11.14.4.6.2 Full Body Avatars, Human Synthesis

Chapter Contents (Back)
Human Animation. Animation. Avatars.
See also Animation and Reconstruction of Human Model from Posture, or Pose, Motion Retargeting.

Preda, M.[Marius], Preteux, F.[Françoise],
Virtual Character Within MPEG-4 Animation Framework eXtension,
CirSysVideo(14), No. 7, July 2004, pp. 975-988.
IEEE Abstract. 0407
BibRef
Earlier:
Critic review on MPEG-4 face and body animation,
ICIP02(III: 505-508).
IEEE DOI 0210
BibRef

Preda, M.[Marius], Preteux, F.[Françoise],
Insights into low-level avatar animation and MPEG-4 standardization,
SP:IC(17), No. 9, October 2002, pp. 717-741.
Elsevier DOI 0211
BibRef
Earlier:
Advanced animation framework for virtual character within the MPEG-4 standard,
ICIP02(III: 509-512).
IEEE DOI 0210
BibRef

Pagés, R.[Rafael], Berjón, D.[Daniel], Morán, F.[Francisco],
Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement,
SP:IC(28), No. 9, 2013, pp. 1089-1099.
Elsevier DOI 1310
Human avatar generation BibRef

Zuo, X.X.[Xin-Xin], Wang, S.[Sen], Zheng, J.B.[Jiang-Bin], Yu, W.W.[Wei-Wei], Gong, M.L.[Ming-Lun], Yang, R.G.[Rui-Gang], Cheng, L.[Li],
SparseFusion: Dynamic Human Avatar Modeling From Sparse RGBD Images,
MultMed(23), 2021, pp. 1617-1629.
IEEE DOI 2106
Image reconstruction, Shape, Biological system modeling, Solid modeling, non-rigid fusion BibRef

Zhu, H.[Hao], Zuo, X.X.[Xin-Xin], Yang, H.T.[Hao-Tian], Wang, S.[Sen], Cao, X.[Xun], Yang, R.G.[Rui-Gang],
Detailed Avatar Recovery From Single Image,
PAMI(44), No. 11, November 2022, pp. 7363-7379.
IEEE DOI 2210
Shape, Predictive models, Strain, Biological system modeling, Avatars, Solid modeling, Human avatar, 3D reconstruction, deep neural network BibRef

Wolfert, P.[Pieter], Robinson, N.[Nicole], Belpaeme, T.[Tony],
A Review of Evaluation Practices of Gesture Generation in Embodied Conversational Agents,
HMS(52), No. 3, June 2022, pp. 379-389.
IEEE DOI 2205
Measurement, Systematics, Databases, Data mining, Avatars, Protocols, Neural networks, Human-computer interface, virtual interaction BibRef

Wu, B.[Bowen], Liu, C.R.[Chao-Ran], Ishi, C.T.[Carlos Toshinori], Ishiguro, H.[Hiroshi],
Speech-Driven Gesture Generation Using Transformer-Based Denoising Diffusion Probabilistic Models,
HMS(54), No. 6, December 2024, pp. 733-742.
IEEE DOI 2412
Diffusion models, Data models, Transformers, Feature extraction, Noise reduction, Avatars, Motion segmentation, Motion capture, social interaction BibRef

Huang, Z.[Zexu], Erfani, S.M.[Sarah Monazam], Lu, S.Y.[Si-Ying], Gong, M.M.[Ming-Ming],
Efficient neural implicit representation for 3D human reconstruction,
PR(156), 2024, pp. 110758.
Elsevier DOI Code:
WWW Link. 2408
3D reconstruction, Neural rendering, Human pose estimation, Human motion model, Neural implicit representation BibRef

Zhou, X.W.[Xiao-Wei], Peng, S.[Sida], Xu, Z.[Zhen], Dong, J.T.[Jun-Ting], Wang, Q.Q.[Qian-Qian], Zhang, S.Z.[Shang-Zhan], Shuai, Q.[Qing], Bao, H.J.[Hu-Jun],
Animatable Implicit Neural Representations for Creating Realistic Avatars From Videos,
PAMI(46), No. 6, June 2024, pp. 4147-4159.
IEEE DOI 2405
Videos, Deformation, Image reconstruction, Skeleton, Solid modeling, Deformable models, Human modeling, view synthesis BibRef

Xu, Z.[Zhen], Peng, S.[Sida], Geng, C.[Chen], Mou, L.Z.[Lin-Zhan], Yan, Z.[Zihan], Sun, J.M.[Jia-Ming], Bao, H.J.[Hu-Jun], Zhou, X.W.[Xiao-Wei],
Relightable and Animatable Neural Avatar from Sparse-View Video,
CVPR24(990-1000)
IEEE DOI Code:
WWW Link. 2410
Geometry, Deformable models, Deformation, Avatars, Heuristic algorithms, Lighting, Reconstruction algorithms BibRef

Chen, Y.C.[Yu-Chih], Saha, A.[Avinab], Chapiro, A.[Alexandre], Häne, C.[Christian], Bazin, J.C.[Jean-Charles], Qiu, B.[Bo], Zanetti, S.[Stefano], Katsavounidis, I.[Ioannis], Bovik, A.C.[Alan C.],
Subjective and Objective Quality Assessment of Rendered Human Avatar Videos in Virtual Reality,
IP(33), 2024, pp. 5740-5754.
IEEE DOI Code:
HTML Version. 2410
Avatars, Videos, Quality assessment, Monitoring, Databases, Predictive models, Visualization, Solid modeling, Image coding, six degrees of freedom BibRef

Fan, J.L.[Jin-Long], Lv, X.D.[Xu-Dong], Zeng, X.[Xuepu], Bao, Z.Y.[Zheng-Yi], He, Z.W.[Zhi-Wei], Gao, M.Y.[Ming-Yu],
Unified Volumetric Avatar: Enabling flexible editing and rendering of neural human representations,
IVC(153), 2025, pp. 105345.
Elsevier DOI 2501
Human reconstruction, Neural radiance field, Human avatar, Neural human, Neural editing, Neural rendering BibRef


Svitov, D.[David], Morerio, P.[Pietro], Agapito, L.[Lourdes], del Bue, A.[Alessio],
Haha: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior,
ACCV24(IX: 105-122).
Springer DOI 2412
BibRef

Shin, J.[Jisu], Lee, J.[Junmyeong], Lee, S.[Seongmin], Park, M.G.[Min-Gyu], Kang, J.M.[Ju-Mi], Yoon, J.H.[Ju Hong], Jeon, H.G.[Hae-Gon],
Canonicalfusion: Generating Drivable 3d Human Avatars from Multiple Images,
ECCV24(XXIII: 38-56).
Springer DOI 2412
BibRef

Chen, Y.[Yushuo], Zheng, Z.[Zerong], Li, Z.[Zhe], Xu, C.[Chao], Liu, Y.B.[Ye-Bin],
Meshavatar: Learning High-quality Triangular Human Avatars from Multi-view Videos,
ECCV24(LXVIII: 250-269).
Springer DOI 2412
BibRef

Kolotouros, N.[Nikos], Alldieck, T.[Thiemo], Corona, E.[Enric], Bazavan, E.G.[Eduard Gabriel], Sminchisescu, C.[Cristian],
Instant 3d Human Avatar Generation Using Image Diffusion Models,
ECCV24(LXXXVII: 177-195).
Springer DOI 2412
BibRef

Xiao, J.J.[Jun-Jin], Zhang, Q.[Qing], Xu, Z.[Zhan], Zheng, W.S.[Wei-Shi],
NECA: Neural Customizable Human Avatar,
CVPR24(20091-20101)
IEEE DOI Code:
WWW Link. 2410
Geometry, Codes, Shape, Avatars, Lighting BibRef

Men, Y.F.[Yi-Fang], Lei, B.[Biwen], Yao, Y.[Yuan], Cui, M.M.[Miao-Miao], Lian, Z.H.[Zhou-Hui], Xie, X.[Xuansong],
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data,
CVPR24(9981-9991)
IEEE DOI 2410
Geometry, Solid modeling, Accuracy, Shape, Avatars, Scalability, 3D generative model, 3D human, Avatar generation BibRef

Wang, S.F.[Shao-Fei], Antic, B.[Božidar], Geiger, A.[Andreas], Tang, S.[Siyu],
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing,
CVPR24(1877-1888)
IEEE DOI 2410
Geometry, Monte Carlo methods, Avatars, Lighting, Scattering, Ray tracing, Physically based rendering, Neural rendering, Human modeling BibRef

Lee, I.[Inhee], Kim, B.J.[Byung-Jun], Joo, H.[Hanbyul],
Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses,
CVPR24(1062-1071)
IEEE DOI 2410
Dynamics, Crops, Rendering (computer graphics), Diffusion models, 3DGS, Diffusion, Avatar, 3D Reconstruction, Human BibRef

Pang, H.[Haokai], Zhu, H.M.[He-Ming], Kortylewski, A.[Adam], Theobalt, C.[Christian], Habermann, M.[Marc],
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering,
CVPR24(1165-1175)
IEEE DOI 2410
Photorealism, Avatars, Ash, Rendering (computer graphics), Real-time systems, Human Digitalization, Neural Rendering BibRef

Zhou, Z.X.[Zi-Xiang], Wan, Y.[Yu], Wang, B.Y.[Bao-Yuan],
AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond,
CVPR24(1357-1366)
IEEE DOI 2410
Pipelines, Natural languages, Planning, Iterative methods, Task analysis, Human Motion Generation, Agent BibRef

Sengupta, A.[Akash], Zanfir, T.A.A.[Thiemo Alldie Andrei], Cris, C.[Ck], Kolotouros, N.[Nikos], Corona, E.[Enric], Zanfir, A.[Andrei], Sminchisescu, C.[Cristian],
DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans,
CVPR24(1439-1449)
IEEE DOI 2410
Training, Surface reconstruction, Solid modeling, Runtime, Shape, Avatars, 3D humans, Diffusion models, 3D Diffusion, 3D generative model BibRef

Zhan, X.Y.[Xiao-Yu], Yang, J.X.[Jian-Xin], Li, Y.Q.[Yuan-Qi], Guo, J.[Jie], Guo, Y.[Yanwen], Wang, W.P.[Wen-Ping],
Semantic Human Mesh Reconstruction with Textures,
CVPR24(142-152)
IEEE DOI 2410
Surface reconstruction, Shape, Avatars, Semantics, Pipelines, Surface texture BibRef

Luo, Z.Y.[Zheng-Yi], Cao, J.[Jinkun], Khirodkar, R.[Rawal], Winkler, A.[Alexander], Huang, J.[Jing], Kitani, K.[Kris], Xu, W.P.[Wei-Peng],
Real-Time Simulated Avatar from Head-Mounted Sensors,
CVPR24(571-581)
IEEE DOI 2410
Headphones, Training, Avatars, Pose estimation, Humanoid robots, Cameras, Real-time systems, Humanoid, Physics Simulation, Animation BibRef

Hu, L.X.[Liang-Xiao], Zhang, H.W.[Hong-Wen], Zhang, Y.X.[Yu-Xiang], Zhou, B.[Boyao], Liu, B.[Boning], Zhang, S.P.[Sheng-Ping], Nie, L.Q.[Li-Qiang],
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians,
CVPR24(634-644)
IEEE DOI Code:
WWW Link. 2410
Solid modeling, Tensors, Fuses, Avatars, Dynamics BibRef

Yang, X.[Xihe], Chen, X.Y.[Xing-Yu], Gao, D.[Daiheng], Wang, S.H.[Shao-Hui], Han, X.G.[Xiao-Guang], Wang, B.Y.[Bao-Yuan],
HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images,
CVPR24(742-752)
IEEE DOI 2410
Avatars, Soft sensors, Design methodology, Optimization methods, Benchmark testing, Rendering (computer graphics) BibRef

Cao, Y.[Yukang], Cao, Y.P.[Yan-Pei], Han, K.[Kai], Shan, Y.[Ying], Wong, K.Y.K.[Kwan-Yee K.],
DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models,
CVPR24(958-968)
IEEE DOI 2410
Geometry, Shape, Deformation, Avatars, Text to image, Diffusion models BibRef

Li, Z.[Zhe], Zheng, Z.[Zerong], Wang, L.[Lizhen], Liu, Y.B.[Ye-Bin],
Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling,
CVPR24(19711-19722)
IEEE DOI 2410
Solid modeling, Adaptation models, Avatars, Computational modeling, Clothing, 3D Reconstruction, Animatable Avatar, 3D Gaussian Splatting BibRef

Shao, Z.J.[Zhi-Jing], Wang, Z.[Zhaolong], Li, Z.[Zhuang], Wang, D.[Duotun], Lin, X.R.[Xiang-Ru], Zhang, Y.[Yu], Fan, M.M.[Ming-Ming], Wang, Z.[Zeyu],
SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting,
CVPR24(1606-1616)
IEEE DOI Code:
WWW Link. 2410
Geometry, Deformation, Avatars, Rendering (computer graphics), Animation, Real-time systems, Gaussian Splatting, Walking on Triangles BibRef

Liu, Y.X.[Yu-Xiao], Li, Z.[Zhe], Liu, Y.B.[Ye-Bin], Wang, H.Q.[Hao-Qian],
TexVocab: Texture Vocabulary-Conditioned Human Avatars,
CVPR24(1715-1725)
IEEE DOI Code:
WWW Link. 2410
Training, Vocabulary, Avatars, Kinematics, Encoding, Vectors, Skeleton BibRef

Hu, T.[Tao], Yu, T.[Tao], Zheng, Z.[Zerong], Zhang, H.[He], Liu, Y.B.[Ye-Bin], Zwicker, M.[Matthias],
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars,
3DV22(197-208)
IEEE DOI Code:
WWW Link. 2408
Manifolds, Geometry, Image resolution, Avatars, Pipelines, Dynamics, video based characters, neural rendering, full body avatar BibRef

Svitov, D.[David], Gudkov, D.[Dmitrii], Bashirov, R.[Renat], Lempitsky, V.[Victor],
DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatars,
ICCV23(7039-7049)
IEEE DOI 2401
BibRef

Su, Z.Q.[Zhao-Qi], Hu, L.X.[Liang-Xiao], Lin, S.Y.[Si-You], Zhang, H.W.[Hong-Wen], Zhang, S.P.[Sheng-Ping], Thies, J.[Justus], Liu, Y.B.[Ye-Bin],
CaPhy: Capturing Physical Properties for Animatable Human Avatars,
ICCV23(14104-14114)
IEEE DOI 2401
BibRef

Iqbal, U.[Umar], Caliskan, A.[Akin], Nagano, K.[Koki], Khamis, S.[Sameh], Molchanov, P.[Pavlo], Kautz, J.[Jan],
RANA: Relightable Articulated Neural Avatars,
ICCV23(23085-23096)
IEEE DOI 2401
BibRef

Jiang, R.X.[Rui-Xiang], Wang, C.[Can], Zhang, J.B.[Jing-Bo], Chai, M.L.[Meng-Lei], He, M.M.[Ming-Ming], Chen, D.D.[Dong-Dong], Liao, J.[Jing],
AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control,
ICCV23(14325-14336)
IEEE DOI Code:
WWW Link. 2401
BibRef

Zhang, X.M.[Xuan-Meng], Zhang, J.F.[Jian-Feng], Chacko, R.[Rohan], Xu, H.Y.[Hong-Yi], Song, G.X.[Guo-Xian], Yang, Y.[Yi], Feng, J.S.[Jia-Shi],
GETAvatar: Generative Textured Meshes for Animatable Human Avatars,
ICCV23(2273-2282)
IEEE DOI Code:
WWW Link. 2401
BibRef

Dong, Z.J.[Zi-Jian], Chen, X.[Xu], Yang, J.L.[Jin-Long], Black, M.J.[Michael J.], Hilliges, O.[Otmar], Geiger, A.[Andreas],
AG3D: Learning to Generate 3D Avatars from 2D Image Collections,
ICCV23(14870-14881)
IEEE DOI 2401
BibRef

Zhao, R.[Rui], Li, W.[Wei], Hu, Z.P.[Zhi-Peng], Li, L.[Lincheng], Zou, Z.X.[Zheng-Xia], Shi, Z.W.[Zhen-Wei], Fan, C.J.[Chang-Jie],
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation,
CVPR23(21013-21023)
IEEE DOI 2309
BibRef

Liao, T.T.[Ting-Ting], Zhang, X.M.[Xiao-Mei], Xiu, Y.L.[Yu-Liang], Yi, H.W.[Hong-Wei], Liu, X.D.[Xu-Dong], Qi, G.J.[Guo-Jun], Zhang, Y.[Yong], Wang, X.[Xuan], Zhu, X.Y.[Xiang-Yu], Lei, Z.[Zhen],
High-Fidelity Clothed Avatar Reconstruction from a Single Image,
CVPR23(8662-8672)
IEEE DOI 2309
BibRef

Du, Y.M.[Yu-Ming], Kips, R.[Robin], Pumarola, A.[Albert], Starke, S.[Sebastian], Thabet, A.[Ali], Sanakoyeu, A.[Artsiom],
Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model,
CVPR23(481-490)
IEEE DOI 2309
BibRef

Diomataris, M.[Markos], Athanasiou, N.[Nikos], Taheri, O.[Omid], Wang, X.[Xi], Hilliges, O.[Otmar], Black, M.J.[Michael J.],
WANDR: Intention-guided Human Motion Generation,
CVPR24(927-936)
IEEE DOI 2410
Wrist, Training, Solid modeling, Navigation, Avatars, Training data, goal reaching, human motion generation BibRef

Bashirov, R.[Renat], Larionov, A.[Alexey], Ustinova, E.[Evgeniya], Sidorenko, M.[Mikhail], Svitov, D.[David], Zakharkin, I.[Ilya], Lempitsky, V.[Victor],
MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video,
WACV24(3533-3543)
IEEE DOI 2404
Training, Geometry, Avatars, Fitting, Real-time systems, Mobile handsets, Algorithms, 3D computer vision, Algorithms, image and video synthesis BibRef

Moon, G.[Gyeongsik], Shiratori, T.[Takaaki], Saito, S.[Shunsuke],
Expressive Whole-body 3d Gaussian Avatar,
ECCV24(XLI: 19-35).
Springer DOI 2412
BibRef

Caselles, P.[Pol], Ramon, E.[Eduard], Garcia, J.[Jaime], Giro-i-Nieto, X.[Xavier], Moreno-Noguer, F.[Francesc], Triginer, G.[Gil],
SIRA: Relightable Avatars from a Single Image,
WACV23(775-784)
IEEE DOI 2302
Geometry, Surface reconstruction, Solid modeling, Head, Shape, Avatars, Algorithms: 3D computer vision, Biometrics, face, gesture, body pose, image and video synthesis BibRef

Zhang, J.F.[Jian-Feng], Jiang, Z.H.[Zi-Hang], Yang, D.D.[Ding-Dong], Xu, H.Y.[Hong-Yi], Shi, Y.C.[Yi-Chun], Song, G.X.[Guo-Xian], Xu, Z.C.[Zhong-Cong], Wang, X.C.[Xin-Chao], Feng, J.S.[Jia-Shi],
Avatargen: A 3d Generative Model for Animatable Human Avatars,
CVMeta22(668-685).
Springer DOI 2304
BibRef

Zheng, Z.R.[Ze-Rong], Huang, H.[Han], Yu, T.[Tao], Zhang, H.W.[Hong-Wen], Guo, Y.D.[Yan-Dong], Liu, Y.B.[Ye-Bin],
Structured Local Radiance Fields for Human Avatar Modeling,
CVPR22(15872-15882)
IEEE DOI 2210
Shape, Avatars, Dynamics, Rendering (computer graphics), Skeleton, Sensors, 3D from multi-view and sensors, Vision + graphics BibRef

Zhao, H.[Hao], Zhang, J.S.[Jin-Song], Lai, Y.K.[Yu-Kun], Zheng, Z.R.[Ze-Rong], Xie, Y.D.[Ying-Di], Liu, Y.B.[Ye-Bin], Li, K.[Kun],
High-Fidelity Human Avatars from a Single RGB Camera,
CVPR22(15883-15892)
IEEE DOI 2210
Surface reconstruction, Shape, Avatars, Neural networks, Rendering (computer graphics), Surface texture, Image and video synthesis and generation BibRef

Hu, T.[Tao], Sarkar, K.[Kripasindhu], Liu, L.J.[Ling-Jie], Zwicker, M.[Matthias], Theobalt, C.[Christian],
EgoRenderer: Rendering Human Avatars from Egocentric Camera Images,
ICCV21(14508-14518)
IEEE DOI 2203
Headphones, Avatars, Neural networks, Color, Rendering (computer graphics), Cameras, 3D from a single image and shape-from-x BibRef

Feng, Y.[Yao], Choutas, V.[Vasileios], Bolkart, T.[Timo], Tzionas, D.[Dimitrios], Black, M.J.[Michael J.],
Collaborative Regression of Expressive Bodies using Moderation,
3DV21(792-804)
IEEE DOI 2201
Training, Surface reconstruction, Image resolution, Shape, Fuses, Avatars BibRef

Grigorev, A.[Artur], Iskakov, K.[Karim], Ianina, A.[Anastasia], Bashirov, R.[Renat], Zakharkin, I.[Ilya], Vakhitov, A.[Alexander], Lempitsky, V.[Victor],
StylePeople: A Generative Model of Fullbody Human Avatars,
CVPR21(5147-5156)
IEEE DOI 2111
Hair, Geometry, Avatars, Computational modeling, Clothing, Video sequences BibRef

Prokudin, S.[Sergey], Black, M.J.[Michael J.], Romero, J.[Javier],
SMPLpix: Neural Avatars from 3D Human Models,
WACV21(1809-1818)
IEEE DOI 2106
Geometry, Deformable models, Solid modeling, Photorealism, Shape, Computational modeling BibRef

Tay, C.A.[Chi-Ang], Green, R.,
Human motion capture and representation 3-D avatar interaction,
IVCNZ09(209-214).
IEEE DOI 0911
BibRef

Schreer, O.[Oliver], Tanger, R.[Ralf], Eisert, P.[Peter], Kauff, P.[Peter], Kaspar, B.[Bernhard], Englert, R.[Roman],
Real-Time Avatar Animation Steered by Live Body Motion,
CIAP05(147-154).
Springer DOI 0509
BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Deepfakes, Face Synthesis, Generation, Detection .


Last update:Mar 17, 2025 at 20:02:03