_ | mesh | _ |
2-D content-based | mesh | design scheme for object-based video coding, A |
2-D Discrete Cosine Transform (DCT) on | mesh | es with Hierarchical Control Modes |
2-D | mesh | Geometry and Motion Compression for Efficient Object-Based Video Representation |
2-D | mesh | tracking for synthetic transfiguration |
2-D | mesh | -based video object segmentation and tracking with occlusion resolution |
2D | mesh | Based Tracking of Deformable Objects with Occlusion |
2D Object Recognition on a Reconfigurable | mesh | |
3-D Active | mesh | es: Fast Discrete Deformable Models for Cell Tracking in 3-D Time-Lapse Microscopy |
3-D Dynamic | mesh | Compression using Wavelet-Based Multiresolution Analysis |
3-D | mesh | compensated wavelet lifting for 3-D-t medical CT data |
3-D | mesh | Geometry Compression With Set Partitioning in the Spectral Domain |
3-D | mesh | Sequence Coding Using the Combination of Spatial and Temporal Wavelet Analysis, A |
3-D Scene Management Method Based on the Triangular | mesh | for Large-Scale Web3D Scenes, A |
3-dimensional object modeling with | mesh | simplification based resolution adjustment |
3D Airborne EM Forward Modeling Based on Finite-Element Method with Goal-Oriented Adaptive Octree | mesh | |
3D anatomical shape atlas construction using | mesh | quality preserved deformable models |
3D Colored | mesh | Structure-Preserving Filtering with Adaptive P-Laplacian on Directed Graphs |
3D Face | mesh | Modeling from Range Images for 3D Face Recognition |
3D Face Shape Regression From 2D Videos with Multi-Reconstruction and | mesh | Retrieval |
3D Face Style Transfer with a Hybrid Solution of NeRF and | mesh | Rasterization |
3D Human | mesh | Estimation from Virtual Markers |
3D Human | mesh | Recovery with Sequentially Global Rotation Estimation |
3D Human | mesh | Regression With Dense Correspondence |
3D image segmentation based on feature-sensitive and adaptive tetrahedral | mesh | es |
3D | mesh | and multi-view synthesis implementation using stereo cameras and a depth camera |
3D | mesh | Automatic Blanking and Split Technology in Urban Planning |
3D | mesh | coding with predefined region-of-interest |
3D | mesh | compression based on dual-ring prediction and MMSE prediction |
3D | mesh | Compression: Survey, Comparisons, and Emerging Trends |
3D | mesh | Decomposition Using Protrusion and Boundary Part Detection |
3D | mesh | decomposition using Reeb graphs |
3D | mesh | Exploration for Smart Visual Interfaces |
3D | mesh | Inpainting Using Matrix Completion via Augmented Lagrange Multiplier Method |
3D | mesh | Object Retrieval by Discrete and Continuous Hidden Markov Models |
3D | mesh | Pre-Processing Method Based on Feature Point Classification and Anisotropic Vertex Denoising Considering Scene Structure Characteristics |
3D | mesh | Segmentation Based on Markov Random Fields and Graph Cuts |
3D | mesh | Segmentation Using Mean-Shifted Curvature |
3D | mesh | video retrieval: A survey |
3d | mesh | watermarking using projection onto convex sets |
3D | mesh | wavelet coding using efficient model-based bit allocation |
3D | mesh | -Based Lifting-and-Projection Network for Human Pose Transfer, A |
3D | mesh | es Registration: Application to Statistical Skull Model |
3D Modeling Using Planar Segments and | mesh | Elements |
3D Mumford-Shah Based Active | mesh | |
3D Octree Based Watertight | mesh | Generation from Ubiquitous Data |
3d Reconstruction and | mesh | Optimization of Underwater Spaces For Virtual Reality |
3D reconstruction of cultural heritages: Challenges and advances on precise | mesh | integration |
3D Scene | mesh | from CNN Depth Predictions and Sparse Monocular SLAM |
3D segmentation of soft organs by flipping-free | mesh | deformation |
3D Semantic Labeling of Photogrammetry | mesh | es Based on Active Learning |
3D Shape Descriptor for Segmentation of Unstructured | mesh | es into Segment-Wise Coherent Mesh Series, A |
3D Shape Descriptor for Segmentation of Unstructured | mesh | es into Segment-Wise Coherent Mesh Series, A |
3D Triangular | mesh | Matching Through a Sequence of Registered 2d and 3d Images |
3D Triangular | mesh | Parametrization Using Locally Linear Embedding |
3D volume extraction and | mesh | generation using energy minimization techniques |
3D Watertight | mesh | Generation with Uncertainties from Ubiquitous Data |
3D-2D Registration Based on | mesh | -Derived Image Bisection |
Accuracy-Based Sampling and Reconstruction with Adaptive | mesh | es for Parallel Hierarchical Triangulation |
Accurate 3D Hand Pose Estimation for Whole-Body 3D Human | mesh | Estimation |
Accurate | mesh | representation of vector-valued (color) images |
Accurate | mesh | -based alignment for ground and aerial multi-view stereo models |
Acquire High Quality | mesh | es of Scale Models for an Automatic Modelling Process |
active | mesh | based tracker for improved feature correspondences, An |
Active | mesh | Coding and Rate-Distortion Theory |
Active | mesh | for Video Segmentation and Objects Tracking |
Active | mesh | Texture Coding based on Warping and DCT |
Active | mesh | : A Feature Seeking and Tracking Image Sequence Representation Scheme |
Active Polyhedron: Surface Evolution Theory Applied to Deformable | mesh | es |
Active- | mesh | es |
Adaptation of | mesh | Morphing Techniques for Avatars Used in Web Applications |
Adaptive 3D Surface | mesh | Cutting Operation, An |
Adaptive and Robust Mmwave-Based 3D Human | mesh | Estimation for Diverse Poses |
Adaptive compression of animated | mesh | es by exploiting orthogonal iterations |
Adaptive Finite-Element | mesh | es for Progressive Contour Models |
Adaptive Interpolation Scheme for 2-D | mesh | Motion Compensation, An |
Adaptive kernel for triangular | mesh | es smoothing |
Adaptive Level Set Segmentation on a Triangulated | mesh | , An |
Adaptive | mesh | generation for image registration and segmentation |
Adaptive | mesh | Generation for Surface Reconstruction: Parallel Hierarchical Triangulation without Discontinuities |
Adaptive | mesh | Generation of MRI Images for 3D Reconstruction of Human Trunk |
Adaptive | mesh | Refinement in Deformable Image Registration: A Posteriori Error Estimates for Primal and Mixed Formulations |
Adaptive | mesh | Texture for Multi-View Appearance Modeling |
Adaptive | mesh | es and Nonrigid Motion Computation |
Adaptive | mesh | es and Shells: Irregular Triangulation, Discontinuities, and Hierarchical Subdivisions |
Adaptive Spiral Layers for Efficient 3D Representation Learning on | mesh | es |
Adaptive Wavelets Based Multiresolution Modeling of Irregular | mesh | es Via Harmonic Maps |
Adaptive-Size | mesh | es for Rigid and Nonrigid Shape Analysis and Synthesis |
Adding associative | mesh | es to the PACCO I.P. environment |
Advance in triangular | mesh | simplification study |
Advances in | mesh | signal processing and geometry compression |
Advancing Fan-Front: 3D triangle | mesh | compression using fan based traversal |
Affine motion compensation using a content-based | mesh | |
AIM: an Auto-Augmenter for Images and | mesh | es |
Algorithm for Cutting 3D Surface | mesh | es, An |
Algorithm-based low-power VLSI architecture for 2-D | mesh | video-object motion tracking |
Algorithms for Image Component Labeling on SIMD | mesh | -Connected Computers |
Aliasing-free simplification of surface | mesh | es |
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic | mesh | Compression |
Analysis of Errors in Feature-Preserving | mesh | Simplification Based on Edge Contraction, An |
Analysis of Intensity and Range Image Sequences Using Adaptive-Size | mesh | es |
Analytical Expression for Impulse Response Between Two Nodes in 2-D Rectangular Digital Waveguide | mesh | |
Anisotropic Adapted | mesh | es for Image Segmentation: Application to Three-Dimensional Medical Data |
Anisotropic adaptive method for triangular | mesh | es smoothing |
Anisotropic | mesh | Representation for Color Images |
Appearance Consensus Driven Self-supervised Human | mesh | Recovery |
Application of spectral decomposition to compression and watermarking of 3D triangle | mesh | geometry |
Applying | mesh | conformation on shape analysis with missing data |
Approximate topological matching of quad | mesh | es |
Approximation and Processing of Intensity Images with Discontinuity-Preserving Adaptive Triangular | mesh | es |
AttWalk: Attentive Cross-Walks for Deep | mesh | Analysis |
Authentication of 3-D Polygonal | mesh | es |
Auto-Encoding | mesh | es of any Topology with the Current-Splatting and Exponentiation Layers |
Automated Plant and Leaf Separation: Application in 3D | mesh | es of Wheat Plants |
Automatic 3D reconstruction of manifold | mesh | es via delaunay triangulation and mesh sweeping |
Automatic 3D reconstruction of manifold | mesh | es via delaunay triangulation and mesh sweeping |
Automatic Aortic Root Segmentation with Shape Constraints and | mesh | Regularisation |
Automatic cage generation by improved OBBs for | mesh | deformation |
Automatic Coronary Artery Plaque Quantification and CAD-RADS Prediction Using | mesh | Priors |
Automatic Extraction of Topographic Features Using Adaptive Triangular | mesh | es |
Automatic Generation of Shape Models Using Nonrigid Registration with a Single Segmented Template | mesh | |
Automatic Hole-Filling of Triangular | mesh | es Using Local Radial Basis Function |
Automatic | mesh | Animation Preview With User Voting-Based Refinement |
Automatic | mesh | Generation Using the Symmetric Axis Transformation of Polygonal Domains |
Automatic preview video generation for | mesh | sequences |
Automatic Reconstruction of Building Facade Model from Photogrammetric | mesh | Model |
Automatic system for virtual human reconstruction with 3D | mesh | multi-texturing and facial enhancement |
Automatic voxel-based 3D indoor reconstruction and room partitioning from triangle | mesh | es |
Autonomous void detection and characterisation in point clouds and triangular | mesh | es |
Avoiding | mesh | Folding in 3D Optimal Surface Segmentation |
Bayesian Stochastic | mesh | Optimization for 3D reconstruction |
Bending invariant | mesh | es and application to groupwise correspondences |
Bi-directional 2-D | mesh | representation for video object rendering, editing and superresolution in the presence of occlusion |
Bi-Quadratic B-Spline Surfaces Generated from Arbitrary Polyhedral | mesh | es: A Constructive Approach |
Bias-Variance Analysis for Controlling Adaptive Surface | mesh | es |
Bias-Variance Tradeoff for Adaptive Surface | mesh | es |
Bicubic G1 Interpolation of Irregular Quad | mesh | es Using a 4-Split |
Bidirectional | mesh | -Based Frame Rate Up-Conversion |
Bijective Mappings of | mesh | es with Boundary and the Degree in Mesh Processing |
Bijective Mappings of | mesh | es with Boundary and the Degree in Mesh Processing |
Bilateral Markov | mesh | random field and its application to image restoration |
Bilateral | mesh | denoising |
Bilateral | mesh | filtering |
Bilevel Online Adaptation for Out-of-Domain Human | mesh | Reconstruction |
Binary image steganalysis based on pixel | mesh | Markov transition matrix |
Biorthogonal wavelet construction for hybrid quad/triangle | mesh | es |
Blind 3D | mesh | Watermarking Based on Sphere-Shape Template |
Blind and robust | mesh | watermarking using manifold harmonics |
Blind invisible watermarking for 3D | mesh | es with textures |
Blind Quality of a 3D Reconstructed | mesh | |
Blind Robust 3-D | mesh | Watermarking Based on Mesh Saliency and QIM Quantization for Copyright Protection |
Blind Robust 3-D | mesh | Watermarking Based on Mesh Saliency and QIM Quantization for Copyright Protection |
Blind Robust 3-D | mesh | Watermarking Based on Oblate Spheroidal Harmonics |
blind robust watermarking scheme for copyright protection of 3d | mesh | models, A |
Blind watermarking of 3D | mesh | es Using Robust Feature Points Detection |
Blocking artifact reduction in compressed images based on edge-adaptive quadrangle | mesh | es |
BLSM: A Bone-level Skinned Model of the Human | mesh | |
Body | mesh | es as Points |
Bone Glow: An Improved Method for the Assignment of Weights for | mesh | Deformation |
Boosting 3D LBP-based face recognition by fusing shape and texture descriptors on the | mesh | |
Boundary-trimmed 3D triangular | mesh | segmentation based on iterative merging strategy |
Bounding the Distance between a Loop Subdivision Surface and Its Limit | mesh | |
BSP-Net: Generating Compact | mesh | es via Binary Space Partitioning |
Building a Quadtree and Its Applications on a Reconfigurable | mesh | |
Camera-Space Hand | mesh | Recovery via Semantic Aggregation and Adaptive 2D-1D Registration |
Cardiac Motion Tracking Using a Deformable 2d- | mesh | Modeling |
Carving Framework for Topology Simplification of Polygonal | mesh | es, A |
Cascaded quantization based progressive 3D | mesh | compression |
Causal Markov | mesh | Hierarchical Modeling for the Contextual Classification of Multiresolution Satellite Images |
Center-Shift: An approach towards automatic robust | mesh | segmentation (ARMS) |
Centerline detection on partial | mesh | scans by confidence vote in accumulation map |
Centralized Resource Allocation for Multimedia Traffic in IEEE 802.16 | mesh | Networks |
Circular | mesh | -based shape and margin descriptor for object detection |
CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human | mesh | es |
Closed-Form Connectivity-Preserving Solutions for Motion Compensation Using 2-D | mesh | es |
Cloth2Body: Generating 3D Human Body | mesh | from 2D Clothing |
Co-Evolution of Pose and | mesh | for 3D Human Body Estimation from Video |
Coarse-to-fine Approach for the Generation and Tracking of | mesh | Objects from a Natural Image Sequence, A |
Coarse-to-Fine Control Strategy for Stereo and Motion on a | mesh | -connected Computer, A |
Coarse-to-fine skeleton extraction for high resolution 3D | mesh | es |
Coarse-to-fine surface reconstruction from silhouettes and range data using | mesh | deformation |
CODDYAC: Connectivity Driven Dynamic | mesh | Compression |
Coding of Dynamic 3D | mesh | Model for 3D Video Transmission |
Collaborative Resource Management for Video Over Wireless Multi-Hop | mesh | Networks |
Color histogram equalization through | mesh | deformation |
Combination Of Handcrafted And Deep Learning-Based Features For 3d | mesh | Quality Assessment |
Combinatorial | mesh | optimization |
Combined | mesh | based image representation and motion estimation, application to video coding |
Combining 3D Volume And | mesh | Models for Representing Complicated Heritage Buildings |
Combining | mesh | es and geometric primitives for accurate and semantic modeling |
Comments on | mesh | and Pyramid Algorithms for Iconic Indexing |
comparative study of existing metrics for 3D- | mesh | segmentation evaluation, A |
Comparing Small Visual Differences between Conforming | mesh | es |
comparison of Gaussian and mean curvature estimation methods on triangular | mesh | es of range image data, A |
comprehensive overview of methodologies and performance evaluation frameworks in 3D | mesh | segmentation, A |
Comprehensive Survey on Three-Dimensional | mesh | Watermarking, A |
Compressed progressive | mesh | es |
Compressed Sensing for Efficient Encoding of Dense 3D | mesh | es Using Model-Based Bayesian Learning |
Compressing animated | mesh | es with fine details using local spectral analysis and deformation transfer |
Compression of 3-D Polygon | mesh | Geometry Data by Wavelets with Structuring Surrounding Vertices Remeshing |
Compression of 3-D triangle | mesh | sequences based on vertex-wise motion vector prediction |
Compression of 3D | mesh | es: Applications, Approaches, Standards |
Compression of Dynamic 3D | mesh | es and Progressive Displaying |
Compression Techniques for 3D Video | mesh | Sequences |
Computational Bayesian Analysis of Hidden Markov | mesh | Models |
Computational Vision in UV-mapping Of Textured | mesh | es Coming From Photogrammetric Recovery: Unwrapping Frescoed Vaults |
Computationally Tractable Stochastic Image Modeling Based on Symmetric Markov | mesh | Random Fields |
Computing Horizontal/Vertical Convex Shapes Moments on Reconfigurable | mesh | es |
Computing the Hough Transform on Reconfigurable | mesh | es |
Concentric strips: algorithms and architecture for the compression/decompression of triangle | mesh | es |
Conditional random field-based | mesh | saliency |
Conformal spherical representation of 3D genus-zero | mesh | es |
Connected Component Labeling for Binary Images on a Reconfigurable | mesh | Architecture |
Connected Component Labeling of Binary Images on a | mesh | Connected Massively Parallel Processor |
Connectivity-Guided Adaptive Lifting Transform for Image Like Compression of | mesh | es |
Connectivity-Guided Predictive Compression of Dynamic 3D | mesh | es |
Consistent | mesh | partitioning and skeletonisation using the shape diameter function |
Constant-Time Algorithm for Computing the Hough Transform on a Reconfigurable | mesh | |
Constant-Time Thresholding on Reconfigurable | mesh | |
Content Adaptive | mesh | Representation of Images Using Binary Space Partitions |
Content aspect ratio preserving | mesh | -based image resizing |
Content-adaptive 3D | mesh | modeling for representation of volumetric images |
Content-adaptive | mesh | modeling for fully-3D tomographic image reconstruction |
Content-Based | mesh | Design and Occlusion Adaptive GOP Structure |
Context-conditioned composite coding of 3D | mesh | es based on wavelets on surfaces |
Contextual Encoding in Uniform and Adaptive | mesh | -Based Lossless Compression of MR Images |
Contribution-based peer selection for packet protection for P2P video streaming over | mesh | -based networks |
Contribution-Guided Peer Selection for Reliable Peer-to-Peer Video Streaming Over | mesh | Networks |
Control of Polygonal | mesh | Resolution for 3-D Computer Vision |
Controllable | mesh | Generation Through Sparse Latent Point Diffusion Models |
Convolution on | mesh | Connected Multicomputers |
Convolution operations for relief-pattern retrieval, segmentation and classification on | mesh | manifolds |
Convolutional | mesh | Regression for Single-Image Human Shape Reconstruction |
Convolutional Neural Network for Blind | mesh | Visual Quality Assessment Using 3D Visual Saliency |
convolutional neural network framework for blind | mesh | visual quality assessment, A |
Coordinate Transformer: Achieving Single-stage Multi-person | mesh | Recovery from Videos |
Correlation-Based Watermarking Technique of 3-D | mesh | es via Cyclic Signal Processing, A |
Correspondence-Less Non-rigid Registration of Triangular Surface | mesh | es |
Crack Width Measurement for Non-planar Surfaces By Triangle | mesh | Analysis in Civil Engineering Material Testing |
Crease Detection on Noisy | mesh | es via Probabilistic Scale Selection |
Creating The Displacement Mapped Low-level | mesh | And Its Application For CG Software |
Cross-Atlas Convolution for Parameterization Invariant Learning on Textured | mesh | Surface |
Cross-Attention of Disentangled Modalities for 3D Human | mesh | Recovery with Transformers |
Crouzeix-Raviart Approximation of the Total Variation on Simplicial | mesh | es |
CSIOR: An Algorithm For Ordered Triangular | mesh | Regularization |
Curvature and torsion feature extraction from free-form 3-D | mesh | es at multiple scales |
Curvature Computation on Free-Form 3-D | mesh | es at Multiple Scales |
Curvature Estimation on Smoothed 3-D | mesh | es |
Curvature Tensor Distance for | mesh | Visual Quality Assessment, A |
Curvature-Based Adaptive Re | mesh | ing Forwavelet-Based Multiresolution 3D Meshes |
Curve Fitting with Optimized | mesh | Point Placement |
Cyclic Test-Time Adaptation on Monocular Video for 3D Human | mesh | Reconstruction |
DA Wand: Distortion-Aware Selection Using Neural | mesh | Parameterization |
Data Compression of Kanji Character Patterns Digitized in the Hexagonal | mesh | |
Data Processing Algorithms for Generating Textured 3D Building Facade | mesh | es from Laser Scans and Camera Images |
Data-Driven Prior on Facet Orientation for Semantic | mesh | Labeling, A |
Data-driven progressive compression of colored 3D | mesh | |
Deep 3D-to-2D Watermarking: Embedding Messages in 3D | mesh | es and Extracting Them from 2D Renderings |
Deep Hybrid Self-Prior for Full 3D | mesh | Generation |
Deep | mesh | Reconstruction From Single RGB Images via Topology Modification Networks |
Deep Multi-Scale | mesh | Feature Learning for Automated Labeling of Raw Dental Surfaces From 3D Intraoral Scanners |
Deephand | mesh | : A Weakly-supervised Deep Encoder-decoder Framework for High-fidelity Hand Mesh Modeling |
Deep | mesh | : Mesh-Based Cardiac Motion Tracking Using Deep Learning |
DeepMetaHandles: Learning Deformation Meta-Handles of 3D | mesh | es with Biharmonic Coordinates |
Deformable | mesh | Evolved by Similarity of Image Patches |
Deformable | mesh | For Automated Surface Extraction From Noisy Images |
Deformable | mesh | Model for Complex Multi-Object 3D Motion Estimation from Multi-Viewpoint Video |
Deformable | mesh | simulation for virtual laparoscopic cholecystectomy training |
Deformable | mesh | Transformer for 3D Human Mesh Recovery |
Deformable | mesh | Transformer for 3D Human Mesh Recovery |
Deformable model with adaptive | mesh | and automated topology changes |
Deformable Volumetric Simplex | mesh | es |
Deformation and Smooth Joining of | mesh | Models for Cardiac Surgical Simulation |
Deformation-based data reduction of Time-Varying | mesh | es for displaying on mobile terminals |
Delaunay deformable | mesh | for the weathering and erosion of 3D terrain |
Delaunay Deformable Models: Topology-Adaptive | mesh | es Based on the Restricted Delaunay Triangulation |
Delicate Textured | mesh | Recovery from NeRF via Adaptive Surface Refinement |
Delphi: geometry-based connectivity prediction in triangle | mesh | compression |
Demea: Deep | mesh | Autoencoders for Non-rigidly Deforming Objects |
Dense 3D Face Decoding Over 2500FPS: Joint Texture and Shape Convolutional | mesh | Decoders |
Dense graph convolutional neural networks on 3D | mesh | es for 3D object segmentation and classification |
Depth-Image Representation Employing | mesh | es for Intermediate-View Rendering and Coding |
Depthobj: A Synthetic Dataset for 3d | mesh | Model Retrieval |
Description and retrieval of geometric patterns on surface | mesh | es using an edge-based LBP approach |
Detailed Human Shape Estimation From a Single Image by Hierarchical | mesh | Deformation |
deterministic method to integrate triangular | mesh | es of different resolution, A |
Differentiable Stereopsis: | mesh | es from multiple views using differentiable rendering |
Differential coordinates for local | mesh | morphing and deformation |
Digital geometry on a cubic stair-case | mesh | |
Digital Surface Model Interpolation Based on 3D | mesh | Models |
Direct blue noise resampling of | mesh | es of arbitrary topology |
Direct Extraction of Normal Mapped | mesh | es from Volume Data |
Direct method for rotation estimation from spherical images using 3D | mesh | surfaces with SPHARM representation |
Direct Photometric Alignment by | mesh | Deformation |
Direct Spherical Parameterization of 3D Triangular | mesh | es Using Local Flattening Operations |
Discrete Clothoid Spline Surfaces On Open | mesh | es |
Discrete Conformal Shape Representation and Reconstruction of 3D | mesh | Objects |
Discrete Curve Evolution on Arbitrary Triangulated 3D | mesh | |
Discrete Distortion for Surface | mesh | es |
Discrete Regularization on Weighted Graphs for Image and | mesh | Filtering |
Discretization error based | mesh | generation for diffuse optical tomography |
Distortion Design for Secure Adaptive 3-D | mesh | Steganography |
Distributed 3D dynamic | mesh | coding |
Distributed Rate Allocation and Performance Optimization for Video Communication Over | mesh | Networks |
Distribution-Aligned Diffusion for Human | mesh | Recovery |
DMD-Net: Deep | mesh | Denoising Network |
Document Feature Recognition using a | mesh | of Associative Memories |
Drone Image Stitching Using Local | mesh | -Based Bundle Adjustment and Shape-Preserving Transform |
DSM Generation from Multi-View High-Resolution Satellite Images Based on the Photometric | mesh | Refinement Method |
dual graph approach to 3D triangular | mesh | compression, A |
Dual Grid Net: Hand | mesh | Vertex Regression from Single Depth Maps |
Dual | mesh | Convolutional Networks for Human Shape Correspondence |
Dual-layer approach for improved | mesh | -based motion compensation |
DualConv | mesh | -Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes |
Dubai 3d Textuerd | mesh | Using High Quality Resolution Vertical/Oblique Aerial Imagery |
DWKS: A Local Descriptor of Deformations Between | mesh | es and Point Clouds |
Dynamic 3D facial expression modeling using Laplacian smooth and multi-scale | mesh | matching |
Dynamic Control of | mesh | LODs (levels of Detail) by Using a Multiresolution Mesh Data Structure |
Dynamic Control of | mesh | LODs (levels of Detail) by Using a Multiresolution Mesh Data Structure |
Dynamic | mesh | optimization for polygonized implicit surfaces with sharp features |
Dynamic | mesh | Recovery from Partial Point Cloud Sequence |
Dynamic | mesh | Refinement with Quad Trees and Off-Centers |
Dynamic | mesh | -Aware Radiance Fields |
Dynamic Multi-Person | mesh | Recovery From Uncalibrated Multi-View Cameras |
dynamic threshold-based local | mesh | ternary pattern technique for biomedical image retrieval, A |
Dynamically restricted codebook-based vector quantisation scheme for | mesh | geometry compression |
Edge registration versus triangular | mesh | registration, a comparative study |
Edge-based approach to | mesh | simplification |
Effective Descriptors for Human Action Retrieval from 3D | mesh | Sequences |
effective | mesh | -based motion compensation technique for video coding, An |
Effectivity of spherical object reconstruction using star-shaped simplex | mesh | es |
Efficient 3D Deformable Model with a Self-Optimizing | mesh | , An |
Efficient 3D Geometric and Zernike Moments Computation from Unstructured Surface | mesh | es |
efficient 3D | mesh | compression technique based on triangle fan structure, An |
Efficient 3D | mesh | salient region detection using local homogeneity measure |
Efficient Approximation of Gray-Scale Images Through Bounded Error Triangular | mesh | es |
efficient coding algorithm for color and normal data of three-dimensional | mesh | models, An |
Efficient Computation of Shortest Path-Concavity for 3D | mesh | es |
Efficient Decomposition of Image and | mesh | Graphs by Lifted Multicuts |
Efficient edge-aware surface | mesh | reconstruction for urban scenes |
Efficient Feature Extraction for 2d/3d Objects in | mesh | Representation |
Efficient Fine-Granular Scalable Coding of 3D | mesh | Sequences |
Efficient Method to Map a Regular | mesh | Into a 3d Neural Network, An |
Efficient Nonlinear Finite Element Modeling of Nonrigid Objects via Optimization of | mesh | Models |
Efficient Parallel Manipulations of IBB Coded Images on | mesh | es with Multiple Broadcasting |
efficient region expansion algorithm for regular triangulated | mesh | es, An |
Efficient representation and coding of prediction residuals and parameters in frame-based animated | mesh | compression |
efficient subdivision inversion for wave | mesh | -based progressive compression of 3D triangle meshes, An |
Efficient Surface | mesh | Representation Adaptive to Local Smoothness, An |
Efficient Walkthrough from Two Images Using View Morphing and Spidery | mesh | Interface, An |
Elastic Alignment of Triangular Surface | mesh | es |
Embedded Deformation-based Compression for Human 3D Dynamic | mesh | es with Changing Topology |
Enabling Geometry-Based 3-D Tele-Immersion With Fast | mesh | Compression and Linear Rateless Coding |
Encoding Conversion Algorithm of Quaternary Triangular | mesh | |
End-to-End Hand | mesh | Recovery From a Monocular RGB Image |
End-to-End Human Pose and | mesh | Reconstruction with Transformers |
End-to-end weakly-supervised single-stage multiple 3D hand | mesh | reconstruction from a single RGB image |
Enhanced | mesh | Connected VLSI Architecture for Parallel Image Processing, An |
Enhancing 3D | mesh | topological skeletons with discrete contour constrictions |
Enhancing processing and visualization efficiency of 3D Scanned | mesh | es |
Enhancing real-time full 3D reconstruction of humans with pre-scanned | mesh | es |
Enhancing single-view 3D | mesh | reconstruction with the aid of implicit surface learning |
Enhancing the two-dimensional | mesh | |
Error resilient coding of 3-D | mesh | es |
Error-resilient coding of 3-d graphic models via adaptive | mesh | segmentation |
Estimating 3D body | mesh | without SMPL annotations via alternating successive convex approximation |
Estimating curvatures and their derivatives on triangle | mesh | es |
Estimation of Motion through Inverse Finite Element Methods with Triangular | mesh | es |
Estimation of the Potential Achievable Solar Energy of the Buildings Using Photogrammetric | mesh | Models |
Euclidean Distance Transform for Binary Images on Reconfigurable | mesh | -Connected Computers |
Euclidean distance transform on a dedicated architecture based on a reconfigurable | mesh | network |
Evaluating Surface | mesh | Reconstruction of Open Scenes |
Evaluation of | mesh | Based Motion Estimation in H.263-Like Coders |
evaluation of | mesh | model algorithms for direct feature detection on compressed image representations, An |
evaluation of several | mesh | -generation methods using a simple mesh-based image coder, An |
evaluation of several | mesh | -generation methods using a simple mesh-based image coder, An |
Example-Based Color Transfer for Gradient | mesh | es |
Exploiting the Structure Information of Suppositional | mesh | for Unsupervised Multiview Stereo |
Expression Robust 3D Face Recognition via | mesh | -Based Histograms of Multiple Order Surface Differential Quantities |
Expression-invariant and sparse representation for | mesh | -based compression for 3-D face models |
Extended whole | mesh | deformation model: Full 3D processing |
Extending LBP and Convolution-Like Operations on the | mesh | |
Extract-and-Adaptation Network for 3D Interacting Hand | mesh | Recovery |
Extracting Animated | mesh | es with Adaptive Motion Estimation |
Extremal | mesh | and the Understanding of 3D Surfaces, The |
Face and 2-D | mesh | animation in MPEG-4 |
Face Fairness Framework for 3D | mesh | es, A |
Facetwise | mesh | Refinement for Multi- View Stereo |
FAMC: The MPEG-4 standard for Animated | mesh | Compression |
Fan Clouds: An Alternative to | mesh | es |
Fan- | mesh | es: a geometric primitive for point-based description of 3D models and scenes |
Fast Algorithm for Accurate Content-Adaptive | mesh | Generation, A |
Fast Algorithm for Computing a Histogram on Reconfigurable | mesh | , A |
Fast and precise kinematic skeleton extraction of 3D dynamic | mesh | es |
Fast Approach for Accurate Content-Adaptive | mesh | Generation, A |
Fast Component Labelling and Convex Hull Computation on Reconfigurable | mesh | es |
Fast Computer Vision Algorithms for Reconfigurable | mesh | es |
Fast General Algorithm for Extracting Image Features on SIMD | mesh | -Connected Computers, A |
Fast gradient-based | mesh | generation method for the stereo image representation |
Fast Image Labeling Using Local Operators on | mesh | -Connected Computers |
Fast Isometric Parametrization of 3D Triangular | mesh | |
Fast Median Filtering Algorithms for | mesh | Computers |
Fast | mesh | Deformation Method for Neuroanatomical Surface Inflated Representations, A |
Fast | mesh | Interpolation and Mesh Decomposition with Applications |
Fast | mesh | Interpolation and Mesh Decomposition with Applications |
Fast | mesh | segmentation by using the LexicoGraph Cut algorithm |
Fast | mesh | Simplification for Progressive Transmission |
Fast | mesh | -Based Medical Image Registration |
Fast nonrigid | mesh | registration with a data-driven deformation prior |
Fast Recursive Computation of 3D Geometric Moments from Surface | mesh | es |
fast spherical inflation method of the cerebral cortex by deformation of a simplex | mesh | on the polar coordinates, A |
Fast Spherical Mapping for Genus-0 | mesh | es |
Fast Surface Denoising Using Finite Volumes of the Dual | mesh | |
Fast trajectory replanning using Laplacian | mesh | optimization |
Fast, Simple, Feature Preserving and Memory Efficient Simplification of Triangle | mesh | es |
Fast- | mesh | : A Low-Delay High-Bandwidth Mesh for Peer-to-Peer Live Streaming |
Fast- | mesh | : A Low-Delay High-Bandwidth Mesh for Peer-to-Peer Live Streaming |
FAUST: Dataset and Evaluation for 3D | mesh | Registration |
Feature Extraction and Processing on | mesh | Representation |
Feature Line Extraction On | mesh | es Through Vertex Marking And 2d Topological Operators |
Feature preserving 3D | mesh | denoising with a Dense Local Graph Neural Network |
Feature Selection through Dynamic | mesh | Optimization |
Feature sensitive | mesh | processing |
Feature-Based 3D Surface Modeling by Improved Constrained Triangular | mesh | es |
Feature-Preserved Canonical Form for Non-rigid 3D | mesh | es, A |
Feature-preserving 3D | mesh | simplification for urban buildings |
Feature-Preserving Image Restoration from Adaptive Triangular | mesh | es |
Feature-Sensitive and Adaptive | mesh | Generation of Grayscale Images |
Few-Shot Physically-Aware Articulated | mesh | Generation via Hierarchical Deformation |
Filling Missing Parts of a 3D | mesh | by Fusion of Incomplete 3D Data |
Finding Optimal Parameter Configuration for a Dynamic Triangle | mesh | Compressor |
Fine Detailed Texture Learning for 3D | mesh | es With Generative Models |
Fine-Granularity Transmission Distortion Modeling for Video Packet Scheduling Over | mesh | Networks |
FLaME: Fast Lightweight | mesh | Estimation Using Variational Smoothing on Delaunay Graphs |
Flexible Content-Adaptive | mesh | -Generation Strategy for Image Representation, A |
Flow Simulations on 3D Segmented Images Using Reinitialization and Anisotropic | mesh | Adaptation |
FOCUS: Fog Computing in UAS Software-Defined | mesh | Networks |
formulation of boundary | mesh | segmentation, A |
Framework for Scene-Flow Driven Creation of Time-Consistent Dynamic 3D Objects using | mesh | Parametrizations, A |
Free-form | mesh | tracking: A patch-based approach |
Frequency-Selective | mesh | -to-Grid Resampling for Image Communication |
From Point Clouds to | mesh | Using Regression |
From Segmented Images to Good Quality | mesh | es Using Delaunay Refinement |
From silhouettes to 3D points to | mesh | : towards free viewpoint video |
From stereoscopic images to semi-regular | mesh | es |
Full-Parallax Hologram Synthesis of Triangular | mesh | es using a Graphical Processing Unit |
Full-reference saliency-based 3D | mesh | quality assessment index |
Fully Automated Facial Expression Recognition Using 3D Morphable Model and | mesh | -Local Binary Pattern |
Fused Geometry Augmented Images For Analyzing Textured | mesh | |
Fusing dual-tree quaternion wavelet transform and local | mesh | based features for grading of diabetic retinopathy using extreme learning machine classifier |
Gaussian Model for 3D | mesh | Steganography |
General Differentiable | mesh | Renderer for Image-Based 3D Reasoning, A |
General Object Reconstruction Based on Simplex | mesh | es |
General Region Nesting-Based Semi-Fragile Reversible Watermarking for Authenticating 3D | mesh | Models, A |
Generalized Hermitian Radial Basis Functions Implicits from polygonal | mesh | constraints |
Generating 3D Faces Using Convolutional | mesh | Autoencoders |
Generating compact | mesh | es under planar constraints: An automatic approach for modeling buildings from aerial LiDAR |
Generating | mesh | -based Shapes From Learned Latent Spaces of Point Clouds with VAE-GAN |
Generating Multiple Hypotheses for 3d Human | mesh | and Pose Using Conditional Generative Adversarial Nets |
Generating segmented | mesh | es from textured color images |
Generating Segmented Quality | mesh | es from Images |
Generating smooth surfaces with bicubic splines over triangular | mesh | es: toward automatic model building from unorganized 3D points |
Generation Of Optimal Multiresolution Models For Deforming | mesh | Sequence |
Generation Of The 30 M- | mesh | Global Digital Surface Model By Alos Prism |
Generative Approach for Probabilistic Human | mesh | Recovery using Diffusion Models |
Generic attribute deviation metric for assessing | mesh | simplification algorithm quality |
Generic deformable implicit | mesh | models for automated reconstruction |
GenIcoNet: Generative Icosahedral | mesh | Convolutional Network |
Geodesic distance-based pose-invariant blind watermarking algorithm for three-dimensional triangular | mesh | model |
Geodesic Shooting and Diffeomorphic Matching Via Textured | mesh | es |
Geometric Accuracy of 3D Reality | mesh | Utilization for BIM-Based Earthwork Quantity Estimation Workflows |
Geometric Algorithms for Digitized Pictures on a | mesh | -Connected Computer |
Geometric Calibration of Projector Imagery on Curved Screen Based-on Subdivision | mesh | |
Geometric Constraints Histogram Descriptor Based on Curvature | mesh | Graph for Image Retrieval |
Geometric Deep Learning Using Vascular Surface | mesh | es for Modality-Independent Unruptured Intracranial Aneurysm Detection |
Geometric Granularity Aware Pixel-to- | mesh | |
Geometric | mesh | Denoising via Multivariate Kernel Diffusion |
Geometric Processing Workflow for Transforming Reality-based 3d Models in Volumetric | mesh | es Suitable for FEA, A |
Geometric robust watermarking based on a new | mesh | model correction approach |
Geometrical | mesh | Improvement Properties of Delaunay Terminal Edge Refinement |
Geometry and Topology Reconstruction of BIM Wall Objects from Photogrammetric | mesh | es and Laser Point Clouds |
Geometry Coding for Triangular | mesh | Model with Structuring Surrounding Vertices and Connectivity-Oriented Multiresolution Decomposition |
Geometry compression for time-varying | mesh | es using coarse and fine levels of quantization and run-length encoding |
Geometry Compression of 3-D | mesh | Model using Predictive Two-Stage Quantization |
Geometry-Driven Hierarchical Compression Technique for Triangle | mesh | es, A |
GETAvatar: Generative Textured | mesh | es for Animatable Human Avatars |
GLAMR: Global Occlusion-Aware Human | mesh | Recovery with Dynamic Cameras |
Global diffusion method for smoothing triangular | mesh | |
Global optimization of deformable surface | mesh | es based on genetic algorithms |
Global three-dimensional- | mesh | indexing based on structural analysis and geometrical signatures |
Global visual saliency: Geometric and colorimetrie saliency fusion and its applications for 3D colored | mesh | es |
GPU-based parallel construction of compact visual hull | mesh | es |
GPU-parallel interpolation using the edge-direction based normal vector method for terrain triangular | mesh | |
Gradient Flows for Optimizing Triangular | mesh | -based Surfaces: Applications to 3D Reconstruction Problems Dealing with Visibility |
GreenWarps: A Two-Stage Warping Model for Stitching Images Using Diffeomorphic | mesh | es and Green Coordinates |
GRoMeR: A Pipeline for Geodesic Refinement of | mesh | Registration |
H)exaShrink: Multiresolution compression of large structured hexahedral | mesh | es with discontinuities in geosciences |
H2ONet: Hand-Occlusion-and-Orientation-Aware Network for Real-Time 3D Hand | mesh | Reconstruction |
Half-edge multi-tessellation: compact representation for multi-resolution tetrahedral | mesh | es |
HandOccNet: Occlusion-Robust 3D Hand | mesh | Estimation Network |
Harris 3D: a robust extension of the Harris operator for interest point detection on 3D | mesh | es |
Hash function for 3D | mesh | model authentication |
HBIM Modeling from the Surface | mesh | and Its Extended Capability of Knowledge Representation |
Heat Diffusion Based Multi-Scale and Geometric Structure-Aware Transformer for | mesh | Segmentation |
Heat-mapping: A robust approach toward perceptually consistent | mesh | segmentation |
heuristic convexity measure for 3D | mesh | es, A |
Hierarchical 2-D | mesh | Representation, Tracking, and Compression for Object-Based Video |
Hierarchical Arithmetic Coding of Displacements for Dynamic | mesh | Compression |
Hierarchical Kinematic Human | mesh | Recovery |
Hierarchical | mesh | Representations, Multi-Resolution Mesh Algorithms |
Hierarchical | mesh | Representations, Multi-Resolution Mesh Algorithms |
Hierarchical | mesh | Segmentation Editing Through Rotation Operations |
Hierarchical | mesh | -based Global Motion Estimation, Including Occlusion Areas Detection |
hierarchical method for aligning warped | mesh | es, A |
Hierarchical motion estimation with content-based | mesh | es |
Hierarchical Parameterization of Triangular | mesh | with a Boundary Polygon Triangulation |
Hierarchical Representation and Coding of 3D | mesh | Geometry |
Hierarchical Representation and Coding of Surfaces Using 3-D Polygon | mesh | es |
Hierarchical Self-Supervised Learning for 3D Tooth Segmentation in Intra-Oral | mesh | Scans |
High Capacity Reversible Data Hiding for 3D | mesh | es in the PVQ Domain |
High Capacity Reversible Data Hiding for Encrypted 3d | mesh | Models Based on Topology |
High-Precision Registration of Lunar Global Mapping Products Based on Spherical Triangular | mesh | |
High-Quality Volume Rendering of Adaptive | mesh | Refinement Data |
High-Resolution Video Streaming in | mesh | -Networked Homes |
Highcapacity data-hiding for 3D | mesh | es based on static arithmetic coding |
Highly Scalable Video Compression Using a Lifting-Based 3D Wavelet Transform with Deformable | mesh | Motion Compensation |
Holistic 3D Human and Scene | mesh | Estimation from Single View Images |
Hough Transform Algorithms for | mesh | -Connected SIMD Parallel Processors |
Hough Transform On Reconfigurable | mesh | es |
Human | mesh | Descriptions |
Human | mesh | Recovery From Monocular Images via a Skeleton-Disentangled Representation |
Human | mesh | Recovery from Multiple Shots |
Human | mesh | Net: Polygonal Mesh Recovery of Humans |
hybrid | mesh | -H264 video coder, An |
Hybrid Video CODEC with Block Based and | mesh | Based Motion Compensation Modes, A |
Hybridizing | mesh | adaptive search algorithm and artificial immune systems for discrete rational Bezier curve approximation |
I2l- | mesh | net: Image-to-lixel Prediction Network for Accurate 3d Human Pose and Mesh Estimation from a Single RGB Image |
I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand | mesh | Modeling |
Identity-Aware Hand | mesh | Estimation and Personalization from RGB Images |
IIR filtering of surface | mesh | es for the regularization of deformable models |
Image Computations on | mesh | es with Multiple Broadcast |
Image Decoding Over Noisy Channels Using Minimum Mean-Squared Estimation and a Markov | mesh | |
Image feature detection on content-based | mesh | es |
Image restoration using content-adaptive | mesh | modeling |
Image Retargeting Using | mesh | Parametrization |
Image Segmentation Based on Solving the Flow in the | mesh | with the Connections of Limited Capacities |
Image Segmentation Using on Hierachical | mesh | es |
Image Segmentation With A Propagator Markov | mesh | Model |
Image Stitching Based on Multi-Scale | mesh | es |
Image-based | mesh | generation of tubular geometries under circular motion in refractive environments |
Image-Based Network Rendering of Large | mesh | es for Cloud Computing |
Image-based network rendering system for large sized | mesh | es |
Impact of vertex clustering on registration-based 3D dynamic | mesh | coding |
Implementation of an MHT-based object detection algorithm on a 2-D processor | mesh | |
Implicit 3D Human | mesh | Recovery using Consistency with Pose and Shape from Unseen-view |
Implicit | mesh | es for Effective Silhouette Handling |
Implicit | mesh | es for modeling and reconstruction |
Implicit | mesh | es for Surface Reconstruction |
Improved 2D mass-spring-damper model with unstructured triangular | mesh | es |
improved 3D shape visibility graph with application to | mesh | segmentation, An |
Improved Constant-Time Algorithm for Computing the Radon and Hough Transforms on a Reconfigurable | mesh | , An |
improved content-adaptive | mesh | -generation method for image representation, An |
improved data hiding approach for polygon | mesh | es, An |
Improved Image Decoding over Noisy Channels Using Minimum Mean-Squared Estimation and a Markov | mesh | |
Improved prediction for layered predictive animated | mesh | compression |
Improved prediction methods for scalable predictive animated | mesh | compression |
Improved quality multiple description 3D | mesh | coding with optimal filtering |
Improving 3d | mesh | Quality Using Multi-directional UAV Images |
Improving Piecewise Linear Registration of High-Resolution Satellite Images Through | mesh | Optimization |
Improving Piecewise-Linear Registration Through | mesh | Optimization |
Improving the quality of | mesh | simplification with texture saliency measurement |
Incremental | mesh | -based Integration of Registered Range Images: Robust to Registration Error and Scanning Noise |
incremental/decremental Delaunay | mesh | -generation framework for image representation, An |
Insertion of 3-D-Primitives in | mesh | -Based Representations: Towards Compact Models Preserving the Details |
Instance-Based Zero-Shot learning for semi-Automatic | mesh | indexing |
Integration of Semantic 3D City Models And 3D | mesh | Models for Accuracy Improvements of Solar Potential Analyses |
Inter-Frame Coding for Dynamic | mesh | es Via Temporally-Consistent Re-Meshing |
Interactive Control of | mesh | Topology in Quadrilateral Mesh Generation Based on 2d Tensor Fields |
Interactive Control of | mesh | Topology in Quadrilateral Mesh Generation Based on 2d Tensor Fields |
Interactive | mesh | cloning driven by boundary loop |
Interactive Refinement and Editing for Time-Varying | mesh | |
Intraband Wavelet-based coding of arbitrary triangular | mesh | es |
Invariant High Level Reeb Graphs of 3D Polygonal | mesh | es |
Inverse Adaptation of Hex-dominant | mesh | for Large Deformation Finite Element Analysis |
Iterative Low-Poly Building Model Reconstruction from | mesh | Soups Based on Contour |
Iterative | mesh | deformation for dense surface tracking |
Iterative Method for Fast | mesh | Denoising, An |
Jacobians and Hessians of mean value coordinates for closed triangular | mesh | es |
Join Cryptography and Digital Watermarking for 3D Multiresolution | mesh | es Security |
Joint | mesh | and Texture Compression Using Marginal Analysis |
Joint Replication Density and Rate Allocation Optimization for VoD Systems Over Wireless | mesh | Networks |
Joint reversible watermarking and progressive compression of 3D | mesh | es |
joint source and channel coding approach for progressively compressed 3-d | mesh | transmission, A |
Joint Tracking of Polygonal and Triangulated | mesh | es of Objects in Moving Sequences with Time Varying Content |
JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human | mesh | Recovery |
JPEG Pleno Light Field Encoder with | mesh | based View Warping |
Juggling with representations: On the information transfer between imagery, point clouds, and | mesh | es for multi-modal semantics |
KAMA: 3D Keypoint Aware Body | mesh | Articulation |
Kernel-Based Laplacian Smoothing Method for 3D | mesh | Denoising |
Key-Component Detection On 3d | mesh | es Using Local Features |
Key-components: detection of salient regions on 3D | mesh | es |
Keyframe-based Bi-Directional 2-D | mesh | Representation for Video Object Tracking and Manipulation |
Kinematic Skeleton Extraction Based On Motion Boundaries for 3D Dynamic | mesh | es |
Landmark-Based Re-topology of Stereo-Pair Acquired Face | mesh | es |
Laplacian ICP for Progressive Registration of 3D Human Head | mesh | es |
Laplacian | mesh | Transformer: Dual Attention and Topology Aware Network for 3D Mesh Classification and Segmentation |
Laplacian | mesh | Transformer: Dual Attention and Topology Aware Network for 3D Mesh Classification and Segmentation |
Laplacian | mesh | es for Monocular 3D Shape Recovery |
Lapped spectral decomposition for 3D triangle | mesh | compression |
Large Scale Urban Scene Modeling from MVS | mesh | es |
LASOR: Learning Accurate 3D Human Pose and Shape via Synthetic Occlusion-Aware Data and Neural | mesh | Rendering |
Layered Predictive Coding of Time-Consistent Dynamic 3D | mesh | es using a Non-Linear Predictor |
LBS Autoencoder: Self-Supervised Fitting of Articulated | mesh | es to Point Clouds |
Learnable Human | mesh | Triangulation for 3D Human Pose and Shape Estimation |
Learning 3D | mesh | segmentation and labeling |
Learning Analytical Posterior Probability for Human | mesh | Recovery |
Learning Category-Specific | mesh | Reconstruction from Image Collections |
Learning Continuous | mesh | Representation with Spherical Implicit Surface |
Learning Delaunay Surface Elements for | mesh | Reconstruction |
Learning Generative Models of Textured 3D | mesh | es from Real-World Images |
Learning Graph Features for Colored | mesh | Visual Quality Assessment |
Learning Human | mesh | Recovery in 3D Scenes |
Learning Local Recurrent Models for Human | mesh | Recovery |
Learning | mesh | Representations via Binary Space Partitioning Tree Networks |
Learning | mesh | es for Dense Visual SLAM |
Learning Nonparametric Human | mesh | Reconstruction from A Single Image Without Ground Truth Meshes |
Learning Nonparametric Human | mesh | Reconstruction from A Single Image Without Ground Truth Meshes |
Learning Self-prior for | mesh | Denoising Using Dual Graph Convolutional Networks |
Learning to Estimate Robust 3D Human | mesh | from In-the-Wild Crowded Scenes |
Learning to Predict 3D | mesh | Saliency |
Learning to Rank the Severity of Unrepaired Cleft Lip Nasal Deformity on 3D | mesh | Data |
Learning Whole Heart | mesh | Generation From Patient Images for Computational Simulations |
Least-squares | mesh | model for image compression |
Level Set Tree on | mesh | es, The |
Level-Set Based Algorithm for Automatic Feature Extraction on 3D | mesh | es: Application to Crater Detection on Mars |
Leveraging 2D Data to Learn Textured 3D | mesh | Generation |
Leveraging MoCap Data for Human | mesh | Recovery |
Leveraging photogrammetric | mesh | models for aerial-ground feature point matching toward integrated 3D reconstruction |
Lifting-based Illumination Adaptive Transform (LIAT) using | mesh | -based illumination modelling |
lightweight approach to repairing digitized polygon | mesh | es, A |
Limitation of triangles overlapping in | mesh | -based motion estimation using augmented Lagrangian |
LIMOFilling: Local Information Guide Hole-Filling and Sharp Feature Recovery for Manifold | mesh | es |
Line-Stepping for Shell | mesh | es |
Linear shift-invariant operators for processing surface | mesh | es |
Linking Feature Lines on 3D Triangle | mesh | es with Artificial Potential Fields |
Local and Nonlocal Discrete Regularization on Weighted Graphs for Image and | mesh | Processing |
Local binary patterns on triangular | mesh | es: Concept and applications |
Local-to-global | mesh | saliency |
Locally Adjustable Interpolation for | mesh | es of Arbitrary Topology |
Locally Aware Piecewise Transformation Fields for 3D Human | mesh | Registration |
Locally refinable gradient | mesh | es supporting branching and sharp colour transitions |
Long-Range Motion Trajectories Extraction of Articulated Human Using | mesh | Evolution |
Low Bit-Rate Video Codec Based on Two-Dimensional | mesh | Motion Compensation with Adaptive Interpolation, A |
Machine-Learning Approach to Keypoint Detection and Landmarking on 3D | mesh | es, A |
Mago: a New Approach for Orthophotos Production Based On Adaptive | mesh | Reconstruction |
MAPConNet: Self-supervised 3D Pose Transfer with | mesh | and Point Contrastive Learning |
Marker-Less 3D Feature Tracking for | mesh | -Based Human Motion Capture |
Marker-less Deformable | mesh | Tracking for Human Shape and Motion Capture |
Markov | mesh | Models |
Markov Random Fields For Improving 3d | mesh | Analysis And Segmentation |
Meaningful | mesh | Segmentation Guided by the 3D Short-Cut Rule |
Medial Axis Transform on | mesh | Connected Computers with Hyperbus Broadcasting |
MeMaHand: Exploiting | mesh | -Mano Interaction for Single Image Two-Hand Reconstruction |
| mesh | Adaptation for Improving Elasticity Reconstruction Using the FEM Inverse Problem |
| mesh | and Crack Lines: Application to Object-based Motion Estimation and Higher Scalability |
| mesh | and pyramid algorithms for iconic indexing |
| mesh | Based Approximation of the Left Ventricle Using a Controlled Shrinkwrap Algorithm |
| mesh | Based Semantic Modelling for Indoor and Outdoor Scenes |
| mesh | Based Video Coding at Very Low Bitrate |
| mesh | Classification With Dilated Mesh Convolutions |
| mesh | Classification With Dilated Mesh Convolutions |
| mesh | Comparison Using Attribute Deviation Metric |
| mesh | Completion with Virtual Scans |
| mesh | Compression Techniques |
| mesh | Convolution: A Novel Feature Extraction Method for 3D Nonrigid Object Classification |
| mesh | Convolutional Autoencoder for Semi-Regular Meshes of Different Sizes |
| mesh | Convolutional Autoencoder for Semi-Regular Meshes of Different Sizes |
| mesh | Cutout |
| mesh | denoising by improved 3D geometric bilateral filter |
| mesh | Denoising Using Multi-scale Curvature-Based Saliency |
| mesh | Editing Based on Discrete Laplace and Poisson Models |
| mesh | free estimation of the structure model index |
| mesh | Generation from Layered Depth Images Using Isosurface Raycasting |
| mesh | Graphormer |
| mesh | Integration Based on Co-Measurements |
| mesh | learning for object classification using fMRI measurements |
| mesh | Mapping-Based Cooperative Inversion Strategy for Airborne Transient Electromagnetic and Magnetic Methods, A |
| mesh | massage: A versatile mesh optimization framework |
| mesh | massage: A versatile mesh optimization framework |
| mesh | Meaningful Segmentation Algorithm Using Skeleton and Minima-Rule, A |
| mesh | Modelling for Sparse Image Data Sets |
| mesh | of Linear Arrays for Template Matching |
| mesh | Optimisation Using Edge Information in Feature-Based Surface Reconstruction |
| mesh | optimization for surface approximation using an efficient coarse-to-fine evolutionary algorithm |
| mesh | Optimization Guided by Just-Noticeable-Difference and Stereo Discretization |
| mesh | Optimization Using an Inconsistency Detection Template |
| mesh | Optimization Using Global Error with Application to Geometry Simplification |
| mesh | Parameterization Methods and Their Applications |
| mesh | Parameterization with Generalized Discrete Conformal Maps |
| mesh | R-CNN |
| mesh | Refinements for the Heat Equation |
| mesh | Representation Driven by Variance Normalized Neighborhood in Scale Space |
| mesh | Representations, Remeshing Algorithms |
| mesh | Retrieval by Components |
| mesh | saliency detection via double absorbing Markov chain in feature space |
| mesh | Saliency: An Independent Perceptual Measure or A Derivative of Image Saliency? |
| mesh | Segmentation Schemes for Error Resilient Coding of 3-D Graphic Models |
| mesh | segmentation with connecting parts for 3D object prototyping |
| mesh | simplification based on facial features region partition |
| mesh | Simplification Based on Texture Connected Areas |
| mesh | Simplification Method Using Noble Optimal Positioning, A |
| mesh | Simplification Using the Edge Attributes |
| mesh | Simplification with Vertex Color |
| mesh | Topological Optimization for Improving Piecewise-Linear Image Registration |
| mesh | Variational Autoencoders with Edge Contraction Pooling |
| mesh | Vertex Pose and Position Interpolation Using Geometric Algebra |
| mesh | Watermarking |
| mesh | -Based Active Model Initialization for Multiple Organ Segmentation in MR Images |
| mesh | -based camera pairs selection and occlusion-aware masking for mesh refinement |
| mesh | -based camera pairs selection and occlusion-aware masking for mesh refinement |
| mesh | -based decoder-side motion estimation |
| mesh | -Based Depth Coding for 3D Video using Hierarchical Decomposition of Depth Maps |
| mesh | -based depth map compression and transmission for real-time view-based rendering |
| mesh | -Based Disparity Representation Method for View Interpolation and Stereo Image Compression, A |
| mesh | -Based Error-Scalable Video Object Codec for Variable Bandwidth Multimedia Communications |
| mesh | -based global motion compensation for robust mosaicking and detection of moving objects in aerial surveillance |
| mesh | -based motion compensation using three-dimensional overlapped warping prediction |
| mesh | -based motion estimation and compensation in the wavelet domain using a redundant transform |
| mesh | -Based Motion-Compensated Interpolation for Side Information Extraction in Distributed Video Coding |
| mesh | -Based Reconstruction of Dynamic Foam Images Using X-Ray CT |
| mesh | -based Segmentation and Update for Object-based Video |
| mesh | -Based Typification Method for Building Groups with Grid Patterns, A |
| mesh | -free approach for enhancement of mammograms |
| mesh | -free sparse representation of multidimensional LiDAR data |
| mesh | -Guided Multi-View Stereo With Pyramid Architecture |
| mesh | -LBP: A Framework for Extracting Local Binary Patterns From Discrete Manifolds, The |
| mesh | -LBP: Computing Local Binary Patterns on Discrete Manifolds, The |
| mesh | -Oriented Line Drawings Tehory (MOLD Theory) |
| mesh | -Tension Driven Expression-Based Wrinkles for Synthetic Faces |
| mesh | 2Tex: Generating Mesh Textures from Image Queries |
| mesh | Adv: Adversarial Meshes for Visual Recognition |
| mesh | let Priors for 3D Mesh Reconstruction |
| mesh | Loc: Mesh-Based Visual Localization |
| mesh | MAE: Masked Autoencoders for 3D Mesh Data Analysis |
| mesh | MVS: Multi-View Stereo Guided Mesh Reconstruction |
| mesh | Net-SP: A Semantic Urban 3D Mesh Segmentation Network with Sparse Prior |
| mesh | Stereo: A Global Stereo Model with Mesh Alignment Regularization for View Interpolation |
| mesh | ToSS: Converting Subdivision Surfaces from Dense Meshes |
MeT: A graph transformer for semantic segmentation of 3D | mesh | es |
Method for mapping facial animation values to head | mesh | positions |
Method for region tracking in an image sequence using a two-dimensional | mesh | |
method of style transformation for line drawings based on | mesh | presentation, A |
Metrics of Coral Reef Structural Complexity Extracted from 3D | mesh | Models and Digital Elevation Models |
MGM-AE: Self-Supervised Learning on 3D Shape Using | mesh | Graph Masked Autoencoders |
Minimizing the Multi-view Stereo Reprojection Error for Triangular Surface | mesh | es |
Minimum-Variance Adaptive Surface | mesh | , A |
Mining Multi-View Information: A Strong Self-Supervised Framework for Depth-based 3D Hand Pose and | mesh | Estimation |
MobRecon: Mobile-Friendly Hand | mesh | Reconstruction from Monocular Image |
Model-Based Analysis and Synthesis of Time-Varying | mesh | |
Model-based Nonrigid Motion Analysis Using Natural Feature Adaptive | mesh | |
Modeling Range Images with Bounded Error Triangular | mesh | es Without Optimization |
Modeling Wavelet Coefficients for Wavelet Subdivision Transforms of 3D | mesh | es |
Modelling Respiration Induced Torso Deformation Using a | mesh | Fitting Algorithm |
Monocular Human Shape and Pose with Dense | mesh | -borne Local Image Features |
Morphological | mesh | filtering and alpha-objects |
Motion compensated prediction using partial | mesh | generation |
Motion estimation and compensation in the redundant-wavelet domain using triangle | mesh | es |
Motion-Aware | mesh | -Structured Trellis for Correlation Modelling Aided Distributed Multi-View Video Coding |
Motion-Based Geometry Compensation for DWT Compression of 3D | mesh | Sequences |
Moving Objects Aware Sensor | mesh | Fusion for Indoor Reconstruction From A Couple of 2d Lidar Scans |
MPT: | mesh | Pre-Training with Transformers for Human Pose and Mesh Reconstruction |
MPT: | mesh | Pre-Training with Transformers for Human Pose and Mesh Reconstruction |
MRI and CT image indexing and retrieval using local | mesh | peak valley edge patterns |
Multi-Category | mesh | Reconstruction From Image Collections |
Multi-mother wavelet neural network-based on genetic algorithm and multiresolution analysis for fast 3D | mesh | deformation |
Multi-phase image segmentation with the adaptive deformable | mesh | |
Multi-resolution 3D | mesh | Coding in MPEG |
Multi-resolution Approach for Color Correction of Textured | mesh | es, A |
Multi-Resolution | mesh | Based 3D Object Recognition |
Multi-resolution Shape Analysis via Non-Euclidean Wavelets: Applications to | mesh | Segmentation and Surface Alignment Problems |
Multi-Resolution Surface Description of 3-D Objects by Shape-Adaptive Triangular | mesh | es |
Multi-resolution texture coding for multi-resolution 3D | mesh | es |
Multi-scale creases detection on noisy | mesh | es |
Multi-scale Integration of Slope Data on an Irregular | mesh | |
Multi-scale | mesh | saliency with local adaptive patches for viewpoint selection |
Multi-scale Method for Adaptive | mesh | Editing Based on Rigidity Estimation |
Multi-scale saliency of 3D colored | mesh | es |
Multi-Stream Network for | mesh | Denoising Via Graph Neural Networks with Gaussian Curvature, A |
Multi-view dense matching supported by triangular | mesh | es |
Multi-View | mesh | Reconstruction with Neural Deferred Shading |
Multi-View Stereo via Graph Cuts on the Dual of an Adaptive Tetrahedral | mesh | |
Multi-view Stereo with Single-View Semantic | mesh | Refinement |
Multi-view Texturing of Imprecise | mesh | |
Multihop Packet Delay Bound Violation Modeling for Resource Allocation in Video Streaming Over | mesh | Networks |
Multilevel | mesh | simplification |
Multiple description coding of animated | mesh | es |
Multiple Description Scalar Quantization Based 3D | mesh | Coding |
Multiresolution 3d | mesh | compression |
Multiresolution Analysis for | mesh | es with Appearance Attributes |
Multiresolution Analysis of Triangle Surface | mesh | es with Lifting Scheme, The |
Multiresolution decomposition for triangular | mesh | geometry coding based on structuring surrounding vertices |
Multiresolution | mesh | Reconstruction from Noisy 3D Point Sets |
multiresolution Wavelet Scheme for Irregularly Subdivided 3D Triangular | mesh | , A |
Multiscale image processing using normal triangulated | mesh | es |
Multistep Approach to Restoration of Locally Undersampled | mesh | es, A |
Multiview Photometric Stereo Using Planar | mesh | Parameterization |
Multiview Textured | mesh | Recovery by Differentiable Rendering |
MVHM: A Large-Scale Multi-View Hand | mesh | Benchmark for Accurate 3D Hand Pose Estimation |
Navigating through Triangle | mesh | es Implemented as Linear Quadtrees |
Near-Optimal Connectivity Encoding of 2-Manifold Polygon | mesh | es |
Neu | mesh | : Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing |
Neural 3D | mesh | Renderer |
Neural | mesh | ensembles |
Neural | mesh | Simplification |
Neural | mesh | -based Graphics |
Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D | mesh | es |
Neural Textured Deformable | mesh | es for Robust Analysis-by-Synthesis |
NeuralAnnot: Neural Annotator for 3D Human | mesh | Training Sets |
New 3D Fourier Descriptors for Genus-Zero | mesh | Objects |
New Approach for Image-content Adaptive | mesh | Generation, A |
new convexity measurement for 3D | mesh | es, A |
New descriptors' combination for 3D | mesh | correspondence and retrieval |
new feature-preserving | mesh | -smoothing algorithm, A |
New Kernels for Fast | mesh | -Based Motion Estimation |
New Measure of Detail for Triangulated | mesh | es, A |
new | mesh | simplification algorithm combining half-edge data structure with modified quadric error metric, A |
New | mesh | -Based Motion Compensation Algorithm for Very Low Bit Rate Coding, A |
New MPEG-4/FAMC Standard for Animated 3D | mesh | Compression, The |
new two-stage | mesh | surface segmentation method, A |
NLME: a nonlinear motion estimation-based compression method for animated | mesh | sequence |
No-Reference 3D | mesh | Quality Assessment Based on Dihedral Angles Model and Support Vector Regression |
No-reference | mesh | visual quality assessment via ensemble of convolutional neural networks and compact multi-linear pooling |
No-Reference Quality Assessment for 3D Colored Point Cloud and | mesh | Models |
Non-iterative, feature-preserving | mesh | smoothing |
Non-Linear Warping Method for Face Hallucination Based-on Subdivision | mesh | , A |
Non-manifold Multi-tessellation: From | mesh | es to Iconic Representations of Objects |
Non-rigid registration of 3D surfaces by deformable 2D triangular | mesh | es |
Normal | mesh | based geometrical image compression |
Normal Vector Voting: Crease Detection and Curvature Estimation on Large, Noisy | mesh | es |
NormalNet: Learning-Based | mesh | Normal Denoising via Local Partition Normalization |
novel 3D | mesh | compression using mesh segmentation with multiple principal plane analysis, A |
novel 3D | mesh | compression using mesh segmentation with multiple principal plane analysis, A |
Novel Approach for Semi-regular | mesh | Based on Planar Proxies, A |
novel approach to classification of facial expressions from 3D- | mesh | datasets using modified PCA, A |
novel local wavelet energy | mesh | pattern (LWEMeP) for heterogeneous face recognition, A |
Novel | mesh | Denoising Method Based on Relaxed Second-Order Total Generalized Variation, A |
Novel OpenMVS-Based Texture Reconstruction Method Based on the Fully Automatic Plane Segmentation for 3D | mesh | Models, A |
Novel Technique to Model the Variation of the Intrinsic Parameters of an Automatic Zoom Camera using Adaptive Delaunay | mesh | es Over Moving Least-Squares Surfaces, A |
Novel Volume Constrained Smoothing Method for | mesh | es, A |
Object-Scalable | mesh | -Based Coding of Synthetic and Natural Image Objects |
Objective and subjective evaluation of static 3D | mesh | compression |
Occluded Human | mesh | Recovery |
Occlusion-Adaptive, Content-Based | mesh | Design and Forward Tracking |
Off-Grid STAP Algorithm Based On Local | mesh | Splitting With Bistatic Radar System, An |
On reducing the inter frame rate: An embedded residual image model for | mesh | -based motion tracking |
On Smooth Bicubic Surfaces from Quad | mesh | es |
On spatio-temporal feature point detection for animated | mesh | es |
On the coding of active quadtree | mesh | |
On the Relationship of the Markov | mesh | to the NSHP Markov Chain |
One | mesh | to Rule Them All: Registration-Based Personalized Cardiac Flow Simulations |
One-Stage 3D Whole-Body | mesh | Recovery with Component Aware Transformer |
Optical Flow Estimation Using Laplacian | mesh | Energy |
Optimal 2-D Hierarchical Content-Based | mesh | Design and Update for Object-Based Video |
Optimal Biorthogonal Wavelet Decomposition of Wire-Frame | mesh | es Using Box Splines, and Its Application to the Hierarchical Coding of 3-D Surfaces |
Optimal hierarchical design of 2D dynamic | mesh | es for videos |
Optimal Packet Loss Protection of Progressively Compressed 3-D | mesh | es |
Optimal, Non-Rigid Alignment for Feature-Preserving | mesh | Denoising |
Optimisation-Based Approach to | mesh | Smoothing: Reformulation and Extensions, An |
Optimized Butterfly-based lifting scheme for semi-regular | mesh | es |
Optimized compression of triangle | mesh | geometry using prediction trees |
Optimized triangle | mesh | reconstruction from unstructured points |
Optimizing a triangular | mesh | by separately dealing with incorrectness of two patches |
Optimizing a Triangular | mesh | for Shape Reconstruction from Images |
Orthogonal Multiprocessor Sharing Memory with an Enhanced | mesh | for Integrated Image Understanding |
Out-of-Domain Human | mesh | Reconstruction via Dynamic Bilevel Online Adaptation |
Parallel 2-D Convolution On A | mesh | Connected Array Processor |
parallel algorithm for template matching on an SIMD | mesh | connected computer, A |
Parallel Algorithms for Line Detection on a | mesh | |
Parallel Computation of the Euclidean Distance transform on the | mesh | of Trees and the Hypercube Computer |
Parallel Homology Computation of | mesh | es |
Parallel image normalization on a | mesh | connected array processor |
Parallel Image Segmentation with Adaptive | mesh | |
Parallel | mesh | regularization and resampling algorithm for improved mesh registration |
Parallel | mesh | regularization and resampling algorithm for improved mesh registration |
Parallel | mesh | simplification using embedded tree collapsing |
Parallel smoothing of quad | mesh | es |
Parallelized 3-D CSEM Inversion With Secondary Field Formulation and Hexahedral | mesh | |
Partitioning of 3D | mesh | es using Reeb Graphs |
Patch-based compression for Time-Varying | mesh | es |
PCGAN: Prediction-Compensation Generative Adversarial Network for | mesh | es |
PDE patch-based spectral method for progressive | mesh | compression andm esh denoising, A |
pen | mesh | : Monte Carlo Radiation Transport Simulation in a Triangle Mesh Geometry |
Perception-based 3D triangle | mesh | segmentation using fast marching watersheds |
Perceptual Quality Assessment for 3D Triangle | mesh | Based on Curvature |
Perceptual quality assessment of 3D dynamic | mesh | es: Subjective and objective studies |
Persistence-based resolution-independent | mesh | es of superpixels |
Perspective Reconstruction of Human Faces by Joint | mesh | and Landmark Regression |
Photometric | mesh | Optimization for Video-Aligned 3D Object Reconstruction |
Photometric Multi-View | mesh | Refinement for High-Resolution Satellite Images |
Photometric stereo using | mesh | face based optimization |
Photometric stereo with near point lighting: A solution by | mesh | deformation |
Physical-space Multi-body | mesh | Detection Achieved by Local Alignment and Global Dense Learning |
Physics-Aware 3D | mesh | Synthesis |
Picasso: A CUDA-based Library for Deep Learning over 3D | mesh | es |
Piecewise Regular | mesh | es: Construction and Compression |
Pixel labelling for 3-D scenes based on Markov | mesh | models |
Pixel2 | mesh | ++: 3D Mesh Generation and Refinement From Multi-View Images |
Pixel2 | mesh | ++: Multi-View 3D Mesh Generation via Deformation |
Pixel2 | mesh | : 3D Mesh Model Generation via Image Guided Deformation |
Pixel2 | mesh | : Generating 3D Mesh Models from Single RGB Images |
Plane-Tree Low-Bitrate | mesh | Compression |
Plausible Reconstruction of An Approximated | mesh | Model for Next-best View Planning of SFM-MVS |
Point Cloud vs. | mesh | Features for Building Interior Classification |
Point Pattern Chamfer Registration of Optical and SAR Images Based on | mesh | Grids, A |
Point Scene Understanding via Disentangled Instance | mesh | Reconstruction |
Polygon | mesh | Generation of Branching Structures |
Polygon | mesh | repairing: An application perspective |
Polygonal | mesh | data compression based on triangular lattice structuring and wavelet transform |
Polygonal | mesh | regularization for subdivision surfaces interpolating meshes of curves |
Polygonal | mesh | regularization for subdivision surfaces interpolating meshes of curves |
Polygonization of remote sensing classification maps by | mesh | approximation |
Portable 3-D scanning system and method for rapid shape digitizing and adaptive | mesh | generation |
Pose2 | mesh | : Graph Convolutional Network for 3d Human Pose and Mesh Recovery from a 2d Human Pose |
Pose2UV: Single-Shot Multiperson | mesh | Recovery With Deep UV Prior |
Positioning of anatomical landmarks in orthopedics by | mesh | registration |
Posture invariant correspondence of triangular | mesh | es in shape space |
POTTER: Pooling Attention Transformer for Efficient Human | mesh | Recovery |
practical framework for generating volumetric | mesh | es of subject-specific soft tissue, A |
Predictive Compression of Dynamic 3D | mesh | es |
Predictive compression of geometry, color and normal data of 3-D | mesh | models |
Predictive vector quantization of 3-D | mesh | geometry by representation of vertices in local coordinate systems |
Preserving Form-Features in Interactive | mesh | Deformation |
Principal Component Analysis of spectral coefficients for | mesh | watermarking |
Probabilistic Human | mesh | Recovery in 3D Scenes from Egocentric Views |
Probabilistic Modeling for Human | mesh | Recovery |
Progressive 3D | mesh | compression using MOG-based Bayesian entropy coding and gradual prediction |
Progressive Coding and Illumination and View Dependent Transmission of 3-D | mesh | es Using R-D Optimization |
Progressive compression of 3d dynamic | mesh | sequences |
Progressive Compression of 3D | mesh | Geometry Using Sparse Approximations from Redundant Frame Dictionaries |
Progressive compression of 3D triangular | mesh | es using topology-based Karhunen-Loeve transform |
Progressive Compression of Geometry Information with Smooth Intermediate | mesh | es |
Progressive Compression of Triangle | mesh | es |
Progressive compression of volumetric subdivision | mesh | es |
Progressive Hypothesis Transformer for 3D Human | mesh | Recovery |
Progressive | mesh | compression using cosine index predictor and 2-stage geometry predictor |
Progressive | mesh | -Based Motion Estimation Using Partial Refinement |
Progressive multilevel | mesh | es from octree particles |
Progressive Quadric Graph Convolutional Network for 3D Human | mesh | Recovery, A |
Progressive View-Dependent Technique for Interactive 3-D | mesh | Transmission, A |
Projected displaced- | mesh | : A fast terrain visualization algorithm |
Protected Progressive | mesh | es |
Protrusion-oriented 3D | mesh | segmentation |
PSSNet: Planarity-sensible Semantic Segmentation of large-scale urban | mesh | es |
Public | mesh | Watermarking Algorithm Based On Addition Property Of Fourier Transform, A |
PyMAF: 3D Human Pose and Shape Regression with Pyramidal | mesh | Alignment Feedback Loop |
Quadtree Algorithms for Template Matching on | mesh | Connected Computer |
Quality Metrics for High Order | mesh | es: Analysis of the Mechanical Simulation of the Heart Beat |
Quality of experience optimized scheduling in multi-service wireless | mesh | networks |
R-D optimized progressive compression of 3D | mesh | es using prioritized gate selection and curvature prediction |
Rate-distortion optimization for progressive compression of 3D | mesh | with color attributes |
Rate-Distortion Optimization in Dynamic | mesh | Compression |
Rate-Distortion Optimized Compression and View-Dependent Transmission of 3-D Normal | mesh | es |
Rate-distortion-optimized predictive compression of dynamic 3D | mesh | sequences |
Real-Time 3d Face Recognition Using Line Projection And | mesh | Sampling |
Real-time 3D shape reconstruction, dynamic 3D | mesh | deformation, and high fidelity visualization for 3D video |
Real-time dissection of organs via hybrid coupling of geometric metaballs and physics-centric | mesh | -free method |
Real-time Dynamic Deformable | mesh | es for Volumetric Segmentation and Visualisation |
Real-Time Dynamic Wrinkles of Face for Animated Skinned | mesh | |
Real-Time GPU-Based Ultrasound Simulation Using Deformable | mesh | Models |
Real-time modeling of image sequences based on hidden Markov | mesh | random field models |
Real-time MPEG-4 facial animation with 3D scalable | mesh | es |
Real-Time Reconstruction of Wavelet-Encoded | mesh | es for View-Dependent Transmission and Visualization |
Real-time scene reconstruction and triangle | mesh | generation using multiple RGB-D cameras |
Real-time video frame rate adaptation based on warping of edge-preserving | mesh | es |
Realistic Face Animation for Audiovisual Speech Applications: A Densification Approach Driven by Sparse Stereo | mesh | es |
Realistic Models of Children Heads from 3D-MRI Segmentation and Tetrahedral | mesh | Construction |
Realistic One-Shot | mesh | -Based Head Avatars |
Recent Advances in Compression of 3D | mesh | es |
Reconfigurable | mesh | Architectures and Algorithms |
Reconstructing a | mesh | from a Point Cloud by Using a Moving Parabolic Approximation |
Reconstructing Human Body | mesh | from Point Clouds by Adversarial Gp Network |
Reconstructing regular | mesh | es from points: A parameterization-based approach |
Reconstruction and Finite Element | mesh | Generation of Abdominal Aortic Aneurysms From Computerized Tomography Angiography Data With Minimal User Interactions |
Reconstruction of 3D Object | mesh | es from Silhouette Images |
Recovering 3D Hand | mesh | Sequence from a Single Blurry Image: A New Dataset and Temporal Unfolding |
Recovering 3D Human | mesh | From Monocular Images: A Survey |
Recovery and Tracking of Continuous 3D Surfaces from Stereo Data using a Deformable Dual- | mesh | |
Rectilinearity of 3D | mesh | es |
Refinement of 3D | mesh | es by Selective Subdivision |
Refining triangle | mesh | es by non-linear subdivision |
Region segmentation based on active | mesh | representation of motion: comparison of parallel and sequential approaches |
Register 3-D Surfaces, | mesh | Models |
Registering Explicit to Implicit: Towards High-Fidelity Garment | mesh | Reconstruction from Single Images |
Registration of CAD | mesh | models with CT volumetric model of assembly of machine parts |
Regularized Marching Cubes | mesh | |
REIN: Flexible | mesh | Generation from Point Clouds |
Representation Learning of Vertex Heatmaps for 3D Human | mesh | Reconstruction From Multi-View Images |
Representing 3D texture on | mesh | manifolds for retrieval and recognition applications |
Resampling Approach to Facial Expression Recognition Using 3D | mesh | es |
Residual | mesh | Net: Learning to Deform Meshes for Single-View 3D Reconstruction |
Resolution Independent Real-Time Vector-Embedded | mesh | for Animation |
Resolution-Independent Superpixels Based on Convex Constrained | mesh | es Without Small Angles |
Revealing Significant Medial Structure in Polyhedral | mesh | es |
Reversible Data Hiding for Encrypted 3D | mesh | Models With Secret Sharing Over Galois Field |
Reversible Data Hiding in Encrypted Three-Dimensional | mesh | Models |
RibbonView: Interactive Context-Preserving Cutaways of Anatomical Surface | mesh | es |
RI | mesh | GNN: A Rotation-Invariant Graph Neural Network for Mesh Classification |
robust 3D | mesh | watermarking scheme against cropping, A |
Robust Approach to Multi-feature Based | mesh | Segmentation Using Adaptive Density Estimation, A |
Robust Approximate | mesh | es from a Collection of Range Maps |
Robust Coding of 3D Graphic Models using | mesh | Segmentation and Data Partitioning |
robust confirmable watermarking algorithm for 3D | mesh | based on manifold harmonics analysis, A |
Robust Crease Detection and Curvature Estimation of Piecewise Smooth Surfaces from Triangle | mesh | Approximations Using Normal Voting |
Robust detection of perceptually salient features on 3D | mesh | es |
robust feature-preserving semi-regular re | mesh | ing method for triangular meshes, A |
robust hole-filling algorithm for triangular | mesh | , A |
Robust interactive cutting based on an adaptive octree simulation | mesh | |
Robust Method for Filling Holes in 3D | mesh | es Based on Image Restoration, A |
Robust motion flow for | mesh | tracking of freely moving actors |
Robust multi-view reconstruction from quasi-dense point cloud and poisson surface | mesh | |
Robust Multiview Photometric Stereo Using Planar | mesh | Parameterization |
Robust Procedure to Eliminate Degenerate Faces from Triangle | mesh | es, A |
Robust video stabilization based on | mesh | grid warping of rolling-free features |
Robust view interpolation with | mesh | cutting |
Robust Watermarking Approach for 3D Multiresolution | mesh | es Based on Multi-wavelet Transform, SHA512 and Turbocodes |
Robust Watermarking on Polygonal | mesh | es Using Distribution of Vertex Norms |
Robust Watermarking Scheme for 3D Triangular | mesh | Models, A |
Robust Zero Watermarking for 3D Triangular | mesh | Models Based on Spherical Integral Invariants |
SADWT for Efficient | mesh | Based Video Coding |
SAGA: Spectral Adversarial Geometric Attack on 3D | mesh | es |
SAIL-VOS 3D: A Synthetic Dataset and Baselines for Object Detection and 3D | mesh | Reconstruction from Video Data |
Saliency Detection for 3D Surface Geometry Using Semi-regular | mesh | es |
Saliency Guided Subdivision for Single-View | mesh | Reconstruction |
Salient point characterization for low resolution | mesh | es |
Sampling and Reconstruction on a Diamond Grid and the Tetrahedral Digital Waveguide | mesh | |
Sampling and Reconstruction with Adaptive | mesh | es |
Sampling and Surface Reconstruction with Adaptive-Size | mesh | es |
Sampling is Matter: Point-Guided 3D Human | mesh | Reconstruction |
Sat- | mesh | : Learning Neural Implicit Surfaces for Multi-View Satellite Reconstruction |
Scalable Image Coder Mixing DCT and Triangular | mesh | es |
Scalable Intraband and Composite Wavelet-Based Coding of Semiregular | mesh | es |
Scalable Linear Predictive Coding of Time-Consistent 3D | mesh | Sequences |
Scalable Wavelet-Based Coding of Irregular | mesh | es With Interactive Region-of-Interest Support |
Scale Invariant Robust Registration of 3D-Point Data and a Triangle | mesh | by Global Optimization |
Scale-Invariant Features for 3-D | mesh | Models |
Scan2 | mesh | : From Unstructured Range Scans to 3D Meshes |
SceneNN: A Scene | mesh | es Dataset with aNNotations |
Schwarzschild Harmonic Path Planning and Tetrahedral | mesh | Smoothing |
Seamless texture stitching on a 3D | mesh | by poisson blending in patches |
securing access approach to virtual worlds based on 3D | mesh | watermarking of avatar's face, A |
Segment-Based | mesh | Design for Building Parallel-Perspective Stereo Mosaics, A |
Segmentation and Surface Characterization of Arbitrary 3d | mesh | es for Object Reconstruction and Recognition |
Segmentation of 3D | mesh | es Using p-Spectral Clustering |
Segmentation of Images on Polar Coordinate | mesh | es |
Segmentation of Scanned | mesh | into Analytic Surfaces Based on Robust Curvature Estimation and Region Growing |
Segmentation of the True Lumen of Aorta Dissection via Morphology-Constrained Stepwise Deep | mesh | Regression |
Segmentation of Triangular | mesh | es Using Multi-scale Normal Variation |
Self-organizing Deformable Model: A New Method for Fitting | mesh | Model to Given Object Surface |
Self-organizing maps based 3D normal | mesh | compression |
Self-Supervised 3D | mesh | Reconstruction from Single Images |
Self-supervised Human | mesh | Recovery with Cross-Representation Alignment |
Self-supervised Transfer Learning for Hand | mesh | Recovery from Binocular Images |
Semantic segmentation of 3D textured | mesh | es for urban scene analysis |
Semi-Regular Representation and Progressive Compression of 3-D Dynamic | mesh | Sequences |
Semi-supervised Semantic Mapping Through Label Propagation with Semantic Texture | mesh | es |
Sensitivity Analysis of | mesh | Warping and Subsampling Strategies for Generating Large Scale Electrophysiological Simulation Data |
Separable Reversible Data Hiding for Encrypted 3D | mesh | Models Based on Octree Subdivision and Multi-MSB Prediction |
Shape approximation for efficient progressive | mesh | compression |
Shape Feature Based Simplification Method for Deforming | mesh | es, A |
Shape from contours and multiple stereo a hierarchical, | mesh | -based approach |
Shape from silhouette using topology-adaptive | mesh | deformation |
Shape Preserving Hierarchical Triangular | mesh | for Motion Estimation |
Shape Reconstruction on a Varying | mesh | |
Sharp Feature-Preserving 3D | mesh | Reconstruction from Point Clouds Based on Primitive Detection |
Shelf-Supervised | mesh | Prediction in the Wild |
SHREC'11 Track: Shape Retrieval On Non-Rigid 3d Watertight | mesh | es |
SHREC'12 Track: 3d | mesh | Segmentation |
simple and efficient approach for 3D | mesh | approximate convex decomposition, A |
Simple and Flexible | mesh | Parameterization Method, A |
Simple Approach to Intrinsic Correspondence Learning on Unstructured 3D | mesh | es, A |
simple method for interpolating | mesh | es of arbitrary topology by Catmull-Clark surfaces, A |
Simplex | mesh | Diffusion Snakes: Integrating 2D and 3D Deformable Models and Statistical Shape Knowledge in a Variational Framework |
Simplex | mesh | es: a General Representation for 3D Shape Reconstruction |
Simplification method for textured polygonal | mesh | es based on structural appearance |
Simplification of Fan- | mesh | es Models for Fast Rendering of Large 3D Point-Sampled Scenes |
Simplification of Irregular Surface | mesh | es in 3D Medical Images |
Simplification of | mesh | es with digitized radiance |
Simplification Resilient LDPC-Coded Sparse-QIM Watermarking for 3D- | mesh | es |
Simultaneous Alpha Map Generation and 2-D | mesh | Tracking for Multimedia Applications |
Simultaneous | mesh | simplification and noise smoothing of range images |
Single-View 3D | mesh | Reconstruction for Seen and Unseen Categories |
Skeleton Extraction of Vertex Sets Lying on Arbitrary Triangulated 3D | mesh | es |
Skeleton Transformer Networks: 3D Human Pose and Skinned | mesh | from Single RGB Image |
Skeleton-Bridged Deep Learning Approach for Generating | mesh | es of Complex Topologies From Single RGB Images, A |
Skeleton2 | mesh | : Kinematics Prior Injected Unsupervised Human Mesh Recovery |
SkeletonNet: A Topology-Preserving Solution for Learning | mesh | Reconstruction of Object Surfaces From RGB Images |
Smooth Spline Surfaces over Irregular | mesh | es |
Smoothing of | mesh | es and Point Clouds Using Weighted Geometry-Aware Bases |
SMR: Spatial-Guided Model-Based Regression for 3D Hand Pose and | mesh | Reconstruction |
SNR and temporal scalable coding of 3-D | mesh | sequences using singular value decomposition |
Soft | mesh | : Learning Probabilistic Mesh Connectivity via Image Supervision |
Solid Model Construction Using | mesh | es and Volumes |
Spacetime-Continuous Geometry | mesh | es from Multi-View Video Sequences |
Sparse Approximation of 3D | mesh | es Using the Spectral Geometry of the Hamiltonian Operator |
Sparse Approximations of 3D | mesh | Geometry Using Frames as Overcomplete Dictionaries |
Sparse Graph Regularized | mesh | Color Edit Propagation |
Sparse Non-Negative Matrix Factorization for | mesh | Segmentation |
Sparsity-aided Variational | mesh | Restoration |
Spatial Filter-Based Absorbing Boundary for the 2-D Digital Waveguide | mesh | |
Spatially and temporally scalable compression of animated 3D | mesh | es with MPEG-4 / FAMC |
Spatio-temporal Metric for Dynamic | mesh | Comparison, A |
Spatio-temporal segmentation for the similarity measurement of deforming | mesh | es |
Spatiotemporal Finite Element | mesh | Model of Cyclical Deforming Motion and Its Application in Myocardial Motion Analysis Using Phase Contrast MR Images, A |
Special Effects Authoring Using 2-D | mesh | Models |
Special Issue on Processing of Large Polygonal | mesh | es |
Spectral Approach to Nonlocal | mesh | Editing, A |
Spectral | mesh | deformation |
Spherical Harmonics-LSB-quantification Adaptive Watermarking Approach for 3D Multiresolution | mesh | es Security, A |
Spherical Object Reconstruction Using Star-Shaped Simplex | mesh | es |
SpiralNet++: A Fast and Highly Efficient | mesh | Convolution Operator |
Stable Spectral | mesh | Filtering |
STAR-TM: STructure Aware Reconstruction of Textured | mesh | From Single Image |
Static 3D triangle | mesh | compression overview |
steganalytic algorithm for 3D polygonal | mesh | es, A |
Stereo reconstruction of semiregular | mesh | es, and multiresolution analysis for automatic detection of dents on surfaces |
STMT: A Spatial-Temporal | mesh | Transformer for MoCap-Based Action Recognition |
Stochastic | mesh | -based multiview reconstruction |
Straightest Paths on | mesh | es by Cutting Planes |
Streaming compression of hexahedral | mesh | es |
Streaming | mesh | Optimization for CAD |
Stripe | mesh | Based Disparity Estimation by Using 3D Hough Transform |
Structure-aware Building | mesh | Polygonization |
Structure-aware completion of photogrammetric | mesh | es in urban road environment |
Subdividing Prismatic | mesh | es by Cutting Flow |
Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D | mesh | Codecs |
SUM: A benchmark dataset of Semantic Urban | mesh | es |
Superpixel | mesh | es for fast edge-preserving surface reconstruction |
Supertetras: A Superpixel Analog for Tetrahedral | mesh | Oversegmentation |
Surface Extraction from Volumetric Images Using Deformable | mesh | es: A Comparative Study |
Surface feature detection and description with applications to | mesh | matching |
Surface modeling with polynomial splines over hierarchical T- | mesh | es |
Surfel | mesh | ing: Online Surfel-Based Mesh Reconstruction |
survey of methods for recovering quadrics in triangle | mesh | es, A |
System and method for rapid shape digitizing and adaptive | mesh | generation |
Systolic Sorting on a | mesh | -Connected Network |
Teacher-Student VR Telepresence with Networked Depth Camera | mesh | and Heterogeneous Displays |
Technologies for 3D | mesh | compression: A survey |
Template-Based Monocular 3D Shape Recovery Using Laplacian | mesh | es |
Template-based quadrilateral | mesh | generation from imaging data |
Temporal Scalability of Dynamic Volume Data Using | mesh | Compensated Wavelet Lifting |
Temporal Surface Tracking Using | mesh | Evolution |
Temporal-Aware Self-Supervised Learning for 3D Hand Pose and | mesh | Estimation in Videos |
Terrain Reconstruction with an Adaptive Surface | mesh | |
Tetrahedral 3D finite element | mesh | es of head tissues from MRI for the MEG/EEG forward problem |
Text2 | mesh | : Text-Driven Neural Stylization for Meshes |
Text2Room: Extracting Textured 3D | mesh | es from 2D Text-to-Image Models |
Texture Generation on 3D | mesh | es with Point-UV Diffusion |
Textured | mesh | Generation Using Multi-View and Multi-Source Supervision and Generative Adversarial Networks |
Textured | mesh | surface reconstruction of large buildings with multi-view stereo |
TextureNet: Consistent Local Parametrizations for Learning From High-Resolution Signals on | mesh | es |
TexturePose: Supervising Human | mesh | Estimation With Texture Consistency |
Three Recipes for Better 3D Pseudo-GTs of 3D Human | mesh | Estimation in the Wild |
Three-Dimensional Dual- | mesh | Inversions for Sparse Surface-to-Borehole TEM Data |
Three-Dimensional Implicit Stratigraphic Model Building From Remote Sensing Data on Tetrahedral | mesh | es: Theory and Application to a Regional Model of La Popa Basin, NE Mexico |
Three-dimensional reconstruction of irregular shapes based on a fitted | mesh | of contours |
Three-Dimensional Surface | mesh | Segmentation Using Curvedness-Based Region Growing Approach |
Through-Wall Human | mesh | Recovery Using Radio Signals |
Time-Optimal Digital Geometry Algorithms on | mesh | es with Multiple Broadcasting |
Time-Optimal Multiple-Query Nearest-Neighbor Algorithm on | mesh | es with Multiple Broadcasting, A |
Time-Varying | mesh | Compression Using an Extended Block Matching Algorithm |
TMD: Transformed | mesh | Decoder for Mesh Animation |
TMD: Transformed | mesh | Decoder for Mesh Animation |
TMO: Textured | mesh | Acquisition of Objects with a Mobile Device by using Differentiable Rendering |
Tom: Totally Ordered | mesh | A Multiresolution Structure For Time Critical Graphics Applications |
Tomographic Image Reconstruction Based on a Content-Adaptive | mesh | Model |
Tomographic Image Reconstruction Using Content-Adaptive | mesh | Modeling |
Tomographic reconstruction using an adaptive tetrahedral | mesh | defined by a point cloud |
Topographic Feature Identification Based on Triangular | mesh | es |
Topology-Adaptive | mesh | Deformation for Surface Evolution, Morphing, and Multiview Reconstruction |
TORE: Token Reduction for Efficient Human | mesh | Recovery with Transformer |
Total Generalized Variation for Piecewise Constant Functions on Triangular | mesh | es with Applications in Imaging |
Total-Variation Minimization on Unstructured Volumetric | mesh | : Biophysical Applications on Reconstruction of 3D Ischemic Myocardium |
Total3DUnderstanding: Joint Layout, Object Pose and | mesh | Reconstruction for Indoor Scenes From a Single Image |
Toward Real-Time and Efficient Compression of Human Time-Varying | mesh | es |
Towards 3D Colored | mesh | Saliency: Database and Benchmarks |
Towards 3D convolutional neural networks with | mesh | es |
Towards a Graph-Based Approach for | mesh | Healing for Blocky Objects with Self-Similarities |
Towards Accurate Alignment in Real-time 3D Hand- | mesh | Reconstruction |
Towards Effective Adversarial Textured 3D | mesh | es on Physical Face Recognition |
Towards shape representation using trihedral | mesh | projections |
TPN: Topological Perception Network For 3d | mesh | Representation |
Tracking Motion and Intensity Variations Using Hierarchical 2-D | mesh | Modeling for Synthetic Object Transfiguration |
Tracking Textured Deformable Objects Using a Finite-Element | mesh | |
Training-Free | mesh | Upsampling and Morphing Technique for 3D Face Rejuvuvenation, A |
Transductive Segmentation of Textured | mesh | es |
Transfor | mesh | : A Topology-Adaptive Mesh-Based Approach to Surface Evolution |
Triangle | mesh | compression along the Hamiltonian cycle |
Triangle | mesh | Compression and Homological Spanning Forests |
Triangle | mesh | Reconstruction Method Taking into Account Silhouette Images, A |
Triangle | mesh | -based edge detection and its application to surface segmentation and adaptive surface smoothing |
Triangle | mesh | -based surface modeling using adaptive smoothing and implicit surface texture integration |
Triangle-Fan-based approach for low complexity 3D | mesh | compression, A |
Triangular active | mesh | for motion estimation |
Triangular | mesh | Based Stroke Segmentation for Chinese Calligraphy |
Triangular | mesh | Generation of Octrees of Non-Convex 3D Objects |
Triangular | mesh | intersection |
Triangular | mesh | simplification on the GPU |
Triangulated Surface Models, | mesh | Models, Mesh Descriptions, 3-D Meshes |
Triangulated Surface Models, | mesh | Models, Mesh Descriptions, 3-D Meshes |
Triangulated Surface Models, | mesh | Models, Mesh Descriptions, 3-D Meshes |
Tuned | mesh | -Generation Strategy for Image Representation Based on Data-Dependent Triangulation, A |
Two optimizations of the MPEG-4 FAMC standard for enhanced compression of animated 3D | mesh | es |
Two-Dimensional | mesh | -Based Mosaic Representation for Manipulation of Video Objects with Occlusion |
Two-Dimensional | mesh | -Based Visual-Object Representation for Interactive Synthetic/Natural Digital Video |
Two-dimensional object-based coding using a content-based | mesh | and affine motion parameterization |
Two-dimensional vector median filters on | mesh | connected computers |
Two-stage Co-segmentation Network Based on Discriminative Representation for Recovering Human | mesh | from Videos |
Two-Stage | mesh | Deep Learning for Automated Tooth Segmentation and Landmark Localization on 3D Intraoral Scans |
Uncertainty-Aware Human | mesh | Recovery from Video by Learning Part-Based 3D Dynamics |
Uncertainty-Aware | mesh | Decoder for High Fidelity 3D Face Reconstruction |
Unified Deep Metric Representation for | mesh | Saliency Detection and Non-Rigid Shape Matching, A |
Unified Texture Management for Arbitrary | mesh | es |
Unsupervised context estimation in a | mesh | of pattern classes for image recognition |
Unsupervised Shape and Pose Disentanglement for 3d | mesh | es |
Unsupervised Spectral | mesh | Segmentation Driven by Heterogeneous Graphs |
Urban Building | mesh | Polygonization Based on 1-Ring Patch and Topology Optimization |
Urban Building | mesh | Polygonization Based on Plane-Guided Segmentation, Topology Correction and Corner Point Clump Optimization |
Urban Radiance Field Representation with Deformable Neural | mesh | Primitives |
Urban Scene LOD Vectorized Modeling From Photogrammetry | mesh | es |
Use of 2-Dimensional Deformable | mesh | Structures for Video Coding: I The Synthesis Problem: Mesh-Based Function Approximation and Mapping |
Use of 2-Dimensional Deformable | mesh | Structures for Video Coding: I The Synthesis Problem: Mesh-Based Function Approximation and Mapping |
Use of 2-Dimensional Deformable | mesh | Structures for Video Coding: II The Analysis Problem and a Region-Based Coder Employing an Active Mesh Representation |
Use of 2-Dimensional Deformable | mesh | Structures for Video Coding: II The Analysis Problem and a Region-Based Coder Employing an Active Mesh Representation |
Using 3-Dimensional | mesh | es to Combine Image-Based and Geometry-Based Constraints |
Validation of Close-Range Photogrammetry for Architectural and Archaeological Heritage: Analysis of Point Density and 3D | mesh | Geometry |
Variational Auto-Encoders Without Graph Coarsening For Fine | mesh | Learning |
Variational Autoencoders for Deforming 3D | mesh | Models |
Variational Autoencoders for Localized | mesh | Deformation Component Analysis |
Variational tetrahedral | mesh | generation from discrete volume data |
Vector Quantization in Multiresolution | mesh | Compression |
Vectorization of 3D-Characters by Integral Invariant Filtering of High-Resolution Triangular | mesh | es |
Vertex partitioning based Multiple Description Coding of 3D dynamic | mesh | es |
Vertex-Based Diffusion for 3-D | mesh | Denoising |
Video compression system using a dense motion vector field and a triangular patch | mesh | overlay model |
Video Inference for Human | mesh | Recovery with Vision Transformer |
video | mesh | : A data structure for image-based three-dimensional video editing, The |
Video | mesh | : A Data Structure for Image-based Video Editing, The |
Video Stabilization Based on Feature Trajectory Augmentation and Selection and Robust | mesh | Grid Warping |
Video Stabilization Based on Local Trajectories and Robust | mesh | Transformation |
Video-Based Dynamic | mesh | Coding |
View-dependent 3-D | mesh | coding by rate allocation with the image rendering-based distortion measures |
view-dependent adaptivity metric for real time | mesh | tessellation, A |
Vis2 | mesh | : Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Learned Virtual View Visibility |
Visible Reversible Watermarking for 3d Models Based on | mesh | Subdivision |
Visual reconstruction with adaptive and arbitrarily oriented | mesh | es |
Visual Robotic Object Grasping Through Combining RGB-D Data and 3D | mesh | es |
Visual Salience-Guided | mesh | Decomposition |
VMNet: Voxel- | mesh | Network for Geodesic-Aware 3D Semantic Segmentation |
Volume rendering of unstructured hexahedral | mesh | es |
Voro | mesh | : Learning Watertight Surface Meshes with Voronoi Diagrams |
Voronoi Diagrams, Delaunay Triangulation, 2-D | mesh | es |
Voxel Structure-Based | mesh | Reconstruction From a 3D Point Cloud |
Watermarked 3-D | mesh | Quality Assessment |
Watermarking 3D models using spectral | mesh | compression |
Watermarking 3D triangle | mesh | es for authentication and integrity |
Watermarking for 3d polygonal | mesh | es using normalvector distributions of each patch |
Watermarking Mechanism With High Capacity for Three-Dimensional | mesh | Objects Using Integer Planning, A |
Watermarking | mesh | -Based Representations of 3-D Objects Using Local Moments |
Watermarking Technique for Authentication of 3-D Polygonal | mesh | es |
Wavelet Analysis Based Blind Watermarking for 3-D Surface | mesh | es |
Wavelet based watermarking on 3D irregular | mesh | es |
Wavelet Coding of Polygonal | mesh | Data Based on Triangular Lattice Structure with Expanded Nodes |
Wavelet Transform Embeddings in | mesh | Architectures |
Wavelet-Based L_infty Semi-regular | mesh | Coding |
Weakly-Supervised Domain Adaptation via GAN and | mesh | Model for Estimating 3D Hand Poses Interacting Objects |
Weakly-Supervised | mesh | -Convolutional Hand Reconstruction in the Wild |
What is wrong with | mesh | PCA in coordinate direction normalization |
whole | mesh | Deformation Model for 2D and 3D image segmentation, The |
Wire- | mesh | generation from image data |
X- | mesh | : Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance |
Yet another | mesh | array smart sensor? |
Zippered Polygon | mesh | es from Range Images |
Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human | mesh | Reconstruction |
1282 for mesh