11.2.1.3.1 Gaussian Splatting

Chapter Contents (Back)
Splatting. Gaussian Splatting.
See also Neural Radiance Fields, NeRF, Analysis and Use.

Ivo, R.F.[Rafael Fernandes], Vidal, C.A.[Creto Augusto], Cavalcante-Neto, J.B.[Joaquim Bento],
A method for clipping splats on sharp edges and corners,
VC(27), No. 10, October 2011, pp. 995-1004.
WWW Link. 1209
BibRef

Lian, H.J.[Hao-Jie], Liu, K.[Kangle], Cao, R.[Ruochen], Fei, Z.H.[Zi-Heng], Wen, X.[Xin], Chen, L.L.[Lei-Lei],
Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting,
RS(16), No. 13, 2024, pp. 2448.
DOI Link 2407
BibRef

Huang, J.J.[Jia-Jun], Yu, H.[Hongchuan], Zhang, J.J.[Jian-Jun], Nait-Charif, H.[Hammadi],
Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields,
IET-IPR(18), No. 12, 2024, pp. 3507-3517.
DOI Link 2411
computer animation, computer graphics, computer vision BibRef

Luo, J.[Jie], Huang, T.L.[Tian-Lun], Wang, W.J.[Wei-Jun], Feng, W.[Wei],
A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction,
IVC(151), 2024, pp. 105304.
Elsevier DOI 2411
3D Gaussian Splatting, Rendering, Novel view synthesis, Reconstruction, Computer graphics, 3D representations BibRef

Diels, L.[Laurens], Vlaminck, M.[Michiel], Philips, W.[Wilfried], Luong, H.[Hiep],
Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements,
SPLetters(32), 2025, pp. 381-385.
IEEE DOI 2501
Rendering (computer graphics), 3D rendering, computational efficiency, Gaussian splatting BibRef

Fang, X.J.[Xin-Jian], Zhang, Y.[Yingdan], Tan, H.[Hao], Liu, C.[Chao], Yang, X.[Xu],
Performance Evaluation and Optimization of 3D Gaussian Splatting in Indoor Scene Generation and Rendering,
IJGI(14), No. 1, 2025, pp. 21.
DOI Link 2501
BibRef

Malarz, D.[Dawid], Smolak-Dyzewska, W.[Weronika], Tabor, J.[Jacek], Tadeja, S.[Slawomir], Spurek, P.[Przemyslaw],
Gaussian Splatting with NeRF-based color and opacity,
CVIU(251), 2025, pp. 104273.
Elsevier DOI 2501
3D Gaussian Splatting, Rendering, Scene reconstruction, Neural rendering BibRef

Liu, Y.X.[Yu-Xiang], Chen, X.[Xi], Yan, S.[Shen], Cui, Z.[Zeyu], Xiao, H.X.[Hua-Xin], Liu, Y.[Yu], Zhang, M.[Maojun],
ThermalGS: Dynamic 3D Thermal Reconstruction with Gaussian Splatting,
RS(17), No. 2, 2025, pp. 335.
DOI Link 2502
BibRef

Yang, K.[Kun], Liu, Y.X.[Yu-Xiang], Cui, Z.[Zeyu], Liu, Y.[Yu], Zhang, M.[Maojun], Yan, S.[Shen], Wang, Q.[Qing],
NTR-Gaussian: Nighttime Dynamic Thermal Reconstruction with 4D Gaussian Splatting Based on Thermodynamics,
CVPR25(691-700)
IEEE DOI Code:
WWW Link. 2508
Temperature measurement, Thermodynamics, Temperature distribution, Accuracy, Infrared heating BibRef

Yuan, D.[Ding], Zhang, S.[Sizhe], Zhang, H.[Hong], Deng, Y.Y.[Yang-Yan], Yang, Y.F.[Yi-Fan],
EMA-GS: Improving sparse point cloud rendering with EMA gradient and anchor upsampling,
IVC(154), 2025, pp. 105433.
Elsevier DOI 2502
3D Gaussian Splatting, Novel view synthesis, Memory-efficient, Over-reconstruction BibRef

Zhao, C.[Chuyue], Huang, X.[Xin], Yang, K.[Kun], Wang, X.[Xue], Wang, Q.[Qing],
Generalizable 3D Gaussian Splatting for novel view synthesis,
PR(161), 2025, pp. 111271.
Elsevier DOI 2502
Novel view synthesis, 3D Gaussian Splatting, Generalizable scene representation, Image-based rendering BibRef

Zuo, X.X.[Xing-Xing], Samangouei, P.[Pouya], Zhou, Y.W.[Yun-Wen], Di, Y.[Yan], Li, M.Y.[Ming-Yang],
FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding,
IJCV(133), No. 2, February 2025, pp. 611-627.
Springer DOI 2502
BibRef

Shaheen, B.[Belal], Zane, M.D.[Matthew David], Bui, B.T.[Bach-Thuan], Shubham, Huang, T.Y.[Tian-Yuan], Merello, M.[Manuel], Scheelk, B.[Ben], Crooks, S.[Steve], Wu, M.[Michael],
ForestSplat: Proof-of-Concept for a Scalable and High-Fidelity Forestry Mapping Tool Using 3D Gaussian Splatting,
RS(17), No. 6, 2025, pp. 993.
DOI Link 2503
BibRef

Guo, Z.Y.[Zhi-Yang], Zhou, W.G.[Wen-Gang], Li, L.[Li], Wang, M.[Min], Li, H.Q.[Hou-Qiang],
Motion-Aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction,
CirSysVideo(35), No. 4, April 2025, pp. 3119-3133.
IEEE DOI Code:
WWW Link. 2504
Dynamics, Neural radiance field, Rendering (computer graphics), Deformation, Solid modeling, Trajectory, optical flow BibRef

Lei, X.H.[Xiao-Han], Wang, M.[Min], Zhou, W.G.[Wen-Gang], Li, H.Q.[Hou-Qiang],
GaussNav: Gaussian Splatting for Visual Navigation,
PAMI(47), No. 5, May 2025, pp. 4108-4121.
IEEE DOI 2504
Navigation, Visualization, Semantics, Rendering (computer graphics), Neural radiance field, Geometry, 3D Gaussian splatting BibRef

Shi, C.[Changyue], Yang, C.[Chuxiao], Hu, X.Y.[Xin-Yuan], Yang, Y.[Yan], Ding, J.J.[Jia-Jun], Tan, M.[Min],
MMGS: Multi-Model Synergistic Gaussian Splatting for Sparse View Synthesis,
IVC(158), 2025, pp. 105512.
Elsevier DOI 2505
Gaussian splatting, Few-shot learning, Model synergy BibRef

Liu, W.K.[Wen-Kai], Guan, T.[Tao], Zhu, B.[Bin], Xu, L.Y.[Luo-Yuan], Song, Z.K.[Zi-Kai], Li, D.[Dan], Wang, Y.S.[Yue-Song], Yang, W.[Wei],
EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation,
MultMedMag(32), No. 1, January 2025, pp. 61-71.
IEEE DOI Code:
WWW Link. 2505
Rendering (computer graphics), Training, Image color analysis, Neural radiance field, Harmonic analysis, Data mining, Image representation BibRef

Guan, Y.Z.[Yu-Zheng], Wang, Z.[Zhao], Zhang, S.S.[Shu-Sheng], Han, J.[Jiakuan], Wang, W.[Wei], Wang, S.L.[Sheng-Li], Zhu, Y.[Yihu], Lv, Y.[Yan], Zhou, W.[Wei], She, J.F.[Jiang-Feng],
A Grid-Based Hierarchical Representation Method for Large-Scale Scenes Based on Three-Dimensional Gaussian Splatting,
RS(17), No. 10, 2025, pp. 1801.
DOI Link 2505
BibRef

Liu, Y.F.[Yi-Fan], Li, C.X.[Chen-Xin], Liu, H.[Hengyu], Yang, C.[Chen], Yuan, Y.X.[Yi-Xuan],
Foundation Model-Guided Gaussian Splatting for 4D Reconstruction of Deformable Tissues,
MedImg(44), No. 6, June 2025, pp. 2672-2682.
IEEE DOI Code:
WWW Link. 2506
Image reconstruction, Surgery, Rendering (computer graphics), Training, Biomedical imaging, Deformation, Real-time systems, optical imaging BibRef

Jiang, Y.J.[Yi-Jin], Ren, X.Y.[Xiao-Yuan], Yin, H.Y.[Huan-Yu], Jiang, L.B.[Li-Bing], Wang, C.[Canyu], Wang, Z.[Zhuang],
High-Fidelity 3D Gaussian Splatting for Exposure-Bracketing Space Target Reconstruction: OBB-Guided Regional Densification with Sobel Edge Regularization,
RS(17), No. 12, 2025, pp. 2020.
DOI Link 2506
BibRef

Bao, Z.Y.[Zhen-Yu], Liao, G.[Guibiao], Zhou, K.[Kaichen], Liu, K.L.[Kang-Lin], Li, Q.[Qing], Qiu, G.P.[Guo-Ping],
LoopSparseGS: Loop-Based Sparse-View Friendly Gaussian Splatting,
IP(34), 2025, pp. 3889-3902.
IEEE DOI Code:
WWW Link. 2507
Training, Geometry, Rendering (computer graphics), Ellipsoids, Reliability, Neural radiance field, Optimization, sparse-friendly sampling BibRef

Malhotra, A.[Akash], Seghouani, N.[Nacéra],
Gaussian Splatting: An Introduction,
IPOL(15), 2025, pp. 45-58.
DOI Link 2507
Survey, Gaussian Splatting. BibRef

Wu, T.[Tong], Sun, J.M.[Jia-Mu], Lai, Y.K.[Yu-Kun], Ma, Y.W.[Yue-Wen], Kobbelt, L.[Leif], Gao, L.[Lin],
DeferredGS: Decoupled and Relightable Gaussian Splatting With Deferred Shading,
PAMI(47), No. 8, August 2025, pp. 6307-6319.
IEEE DOI 2507
Lighting, Rendering (computer graphics), Geometry, Neural radiance field, Training, Solid modeling, editing BibRef

Bao, Y.Q.[Yan-Qi], Ding, T.Y.[Tian-Yu], Huo, J.[Jing], Liu, Y.[Yaoli], Li, Y.X.[Yu-Xin], Li, W.B.[Wen-Bin], Gao, Y.[Yang], Luo, J.B.[Jie-Bo],
3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities,
CirSysVideo(35), No. 7, July 2025, pp. 6832-6852.
IEEE DOI 2507
Survey, Gaussian Splatting. Training, Rendering (computer graphics), Image reconstruction, Covariance matrices, Surveys, Optimization, 3DGS BibRef

Huang, R.[Rui], Tao, H.J.[Hao-Jie], Tang, L.Y.[Liang-Ying], Zeng, J.C.[Jing-Cheng],
Consistent Bokeh for Multi-View Images With 3D Gaussian Splatting,
SPLetters(32), 2025, pp. 2569-2573.
IEEE DOI 2507
Image quality, Rendering (computer graphics), Training, Neural radiance field, Cameras, Image segmentation, saliency BibRef

Sinha, S.N.[Saptarshi Neil], Graf, H.[Holger], Weinmann, M.[Michael],
SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis,
PandRS(227), 2025, pp. 789-803.
Elsevier DOI 2508
Computer graphics, Deep learning, Spectral imaging, 3D reconstruction, 3D gaussian splatting, Appearance modeling, Novel view synthesis BibRef

Qu, Z.Y.[Zi-Yuan], Vengurlekar, O.[Omkar], Qadri, M.[Mohamad], Zhang, K.[Kevin], Kaess, M.[Michael], Metzler, C.[Christopher], Jayasuriya, S.[Suren], Pediredla, A.[Adithya],
Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion,
PAMI(47), No. 9, September 2025, pp. 7255-7267.
IEEE DOI 2508
Cameras, Sonar, Image reconstruction, Sonar measurements, Echo sounders, Rendering (computer graphics), Gaussian splatting BibRef

Liu, J.M.[Jia-Ming], Kong, L.[Linghe], Yan, J.J.[Jia-Jie], Chen, G.[Guihai],
Mesh-Aligned 3D Gaussian Splatting for Multi-Resolution Anti-Aliasing Rendering,
CirSysVideo(35), No. 8, August 2025, pp. 7368-7379.
IEEE DOI 2508
Rendering (computer graphics), Training, Solid modeling, Real-time systems, Neural radiance field, multi-resolution rendering BibRef

Zhang, Y.[Yao], Wei, J.[Jiangshu], Wang, Y.C.[Yu-Chao], Liu, J.J.[Jia-Jun],
USGS: Enhancing sparse view synthesis with unseen viewpoint regularization in 3D Gaussian splatting,
PR(170), 2026, pp. 112087.
Elsevier DOI 2509
3D Gaussian splatting, Few-view rendering, Novel view synthesis, Neural radiance fields BibRef

Wang, K.[Kangkan], Wang, C.[Chong], Yang, J.[Jian], Zhang, G.F.[Guo-Feng],
CloCap-GS: Clothed Human Performance Capture With 3D Gaussian Splatting,
IP(34), 2025, pp. 5200-5214.
IEEE DOI 2509
Clothing, Videos, Deformation, Geometry, Image reconstruction, Solid modeling, Rendering (computer graphics), self-supervised material-varying cloth model BibRef

Ryu, G.[Gun], Kim, W.J.[Won-Jun],
Shape-Selective Splatting: Regularizing the Shape of Gaussian for Sparse-View Rendering,
SPLetters(32), 2025, pp. 3172-3176.
IEEE DOI 2509
Shape, Training, Rendering (computer graphics), Overfitting, Image reconstruction, Image color analysis, Covariance matrices, view synthesis BibRef

Cui, X.[Xiao], Ye, W.[Weicai], Wang, Y.F.[Yi-Fan], Zhang, G.F.[Guo-Feng], Zhou, W.G.[Wen-Gang], He, T.[Tong], Li, H.Q.[Hou-Qiang],
StreetSurfGS: Scalable Urban Street Surface Reconstruction With Planar-Based Gaussian Splatting,
CirSysVideo(35), No. 9, September 2025, pp. 8780-8793.
IEEE DOI 2509
Surface reconstruction, Image reconstruction, Cameras, Training, Rendering (computer graphics), Scalability, Octrees, urban street reconstruction BibRef

Liang, Z.H.[Zhi-Hao], Li, H.D.[Hong-Dong], Jia, K.[Kui], Guo, K.L.[Kai-Ling], Zhang, Q.[Qi],
GUS-IR: Gaussian Splatting With Unified Shading for Inverse Rendering,
PAMI(47), No. 10, October 2025, pp. 8364-8378.
IEEE DOI 2510
Rendering (computer graphics), Lighting, Geometry, Surface roughness, Rough surfaces, Neural radiance field, unified shading BibRef

Liang, Z.H.[Zhi-Hao], Zhang, Q.[Qi], Feng, Y.[Ying], Shan, Y.[Ying], Jia, K.[Kui],
GS-IR: 3D Gaussian Splatting for Inverse Rendering,
CVPR24(21644-21653)
IEEE DOI Code:
WWW Link. 2410
Geometry, Source coding, Lighting, Estimation, Ray tracing, Rendering (computer graphics), Inverse Rendering, Novel View Synthesis BibRef

Huang, Y.X.[Yi-Xu], Zhong, R.[Rui], Rogge, S.[Ségolčne], Munteanu, A.[Adrian],
LF-GS: 3D Gaussian Splatting for View Synthesis of Multi-View Light Field Images,
SPLetters(32), 2025, pp. 3555-3559.
IEEE DOI 2510
Light fields, Depth measurement, Training, Optimization, Point cloud compression, Image reconstruction, Videos, Gaussian splatting BibRef

Zhao, L.[Liang], Bao, Z.[Zehan], Xie, Y.[Yi], Chen, H.[Hong], Chen, Y.H.[Yao-Hui], Li, W.[Weifu],
TSGaussian: Semantic and depth-guided Target-Specific Gaussian Splatting from sparse views,
IVC(162), 2025, pp. 105706.
Elsevier DOI Code:
WWW Link. 2510
3D Gaussian Splatting, Sparse views, View synthesis, Semantic segmentation BibRef

Liu, Y.N.[Yu-Ning], Ma, Y.T.[Yong-Tao],
Gaussian Splatting Based on Mamba Interaction for Arbitrary Scale Image Super Resolution,
SPLetters(32), 2025, pp. 3824-3828.
IEEE DOI 2510
Kernel, Training, Image reconstruction, Superresolution, Rendering (computer graphics), Encoding, Data mining, Convolution, channel attention BibRef

Chen, Y.H.[Yi-Hang], Wu, Q.Y.[Qian-Yi], Lin, W.Y.[Wei-Yao], Harandi, M.[Mehrtash], Cai, J.F.[Jian-Fei],
HAC++: Towards 100X Compression of 3D Gaussian Splatting,
PAMI(47), No. 11, November 2025, pp. 10210-10226.
IEEE DOI 2510
Rendering (computer graphics), Context modeling, Training, Entropy, Neural radiance field, context model BibRef

Zheng, Z.Y.[Zhi-Yu], Zhou, D.[Dake], Shao, Y.M.[Yi-Ming], Yang, X.[Xin],
EGU-GS: Efficient Gaussian utilization for real-time 3D Gaussian splatting,
IVC(162), 2025, pp. 105687.
Elsevier DOI Code:
WWW Link. 2510
3D Gaussian splatting, Densification process, Adaptive pruning, Gaussian redundancy BibRef

Cao, Q.[Qida], Ding, J.J.[Jia-Jun], Tang, Q.Y.[Qing-Yuan], Zhao, T.[Tianning], Gu, X.L.[Xiao-Ling], Fan, J.P.[Jian-Ping], Yu, Z.[Zhou],
GC-GS: Gradient control Gaussian splatting with various image degradation,
PR(171), 2026, pp. 112304.
Elsevier DOI Code:
WWW Link. 2511
Novel view synthesis, 3D Gaussian Splatting, 2D image restoration model BibRef

Gao, Y.F.[Yi-Fan], Zhang, X.F.[Xin-Feng], Zhang, G.[Gai],
2D Gaussian Splatting With Pre-Trained Dictionaries for Image Compression,
SPLetters(32), 2025, pp. 3964-3968.
IEEE DOI 2511
Dictionaries, Image coding, Image color analysis, Rendering (computer graphics), Quantization (signal), dictionary learning BibRef

Zhang, D.X.[Ding-Xi], Yuan, Y.J.[Yu-Jie], Chen, Z.X.[Zhuo-Xun], Zhang, F.L.[Fang-Lue], He, Z.L.[Zhen-Liang], Shan, S.G.[Shi-Guang], Gao, L.[Lin],
StylizedGS: Controllable Stylization for 3D Gaussian Splatting,
PAMI(47), No. 12, December 2025, pp. 11961-11973.
IEEE DOI 2511
Image color analysis, Rendering (computer graphics), Geometry, Image reconstruction, Training, Optimization, Semantics, perceptual control BibRef

Li, Z.X.[Zhuo-Xiao], Yao, S.[Shanliang], Wu, T.[Taoyu], Yue, Y.[Yong], Zhao, W.F.[Wu-Fan], Qin, R.J.[Rong-Jun], García-Fernández, Á.F.[Ángel F.], Levers, A.[Andrew], Ralph, J.[Jason], Zhu, X.H.[Xiao-Hui],
ULSR-GS: Urban large-scale surface reconstruction Gaussian Splatting with multi-view geometric consistency,
PandRS(230), 2025, pp. 861-880.
Elsevier DOI Code:
WWW Link. 2511
Surface reconstruction, Gaussian Splatting, Large-scale scenes, Aerial photogrammetry, Urban scene reconstruction BibRef


Li, W.[Wanhua], Zhou, R.P.[Ren-Ping], Zhou, J.W.[Jia-Wei], Song, Y.W.[Ying-Wei], Herter, J.[Johannes], Qin, M.H.[Ming-Han], Huang, G.[Gao], Pfister, H.[Hanspeter],
4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models,
CVPR25(22001-22011)
IEEE DOI 2508
Training, Deformable models, Visualization, Large language models, Semantics, Benchmark testing, Videos BibRef

Talegaonkar, C.[Chinmay], Belhe, Y.[Yash], Ramamoorthi, R.[Ravi], Antipa, N.[Nicholas],
Volumetrically Consistent 3D Gaussian Rasterization,
CVPR25(10953-10963)
IEEE DOI Code:
WWW Link. 2508
Accuracy, Codes, Computational modeling, Tomography, Ray tracing, Rendering (computer graphics), Mathematical models BibRef

Chao, B.[Brian], Tseng, H.Y.[Hung-Yu], Porzi, L.[Lorenzo], Gao, C.[Chen], Li, T.[Tuotuo], Li, Q.[Qinbo], Saraf, A.[Ayush], Huang, J.B.[Jia-Bin], Kopf, J.[Johannes], Wetzstein, G.[Gordon], Kim, C.[Changil],
Textured Gaussians for Enhanced 3D Scene Appearance Modeling,
CVPR25(8964-8974)
IEEE DOI 2508
Training, Image quality, Solid modeling, Image color analysis, Rendering (computer graphics), Ellipsoids, Standards, Periodic structures BibRef

Jiang, H.Y.[Hao-Yi], Liu, L.[Liu], Cheng, T.H.[Tian-Heng], Wang, X.J.[Xin-Jie], Lin, T.W.[Tian-Wei], Su, Z.Z.[Zhi-Zhong], Liu, W.Y.[Wen-Yu], Wang, X.G.[Xing-Gang],
GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding,
CVPR25(11960-11970)
IEEE DOI Code:
WWW Link. 2508
Training, Representation learning, Solid modeling, Foundation models, Annotations, Scalability, Semantics, Transformers, 3d gaussian splatting BibRef

Tai, L.W.[Lo-Wei], Li, C.E.[Ching-En], Chen, C.L.[Cheng-Lin], Tsai, C.J.[Chih-Jung], Chen, H.T.[Hwann-Tzong], Liu, T.L.[Tyng-Luh],
EigenGS Representation: From Eigenspace to Gaussian Image Space,
CVPR25(13487-13496)
IEEE DOI 2508
Dimensionality reduction, Learning systems, Bridges, Adaptation models, Visualization, Image representation, Principal component analysis BibRef

Wu, J.[Jiamin], Liu, K.[Kenkun], Gao, H.[Han], Jiang, X.[Xiaoke], Yao, Y.[Yuan], Zhang, L.[Lei],
LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians,
CVPR25(26641-26651)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Geometry, Solid modeling, Redundancy, Transformers, Rendering (computer graphics), Internet, Ellipsoids, NVS BibRef

Nam, S.[Seungtae], Sun, X.Y.[Xiang-Yu], Kang, G.[Gyeongjin], Lee, Y.[Younggeun], Oh, S.[Seungjun], Park, E.[Eunbyung],
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction,
CVPR25(26683-26693)
IEEE DOI 2508
Adaptation models, Solid modeling, Cloning, Benchmark testing, Optimization, Overfitting BibRef

Shen, S.Y.[Si-Yuan], Shao, T.J.[Tian-Jia], Zhou, K.[Kun], Jiang, C.[Chenfanfu], Yang, Y.[Yin],
EnliveningGS: Active Locomotion of 3DGS,
CVPR25(896-905)
IEEE DOI 2508
Solid modeling, Shape, NP-hard problem, Pipelines, Muscles, Numerical models, Trajectory, Physics BibRef

Ma, C.F.[Chang-Feng], Bi, R.[Ran], Guo, J.[Jie], Wang, C.J.[Chong-Jun], Guo, Y.W.[Yan-Wen],
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians,
CVPR25(27285-27294)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Learning systems, Image color analysis, Rendering (computer graphics), Neural radiance field, Decoding, photo-realistic rendering BibRef

Lu, S.W.[Shu-Wei], Tsai, Y.H.[Yi-Hsuan], Chen, Y.T.[Yi-Ting],
Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting,
CVPR25(17124-17133)
IEEE DOI Code:
WWW Link. 2508
Uncertainty, Fuses, Computational modeling, Memory management, Transforms, Rendering (computer graphics), Planning, Autonomous vehicles BibRef

Chen, K.[Kang], Zhang, J.Y.[Ji-Yuan], Hao, Z.C.[Ze-Cheng], Zheng, Y.J.[Ya-Jing], Huang, T.J.[Tie-Jun], Yu, Z.F.[Zhao-Fei],
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting,
CVPR25(16609-16618)
IEEE DOI Code:
WWW Link. 2508
Training, Pose estimation, Pipelines, Cameras, Neural radiance field, Image reconstruction, Optimization, Synthetic data BibRef

Yan, J.[Jinbo], Peng, R.[Rui], Wang, Z.Y.[Zhi-Yan], Tang, L.Y.[Lu-Yang], Yang, J.Y.[Jia-Yu], Liang, J.[Jie], Wu, J.H.[Jia-Hao], Wang, R.G.[Rong-Gang],
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting,
CVPR25(16520-16531)
IEEE DOI 2508
Training, Limiting, Costs, Dynamics, Rendering (computer graphics), User experience, Faces, Videos, free-viewpoint videos, gaussian splatting BibRef

Dai, D.[Dongrui], Xing, Y.X.[Yu-Xiang],
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction,
CVPR25(16498-16507)
IEEE DOI Code:
WWW Link. 2508
Degradation, Training, Geometry, Accuracy, Optimization methods, Complexity theory, Overfitting, 3d gaussian splatting, modular augmentation BibRef

Chen, L.Y.[Li-Yan], Zhan, H.Y.[Huang-Ying], Chen, K.[Kevin], Xu, X.Y.[Xiang-Yu], Yan, Q.[Qingan], Cai, C.J.[Chang-Jiang], Xu, Y.[Yi],
ActiveGAMER: Active GAussian Mapping through Efficient Rendering,
CVPR25(16486-16497)
IEEE DOI 2508
Accuracy, Diversity reception, Benchmark testing, Rendering (computer graphics), Planning, 3d gaussian splatting BibRef

Xu, H.F.[Hao-Fei], Peng, S.[Songyou], Wang, F.[Fangjinhua], Blum, H.[Hermann], Barath, D.[Daniel], Geiger, A.[Andreas], Pollefeys, M.[Marc],
DepthSplat: Connecting Gaussian Splatting and Depth,
CVPR25(16453-16463)
IEEE DOI 2508
Training, Solid modeling, Depth measurement, Computational modeling, Rendering (computer graphics), monocular depth BibRef

On, J.[Jeongwan], Gwak, K.[Kyeonghwan], Kang, G.[Gunyoung], Cha, J.[Junuk], Hwang, S.[Soohyun], Hwang, H.[Hyein], Baek, S.[Seungryul],
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting,
CVPR25(17437-17447)
IEEE DOI 2508
Hands, Visualization, Pipelines, Cameras, Rendering (computer graphics), Arctic, Image reconstruction, object reconstruction BibRef

Zhu, J.L.[Jia-Lin], Yue, J.[Jiangbei], He, F.X.[Fei-Xiang], Wang, H.[He],
3D Student Splatting and Scooping,
CVPR25(21045-21054)
IEEE DOI 2508
Award, CVPR, Paper HM. Measurement, Mixture models, Rendering (computer graphics), Pattern matching, Optimization, gaussian splatting, novel view synthesis BibRef

Jun-Seong, K.[Kim], Kim, G.[GeonU], Yu-Ji, K.[Kim], Wang, Y.C.A.F.[Yu-Chi-Ang Frank], Choe, J.[Jaesung], Oh, T.H.[Tae-Hyun],
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration,
CVPR25(14137-14146)
IEEE DOI Code:
WWW Link. 2508
Location awareness, Quantization (signal), Semantic segmentation, Benchmark testing, Rendering (computer graphics), Optimization, open-vocabulary BibRef

Tang, J.J.[Jia-Jun], Fei, F.[Fan], Li, Z.H.[Zhi-Hao], Tang, X.[Xiao], Liu, S.Y.[Shi-Yong], Chen, Y.[Youyu], Huang, B.X.[Bin-Xiao], Chen, Z.Y.[Zhen-Yu], Wu, X.F.[Xiao-Fei], Shi, B.X.[Bo-Xin],
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting,
CVPR25(16133-16142)
IEEE DOI 2508
Geometry, Training, Solid modeling, Surface reconstruction, Accuracy, Rendering (computer graphics), Surface roughness, Reflection, ray tracing BibRef

Sun, H.X.[Han-Xiao], Gao, Y.P.[Yu-Peng], Xie, J.[Jin], Yang, J.[Jian], Wang, B.B.[Bei-Bei],
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering,
CVPR25(16143-16152)
IEEE DOI Code:
WWW Link. 2508
Training, PSNR, Source coding, Pipelines, Lighting, Rendering (computer graphics), Real-time systems, novel view synthesis BibRef

Dai, Q.Y.[Qi-Yu], Ni, X.Y.[Xing-Yu], Shen, Q.[Qianfan], Chen, W.Z.[Wen-Zheng], Chen, B.Q.[Bao-Quan], Chu, M.Y.[Meng-Yu],
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting,
CVPR25(16153-16162)
IEEE DOI Code:
WWW Link. 2508
Geometry, Rain, Accuracy, Surface waves, Scalability, Rendering (computer graphics), Neural radiance field, Reflection, Pattern recognition BibRef

Ju, X.L.[Xiao-Liang], Li, H.S.[Hong-Sheng],
DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation,
CVPR25(16229-16239)
IEEE DOI 2508
Geometry, Point cloud compression, Solid modeling, Image coding, Rendering (computer graphics), Data structures, Encoding, latent diffusion model BibRef

Chen, Z.X.[Zi-Xuan], Wang, G.[Guangcong], Zhu, J.H.[Jia-Hao], Lai, J.H.[Jian-Huang], Xie, X.H.[Xiao-Hua],
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting,
CVPR25(16325-16335)
IEEE DOI 2508
Training, Visualization, Pipelines, Watermarking, Feature extraction, Distortion, Robustness, Decoding, Optimization, digital watermarking, copyright protection BibRef

Liu, H.[Hengyu], Wang, Y.H.[Yue-Hao], Li, C.X.[Chen-Xin], Cai, R.[Ruisi], Wang, K.[Kevin], Li, W.Y.[Wu-Yang], Molchanov, P.[Pavlo], Wang, P.H.[Pei-Hao], Wang, Z.Y.[Zhang-Yang],
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting,
CVPR25(16336-16345)
IEEE DOI Code:
WWW Link. 2508
Performance evaluation, Adaptation models, Limiting, Computational modeling, Memory management, Transforms, elastic inference BibRef

Lee, S.Y.[Su-Young], Chung, J.[Jaeyoung], Kim, K.[Kihoon], Huh, J.[Jaeyoo], Lee, G.[Gunhee], Lee, M.S.[Min-Soo], Lee, K.M.[Kyoung Mu],
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities,
CVPR25(16356-16365)
IEEE DOI Code:
WWW Link. 2508
Solid modeling, Accuracy, Computational modeling, Optical distortion, Rendering (computer graphics), omnidirectional images BibRef

Bao, C.[Chong], Zhang, X.[Xiyu], Yu, Z.[Zehao], Shi, J.[Jiale], Zhang, G.F.[Guo-Feng], Peng, S.[Songyou], Cui, Z.P.[Zhao-Peng],
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views,
CVPR25(16377-16387)
IEEE DOI Code:
WWW Link. 2508
Training, Surface reconstruction, Accuracy, Noise, Rendering (computer graphics), Spatial resolution, unbounded scene BibRef

Gu, C.[Chun], Wei, X.F.[Xiao-Fei], Zeng, Z.X.[Zi-Xuan], Yao, Y.X.[Yu-Xuan], Zhang, L.[Li],
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing,
CVPR25(10943-10952)
IEEE DOI 2508
Monte Carlo methods, Computational modeling, Lighting, Ray tracing, Benchmark testing, Rendering (computer graphics), Standards BibRef

Li, H.L.[Hao-Lin], Liu, J.Y.[Jin-Yang], Sznaier, M.[Mario], Camps, O.[Octavia],
3D-HGS: 3D Half-Gaussian Splatting*,
CVPR25(10996-11005)
IEEE DOI Code:
WWW Link. 2508
Accuracy, Shape, Image color analysis, Rendering (computer graphics), Neural radiance field, Kernel, Photorealistic images BibRef

Wu, F.Y.[Fang-Yu], Chen, Y.H.[Yu-Hao],
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting,
CVPR25(11051-11060)
IEEE DOI Code:
WWW Link. 2508
Training, Visualization, Photorealism, Smoothing methods, Rendering (computer graphics), Real-time systems, interactive 3d editing BibRef

Yang, Q.[Qitong], Feng, M.T.[Ming-Tao], Wu, Z.J.[Zi-Jie], Dong, W.S.[Wei-Sheng], Wu, F.F.[Fang-Fang], Wang, Y.N.[Yao-Nan], Mian, A.[Ajmal],
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation,
CVPR25(11104-11114)
IEEE DOI 2508
Adaptation models, Solid modeling, Transforms, Controllability, Hybrid power systems, Topology, Complexity theory, Gaussian mixture model BibRef

Lee, D.I.[Dong In], Park, H.[Hyeongcheol], Seo, J.Y.[Ji-Young], Park, E.[Eunbyung], Park, H.[Hyunje], Baek, H.D.[Ha Dam], Shin, S.[Sangheon], Kim, S.[Sangmin], Kim, S.[Sangpil],
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting,
CVPR25(11135-11145)
IEEE DOI Code:
WWW Link. 2508
Solid modeling, Diffusion processes, Text to image, Benchmark testing, Diffusion models, 3d editing BibRef

Chen, Y.[Youyu], Jiang, J.J.[Jun-Jun], Jiang, K.[Kui], Tang, X.[Xiao], Li, Z.H.[Zhi-Hao], Liu, X.M.[Xian-Ming], Nie, Y.[Yinyu],
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds,
CVPR25(11146-11155)
IEEE DOI 2508
Training, Strips, Schedules, Fitting, Rendering (computer graphics), Scheduling, Complexity theory, Synchronization, Optimization, 3dgs, training acceleration BibRef

Dai, Z.Q.[Zhen-Qi], Liu, T.[Ting], Zhang, Y.N.[Yan-Ning],
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression,
CVPR25(11156-11166)
IEEE DOI Code:
WWW Link. 2508
Training, Quantization (signal), Image color analysis, Semantic segmentation, Semantics, Autoencoders, Data compression, semantic field BibRef

Zhang, J.H.[Jia-Hui], Zhan, F.N.[Fang-Neng], Shao, L.[Ling], Lu, S.J.[Shi-Jian],
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting,
CVPR25(11167-11176)
IEEE DOI 2508
Geometry, Training, Solid modeling, Visualization, Correlation, Computational modeling, Predictive models, Time complexity BibRef

Qiao, Y.J.[Yuan-Jian], Shao, M.[Mingwen], Meng, L.Z.[Ling-Zhuang], Xu, K.[Kai],
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration,
CVPR25(11177-11186)
IEEE DOI 2508
Degradation, Computational modeling, Rendering (computer graphics), Harmonic analysis, depth-guided modeling BibRef

Liao, G.[Guibiao], Li, Q.[Qing], Bao, Z.Y.[Zhen-Yu], Qiu, G.P.[Guo-Ping], Liu, K.L.[Kang-Lin],
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs,
CVPR25(11264-11274)
IEEE DOI Code:
WWW Link. 2508
Training, Solid modeling, Semantic segmentation, Semantics, Gaussian distribution, Image reconstruction, Gain, Videos BibRef

Miao, S.[Sheng], Huang, J.X.[Jia-Xin], Bai, D.F.[Dong-Feng], Yan, X.[Xu], Zhou, H.Y.[Hong-Yu], Wang, Y.[Yue], Liu, B.B.[Bing-Bing], Geiger, A.[Andreas], Liao, Y.[Yiyi],
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis,
CVPR25(11286-11296)
IEEE DOI 2508
Solid modeling, Refining, Rendering (computer graphics), Neural radiance field, Real-time systems, Noise measurement, Optimization BibRef

Wu, J.[Jiang], Li, R.[Rui], Zhu, Y.[Yu], Guo, R.[Rong], Sun, J.Q.[Jin-Qiu], Zhang, Y.N.[Yan-Ning],
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views,
CVPR25(11307-11316)
IEEE DOI Code:
WWW Link. 2508
Geometry, Degradation, Surface reconstruction, Accuracy, Codes, Pipelines, Optimization BibRef

Kwak, S.[Sangwoon], Kim, J.S.[Joon-Soo], Jeong, J.Y.[Jun Young], Cheong, W.S.[Won-Sik], Oh, J.[Jihyong], Kim, M.C.[Mun-Churl],
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting,
CVPR25(11338-11348)
IEEE DOI 2508
Training, Solid modeling, Deformation, Motion segmentation, Dynamics, Rendering (computer graphics), Videos, 3d gaussian splatting, dynamic motion BibRef

Zhang, C.[Cheng], Xu, H.F.[Hao-Fei], Wu, Q.Y.[Qian-Yi], Gambardella, C.C.[Camilo Cruz], Phung, D.[Dinh], Cai, J.F.[Jian-Fei],
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting,
CVPR25(11437-11447)
IEEE DOI Code:
WWW Link. 2508
Image quality, Backpropagation, Training, Image resolution, Pipelines, Memory management, Dynamics, Lattices, Virtual reality BibRef

Zheng, J.H.[Jian-Hao], Zhu, Z.[Zihan], Bieri, V.[Valentin], Pollefeys, M.[Marc], Peng, S.[Songyou], Armeni, I.[Iro],
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments,
CVPR25(11461-11471)
IEEE DOI 2508
Bundle adjustment, Uncertainty, Simultaneous localization and mapping, Tracking, Dynamics, Optimization BibRef

Hess, G.[Georg], Lindström, C.[Carl], Fatemi, M.[Maryam], Petersson, C.[Christoffer], Svensson, L.[Lennart],
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving,
CVPR25(11982-11992)
IEEE DOI 2508
Laser radar, Rendering (computer graphics), Cameras, Robot sensing systems, Neural radiance field, Real-time systems, simulation BibRef

Gao, X.J.[Xiang-Jun], Li, X.Y.[Xiao-Yu], Zhuang, Y.[Yiyu], Zhang, Q.[Qi], Hu, W.B.[Wen-Bo], Zhang, C.P.[Chao-Peng], Yao, Y.[Yao], Shan, Y.[Ying], Quan, L.[Long],
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh,
CVPR25(21392-21402)
IEEE DOI 2508
Training, Shape, Deformation, Rendering (computer graphics), Neural radiance field, Distortion, Physics BibRef

Huang, Y.H.[Yi-Hua], Lin, M.X.[Ming-Xian], Sun, Y.T.[Yang-Tian], Yang, Z.[Ziyi], Lyu, X.Y.[Xiao-Yang], Cao, Y.P.[Yan-Pei], Qi, X.J.[Xiao-Juan],
Deformable Radial Kernel Splatting,
CVPR25(21513-21523)
IEEE DOI 2508
Training, Shape control, Shape, Rendering (computer graphics), Real-time systems, Computational efficiency, Kernel, Sorting, novel view synthesis BibRef

Go, H.[Hyojun], Park, B.[Byeongjun], Jang, J.[Jiho], Kim, J.Y.[Jin-Young], Kwon, S.[Soonwoo], Kim, C.[Changick],
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis,
CVPR25(21524-21536)
IEEE DOI Code:
WWW Link. 2508
Radio frequency, Solid modeling, Translation, Pipelines, Cameras, Rendering (computer graphics), Real-time systems, Trajectory, 3dgs editing BibRef

Hanson, A.[Alex], Tu, A.[Allen], Lin, G.[Geng], Singla, V.[Vasu], Zwicker, M.[Matthias], Goldstein, T.[Tom],
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives,
CVPR25(21537-21546)
IEEE DOI Code:
WWW Link. 2508
Training, Point cloud compression, Location awareness, Visualization, Solid modeling, Pipelines, prune BibRef

Tong, J.G.[Jin-Guang], Li, X.S.[Xue-Song], Maken, F.A.[Fahira Afzal], Muthu, S.[Sundaram], Petersson, L.[Lars], Nguyen, C.[Chuong], Li, H.D.[Hong-Dong],
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction,
CVPR25(21547-21557)
IEEE DOI Code:
WWW Link. 2508
Surface reconstruction, Foundation models, Pipelines, Reconstruction algorithms, Rendering (computer graphics), gaussian splatting BibRef

Shen, Y.Y.[Yi-Yang], Zhou, K.[Kun], Wang, H.[He], Yang, Y.[Yin], Shao, T.J.[Tian-Jia],
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model,
CVPR25(21558-21569)
IEEE DOI 2508
Solid modeling, Surface reconstruction, Computational modeling, Image reconstruction, Optimization, single image reconstruction, gaussian splatting BibRef

Liu, Y.F.[Yi-Fan], Fan, K.Y.[Ke-Yu], Yu, W.H.[Wei-Hao], Li, C.X.[Chen-Xin], Lu, H.[Hao], Yuan, Y.X.[Yi-Xuan],
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models,
CVPR25(21570-21579)
IEEE DOI Code:
WWW Link. 2508
Visualization, Solid modeling, Accuracy, Foundation models, Transforms, Rendering (computer graphics), Real-time systems, depth foundation model BibRef

Zhou, H.[Han], Dong, W.[Wei], Chen, J.[Jun],
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors,
CVPR25(21580-21589)
IEEE DOI Code:
WWW Link. 2508
Training, Structure from motion, Image color analysis, Noise reduction, Pipelines, Lighting, Estimation, reference-free 3d gaussian splatting BibRef

Chen, Z.[Zheng], Wu, C.[Chenming], Shen, Z.[Zhelun], Zhao, C.[Chen], Ye, W.[Weicai], Feng, H.C.[Hao-Cheng], Ding, E.[Errui], Zhang, S.H.[Song-Hai],
Splatter-360: Generalizable 360° Gaussian Splatting for Wide-baseline Panoramic Images,
CVPR25(21590-21599)
IEEE DOI Code:
WWW Link. 2508
Geometry, Training, Costs, Estimation, Rendering (computer graphics), Distortion, Neural radiance field, Real-time systems, Pattern recognition BibRef

Park, H.W.[Hyun-Woo], Ryu, G.[Gun], Kim, W.J.[Won-Jun],
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting,
CVPR25(21600-21609)
IEEE DOI Code:
WWW Link. 2508
Training, Image quality, Visualization, Rendering (computer graphics), Optimization, Faces, Overfitting BibRef

Ji, B.[Bo], Yao, A.[Angela],
SfM-Free 3D Gaussian Splatting via Hierarchical Training,
CVPR25(21654-21663)
IEEE DOI Code:
WWW Link. 2508
Training, Solid modeling, Interpolation, Merging, Cameras, Rendering (computer graphics), Standards, Videos, Overfitting, 3d gaussian splatting BibRef

Yang, H.[Haosen], Zhang, C.H.[Chen-Hao], Wang, W.Q.[Wen-Qing], Volino, M.[Marco], Hilton, A.[Adrian], Zhang, L.[Li], Zhu, X.T.[Xia-Tian],
Improving Gaussian Splatting with Localized Points Management,
CVPR25(21696-21705)
IEEE DOI 2508
Geometry, Solid modeling, Structure from motion, Costs, Rendering (computer graphics), Real-time systems, Calibration, Videos BibRef

Kang, G.[Gyeongjin], Yoo, J.[Jisang], Park, J.[Jihyeon], Nam, S.[Seungtae], Im, H.[Hyeonsoo], Shin, S.[Sangheon], Kim, S.[Sangpil], Park, E.[Eunbyung],
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting,
CVPR25(22012-22022)
IEEE DOI Code:
WWW Link. 2508
Geometry, Representation learning, Solid modeling, Accuracy, Depth measurement, Pose estimation, Videos, novel-view synthesis BibRef

Shi, J.X.[Jia-Xin], Xiang, M.Y.[Ming-Yue], Sun, H.[Hao], Huang, Y.X.[Yi-Xuan], Weng, Z.[Zhi],
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding,
CVPR25(24560-24569)
IEEE DOI 2508
Grounding, Large language models, Computational modeling, Semantics, Programming, Cognition, Complexity theory BibRef

Wu, Q.[Qi], Esturo, J.M.[Janick Martinez], Mirzaei, A.[Ashkan], Moenne-Loccoz, N.[Nicolas], Gojcic, Z.[Zan],
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting,
CVPR25(26036-26046)
IEEE DOI Code:
WWW Link. 2508
Source coding, Nonlinear distortion, Transforms, Ray tracing, Rendering (computer graphics), Cameras, Reflection, unscented transform BibRef

Shen, L.[Liao], Liu, T.Q.[Tian-Qi], Sun, H.Q.[Hui-Qiang], Li, J.Q.[Jia-Qi], Cao, Z.G.[Zhi-Guo], Li, W.[Wei], Loy, C.C.[Chen Change],
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting,
CVPR25(26462-26471)
IEEE DOI Code:
WWW Link. 2508
Geometry, Adaptation models, Imaging, Optics, Real-time systems, Image reconstruction, Synthetic data, Lenses BibRef

Cui, Z.T.[Zi-Teng], Chu, X.G.[Xuan-Geng], Harada, T.[Tatsuya],
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment,
CVPR25(26472-26482)
IEEE DOI 2508
Source coding, Lighting, Neural radiance field, Rendering (computer graphics), Robustness, Real-time systems, Synthetic data BibRef

Zhang, Y.[Youjia], Chen, A.[Anpei], Wan, Y.M.[Yu-Min], Song, Z.K.[Zi-Kai], Yu, J.Q.[Jun-Qing], Luo, Y.[Yawei], Yang, W.[Wei],
Ref-GS: Directional Factorization for 2D Gaussian Splatting,
CVPR25(26483-26492)
IEEE DOI 2508
Geometry, Pipelines, Lighting, Rendering (computer graphics), Surface roughness, Vectors, Encoding, Rough surfaces, Pattern recognition BibRef

Galerne, B.[Bruno], Wang, J.L.[Jian-Ling], Raad, L.[Lara], Morel, J.M.[Jean-Michel],
SGSST: Scaling Gaussian Splatting Style Transfer,
CVPR25(26535-26544)
IEEE DOI 2508
Training, Geometry, Visualization, Technological innovation, Image resolution, Rendering (computer graphics), neural rendering BibRef

Feng, G.F.[Guo-Feng], Chen, S.[Siyan], Fu, R.[Rong], Liao, Z.[Zimu], Wang, Y.[Yi], Liu, T.[Tao], Hu, B.[Boni], Xu, L.[Lining], Pei, Z.L.[Zhi-Lin], Li, H.J.[Heng-Jie], Li, X.[Xiuhong], Sun, N.H.[Ning-Hui], Zhang, X.C.[Xing-Cheng], Dai, B.[Bo],
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering,
CVPR25(26652-26662)
IEEE DOI Code:
WWW Link. 2508
Adaptive scheduling, Shape, Redundancy, Rendering (computer graphics), Real-time systems, Pipeline processing BibRef

Wang, P.H.[Pei-Hao], Wang, Y.H.[Yue-Hao], Wang, D.[Dilin], Mohan, S.[Sreyas], Fan, Z.W.[Zhi-Wen], Wu, L.[Lemeng], Cai, R.[Ruisi], Yeh, Y.Y.[Yu-Ying], Wang, Z.Y.[Zhang-Yang], Liu, Q.[Qiang], Ranjan, R.[Rakesh],
Steepest Descent Density Control for Compact 3D Gaussian Splatting,
CVPR25(26663-26672)
IEEE DOI 2508
Point cloud compression, Performance evaluation, Scalability, Buildings, Pipelines, Graphics processing units, optimization BibRef

Zhang, Y.M.[Yang-Ming], Jia, W.Q.[Wen-Qi], Niu, W.[Wei], Yin, M.[Miao],
GaussianSpa: An 'Optimizing-Sparsifying' Simplification Framework for Compact and High-Quality 3D Gaussian Splatting,
CVPR25(26673-26682)
IEEE DOI Code:
WWW Link. 2508
Training, Geometry, Solid modeling, Memory management, Rendering (computer graphics), Optimization BibRef

Liu, X.P.[Xin-Peng], Huang, Z.Y.[Ze-Yi], Okura, F.[Fumio], Matsushita, Y.[Yasuyuki],
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting,
CVPR25(26714-26722)
IEEE DOI Code:
WWW Link. 2508
Training, Accuracy, Pipelines, Memory management, Rendering (computer graphics), Distortion, Real-time systems, homogeneous coordinates BibRef

Kong, H.Y.[Han-Yang], Yang, X.Y.[Xing-Yi], Wang, X.C.[Xin-Chao],
Generative Sparse-View Gaussian Splatting,
CVPR25(26745-26755)
IEEE DOI 2508
Training, Accuracy, Semantics, Pipelines, Rendering (computer graphics), Diffusion models, 3d scene reconstruction BibRef

Jang, Y.[Youngkyoon], Pérez-Pellitero, E.[Eduardo],
CoMapGS: Covisibility Map-Based Gaussian Splatting for Sparse Novel View Synthesis,
CVPR25(26779-26788)
IEEE DOI 2508
Point cloud compression, Uncertainty, Performance gain, Robustness, Image reconstruction, sparse novel view synthesis, gaussian splatting BibRef

Jiang, L.[Lihan], Ren, K.[Kerui], Yu, M.[Mulin], Xu, L.[Linning], Dong, J.T.[Jun-Ting], Lu, T.[Tao], Zhao, F.[Feng], Lin, D.[Dahua], Dai, B.[Bo],
Horizon-Gs: Unified 3D Gaussian Splatting for Large-Scale Aerial-To-Ground Scenes,
CVPR25(26789-26799)
IEEE DOI 2508
Training, Geometry, Visualization, Systematics, Limiting, Foundation models, Rendering (computer graphics), Image reconstruction BibRef

Zheng, Y.L.[Yu-Long], Jiang, Z.C.[Zi-Cheng], He, S.F.[Sheng-Feng], Sun, Y.[Yandu], Dong, J.Y.[Jun-Yu], Zhang, H.D.[Huai-Dong], Du, Y.[Yong],
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting,
CVPR25(26800-26809)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Training, Accuracy, Rendering (computer graphics), Cameras, Neural radiance field, Optical flow BibRef

Yura, T.[Toshiya], Mirzaei, A.[Ashkan], Gilitschenski, I.[Igor],
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering,
CVPR25(26876-26886)
IEEE DOI 2508
Visualization, Event detection, Cameras, Neural radiance field, Rendering (computer graphics), Real-time systems, Trajectory, 3d reconstruction BibRef

Huang, J.[Jian], Dong, C.R.[Cheng-Rui], Chen, X.[Xuanhua], Liu, P.D.[Pei-Dong],
IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera,
CVPR25(26933-26942)
IEEE DOI 2508
Visualization, Simultaneous localization and mapping, Tracking, Robot vision systems, Pose estimation, Pipelines, Cameras, 3d reconstruction BibRef

Huang, Z.W.[Zhi-Wei], Yu, H.L.[Hai-Lin], Shentu, Y.C.[Yi-Chun], Yuan, J.[Jin], Zhang, G.F.[Guo-Feng],
From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting,
CVPR25(27059-27069)
IEEE DOI Code:
WWW Link. 2508
Location awareness, Training, Accuracy, Pose estimation, Pipelines, Image retrieval, Detectors, Cameras, Feature extraction, feature matching BibRef

Li, S.[Shujuan], Liu, Y.S.[Yu-Shen], Han, Z.Z.[Zhi-Zhong],
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting,
CVPR25(27113-27123)
IEEE DOI Code:
WWW Link. 2508
Training, Surface reconstruction, Accuracy, Shape, Rendering (computer graphics), Reliability, Image reconstruction, unsigned distance field BibRef

Zhang, R.Q.[Rui-Qi], Zhu, H.[Hao], Zhao, J.Y.[Jing-Yi], Zhang, Q.[Qi], Cao, X.[Xun], Ma, Z.[Zhan],
Mitigating Ambiguities in 3D Classification with Gaussian Splatting*,
CVPR25(27275-27284)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Visualization, Histograms, Limiting, Shape, Cameras, Ellipsoids, 3d classification, gaussuan splatting BibRef

Sun, S.[Su], Zhao, C.[Cheng], Sun, Z.Y.[Zhuo-Yang], Chen, Y.J.V.[Ying-Jie Victor], Chen, M.[Mei],
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving,
CVPR25(27487-27496)
IEEE DOI 2508
Accuracy, Tracking, Scalability, Dynamics, Rendering (computer graphics), Real-time systems, Standards BibRef

Bulň, S.R.[Samuel Rota], Bartolovic, N.[Nemanja], Porzi, L.[Lorenzo], Kontschieder, P.[Peter],
Hardware-Rasterized Ray-Based Gaussian Splatting,
CVPR25(485-494)
IEEE DOI 2508
Training, Mixed reality, Virtual reality, Performance gain, Rendering (computer graphics), Mathematical models, Hardware, gaussian splatting BibRef

Xiong, B.[Bojun], Liu, J.[Jialun], Hu, J.[Jiakui], Wu, C.[Chenming], Wu, J.[Jinbo], Liu, X.[Xing], Zhao, C.[Chen], Ding, E.[Errui], Lian, Z.H.[Zhou-Hui],
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting,
CVPR25(551-561)
IEEE DOI Code:
WWW Link. 2508
Training, Graphics, Solid modeling, Octrees, Noise reduction, Training data, Streaming media, Rendering (computer graphics), Pattern recognition BibRef

Wan, Y.[Yecong], Shao, M.[Mingwen], Cheng, Y.S.[Yuan-Shuo], Zuo, W.M.[Wang-Meng],
S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting,
CVPR25(711-721)
IEEE DOI Code:
WWW Link. 2508
Geometry, Solid modeling, Superresolution, Image reconstruction, Optimization, gaussian splatting, 3d super-resolution, sparse-view BibRef

Wang, Y.H.[Yi-Hao], Klasson, M.[Marcus], Turkulainen, M.[Matias], Wang, S.Z.[Shu-Zhe], Kannala, J.H.[Ju-Ho], Solin, A.[Arno],
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering,
CVPR25(722-732)
IEEE DOI Code:
WWW Link. 2508
Solid modeling, Sensitivity, Computational modeling, Semantics, Lighting, Rendering (computer graphics), Optimization, 3d scene reconstruction BibRef

Lin, J.Y.[Jing-Yu], Gu, J.Q.[Jia-Qi], Fan, L.[Lubin], Wu, B.J.[Bo-Jian], Lou, Y.J.[Yu-Jing], Chen, R.J.[Ren-Jie], Liu, L.G.[Li-Gang], Ye, J.P.[Jie-Ping],
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting,
CVPR25(788-797)
IEEE DOI Code:
WWW Link. 2508
Training, Solid modeling, Benchmark testing, Rendering (computer graphics), Transient analysis BibRef

Tang, J.[Jiadong], Gao, Y.[Yu], Yang, D.[Dianyi], Yan, L.Q.[Li-Qi], Yue, Y.F.[Yu-Feng], Yang, Y.[Yi],
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery,
CVPR25(833-843)
IEEE DOI Code:
WWW Link. 2508
Image segmentation, Accuracy, Rendering (computer graphics), Neural radiance field, Robustness, Optimization, drone imagery BibRef

Ruan, C.[Cong], Wang, Y.S.[Yue-Song], Guan, T.[Tao], Zhang, B.[Bin], Ju, L.[Lili],
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction,
CVPR25(844-853)
IEEE DOI 2508
Geometry, Training, Surface reconstruction, Accuracy, Rendering (computer graphics), Feature extraction, 3d lines BibRef

Liang, Y.M.[Yi-Ming], Xu, T.H.[Tian-Han], Kikuchi, Y.[Yuta],
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation,
CVPR25(886-895)
IEEE DOI 2508
Measurement, Deformation, Dynamics, Reliability, Videos, novel view synthesis, dynamic 3d scene reconstruction, gaussian splatting BibRef

Pietrantoni, M.[Maxime], Csurka, G.[Gabriela], Sattler, T.[Torsten],
Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization,
CVPR25(1082-1092)
IEEE DOI 2508
Location awareness, Geometry, Training, Representation learning, Visualization, Image segmentation, Pipelines, Contrastive learning, clustering BibRef

Tan, B.[Bin], Yu, R.[Rui], Shen, Y.J.[Yu-Jun], Xue, N.[Nan],
PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes,
CVPR25(1190-1199)
IEEE DOI 2508
Surface reconstruction, Solid modeling, Accuracy, Graphics processing units, Reconstruction algorithms, geometry modeling BibRef

Wang, Z.[Ziyi], Zhang, Y.R.[Yan-Ran], Zhou, J.[Jie], Lu, J.W.[Ji-Wen],
UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting,
CVPR25(1319-1329)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Measurement, Solid modeling, Adaptation models, Visualization, Feature extraction, Robustness, Standards BibRef

Zhou, J.Q.[Jing-Qiu], Fan, L.[Lue], Huang, L.[Linjiang], Shi, X.Y.[Xiao-Yu], Liu, S.[Si], Zhang, Z.X.[Zhao-Xiang], Li, H.S.[Hong-Sheng],
FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian Splatting Reconstruction and Rendering,
CVPR25(1549-1558)
IEEE DOI Code:
WWW Link. 2508
Laser radar, Codes, Benchmark testing, Rendering (computer graphics), Trajectory, Image reconstruction, autonomous driving BibRef

Wilson, J.[Joey], Almeida, M.[Marcelino], Mahajan, S.[Sachit], Labrie, M.[Martin], Ghaffari, M.[Maani], Ghasemalizadeh, O.[Omid], Sun, M.[Min], Kuo, C.H.[Cheng-Hao], Sen, A.[Arnab],
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality,
CVPR25(3646-3655)
IEEE DOI 2508
Uncertainty, Simultaneous localization and mapping, Correlation, Costs, Approximation algorithms, Ellipsoids, Lenses, optimal experimental design BibRef

Zhu, R.[Runsong], Qiu, S.[Shi], Liu, Z.Z.[Zheng-Zhe], Hui, K.H.[Ka-Hei], Wu, Q.Y.[Qian-Yi], Heng, P.A.[Pheng-Ann], Fu, C.W.[Chi-Wing],
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting,
CVPR25(3656-3665)
IEEE DOI 2508
Instance segmentation, Accuracy, Filtering, Scalability, Benchmark testing, Noise measurement, end-to-end, gaussian splatting BibRef

Liu, Z.Y.[Zhen-Yang], Wang, Y.K.[Yi-Kai], Zheng, S.[Sixiao], Pan, T.Y.[Tong-Ying], Liang, L.F.[Long-Fei], Fu, Y.W.[Yan-Wei], Xue, X.Y.[Xiang-Yang],
ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning,
CVPR25(3718-3727)
IEEE DOI 2508
Visualization, Solid modeling, Accuracy, Grounding, Annotations, Semantics, Cognition, Proposals BibRef

Wu, Y.F.[Yu-Fan], Chen, X.H.[Xuan-Hong], Li, W.[Wen], Jia, S.[Shunran], Wei, H.[Hualiang], Feng, K.[Kairui], Chen, J.L.[Jia-Liang], Li, Y.H.[Yu-Han], He, A.[Ang], Zhang, W.M.[Wei-Min], Ni, B.B.[Bing-Bing], Zhang, W.J.[Wen-Jun],
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors,
CVPR25(5571-5580)
IEEE DOI 2508
Geometry, Technological innovation, Laplace equations, Avatars, Semantics, Kinematics, Turning, Image reconstruction, diffusion models BibRef

Mehta, I.[Ishit], Chandraker, M.[Manmohan], Ramamoorthi, R.[Ravi],
Locally Orderless Images for Optimization in Differentiable Rendering,
CVPR25(5763-5772)
IEEE DOI 2508
Histograms, Inverse problems, Rendering (computer graphics), Optimization, Convergence, differentiable rendering, inverse rendering BibRef

Jiang, K.W.[Kai-Wen], Sivaram, V.[Venkataram], Peng, C.[Cheng], Ramamoorthi, R.[Ravi],
Geometry Field Splatting with Gaussian Surfels,
CVPR25(5752-5762)
IEEE DOI 2508
Geometry, Surface reconstruction, Image color analysis, Rendering (computer graphics), Harmonic analysis, Vectors, Kernel, Image reconstruction BibRef

Yang, X.R.[Xin-Ran], Ji, D.H.[Dong-Hao], Li, Y.Q.[Yuan-Qi], Guo, J.[Jie], Guo, Y.W.[Yan-Wen], Xie, J.Y.[Jun-Yuan],
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction,
CVPR25(5793-5803)
IEEE DOI Code:
WWW Link. 2508
Accuracy, Codes, Image edge detection, Anisotropic, Rendering (computer graphics), Feature extraction, 3d gaussian splatting BibRef

Rai, A.[Aashish], Wang, D.[Dilin], Jain, M.[Mihir], Sarafianos, N.[Nikolaos], Chen, K.[Kefan], Sridhar, S.[Srinath], Prakash, A.[Aayush],
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping,
CVPR25(5927-5937)
IEEE DOI 2508
Training, Solid modeling, Image coding, Image resolution, Image color analysis, Transforms, Diffusion models, 3dgs generation BibRef

Jang, Y.D.[Young-Dong], Park, H.[Hyunje], Yang, F.[Feng], Ko, H.[Heeju], Choo, E.[Euijin], Kim, S.[Sangpil],
3D-GSW: 3D Gaussian Splatting for Robust Watermarking,
CVPR25(5938-5948)
IEEE DOI Code:
WWW Link. 2508
Wavelet transforms, Industries, Solid modeling, Watermarking, Rendering (computer graphics), Distortion, Robustness, privacy BibRef

Hanson, A.[Alex], Tu, A.[Allen], Singla, V.[Vasu], Jayawardhana, M.[Mayuka], Zwicker, M.[Matthias], Goldstein, T.[Tom],
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting,
CVPR25(5949-5958)
IEEE DOI Code:
WWW Link. 2508
Training, Image quality, Visualization, Solid modeling, Sensitivity, Computational modeling, Pipelines, Rendering (computer graphics), fisher approximation BibRef

Aira, L.S.[Luca Savant], Facciolo, G.[Gabriele], Ehret, T.[Thibaud],
Gaussian Splatting for Efficient Satellite Image Photogrammetry,
CVPR25(5959-5969)
IEEE DOI 2508
Earth, Training, Electrooculography, Accuracy, Rendering (computer graphics), Radiometry, Satellite images, view synthesis BibRef

Thirgood, C.[Christopher], Mendez, O.[Oscar], Ling, E.[Erin], Storey, J.[Jon], Hadfield, S.[Simon],
HyperGS: Hyperspectral 3D Gaussian Splatting,
CVPR25(5970-5979)
IEEE DOI 2508
Training, Accuracy, Benchmark testing, Aerospace electronics, Rendering (computer graphics), Encoding, Stability analysis, real-time BibRef

Xiao, J.J.[Jun-Jin], Zhang, Q.[Qing], Nie, Y.[Yonewei], Zhu, L.[Lei], Zheng, W.S.[Wei-Shi],
RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images,
CVPR25(5980-5990)
IEEE DOI Code:
WWW Link. 2508
Geometry, Adaptation models, Solid modeling, Computational modeling, Predictive models, Reliability, Optimization BibRef

Liu, J.F.[Jin-Feng], Kong, L.T.[Ling-Tong], Li, B.[Bo], Xu, D.[Dan],
GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping,
CVPR25(5991-6000)
IEEE DOI Code:
WWW Link. 2508
Training, Solid modeling, Uncertainty, Modulation, Rendering (computer graphics), High dynamic range, Image reconstruction BibRef

Zhang, S.J.[Sheng-Jun], Li, J.Z.[Jin-Zhao], Fei, X.[Xin], Liu, H.[Hao], Duan, Y.[Yueqi],
Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model,
CVPR25(6089-6098)
IEEE DOI 2508
Diffusion models, Distortion, Noise measurement, Image reconstruction, Videos, 3d generation, gaussian splatting BibRef

Zhong, Y.J.[Ying-Ji], Li, Z.H.[Zhi-Hao], Chen, D.Z.Y.[Dave Zhen-Yu], Hong, L.Q.[Lan-Qing], Xu, D.[Dan],
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs,
CVPR25(6133-6143)
IEEE DOI 2508
Solid modeling, Extrapolation, Pipelines, Diffusion models, Trajectory, Optimization, Videos BibRef

Zhu, Z.Y.[Zi-Yue], Wang, S.[Shenlong], Xie, J.[Jin], Liu, J.J.[Jiang-Jiang], Wang, J.D.[Jing-Dong], Yang, J.[Jian],
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction,
CVPR25(6761-6771)
IEEE DOI Code:
WWW Link. 2508
Training, Solid modeling, Codes, Semantics, Estimation, Predictive models, Cameras, occupancy and flow, 3d gaussians BibRef

Wynn, J.[Jamie], Qureshi, Z.[Zawar], Powierza, J.[Jakub], Watson, J.[Jamie], Sayed, M.[Mohamed],
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization,
CVPR25(7825-7836)
IEEE DOI 2508
Geometry, Training, Shape, Image color analysis, Training data, Diffusion models, Data models, Space exploration, Pattern recognition BibRef

Peng, C.S.[Chen-Sheng], Zhang, C.W.[Cheng-Wei], Wang, Y.X.[Yi-Xiao], Xu, C.F.[Chen-Feng], Xie, Y.C.[Yi-Chen], Zheng, W.Z.[Wen-Zhao], Keutzer, K.[Kurt], Tomizuka, M.[Masayoshi], Zhan, W.[Wei],
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes,
CVPR25(6782-6791)
IEEE DOI Code:
WWW Link. 2508
Surface reconstruction, Computational modeling, Dynamics, Pipelines, Coherence, Data models, Optimization, gaussian splatting, autonomous driving BibRef

Luo, J.H.[Jia-Hao], Liu, J.[Jing], Davis, J.[James],
SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface,
WACV25(774-783)
IEEE DOI 2505
Geometry, Surface reconstruction, Solid modeling, Accuracy, Pipelines, Rendering (computer graphics), Image reconstruction, Surface treatment BibRef

Xiao, H.Y.[Han-Yuan], Chen, Y.S.[Ying-Shu], Huang, H.J.[Hua-Jian], Xiong, H.L.[Hao-Lin], Yang, J.[Jing], Prasad, P.[Pratusha], Zhao, Y.J.[Ya-Jie],
Localized Gaussian Splatting Editing with Contextual Awareness,
WACV25(5207-5217)
IEEE DOI Code:
HTML Version. 2505
Geometry, Image resolution, Pipelines, Lighting, Diffusion models, Rendering (computer graphics), Robustness, Proposals, Optimization, illumination-aware generation BibRef

Yu, Z.[Zhongrui], Wang, H.R.[Hao-Ran], Yang, J.Z.[Jin-Ze], Wang, H.Z.[Han-Zhang], Cao, J.[Jiale], Ji, Z.[Zhong], Sun, M.M.[Ming-Ming],
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior,
WACV25(3812-3822)
IEEE DOI 2505
Training, Point cloud compression, Laser radar, Computational modeling, Diffusion models, Cameras BibRef

Rong, V.[Victor], Chen, J.X.[Jing-Xiang], Bahmani, S.[Sherwin], Kutulakos, K.N.[Kiriakos N.], Lindell, D.B.[David B.],
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling,
WACV25(3508-3518)
IEEE DOI 2505
Geometry, Visualization, Sparse approximation, Memory management, Rendering (computer graphics), Topology, Surface texture, gaussian splatting BibRef

Chelani, K.[Kunal], Benbihi, A.[Assia], Sattler, T.[Torsten], Kahl, F.[Fredrik],
EdgeGaussians - 3D Edge Mapping via Gaussian Splatting,
WACV25(3268-3279)
IEEE DOI Code:
WWW Link. 2505
Training, Geometry, Image segmentation, Image edge detection, Rendering (computer graphics), Noise measurement, gaussian splatting BibRef

Zoomers, B.[Brent], Wijnants, M.[Maarten], Molenaers, I.[Ivan], Vanherck, J.[Joni], Put, J.[Jeroen], Michiels, N.[Nick],
PRoGS: Progressive Rendering of Gaussian Splats,
WACV25(3118-3127)
IEEE DOI 2505
Measurement, Accuracy, Memory management, Loading, Focusing, Bandwidth, Rendering (computer graphics), gaussian splatting, progressive rendering BibRef

Ali, M.S.[Muhammad Salman], Bae, S.H.[Sung-Ho], Tartaglione, E.[Enzo],
ELMGS: Enhancing Memory and Computation Scalability Through coMpression for 3D Gaussian Splatting,
WACV25(2591-2600)
IEEE DOI 2505
Training, Solid modeling, Visualization, Quantization (signal), Computational modeling, Scalability, Roads, Benchmark testing, entropy encoding BibRef

Turkulainen, M.[Matias], Ren, X.[Xuqian], Melekhov, I.[Iaroslav], Seiskari, O.[Otto], Rahtu, E.[Esa], Kannala, J.H.[Ju-Ho],
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing,
WACV25(2421-2431)
IEEE DOI Code:
WWW Link. 2505
Training, Geometry, Surface reconstruction, Accuracy, Depth measurement, Rendering (computer graphics), gaussian splatting BibRef

Dhiman, A.[Ankit], Srinath, R., Sarkar, S.[Srinjay], Boregowda, L.R.[Lokesh R.], Babu, R.V.[R. Venkatesh],
ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge Distillation,
WACV25(2400-2410)
IEEE DOI Code:
WWW Link. 2505
Knowledge engineering, Image sensors, Solid modeling, Image color analysis, Gray-scale, Neural radiance field, gaussian splatting BibRef

Li, L.W.[Long-Wei], Huang, H.J.[Hua-Jian], Yeung, S.K.[Sai-Kit], Cheng, H.[Hui],
OmniGS: Fast Radiance Field Reconstruction Using Omnidirectional Gaussian Splatting,
WACV25(2260-2268)
IEEE DOI Code:
WWW Link. 2505
Training, Visualization, Solid modeling, Simultaneous localization and mapping, Optimization BibRef

Kaleta, J.[Joanna], Kania, K.[Kacper], Trzcinski, T.[Tomasz], Kowalski, M.[Marek],
LumiGauss: Relightable Gaussian Splatting in the Wild,
WACV25(1-10)
IEEE DOI Code:
WWW Link. 2505
Training, Geometry, Surface reconstruction, Image color analysis, Lighting, Manuals, Harmonic analysis, in the wild BibRef

Zanjani, F.G.[Farhad G.], Cai, H.[Hong], Ackermann, H.[Hanno], Mirvakhabova, L.[Leila], Porikli, F.M.[Fatih M.],
Planar Gaussian Splatting,
WACV25(8905-8914)
IEEE DOI 2505
Geometry, Surface reconstruction, Merging, Rendering (computer graphics), Probabilistic logic, Vectors, unsupervised learning BibRef

Moreau, A.[Arthur], Song, J.[Jifei], Dhamo, H.[Helisa], Shaw, R.[Richard], Zhou, Y.R.[Yi-Ren], Pérez-Pellitero, E.[Eduardo],
Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars,
CVPR24(788-798)
IEEE DOI 2410
Training, Visualization, Solid modeling, Shape, Avatars, Rendering (computer graphics) BibRef

Dhamo, H.[Helisa], Nie, Y.[Yinyu], Moreau, A.[Arthur], Song, J.[Jifei], Shaw, R.[Richard], Zhou, Y.R.[Yi-Ren], Pérez-Pellitero, E.[Eduardo],
HeadGas: Real-time Animatable Head Avatars via 3d Gaussian Splatting,
ECCV24(II: 459-476).
Springer DOI 2412
BibRef

Katsumata, K.[Kai], Vo, D.M.[Duc Minh], Nakayama, H.[Hideki],
A Compact Dynamic 3d Gaussian Representation for Real-time Dynamic View Synthesis,
ECCV24(LXXXVI: 394-412).
Springer DOI 2412
BibRef

Girish, S.[Sharath], Gupta, K.[Kamal], Shrivastava, A.[Abhinav],
EAGLES: Efficient Accelerated 3d Gaussians with Lightweight Encodings,
ECCV24(LXIII: 54-71).
Springer DOI 2412
Code:
WWW Link. BibRef

Xie, S.Z.[Shu-Zhao], Zhang, W.X.[Wei-Xiang], Tang, C.[Chen], Bai, Y.P.[Yun-Peng], Lu, R.W.[Rong-Wei], Ge, S.[Shijia], Wang, Z.[Zhi],
MEsonGS: Post-training Compression of 3d Gaussians via Efficient Attribute Transformation,
ECCV24(XXXIII: 434-452).
Springer DOI 2412
BibRef

Mihajlovic, M.[Marko], Prokudin, S.[Sergey], Tang, S.[Siyu], Maier, R.[Robert], Bogo, F.[Federica], Tung, T.[Tony], Boyer, E.[Edmond],
Splatfields: Neural Gaussian Splats for Sparse 3d and 4d Reconstruction,
ECCV24(II: 313-332).
Springer DOI 2412
BibRef

Xie, M.Y.[Ming-Yang], Cai, H.M.[Hao-Ming], Shah, S.[Sachin], Xu, Y.R.[Yi-Ran], Feng, B.Y.[Brandon Y.], Huang, J.B.[Jia-Bin], Metzler, C.A.[Christopher A.],
Flash-Splat: 3d Reflection Removal with Flash Cues and Gaussian Splats,
ECCV24(LXXXII: 122-139).
Springer DOI 2412
BibRef

Wewer, C.[Christopher], Raj, K.[Kevin], Ilg, E.[Eddy], Schiele, B.[Bernt], Lenssen, J.E.[Jan Eric],
LatentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3d Reconstruction,
ECCV24(LXXXVII: 456-473).
Springer DOI 2412
BibRef

Wu, J.[Jing], Bian, J.W.[Jia-Wang], Li, X.H.[Xing-Hui], Wang, G.[Guangrun], Reid, I.D.[Ian D.], Torr, P.H.S.[Philip H.S.], Prisacariu, V.A.[Victor Adrian],
Gaussctrl: Multi-view Consistent Text-driven 3d Gaussian Splatting Editing,
ECCV24(XIV: 55-71).
Springer DOI 2412
BibRef

Li, J.[Jiahe], Zhang, J.W.[Jia-Wei], Bai, X.[Xiao], Zheng, J.[Jin], Ning, X.[Xin], Zhou, J.[Jun], Gu, L.[Lin],
Talkinggaussian: Structure-persistent 3d Talking Head Synthesis via Gaussian Splatting,
ECCV24(X: 127-145).
Springer DOI 2412
BibRef

Zhang, X.J.[Xin-Jie], Ge, X.T.[Xing-Tong], Xu, T.[Tongda], He, D.[Dailan], Wang, Y.[Yan], Qin, H.W.[Hong-Wei], Lu, G.[Guo], Geng, J.[Jing], Zhang, J.[Jun],
Gaussianimage: 1000 Fps Image Representation and Compression by 2d Gaussian Splatting,
ECCV24(IX: 327-345).
Springer DOI 2412
BibRef

Chen, Y.H.[Yi-Hang], Wu, Q.Y.[Qian-Yi], Lin, W.Y.[Wei-Yao], Harandi, M.[Mehrtash], Cai, J.F.[Jian-Fei],
Hac: Hash-grid Assisted Context for 3d Gaussian Splatting Compression,
ECCV24(VII: 422-438).
Springer DOI 2412
BibRef

Zhou, S.J.[Shi-Jie], Fan, Z.W.[Zhi-Wen], Xu, D.[Dejia], Chang, H.R.[Hao-Ran], Chari, P.[Pradyumna], Bharadwaj, T.[Tejas], You, S.[Suya], Wang, Z.Y.[Zhang-Yang], Kadambi, A.[Achuta],
Dreamscene360: Unconstrained Text-to-3d Scene Generation with Panoramic Gaussian Splatting,
ECCV24(VI: 324-342).
Springer DOI 2412
BibRef

Wang, Y.X.[Yu-Xin], Wu, Q.Y.[Qian-Yi], Zhang, G.F.[Guo-Feng], Xu, D.[Dan],
Learning 3d Geometry and Feature Consistent Gaussian Splatting for Object Removal,
ECCV24(III: 1-17).
Springer DOI 2412
BibRef

Wu, Q.Y.[Qian-Yi], Zheng, J.M.[Jian-Min], Cai, J.F.[Jian-Fei],
Surface Reconstruction from 3d Gaussian Splatting via Local Structural Hints,
ECCV24(II: 441-458).
Springer DOI 2412
BibRef

Zhang, J.W.[Jia-Wei], Li, J.[Jiahe], Yu, X.H.[Xiao-Han], Huang, L.[Lei], Gu, L.[Lin], Zheng, J.[Jin], Bai, X.[Xiao],
Cor-gs: Sparse-view 3d Gaussian Splatting via Co-regularization,
ECCV24(I: 335-352).
Springer DOI 2412
BibRef

Cai, Y.H.[Yuan-Hao], Liang, Y.X.[Yi-Xun], Wang, J.H.[Jia-Hao], Wang, A.T.[Ang-Tian], Zhang, Y.[Yulun], Yang, X.K.[Xiao-Kang], Zhou, Z.W.[Zong-Wei], Yuille, A.L.[Alan L.],
Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis,
ECCV24(I: 283-299).
Springer DOI 2412
BibRef

Choi, J.[Jaehoon], Lee, Y.H.[Yong-Han], Lee, H.[Hyungtae], Kwon, H.S.[Hee-Sung], Manocha, D.[Dinesh],
Meshgs: Adaptive Mesh-aligned Gaussian Splatting for High-quality Rendering,
ACCV24(IX: 262-279).
Springer DOI 2412
BibRef

Bae, J.[Jeongmin], Kim, S.[Seoha], Yun, Y.[Youngsik], Lee, H.[Hahyun], Bang, G.[Gun], Uh, Y.J.[Young-Jung],
Per-gaussian Embedding-based Deformation for Deformable 3d Gaussian Splatting,
ECCV24(XV: 321-335).
Springer DOI 2412
BibRef

Chang, J.H.[Jia-Hao], Xu, Y.L.[Ying-Lin], Li, Y.H.[Yi-Hao], Chen, Y.T.[Yuan-Tao], Feng, W.S.[Wen-Sen], Han, X.G.[Xiao-Guang],
Gaussreg: Fast 3d Registration with Gaussian Splatting,
ECCV24(XV: 407-423).
Springer DOI 2412
BibRef

Huang, L.[Letian], Bai, J.Y.[Jia-Yang], Guo, J.[Jie], Li, Y.Q.[Yuan-Qi], Guo, Y.W.[Yan-Wen],
On the Error Analysis of 3d Gaussian Splatting and an Optimal Projection Strategy,
ECCV24(XVII: 247-263).
Springer DOI 2412
BibRef

Liang, Z.H.[Zhi-Hao], Zhang, Q.[Qi], Hu, W.B.[Wen-Bo], Zhu, L.[Lei], Feng, Y.[Ying], Jia, K.[Kui],
Analytic-splatting: Anti-aliased 3d Gaussian Splatting via Analytic Integration,
ECCV24(XVII: 281-297).
Springer DOI 2412
BibRef

Liu, T.Q.[Tian-Qi], Wang, G.[Guangcong], Hu, S.[Shoukang], Shen, L.[Liao], Ye, X.[Xinyi], Zang, Y.H.[Yu-Hang], Cao, Z.G.[Zhi-Guo], Li, W.[Wei], Liu, Z.W.[Zi-Wei],
Mvsgaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-view Stereo,
ECCV24(XVIII: 37-53).
Springer DOI 2412
BibRef

Ververas, E.[Evangelos], Potamias, R.A.[Rolandos Alexandros], Song, J.[Jifei], Deng, J.K.[Jian-Kang], Zafeiriou, S.[Stefanos],
SAGS: Structure-aware 3d Gaussian Splatting,
ECCV24(XIX: 221-238).
Springer DOI 2412
BibRef

Zhang, Z.[Zheng], Hu, W.B.[Wen-Bo], Lao, Y.X.[Yi-Xing], He, T.[Tong], Zhao, H.S.[Heng-Shuang],
Pixel-gs: Density Control with Pixel-aware Gradient for 3d Gaussian Splatting,
ECCV24(XIX: 326-342).
Springer DOI 2412
BibRef

Li, R.J.[Ren-Jie], Fan, Z.W.[Zhi-Wen], Wang, B.[Bohua], Wang, P.H.[Pei-Hao], Wang, Z.Y.[Zhang-Yang], Wu, X.[Xi],
Versatilegaussian: Real-time Neural Rendering for Versatile Tasks Using Gaussian Splatting,
ECCV24(XX: 258-275).
Springer DOI 2412
BibRef

Chen, Y.D.[Yue-Dong], Xu, H.F.[Hao-Fei], Zheng, C.X.[Chuan-Xia], Zhuang, B.[Bohan], Pollefeys, M.[Marc], Geiger, A.[Andreas], Cham, T.J.[Tat-Jen], Cai, J.F.[Jian-Fei],
Mvsplat: Efficient 3d Gaussian Splatting from Sparse Multi-view Images,
ECCV24(XXI: 370-386).
Springer DOI 2412
BibRef

Zhang, K.[Kai], Bi, S.[Sai], Tan, H.[Hao], Xiangli, Y.B.[Yuan-Bo], Zhao, N.X.[Nan-Xuan], Sunkavalli, K.[Kalyan], Xu, Z.X.[Ze-Xiang],
Gs-lrm: Large Reconstruction Model for 3d Gaussian Splatting,
ECCV24(XXII: 1-19).
Springer DOI 2412
BibRef

Shen, Q.H.[Qiu-Hong], Yang, X.Y.[Xing-Yi], Wang, X.C.[Xin-Chao],
Flashsplat: 2d to 3d Gaussian Splatting Segmentation Solved Optimally,
ECCV24(XXII: 456-472).
Springer DOI 2412
BibRef

Chatziagapi, A.[Aggelina], Chrysos, G.G.[Grigorios G.], Samaras, D.[Dimitris],
Migs: Multi-identity Gaussian Splatting via Tensor Decomposition,
ECCV24(XXIV: 388-408).
Springer DOI 2412
BibRef

Xu, T.X.[Tian-Xing], Hu, W.B.[Wen-Bo], Lai, Y.K.[Yu-Kun], Shan, Y.[Ying], Zhang, S.H.[Song-Hai],
Texture-GS: Disentangling the Geometry and Texture for 3d Gaussian Splatting Editing,
ECCV24(XXV: 37-53).
Springer DOI 2412
BibRef

Zhao, L.Z.[Ling-Zhe], Wang, P.[Peng], Liu, P.D.[Pei-Dong],
Bad-gaussians: Bundle Adjusted Deblur Gaussian Splatting,
ECCV24(XXV: 233-250).
Springer DOI 2412
BibRef

Li, M.R.[Ming-Rui], Liu, S.H.[Shu-Hong], Zhou, H.[Heng], Zhu, G.H.[Guo-Hao], Cheng, N.[Na], Deng, T.C.[Tian-Chen], Wang, H.Y.[Hong-Yu],
Sgs-slam: Semantic Gaussian Splatting for Neural Dense Slam,
ECCV24(XXXI: 163-179).
Springer DOI 2412
BibRef

Zhou, Z.L.[Zheng-Lin], Ma, F.[Fan], Fan, H.[Hehe], Yang, Z.X.[Zong-Xin], Yang, Y.[Yi],
Headstudio: Text to Animatable Head Avatars with 3d Gaussian Splatting,
ECCV24(XXXII: 145-163).
Springer DOI 2412
BibRef

Navaneet, K.L., Meibodi, K.P.[Kossar Pourahmadi], Koohpayegani, S.A.[Soroush Abbasi], Pirsiavash, H.[Hamed],
Compgs: Smaller and Faster Gaussian Splatting with Vector Quantization,
ECCV24(XXXII: 330-349).
Springer DOI 2412
BibRef

Li, X.[Xuanchen], Cheng, Y.H.[Yu-Hao], Ren, X.Y.[Xing-Yu], Jia, H.Z.[Hao-Zhe], Xu, D.[Di], Zhu, W.H.[Wen-Han], Yan, Y.C.[Yi-Chao],
Topo4d: Topology-preserving Gaussian Splatting for High-fidelity 4d Head Capture,
ECCV24(XXXIV: 128-145).
Springer DOI 2412
BibRef

Lu, G.X.[Guan-Xing], Zhang, S.Y.[Shi-Yi], Wang, Z.W.[Zi-Wei], Liu, C.L.[Chang-Liu], Lu, J.W.[Ji-Wen], Tang, Y.S.[Yan-Song],
Manigaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation,
ECCV24(XXXV: 349-366).
Springer DOI 2412
BibRef

Wang, Y.X.[Yu-Xuan], Yi, X.Y.[Xuan-Yu], Wu, Z.[Zike], Zhao, N.[Na], Chen, L.[Long], Zhang, H.W.[Han-Wang],
View-consistent 3d Editing with Gaussian Splatting,
ECCV24(XXXV: 404-420).
Springer DOI 2412
BibRef

Li, Y.Y.[Yan-Yan], Lyu, C.Y.[Chen-Yu], Di, Y.[Yan], Zhai, G.Y.[Guang-Yao], Lee, G.H.[Gim Hee], Tombari, F.[Federico],
Geogaussian: Geometry-aware Gaussian Splatting for Scene Rendering,
ECCV24(XXXV: 441-457).
Springer DOI 2412
BibRef

Zhu, Z.[Zehao], Fan, Z.W.[Zhi-Wen], Jiang, Y.F.[Yi-Fan], Wang, Z.Y.[Zhang-Yang],
Fsgs: Real-time Few-shot View Synthesis Using Gaussian Splatting,
ECCV24(XXXIX: 145-163).
Springer DOI 2412
BibRef

Xu, W.Z.[Wang-Ze], Gao, H.[Huachen], Shen, S.[Shihe], Peng, R.[Rui], Jiao, J.B.[Jian-Bo], Wang, R.G.[Rong-Gang],
Mvpgs: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views,
ECCV24(XLVII: 203-220).
Springer DOI 2412
BibRef

Matteo, B.[Bortolon], Tsesmelis, T.[Theodore], James, S.[Stuart], Poiesi, F.[Fabio], del Bue, A.[Alessio],
6dgs: 6d Pose Estimation from a Single Image and a 3d Gaussian Splatting Model,
ECCV24(LII: 420-436).
Springer DOI 2412
BibRef

Hwang, S.[Sungwon], Kim, M.J.[Min-Jung], Kang, T.[Taewoong], Kang, J.[Jayeon], Choo, J.[Jaegul],
Vegs: View Extrapolation of Urban Scenes in 3d Gaussian Splatting Using Learned Priors,
ECCV24(LV: 1-18).
Springer DOI 2412
BibRef

Shaw, R.[Richard], Nazarczuk, M.[Michal], Song, J.[Jifei], Moreau, A.[Arthur], Catley-Chandar, S.[Sibi], Dhamo, H.[Helisa], Pérez-Pellitero, E.[Eduardo],
Swings: Sliding Windows for Dynamic 3d Gaussian Splatting,
ECCV24(LV: 37-54).
Springer DOI 2412
BibRef

Lee, B.[Byeonghyeon], Lee, H.[Howoong], Sun, X.Y.[Xiang-Yu], Ali, U.[Usman], Park, E.[Eunbyung],
Deblurring 3d Gaussian Splatting,
ECCV24(LVIII: 127-143).
Springer DOI 2412
BibRef

Li, Z.[Zhuopeng], Zhang, Y.L.[Yi-Lin], Wu, C.[Chenming], Zhu, J.K.[Jian-Ke], Zhang, L.J.[Liang-Jun],
Ho-gaussian: Hybrid Optimization of 3d Gaussian Splatting for Urban Scenes,
ECCV24(LX: 19-36).
Springer DOI 2412
BibRef

Zhao, C.[Cheng], Sun, S.[Su], Wang, R.[Ruoyu], Guo, Y.L.[Yu-Liang], Wan, J.J.[Jun-Jun], Huang, Z.[Zhou], Huang, X.Y.[Xin-Yu], Chen, Y.J.V.[Ying-Jie Victor], Ren, L.[Liu],
Tclc-gs: Tightly Coupled Lidar-camera Gaussian Splatting for Autonomous Driving: Supplementary Materials,
ECCV24(LXIII: 91-106).
Springer DOI 2412
BibRef

Bulň, S.R.[Samuel Rota], Porzi, L.[Lorenzo], Kontschieder, P.[Peter],
Revising Densification in Gaussian Splatting,
ECCV24(LXIII: 347-362).
Springer DOI 2412
BibRef

Seiskari, O.[Otto], Ylilammi, J.[Jerry], Kaatrasalo, V.[Valtteri], Rantalankila, P.[Pekka], Turkulainen, M.[Matias], Kannala, J.H.[Ju-Ho], Rahtu, E.[Esa], Solin, A.[Arno],
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion,
ECCV24(LXXI: 160-177).
Springer DOI 2412
BibRef

Li, H.[Hao], Gao, Y.Y.[Yuan-Yuan], Wu, C.[Chenming], Zhang, D.W.[Ding-Wen], Dai, Y.[Yalun], Zhao, C.[Chen], Feng, H.C.[Hao-Cheng], Ding, E.[Errui], Wang, J.D.[Jing-Dong], Han, J.W.[Jun-Wei],
Ggrt: Towards Pose-free Generalizable 3d Gaussian Splatting in Real-time,
ECCV24(LXXI: 325-341).
Springer DOI 2412
BibRef

Yan, Y.Z.[Yun-Zhi], Lin, H.T.[Hao-Tong], Zhou, C.X.[Chen-Xu], Wang, W.J.[Wei-Jie], Sun, H.Y.[Hai-Yang], Zhan, K.[Kun], Lang, X.P.[Xian-Peng], Zhou, X.W.[Xiao-Wei], Peng, S.[Sida],
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting,
ECCV24(LXXIII: 156-173).
Springer DOI 2412
BibRef

Dahmani, H.[Hiba], Bennehar, M.[Moussab], Piasco, N.[Nathan], Roldăo, L.[Luis], Tsishkou, D.[Dzmitry],
Swag: Splatting in the Wild Images with Appearance-conditioned Gaussians,
ECCV24(LXXVI: 325-340).
Springer DOI 2412
BibRef

Zhang, D.B.[Dong-Bin], Wang, C.[Chuming], Wang, W.T.[Wei-Tao], Li, P.H.[Pei-Hao], Qin, M.H.[Ming-Han], Wang, H.Q.[Hao-Qian],
Gaussian in the Wild: 3d Gaussian Splatting for Unconstrained Image Collections,
ECCV24(LXXVI: 341-359).
Springer DOI 2412
BibRef

Fang, G.C.[Guang-Chi], Wang, B.[Bing],
Mini-splatting: Representing Scenes with a Constrained Number of Gaussians,
ECCV24(LXXVII: 165-181).
Springer DOI 2412
BibRef

Mu, Y.X.[Yu-Xuan], Zuo, X.X.[Xin-Xin], Guo, C.[Chuan], Wang, Y.L.[Yi-Lin], Lu, J.W.[Ju-Wei], Wu, X.F.[Xiao-Feng], Xu, S.[Songcen], Dai, P.[Peng], Yan, Y.[Youliang], Cheng, L.[Li],
Gsd: View-guided Gaussian Splatting Diffusion for 3d Reconstruction,
ECCV24(LXXIX: 55-72).
Springer DOI 2412
BibRef

Kratimenos, A.[Agelos], Lei, J.H.[Jia-Hui], Daniilidis, K.[Kostas],
Dynmf: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3d Gaussian Splatting,
ECCV24(LXXIX: 252-269).
Springer DOI 2412
BibRef

Peng, C.[Cheng], Tang, Y.T.[Yu-Tao], Zhou, Y.F.[Yi-Fan], Wang, N.[Nengyu], Liu, X.[Xijun], Li, D.[Deming], Chellappa, R.[Rama],
Bags: Blur Agnostic Gaussian Splatting Through Multi-scale Kernel Modeling,
ECCV24(LXXX: 293-310).
Springer DOI 2412
BibRef

Wang, J.X.[Jia-Xu], Zhang, Z.[Ziyi], He, J.H.[Jun-Hao], Xu, R.[Renjing],
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting,
ECCV24(LXXXIII: 193-209).
Springer DOI 2412
BibRef

Wolf, Y.[Yaniv], Bracha, A.[Amit], Kimmel, R.[Ron],
Gs2mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views,
ECCV24(LXXXIX: 207-224).
Springer DOI 2412
BibRef

Tang, Z.J.[Zhe Jun], Cham, T.J.[Tat-Jen],
3IGS: Factorised Tensorial Illumination for 3d Gaussian Splatting,
ECCV24(XIV: 143-159).
Springer DOI 2412
BibRef

Zhang, H.[Hengbin], Wang, C.L.[Cheng-Liang], Liu, J.[Ji], Jiang, T.[Tian], Luo, Y.G.[Yong-Gang], Xie, L.[Lecheng],
HMGS: Hybrid Model of Gaussian Splatting for Enhancing 3d Reconstruction with Reflections,
ACCV24(X: 142-158).
Springer DOI 2412
BibRef

Deguchi, H.[Hiroyuki], Masuda, M.[Mana], Nakabayashi, T.[Takuya], Saito, H.[Hideo],
E2GS: Event Enhanced Gaussian Splatting,
ICIP24(1676-1682)
IEEE DOI Code:
WWW Link. 2411
Training, Codes, Rendering (computer graphics), Neural radiance field, Image restoration, High dynamic range, event-based vision BibRef

Bolanos, L.[Luis], Su, S.Y.[Shih-Yang], Rhodin, H.[Helge],
Gaussian Shadow Casting for Neural Characters,
CVPR24(20997-21006)
IEEE DOI Code:
WWW Link. 2410
Casting, Solid modeling, Computational modeling, Dynamics, Lighting, Rendering (computer graphics), neural body, gaussians BibRef

Xie, T.Y.[Tian-Yi], Zong, Z.[Zeshun], Qiu, Y.X.[Yu-Xing], Li, X.[Xuan], Feng, Y.T.[Yu-Tao], Yang, Y.[Yin], Jiang, C.[Chenfanfu],
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics,
CVPR24(4389-4398)
IEEE DOI Code:
WWW Link. 2410
Visualization, Pipelines, Metals, Kinematics, Rendering (computer graphics) BibRef

Lee, J.C.[Joo Chan], Rho, D.[Daniel], Sun, X.Y.[Xiang-Yu], Ko, J.H.[Jong Hwan], Park, E.[Eunbyung],
Compact 3D Gaussian Representation for Radiance Field,
CVPR24(21719-21728)
IEEE DOI Code:
WWW Link. 2410
Training, Visualization, Image color analysis, Vector quantization, Pipelines, Rendering (computer graphics), 3D Gaussian Splatting, Neural Rendering BibRef

Guédon, A.[Antoine], Lepetit, V.[Vincent],
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering,
CVPR24(5354-5363)
IEEE DOI 2410
Geometry, Surface reconstruction, Rendering (computer graphics), Neural radiance field, Harmonic analysis, Novel View Synthesis, Gaussian Splatting BibRef

Niedermayr, S.[Simon], Stumpfegger, J.[Josef], Westermann, R.[Rüdiger],
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis,
CVPR24(10349-10358)
IEEE DOI 2410
Training, Visualization, Image coding, Image color analysis, Pipelines, Streaming media, 3d gaussian splatting, nerf, compression, novel view synthesis BibRef

Hamdi, A.[Abdullah], Melas-Kyriazi, L.[Luke], Mai, J.J.[Jin-Jie], Qian, G.C.[Guo-Cheng], Liu, R.S.[Ruo-Shi], Vondrick, C.[Carl], Ghanem, B.[Bernard], Vedaldi, A.[Andrea],
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering,
CVPR24(19812-19822)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Codes, Memory management, Fitting, Benchmark testing, Radiance Fields, Gaussian Splatting, NeRFs, 3D generation BibRef

Zhou, S.J.[Shi-Jie], Chang, H.R.[Hao-Ran], Jiang, S.C.[Si-Cheng], Fan, Z.W.[Zhi-Wen], Zhu, Z.[Zehao], Xu, D.[Dejia], Chari, P.[Pradyumna], You, S.[Suya], Wang, Z.Y.[Zhang-Yang], Kadambi, A.[Achuta],
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields,
CVPR24(21676-21685)
IEEE DOI Code:
WWW Link. 2410
Training, Semantic segmentation, Semantics, Pipelines, Rendering (computer graphics), Neural radiance field BibRef

Wang, J.J.[Jun-Jie], Fang, J.[Jiemin], Zhang, X.P.[Xiao-Peng], Xie, L.X.[Ling-Xi], Tian, Q.[Qi],
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions,
CVPR24(20902-20911)
IEEE DOI 2410
Training, Systematics, Noise, Process control, Graphics processing units, 3D Gaussian Splatting, 3D Editing, Diffusion Model BibRef

Chen, Y.W.[Yi-Wen], Chen, Z.L.[Zi-Long], Zhang, C.[Chi], Wang, F.[Feng], Yang, X.F.[Xiao-Feng], Wang, Y.K.[Yi-Kai], Cai, Z.A.[Zhong-Ang], Yang, L.[Lei], Liu, H.P.[Hua-Ping], Lin, G.S.[Guo-Sheng],
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting,
CVPR24(21476-21485)
IEEE DOI 2410
Training, Point cloud compression, Semantics, Stochastic processes, Process control, Virtual reality, 3D Editing, Gaussian Splatting, 3D AIGC BibRef

Huang, Y.H.[Yi-Hua], Sun, Y.T.[Yang-Tian], Yang, Z.[Ziyi], Lyu, X.Y.[Xiao-Yang], Cao, Y.P.[Yan-Pei], Qi, X.J.[Xiao-Juan],
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes,
CVPR24(4220-4230)
IEEE DOI 2410
Deformation, Dynamics, Spatial coherence, Rendering (computer graphics), 6-DOF, Gaussian Splatting, Motion Editing BibRef

Qin, M.H.[Ming-Han], Li, W.[Wanhua], Zhou, J.W.[Jia-Wei], Wang, H.Q.[Hao-Qian], Pfister, H.[Hanspeter],
LangSplat: 3D Language Gaussian Splatting,
CVPR24(20051-20060)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Semantics, Natural languages, Rendering (computer graphics), Neural radiance field, 3D representation BibRef

Fu, Y.[Yang], Wang, X.L.[Xiao-Long], Liu, S.[Sifei], Kulkarni, A.[Amey], Kautz, J.[Jan], Efros, A.A.[Alexei A.],
COLMAP-Free 3D Gaussian Splatting,
CVPR24(20796-20805)
IEEE DOI Code:
WWW Link. 2410
Training, Point cloud compression, Pose estimation, Streaming media, Cameras, Neural radiance field BibRef

Yu, H.[Heng], Julin, J.[Joel], Milacski, Z.Á.[Zoltán Á.], Niinuma, K.[Koichiro], Jeni, L.A.[László A.],
CoGS: Controllable Gaussian Splatting,
CVPR24(21624-21633)
IEEE DOI 2410
Training, Visualization, Aerodynamics, Neural radiance field, Rendering (computer graphics), Real-time systems, motion control BibRef

Lin, J.Q.[Jia-Qi], Li, Z.H.[Zhi-Hao], Tang, X.[Xiao], Liu, J.Z.[Jian-Zhuang], Liu, S.Y.[Shi-Yong], Liu, J.Y.[Jia-Yue], Lu, Y.[Yangdi], Wu, X.F.[Xiao-Fei], Xu, S.[Songcen], Yan, Y.[Youliang], Yang, W.M.[Wen-Ming],
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction,
CVPR24(5166-5175)
IEEE DOI Code:
WWW Link. 2410
Training, Point cloud compression, Visualization, Streaming media, Rendering (computer graphics), Real-time systems, 3D Gaussian Splatting BibRef

Jiang, Y.W.[Ying-Wenqi], Tu, J.D.[Jia-Dong], Liu, Y.[Yuan], Gao, X.F.[Xi-Feng], Long, X.X.[Xiao-Xiao], Wang, W.P.[Wen-Ping], Ma, Y.X.[Yue-Xin],
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces,
CVPR24(5322-5332)
IEEE DOI 2410
Geometry, Training, Visualization, Solid modeling, Estimation, Rendering (computer graphics) BibRef

Li, Z.[Zhan], Chen, Z.[Zhang], Li, Z.[Zhong], Xu, Y.[Yi],
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis,
CVPR24(8508-8520)
IEEE DOI 2410
Training, Dynamics, Pipelines, Graphics processing units, Rendering (computer graphics), Harmonic analysis, Neural Rendering BibRef

Lu, Z.C.[Zhi-Cheng], Guo, X.[Xiang], Hui, L.[Le], Chen, T.R.[Tian-Rui], Yang, M.[Min], Tang, X.[Xiao], Zhu, F.[Feng], Dai, Y.C.[Yu-Chao],
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis,
CVPR24(8900-8910)
IEEE DOI Code:
WWW Link. 2410
Geometry, Deformable models, Solid modeling, Deformation, Motion segmentation, Dynamic View Synthesis, Gaussian Splatting BibRef

Szymanowicz, S.[Stanislaw], Rupprecht, C.[Christian], Vedaldi, A.[Andrea],
Splatter Image: Ultra-Fast Single-View 3D Reconstruction,
CVPR24(10208-10217)
IEEE DOI Code:
WWW Link. 2410
Training, Measurement, Technological innovation, Neural networks, Graphics processing units, Benchmark testing BibRef

Zou, Z.X.[Zi-Xin], Yu, Z.P.[Zhi-Peng], Guo, Y.C.[Yuan-Chen], Li, Y.G.[Yang-Guang], Liang, D.[Ding], Cao, Y.P.[Yan-Pei], Zhang, S.H.[Song-Hai],
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers,
CVPR24(10324-10335)
IEEE DOI Code:
WWW Link. 2410
Training, Solid modeling, Adaptation models, Rendering (computer graphics), Transformers, Decoding BibRef

Schröppel, P.[Philipp], Wewer, C.[Christopher], Lenssen, J.E.[Jan Eric], Ilg, E.[Eddy], Brox, T.[Thomas],
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation,
CVPR24(8785-8794)
IEEE DOI 2410
Point cloud compression, Geometry, Training, Shape, Aerospace electronics, Diffusion models, 3d generation, disentangled generation BibRef

Das, D.[Devikalyan], Wewer, C.[Christopher], Yunus, R.[Raza], Ilg, E.[Eddy], Lenssen, J.E.[Jan Eric],
Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction,
CVPR24(10715-10725)
IEEE DOI Code:
WWW Link. 2410
Deformable models, Training, Solid modeling, Deformation, Computational modeling, Cameras, 3D Gaussian Splatting, Neural Parametric Models BibRef

Matsuki, H.[Hidenobu], Murai, R.[Riku], Kelly, P.H.J.[Paul H. J.], Davison, A.J.[Andrew J.],
Gaussian Splatting SLAM,
CVPR24(18039-18048)
IEEE DOI 2410
Visualization, Technological innovation, Simultaneous localization and mapping, Accuracy, Gaussian Splatting BibRef

Yu, Z.[Zehao], Chen, A.[Anpei], Huang, B.B.[Bin-Bin], Sattler, T.[Torsten], Geiger, A.[Andreas],
Mip-Splatting: Alias-Free 3D Gaussian Splatting,
CVPR24(19447-19456)
IEEE DOI 2410
Training, Matched filters, Smoothing methods, Cameras, Rendering (computer graphics), 3D Reconstruction, Real-time Rendering BibRef

Charatan, D.[David], Li, S.L.[Sizhe Lester], Tagliasacchi, A.[Andrea], Sitzmann, V.[Vincent],
PixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction,
CVPR24(19457-19467)
IEEE DOI 2410
Training, Solid modeling, Computational modeling, Predictive models, Rendering (computer graphics), Transformers BibRef

Yan, C.[Chi], Qu, D.[Delin], Xu, D.[Dan], Zhao, B.[Bin], Wang, Z.G.[Zhi-Gang], Wang, D.[Dong], Li, X.L.[Xue-Long],
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting,
CVPR24(19595-19604)
IEEE DOI Code:
WWW Link. 2410
Visualization, Simultaneous localization and mapping, Runtime, Pipelines, Rendering (computer graphics), SLAM BibRef

Zheng, S.[Shunyuan], Zhou, B.[Boyao], Shao, R.Z.[Rui-Zhi], Liu, B.[Boning], Zhang, S.P.[Sheng-Ping], Nie, L.Q.[Li-Qiang], Liu, Y.B.[Ye-Bin],
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis,
CVPR24(19680-19690)
IEEE DOI Code:
WWW Link. 2410
Pipelines, Graphics processing units, Estimation, Rendering (computer graphics), Cameras BibRef

Jiang, Y.H.[Yu-Heng], Shen, Z.H.[Zhe-Hao], Wang, P.H.[Peng-Hao], Su, Z.[Zhuo], Hong, Y.[Yu], Zhang, Y.L.[Ying-Liang], Yu, J.Y.[Jing-Yi], Xu, L.[Lan],
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting,
CVPR24(19734-19745)
IEEE DOI Code:
WWW Link. 2410
Headphones, Tracking, Deformation, Pipelines, Rendering (computer graphics), Solids, 3D from multi-view and sensors BibRef

Wu, G.J.[Guan-Jun], Yi, T.[Taoran], Fang, J.[Jiemin], Xie, L.X.[Ling-Xi], Zhang, X.P.[Xiao-Peng], Wei, W.[Wei], Liu, W.Y.[Wen-Yu], Tian, Q.[Qi], Wang, X.G.[Xing-Gang],
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering,
CVPR24(20310-20320)
IEEE DOI Code:
WWW Link. 2410
Training, Deformation, Tracking, Shape, Dynamics, Rendering (computer graphics), Gaussian splatting, Dynamic scene, Real-time rendering BibRef

Yang, Z.[Ziyi], Gao, X.Y.[Xin-Yu], Zhou, W.[Wen], Jiao, S.H.[Shao-Hui], Zhang, Y.Q.[Yu-Qing], Jin, X.G.[Xiao-Gang],
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction,
CVPR24(20331-20341)
IEEE DOI Code:
WWW Link. 2410
Training, Deformable models, Solid modeling, Interpolation, Annealing, Smoothing methods, 3D Gaussian Splatting, Dynamic reconstruction BibRef

Hu, S.K.[Shou-Kang], Hu, T.[Tao], Liu, Z.W.[Zi-Wei],
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos,
CVPR24(20418-20431)
IEEE DOI Code:
WWW Link. 2410
Training, Solid modeling, Transforms, Rendering (computer graphics), Real-time systems BibRef

Lu, T.[Tao], Yu, M.[Mulin], Xu, L.[Linning], Xiangli, Y.B.[Yuan-Bo], Wang, L.M.[Li-Min], Lin, D.[Dahua], Dai, B.[Bo],
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering,
CVPR24(20654-20664)
IEEE DOI Code:
WWW Link. 2410
Training, Computational modeling, Semantics, Lighting, Rendering (computer graphics), Neural Rendering, Gaussian Splatting BibRef

Yan, Z.W.[Zhi-Wen], Low, W.F.[Weng Fei], Chen, Y.[Yu], Lee, G.H.[Gim Hee],
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering,
CVPR24(20923-20931)
IEEE DOI 2410
Training, Degradation, Image resolution, Codes, Filtering algorithms BibRef

Zhou, H.Y.[Hong-Yu], Shao, J.H.[Jia-Hao], Xu, L.[Lu], Bai, D.F.[Dong-Feng], Qiu, W.C.[Wei-Chao], Liu, B.B.[Bing-Bing], Wang, Y.[Yue], Geiger, A.[Andreas], Liao, Y.[Yiyi],
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting,
CVPR24(21336-21345)
IEEE DOI Code:
WWW Link. 2410
Geometry, Accuracy, Semantics, Dynamics, Pipelines, Real-time systems, Gaussian Splatting, Holistic Understanding, Dynamic Urban Scenes BibRef

Keetha, N.[Nikhil], Karhade, J.[Jay], Jatavallabhula, K.M.[Krishna Murthy], Yang, G.[Gengshan], Scherer, S.[Sebastian], Ramanan, D.[Deva], Luiten, J.[Jonathon],
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM,
CVPR24(21357-21366)
IEEE DOI 2410
Technological innovation, Simultaneous localization and mapping, Pose estimation, Mapping BibRef

Chen, Z.L.[Zi-Long], Wang, F.[Feng], Wang, Y.K.[Yi-Kai], Liu, H.P.[Hua-Ping],
Text-to-3D using Gaussian Splatting,
CVPR24(21401-21412)
IEEE DOI Code:
WWW Link. 2410
Geometry, Point cloud compression, Solid modeling, Shape, Image color analysis, Rendering (computer graphics), 3D Generation BibRef

Zhang, J.H.[Jia-Hui], Zhan, F.N.[Fang-Neng], Xu, M.[Muyu], Lu, S.J.[Shi-Jian], Xing, E.[Eric],
FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization,
CVPR24(21424-21433)
IEEE DOI 2410
Filters, Annealing, Benchmark testing, Real-time systems BibRef

Zhou, X.Y.[Xiao-Yu], Lin, Z.W.[Zhi-Wei], Shan, X.J.[Xiao-Jun], Wang, Y.T.[Yong-Tao], Sun, D.Q.[De-Qing], Yang, M.H.[Ming-Hsuan],
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes,
CVPR24(21634-21643)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Laser radar, Accuracy, Autonomous vehicles, 3D Vision, Autonomous Driving, 3D Reconstruction BibRef

Kim, S.[Sieun], Lee, K.[Kyungjin], Lee, Y.[Youngki],
Color-cued Efficient Densification Method for 3D Gaussian Splatting,
L3D24(775-783)
IEEE DOI 2410
Training, Image quality, Image color analysis, Memory management, Graphics processing units, Rendering (computer graphics), Densification BibRef

Chung, J.[Jaeyoung], Oh, J.[Jeongtaek], Lee, K.M.[Kyoung Mu],
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images,
L3D24(811-820)
IEEE DOI 2410
Training, Geometry, Visualization, Solid modeling, Gaussian splatting, Depth Regularization, Few-shot, Multi-view Reconstruction BibRef

Kung, P.C.[Pou-Chun], Isaacson, S.[Seth], Vasudevan, R.[Ram], Skinner, K.A.[Katherine A.],
SAD-GS: Shape-aligned Depth-supervised Gaussian Splatting,
NRend24(2842-2851)
IEEE DOI Code:
WWW Link. 2410
Training, Geometry, Surface reconstruction, Accuracy, Uncertainty, Shape, Gaussian Splatting, 3D reconstruction BibRef

Hu, Y.Y.[Yue-Yu], Gong, R.[Ran], Sun, Q.[Qi], Wang, Y.[Yao],
Low Latency Point Cloud Rendering with Learned Splatting,
AIS24(5752-5761)
IEEE DOI 2410
Point cloud compression, Visualization, Visual communication, Neural networks, Rendering (computer graphics), Robustness BibRef

Barthel, F.[Florian], Beckmann, A.[Arian], Morgenstern, W.[Wieland], Hilsmann, A.[Anna], Eisert, P.[Peter],
Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks,
GCV24(7963-7972)
IEEE DOI 2410
Training, Visualization, Video games, Image resolution, Generative adversarial networks, Rendering (computer graphics), NeRF2Gaussian BibRef

Kruse, M.[Mathis], Rudolph, M.[Marco], Woiwode, D.[Dominik], Rosenhahn, B.[Bodo],
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection,
VAND24(3950-3960)
IEEE DOI 2410
Training, Point cloud compression, Pose estimation, Training data, Production, Neural radiance field, anomaly detection, anomaly segmentation BibRef

Müller, J.U.[Jan U.], Weinmann, M.[Michael], Klein, R.[Reinhard],
Unbiased Gradient Estimation for Differentiable Surface Splatting via Poisson Sampling,
ECCV22(XXXIII:281-299).
Springer DOI 2211
BibRef

Schlegel, P.[Philipp], Pajarola, R.[Renato],
Layered Volume Splatting,
ISVC09(II: 1-12).
Springer DOI 0911
BibRef

Bolla, N.K.[Naveen Kumar], Narayanan, P.J.,
Algebraic Splats Representation for Point Based Models,
ICCVGIP08(71-78).
IEEE DOI 0812
BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .


Last update:Nov 26, 2025 at 20:24:09