11.2.1.3.1 Gaussian Splatting

Chapter Contents (Back)
Splatting. Gaussian Splatting.
See also Neural Radiance Fields, NeRF, Analysis and Use.

Ivo, R.F.[Rafael Fernandes], Vidal, C.A.[Creto Augusto], Cavalcante-Neto, J.B.[Joaquim Bento],
A method for clipping splats on sharp edges and corners,
VC(27), No. 10, October 2011, pp. 995-1004.
WWW Link. 1209
BibRef

Lian, H.J.[Hao-Jie], Liu, K.[Kangle], Cao, R.[Ruochen], Fei, Z.H.[Zi-Heng], Wen, X.[Xin], Chen, L.L.[Lei-Lei],
Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting,
RS(16), No. 13, 2024, pp. 2448.
DOI Link 2407
BibRef

Huang, J.J.[Jia-Jun], Yu, H.[Hongchuan], Zhang, J.J.[Jian-Jun], Nait-Charif, H.[Hammadi],
Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields,
IET-IPR(18), No. 12, 2024, pp. 3507-3517.
DOI Link 2411
computer animation, computer graphics, computer vision BibRef

Luo, J.[Jie], Huang, T.L.[Tian-Lun], Wang, W.J.[Wei-Jun], Feng, W.[Wei],
A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction,
IVC(151), 2024, pp. 105304.
Elsevier DOI 2411
3D Gaussian Splatting, Rendering, Novel view synthesis, Reconstruction, Computer graphics, 3D representations BibRef

Diels, L.[Laurens], Vlaminck, M.[Michiel], Philips, W.[Wilfried], Luong, H.[Hiep],
Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements,
SPLetters(32), 2025, pp. 381-385.
IEEE DOI 2501
Rendering (computer graphics), 3D rendering, computational efficiency, Gaussian splatting BibRef

Fang, X.J.[Xin-Jian], Zhang, Y.[Yingdan], Tan, H.[Hao], Liu, C.[Chao], Yang, X.[Xu],
Performance Evaluation and Optimization of 3D Gaussian Splatting in Indoor Scene Generation and Rendering,
IJGI(14), No. 1, 2025, pp. 21.
DOI Link 2501
BibRef

Malarz, D.[Dawid], Smolak-Dyzewska, W.[Weronika], Tabor, J.[Jacek], Tadeja, S.[Slawomir], Spurek, P.[Przemyslaw],
Gaussian Splatting with NeRF-based color and opacity,
CVIU(251), 2025, pp. 104273.
Elsevier DOI 2501
3D Gaussian Splatting, Rendering, Scene reconstruction, Neural rendering BibRef


Moreau, A.[Arthur], Song, J.[Jifei], Dhamo, H.[Helisa], Shaw, R.[Richard], Zhou, Y.[Yiren], Pérez-Pellitero, E.[Eduardo],
Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars,
CVPR24(788-798)
IEEE DOI 2410
Training, Visualization, Solid modeling, Shape, Avatars, Rendering (computer graphics) BibRef

Dhamo, H.[Helisa], Nie, Y.[Yinyu], Moreau, A.[Arthur], Song, J.[Jifei], Shaw, R.[Richard], Zhou, Y.[Yiren], Pérez-Pellitero, E.[Eduardo],
HeadGas: Real-time Animatable Head Avatars via 3d Gaussian Splatting,
ECCV24(II: 459-476).
Springer DOI 2412
BibRef

Katsumata, K.[Kai], Vo, D.M.[Duc Minh], Nakayama, H.[Hideki],
A Compact Dynamic 3d Gaussian Representation for Real-time Dynamic View Synthesis,
ECCV24(LXXXVI: 394-412).
Springer DOI 2412
BibRef

Girish, S.[Sharath], Gupta, K.[Kamal], Shrivastava, A.[Abhinav],
EAGLES: Efficient Accelerated 3d Gaussians with Lightweight Encodings,
ECCV24(LXIII: 54-71).
Springer DOI 2412
Code:
WWW Link. BibRef

Xie, S.Z.[Shu-Zhao], Zhang, W.X.[Wei-Xiang], Tang, C.[Chen], Bai, Y.P.[Yun-Peng], Lu, R.W.[Rong-Wei], Ge, S.[Shijia], Wang, Z.[Zhi],
MEsonGS: Post-training Compression of 3d Gaussians via Efficient Attribute Transformation,
ECCV24(XXXIII: 434-452).
Springer DOI 2412
BibRef

Mihajlovic, M.[Marko], Prokudin, S.[Sergey], Tang, S.[Siyu], Maier, R.[Robert], Bogo, F.[Federica], Tung, T.[Tony], Boyer, E.[Edmond],
Splatfields: Neural Gaussian Splats for Sparse 3d and 4d Reconstruction,
ECCV24(II: 313-332).
Springer DOI 2412
BibRef

Xie, M.Y.[Ming-Yang], Cai, H.M.[Hao-Ming], Shah, S.[Sachin], Xu, Y.[Yiran], Feng, B.Y.[Brandon Y.], Huang, J.B.[Jia-Bin], Metzler, C.A.[Christopher A.],
Flash-Splat: 3d Reflection Removal with Flash Cues and Gaussian Splats,
ECCV24(LXXXII: 122-139).
Springer DOI 2412
BibRef

Wewer, C.[Christopher], Raj, K.[Kevin], Ilg, E.[Eddy], Schiele, B.[Bernt], Lenssen, J.E.[Jan Eric],
LatentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3d Reconstruction,
ECCV24(LXXXVII: 456-473).
Springer DOI 2412
BibRef

Wu, J.[Jing], Bian, J.W.[Jia-Wang], Li, X.[Xinghui], Wang, G.[Guangrun], Reid, I.[Ian], Torr, P.H.S.[Philip H.S.], Prisacariu, V.A.[Victor Adrian],
Gaussctrl: Multi-view Consistent Text-driven 3d Gaussian Splatting Editing,
ECCV24(XIV: 55-71).
Springer DOI 2412
BibRef

Li, J.[Jiahe], Zhang, J.W.[Jia-Wei], Bai, X.[Xiao], Zheng, J.[Jin], Ning, X.[Xin], Zhou, J.[Jun], Gu, L.[Lin],
Talkinggaussian: Structure-persistent 3d Talking Head Synthesis via Gaussian Splatting,
ECCV24(X: 127-145).
Springer DOI 2412
BibRef

Zhang, X.J.[Xin-Jie], Ge, X.T.[Xing-Tong], Xu, T.[Tongda], He, D.[Dailan], Wang, Y.[Yan], Qin, H.W.[Hong-Wei], Lu, G.[Guo], Geng, J.[Jing], Zhang, J.[Jun],
Gaussianimage: 1000 Fps Image Representation and Compression by 2d Gaussian Splatting,
ECCV24(IX: 327-345).
Springer DOI 2412
BibRef

Chen, Y.H.[Yi-Hang], Wu, Q.Y.[Qian-Yi], Lin, W.Y.[Wei-Yao], Harandi, M.[Mehrtash], Cai, J.F.[Jian-Fei],
Hac: Hash-grid Assisted Context for 3d Gaussian Splatting Compression,
ECCV24(VII: 422-438).
Springer DOI 2412
BibRef

Zhou, S.J.[Shi-Jie], Fan, Z.W.[Zhi-Wen], Xu, D.[Dejia], Chang, H.R.[Hao-Ran], Chari, P.[Pradyumna], Bharadwaj, T.[Tejas], You, S.[Suya], Wang, Z.Y.[Zhang-Yang], Kadambi, A.[Achuta],
Dreamscene360: Unconstrained Text-to-3d Scene Generation with Panoramic Gaussian Splatting,
ECCV24(VI: 324-342).
Springer DOI 2412
BibRef

Wang, Y.X.[Yu-Xin], Wu, Q.Y.[Qian-Yi], Zhang, G.F.[Guo-Feng], Xu, D.[Dan],
Learning 3d Geometry and Feature Consistent Gaussian Splatting for Object Removal,
ECCV24(III: 1-17).
Springer DOI 2412
BibRef

Wu, Q.Y.[Qian-Yi], Zheng, J.M.[Jian-Min], Cai, J.F.[Jian-Fei],
Surface Reconstruction from 3d Gaussian Splatting via Local Structural Hints,
ECCV24(II: 441-458).
Springer DOI 2412
BibRef

Zhang, J.W.[Jia-Wei], Li, J.[Jiahe], Yu, X.H.[Xiao-Han], Huang, L.[Lei], Gu, L.[Lin], Zheng, J.[Jin], Bai, X.[Xiao],
Cor-gs: Sparse-view 3d Gaussian Splatting via Co-regularization,
ECCV24(I: 335-352).
Springer DOI 2412
BibRef

Cai, Y.H.[Yuan-Hao], Liang, Y.X.[Yi-Xun], Wang, J.H.[Jia-Hao], Wang, A.[Angtian], Zhang, Y.[Yulun], Yang, X.K.[Xiao-Kang], Zhou, Z.[Zongwei], Yuille, A.L.[Alan L.],
Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis,
ECCV24(I: 283-299).
Springer DOI 2412
BibRef

Choi, J.[Jaehoon], Lee, Y.H.[Yong-Han], Lee, H.[Hyungtae], Kwon, H.S.[Hee-Sung], Manocha, D.[Dinesh],
Meshgs: Adaptive Mesh-aligned Gaussian Splatting for High-quality Rendering,
ACCV24(IX: 262-279).
Springer DOI 2412
BibRef

Bae, J.[Jeongmin], Kim, S.[Seoha], Yun, Y.[Youngsik], Lee, H.[Hahyun], Bang, G.[Gun], Uh, Y.J.[Young-Jung],
Per-gaussian Embedding-based Deformation for Deformable 3d Gaussian Splatting,
ECCV24(XV: 321-335).
Springer DOI 2412
BibRef

Chang, J.H.[Jia-Hao], Xu, Y.[Yinglin], Li, Y.H.[Yi-Hao], Chen, Y.[Yuantao], Feng, W.[Wensen], Han, X.G.[Xiao-Guang],
Gaussreg: Fast 3d Registration with Gaussian Splatting,
ECCV24(XV: 407-423).
Springer DOI 2412
BibRef

Huang, L.[Letian], Bai, J.Y.[Jia-Yang], Guo, J.[Jie], Li, Y.Q.[Yuan-Qi], Guo, Y.[Yanwen],
On the Error Analysis of 3d Gaussian Splatting and an Optimal Projection Strategy,
ECCV24(XVII: 247-263).
Springer DOI 2412
BibRef

Liang, Z.H.[Zhi-Hao], Zhang, Q.[Qi], Hu, W.B.[Wen-Bo], Zhu, L.[Lei], Feng, Y.[Ying], Jia, K.[Kui],
Analytic-splatting: Anti-aliased 3d Gaussian Splatting via Analytic Integration,
ECCV24(XVII: 281-297).
Springer DOI 2412
BibRef

Liu, T.Q.[Tian-Qi], Wang, G.[Guangcong], Hu, S.[Shoukang], Shen, L.[Liao], Ye, X.[Xinyi], Zang, Y.H.[Yu-Hang], Cao, Z.G.[Zhi-Guo], Li, W.[Wei], Liu, Z.W.[Zi-Wei],
Mvsgaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-view Stereo,
ECCV24(XVIII: 37-53).
Springer DOI 2412
BibRef

Ververas, E.[Evangelos], Potamias, R.A.[Rolandos Alexandros], Song, J.[Jifei], Deng, J.K.[Jian-Kang], Zafeiriou, S.[Stefanos],
SAGS: Structure-aware 3d Gaussian Splatting,
ECCV24(XIX: 221-238).
Springer DOI 2412
BibRef

Zhang, Z.[Zheng], Hu, W.B.[Wen-Bo], Lao, Y.X.[Yi-Xing], He, T.[Tong], Zhao, H.S.[Heng-Shuang],
Pixel-gs: Density Control with Pixel-aware Gradient for 3d Gaussian Splatting,
ECCV24(XIX: 326-342).
Springer DOI 2412
BibRef

Li, R.J.[Ren-Jie], Fan, Z.W.[Zhi-Wen], Wang, B.[Bohua], Wang, P.H.[Pei-Hao], Wang, Z.Y.[Zhang-Yang], Wu, X.[Xi],
Versatilegaussian: Real-time Neural Rendering for Versatile Tasks Using Gaussian Splatting,
ECCV24(XX: 258-275).
Springer DOI 2412
BibRef

Chen, Y.D.[Yue-Dong], Xu, H.F.[Hao-Fei], Zheng, C.X.[Chuan-Xia], Zhuang, B.[Bohan], Pollefeys, M.[Marc], Geiger, A.[Andreas], Cham, T.J.[Tat-Jen], Cai, J.F.[Jian-Fei],
Mvsplat: Efficient 3d Gaussian Splatting from Sparse Multi-view Images,
ECCV24(XXI: 370-386).
Springer DOI 2412
BibRef

Zhang, K.[Kai], Bi, S.[Sai], Tan, H.[Hao], Xiangli, Y.B.[Yuan-Bo], Zhao, N.X.[Nan-Xuan], Sunkavalli, K.[Kalyan], Xu, Z.X.[Ze-Xiang],
Gs-lrm: Large Reconstruction Model for 3d Gaussian Splatting,
ECCV24(XXII: 1-19).
Springer DOI 2412
BibRef

Shen, Q.H.[Qiu-Hong], Yang, X.Y.[Xing-Yi], Wang, X.C.[Xin-Chao],
Flashsplat: 2d to 3d Gaussian Splatting Segmentation Solved Optimally,
ECCV24(XXII: 456-472).
Springer DOI 2412
BibRef

Chatziagapi, A.[Aggelina], Chrysos, G.G.[Grigorios G.], Samaras, D.[Dimitris],
Migs: Multi-identity Gaussian Splatting via Tensor Decomposition,
ECCV24(XXIV: 388-408).
Springer DOI 2412
BibRef

Xu, T.X.[Tian-Xing], Hu, W.B.[Wen-Bo], Lai, Y.K.[Yu-Kun], Shan, Y.[Ying], Zhang, S.H.[Song-Hai],
Texture-GS: Disentangling the Geometry and Texture for 3d Gaussian Splatting Editing,
ECCV24(XXV: 37-53).
Springer DOI 2412
BibRef

Zhao, L.Z.[Ling-Zhe], Wang, P.[Peng], Liu, P.[Peidong],
Bad-gaussians: Bundle Adjusted Deblur Gaussian Splatting,
ECCV24(XXV: 233-250).
Springer DOI 2412
BibRef

Li, M.[Mingrui], Liu, S.H.[Shu-Hong], Zhou, H.[Heng], Zhu, G.H.[Guo-Hao], Cheng, N.[Na], Deng, T.C.[Tian-Chen], Wang, H.Y.[Hong-Yu],
Sgs-slam: Semantic Gaussian Splatting for Neural Dense Slam,
ECCV24(XXXI: 163-179).
Springer DOI 2412
BibRef

Zhou, Z.L.[Zheng-Lin], Ma, F.[Fan], Fan, H.[Hehe], Yang, Z.X.[Zong-Xin], Yang, Y.[Yi],
Headstudio: Text to Animatable Head Avatars with 3d Gaussian Splatting,
ECCV24(XXXII: 145-163).
Springer DOI 2412
BibRef

Navaneet, K.L., Meibodi, K.P.[Kossar Pourahmadi], Koohpayegani, S.A.[Soroush Abbasi], Pirsiavash, H.[Hamed],
Compgs: Smaller and Faster Gaussian Splatting with Vector Quantization,
ECCV24(XXXII: 330-349).
Springer DOI 2412
BibRef

Li, X.[Xuanchen], Cheng, Y.H.[Yu-Hao], Ren, X.Y.[Xing-Yu], Jia, H.Z.[Hao-Zhe], Xu, D.[Di], Zhu, W.H.[Wen-Han], Yan, Y.C.[Yi-Chao],
Topo4d: Topology-preserving Gaussian Splatting for High-fidelity 4d Head Capture,
ECCV24(XXXIV: 128-145).
Springer DOI 2412
BibRef

Lu, G.X.[Guan-Xing], Zhang, S.Y.[Shi-Yi], Wang, Z.W.[Zi-Wei], Liu, C.[Changliu], Lu, J.W.[Ji-Wen], Tang, Y.S.[Yan-Song],
Manigaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation,
ECCV24(XXXV: 349-366).
Springer DOI 2412
BibRef

Wang, Y.X.[Yu-Xuan], Yi, X.Y.[Xuan-Yu], Wu, Z.[Zike], Zhao, N.[Na], Chen, L.[Long], Zhang, H.W.[Han-Wang],
View-consistent 3d Editing with Gaussian Splatting,
ECCV24(XXXV: 404-420).
Springer DOI 2412
BibRef

Li, Y.Y.[Yan-Yan], Lyu, C.Y.[Chen-Yu], Di, Y.[Yan], Zhai, G.Y.[Guang-Yao], Lee, G.H.[Gim Hee], Tombari, F.[Federico],
Geogaussian: Geometry-aware Gaussian Splatting for Scene Rendering,
ECCV24(XXXV: 441-457).
Springer DOI 2412
BibRef

Zhu, Z.[Zehao], Fan, Z.W.[Zhi-Wen], Jiang, Y.F.[Yi-Fan], Wang, Z.Y.[Zhang-Yang],
Fsgs: Real-time Few-shot View Synthesis Using Gaussian Splatting,
ECCV24(XXXIX: 145-163).
Springer DOI 2412
BibRef

Xu, W.Z.[Wang-Ze], Gao, H.[Huachen], Shen, S.[Shihe], Peng, R.[Rui], Jiao, J.B.[Jian-Bo], Wang, R.G.[Rong-Gang],
Mvpgs: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views,
ECCV24(XLVII: 203-220).
Springer DOI 2412
BibRef

Matteo, B.[Bortolon], Tsesmelis, T.[Theodore], James, S.[Stuart], Poiesi, F.[Fabio], del Bue, A.[Alessio],
6dgs: 6d Pose Estimation from a Single Image and a 3d Gaussian Splatting Model,
ECCV24(LII: 420-436).
Springer DOI 2412
BibRef

Hwang, S.[Sungwon], Kim, M.J.[Min-Jung], Kang, T.[Taewoong], Kang, J.[Jayeon], Choo, J.[Jaegul],
Vegs: View Extrapolation of Urban Scenes in 3d Gaussian Splatting Using Learned Priors,
ECCV24(LV: 1-18).
Springer DOI 2412
BibRef

Shaw, R.[Richard], Nazarczuk, M.[Michal], Song, J.[Jifei], Moreau, A.[Arthur], Catley-Chandar, S.[Sibi], Dhamo, H.[Helisa], Pérez-Pellitero, E.[Eduardo],
Swings: Sliding Windows for Dynamic 3d Gaussian Splatting,
ECCV24(LV: 37-54).
Springer DOI 2412
BibRef

Lee, B.[Byeonghyeon], Lee, H.[Howoong], Sun, X.Y.[Xiang-Yu], Ali, U.[Usman], Park, E.[Eunbyung],
Deblurring 3d Gaussian Splatting,
ECCV24(LVIII: 127-143).
Springer DOI 2412
BibRef

Li, Z.[Zhuopeng], Zhang, Y.L.[Yi-Lin], Wu, C.[Chenming], Zhu, J.[Jianke], Zhang, L.J.[Liang-Jun],
Ho-gaussian: Hybrid Optimization of 3d Gaussian Splatting for Urban Scenes,
ECCV24(LX: 19-36).
Springer DOI 2412
BibRef

Zhao, C.[Cheng], Sun, S.[Su], Wang, R.[Ruoyu], Guo, Y.L.[Yu-Liang], Wan, J.J.[Jun-Jun], Huang, Z.[Zhou], Huang, X.Y.[Xin-Yu], Chen, Y.J.V.[Ying-Jie Victor], Ren, L.[Liu],
Tclc-gs: Tightly Coupled Lidar-camera Gaussian Splatting for Autonomous Driving: Supplementary Materials,
ECCV24(LXIII: 91-106).
Springer DOI 2412
BibRef

Bulň, S.R.[Samuel Rota], Porzi, L.[Lorenzo], Kontschieder, P.[Peter],
Revising Densification in Gaussian Splatting,
ECCV24(LXIII: 347-362).
Springer DOI 2412
BibRef

Seiskari, O.[Otto], Ylilammi, J.[Jerry], Kaatrasalo, V.[Valtteri], Rantalankila, P.[Pekka], Turkulainen, M.[Matias], Kannala, J.H.[Ju-Ho], Rahtu, E.[Esa], Solin, A.[Arno],
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion,
ECCV24(LXXI: 160-177).
Springer DOI 2412
BibRef

Li, H.[Hao], Gao, Y.Y.[Yuan-Yuan], Wu, C.[Chenming], Zhang, D.W.[Ding-Wen], Dai, Y.[Yalun], Zhao, C.[Chen], Feng, H.C.[Hao-Cheng], Ding, E.[Errui], Wang, J.D.[Jing-Dong], Han, J.W.[Jun-Wei],
Ggrt: Towards Pose-free Generalizable 3d Gaussian Splatting in Real-time,
ECCV24(LXXI: 325-341).
Springer DOI 2412
BibRef

Yan, Y.Z.[Yun-Zhi], Lin, H.T.[Hao-Tong], Zhou, C.X.[Chen-Xu], Wang, W.J.[Wei-Jie], Sun, H.Y.[Hai-Yang], Zhan, K.[Kun], Lang, X.[Xianpeng], Zhou, X.W.[Xiao-Wei], Peng, S.[Sida],
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting,
ECCV24(LXXIII: 156-173).
Springer DOI 2412
BibRef

Dahmani, H.[Hiba], Bennehar, M.[Moussab], Piasco, N.[Nathan], Roldăo, L.[Luis], Tsishkou, D.[Dzmitry],
Swag: Splatting in the Wild Images with Appearance-conditioned Gaussians,
ECCV24(LXXVI: 325-340).
Springer DOI 2412
BibRef

Zhang, D.B.[Dong-Bin], Wang, C.[Chuming], Wang, W.T.[Wei-Tao], Li, P.H.[Pei-Hao], Qin, M.H.[Ming-Han], Wang, H.Q.[Hao-Qian],
Gaussian in the Wild: 3d Gaussian Splatting for Unconstrained Image Collections,
ECCV24(LXXVI: 341-359).
Springer DOI 2412
BibRef

Fang, G.C.[Guang-Chi], Wang, B.[Bing],
Mini-splatting: Representing Scenes with a Constrained Number of Gaussians,
ECCV24(LXXVII: 165-181).
Springer DOI 2412
BibRef

Mu, Y.X.[Yu-Xuan], Zuo, X.X.[Xin-Xin], Guo, C.[Chuan], Wang, Y.L.[Yi-Lin], Lu, J.W.[Ju-Wei], Wu, X.F.[Xiao-Feng], Xu, S.[Songcen], Dai, P.[Peng], Yan, Y.[Youliang], Cheng, L.[Li],
Gsd: View-guided Gaussian Splatting Diffusion for 3d Reconstruction,
ECCV24(LXXIX: 55-72).
Springer DOI 2412
BibRef

Kratimenos, A.[Agelos], Lei, J.[Jiahui], Daniilidis, K.[Kostas],
Dynmf: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3d Gaussian Splatting,
ECCV24(LXXIX: 252-269).
Springer DOI 2412
BibRef

Peng, C.[Cheng], Tang, Y.[Yutao], Zhou, Y.F.[Yi-Fan], Wang, N.[Nengyu], Liu, X.[Xijun], Li, D.[Deming], Chellappa, R.[Rama],
Bags: Blur Agnostic Gaussian Splatting Through Multi-scale Kernel Modeling,
ECCV24(LXXX: 293-310).
Springer DOI 2412
BibRef

Wang, J.X.[Jia-Xu], Zhang, Z.[Ziyi], He, J.H.[Jun-Hao], Xu, R.[Renjing],
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting,
ECCV24(LXXXIII: 193-209).
Springer DOI 2412
BibRef

Wolf, Y.[Yaniv], Bracha, A.[Amit], Kimmel, R.[Ron],
Gs2mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views,
ECCV24(LXXXIX: 207-224).
Springer DOI 2412
BibRef

Tang, Z.J.[Zhe Jun], Cham, T.J.[Tat-Jen],
3IGS: Factorised Tensorial Illumination for 3d Gaussian Splatting,
ECCV24(XIV: 143-159).
Springer DOI 2412
BibRef

Zhang, H.[Hengbin], Wang, C.L.[Cheng-Liang], Liu, J.[Ji], Jiang, T.[Tian], Luo, Y.G.[Yong-Gang], Xie, L.[Lecheng],
HMGS: Hybrid Model of Gaussian Splatting for Enhancing 3d Reconstruction with Reflections,
ACCV24(X: 142-158).
Springer DOI 2412
BibRef

Deguchi, H.[Hiroyuki], Masuda, M.[Mana], Nakabayashi, T.[Takuya], Saito, H.[Hideo],
E2GS: Event Enhanced Gaussian Splatting,
ICIP24(1676-1682)
IEEE DOI Code:
WWW Link. 2411
Training, Codes, Rendering (computer graphics), Neural radiance field, Image restoration, High dynamic range, event-based vision BibRef

Bolanos, L.[Luis], Su, S.Y.[Shih-Yang], Rhodin, H.[Helge],
Gaussian Shadow Casting for Neural Characters,
CVPR24(20997-21006)
IEEE DOI Code:
WWW Link. 2410
Casting, Solid modeling, Computational modeling, Dynamics, Lighting, Rendering (computer graphics), neural body, gaussians BibRef

Xie, T.Y.[Tian-Yi], Zong, Z.[Zeshun], Qiu, Y.X.[Yu-Xing], Li, X.[Xuan], Feng, Y.[Yutao], Yang, Y.[Yin], Jiang, C.[Chenfanfu],
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics,
CVPR24(4389-4398)
IEEE DOI Code:
WWW Link. 2410
Visualization, Pipelines, Metals, Kinematics, Rendering (computer graphics) BibRef

Lee, J.C.[Joo Chan], Rho, D.[Daniel], Sun, X.Y.[Xiang-Yu], Ko, J.H.[Jong Hwan], Park, E.[Eunbyung],
Compact 3D Gaussian Representation for Radiance Field,
CVPR24(21719-21728)
IEEE DOI Code:
WWW Link. 2410
Training, Visualization, Image color analysis, Vector quantization, Pipelines, Rendering (computer graphics), 3D Gaussian Splatting, Neural Rendering BibRef

Guédon, A.[Antoine], Lepetit, V.[Vincent],
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering,
CVPR24(5354-5363)
IEEE DOI 2410
Geometry, Surface reconstruction, Rendering (computer graphics), Neural radiance field, Harmonic analysis, Novel View Synthesis, Gaussian Splatting BibRef

Niedermayr, S.[Simon], Stumpfegger, J.[Josef], Westermann, R.[Rüdiger],
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis,
CVPR24(10349-10358)
IEEE DOI 2410
Training, Visualization, Image coding, Image color analysis, Pipelines, Streaming media, 3d gaussian splatting, nerf, compression, novel view synthesis BibRef

Hamdi, A.[Abdullah], Melas-Kyriazi, L.[Luke], Mai, J.J.[Jin-Jie], Qian, G.[Guocheng], Liu, R.[Ruoshi], Vondrick, C.[Carl], Ghanem, B.[Bernard], Vedaldi, A.[Andrea],
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering,
CVPR24(19812-19822)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Codes, Memory management, Fitting, Benchmark testing, Radiance Fields, Gaussian Splatting, NeRFs, 3D generation BibRef

Zhou, S.J.[Shi-Jie], Chang, H.R.[Hao-Ran], Jiang, S.C.[Si-Cheng], Fan, Z.W.[Zhi-Wen], Zhu, Z.[Zehao], Xu, D.[Dejia], Chari, P.[Pradyumna], You, S.[Suya], Wang, Z.Y.[Zhang-Yang], Kadambi, A.[Achuta],
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields,
CVPR24(21676-21685)
IEEE DOI Code:
WWW Link. 2410
Training, Semantic segmentation, Semantics, Pipelines, Rendering (computer graphics), Neural radiance field BibRef

Wang, J.J.[Jun-Jie], Fang, J.[Jiemin], Zhang, X.P.[Xiao-Peng], Xie, L.X.[Ling-Xi], Tian, Q.[Qi],
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions,
CVPR24(20902-20911)
IEEE DOI 2410
Training, Systematics, Noise, Process control, Graphics processing units, 3D Gaussian Splatting, 3D Editing, Diffusion Model BibRef

Chen, Y.W.[Yi-Wen], Chen, Z.L.[Zi-Long], Zhang, C.[Chi], Wang, F.[Feng], Yang, X.F.[Xiao-Feng], Wang, Y.K.[Yi-Kai], Cai, Z.A.[Zhong-Ang], Yang, L.[Lei], Liu, H.P.[Hua-Ping], Lin, G.S.[Guo-Sheng],
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting,
CVPR24(21476-21485)
IEEE DOI 2410
Training, Point cloud compression, Semantics, Stochastic processes, Process control, Virtual reality, 3D Editing, Gaussian Splatting, 3D AIGC BibRef

Huang, Y.H.[Yi-Hua], Sun, Y.T.[Yang-Tian], Yang, Z.[Ziyi], Lyu, X.Y.[Xiao-Yang], Cao, Y.P.[Yan-Pei], Qi, X.J.[Xiao-Juan],
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes,
CVPR24(4220-4230)
IEEE DOI 2410
Deformation, Dynamics, Spatial coherence, Rendering (computer graphics), 6-DOF, Gaussian Splatting, Motion Editing BibRef

Qin, M.H.[Ming-Han], Li, W.[Wanhua], Zhou, J.W.[Jia-Wei], Wang, H.Q.[Hao-Qian], Pfister, H.[Hanspeter],
LangSplat: 3D Language Gaussian Splatting,
CVPR24(20051-20060)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Semantics, Natural languages, Rendering (computer graphics), Neural radiance field, 3D representation BibRef

Fu, Y.[Yang], Wang, X.L.[Xiao-Long], Liu, S.[Sifei], Kulkarni, A.[Amey], Kautz, J.[Jan], Efros, A.A.[Alexei A.],
COLMAP-Free 3D Gaussian Splatting,
CVPR24(20796-20805)
IEEE DOI Code:
WWW Link. 2410
Training, Point cloud compression, Pose estimation, Streaming media, Cameras, Neural radiance field BibRef

Yu, H.[Heng], Julin, J.[Joel], Milacski, Z.Á.[Zoltán Á.], Niinuma, K.[Koichiro], Jeni, L.A.[László A.],
CoGS: Controllable Gaussian Splatting,
CVPR24(21624-21633)
IEEE DOI 2410
Training, Visualization, Aerodynamics, Neural radiance field, Rendering (computer graphics), Real-time systems, motion control BibRef

Lin, J.Q.[Jia-Qi], Li, Z.H.[Zhi-Hao], Tang, X.[Xiao], Liu, J.Z.[Jian-Zhuang], Liu, S.Y.[Shi-Yong], Liu, J.[Jiayue], Lu, Y.[Yangdi], Wu, X.F.[Xiao-Fei], Xu, S.[Songcen], Yan, Y.[Youliang], Yang, W.M.[Wen-Ming],
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction,
CVPR24(5166-5175)
IEEE DOI Code:
WWW Link. 2410
Training, Point cloud compression, Visualization, Streaming media, Rendering (computer graphics), Real-time systems, 3D Gaussian Splatting BibRef

Jiang, Y.W.[Ying-Wenqi], Tu, J.D.[Jia-Dong], Liu, Y.[Yuan], Gao, X.F.[Xi-Feng], Long, X.X.[Xiao-Xiao], Wang, W.P.[Wen-Ping], Ma, Y.X.[Yue-Xin],
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces,
CVPR24(5322-5332)
IEEE DOI 2410
Geometry, Training, Visualization, Solid modeling, Estimation, Rendering (computer graphics) BibRef

Li, Z.[Zhan], Chen, Z.[Zhang], Li, Z.[Zhong], Xu, Y.[Yi],
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis,
CVPR24(8508-8520)
IEEE DOI 2410
Training, Dynamics, Pipelines, Graphics processing units, Rendering (computer graphics), Harmonic analysis, Neural Rendering BibRef

Lu, Z.C.[Zhi-Cheng], Guo, X.[Xiang], Hui, L.[Le], Chen, T.R.[Tian-Rui], Yang, M.[Min], Tang, X.[Xiao], Zhu, F.[Feng], Dai, Y.C.[Yu-Chao],
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis,
CVPR24(8900-8910)
IEEE DOI Code:
WWW Link. 2410
Geometry, Deformable models, Solid modeling, Deformation, Motion segmentation, Dynamic View Synthesis, Gaussian Splatting BibRef

Szymanowicz, S.[Stanislaw], Rupprecht, C.[Christian], Vedaldi, A.[Andrea],
Splatter Image: Ultra-Fast Single-View 3D Reconstruction,
CVPR24(10208-10217)
IEEE DOI Code:
WWW Link. 2410
Training, Measurement, Technological innovation, Neural networks, Graphics processing units, Benchmark testing BibRef

Zou, Z.X.[Zi-Xin], Yu, Z.P.[Zhi-Peng], Guo, Y.C.[Yuan-Chen], Li, Y.G.[Yang-Guang], Liang, D.[Ding], Cao, Y.P.[Yan-Pei], Zhang, S.H.[Song-Hai],
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers,
CVPR24(10324-10335)
IEEE DOI Code:
WWW Link. 2410
Training, Solid modeling, Adaptation models, Rendering (computer graphics), Transformers, Decoding BibRef

Schröppel, P.[Philipp], Wewer, C.[Christopher], Lenssen, J.E.[Jan Eric], Ilg, E.[Eddy], Brox, T.[Thomas],
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation,
CVPR24(8785-8794)
IEEE DOI 2410
Point cloud compression, Geometry, Training, Shape, Aerospace electronics, Diffusion models, 3d generation, disentangled generation BibRef

Das, D.[Devikalyan], Wewer, C.[Christopher], Yunus, R.[Raza], Ilg, E.[Eddy], Lenssen, J.E.[Jan Eric],
Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction,
CVPR24(10715-10725)
IEEE DOI Code:
WWW Link. 2410
Deformable models, Training, Solid modeling, Deformation, Computational modeling, Cameras, 3D Gaussian Splatting, Neural Parametric Models BibRef

Matsuki, H.[Hidenobu], Murai, R.[Riku], Kelly, P.H.J.[Paul H. J.], Davison, A.J.[Andrew J.],
Gaussian Splatting SLAM,
CVPR24(18039-18048)
IEEE DOI 2410
Visualization, Technological innovation, Simultaneous localization and mapping, Accuracy, Gaussian Splatting BibRef

Yu, Z.[Zehao], Chen, A.[Anpei], Huang, B.B.[Bin-Bin], Sattler, T.[Torsten], Geiger, A.[Andreas],
Mip-Splatting: Alias-Free 3D Gaussian Splatting,
CVPR24(19447-19456)
IEEE DOI 2410
Training, Matched filters, Smoothing methods, Cameras, Rendering (computer graphics), 3D Reconstruction, Real-time Rendering BibRef

Charatan, D.[David], Li, S.L.[Sizhe Lester], Tagliasacchi, A.[Andrea], Sitzmann, V.[Vincent],
PixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction,
CVPR24(19457-19467)
IEEE DOI 2410
Training, Solid modeling, Computational modeling, Predictive models, Rendering (computer graphics), Transformers BibRef

Yan, C.[Chi], Qu, D.[Delin], Xu, D.[Dan], Zhao, B.[Bin], Wang, Z.G.[Zhi-Gang], Wang, D.[Dong], Li, X.L.[Xue-Long],
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting,
CVPR24(19595-19604)
IEEE DOI Code:
WWW Link. 2410
Visualization, Simultaneous localization and mapping, Runtime, Pipelines, Rendering (computer graphics), SLAM BibRef

Zheng, S.[Shunyuan], Zhou, B.[Boyao], Shao, R.Z.[Rui-Zhi], Liu, B.[Boning], Zhang, S.P.[Sheng-Ping], Nie, L.Q.[Li-Qiang], Liu, Y.B.[Ye-Bin],
GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis,
CVPR24(19680-19690)
IEEE DOI Code:
WWW Link. 2410
Pipelines, Graphics processing units, Estimation, Rendering (computer graphics), Cameras BibRef

Jiang, Y.H.[Yu-Heng], Shen, Z.[Zhehao], Wang, P.H.[Peng-Hao], Su, Z.[Zhuo], Hong, Y.[Yu], Zhang, Y.[Yingliang], Yu, J.Y.[Jing-Yi], Xu, L.[Lan],
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting,
CVPR24(19734-19745)
IEEE DOI Code:
WWW Link. 2410
Headphones, Tracking, Deformation, Pipelines, Rendering (computer graphics), Solids, 3D from multi-view and sensors BibRef

Wu, G.J.[Guan-Jun], Yi, T.[Taoran], Fang, J.[Jiemin], Xie, L.X.[Ling-Xi], Zhang, X.P.[Xiao-Peng], Wei, W.[Wei], Liu, W.Y.[Wen-Yu], Tian, Q.[Qi], Wang, X.G.[Xing-Gang],
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering,
CVPR24(20310-20320)
IEEE DOI Code:
WWW Link. 2410
Training, Deformation, Tracking, Shape, Dynamics, Rendering (computer graphics), Gaussian splatting, Dynamic scene, Real-time rendering BibRef

Yang, Z.[Ziyi], Gao, X.Y.[Xin-Yu], Zhou, W.[Wen], Jiao, S.H.[Shao-Hui], Zhang, Y.Q.[Yu-Qing], Jin, X.G.[Xiao-Gang],
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction,
CVPR24(20331-20341)
IEEE DOI Code:
WWW Link. 2410
Training, Deformable models, Solid modeling, Interpolation, Annealing, Smoothing methods, 3D Gaussian Splatting, Dynamic reconstruction BibRef

Hu, S.K.[Shou-Kang], Hu, T.[Tao], Liu, Z.W.[Zi-Wei],
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos,
CVPR24(20418-20431)
IEEE DOI Code:
WWW Link. 2410
Training, Solid modeling, Transforms, Rendering (computer graphics), Real-time systems BibRef

Lu, T.[Tao], Yu, M.[Mulin], Xu, L.[Linning], Xiangli, Y.B.[Yuan-Bo], Wang, L.M.[Li-Min], Lin, D.[Dahua], Dai, B.[Bo],
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering,
CVPR24(20654-20664)
IEEE DOI Code:
WWW Link. 2410
Training, Computational modeling, Semantics, Lighting, Rendering (computer graphics), Neural Rendering, Gaussian Splatting BibRef

Yan, Z.W.[Zhi-Wen], Low, W.F.[Weng Fei], Chen, Y.[Yu], Lee, G.H.[Gim Hee],
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering,
CVPR24(20923-20931)
IEEE DOI 2410
Training, Degradation, Image resolution, Codes, Filtering algorithms BibRef

Zhou, H.Y.[Hong-Yu], Shao, J.H.[Jia-Hao], Xu, L.[Lu], Bai, D.F.[Dong-Feng], Qiu, W.C.[Wei-Chao], Liu, B.B.[Bing-Bing], Wang, Y.[Yue], Geiger, A.[Andreas], Liao, Y.[Yiyi],
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting,
CVPR24(21336-21345)
IEEE DOI Code:
WWW Link. 2410
Geometry, Accuracy, Semantics, Dynamics, Pipelines, Real-time systems, Gaussian Splatting, Holistic Understanding, Dynamic Urban Scenes BibRef

Keetha, N.[Nikhil], Karhade, J.[Jay], Jatavallabhula, K.M.[Krishna Murthy], Yang, G.[Gengshan], Scherer, S.[Sebastian], Ramanan, D.[Deva], Luiten, J.[Jonathon],
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM,
CVPR24(21357-21366)
IEEE DOI 2410
Technological innovation, Simultaneous localization and mapping, Pose estimation, Mapping BibRef

Chen, Z.L.[Zi-Long], Wang, F.[Feng], Wang, Y.K.[Yi-Kai], Liu, H.P.[Hua-Ping],
Text-to-3D using Gaussian Splatting,
CVPR24(21401-21412)
IEEE DOI Code:
WWW Link. 2410
Geometry, Point cloud compression, Solid modeling, Shape, Image color analysis, Rendering (computer graphics), 3D Generation BibRef

Zhang, J.[Jiahui], Zhan, F.N.[Fang-Neng], Xu, M.[Muyu], Lu, S.J.[Shi-Jian], Xing, E.[Eric],
FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization,
CVPR24(21424-21433)
IEEE DOI 2410
Filters, Annealing, Benchmark testing, Real-time systems BibRef

Zhou, X.Y.[Xiao-Yu], Lin, Z.W.[Zhi-Wei], Shan, X.J.[Xiao-Jun], Wang, Y.T.[Yong-Tao], Sun, D.Q.[De-Qing], Yang, M.H.[Ming-Hsuan],
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes,
CVPR24(21634-21643)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Laser radar, Accuracy, Autonomous vehicles, 3D Vision, Autonomous Driving, 3D Reconstruction BibRef

Liang, Z.H.[Zhi-Hao], Zhang, Q.[Qi], Feng, Y.[Ying], Shan, Y.[Ying], Jia, K.[Kui],
GS-IR: 3D Gaussian Splatting for Inverse Rendering,
CVPR24(21644-21653)
IEEE DOI Code:
WWW Link. 2410
Geometry, Source coding, Lighting, Estimation, Ray tracing, Rendering (computer graphics), Inverse Rendering, Novel View Synthesis BibRef

Kim, S.[Sieun], Lee, K.[Kyungjin], Lee, Y.[Youngki],
Color-cued Efficient Densification Method for 3D Gaussian Splatting,
L3D24(775-783)
IEEE DOI 2410
Training, Image quality, Image color analysis, Memory management, Graphics processing units, Rendering (computer graphics), Densification BibRef

Chung, J.[Jaeyoung], Oh, J.[Jeongtaek], Lee, K.M.[Kyoung Mu],
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images,
L3D24(811-820)
IEEE DOI 2410
Training, Geometry, Visualization, Solid modeling, Gaussian splatting, Depth Regularization, Few-shot, Multi-view Reconstruction BibRef

Kung, P.C.[Pou-Chun], Isaacson, S.[Seth], Vasudevan, R.[Ram], Skinner, K.A.[Katherine A.],
SAD-GS: Shape-aligned Depth-supervised Gaussian Splatting,
NRend24(2842-2851)
IEEE DOI Code:
WWW Link. 2410
Training, Geometry, Surface reconstruction, Accuracy, Uncertainty, Shape, Gaussian Splatting, 3D reconstruction BibRef

Hu, Y.Y.[Yue-Yu], Gong, R.[Ran], Sun, Q.[Qi], Wang, Y.[Yao],
Low Latency Point Cloud Rendering with Learned Splatting,
AIS24(5752-5761)
IEEE DOI 2410
Point cloud compression, Visualization, Visual communication, Neural networks, Rendering (computer graphics), Robustness BibRef

Barthel, F.[Florian], Beckmann, A.[Arian], Morgenstern, W.[Wieland], Hilsmann, A.[Anna], Eisert, P.[Peter],
Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks,
GCV24(7963-7972)
IEEE DOI 2410
Training, Visualization, Video games, Image resolution, Generative adversarial networks, Rendering (computer graphics), NeRF2Gaussian BibRef

Kruse, M.[Mathis], Rudolph, M.[Marco], Woiwode, D.[Dominik], Rosenhahn, B.[Bodo],
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection,
VAND24(3950-3960)
IEEE DOI 2410
Training, Point cloud compression, Pose estimation, Training data, Production, Neural radiance field, anomaly detection, anomaly segmentation BibRef

Müller, J.U.[Jan U.], Weinmann, M.[Michael], Klein, R.[Reinhard],
Unbiased Gradient Estimation for Differentiable Surface Splatting via Poisson Sampling,
ECCV22(XXXIII:281-299).
Springer DOI 2211
BibRef

Schlegel, P.[Philipp], Pajarola, R.[Renato],
Layered Volume Splatting,
ISVC09(II: 1-12).
Springer DOI 0911
BibRef

Bolla, N.K.[Naveen Kumar], Narayanan, P.J.,
Algebraic Splats Representation for Point Based Models,
ICCVGIP08(71-78).
IEEE DOI 0812
BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .


Last update:Jan 20, 2025 at 11:36:25