22.4.1.16.1 Character Animation, Motion Synthesis

Chapter Contents (Back)
Character Animation. Animation. Human Motion. Synthesis. Motion Retargeting. 2510

See also Reconstruction of Human Model from Posture, or Pose.
See also Full Body Avatars, Human Synthesis.

Mixamo,
2009.
WWW Link. Vendor, Character Animation. 3D Character animations, not really using motion capture, but developed from motion capture work at Stanford.

Coueignoux, P.,
Character generation by computer,
CGIP(16), No. 3, July 1981, pp. 240-269.
Elsevier DOI 0501
BibRef

Chow, S.K., Chan, K.L.,
Fast And Realistic Rendering Of Deformable Virtual Characters Using Impostor And Stencil Buffer,
IJIG(6), No. 4, October 2006, pp. 599-624. 0610
BibRef

Chew, B.S., Chau, L.P., Yap, K.H.,
A Fuzzy Clustering Algorithm for Virtual Character Animation Representation,
MultMed(13), No. 1, 2011, pp. 40-49.
IEEE DOI 1102
BibRef

Islam, M.T.[M. Tanvirul], Nahiduzzaman, K.M.[Kaiser M.], Why, Y.P.[Yong Peng], Ashraf, G.[Golam],
Informed character pose and proportion design,
VC(27), No. 4, April 2011, pp. 251-261.
WWW Link. 1101
BibRef

Bouënard, A., Gibet, S., Wanderley, M.M.,
Hybrid inverse motion control for virtual characters interacting with sound synthesis: Application to percussion motion,
VC(27), No. 4, April 2011, pp. 357-370.
WWW Link. 1204
BibRef

Xu, M.L.[Ming-Liang], Pan, Z.G.[Zhi-Geng], Zhang, M.M.[Ming-Min], Lv, P.[Pei], Zhu, P.Y.[Peng-Yu], Ye, Y.D.[Yang-Dong], Song, W.[Wei],
Character Behavior Planning and Visual Simulation in Virtual 3D Space,
MultMedMag(20), No. 1, 2013, pp. 49-59.
IEEE DOI 1303
BibRef

Chen, C.H.[Cheng-Hao], Tsai, M.H.[Ming-Han], Lin, I.C.[I-Chen], Lu, P.H.[Pin-Hua],
Skeleton-driven surface deformation through lattices for real-time character animation,
VC(29), No. 4, April 2013, pp. 241-251.
WWW Link. 1305
BibRef

Wang, X.[Xun], Yang, W.W.[Wen-Wu], Peng, H.Y.[Hao-Yu], Wang, G.Z.[Guo-Zheng],
Shape-aware skeletal deformation for 2D characters,
VC(29), No. 6-8, June 2013, pp. 545-553.
WWW Link. 1306
BibRef

Yoo, I.[Innfarn], Vanek, J.[Juraj], Nizovtseva, M.[Maria], Adamo-Villani, N.[Nicoletta], Benes, B.[Bedrich],
Sketching human character animations by composing sequences from large motion database,
VC(30), No. 2, February 2014, pp. 213-227.
Springer DOI 1402
BibRef

Lee, Y.J.[Yong-Joon], Wampler, K.[Kevin], Bernstein, G.[Gilbert], Popovic, J.[Jovan], Popovic, Z.[Zoran],
Motion Fields for Interactive Character Locomotion,
CACM(56), No. 6, June 2014, pp. 101-108.
DOI Link 1407
We propose a novel representation of motion data and control of virtual characters that gives highly agile responses to user input and allows a natural handling of arbitrary external disturbances. BibRef

Guo, S.H.[Shi-Hui], Southern, R.[Richard], Chang, J.[Jian], Greer, D.[David], Zhang, J.J.[Jian Jun],
Adaptive motion synthesis for virtual characters: a survey,
VC(31), No. 5, May 2015, pp. 497-512.
Springer DOI 1505
BibRef

Ruiz Jr., C.[Conrado], Le, S.N.[Sang N.], Low, K.L.[Kok-Lim],
Generating animated paper pop-ups from the motion of articulated characters,
VC(31), No. 6-8, June 2015, pp. 925-935.
WWW Link. 1506
BibRef

Eslitzbichler, M.[Markus],
Modelling character motions on infinite-dimensional manifolds,
VC(31), No. 9, September 2015, pp. 1179-1190.
Springer DOI 1508
Character animations. BibRef

Hu, P.P.[Peng-Peng], Komura, T.[Taku], Holden, D.[Daniel], Zhong, Y.Q.[Yue-Qi],
Scanning and animating characters dressed in multiple-layer garments,
VC(33), No. 6-8, June 2017, pp. 961-969.
WWW Link. 1706
BibRef

Koyama, Y.[Yuki], Goto, M.[Masataka],
Precomputed optimal one-hop motion transition for responsive character animation,
VC(35), No. 6-8, June 2018, pp. 1131-1142.
WWW Link. 1906
BibRef

Kang, N.[Ning], Bai, J.X.[Jun-Xuan], Pan, J.J.[Jun-Jun], Qin, H.[Hong],
Interactive animation generation of virtual characters using single RGB-D camera,
VC(35), No. 6-8, June 2018, pp. 849-860.
WWW Link. 1906
BibRef


Guo, Z.Y.[Zhi-Yang], Xiang, J.[Jinxu], Ma, K.[Kai], Zhou, W.G.[Wen-Gang], Li, H.Q.[Hou-Qiang], Zhang, R.[Ran],
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters,
CVPR25(10783-10792)
IEEE DOI Code:
WWW Link. 2508
Industries, Solid modeling, Shape, Face recognition, Humanoid robots, Manuals, Robustness, Topology BibRef

Chu, Z.[Zedong], Xiong, F.[Feng], Liu, M.[Meiduo], Zhang, J.Z.[Jin-Zhi], Shao, M.Q.[Ming-Qi], Sun, Z.X.[Zhao-Xu], Wang, D.[Di], Xu, M.[Mu],
HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset,
CVPR25(304-313)
IEEE DOI 2508
Solid modeling, Network topology, Shape, Humanoid robots, Feature extraction, Transformers, Animation, Skeleton, Topology, skeleton construction BibRef

Cai, Z.A.[Zhong-Ang], Jiang, J.P.[Jian-Ping], Qing, Z.F.[Zhong-Fei], Guo, X.[Xinying], Zhang, M.Y.[Ming-Yuan], Lin, Z.Y.[Zheng-Yu], Mei, H.[Haiyi], Wei, C.[Chen], Wang, R.[Ruisi], Yin, W.Q.[Wan-Qi], Pan, L.[Liang], Fan, X.Y.[Xiang-Yu], Du, H.[Han], Gao, P.[Peng], Yang, Z.T.[Zhi-Tao], Gao, Y.[Yang], Li, J.Q.[Jia-Qi], Ren, T.X.[Tian-Xiang], Wei, Y.K.[Yu-Kun], Wang, X.G.[Xiao-Gang], Loy, C.C.[Chen Change], Yang, L.[Lei], Liu, Z.W.[Zi-Wei],
Digital Life Project: Autonomous 3D Characters with Social Intelligence,
CVPR24(582-592)
IEEE DOI 2410
Industries, Solid modeling, Systematics, Pipelines, Psychology, Process control, Agents, Embodied AI, Motion Generation, Large Language Models BibRef

Luo, Z.J.[Zhong-Jin], Cai, S.C.[Sheng-Cai], Dong, J.G.[Jin-Guo], Ming, R.[Ruibo], Qiu, L.D.[Liang-Dong], Zhan, X.H.[Xiao-Hang], Han, X.G.[Xiao-Guang],
RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-Consistent Dataset,
CVPR23(12825-12835)
IEEE DOI 2309
BibRef

Liao, Z.Y.C.[Zhou-Ying-Cheng], Yang, J.[Jimei], Saito, J.[Jun], Pons-Moll, G.[Gerard], Zhou, Y.[Yang],
Skeleton-Free Pose Transfer for Stylized 3D Characters,
ECCV22(II:640-656).
Springer DOI 2211
BibRef

Ouyang, H.[Hao], Zhang, B.[Bo], Zhang, P.[Pan], Yang, H.[Hao], Yang, J.[Jiaolong], Chen, D.[Dong], Chen, Q.F.[Qi-Feng], Wen, F.[Fang],
Real-Time Neural Character Rendering with Pose-Guided Multiplane Images,
ECCV22(XXXII:192-209).
Springer DOI 2211
BibRef

Hinz, T.[Tobias], Fisher, M.[Matthew], Wang, O.[Oliver], Shechtman, E.[Eli], Wermter, S.[Stefan],
CharacterGAN: Few-Shot Keypoint Character Animation and Reposing,
WACV22(3183-3192)
IEEE DOI 2202
Training, Interpolation, Semantics, Layout, Animation, Distortion, Deep Learning -> Neural Generative Models, GANs BibRef

Lei, X.Y.[Xing-Yu], Adamo-Villani, N.[Nicoletta], Benes, B.[Bedrich], Wang, Z.Q.[Zhi-Quan], Meyer, Z.[Zachary], Mayer, R.[Richard], Lawson, A.[Alyssa],
Perceived Naturalness of Interpolation Methods for Character Upper Body Animation,
ISVC21(I:103-115).
Springer DOI 2112
BibRef

Zheng, M.[Mianlun], Zhou, Y.[Yi], Ceylan, D.[Duygu], Barbic, J.[Jernej],
A Deep Emulator for Secondary Motion of 3D Characters,
CVPR21(5928-5936)
IEEE DOI 2111
Training, Network topology, Dynamics, Neural networks, Training data, Predictive models BibRef

Rosenbeiger, M.[Michal], Bak, A.[Artur], Czajkowski, T.[Tomasz],
Real-Time Simulation of Animated Characters Crowd in Unreal Engine 4,
ICCVG18(79-88).
Springer DOI 1810
BibRef

Guindy, M.[Mary], Elias, R.[Rimon],
Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations,
ISVC16(II: 212-222).
Springer DOI 1701
BibRef

Charles, J.[James], Magee, D.[Derek], Hogg, D.[David],
Virtual Immortality: Reanimating Characters from TV Shows,
VARVAI16(III: 879-886).
Springer DOI 1611
BibRef

Johnston, A., Carneiro, G., Ding, R., Velho, L.,
3-D Modeling from Concept Sketches of Human Characters with Minimal User Interaction,
DICTA15(1-8)
IEEE DOI 1603
image matching BibRef

Hyde, J., Carter, E.J., Kiesler, S., Hodgins, J.K.,
Perceptual effects of damped and exaggerated facial motion in animated characters,
FG13(1-6)
IEEE DOI 1309
computer animation BibRef

Ho, E.S.L.[Edmond S. L.], Komura, T.[Taku],
Real-Time Character Control for Wrestling Games,
MIG09(128-137).
Springer DOI 0911
BibRef

Zhang, L.J.[Liang-Jun], Pan, J.[Jia], Manocha, D.[Dinesh],
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments,
MIG09(138-145).
Springer DOI 0911
BibRef

Neff, M.[Michael], Seidel, H.P.[Hans-Peter],
Modeling Relaxed Hand Shape for Character Animation,
AMDO06(262-270).
Springer DOI 0607
BibRef

Jin, G.[Ge], Hahn, J.[James],
Adding Hand Motion to the Motion Capture Based Character Animation,
ISVC05(17-24).
Springer DOI 0512
BibRef

Chapter on Face Recognition, Human Pose, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics continues in
Human Motion Generation, Human Motion Synthesis .


Last update:Nov 2, 2025 at 14:03:07