11.2.1.2.7 Rendering Specific Surfaces, Applied Rendering

Chapter Contents (Back)
Rendering.

Max, N.L.[Nelson L.],
Atoms with transparency and shadows,
CVGIP(27), No. 1, July 1984, pp. 46-63.
WWW Link. 0501
Simulate transparence for intersecting sphere models. BibRef

Max, N.L.[Nelson L.], Becker, B.G.[Barry G.],
Bump Shading for Volume Textures,
IEEE_CGA(15), No. 4, July 1994, pp. 18-20. Mostly rendering issues for bump textures. BibRef 9407

Tian, Y.[Yun], Hao, C.Y.[Chong-Yang], Wang, Y.[Yi], He, G.Q.[Gui-Qing], Wei, J.[Jun], Zhao, H.[Haitiao], Zhao, B.[Benhua],
Dynamic Extraction for VOI from CT Images Based on Volume Rendering,
IJIG(7), No. 1, January 2007, pp. 195-209. 0701
BibRef

Tadamura, K.[Katsumi], Qin, X.Y.[Xue-Ying], Jiao, G.F.[Guo-Fang], Nakamae, E.[Eihachiro],
Fast Rendering Water Surface For Outdoor Scenes,
IJIG(1), No. 2, April 2001, pp. 313-327. 0104
BibRef

Gagnon, J.[Jonathan], Paquette, E.[Eric],
Procedural and interactive icicle modeling,
VC(27), No. 6-8, June 2011, pp. 451-461.
WWW Link. 1107
BibRef

Wang, C.B.[Chang-Bo], Zhang, Q.A.[Qi-Ang], Kong, F.L.[Fan-Long], Qin, H.[Hong],
Hybrid particle-grid fluid animation with enhanced details,
VC(29), No. 9, September 2013, pp. 937-947.
WWW Link. 1307
BibRef

Wang, C.[Chao], Wang, C.B.[Chang-Bo], Qin, H.[Hong], Zhang, T.Y.[Tai-You],
Video-based fluid reconstruction and its coupling with SPH simulation,
VC(33), No. 9, September 2017, pp. 1211-1224.
WWW Link. 1708
BibRef

Wu, J.[Jiaze], Zheng, C.[Changwen], Hu, X.H.[Xiao-Hui], Xu, F.J.[Fan-Jiang],
Rendering realistic spectral bokeh due to lens stops and aberrations,
VC(29), No. 1, January 2013, pp. 41-52.
WWW Link. 1301
BibRef

Mitra, N.J.[Niloy J.], Yang, Y.L.[Yong-Liang], Yan, D.M.[Dong-Ming], Li, W.[Wilmot], Agrawala, M.[Maneesh],
Illustrating How Mechanical Assemblies Work,
CACM(56), No. 1, January 2013, pp. 106-114.
DOI Link 1301
BibRef

Nugjgar, P.[Purevtsogt], Chiba, N.[Norishige],
Markov-Type Vector Field for endless surface animation of water stream,
VC(29), No. 9, September 2013, pp. 959-968.
WWW Link. 1307
BibRef

Tao, Y.[Yubo], Wang, C.[Chao], Lin, H.[Hai], Dong, F.[Feng], Clapworthy, G.[Gordon],
Opacity volume based halo generation and depth-dependent halos,
VC(29), No. 4, April 2013, pp. 287-296.
WWW Link. 1305
BibRef

Bi, S.B.[Shuo-Ben], Bi, S.J.[Sheng-Jie], Zeng, X.W.[Xiao-Wen], Lu, Y.[Yuan], Zhou, H.[Hao],
3-Dimensional Modeling and Simulation of the Cloud Based on Cellular Automata and Particle System,
IJGI(5), No. 6, 2016, pp. 86.
DOI Link 1608
Clouds. BibRef

Luo, Z.X.[Zhong-Xuan], Wang, Q.[Qian], Fan, X.[Xin], Gao, Y.[Yaqi], Shui, P.P.[Pan-Pan],
Generalized rational Bézier curves for the rigid body motion design,
VC(32), No. 9, September 2016, pp. 1071-1084.
WWW Link. 1609
BibRef

Wong, S.K.[Sai-Keung], Chang, T.C.[Tse-Ching], Ho, T.C.[Tan-Chi], Chuang, J.H.[Jung-Hong],
Fire synthesis using basis fires and design,
VC(33), No. 3, March 2017, pp. 343-354.
WWW Link. 1702
BibRef

Feng, X.B.[Xiao-Bing], Zhu, D.M.[Deng-Ming], Wang, Z.Q.[Zhao-Qi], Wei, Y.[Yi],
A geometric control of fire motion editing,
VC(33), No. 5, May 2017, pp. 585-595.
WWW Link. 1704
BibRef

Kim, T.[Tae_Hyeong], Hong, E.[Eunki], Im, J.[Jaeho], Yang, D.[Dohyeon], Kim, Y.B.[Young-Bin], Kim, C.H.[Chang-Hun],
Visual simulation of fire-flakes synchronized with flame,
VC(33), No. 6-8, June 2017, pp. 1029-1038.
Springer DOI 1706
BibRef

Hu, S.J.[Shao-Jun], Zhang, Z.Y.[Zhi-Yi], Xie, H.R.[Hao-Ran], Igarashi, T.[Takeo],
Data-driven modeling and animation of outdoor trees through interactive approach,
VC(33), No. 6-8, June 2017, pp. 1017-1027.
WWW Link. 1706
BibRef


Hermanns, L.[Lukas], Franke, T.[Tobias], Kuijper, A.[Arjan],
Screen Space Cone Tracing for Glossy Reflections,
VAMR16(308-318).
Springer DOI 1608
BibRef

Feng, P.[Powei], Warren, J.[Joe],
A Dual Method for Constructing Multi-material Solids from Ray-reps,
ISVC12(I: 92-103).
Springer DOI 1209
BibRef

Li, Q.Y.[Qiao-Yu], Meng, X.X.[Xiang-Xu],
A simple method to simulate waved water,
IASP11(456-459).
IEEE DOI 1112
BibRef

Roser, M.[Martin], Kurz, J.[Julian], Geiger, A.[Andreas],
Realistic Modeling of Water Droplets for Monocular Adherent Raindrop Recognition Using Bézier Curves,
CVVT10(235-244).
Springer DOI 1109
BibRef

Song, B.[Bo], Dong, L.F.[Lan-Fang], Lu, D.T.[De-Tang],
Porous Media Precise Reconstruction and Porosity Fluid Animated Simulation,
ICIG11(877-884).
IEEE DOI 1109
BibRef

Boggus, M.[Matt], Crawfis, R.[Roger],
Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves,
ISVC10(II: 213-221).
Springer DOI 1011
BibRef
And:
Distance Field Illumination: A Rendering Method to Aid in Navigation of Virtual Environments,
ISVC10(II: 501-510).
Springer DOI 1011
BibRef

Geist, R.[Robert], Corsi, C.[Christopher], Tessendorf, J.[Jerry], Westall, J.[James],
Lattice-Boltzmann Water Waves,
ISVC10(I: 74-85).
Springer DOI 1011
Real-time generation of rendered waves. BibRef

Eisert, P.[Peter], Jacquemin, C.[Christian], Hilsmann, A.[Anna],
Virtual jewel rendering for augmented reality environments,
ICIP10(1813-1816).
IEEE DOI 1009
BibRef

Ryciuk, M.[Marcin], Porter-Sobieraj, J.[Joanna],
Depth Peeling Algorithm for the Distance Field Computation of Overlapping Objects,
ISVC13(I:99-107).
Springer DOI 1310
BibRef

Porter-Sobieraj, J.[Joanna], Swiechowski, M.[Maciej],
Fast and Accurate Machined Surface Rendering Using an Octree Model,
ICCVG10(II: 276-283).
Springer DOI 1009
BibRef

Darles, E.[Emmanuelle], Crespin, B.[Benoit], Ghazanfarpour, D.[Djamchid],
A Particle-Based Method for Large-Scale Breaking Waves Simulation,
ICCVG10(I: 316-323).
Springer DOI 1009
BibRef

Riensche, R.M.[Roderick M.], Lewis, R.R.[Robert R.],
Modeling and Rendering Physically-Based Wood Combustion,
ISVC09(I: 896-905).
Springer DOI 0911
BibRef

Chen, G.[Ge], Yin, X.[Xue], Li, Y.F.[Yun-Fei],
Real-Time Simulation and Rendering of 3D Smoke on GPU Programme,
CISP09(1-5).
IEEE DOI 0910
BibRef

Chen, R.Q.[Rong-Qin],
Real-time water rendering based on the graphics hardware acceleration,
IASP09(273-277).
IEEE DOI 0904
BibRef

Yamaguchi, T.[Tatsuhisa], Wilburn, B.[Bennett], Ofek, E.[Eyal],
Video-Based Modeling of Dynamic Hair,
PSIVT09(585-596).
Springer DOI 0901
BibRef

Paquit, V.C.[Vincent C.], Price, J.R.[Jeffery R.], Meriaudeau, F.[Fabrice], Tobin, K.W.[Kenneth W.],
Improving light propagation Monte Carlo simulations with accurate 3D modeling of skin tissue,
ICIP08(2976-2979).
IEEE DOI 0810
BibRef

Bulbul, A.[Abdullah], Kucuktunc, O.[Onur], Ozguc, B.[Bulent],
Animation of Boiling Phenomena,
3DTV08(357-360).
IEEE DOI 0805
BibRef

Algan, E.[Eren], Kabak, M.[Mustafa], Ozguc, B.[Bulent], Capin, T.[Tolga],
Simulation of Water Drops on a Surface,
3DTV08(361-364).
IEEE DOI 0805
BibRef

Lietsch, S.[Stefan], Zabel, H.[Henning], Eikermann, M.[Martin], Wittenberg, V.[Veit], Berssenbrügge, J.[Jan],
Light Simulation in a Distributed Driving Simulator,
ISVC06(I: 343-352).
Springer DOI 0611
VR application. Simultate headlights. BibRef

Wang, B.[Bei], Peng, J.L.[Jing-Liang], Kuo, C.C.J.[C.C. Jay],
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modeling,
ISVC08(I: 65-74).
Springer DOI 0812
BibRef

Wang, B.[Be], Peng, J.L.[Jing-Liang], Kwak, Y.M.[Young-Min], Kuo, C.C.J.[C.C. Jay],
Efficient and Realistic Cumulus Cloud Simulation Based on Similarity Approach,
ISVC07(I: 781-791).
Springer DOI 0711
BibRef

Thuerey, N.[Nils], Ruede, U.[Ulrich],
Free Surface Lattice-Boltzmann fluid simulations with and without level sets,
VMV04(199-207). 0411
BibRef

Sunkel, M.[Martin], Kautz, J.[Jan], Seidel, H.P.[Hans-Peter],
Rendering and Simulation of Liquid Foams,
VMV04(263-269). 0411
BibRef

Zinke, A.[Arno], Sobottka, G.[Gerrit], Weber, A.[Andreas],
Photo-Realistic Rendering of Blond Hair,
VMV04(191-198). 0411
BibRef

Lee, N.K.[Nam-Kyung], Baek, N.[Nakhoon], Ryu, K.W.[Kwan Woo],
Simulation of Artificial Winds Using a Hardware Illumination Technique,
ISVC06(II: 49-58).
Springer DOI 0611
Graphics -- i.e. from electric fans. BibRef

Min, K.H.[Kyung-Ha],
An Efficient Photon Mapping Algorithm for Rendering Light-Emitting Fluids,
ISVC06(I: 850-859).
Springer DOI 0611
BibRef

Schneider, J., Westermann, R.,
Towards Real-Time Visual Simulation of Water Surfaces,
VMV01(xx-yy).
PDF File. 0209
BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Polygonal Surface Patch Models .


Last update:Nov 18, 2017 at 20:56:18