H.[Heeju],
Choo, E.[Euijin],
Kim, S.[Sangpil],
3D-GSW: 3D Gaussian Splatting for Robust Watermarking,
CVPR25(5938-5948)
IEEE DOI Code:
WWW Link.
2508
Wavelet transforms, Industries, Solid modeling, Watermarking,
Rendering (computer graphics), Distortion, Robustness, privacy
BibRef
Hanson, A.[Alex],
Tu, A.[Allen],
Singla, V.[Vasu],
Jayawardhana, M.[Mayuka],
Zwicker, M.[Matthias],
Goldstein, T.[Tom],
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting,
CVPR25(5949-5958)
IEEE DOI Code:
WWW Link.
2508
Training, Image quality, Visualization, Solid modeling, Sensitivity,
Computational modeling, Pipelines, Rendering (computer graphics),
fisher approximation
BibRef
Aira, L.S.[Luca Savant],
Facciolo, G.[Gabriele],
Ehret, T.[Thibaud],
Gaussian Splatting for Efficient Satellite Image Photogrammetry,
CVPR25(5959-5969)
IEEE DOI
2508
Earth, Training, Electrooculography, Accuracy,
Rendering (computer graphics), Radiometry, Satellite images,
view synthesis
BibRef
Thirgood, C.[Christopher],
Mendez, O.[Oscar],
Ling, E.[Erin],
Storey, J.[Jon],
Hadfield, S.[Simon],
HyperGS: Hyperspectral 3D Gaussian Splatting,
CVPR25(5970-5979)
IEEE DOI
2508
Training, Accuracy, Benchmark testing, Aerospace electronics,
Rendering (computer graphics), Encoding, Stability analysis, real-time
BibRef
Xiao, J.J.[Jun-Jin],
Zhang, Q.[Qing],
Nie, Y.[Yonewei],
Zhu, L.[Lei],
Zheng, W.S.[Wei-Shi],
RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from
Sparse Multi-View Images,
CVPR25(5980-5990)
IEEE DOI Code:
WWW Link.
2508
Geometry, Adaptation models, Solid modeling,
Computational modeling, Predictive models, Reliability,
Optimization
BibRef
Liu, J.F.[Jin-Feng],
Kong, L.T.[Ling-Tong],
Li, B.[Bo],
Xu, D.[Dan],
GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified
3D and 2D Local Tone Mapping,
CVPR25(5991-6000)
IEEE DOI Code:
WWW Link.
2508
Training, Solid modeling, Uncertainty, Modulation,
Rendering (computer graphics), High dynamic range, Image reconstruction
BibRef
Zhang, S.J.[Sheng-Jun],
Li, J.Z.[Jin-Zhao],
Fei, X.[Xin],
Liu, H.[Hao],
Duan, Y.[Yueqi],
Scene Splatter: Momentum 3D Scene Generation from Single Image with
Video Diffusion Model,
CVPR25(6089-6098)
IEEE DOI
2508
Diffusion models, Distortion, Noise measurement,
Image reconstruction, Videos, 3d generation, gaussian splatting
BibRef
Zhong, Y.J.[Ying-Ji],
Li, Z.H.[Zhi-Hao],
Chen, D.Z.Y.[Dave Zhen-Yu],
Hong, L.Q.[Lan-Qing],
Xu, D.[Dan],
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D
Gaussian Splatting from Sparse Inputs,
CVPR25(6133-6143)
IEEE DOI
2508
Solid modeling, Extrapolation, Pipelines, Diffusion models,
Trajectory, Optimization, Videos
BibRef
Zhu, Z.Y.[Zi-Yue],
Wang, S.[Shenlong],
Xie, J.[Jin],
Liu, J.J.[Jiang-Jiang],
Wang, J.D.[Jing-Dong],
Yang, J.[Jian],
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for
Occupancy and Flow Prediction,
CVPR25(6761-6771)
IEEE DOI Code:
WWW Link.
2508
Training, Solid modeling, Codes, Semantics, Estimation,
Predictive models, Cameras, occupancy and flow, 3d gaussians
BibRef
Wynn, J.[Jamie],
Qureshi, Z.[Zawar],
Powierza, J.[Jakub],
Watson, J.[Jamie],
Sayed, M.[Mohamed],
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization,
CVPR25(7825-7836)
IEEE DOI
2508
Geometry, Training, Shape, Image color analysis, Training data,
Diffusion models, Data models, Space exploration, Pattern recognition
BibRef
Peng, C.S.[Chen-Sheng],
Zhang, C.W.[Cheng-Wei],
Wang, Y.X.[Yi-Xiao],
Xu, C.F.[Chen-Feng],
Xie, Y.C.[Yi-Chen],
Zheng, W.Z.[Wen-Zhao],
Keutzer, K.[Kurt],
Tomizuka, M.[Masayoshi],
Zhan, W.[Wei],
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and
Surface Reconstruction for Urban Driving Scenes,
CVPR25(6782-6791)
IEEE DOI Code:
WWW Link.
2508
Surface reconstruction, Computational modeling, Dynamics,
Pipelines, Coherence, Data models, Optimization, gaussian splatting,
autonomous driving
BibRef
Luo, J.H.[Jia-Hao],
Liu, J.[Jing],
Davis, J.[James],
SplatFace: Gaussian Splat Face Reconstruction Leveraging an
Optimizable Surface,
WACV25(774-783)
IEEE DOI
2505
Geometry, Surface reconstruction, Solid modeling, Accuracy,
Pipelines, Rendering (computer graphics), Image reconstruction,
Surface treatment
BibRef
Xiao, H.Y.[Han-Yuan],
Chen, Y.S.[Ying-Shu],
Huang, H.J.[Hua-Jian],
Xiong, H.L.[Hao-Lin],
Yang, J.[Jing],
Prasad, P.[Pratusha],
Zhao, Y.J.[Ya-Jie],
Localized Gaussian Splatting Editing with Contextual Awareness,
WACV25(5207-5217)
IEEE DOI Code:
HTML Version.
2505
Geometry, Image resolution, Pipelines, Lighting, Diffusion models,
Rendering (computer graphics), Robustness, Proposals, Optimization,
illumination-aware generation
BibRef
Yu, Z.[Zhongrui],
Wang, H.R.[Hao-Ran],
Yang, J.Z.[Jin-Ze],
Wang, H.Z.[Han-Zhang],
Cao, J.[Jiale],
Ji, Z.[Zhong],
Sun, M.M.[Ming-Ming],
SGD: Street View Synthesis with Gaussian Splatting and Diffusion
Prior,
WACV25(3812-3822)
IEEE DOI
2505
Training, Point cloud compression, Laser radar,
Computational modeling, Diffusion models, Cameras
BibRef
Rong, V.[Victor],
Chen, J.X.[Jing-Xiang],
Bahmani, S.[Sherwin],
Kutulakos, K.N.[Kiriakos N.],
Lindell, D.B.[David B.],
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled
Appearance and Geometry Modeling,
WACV25(3508-3518)
IEEE DOI
2505
Geometry, Visualization, Sparse approximation, Memory management,
Rendering (computer graphics), Topology, Surface texture,
gaussian splatting
BibRef
Chelani, K.[Kunal],
Benbihi, A.[Assia],
Sattler, T.[Torsten],
Kahl, F.[Fredrik],
EdgeGaussians - 3D Edge Mapping via Gaussian Splatting,
WACV25(3268-3279)
IEEE DOI Code:
WWW Link.
2505
Training, Geometry, Image segmentation, Image edge detection,
Rendering (computer graphics), Noise measurement,
gaussian splatting
BibRef
Zoomers, B.[Brent],
Wijnants, M.[Maarten],
Molenaers, I.[Ivan],
Vanherck, J.[Joni],
Put, J.[Jeroen],
Michiels, N.[Nick],
PRoGS: Progressive Rendering of Gaussian Splats,
WACV25(3118-3127)
IEEE DOI
2505
Measurement, Accuracy, Memory management, Loading, Focusing, Bandwidth,
Rendering (computer graphics), gaussian splatting,
progressive rendering
BibRef
Ali, M.S.[Muhammad Salman],
Bae, S.H.[Sung-Ho],
Tartaglione, E.[Enzo],
ELMGS: Enhancing Memory and Computation Scalability Through
coMpression for 3D Gaussian Splatting,
WACV25(2591-2600)
IEEE DOI
2505
Training, Solid modeling, Visualization, Quantization (signal),
Computational modeling, Scalability, Roads, Benchmark testing,
entropy encoding
BibRef
Turkulainen, M.[Matias],
Ren, X.[Xuqian],
Melekhov, I.[Iaroslav],
Seiskari, O.[Otto],
Rahtu, E.[Esa],
Kannala, J.H.[Ju-Ho],
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and
Meshing,
WACV25(2421-2431)
IEEE DOI Code:
WWW Link.
2505
Training, Geometry, Surface reconstruction, Accuracy,
Depth measurement, Rendering (computer graphics),
gaussian splatting
BibRef
Dhiman, A.[Ankit],
Srinath, R.,
Sarkar, S.[Srinjay],
Boregowda, L.R.[Lokesh R.],
Babu, R.V.[R. Venkatesh],
ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge
Distillation,
WACV25(2400-2410)
IEEE DOI Code:
WWW Link.
2505
Knowledge engineering, Image sensors, Solid modeling,
Image color analysis, Gray-scale, Neural radiance field,
gaussian splatting
BibRef
Li, L.W.[Long-Wei],
Huang, H.J.[Hua-Jian],
Yeung, S.K.[Sai-Kit],
Cheng, H.[Hui],
OmniGS: Fast Radiance Field Reconstruction Using Omnidirectional
Gaussian Splatting,
WACV25(2260-2268)
IEEE DOI Code:
WWW Link.
2505
Training, Visualization, Solid modeling,
Simultaneous localization and mapping, Optimization
BibRef
Kaleta, J.[Joanna],
Kania, K.[Kacper],
Trzcinski, T.[Tomasz],
Kowalski, M.[Marek],
LumiGauss: Relightable Gaussian Splatting in the Wild,
WACV25(1-10)
IEEE DOI Code:
WWW Link.
2505
Training, Geometry, Surface reconstruction, Image color analysis,
Lighting, Manuals, Harmonic analysis,
in the wild
BibRef
Zanjani, F.G.[Farhad G.],
Cai, H.[Hong],
Ackermann, H.[Hanno],
Mirvakhabova, L.[Leila],
Porikli, F.M.[Fatih M.],
Planar Gaussian Splatting,
WACV25(8905-8914)
IEEE DOI
2505
Geometry, Surface reconstruction, Merging,
Rendering (computer graphics), Probabilistic logic, Vectors,
unsupervised learning
BibRef
Moreau, A.[Arthur],
Song, J.[Jifei],
Dhamo, H.[Helisa],
Shaw, R.[Richard],
Zhou, Y.R.[Yi-Ren],
Pérez-Pellitero, E.[Eduardo],
Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars,
CVPR24(788-798)
IEEE DOI
2410
Training, Visualization, Solid modeling, Shape, Avatars,
Rendering (computer graphics)
BibRef
Dhamo, H.[Helisa],
Nie, Y.[Yinyu],
Moreau, A.[Arthur],
Song, J.[Jifei],
Shaw, R.[Richard],
Zhou, Y.R.[Yi-Ren],
Pérez-Pellitero, E.[Eduardo],
HeadGas: Real-time Animatable Head Avatars via 3d Gaussian Splatting,
ECCV24(II: 459-476).
Springer DOI
2412
BibRef
Katsumata, K.[Kai],
Vo, D.M.[Duc Minh],
Nakayama, H.[Hideki],
A Compact Dynamic 3d Gaussian Representation for Real-time Dynamic View
Synthesis,
ECCV24(LXXXVI: 394-412).
Springer DOI
2412
BibRef
Girish, S.[Sharath],
Gupta, K.[Kamal],
Shrivastava, A.[Abhinav],
EAGLES: Efficient Accelerated 3d Gaussians with Lightweight Encodings,
ECCV24(LXIII: 54-71).
Springer DOI
2412
Code:
WWW Link.
BibRef
Xie, S.Z.[Shu-Zhao],
Zhang, W.X.[Wei-Xiang],
Tang, C.[Chen],
Bai, Y.P.[Yun-Peng],
Lu, R.W.[Rong-Wei],
Ge, S.[Shijia],
Wang, Z.[Zhi],
MEsonGS: Post-training Compression of 3d Gaussians via Efficient
Attribute Transformation,
ECCV24(XXXIII: 434-452).
Springer DOI
2412
BibRef
Mihajlovic, M.[Marko],
Prokudin, S.[Sergey],
Tang, S.[Siyu],
Maier, R.[Robert],
Bogo, F.[Federica],
Tung, T.[Tony],
Boyer, E.[Edmond],
Splatfields: Neural Gaussian Splats for Sparse 3d and 4d Reconstruction,
ECCV24(II: 313-332).
Springer DOI
2412
BibRef
Xie, M.Y.[Ming-Yang],
Cai, H.M.[Hao-Ming],
Shah, S.[Sachin],
Xu, Y.R.[Yi-Ran],
Feng, B.Y.[Brandon Y.],
Huang, J.B.[Jia-Bin],
Metzler, C.A.[Christopher A.],
Flash-Splat: 3d Reflection Removal with Flash Cues and Gaussian Splats,
ECCV24(LXXXII: 122-139).
Springer DOI
2412
BibRef
Wewer, C.[Christopher],
Raj, K.[Kevin],
Ilg, E.[Eddy],
Schiele, B.[Bernt],
Lenssen, J.E.[Jan Eric],
LatentSplat: Autoencoding Variational Gaussians for Fast Generalizable
3d Reconstruction,
ECCV24(LXXXVII: 456-473).
Springer DOI
2412
BibRef
Wu, J.[Jing],
Bian, J.W.[Jia-Wang],
Li, X.H.[Xing-Hui],
Wang, G.[Guangrun],
Reid, I.D.[Ian D.],
Torr, P.H.S.[Philip H.S.],
Prisacariu, V.A.[Victor Adrian],
Gaussctrl: Multi-view Consistent Text-driven 3d Gaussian Splatting
Editing,
ECCV24(XIV: 55-71).
Springer DOI
2412
BibRef
Li, J.[Jiahe],
Zhang, J.W.[Jia-Wei],
Bai, X.[Xiao],
Zheng, J.[Jin],
Ning, X.[Xin],
Zhou, J.[Jun],
Gu, L.[Lin],
Talkinggaussian: Structure-persistent 3d Talking Head Synthesis via
Gaussian Splatting,
ECCV24(X: 127-145).
Springer DOI
2412
BibRef
Zhang, X.J.[Xin-Jie],
Ge, X.T.[Xing-Tong],
Xu, T.[Tongda],
He, D.[Dailan],
Wang, Y.[Yan],
Qin, H.W.[Hong-Wei],
Lu, G.[Guo],
Geng, J.[Jing],
Zhang, J.[Jun],
Gaussianimage: 1000 Fps Image Representation and Compression by 2d
Gaussian Splatting,
ECCV24(IX: 327-345).
Springer DOI
2412
BibRef
Chen, Y.H.[Yi-Hang],
Wu, Q.Y.[Qian-Yi],
Lin, W.Y.[Wei-Yao],
Harandi, M.[Mehrtash],
Cai, J.F.[Jian-Fei],
Hac: Hash-grid Assisted Context for 3d Gaussian Splatting Compression,
ECCV24(VII: 422-438).
Springer DOI
2412
BibRef
Zhou, S.J.[Shi-Jie],
Fan, Z.W.[Zhi-Wen],
Xu, D.[Dejia],
Chang, H.R.[Hao-Ran],
Chari, P.[Pradyumna],
Bharadwaj, T.[Tejas],
You, S.[Suya],
Wang, Z.Y.[Zhang-Yang],
Kadambi, A.[Achuta],
Dreamscene360: Unconstrained Text-to-3d Scene Generation with Panoramic
Gaussian Splatting,
ECCV24(VI: 324-342).
Springer DOI
2412
BibRef
Wang, Y.X.[Yu-Xin],
Wu, Q.Y.[Qian-Yi],
Zhang, G.F.[Guo-Feng],
Xu, D.[Dan],
Learning 3d Geometry and Feature Consistent Gaussian Splatting for
Object Removal,
ECCV24(III: 1-17).
Springer DOI
2412
BibRef
Wu, Q.Y.[Qian-Yi],
Zheng, J.M.[Jian-Min],
Cai, J.F.[Jian-Fei],
Surface Reconstruction from 3d Gaussian Splatting via Local Structural
Hints,
ECCV24(II: 441-458).
Springer DOI
2412
BibRef
Zhang, J.W.[Jia-Wei],
Li, J.[Jiahe],
Yu, X.H.[Xiao-Han],
Huang, L.[Lei],
Gu, L.[Lin],
Zheng, J.[Jin],
Bai, X.[Xiao],
Cor-gs: Sparse-view 3d Gaussian Splatting via Co-regularization,
ECCV24(I: 335-352).
Springer DOI
2412
BibRef
Cai, Y.H.[Yuan-Hao],
Liang, Y.X.[Yi-Xun],
Wang, J.H.[Jia-Hao],
Wang, A.T.[Ang-Tian],
Zhang, Y.[Yulun],
Yang, X.K.[Xiao-Kang],
Zhou, Z.W.[Zong-Wei],
Yuille, A.L.[Alan L.],
Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis,
ECCV24(I: 283-299).
Springer DOI
2412
BibRef
Choi, J.[Jaehoon],
Lee, Y.H.[Yong-Han],
Lee, H.[Hyungtae],
Kwon, H.S.[Hee-Sung],
Manocha, D.[Dinesh],
Meshgs: Adaptive Mesh-aligned Gaussian Splatting for High-quality
Rendering,
ACCV24(IX: 262-279).
Springer DOI
2412
BibRef
Bae, J.[Jeongmin],
Kim, S.[Seoha],
Yun, Y.[Youngsik],
Lee, H.[Hahyun],
Bang, G.[Gun],
Uh, Y.J.[Young-Jung],
Per-gaussian Embedding-based Deformation for Deformable 3d Gaussian
Splatting,
ECCV24(XV: 321-335).
Springer DOI
2412
BibRef
Chang, J.H.[Jia-Hao],
Xu, Y.L.[Ying-Lin],
Li, Y.H.[Yi-Hao],
Chen, Y.T.[Yuan-Tao],
Feng, W.S.[Wen-Sen],
Han, X.G.[Xiao-Guang],
Gaussreg: Fast 3d Registration with Gaussian Splatting,
ECCV24(XV: 407-423).
Springer DOI
2412
BibRef
Huang, L.[Letian],
Bai, J.Y.[Jia-Yang],
Guo, J.[Jie],
Li, Y.Q.[Yuan-Qi],
Guo, Y.W.[Yan-Wen],
On the Error Analysis of 3d Gaussian Splatting and an Optimal
Projection Strategy,
ECCV24(XVII: 247-263).
Springer DOI
2412
BibRef
Liang, Z.H.[Zhi-Hao],
Zhang, Q.[Qi],
Hu, W.B.[Wen-Bo],
Zhu, L.[Lei],
Feng, Y.[Ying],
Jia, K.[Kui],
Analytic-splatting: Anti-aliased 3d Gaussian Splatting via Analytic
Integration,
ECCV24(XVII: 281-297).
Springer DOI
2412
BibRef
Liu, T.Q.[Tian-Qi],
Wang, G.[Guangcong],
Hu, S.[Shoukang],
Shen, L.[Liao],
Ye, X.[Xinyi],
Zang, Y.H.[Yu-Hang],
Cao, Z.G.[Zhi-Guo],
Li, W.[Wei],
Liu, Z.W.[Zi-Wei],
Mvsgaussian: Fast Generalizable Gaussian Splatting Reconstruction from
Multi-view Stereo,
ECCV24(XVIII: 37-53).
Springer DOI
2412
BibRef
Ververas, E.[Evangelos],
Potamias, R.A.[Rolandos Alexandros],
Song, J.[Jifei],
Deng, J.K.[Jian-Kang],
Zafeiriou, S.[Stefanos],
SAGS: Structure-aware 3d Gaussian Splatting,
ECCV24(XIX: 221-238).
Springer DOI
2412
BibRef
Zhang, Z.[Zheng],
Hu, W.B.[Wen-Bo],
Lao, Y.X.[Yi-Xing],
He, T.[Tong],
Zhao, H.S.[Heng-Shuang],
Pixel-gs: Density Control with Pixel-aware Gradient for 3d Gaussian
Splatting,
ECCV24(XIX: 326-342).
Springer DOI
2412
BibRef
Li, R.J.[Ren-Jie],
Fan, Z.W.[Zhi-Wen],
Wang, B.[Bohua],
Wang, P.H.[Pei-Hao],
Wang, Z.Y.[Zhang-Yang],
Wu, X.[Xi],
Versatilegaussian: Real-time Neural Rendering for Versatile Tasks Using
Gaussian Splatting,
ECCV24(XX: 258-275).
Springer DOI
2412
BibRef
Chen, Y.D.[Yue-Dong],
Xu, H.F.[Hao-Fei],
Zheng, C.X.[Chuan-Xia],
Zhuang, B.[Bohan],
Pollefeys, M.[Marc],
Geiger, A.[Andreas],
Cham, T.J.[Tat-Jen],
Cai, J.F.[Jian-Fei],
Mvsplat: Efficient 3d Gaussian Splatting from Sparse Multi-view Images,
ECCV24(XXI: 370-386).
Springer DOI
2412
BibRef
Zhang, K.[Kai],
Bi, S.[Sai],
Tan, H.[Hao],
Xiangli, Y.B.[Yuan-Bo],
Zhao, N.X.[Nan-Xuan],
Sunkavalli, K.[Kalyan],
Xu, Z.X.[Ze-Xiang],
Gs-lrm: Large Reconstruction Model for 3d Gaussian Splatting,
ECCV24(XXII: 1-19).
Springer DOI
2412
BibRef
Shen, Q.H.[Qiu-Hong],
Yang, X.Y.[Xing-Yi],
Wang, X.C.[Xin-Chao],
Flashsplat: 2d to 3d Gaussian Splatting Segmentation Solved Optimally,
ECCV24(XXII: 456-472).
Springer DOI
2412
BibRef
Chatziagapi, A.[Aggelina],
Chrysos, G.G.[Grigorios G.],
Samaras, D.[Dimitris],
Migs: Multi-identity Gaussian Splatting via Tensor Decomposition,
ECCV24(XXIV: 388-408).
Springer DOI
2412
BibRef
Xu, T.X.[Tian-Xing],
Hu, W.B.[Wen-Bo],
Lai, Y.K.[Yu-Kun],
Shan, Y.[Ying],
Zhang, S.H.[Song-Hai],
Texture-GS: Disentangling the Geometry and Texture for 3d Gaussian
Splatting Editing,
ECCV24(XXV: 37-53).
Springer DOI
2412
BibRef
Zhao, L.Z.[Ling-Zhe],
Wang, P.[Peng],
Liu, P.D.[Pei-Dong],
Bad-gaussians: Bundle Adjusted Deblur Gaussian Splatting,
ECCV24(XXV: 233-250).
Springer DOI
2412
BibRef
Li, M.R.[Ming-Rui],
Liu, S.H.[Shu-Hong],
Zhou, H.[Heng],
Zhu, G.H.[Guo-Hao],
Cheng, N.[Na],
Deng, T.C.[Tian-Chen],
Wang, H.Y.[Hong-Yu],
Sgs-slam: Semantic Gaussian Splatting for Neural Dense Slam,
ECCV24(XXXI: 163-179).
Springer DOI
2412
BibRef
Zhou, Z.L.[Zheng-Lin],
Ma, F.[Fan],
Fan, H.[Hehe],
Yang, Z.X.[Zong-Xin],
Yang, Y.[Yi],
Headstudio: Text to Animatable Head Avatars with 3d Gaussian Splatting,
ECCV24(XXXII: 145-163).
Springer DOI
2412
BibRef
Navaneet, K.L.,
Meibodi, K.P.[Kossar Pourahmadi],
Koohpayegani, S.A.[Soroush Abbasi],
Pirsiavash, H.[Hamed],
Compgs: Smaller and Faster Gaussian Splatting with Vector Quantization,
ECCV24(XXXII: 330-349).
Springer DOI
2412
BibRef
Li, X.[Xuanchen],
Cheng, Y.H.[Yu-Hao],
Ren, X.Y.[Xing-Yu],
Jia, H.Z.[Hao-Zhe],
Xu, D.[Di],
Zhu, W.H.[Wen-Han],
Yan, Y.C.[Yi-Chao],
Topo4d: Topology-preserving Gaussian Splatting for High-fidelity 4d
Head Capture,
ECCV24(XXXIV: 128-145).
Springer DOI
2412
BibRef
Lu, G.X.[Guan-Xing],
Zhang, S.Y.[Shi-Yi],
Wang, Z.W.[Zi-Wei],
Liu, C.L.[Chang-Liu],
Lu, J.W.[Ji-Wen],
Tang, Y.S.[Yan-Song],
Manigaussian: Dynamic Gaussian Splatting for Multi-task Robotic
Manipulation,
ECCV24(XXXV: 349-366).
Springer DOI
2412
BibRef
Wang, Y.X.[Yu-Xuan],
Yi, X.Y.[Xuan-Yu],
Wu, Z.[Zike],
Zhao, N.[Na],
Chen, L.[Long],
Zhang, H.W.[Han-Wang],
View-consistent 3d Editing with Gaussian Splatting,
ECCV24(XXXV: 404-420).
Springer DOI
2412
BibRef
Li, Y.Y.[Yan-Yan],
Lyu, C.Y.[Chen-Yu],
Di, Y.[Yan],
Zhai, G.Y.[Guang-Yao],
Lee, G.H.[Gim Hee],
Tombari, F.[Federico],
Geogaussian: Geometry-aware Gaussian Splatting for Scene Rendering,
ECCV24(XXXV: 441-457).
Springer DOI
2412
BibRef
Zhu, Z.[Zehao],
Fan, Z.W.[Zhi-Wen],
Jiang, Y.F.[Yi-Fan],
Wang, Z.Y.[Zhang-Yang],
Fsgs: Real-time Few-shot View Synthesis Using Gaussian Splatting,
ECCV24(XXXIX: 145-163).
Springer DOI
2412
BibRef
Xu, W.Z.[Wang-Ze],
Gao, H.[Huachen],
Shen, S.[Shihe],
Peng, R.[Rui],
Jiao, J.B.[Jian-Bo],
Wang, R.G.[Rong-Gang],
Mvpgs: Excavating Multi-view Priors for Gaussian Splatting from Sparse
Input Views,
ECCV24(XLVII: 203-220).
Springer DOI
2412
BibRef
Matteo, B.[Bortolon],
Tsesmelis, T.[Theodore],
James, S.[Stuart],
Poiesi, F.[Fabio],
del Bue, A.[Alessio],
6dgs: 6d Pose Estimation from a Single Image and a 3d Gaussian
Splatting Model,
ECCV24(LII: 420-436).
Springer DOI
2412
BibRef
Hwang, S.[Sungwon],
Kim, M.J.[Min-Jung],
Kang, T.[Taewoong],
Kang, J.[Jayeon],
Choo, J.[Jaegul],
Vegs: View Extrapolation of Urban Scenes in 3d Gaussian Splatting Using
Learned Priors,
ECCV24(LV: 1-18).
Springer DOI
2412
BibRef
Shaw, R.[Richard],
Nazarczuk, M.[Michal],
Song, J.[Jifei],
Moreau, A.[Arthur],
Catley-Chandar, S.[Sibi],
Dhamo, H.[Helisa],
Pérez-Pellitero, E.[Eduardo],
Swings: Sliding Windows for Dynamic 3d Gaussian Splatting,
ECCV24(LV: 37-54).
Springer DOI
2412
BibRef
Lee, B.[Byeonghyeon],
Lee, H.[Howoong],
Sun, X.Y.[Xiang-Yu],
Ali, U.[Usman],
Park, E.[Eunbyung],
Deblurring 3d Gaussian Splatting,
ECCV24(LVIII: 127-143).
Springer DOI
2412
BibRef
Li, Z.[Zhuopeng],
Zhang, Y.L.[Yi-Lin],
Wu, C.[Chenming],
Zhu, J.K.[Jian-Ke],
Zhang, L.J.[Liang-Jun],
Ho-gaussian: Hybrid Optimization of 3d Gaussian Splatting for Urban
Scenes,
ECCV24(LX: 19-36).
Springer DOI
2412
BibRef
Zhao, C.[Cheng],
Sun, S.[Su],
Wang, R.[Ruoyu],
Guo, Y.L.[Yu-Liang],
Wan, J.J.[Jun-Jun],
Huang, Z.[Zhou],
Huang, X.Y.[Xin-Yu],
Chen, Y.J.V.[Ying-Jie Victor],
Ren, L.[Liu],
Tclc-gs: Tightly Coupled Lidar-camera Gaussian Splatting for Autonomous
Driving: Supplementary Materials,
ECCV24(LXIII: 91-106).
Springer DOI
2412
BibRef
Bulň, S.R.[Samuel Rota],
Porzi, L.[Lorenzo],
Kontschieder, P.[Peter],
Revising Densification in Gaussian Splatting,
ECCV24(LXIII: 347-362).
Springer DOI
2412
BibRef
Seiskari, O.[Otto],
Ylilammi, J.[Jerry],
Kaatrasalo, V.[Valtteri],
Rantalankila, P.[Pekka],
Turkulainen, M.[Matias],
Kannala, J.H.[Ju-Ho],
Rahtu, E.[Esa],
Solin, A.[Arno],
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation
for Natural Camera Motion,
ECCV24(LXXI: 160-177).
Springer DOI
2412
BibRef
Li, H.[Hao],
Gao, Y.Y.[Yuan-Yuan],
Wu, C.[Chenming],
Zhang, D.W.[Ding-Wen],
Dai, Y.[Yalun],
Zhao, C.[Chen],
Feng, H.C.[Hao-Cheng],
Ding, E.[Errui],
Wang, J.D.[Jing-Dong],
Han, J.W.[Jun-Wei],
Ggrt: Towards Pose-free Generalizable 3d Gaussian Splatting in
Real-time,
ECCV24(LXXI: 325-341).
Springer DOI
2412
BibRef
Yan, Y.Z.[Yun-Zhi],
Lin, H.T.[Hao-Tong],
Zhou, C.X.[Chen-Xu],
Wang, W.J.[Wei-Jie],
Sun, H.Y.[Hai-Yang],
Zhan, K.[Kun],
Lang, X.P.[Xian-Peng],
Zhou, X.W.[Xiao-Wei],
Peng, S.[Sida],
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting,
ECCV24(LXXIII: 156-173).
Springer DOI
2412
BibRef
Dahmani, H.[Hiba],
Bennehar, M.[Moussab],
Piasco, N.[Nathan],
Roldăo, L.[Luis],
Tsishkou, D.[Dzmitry],
Swag: Splatting in the Wild Images with Appearance-conditioned
Gaussians,
ECCV24(LXXVI: 325-340).
Springer DOI
2412
BibRef
Zhang, D.B.[Dong-Bin],
Wang, C.[Chuming],
Wang, W.T.[Wei-Tao],
Li, P.H.[Pei-Hao],
Qin, M.H.[Ming-Han],
Wang, H.Q.[Hao-Qian],
Gaussian in the Wild: 3d Gaussian Splatting for Unconstrained Image
Collections,
ECCV24(LXXVI: 341-359).
Springer DOI
2412
BibRef
Fang, G.C.[Guang-Chi],
Wang, B.[Bing],
Mini-splatting: Representing Scenes with a Constrained Number of
Gaussians,
ECCV24(LXXVII: 165-181).
Springer DOI
2412
BibRef
Mu, Y.X.[Yu-Xuan],
Zuo, X.X.[Xin-Xin],
Guo, C.[Chuan],
Wang, Y.L.[Yi-Lin],
Lu, J.W.[Ju-Wei],
Wu, X.F.[Xiao-Feng],
Xu, S.[Songcen],
Dai, P.[Peng],
Yan, Y.[Youliang],
Cheng, L.[Li],
Gsd: View-guided Gaussian Splatting Diffusion for 3d Reconstruction,
ECCV24(LXXIX: 55-72).
Springer DOI
2412
BibRef
Kratimenos, A.[Agelos],
Lei, J.H.[Jia-Hui],
Daniilidis, K.[Kostas],
Dynmf: Neural Motion Factorization for Real-time Dynamic View Synthesis
with 3d Gaussian Splatting,
ECCV24(LXXIX: 252-269).
Springer DOI
2412
BibRef
Peng, C.[Cheng],
Tang, Y.T.[Yu-Tao],
Zhou, Y.F.[Yi-Fan],
Wang, N.[Nengyu],
Liu, X.[Xijun],
Li, D.[Deming],
Chellappa, R.[Rama],
Bags: Blur Agnostic Gaussian Splatting Through Multi-scale Kernel
Modeling,
ECCV24(LXXX: 293-310).
Springer DOI
2412
BibRef
Wang, J.X.[Jia-Xu],
Zhang, Z.[Ziyi],
He, J.H.[Jun-Hao],
Xu, R.[Renjing],
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting,
ECCV24(LXXXIII: 193-209).
Springer DOI
2412
BibRef
Wolf, Y.[Yaniv],
Bracha, A.[Amit],
Kimmel, R.[Ron],
Gs2mesh: Surface Reconstruction from Gaussian Splatting via Novel
Stereo Views,
ECCV24(LXXXIX: 207-224).
Springer DOI
2412
BibRef
Tang, Z.J.[Zhe Jun],
Cham, T.J.[Tat-Jen],
3IGS: Factorised Tensorial Illumination for 3d Gaussian Splatting,
ECCV24(XIV: 143-159).
Springer DOI
2412
BibRef
Zhang, H.[Hengbin],
Wang, C.L.[Cheng-Liang],
Liu, J.[Ji],
Jiang, T.[Tian],
Luo, Y.G.[Yong-Gang],
Xie, L.[Lecheng],
HMGS: Hybrid Model of Gaussian Splatting for Enhancing 3d
Reconstruction with Reflections,
ACCV24(X: 142-158).
Springer DOI
2412
BibRef
Deguchi, H.[Hiroyuki],
Masuda, M.[Mana],
Nakabayashi, T.[Takuya],
Saito, H.[Hideo],
E2GS: Event Enhanced Gaussian Splatting,
ICIP24(1676-1682)
IEEE DOI Code:
WWW Link.
2411
Training, Codes, Rendering (computer graphics),
Neural radiance field, Image restoration, High dynamic range,
event-based vision
BibRef
Bolanos, L.[Luis],
Su, S.Y.[Shih-Yang],
Rhodin, H.[Helge],
Gaussian Shadow Casting for Neural Characters,
CVPR24(20997-21006)
IEEE DOI Code:
WWW Link.
2410
Casting, Solid modeling, Computational modeling, Dynamics, Lighting,
Rendering (computer graphics), neural body, gaussians
BibRef
Xie, T.Y.[Tian-Yi],
Zong, Z.[Zeshun],
Qiu, Y.X.[Yu-Xing],
Li, X.[Xuan],
Feng, Y.T.[Yu-Tao],
Yang, Y.[Yin],
Jiang, C.[Chenfanfu],
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics,
CVPR24(4389-4398)
IEEE DOI Code:
WWW Link.
2410
Visualization, Pipelines, Metals, Kinematics,
Rendering (computer graphics)
BibRef
Lee, J.C.[Joo Chan],
Rho, D.[Daniel],
Sun, X.Y.[Xiang-Yu],
Ko, J.H.[Jong Hwan],
Park, E.[Eunbyung],
Compact 3D Gaussian Representation for Radiance Field,
CVPR24(21719-21728)
IEEE DOI Code:
WWW Link.
2410
Training, Visualization, Image color analysis, Vector quantization, Pipelines,
Rendering (computer graphics), 3D Gaussian Splatting, Neural Rendering
BibRef
Guédon, A.[Antoine],
Lepetit, V.[Vincent],
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh
Reconstruction and High-Quality Mesh Rendering,
CVPR24(5354-5363)
IEEE DOI
2410
Geometry, Surface reconstruction, Rendering (computer graphics),
Neural radiance field, Harmonic analysis, Novel View Synthesis,
Gaussian Splatting
BibRef
Niedermayr, S.[Simon],
Stumpfegger, J.[Josef],
Westermann, R.[Rüdiger],
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis,
CVPR24(10349-10358)
IEEE DOI
2410
Training, Visualization, Image coding, Image color analysis, Pipelines,
Streaming media, 3d gaussian splatting, nerf, compression, novel view synthesis
BibRef
Hamdi, A.[Abdullah],
Melas-Kyriazi, L.[Luke],
Mai, J.J.[Jin-Jie],
Qian, G.C.[Guo-Cheng],
Liu, R.S.[Ruo-Shi],
Vondrick, C.[Carl],
Ghanem, B.[Bernard],
Vedaldi, A.[Andrea],
GES: Generalized Exponential Splatting for Efficient Radiance Field
Rendering,
CVPR24(19812-19822)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Codes, Memory management, Fitting, Benchmark testing,
Radiance Fields, Gaussian Splatting, NeRFs, 3D generation
BibRef
Zhou, S.J.[Shi-Jie],
Chang, H.R.[Hao-Ran],
Jiang, S.C.[Si-Cheng],
Fan, Z.W.[Zhi-Wen],
Zhu, Z.[Zehao],
Xu, D.[Dejia],
Chari, P.[Pradyumna],
You, S.[Suya],
Wang, Z.Y.[Zhang-Yang],
Kadambi, A.[Achuta],
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled
Feature Fields,
CVPR24(21676-21685)
IEEE DOI Code:
WWW Link.
2410
Training, Semantic segmentation, Semantics, Pipelines,
Rendering (computer graphics), Neural radiance field
BibRef
Wang, J.J.[Jun-Jie],
Fang, J.[Jiemin],
Zhang, X.P.[Xiao-Peng],
Xie, L.X.[Ling-Xi],
Tian, Q.[Qi],
GaussianEditor: Editing 3D Gaussians Delicately with Text
Instructions,
CVPR24(20902-20911)
IEEE DOI
2410
Training, Systematics, Noise, Process control,
Graphics processing units, 3D Gaussian Splatting, 3D Editing, Diffusion Model
BibRef
Chen, Y.W.[Yi-Wen],
Chen, Z.L.[Zi-Long],
Zhang, C.[Chi],
Wang, F.[Feng],
Yang, X.F.[Xiao-Feng],
Wang, Y.K.[Yi-Kai],
Cai, Z.A.[Zhong-Ang],
Yang, L.[Lei],
Liu, H.P.[Hua-Ping],
Lin, G.S.[Guo-Sheng],
GaussianEditor: Swift and Controllable 3D Editing with Gaussian
Splatting,
CVPR24(21476-21485)
IEEE DOI
2410
Training, Point cloud compression, Semantics, Stochastic processes,
Process control, Virtual reality, 3D Editing, Gaussian Splatting,
3D AIGC
BibRef
Huang, Y.H.[Yi-Hua],
Sun, Y.T.[Yang-Tian],
Yang, Z.[Ziyi],
Lyu, X.Y.[Xiao-Yang],
Cao, Y.P.[Yan-Pei],
Qi, X.J.[Xiao-Juan],
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic
Scenes,
CVPR24(4220-4230)
IEEE DOI
2410
Deformation, Dynamics, Spatial coherence,
Rendering (computer graphics), 6-DOF, Gaussian Splatting, Motion Editing
BibRef
Qin, M.H.[Ming-Han],
Li, W.[Wanhua],
Zhou, J.W.[Jia-Wei],
Wang, H.Q.[Hao-Qian],
Pfister, H.[Hanspeter],
LangSplat: 3D Language Gaussian Splatting,
CVPR24(20051-20060)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Semantics, Natural languages,
Rendering (computer graphics), Neural radiance field,
3D representation
BibRef
Fu, Y.[Yang],
Wang, X.L.[Xiao-Long],
Liu, S.[Sifei],
Kulkarni, A.[Amey],
Kautz, J.[Jan],
Efros, A.A.[Alexei A.],
COLMAP-Free 3D Gaussian Splatting,
CVPR24(20796-20805)
IEEE DOI Code:
WWW Link.
2410
Training, Point cloud compression, Pose estimation,
Streaming media, Cameras, Neural radiance field
BibRef
Yu, H.[Heng],
Julin, J.[Joel],
Milacski, Z.Á.[Zoltán Á.],
Niinuma, K.[Koichiro],
Jeni, L.A.[László A.],
CoGS: Controllable Gaussian Splatting,
CVPR24(21624-21633)
IEEE DOI
2410
Training, Visualization, Aerodynamics, Neural radiance field,
Rendering (computer graphics), Real-time systems, motion control
BibRef
Lin, J.Q.[Jia-Qi],
Li, Z.H.[Zhi-Hao],
Tang, X.[Xiao],
Liu, J.Z.[Jian-Zhuang],
Liu, S.Y.[Shi-Yong],
Liu, J.Y.[Jia-Yue],
Lu, Y.[Yangdi],
Wu, X.F.[Xiao-Fei],
Xu, S.[Songcen],
Yan, Y.[Youliang],
Yang, W.M.[Wen-Ming],
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction,
CVPR24(5166-5175)
IEEE DOI Code:
WWW Link.
2410
Training, Point cloud compression, Visualization, Streaming media,
Rendering (computer graphics), Real-time systems,
3D Gaussian Splatting
BibRef
Jiang, Y.W.[Ying-Wenqi],
Tu, J.D.[Jia-Dong],
Liu, Y.[Yuan],
Gao, X.F.[Xi-Feng],
Long, X.X.[Xiao-Xiao],
Wang, W.P.[Wen-Ping],
Ma, Y.X.[Yue-Xin],
GaussianShader: 3D Gaussian Splatting with Shading Functions for
Reflective Surfaces,
CVPR24(5322-5332)
IEEE DOI
2410
Geometry, Training, Visualization, Solid modeling, Estimation,
Rendering (computer graphics)
BibRef
Li, Z.[Zhan],
Chen, Z.[Zhang],
Li, Z.[Zhong],
Xu, Y.[Yi],
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View
Synthesis,
CVPR24(8508-8520)
IEEE DOI
2410
Training, Dynamics, Pipelines, Graphics processing units,
Rendering (computer graphics), Harmonic analysis,
Neural Rendering
BibRef
Lu, Z.C.[Zhi-Cheng],
Guo, X.[Xiang],
Hui, L.[Le],
Chen, T.R.[Tian-Rui],
Yang, M.[Min],
Tang, X.[Xiao],
Zhu, F.[Feng],
Dai, Y.C.[Yu-Chao],
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View
Synthesis,
CVPR24(8900-8910)
IEEE DOI Code:
WWW Link.
2410
Geometry, Deformable models, Solid modeling, Deformation,
Motion segmentation, Dynamic View Synthesis, Gaussian Splatting
BibRef
Szymanowicz, S.[Stanislaw],
Rupprecht, C.[Christian],
Vedaldi, A.[Andrea],
Splatter Image: Ultra-Fast Single-View 3D Reconstruction,
CVPR24(10208-10217)
IEEE DOI Code:
WWW Link.
2410
Training, Measurement, Technological innovation, Neural networks,
Graphics processing units, Benchmark testing
BibRef
Zou, Z.X.[Zi-Xin],
Yu, Z.P.[Zhi-Peng],
Guo, Y.C.[Yuan-Chen],
Li, Y.G.[Yang-Guang],
Liang, D.[Ding],
Cao, Y.P.[Yan-Pei],
Zhang, S.H.[Song-Hai],
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View
3D Reconstruction with Transformers,
CVPR24(10324-10335)
IEEE DOI Code:
WWW Link.
2410
Training, Solid modeling, Adaptation models,
Rendering (computer graphics), Transformers, Decoding
BibRef
Schröppel, P.[Philipp],
Wewer, C.[Christopher],
Lenssen, J.E.[Jan Eric],
Ilg, E.[Eddy],
Brox, T.[Thomas],
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance
Generation,
CVPR24(8785-8794)
IEEE DOI
2410
Point cloud compression, Geometry, Training, Shape,
Aerospace electronics, Diffusion models, 3d generation,
disentangled generation
BibRef
Das, D.[Devikalyan],
Wewer, C.[Christopher],
Yunus, R.[Raza],
Ilg, E.[Eddy],
Lenssen, J.E.[Jan Eric],
Neural Parametric Gaussians for Monocular Non-Rigid Object
Reconstruction,
CVPR24(10715-10725)
IEEE DOI Code:
WWW Link.
2410
Deformable models, Training, Solid modeling, Deformation,
Computational modeling, Cameras, 3D Gaussian Splatting,
Neural Parametric Models
BibRef
Matsuki, H.[Hidenobu],
Murai, R.[Riku],
Kelly, P.H.J.[Paul H. J.],
Davison, A.J.[Andrew J.],
Gaussian Splatting SLAM,
CVPR24(18039-18048)
IEEE DOI
2410
Visualization, Technological innovation,
Simultaneous localization and mapping, Accuracy, Gaussian Splatting
BibRef
Yu, Z.[Zehao],
Chen, A.[Anpei],
Huang, B.B.[Bin-Bin],
Sattler, T.[Torsten],
Geiger, A.[Andreas],
Mip-Splatting: Alias-Free 3D Gaussian Splatting,
CVPR24(19447-19456)
IEEE DOI
2410
Training, Matched filters, Smoothing methods, Cameras,
Rendering (computer graphics), 3D Reconstruction,
Real-time Rendering
BibRef
Charatan, D.[David],
Li, S.L.[Sizhe Lester],
Tagliasacchi, A.[Andrea],
Sitzmann, V.[Vincent],
PixelSplat: 3D Gaussian Splats from Image Pairs for Scalable
Generalizable 3D Reconstruction,
CVPR24(19457-19467)
IEEE DOI
2410
Training, Solid modeling, Computational modeling,
Predictive models, Rendering (computer graphics), Transformers
BibRef
Yan, C.[Chi],
Qu, D.[Delin],
Xu, D.[Dan],
Zhao, B.[Bin],
Wang, Z.G.[Zhi-Gang],
Wang, D.[Dong],
Li, X.L.[Xue-Long],
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting,
CVPR24(19595-19604)
IEEE DOI Code:
WWW Link.
2410
Visualization, Simultaneous localization and mapping, Runtime,
Pipelines, Rendering (computer graphics), SLAM
BibRef
Zheng, S.[Shunyuan],
Zhou, B.[Boyao],
Shao, R.Z.[Rui-Zhi],
Liu, B.[Boning],
Zhang, S.P.[Sheng-Ping],
Nie, L.Q.[Li-Qiang],
Liu, Y.B.[Ye-Bin],
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for
Real-Time Human Novel View Synthesis,
CVPR24(19680-19690)
IEEE DOI Code:
WWW Link.
2410
Pipelines, Graphics processing units, Estimation,
Rendering (computer graphics), Cameras
BibRef
Jiang, Y.H.[Yu-Heng],
Shen, Z.H.[Zhe-Hao],
Wang, P.H.[Peng-Hao],
Su, Z.[Zhuo],
Hong, Y.[Yu],
Zhang, Y.L.[Ying-Liang],
Yu, J.Y.[Jing-Yi],
Xu, L.[Lan],
HiFi4G: High-Fidelity Human Performance Rendering via Compact
Gaussian Splatting,
CVPR24(19734-19745)
IEEE DOI Code:
WWW Link.
2410
Headphones, Tracking, Deformation, Pipelines,
Rendering (computer graphics), Solids,
3D from multi-view and sensors
BibRef
Wu, G.J.[Guan-Jun],
Yi, T.[Taoran],
Fang, J.[Jiemin],
Xie, L.X.[Ling-Xi],
Zhang, X.P.[Xiao-Peng],
Wei, W.[Wei],
Liu, W.Y.[Wen-Yu],
Tian, Q.[Qi],
Wang, X.G.[Xing-Gang],
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering,
CVPR24(20310-20320)
IEEE DOI Code:
WWW Link.
2410
Training, Deformation, Tracking, Shape, Dynamics,
Rendering (computer graphics), Gaussian splatting, Dynamic scene,
Real-time rendering
BibRef
Yang, Z.[Ziyi],
Gao, X.Y.[Xin-Yu],
Zhou, W.[Wen],
Jiao, S.H.[Shao-Hui],
Zhang, Y.Q.[Yu-Qing],
Jin, X.G.[Xiao-Gang],
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene
Reconstruction,
CVPR24(20331-20341)
IEEE DOI Code:
WWW Link.
2410
Training, Deformable models, Solid modeling, Interpolation,
Annealing, Smoothing methods, 3D Gaussian Splatting, Dynamic reconstruction
BibRef
Hu, S.K.[Shou-Kang],
Hu, T.[Tao],
Liu, Z.W.[Zi-Wei],
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos,
CVPR24(20418-20431)
IEEE DOI Code:
WWW Link.
2410
Training, Solid modeling, Transforms,
Rendering (computer graphics), Real-time systems
BibRef
Lu, T.[Tao],
Yu, M.[Mulin],
Xu, L.[Linning],
Xiangli, Y.B.[Yuan-Bo],
Wang, L.M.[Li-Min],
Lin, D.[Dahua],
Dai, B.[Bo],
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering,
CVPR24(20654-20664)
IEEE DOI Code:
WWW Link.
2410
Training, Computational modeling, Semantics, Lighting,
Rendering (computer graphics), Neural Rendering, Gaussian Splatting
BibRef
Yan, Z.W.[Zhi-Wen],
Low, W.F.[Weng Fei],
Chen, Y.[Yu],
Lee, G.H.[Gim Hee],
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering,
CVPR24(20923-20931)
IEEE DOI
2410
Training, Degradation, Image resolution, Codes, Filtering algorithms
BibRef
Zhou, H.Y.[Hong-Yu],
Shao, J.H.[Jia-Hao],
Xu, L.[Lu],
Bai, D.F.[Dong-Feng],
Qiu, W.C.[Wei-Chao],
Liu, B.B.[Bing-Bing],
Wang, Y.[Yue],
Geiger, A.[Andreas],
Liao, Y.[Yiyi],
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting,
CVPR24(21336-21345)
IEEE DOI Code:
WWW Link.
2410
Geometry, Accuracy, Semantics, Dynamics, Pipelines, Real-time systems,
Gaussian Splatting, Holistic Understanding, Dynamic Urban Scenes
BibRef
Keetha, N.[Nikhil],
Karhade, J.[Jay],
Jatavallabhula, K.M.[Krishna Murthy],
Yang, G.[Gengshan],
Scherer, S.[Sebastian],
Ramanan, D.[Deva],
Luiten, J.[Jonathon],
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM,
CVPR24(21357-21366)
IEEE DOI
2410
Technological innovation,
Simultaneous localization and mapping, Pose estimation, Mapping
BibRef
Chen, Z.L.[Zi-Long],
Wang, F.[Feng],
Wang, Y.K.[Yi-Kai],
Liu, H.P.[Hua-Ping],
Text-to-3D using Gaussian Splatting,
CVPR24(21401-21412)
IEEE DOI Code:
WWW Link.
2410
Geometry, Point cloud compression, Solid modeling, Shape,
Image color analysis, Rendering (computer graphics), 3D Generation
BibRef
Zhang, J.H.[Jia-Hui],
Zhan, F.N.[Fang-Neng],
Xu, M.[Muyu],
Lu, S.J.[Shi-Jian],
Xing, E.[Eric],
FreGS: 3D Gaussian Splatting with Progressive Frequency
Regularization,
CVPR24(21424-21433)
IEEE DOI
2410
Filters, Annealing, Benchmark testing, Real-time systems
BibRef
Zhou, X.Y.[Xiao-Yu],
Lin, Z.W.[Zhi-Wei],
Shan, X.J.[Xiao-Jun],
Wang, Y.T.[Yong-Tao],
Sun, D.Q.[De-Qing],
Yang, M.H.[Ming-Hsuan],
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic
Autonomous Driving Scenes,
CVPR24(21634-21643)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Laser radar, Accuracy,
Autonomous vehicles, 3D Vision, Autonomous Driving, 3D Reconstruction
BibRef
Kim, S.[Sieun],
Lee, K.[Kyungjin],
Lee, Y.[Youngki],
Color-cued Efficient Densification Method for 3D Gaussian Splatting,
L3D24(775-783)
IEEE DOI
2410
Training, Image quality, Image color analysis, Memory management,
Graphics processing units, Rendering (computer graphics),
Densification
BibRef
Chung, J.[Jaeyoung],
Oh, J.[Jeongtaek],
Lee, K.M.[Kyoung Mu],
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot
Images,
L3D24(811-820)
IEEE DOI
2410
Training, Geometry, Visualization, Solid modeling,
Gaussian splatting, Depth Regularization, Few-shot, Multi-view Reconstruction
BibRef
Kung, P.C.[Pou-Chun],
Isaacson, S.[Seth],
Vasudevan, R.[Ram],
Skinner, K.A.[Katherine A.],
SAD-GS: Shape-aligned Depth-supervised Gaussian Splatting,
NRend24(2842-2851)
IEEE DOI Code:
WWW Link.
2410
Training, Geometry, Surface reconstruction, Accuracy, Uncertainty,
Shape, Gaussian Splatting, 3D reconstruction
BibRef
Hu, Y.Y.[Yue-Yu],
Gong, R.[Ran],
Sun, Q.[Qi],
Wang, Y.[Yao],
Low Latency Point Cloud Rendering with Learned Splatting,
AIS24(5752-5761)
IEEE DOI
2410
Point cloud compression, Visualization, Visual communication,
Neural networks, Rendering (computer graphics), Robustness
BibRef
Barthel, F.[Florian],
Beckmann, A.[Arian],
Morgenstern, W.[Wieland],
Hilsmann, A.[Anna],
Eisert, P.[Peter],
Gaussian Splatting Decoder for 3D-aware Generative Adversarial
Networks,
GCV24(7963-7972)
IEEE DOI
2410
Training, Visualization, Video games, Image resolution,
Generative adversarial networks, Rendering (computer graphics),
NeRF2Gaussian
BibRef
Kruse, M.[Mathis],
Rudolph, M.[Marco],
Woiwode, D.[Dominik],
Rosenhahn, B.[Bodo],
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection,
VAND24(3950-3960)
IEEE DOI
2410
Training, Point cloud compression, Pose estimation, Training data,
Production, Neural radiance field, anomaly detection, anomaly segmentation
BibRef
Müller, J.U.[Jan U.],
Weinmann, M.[Michael],
Klein, R.[Reinhard],
Unbiased Gradient Estimation for Differentiable Surface Splatting via
Poisson Sampling,
ECCV22(XXXIII:281-299).
Springer DOI
2211
BibRef
Schlegel, P.[Philipp],
Pajarola, R.[Renato],
Layered Volume Splatting,
ISVC09(II: 1-12).
Springer DOI
0911
BibRef
Bolla, N.K.[Naveen Kumar],
Narayanan, P.J.,
Algebraic Splats Representation for Point Based Models,
ICCVGIP08(71-78).
IEEE DOI
0812
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .