_ | virtual | _ |
10 Scientific Problems in | virtual | Reality |
2D Sub-pixel Point Spread Function Measurement Using a | virtual | Point-Like Source |
2D/3D | virtual | face modeling |
3-D Acquisition and Interpretation for | virtual | Reality and Telepresence |
3-D Object Pose Estimation by Shading and Edge Data Fusion: Stimulating | virtual | Manipulation on Mental Images |
3-D Tracking of shoes for | virtual | Mirror applications |
3-D | virtual | Environments on Mobile Devices for Remote Surveillance |
3-D | virtual | Studio for Natural Inter-Acting |
3-Point++: A new technique for 3D manipulation of | virtual | objects |
360-Degree | virtual | -Reality Cameras for the Masses |
360° Tracking Using a | virtual | PTZ Camera |
3D Artificial Objects Recognition Under | virtual | Environment |
3D ball trajectory reconstruction from single-camera sports video for free viewpoint | virtual | replay |
3D Curve Evolution Algorithm with Tangential Redistribution for a Fully Automatic Finding of an Ideal Camera Path in | virtual | Colonoscopy |
3d Digitization of Complex Exhibition Items (mounted Skeletons Of Dinosaurs) and Generation of | virtual | Replicas for Biomechanical Studies |
3D Displacement Field of Wenchuan Earthquake Based on Iterative Least Squares for | virtual | Observation and GPS/InSAR Observations |
3d Documentation and | virtual | Archaeological Restoration of Macedonian Tombs |
3D Face Reconstruction and Gaze Tracking in the HMD for | virtual | Interaction |
3D facial merging for | virtual | human reconstruction |
3D Garment Digitisation for | virtual | Wardrobe Using a Commodity Depth Sensor |
3D Hand Model Fitting for | virtual | Keyboard System |
3D Human Mesh Estimation from | virtual | Markers |
3D Integrated Methodologies for the Documentation and the | virtual | Reconstruction of an Archaeological Site |
3D Model Automatic Exploration: Smooth and Intelligent | virtual | Camera Control |
3D Modeling and Adaptation for | virtual | Heritage System |
3d Modeling for the Knowledge of Architectural Heritage And | virtual | Reconstruction of Its Historical Memory |
3D modeling of the Strasbourg's Cathedral basements for interdisciplinary research and | virtual | visits |
3d Modelling And Mapping for | virtual | Exploration of Underwater Archaeology Assets |
3d Modelling and | virtual | Reality Applied to Complex Architectures: An Application to Hospitals' Design |
3D Models and | virtual | Tours for a Museum Exhibition of Vietnamese Cultural Heritage Exhibits and Sites |
3D Models on Triple Paths: New Pathways for Documenting and Visualizing | virtual | Reconstructions |
3D Object Recognition: Symmetry and | virtual | Views |
3D Posture Representation Using Meshless Parameterization with Cylindrical | virtual | Boundary |
3d Reconstruction and Mesh Optimization of Underwater Spaces For | virtual | Reality |
3d reconstruction and | virtual | forming in rotationally symmetric space |
3D Reconstruction for a Cultural Heritage | virtual | Tour System |
3D reconstruction from stereo images for interactions between real and | virtual | objects |
3D Reconstruction of Environements for | virtual | Collaboration |
3D Scene Reconstruction Based on Robust Camera Motion Estimation and Space Sweeping for a Cultural Heritage | virtual | Tour System |
3D sound memory in | virtual | environments |
3D | virtual | Anastylosis And Reconstruction Of Some Buildings in the Site of Saint-Simeon, Syria |
3D | virtual | hand pointing with EMS and vibration feedback |
3D | virtual | Modelling of a Gothic Stained-Glass Panel |
3d | virtual | Models for An Early Education Serious Gaming Application |
3D | virtual | mosaics: Opus Palladium and mixed styles |
3D | virtual | reconstruction and visualization of complex architectures: The 3D-ARCH project |
3d | virtual | Reconstruction Of An Urban Historical Space: A Consideration on the Method |
3D | virtual | Reconstruction of the Middle Stoa in the Athens Ancient Agora |
3D | virtual | Reconstructions of Minoan Rural Sites: The Case Of Livari Cheromylia |
3D | virtual | tour of the Santa Maria della Scala Museum Complex in Siena, Italy, based on the use of Oculus Rift HMD, A |
3D | virtual | worlds and the metaverse: Current status and future possibilities |
3D Visualisation of the Historic Pre-Dam Vltava River Valley: Procedural and CAD Modelling, Online Publishing and | virtual | Reality |
3d Visualization For | virtual | Museum Development |
3D Visualization of Cultural Heritage Artefacts with | virtual | Reality devices |
3D-Antlers: | virtual | Reconstruction and Three-Dimensional Measurement |
Accelerating Image-Domain-Warping | virtual | View Synthesis on GPGPU |
Acceptability and Trustworthiness of | virtual | Agents by Effects of Theory of Mind and Social Skills Training |
Accessing Multi-User | virtual | Worlds over IP |
Accurate image reconstruction from few-view and limited-angle data in diffraction tomography | virtual | Journal |
Accurate Mosaicking of Scanned Maps, or How to Generate a | virtual | A0 Scanner |
Acquiring a Radiance Distribution to Superimpose | virtual | Objects onto a Real Scene |
Acquisition Method of 3-dimensional Video Components for Image-based | virtual | Studio, An |
Acquisition of the Width of a | virtual | Body through Collision Avoidance Trials |
action selection process to simulate the human behavior in | virtual | humans with real personality, An |
Active Areas: On Interacting in a | virtual | Environment |
Adaptive Color Correction in | virtual | View Synthesis |
Adaptive Construction of the | virtual | Debris Flow Disaster Environments Driven by Multilevel Visualization Task |
Adaptive motion synthesis for | virtual | characters: a survey |
Adaptive Multialphabet Arithmetic Coding Based on Generalized | virtual | Sliding Window, An |
Advanced animation framework for | virtual | character within the MPEG-4 standard |
Advances and Tendencies: A Review of Recent Studies on | virtual | Reality for Pain Management |
Aerial Computer Vision for a 3D | virtual | Habitat |
Affective Recognition in Dynamic and Interactive | virtual | Environments |
Aleatoric Uncertainty Estimation Using a Separate Formulation with | virtual | Residuals, The |
Alternative Treatment of Psychological Disorders Such as Spider Phobia Through | virtual | Reality Environments |
Amplitude test for input devices for system control in immersive | virtual | environment |
Analysis and Practical Minimization of Registration Error in a Spherical Fish Tank | virtual | Reality System |
Analytical 3D views and | virtual | globes: Scientific results in a familiar spatial context |
Analytical Mapping of Linear Walk from Infinite | virtual | Space to Finite Real Space |
Analytical model for camera distance related 3D | virtual | view distortion estimation |
Animation Validation of Obese | virtual | Pediatric Patients Using a FLACC Pain Scale |
Anisotropic | virtual | electric field for active contours |
ANR: Articulated Neural Rendering for | virtual | Avatars |
ANSIBLE: A | virtual | World Ecosystem for Improving Psycho-Social Well-being |
Aperio: A System for Visualizing 3D Anatomy Data Using | virtual | Mechanical Tools |
Appearance flow estimation for online | virtual | clothing warping via optimal feature linear assignment |
Appearance-Based | virtual | View Generation of Temporally-Varying Events from Multi-Camera Images in the 3D Room |
Application of Brain-Computer Interface and | virtual | Reality in Advancing Cultural Experience |
Application of multispectral LiDAR to automated | virtual | outcrop geology |
Application of | virtual | Environments for Infantry Soldier Skills Training: We are Doing it Wrong |
Applied-behavioural analysis therapy for autism spectrum disorder students through | virtual | reality |
Applying Kanban to healthcare via immersive 3D | virtual | reality |
Applying | virtual | Reality in City Planning |
Applying | virtual | Rehearsal Principle in Developing a Persuasive Multimedia Learning Environment (PMLE) |
Approach for Visual Realism Complexity Classification of 3d Models in | virtual | and Augmented Reality, An |
approach of Canny edge detection with | virtual | hexagonal image structure, An |
Apron surveillance video coding based on compositing | virtual | reference frame with object library |
AR Map | virtual | -Real Fusion Method Based on Element Recognition, An |
AR-Based 3D | virtual | Reconstruction of Brick Details |
Architecture and Applications of | virtual | Coaches |
Architecture of a socio-conversational agent in | virtual | worlds |
Are You There? A Study on Measuring Presence in Immersive | virtual | Reality |
Armagh Observatory: Historic Building Information Modelling For | virtual | Learning In Building Conservation |
ArmSym: A | virtual | Human-Robot Interaction Laboratory for Assistive Robotics |
Array Interpolation Using Covariance Matrix Completion of Minimum-Size | virtual | Array |
Art of War Frieze in Urbino: A Blend of | virtual | Reconstruction and Scientific Accuracy, The |
Assessing Hyperloop Transport Capacity Under Moving-Block and | virtual | Coupling Operations |
Assessing the Relationship Between Type of Head Movement and Simulator Sickness Using an Immersive | virtual | Reality Head Mounted Display: A Pilot Study |
Assessing User Experience of Text Readability with Eye Tracking in | virtual | Reality |
Assisted Listening Using a Headset: Enhancing audio perception in real, augmented, and | virtual | environments |
assisting, constrained 3D navigation technique for multiscale | virtual | 3D city models, An |
Asymmetric circular projection for dynamic | virtual | reality video stream switching |
Attention Based Natural Language Grounding by Navigating | virtual | Environment |
Attention-Based Deep Reinforcement Learning for | virtual | Cinematography of 360° Videos |
Auditory and Visual Properties in the | virtual | Reality Using Haptic Device |
Aughanded | virtual | ity: The hands in the virtual environment |
Augmentation of | virtual | agents in real crowd videos |
Augmented and | virtual | Reality applications in the field of logistics |
Augmented and | virtual | Reality Simulation in Industry |
Augmented reality and photogrammetry: A synergy to visualize physical and | virtual | city environments |
Augmented reality mirror for | virtual | facial alterations |
Augmented Reality Mobile App for Museums: | virtual | Restoration of a Plate of Glass, An |
Augmented Reality System for | virtual | Hijab Fitting |
Augmented Reality, | virtual | Reality, Applications |
Augmented Reality, | virtual | Reality, Overviews, Surveys, Systems, Evaluations |
Augmented, Mixed, and | virtual | Reality Enabling of Robot Deixis |
Augmenting Exercise Systems with | virtual | Exercise Environment |
Augmenting video surveillance footage with | virtual | agents for incremental event evaluation |
Automated anatomical labeling of the bronchial branch and its application to the | virtual | bronchoscopy system |
Automated | virtual | Navigation and Monocular Localization of Indoor Spaces from Videos |
Automatic Acquisition of Planar-faced | virtual | Models |
Automatic alignment for | virtual | fitting using 3D garment stretching and human body relocation |
Automatic Calibration between Multi-Lines LiDAR and Visible Light Camera Based on Edge Refinement and | virtual | Mask Matching |
Automatic camera calibration of broadcast tennis video with applications to 3D | virtual | content insertion and ball detection and tracking |
Automatic centerline extraction for | virtual | colonoscopy |
Automatic Correction of Level Set Based Subvoxel Precise Centerlines for | virtual | Colonoscopy Using the Colon Outer Wall |
Automatic Creation of Massive | virtual | Cities |
automatic framework for example-based | virtual | makeup, An |
Automatic Generation of Woodblocks for | virtual | Printing |
Automatic geospatial metadata generation for earth science | virtual | data products |
Automatic Image Registration Using | virtual | Circles |
Automatic Indexing of | virtual | Camera Features from Japanese Anime |
Automatic modeling of animatable | virtual | humans: A survey |
Automatic Point Cloud Registration for 3D | virtual | -to-Real Registration Using Macro and Micro Structures |
Automatic Registration of | virtual | Objects onto Human Image Sequences |
Automatic system for | virtual | human reconstruction with 3D mesh multi-texturing and facial enhancement |
Automatic | virtual | 3D City Generation for Synthetic Data Collection |
Automating the Construction of Large Scale | virtual | Worlds |
Autonomous Decentralized Multi-server Framework For Large Scale Collaborative | virtual | Environments, An |
Autonomous | virtual | Agents for Performance Evaluation of Tracking Algorithms |
Avatar interoperability and control in | virtual | Worlds |
Avatar: a | virtual | reality based tool for collaborative production of theater shows |
Backward view synthesis prediction using | virtual | depth map for multiview video plus depth map coding |
Ball Tracking and | virtual | Replays for Innovative Tennis Broadcasts |
Band-Specified | virtual | Dimensionality for Band Selection: An Orthogonal Subspace Projection Approach |
Baseline Analysis of a Conventional and | virtual | Reality Lifelog Retrieval System |
Baseline of | virtual | cameras acquired by a standard plenoptic camera setup |
BEAPS: Integrating Volumetric Dynamics in | virtual | Agent Prototyping |
Behind the Scenes of | virtual | -Reality: Vision and Motion |
Benefits of Co-located Collaboration and Immersion on Assembly Modeling in | virtual | Environments, The |
BEV-LaneDet: An Efficient 3D Lane Detection Based on | virtual | Camera via Key-Points |
Beyond Digital Archiving: A | virtual | Portal to the World's Heritage |
Beyond Point Clouds And | virtual | Reality. Innovative Methods And Technologies for the Protection And Promotion of Cultural Heritage |
Beyond Software. Design Implications for | virtual | Libraries and Platforms for Cultural Heritage from Practical Findings |
Beyond stereoscopic: Combining spatial acquisition technologies in real-time engines to produce immersive | virtual | reality expereinces for the dissemination of archaeological research |
Beyond Visualisation: 3D GIS Analyses for | virtual | City Models |
Bi-directional Feature Fusion Generative Adversarial Network for Ultra-high Resolution Pathological Image | virtual | Re-Staining |
Bibliometric-based Study of | virtual | Reality User Interface Design, A |
Bilateral Edge Detection on a | virtual | Hexagonal Structure |
Bio-driven system-based | virtual | reality for prosthetic and rehabilitation systems |
bio-inspired synergistic | virtual | retina model for tone mapping, A |
Bio-native Shape Modeling And | virtual | Reality For Bio Education |
Blind Robust Reversible Watermark Scheme for Textual Relational Databases with | virtual | Primary Key, A |
Blockchain-enabled | virtual | coupling of automatic train operation fitted mainline trains for railway traffic conflict control |
Blur in Human Vision and Increased Visual Realism in | virtual | Environments |
Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and | virtual | Reality New Paradigm |
Brain eRacing: An Exploratory Study on | virtual | Brain-Controlled Drones |
Building 3D | virtual | Worlds from Monocular Images of Urban Road Traffic Scenes |
Building a 3D | virtual | Museum of Native American Baskets |
Building a | virtual | World: The Pipeline and Process |
Building Analysis For Urban Energy Planning Using Key Indicators On | virtual | 3d City Models: The Energy Atlas Of Berlin |
Building and Querying a P2P | virtual | World |
Building long-term relationships with | virtual | and robotic characters: the role of remembering |
Building | virtual | 3D City Model for Smart Cities Applications: A Case Study on Campus Area of the University of Novi Sad |
Bullet-Time Video Synthesis Based on | virtual | Dynamic Target Axis |
Buyers satisfaction in a | virtual | fitting room scenario based on realism of avatar |
C-VTON: Context-Driven Image-Based | virtual | Try-On Network |
Calibrating an Optical See-Through Rig with Two Non-overlapping Cameras: The | virtual | Camera Framework |
Calibration of Axial Fisheye Cameras Through Generic | virtual | Central Models |
Calibration of projector-camera systems from | virtual | mutual projection |
Camera free 3-dimensional | virtual | touch display with multi-user identification |
Camera Planning in | virtual | Environments Using the Corridor Map Method |
Camera pose estimation in multi-view environments: From | virtual | scenarios to the real world |
Can | virtual | Samples Solve Small Sample Size Problem of KISSME in Pedestrian Re-Identification of Smart Transportation? |
Capturing Industrial Machinery into | virtual | Reality |
Caravaggio in Rome: A QoE-based proposal for a | virtual | gallery |
CARAVAN: Congestion Avoidance and Route Allocation Using | virtual | Agent Negotiation |
Case Study: Chronic Pain Patients' Preferences for | virtual | Reality Games for Pain Distraction, A |
Challenge on People Analysis: From Face, Body and Fashion to 3D | virtual | Avatars |
Challenges and Possibilities of Archaeological Sites | virtual | Tours: The Ulaca Oppidum (Central Spain) as a Case Study |
Challenges of Using Drones and | virtual | /augmented Reality for Disaster Risk Management |
Character Behavior Planning and Visual Simulation in | virtual | 3D Space |
Characterization of a SimMechanics Model for a | virtual | Glove Rehabilitation System |
ChromaChord: A | virtual | musical instrument |
Circle Detection Based on Arc Search Using a Table of | virtual | Circle |
CityCraft: 3D | virtual | city creation from a single image |
Classification and Integration of Massive 3d Points Clouds in a | virtual | Reality (VR) Environment |
Classification of PolSAR Image Using Neural Nonlocal Stacked Sparse Autoencoders with | virtual | Adversarial Regularization |
Cloth-vton: Clothing Three-dimensional Reconstruction for Hybrid Image-based | virtual | Try-on |
ClothFit: Cloth-Human-Attribute Guided | virtual | Try-on Network Using 3D Simulated Dataset |
ClothFormer: Taming Video | virtual | Try-on in All Module |
Clustering Approach to Object Estimation, Featuring Image Filtering Prototyping for DBSCAN in | virtual | Sets, A |
Co-Adaptive and Affective Human-Machine Interface for Improving Training Performances of | virtual | Myoelectric Forearm Prosthesis |
Coding of 3D | virtual | objects with NURBS |
Cognitive Aspects Of Collaboration In 3d | virtual | Environments |
Cognitive Load Measurement in a | virtual | Reality-Based Driving System for Autism Intervention |
Coherent Versus Non-Coherent Reconfigurable Antenna Aided | virtual | MIMO Systems |
Collaboration of geometry and photometry for | virtual | exhibitions of tangible and intangible cultural heritages |
Collaborative design of a telerehabilitation system enabling | virtual | second opinion based on fuzzy logic |
Collaborative Design of Material Handling Systems Using Distributed | virtual | Reality Environments |
Collaborative exploration in a multi-scale shared | virtual | environment |
Collaborative Immersive | virtual | Environments for Education in Geography |
Collaborative navigation in | virtual | search and rescue |
Collaborative programming by demonstration in a | virtual | environment |
Collision Avoidance between Avatars of Real and | virtual | Individuals |
Color correction for the | virtual | recomposition of fragmented frescos |
Combination of | virtual | Tours, 3d Model and Digital Data In A 3d Archaeological Knowledge and Information System |
Combined endoscopic video tracking and | virtual | 3d ct registration for surgical guidance |
Combined Precise Documentation and | virtual | Reconstruction of Prophet Nahum Shrine in Alqosh, Iraq |
Combining fringe projection method of 3D object monitoring with | virtual | reality environment: concept and initial results |
Combining Full Spherical Depth and HDR Images to Implement a | virtual | Camera |
Combining Real and | virtual | Graphs to Enhance Data Clustering |
Communicating geospatial data quality of 3d objects in | virtual | globes |
Communicating Information in | virtual | Reality: Objectively Measuring Team Performance |
Communicating with a | virtual | human or a skin-based robot head |
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a | virtual | operating room |
Comparative Evaluation of a | virtual | Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training, A |
Comparative Evaluation of Algorithms for Leaf Area Index Estimation from Digital Hemispherical Photography through | virtual | Forests |
Comparative Study of Conversational Proxemics for | virtual | Agents, A |
comparative study of methods to solve the watchman route problem in a photon mapping-illuminated 3D | virtual | environment, A |
Comparative Study of | virtual | UI for Risk Assessment and Evaluation, A |
Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D | virtual | environments |
Comparing Objective and Subjective Metrics Between Physical and | virtual | Tasks |
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in | virtual | reality |
Comparing vibro-tactile feedback modes for collision proximity feedback in USAR | virtual | robot teleoperation |
Comparison of performance between | virtual | Controller Interface Device and Controller Interface Device |
Comparison of the deep-learning-based automated segmentation methods for the head sectioned images of the | virtual | Korean human project |
Competitive Interactive Video Retrieval in | virtual | Reality with VITRIVR-VR |
Complete | virtual | 3d Reconstruction Of The East Pediment Of The Temple Of Zeus At Olympia, The |
Computation of | virtual | environment from stereo-panoramic view |
Computer aided orthodontics treatment by | virtual | segmentation and adjustment |
Computer Vision System for | virtual | Rehabilitation, A |
Computer Vision, | virtual | Reality and Robotics in Medicine |
Computer Vision-Guided | virtual | Craniofacial Surgery: A Graph-Theoretic and Statistical Perspective |
Computer-based system for the | virtual | -endoscopic guidance of bronchoscopy |
Computing Field-of-View of Stitched Panorama to Create FOV Sensitive | virtual | Environments |
Concept of | virtual | Motion in Vision Calculus, The |
Concepts for Cartography-Oriented Visualization of | virtual | 3D City Models |
Conceptual Framework For | virtual | Geographic Environments Knowledge Engineering, A |
Conceptual Model for a Feature-Based | virtual | Network, A |
Conflict resolution models on usefulness within multi-user collaborative | virtual | environments |
Connecting users to | virtual | worlds within MPEG-V standardization |
Consistent Long-Term Monthly Coastal Wetland Vegetation Monitoring Using a | virtual | Satellite Constellation |
Constructing Large-Scale | virtual | Environment by Using Panoramic Images |
Constructing | virtual | Cities by Using Panoramic Images |
Constructing | virtual | Worlds Using Dense Stereo |
Construction and Optimization of Three-Dimensional Disaster Scenes within Mobile | virtual | Reality |
Construction and Presentation of a | virtual | Environment Using Panoramic Stereo Images of a Real Scene and Computer Graphics Models |
Construction of animal models and motion synthesis in 3D | virtual | environments using image sequences |
Construction of large-scale | virtual | environment by fusing range data,texture images, and airborne altimetry data |
Content-based Immersive Experience of Basilica of Sant'ambrogio In Milan: From 3d Survey to | virtual | Reality, A |
Context-aware Analysis, Geovisualisation And | virtual | Globes For Managing Earth Resources |
Continuous facial expression recognition for affective interaction with | virtual | avatar |
Control Structure and Multi-Resolution Techniques for | virtual | Human Representation |
Controlling | virtual | Cameras Based on a Robust Model-Free Pose Acquisition Technique |
Controlling | virtual | Clouds And Making It Rain Particle Systems In Real Spaces Using Situated Augmented Simulation And Portable Virtual Environments |
Controlling | virtual | Clouds And Making It Rain Particle Systems In Real Spaces Using Situated Augmented Simulation And Portable Virtual Environments |
Controlling | virtual | Try-on Pipeline Through Rendering Policies |
Convolutional Neural Network for | virtual | Screening of Molecular Fingerprints, A |
Convolutional | virtual | Electric Field External Force for Active Contours |
Cooperative Intersection Control Based on | virtual | Platooning |
Coordination of appearance and motion data for | virtual | view generation of traditional dances |
Correction of ZY-3 image distortion caused by satellite jitter via | virtual | steady reimaging using attitude data |
Correlation between perception of color, shadows, and surface textures and the realism of a scene in | virtual | reality |
Creating an impression of | virtual | liquid by modeling Japanese sake bottle vibrations |
Creating and exploring a large photorealistic | virtual | space |
Creating Chinkin Works in the | virtual | Space |
Creating Immersive | virtual | Reality Scenes Using a Single RGB-D Camera |
Creating Photorealistic | virtual | Model with Polarization-based Vision System |
Creating | virtual | Scenes Using Active Contours and Global Motion Estimation |
Creating | virtual | Walkthrough Environment from Vertical Panoramic Mosaic |
Creation of a | virtual | Reality Environment of a University Museum Using 3d Photogrammetric Models |
Cross-pose face recognition based on multiple | virtual | views and alignment error |
Cross-Pose Face Recognition: A | virtual | View Generation Approach Using Clustering Based LVTM |
Cross-View Action Recognition via a Continuous | virtual | Path |
Crosscale: A 3D | virtual | musical instrument interface |
Cultural Heritage, Museum Visitation Models, Immersive, Augmented Reality, | virtual | Reality |
Curved Plates Positioning and Flexible Brackets Control in | virtual | Shipbuilding Simulation |
CVIQD: Subjective quality evaluation of compressed | virtual | reality images |
Cyberphysical System With | virtual | Reality for Intelligent Motion Recognition and Training |
Dancing with Physio: A Mobile Game with Physiologically Aware | virtual | Humans |
Data Based Steering of | virtual | Human Using a Velocity-Space Approach |
Data integration from different sources to create 3D | virtual | model |
Data Orchestration for Accelerating GPU-Based Light Field Rendering Aiming at a Wide | virtual | Space |
Decoding the User Experience in Mobile | virtual | Reality Narratives |
decoupled | virtual | camera using spherical optical flow, A |
Deep Cybersickness Predictor Based on Brain Signal Analysis for | virtual | Reality Contents, A |
Deep Garment Image Matting for a | virtual | Try-on System |
Deep | virtual | Markers for Articulated 3D Shapes |
Deep | virtual | Networks for Memory Efficient Inference of Multiple Tasks |
Deep | virtual | Reality Image Quality Assessment With Human Perception Guider for Omnidirectional Image |
Deep | virtual | Reference Frame Generation For Multiview Video Coding |
Deep | virtual | Stereo Odometry: Leveraging Deep Depth Prediction for Monocular Direct Sparse Odometry |
DeepSpace: Mood-Based Image Texture Generation for | virtual | Reality from Music |
Deformable mesh simulation for | virtual | laparoscopic cholecystectomy training |
Demonstration of a | virtual | active hyperspectral LiDAR in automated point cloud classification |
Densely Annotated Photorealistic | virtual | Dataset Generation for Abnormal Event Detection |
Depth augmented stereo panorama for cinematic | virtual | reality with focus cues |
Depth extraction for a structured light system based on mismatched image pair rectification using a | virtual | camera |
Depth Image Based View Synthesis with Multiple Reference Views for | virtual | Reality |
Depth Perception in | virtual | Environment: The Effects of Immersive System and Freedom of Movement |
Depth Perception in | virtual | Reality |
Depth Perception Tendencies in the 3-d Environment of | virtual | Reality |
Depth Sensation Enhancement for Multiple | virtual | View Rendering |
Depth-Map-Based Scene Analysis for Active Navigation in | virtual | Angioscopy |
Design and Assessment of Two Handling Interaction Techniques for 3D | virtual | Objects Using the Myo Armband |
Design and Comparison of Immersive Gesture Interfaces for HMD Based | virtual | World Navigation |
Design and development of a | virtual | reality system for vocational rehabilitation of individuals with disabilities |
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop | virtual | environments |
Design and implementation of an immersive | virtual | reality system based on a smartphone platform |
Design and Implementation of Real Time System for Object Detection and Classification on Parallel | virtual | Machine |
Design and Research on the | virtual | Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3D Technology |
Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in | virtual | , Augmented and Mixed Reality Medical Applications |
Design Framework for Sketch Based Technique in 3D Navigation of Cluttered | virtual | Environment |
Design Framework for Social | virtual | Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR, A |
Design Implications from Cybersickness and Technical Interactions in | virtual | Reality |
Design of a Generic | virtual | Measurement Workflow for Processing Archived Point Cloud of Trees and Its Implementation of Light Condition Measurements on Stems |
Design of a Model Base Framework for Model Environment Construction in a | virtual | Geographic Environment (VGE) |
Design of an annotation system for taking notes in | virtual | reality |
Design of | virtual | Reality for Humanoid Robots with Inspiration from Video Games |
Design of | virtual | Reality Scenes with Variable Levels of Fear Evocation |
Design Review In A Distributed Collaborative | virtual | Environment |
Designing 3 Dimensional | virtual | Reality Using Panoramic Image |
Designing a Framework of | virtual | Remote Sensing Satellite Simulation System |
Designing and Evaluating a | virtual | Reality Training for Paramedics to Practice Triage in Complex Situations |
Designing Educational | virtual | Environments for Construction Safety: A Case Study in Contextualizing Incident Reports and Engaging Learners |
Designing Inclusive | virtual | Reality Experiences |
Designing Limitless Path in | virtual | Reality Environment |
Designing | virtual | Environments for Smoking Cessation: A Preliminary Investigation |
Destination Prediction Based on | virtual | POI Docks in Dockless Bike-Sharing System |
Detecting Bladder Abnormalities Based on Inter-layer Intensity Curve for | virtual | Cystoscopy |
Detection And Quantification Of Rock Glacier Creep Using High-resolution Orthoimages Of | virtual | Globes |
Developing A | virtual | Museum for the Ancient Wine Trade in Eastern Mediterranean |
Developing Sensor-based Tele-Robotic Systems using | virtual | Reality Concepts |
Development and Application of a Suite of 4-D | virtual | Breast Phantoms for Optimization and Evaluation of Breast Imaging Systems |
Development of a use case for | virtual | reality to visit a historical monument |
Development of a | virtual | aquarium system interacting with a smart device |
Development of a | virtual | Ch Path on Web: Integration of a GIS, VR, and Other Multimedia Data |
Development of a | virtual | Environment Based Image Generation Tool for Neural Network Training |
Development of A | virtual | Museum Including A 4d Presentation of Building History in Virtual Reality |
Development of A | virtual | Museum Including A 4d Presentation of Building History in Virtual Reality |
Development of a Voice | virtual | Assistant for the Geospatial Data Visualization Application on the Web |
Development of design and operation supporting techniques for product inspection devices using | virtual | devices |
Development of Panoramic | virtual | Tours System Based on Low Cost Devices |
Development of | virtual | Reality Application for Cultural Heritage Visualization from Multi-source 3D Data |
Differences in temporal frequency tuning between the two binocular mechanisms for seeing motion in depth | virtual | Journal |
Differential Security Barriers for | virtual | Emotion Detection in Maritime Transportation Stations With Cooperative Mobile Robots and UAVs |
Digital Archives and | virtual | Exhibitions of Tangible and Intangible Cultural Heritages |
Digital Archiving of an Archaeological Excavation Site for | virtual | Museum and Multimedia Display |
Digital Clones and | virtual | Celebrities: Facial Tracking, Gesture Recognition and Animation for the Movie Industry |
Digital Map Table VR: Bringing an Interactive System to | virtual | Reality |
Digital Reconstruction in Historical Research and Its Implications for | virtual | Research Environments |
Digital Restitution of Lot 3317: Using Underwater Image Based Modelling to Generate Value in | virtual | Heritage Experiences, The |
Digital Workflow for | virtual | and Augmented Visit of Architecture |
Digitization of Blocks And | virtual | Anastylosis of An Antique Facade In Pont-sainte-maxence (france) |
Digitization, Visualization and Accessibility of Globe | virtual | Collection: Case Study Juttner's Globe |
Direct | virtual | Viewpoint Synthesis from Multiple Viewpoints |
Discrete Event Simulation and | virtual | Reality Use in Industry: New Opportunities and Future Trends |
Discrete Techniques for Real-Time Inspection and Interaction in | virtual | Reality |
Discriminative | virtual | views for cross-view action recognition |
Disentangled Cycle Consistency for Highly-realistic | virtual | Try-On |
Displaying the Driving State of Automated Vehicles to Other Road Users: An International, | virtual | Reality-Based Study as a First Step for the Harmonized Regulations of Novel Signaling Devices |
Dissemination of Intangible Cultural Heritage Using a Multi-agent | virtual | World |
Distance Field Illumination: A Rendering Method to Aid in Navigation of | virtual | Environments |
Distance perception during cooperative | virtual | locomotion |
Distilling | virtual | Examples for Long-tailed Recognition |
Distinction between | virtual | and Physical Planes Using Homography, The |
Distorting a two-dimensional image to represent a realistic three-dimensional | virtual | reality |
Distributed visual sensing for | virtual | top-view trajectory generation in football videos |
Do Locations of Employment and Residence Influence whether People Use | virtual | Social Networks? A Case Study of Residents in Wuhan, China |
Do Not Mask What You Do Not Need to Mask: A Parser-free | virtual | Try-on |
Documentation of Historical Building via | virtual | Tour: The Complex Building of Baths in Strasbourg |
Doing Versus Observing: | virtual | Reality and 360-Degree Video for Training Manufacturing Tasks |
Drag'n Go: Simple and fast navigation in | virtual | environment |
Dress Code: High-Resolution Multi-category | virtual | Try-On |
Dressing in Order: Recurrent Person Image Generation for Pose Transfer, | virtual | Try-on and Outfit Editing |
Driver Pose Estimation Using Recurrent Lightweight Network and | virtual | Data Augmented Transfer Learning |
droplet | virtual | brush for Chinese calligraphic character modeling, The |
Dual-Branch Collaborative Transformer for | virtual | Try-On |
Dynamic 3-D | virtual | Fixtures for Minimally Invasive Beating Heart Procedures |
Dynamic Balance Control Following Disturbance of | virtual | Humans |
Dynamic Deployment and Optimization of | virtual | Content Delivery Networks |
Dynamic Environment Exploration Using a | virtual | White Cane |
Dynamic feature detection using | virtual | correction and camera oscillations |
Dynamic Keypad: Digit Shuffling for Secure PIN Entry in a | virtual | World |
Dynamic mutual calibration and view planning for cooperative mobile robots with panoramic | virtual | stereo vision |
Dynamic Simulation Method of High-Speed Railway Engineering Construction Processes Based on | virtual | Geographic Environment |
Dynamic social formations of pedestrian groups navigating and using public transportation in a | virtual | city |
Dynamic three-dimensional | virtual | scene design based on VRML |
Dynamic | virtual | Resource Allocation Mechanism for Survivable Services in Emerging NFV-Enabled Vehicular Networks |
Dynamic WIFI-Based Indoor Positioning in 3D | virtual | World |
Dynamically optimised 3D ( | virtual | reality) data transmission for mobile devices |
dynamically reconfigurable stereoscopic/panoramic vision mobile robot head controlled from a | virtual | environment, A |
Ease of Use and Preferences Across | virtual | Reality Displays |
Easing Function as a Tool of Color Correction for Display Stitching in | virtual | Reality |
Edge-Assisted | virtual | Viewpoint Generation for Immersive Light Field |
Editorial for the Special Issue: 3D | virtual | Reconstruction for Cultural Heritage |
Editorial: | virtual | Special Issue: 'Hierarchical Representations: New Results and Challenges for Image Analysis' |
Effect of navigation style and display size on navigation performance in | virtual | environments |
Effect of Onomatopoeia to Enhancing User Experience in | virtual | Reality, The |
Effect of Repulsive Positions on Haptic Feedback on Using a String-based Device | virtual | Objects Without a Real Tool |
Effect of Scar Development on Fast Electrophysiological Models of the Human Heart: In-Silico Study on Atlas-Based | virtual | Populations |
effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive | virtual | environment, The |
Effective 3D Digitization of Archaeological Artifacts for Interactive | virtual | Museum |
Effective Communication with Cultural Heritage Using | virtual | Technologies |
Effects and optimization of visual-proprioceptive discrepancy reduction for | virtual | grasping |
Effects of Character Guide in Immersive | virtual | Reality Stories |
Effects of Embodiment in | virtual | Reality on Implicit Gender Bias, The |
Effects of Geometry and Architecture on Re-entrant Scroll Wave Dynamics in Human | virtual | Ventricular Tissues |
Effects of Instruction Methods on User Experience in | virtual | Reality Serious Games |
Effects of joystick mapping and field-of-view on human performance in | virtual | walkthroughs |
Effects of Multiple Carrier Frequency Offsets on the Performance of | virtual | MISO FSK Systems, The |
Effects of | virtual | Reality Locomotion Techniques on Distance Estimations |
Effects of Visual Feedback on Out-of-Body Illusory Tactile Sensation When Interacting With Augmented | virtual | Objects |
efficient 3D R-tree spatial index method for | virtual | geographic environments, An |
efficient and scalable low bit-rate video coding with | virtual | SPIHT, An |
Efficient Bundle Adjustment with | virtual | Key Frames: A Hierarchical Approach to Multi-frame Structure from Motion |
Efficient Design Space Exploration of Multi-Mode, Two-Planetary-Gear, Power-Split Hybrid Electric Powertrains via | virtual | Levers |
Efficient Indoor Wi-Fi Positioning Method Using | virtual | Location of AP, An |
Efficient integration of aerial and terrestrial laser data for | virtual | city modeling using lasermaps |
Efficient optical camera tracking in | virtual | sets |
Efficient Supervised Pretraining of Swin-Transformer for | virtual | Staining of Microscopy Images |
Efficient video retrieval system using | virtual | 3D space |
Efficient Viewer-Centric Depth Adjustment Based on | virtual | Fronto-Parallel Planar Projection in Stereo 3D Images |
Efficient | virtual | network transmission using correlated equilibrium on Xen-based platform |
Efficiently synthesizing | virtual | video |
Element Selection of Three-Dimensional Objects in | virtual | Reality |
Embodied | virtual | communities: a new opportunity for the research in the field of Cultural Heritage |
Emotional Avatar: Non-verbal Communication Between Inhabitants of Collaborative | virtual | Environments, The |
Emotional Expression in | virtual | Agents Through Body Language |
Enabling Immunology Learning in | virtual | Reality Through Storytelling and Interactivity |
EndoView: A Phantom Study of a Tracked | virtual | Bronchoscopy |
Energy-based | virtual | screening of drugs documented for schizophrenia against DRD2 and HTR2A |
Enforcing Geometric Constraints of | virtual | Normal for Depth Prediction |
Enhanced Motion-Compensated Video Coding With Deep | virtual | Reference Frame Generation |
Enhanced Scene Interpretation and Perception Through 3d | virtual | Thermal Imaging |
Enhanced waypoint graph for surface and volumetric path planning in | virtual | worlds |
Enhancing Emotional Experience by Building Emotional | virtual | Characters in VR Exhibitions |
Enhancing the Communication Spectrum in Collaborative | virtual | Environments |
Environmental simulation within a | virtual | environment |
Epanastasis-1821: Designing an Immersive | virtual | Museum for the Revival of Historical Events of the Greek Revolution |
Epipole and Fundamental Matrix Estimation Using | virtual | Parallax |
ERTMS/ETCS | virtual | Coupling: Proof of Concept and Numerical Analysis |
Estimation of end-to-end distortion of | virtual | view for error-resilient depth map coding |
Estimation of the center of rotation and 3D motion parameters from stereo sequence images and | virtual | validation using three-COMERO |
Estimation of | virtual | View Synthesis Distortion Toward Virtual View Position |
Estimation of | virtual | View Synthesis Distortion Toward Virtual View Position |
Evaluating Cybersickness of Walking on an Omnidirectional Treadmill in | virtual | Reality |
Evaluating dynamic-adjustment of stereo view parameters in a multi-scale | virtual | environment |
Evaluating Factors Affecting | virtual | Reality Display |
Evaluating the Impact of a | virtual | Reality Application in Raising Awareness Toward the Destruction of Cultural Heritage Sites |
Evaluation of 3D | virtual | cursor offset techniques for navigation tasks in a multi-display virtual environment |
Evaluation of 3D | virtual | cursor offset techniques for navigation tasks in a multi-display virtual environment |
Evaluation of a bimanual simultaneous 7DOF interaction technique in | virtual | environments |
Evaluation of a Low Cost EMG Sensor as a Modality for Use in | virtual | Reality Applications |
evaluation of a smart-phone-based menu system for immersive | virtual | environments, An |
Evaluation of a Wearable Hand Kinesthetic Feedback System for | virtual | Reality: Psychophysical and User Experience Evaluation |
Evaluation of Four Designed | virtual | Agent Personalities |
Evaluation of i-Scan | virtual | Chromoendoscopy and Traditional Chromoendoscopy for the Automated Diagnosis of Colonic Polyps |
Evaluation of image features using a photorealistic | virtual | world |
Evaluation of Open Source Physics Engines for Use in | virtual | Reality Assembly Simulations, An |
Evaluation of the effectiveness of head tracking for view and avatar control in | virtual | environments |
evaluation of two simple methods for representing heaviness in immersive | virtual | environments, An |
Evaluation of | virtual | fixtures for a robot programming by demonstration interface |
Evaluation on Two-Handed and One-Handed Control Methods for Positioning Object in Immersive | virtual | Environments, An |
Event-Based Architecture to Manage | virtual | Human Non-Verbal Communication in 3D Chatting Environment, An |
Exact Eye Contact with | virtual | Humans |
Exact interactions executed with new technique estimating positions of | virtual | objects by using human body movements |
Examining the effect of body ownership in immersive | virtual | and augmented reality environments |
Expanding Possible View Points of | virtual | Environment Using Panoramic Images |
Experiencing The Inaccessible. a Framework for | virtual | Interpretation And Visualization of Remote, Risky or Restricted Access Heritage Places |
Experiments in Active Vision with Real and | virtual | Robot Heads |
Explainable AI for time series via | virtual | Inspection Layers |
Exploiting quantization and spatial correlation in | virtual | -noise modeling for distributed video coding |
Explorations for real-time point cloud rendering of natural scenes in | virtual | reality |
Explorations of 3D | virtual | Spaces: Applications of VR |
Exploratory Comparison of the Visual Quality of | virtual | Reality Systems Based on Device-Independent Testsets, An |
Exploring Behavioral Methods to Reduce Visually Induced Motion Sickness in | virtual | Environments |
Exploring Cultural Heritage Collections In Immersive Analytics: Challenges, Benefits, and A Case Study Using | virtual | Reality |
Exploring Cultural Heritage Using | virtual | Reality |
Exploring Individual Differences of Public Speaking Anxiety in Real-Life and | virtual | Presentations |
Exploring the Suitability of Using | virtual | Reality and Augmented Reality for Anatomy Training |
Exploring Trusted Relations among | virtual | Interactions in Social Networks for Detecting Influence Diffusion |
Expressive Bowing on a | virtual | String Instrument |
Expressive | virtual | Audience with Flexible Behavioral Styles, An |
Extended Fixed-Point Methods for the Computation of | virtual | Analog Models |
Extended Nested Arrays for Consecutive | virtual | Aperture Enhancement |
Extending a distributed | virtual | reality system with exchangeable rendering back-ends |
Extending the Life of | virtual | Heritage: Reuse of Tls Point Clouds In Synthetic Stereoscopic Spherical Images |
Extension of the | virtual | electric field model using bilateral-like filter for active contours |
Extraction of Landmarks and Features from | virtual | Colon Models |
Extraction of | virtual | Baselines from Distorted Document Images Using Curvilinear Projection |
Face typing: Vision-based perceptual interface for hands-free text entry with a scrollable | virtual | keyboard |
Face | virtual | pose generation using aligned locally linear regression for face recognition |
Face-Off: A Face Reconstruction Technique for | virtual | Reality (VR) Scenarios |
Faithful Fit, Markerless, 3d Eyeglasses | virtual | Try-on |
FashionMirror: Co-attention Feature-remapping | virtual | Try-on with Sequential Template Poses |
Fast and accurate extraction of moving object silhouette for personalized | virtual | Reality Studio @ Home |
Fast and Accurate Spectrum Estimation via | virtual | Coarray Interpolation Based on Truncated Nuclear Norm Regularization |
Fast And Realistic Rendering Of Deformable | virtual | Characters Using Impostor And Stencil Buffer |
Fast depth map coding based on | virtual | view quality |
Fast Intra Prediction and CU Partition Algorithm for | virtual | Reality 360 Degree Video Coding |
Fast | virtual | Cloth Energy Minimization |
Fault-Tolerant Adaptive Control of High-Speed Trains Under Traction/Braking Failures: A | virtual | Parameter-Based Approach |
Feasibility Verification of | virtual | Reference Station Technology In Geological Hazard Monitoring |
Feasible mid-air | virtual | reality with the immaterial projection screen technology |
Few-Shot Structured Domain Adaptation for | virtual | -to-Real Scene Parsing |
Fine | virtual | View Distortion Estimation Method for Depth Map Coding |
First Impressions Count! The Role of the Human's Emotional State on Rapport Established with an Empathic versus Neutral | virtual | Therapist |
Fit-me: Image-Based | virtual | Try-on With Arbitrary Poses |
FiVES: an aspect-oriented approach for shared | virtual | environments in the web |
Flexible Architecture for Streaming and Visualization of Large | virtual | Microscopy Images |
Flexible spaces: Dynamic layout generation for infinite walking in | virtual | environments |
Fly-In Visualization for | virtual | Colonoscopy |
Following the White Rabbit: The | virtual | Reality for Games |
Formalized 3D Geovisualization Illustrated to Selectivity Purpose of | virtual | 3D City Model, A |
Frame Rate Conversion Method Based on a | virtual | Shutter Angle, A |
Framework for remote collaborative interaction in | virtual | environments based on proximity |
Framework for the Generation of Realistic Synthetic Cardiac Ultrasound and Magnetic Resonance Imaging Sequences From the Same | virtual | Patients, A |
Framework for User Tests in a | virtual | Environment, A |
Framework for | virtual | Cognitive Experiment in Virtual Geographic Environments |
Framework for | virtual | Cognitive Experiment in Virtual Geographic Environments |
Framework for Visual and Haptic Collaboration in Shared | virtual | Spaces, A |
Framework of Multiuser Satisfaction for Assessing Interaction Models Within Collaborative | virtual | Environments |
Framework to Co-register Longitudinal | virtual | Histology-Intravascular Ultrasound Data in the Circumferential Direction |
Framework to Model and Control the State of Presence in | virtual | Reality Systems, A |
Free-hand gesture control with 'touchable' | virtual | interface for human-3DTV interaction |
Free-Viewpoint Television System for Horizontal | virtual | Navigation, A |
Free-Viewpoint | virtual | Mirror with Marker-Less User Interaction, A |
Frequency offset estimation based on | virtual | carrier in OFDM system |
From GPS and | virtual | globes to spatial computing - 2020 |
From medical data to simple | virtual | mock-up of scapulo-humeral joint |
From real cities to | virtual | worlds using an open modular architecture |
From Standard Weather Stations to | virtual | Micro-Meteorological Towers in Ungauged Sites: Modeling Tool for Surface Energy Fluxes, Evapotranspiration, Soil Temperature, and Soil Moisture Estimations |
From the Physical Restoration for Preserving to the | virtual | Restoration for Enhancing |
From the Symbolic Analysis of | virtual | Faces to a Smiles Machine |
From | virtual | to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair |
From | virtual | to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair |
From | virtual | to Material Restoration. A Proposal for the Reassembly Of The Altar of the Holy Heart of Mary in the Cathedral of Santa Maria Assunta in Gerace (reggio Calabria, Italy) |
From | virtual | to Reality: Fast Adaptation of Virtual Object Detectors to Real Domains |
From | virtual | to Reality: Fast Adaptation of Virtual Object Detectors to Real Domains |
Full Screen Touch Detection for the | virtual | Touch Screen |
Full-Body Portable | virtual | Reality for Personal Protective Equipment Training |
Full-Range | virtual | Try-On with Recurrent Tri-Level Transform |
Fuzzy Clustering Algorithm for | virtual | Character Animation Representation, A |
FW-GAN: Flow-Navigated Warping GAN for Video | virtual | Try-On |
Gaze Behaviors for | virtual | Crowd Characters |
Gaze estimation using EEG signals for HCI in augmented and | virtual | reality headsets |
Gaze-Sensitive | virtual | Reality Based Social Communication Platform for Individuals with Autism |
GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in | virtual | Environment |
GC-VTON: Predicting Globally Consistent and Occlusion Aware Local Flows with Neighborhood Integrity Preservation for | virtual | Try-on |
generalized God-object method for plausible finger-based interactions in | virtual | environments, A |
Generalized Multiple Baseline Stereo and Direct | virtual | View Synthesis Using Range-Space Search, Match, and Render |
Generalizing the | virtual | Camera Pose for View Synthesis |
Generating Personalized | virtual | Agent in Speech Dialogue System for People with Dementia |
Generating Seams And Wrinkles For | virtual | Clothing |
Generating the Human Piano Performance in | virtual | Space |
Generating | virtual | Environments for Human Communications: Virtual Metamorphosis System and Novel View Generation |
Generating | virtual | Environments for Human Communications: Virtual Metamorphosis System and Novel View Generation |
Generating | virtual | Images from Oblique Frames |
Generation of Animated Stereo Panoramic Images for Image-Based | virtual | Reality Systems |
Generation of Temporally Consistent Multiple | virtual | Camera Views from Stereoscopic Image Sequences |
Generation of | virtual | Dual Energy Images from Standard Single-Shot Radiographs Using Multi-scale and Conditional Adversarial Network |
Generation of | virtual | Reality Environment Based on 3D Scanned Indoor Physical Space |
Generative Modeling, | virtual | Reality and Hbim Interaction: Immersive Environment for Built Heritage: Case Study of Shaikh Isa Bin Ali House, Bahrain |
Generic Protocol for Multibiometric Systems Evaluation on | virtual | and Real Subjects, A |
Geography Education in a Collaborative | virtual | Environment: A Qualitative Study on Geography Teachers |
Geometric Camera Calibration: The | virtual | Camera Approach |
Geometric Issues in Reconstruction of | virtual | Heritage Involving Large Populations |
Geometric-Imprints: A Significant Points Extraction Method for the Scan&Track | virtual | Environment |
Geometry Explorer: Facilitating Geometry Education with | virtual | Reality |
Geospatial Google Street View with | virtual | Reality: A Motivational Approach for Spatial Training Education |
Geospatial | virtual | Reality for Cyberlearning in the Field of Topographic Surveying: Moving Towards a Cost-Effective Mobile Solution |
Gesture Interactions for | virtual | Immersive Environments: Navigation, Selection and Manipulation |
Get Well Soon! Human Factors' Influence on Cybersickness After Redirected Walking Exposure in | virtual | Reality |
Global Pixel Transformers for | virtual | Staining of Microscopy Images |
Globe Based 3D GIS Solutions for | virtual | Heritage |
GNSS Jamming Detection and Exclusion for Trustworthy | virtual | Balise Capture in Satellite-Based Train Control |
god-finger method for improving 3D interaction with | virtual | objects through simulation of contact area, The |
GP-VTON: Towards General Purpose | virtual | Try-On via Collaborative Local-Flow Global-Parsing Learning |
GPR | virtual | Guidance System for Subsurface 3D Imaging |
GPU Based Particle Coding Scheme for | virtual | Cutting of Meshfree Particle Systems |
Gradual Decoding Refresh with | virtual | Boundary |
Ground Moving Target Detection and Imaging Using a | virtual | Multichannel Scheme in HRWS Mode |
Guest editorial of the special issue on improving display and rendering technologies for | virtual | environments |
Guided tour creation in immersive | virtual | environments |
Hand Gesture Set for Navigating and Interacting with 3D | virtual | Environments, A |
Hand pose estimation and tracking in real and | virtual | interaction: A review |
Hand pose estimation in object-interaction based on deep learning for | virtual | reality applications |
Hand-Free Solution for the Interaction in an Immersive | virtual | Environment: The Case of the Agora of Segesta, A |
Hand-in-Hand: A Communication-Enhancement Collaborative | virtual | Reality System for Promoting Social Interaction in Children With Autism Spectrum Disorders |
Handling Occlusions in Real-time Augmented Reality: Dealing with Movable Real and | virtual | Objects |
HapFACS 3.0: FACS-Based Facial Expression Generator for 3D Speaking | virtual | Characters |
Hardware-efficient | virtual | high dynamic range image reproduction |
Harris, SIFT and SURF features comparison for vehicle localization based on | virtual | 3D model and camera |
Head motion anticipation for | virtual | -environment applications using kinematics and EMG energy |
Head-tracking | virtual | 3-D display for mobile devices |
heterogeneous 3D map-based place recognition solution using | virtual | LiDAR and a polar grid height coding image descriptor, A |
Heterogeneous Distributed | virtual | Geographic Environment: Potential Application in Spatiotemporal Behavior Experiments, A |
Hierarchical Bayesian Inverse Lighting of Portraits with a | virtual | Light Stage |
Hierarchical Representation of | virtual | Cities for Progressive Transmission over Networks |
Hierarchical Video Data Modeling and Indexing for | virtual | Scene Construction |
High Resolution Viewscape Modeling Evaluated Through Immersive | virtual | Environments |
High-Density Scanning for | virtual | Heritage and Archeology : Reproduction and Restoration |
High-quality cardiac image dynamic visualization with feature enhancement and | virtual | surgical tool inclusion |
High-Quality | virtual | View Synthesis for Light Field Cameras Using Multi-Loss Convolutional Neural Networks |
High-Realistic and Flexible | virtual | Presenters |
High-Resolution | virtual | Try-On with Misalignment and Occlusion-Handled Conditions |
Historical Photogrammetry And Terrestrial Laser Scanning for the 3d | virtual | Reconstruction of Destroyed Structures: A Case Study in Italy |
Historical Urban Land Use Transformation in | virtual | Geo-Library |
hMouse: Head Tracking Driven | virtual | Computer Mouse |
HoechstGAN: | virtual | Lymphocyte Staining Using Generative Adversarial Networks |
Home Oriented | virtual | e-Rehabilitation |
Housekeep: Tidying | virtual | Households Using Commonsense Reasoning |
How Communicating Features can Help Pedestrian Safety in the Presence of Self-Driving Vehicles: | virtual | Reality Experiment |
How Do You Like Your | virtual | Agent?: Human-Agent Interaction Experience through Nonverbal Features and Personality Traits |
Human Walking in | virtual | Environments: Perception, Technology, and Applications |
human-like learning control for digital human models in a physics-based | virtual | environment, A |
Human-Robot Interaction During | virtual | Reality Mediated Teleoperation: How Environment Information Affects Spatial Task Performance and Operator Situation Awareness |
Hybrid Algorithm for Procedural Generation of | virtual | Scene Components, The |
Hybrid inverse motion control for | virtual | characters interacting with sound synthesis: Application to percussion motion |
Hybrid motion/depth-oriented inpainting for | virtual | view synthesis in multiview applications |
hyper elasticity method for interactive | virtual | design of hearing aids: A parallel method for general non-linear hyper elasticity modeling, A |
Hyperspectral Image Classification Based on Parameter-Optimized 3D-CNNs Combined with Transfer Learning and | virtual | Samples |
I-PETER (Interactive platform to experience tours and education on the rocks): A | virtual | system for the understanding and dissemination of mineralogical-petrographic science |
Identifiable Face Privacy Protection via | virtual | Identity Transformation |
Identification of Transversely Isotropic Properties from Magnetic Resonance Elastography Using the Optimised | virtual | Fields Method |
Illumination Effects in Quantitative | virtual | Microscopy |
Image Analysis for 3D Modeling, Rendering, and | virtual | View Generation |
Image Based | virtual | Try-On Network From Unpaired Data |
Image Copy Detection via Grouping in Feature Space Based on | virtual | Prior Attacks |
Image Defocus Analysis for Finger Detection on A | virtual | Keyboard |
Image interpolation for | virtual | sports scenarios |
Image Processing and a | virtual | Restoration Hypothesis for Mosaics and Their Cartoons |
Image processing from laser scanners for remote diagnostic and | virtual | fruition of cultural heritage |
Image registration using collinear | virtual | circles |
Image Registration Using the Hausdorff Fraction and | virtual | Circles |
Image registration using | virtual | circles and edge direction |
Image Segmentation and Region Filling for | virtual | Restoration of Artworks |
Image-Based Approach to Interactive 3D | virtual | Exhibition, An |
Image-Based Augmentation of | virtual | Object for Handy Camera Video Sequence Using Arbitrary Multiple Planes |
Image-based panoramic 3D | virtual | environment using rotating two multi-view cameras |
Image-Based Rendering by | virtual | 1D Cameras |
Image-based Template Generation Of Road Networks For | virtual | Maps |
Image-based | virtual | reconstruction of complex architectures using sophisticated automated procedures: The Artemis temple in Jerash, Jordan |
Image-based | virtual | Tours And 3D Modeling of Past And Current Ages For The Enhancement of Archaeological Parks: the Visualversilia 3D Project |
Image-Based | virtual | Try-on Network with Structural Coherence |
Image-Based | virtual | World Generation |
Image-driven | virtual | simulation of arthroscopy |
Imaging Enhancement via CNN in MIMO | virtual | Array-Based Radar |
Immercity: A Curation Content Application in | virtual | and Augmented Reality |
Immersion in | virtual | Reality Can Increase Exercise Motivation and Physical Performance |
Immersive Gatekeeper Training System for Suicide Prevention in HMD Based | virtual | Environments |
Immersive point cloud | virtual | environments |
immersive time-machine: A | virtual | exploration of the history of Livorno, The |
Immersive visual media-MPEG-I: 360 video, | virtual | navigation and beyond |
Immersive Wayfinding: | virtual | Reconstruction and Eye-tracking For Orientation Studies Inside Complex Architecture |
Impact of | virtual | Reality Experience On Accessibility of Cultural Heritage |
Implementation of Source Engine for | virtual | Tours in Manufacturing Factories |
Improved LPA-ICI-based estimators embedded in a signal denoising | virtual | instrument |
Improved textures for 3D | virtual | reconstruction and visualization by a modified texture synthesis approach |
Improved Uncalibrated View Synthesis by Extended Positioning of | virtual | Cameras and Image Quality Optimization |
improved workflow for image-and laser-based | virtual | geological outcrop modelling, An |
Improvement of the | virtual | printing scheme for synthesizing Ukiyo-e |
Improvement of | virtual | View Rendering Based on Depth Image |
Improving Accessibility of | virtual | Worlds by Automatic Object Labeling |
Improving Deep Metric Learning with | virtual | Classes and Examples Mining |
Improving Gestural Communication in | virtual | Characters |
Improving Humanness of | virtual | Agents and Users' Cooperation Through Emotions |
Improving Occupational Safety and Health (OSH) in Human-System Interaction (HSI) Through Applications in | virtual | Environments |
Improving the Believability of | virtual | Characters Using Qualitative Gesture Analysis |
Improving the Speed of | virtual | Rear Projection: A GPU-Centric Architecture |
IMU-Aided 3D Reconstruction Based on Multiple | virtual | Planes |
Incorporating Human Body Shape Guidance for Cloth Warping in Model to Person | virtual | Try-on Problems |
Increasing-Geometric Accuracy of DMC's | virtual | Images |
Induction and Profiling of Strong Multi-Componential Emotions in | virtual | Reality |
Infinite Images: Creating and Exploring a Large Photorealistic | virtual | Space |
Initial Design Framework for | virtual | Historic Dublin, An |
Initial User-Centered Design of a | virtual | Reality Heritage System: Applications for Digital Tourism |
Innovative | virtual | Reality Application for Road Safety Education of Children in Urban Areas |
Innovative | virtual | Simulation Teaching Platform on Digital Mapping with Unmanned Aerial Vehicle for Remote Sensing Education, An |
Inserting | virtual | pedestrians into pedestrian groups video with behavior consistency |
Integrated Cyber-Physical Immersive | virtual | Reality Framework with Applications to Telerobotics, An |
Integrated Framework for Avatar Data Collection from the | virtual | World, An |
Integrating Real Tree Skeleton Reconstruction Based on Partial Computational | virtual | Measurement (CVM) with Actual Forest Scenario Rendering: A Solid Step Forward for the Realization of the Digital Twins of Trees and Forests |
Integrating | virtual | Globe And Web Service Technologies For ISPRS Higher-education Teaching And Research |
Integration of a | virtual | Environment and 3D Modeling Tools in a Networked Robot System, The |
Integration of Augmented, | virtual | and Mixed Reality with Building Information Modeling: A Systematic Review |
Intelligent Active Video Surveillance System Based on the Integration of | virtual | Neural Sensors and BDI Agents, An |
Intelligent Experiment Design-Based | virtual | Remote Sensing Laboratory |
Intelligent Interaction with | virtual | Geographical Environments Based on Geographic Knowledge Graph |
Intelligent Open Data 3D Maps in a Collaborative | virtual | World |
Intelligent | virtual | Environment Using a Methodology Oriented to Agents |
Intelligent | virtual | Environment Using Artificial Neural Networks |
Intelligent | virtual | Resource Allocation of QoS-Guaranteed Slices in B5G-Enabled VANETs for Intelligent Transportation Systems |
Intelligent | virtual | Standard Patient for Medical Students Training Based on Oral Knowledge Graph, An |
Interaction Fidelity: The Uncanny Valley of | virtual | Reality Interactions |
Interaction in | virtual | Environments: How to Control the Environment by Using VR-Glasses in the Most Immersive Way |
Interaction of Cognitive and Affective Load Within a | virtual | City |
Interaction of Distant and Local Users in a Collaborative | virtual | Environment |
Interaction-centric modelling for interactive | virtual | worlds: The APIA approach |
Interactions Between Threat and Executive Control in a | virtual | Reality Stroop Task |
Interactive and Immersive Digital Representation for | virtual | Museum: VR and AR for Semantic Enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia Romana and Antiquarium di Villa Dei Quintili |
Interactive animation generation of | virtual | characters using single RGB-D camera |
Interactive Avatar Creation System from Learned Attributes for | virtual | Reality |
Interactive Geo-information In | virtual | Reality: Observations and Future Challenges |
Interactive Navigation Of | virtual | Vessel Tracking With 3d Intelligent Scissors |
Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic | virtual | 3D Models, An |
Interactive | virtual | Endoscopy in Coronary Arteries Based on Multimodality Fusion |
Interactive | virtual | Relighting of Real Scenes |
Interactive wireless | virtual | colonoscopy |
International Conference | virtual | Systems and MultiMedia |
Interpretation of The Function of The Obelisk of Augustus in Rome From Antique Texts to Present Time | virtual | Reconstruction |
Intersection detection and recognition for autonomous urban driving using a | virtual | cylindrical scanner |
Interval Player: Designing a | virtual | musical instrument using in-air gestures |
Intravascular Ultrasound Imaging With | virtual | Source Synthetic Aperture Focusing and Coherence Factor Weighting |
Introduction to the Special Issue: State-of-the-Art | virtual | /Augmented Reality and 3D Modeling Techniques for Virtual Urban Geographic Experiments |
Introduction to the Special Issue: State-of-the-Art | virtual | /Augmented Reality and 3D Modeling Techniques for Virtual Urban Geographic Experiments |
Introduction to the Special Section on | virtual | Endoscopy |
Investigating Low-Cost | virtual | Reality Technologies in the Context of an Immersive Maintenance Training Application |
Investigating Lunar Boulders at the Apollo 17 Landing Site Using Photogrammetry and | virtual | Reality |
Investigating the Effects of Display Fidelity of Popular Head-mounted Displays on Spatial Updating and Learning in | virtual | Reality |
Investigation of Methodologies for the Segmentation of Squamous Epithelium from Cervical Histological | virtual | Slides |
Investigation of the Source of Iceland Basin Freshening: | virtual | Particle Tracking with Satellite-Derived Geostrophic Surface Velocities |
Investigation on the peripheral visual field for information display with real and | virtual | wide field-of-view see-through HMDs |
Is Immersive | virtual | Reality the Ultimate Interface for 3D Animators? |
iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in Immersive | virtual | Reality |
ISPRS 3D-ARCH: 3D | virtual | Reconstruction and Visualization of Complex Architectures |
It Is Time to Let Go of ' | virtual | Reality' |
JackVR: A | virtual | Reality Training System for Landing Oil Rigs |
Joint Attention Simulation Using Eye-Tracking and | virtual | Humans |
Joint coding of multiview video and depth data using | virtual | view synthesis |
Joint foveation-depth just-noticeable-difference model for | virtual | reality environment |
Joint Optimization of Radio and | virtual | Machine Resources With Uncertain User Demands in Mobile Cloud Computing |
Judgments of the Distance to Nearby | virtual | Objects: Interaction of Viewing Conditions and Accommodative Demand |
K-Hairstyle: A Large-Scale Korean Hairstyle Dataset for | virtual | Hair Editing and Hairstyle Classification |
Key detection for a | virtual | piano teacher |
Keynote speaker: Sensing motion on wild data and | virtual | reality application |
Keyrtual: A Lightweight | virtual | Musical Keyboard Based on RGB-D and Sensors Fusion |
KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in | virtual | Reality |
knowledge based architecture for the | virtual | restoration of ancient photos, A |
LA-VITON: A Network for Looking-Attractive | virtual | Try-On |
Landsat 8 | virtual | Orange Band for Mapping Cyanobacterial Blooms |
Large Scale Constraint Delaunay Triangulation for | virtual | Globe Rendering |
Large Scale Semantic Segmentation of | virtual | Environments to Facilitate Corrosion Management |
Large-Scale | virtual | Dataset and Egocentric Localization for Disaster Responses, A |
Latency and avatars in | virtual | Environments and the effects on gait for persons with mobility impairments |
Latency impact on Quality of Experience in a | virtual | reality simulator for remote control of machines |
Layered Surface Detection for | virtual | Unrolling |
Leaning-Based 360° Interfaces: Investigating | virtual | Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation |
Learning a Part-Based Pedestrian Detector in a | virtual | World |
Learning a | virtual | codec based on deep convolutional neural network to compress image |
Learning appearance in | virtual | scenarios for pedestrian detection |
Learning Effect of Lay People in Gesture-Based Locomotion in | virtual | Reality |
Learning Gait Parameters for Locomotion in | virtual | Reality Systems |
Learning Locally Editable | virtual | Humans |
Learning Meta-Distance for Sequences by Learning a Ground Metric via | virtual | Sequence Regression |
Learning Pedestrian Detection from | virtual | Worlds |
Learning Physical Activities in Immersive | virtual | Environments |
Learning to Detect and Track Visible and Occluded Body Joints in a | virtual | World |
Learning to schedule multi-NUMA | virtual | machines via reinforcement learning |
Learning | virtual | HD Model for Bi-model Emotional Speaker Recognition |
Learning with Fantasy: Semantic-Aware | virtual | Contrastive Constraint for Few-Shot Class-Incremental Learning |
Learning with Memory-based | virtual | Classes for Deep Metric Learning |
LEE: A Photorealistic | virtual | Environment for Assessing Driver-Vehicle Interactions in Self-driving Mode |
Let's keep in touch online: a Facebook aware | virtual | human interface |
Level of Detail and Multi-Resolution Modeling for | virtual | Prototyping |
Leveraging a | virtual | Environment to Prepare for School Shootings |
Leveraging Existing Heritage Documentation for Animations: Senate | virtual | Tour |
Leveraging Human Visual Perception for an Optimized | virtual | Reality Experience |
Leveraging | virtual | and Real Person for Unsupervised Person Re-Identification |
Lifelog Exploration Prototype in | virtual | Reality |
Light-Field Journey to | virtual | Reality, A |
Lighting design for portraits with a | virtual | light stage |
Lightweight Hybrid Representation for | virtual | Complex Scenes, A |
Limb-Aware | virtual | Try-On Network With Progressive Clothing Warping |
Linear Spectral Mixture Analysis Based Approaches to Estimation of | virtual | Dimensionality in Hyperspectral Imagery |
Linearly Constrained Generalized Lloyd Algorithm for | virtual | Codebook Vector Quantization |
Linking Garment with Person via Semantically Associated Landmarks for | virtual | Try-On |
Localization of acupoints on a head based on a 3D | virtual | body |
Lost Heritage of Roman Iron and Steel Bridges. | virtual | Reconstruction of Two Case Studies, The |
LOTUS: Composing a multi-user interactive tiled display | virtual | environment |
Low Cost | virtual | Face Performance Capture Using Stereo Web Cameras |
Low visual difference | virtual | high dynamic range image synthesizer from a single legacy image |
Low-cost Development of An Interactive, Immersive | virtual | Reality Experience of The Historic City Model Stade 1620 |
Low-Cost Head and Eye Tracking System for Realistic Eye Movements in | virtual | Avatars, A |
low-cost lighthouse-based | virtual | reality head tracking system, A |
Low-Cost, Linux-Based | virtual | Environment for Visualizing Vascular Structures, A |
Low-light image enhancement based on | virtual | exposure |
LumaPath: An Immersive | virtual | Reality Game for Encouraging Physical Activity for Senior Arthritis Patients |
M3D-VTON: A Monocular-to-3D | virtual | Try-On Network |
Machine Intelligence Approach to | virtual | Ballet Training, A |
Machine synthesis of a | virtual | video camera/image of a scene from multiple video cameras/images |
Machine vision for medical image analysis and | virtual | surgery |
Magic Mirror: A | virtual | handbag shopping system |
MagicLensVS: Towards a flexible framework for quick setup of visual feedback in a | virtual | studio |
Making real games | virtual | : Tracking board game pieces |
Making the Invisible Visible: Underwater Malta: A | virtual | Museum for Submerged Cultural Heritage |
Making | virtual | Archeology Great Again (without Scientific Compromise) |
Making | virtual | reality more accessible |
Manipulating | virtual | objects in hand-held augmented reality using stored snapshots |
Mapping Irregular Local Climate Zones from Sentinel-2 Images Using Deep Learning with Sequential | virtual | Scenes |
Markerless Visual Servoing Using | virtual | Face Tag and Image Moment Invariants |
Mathematical formula recognition using | virtual | link network |
Me, Myself, and the ( | virtual | ) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality |
Me, Myself, and the ( | virtual | ) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality |
Measurements and Experiments of the Immaterial | virtual | Reality Display |
Measuring Presence in | virtual | Environments: A Survey |
Media production with correlation of image stream and abstract objects in a three-dimensional | virtual | stage |
Mediating Human-Robot Interactions with | virtual | , Augmented, and Mixed Reality |
Medical Computer Vision, | virtual | Reality and Robotics: Promising Research Tracks |
Medical Computer Vision, | virtual | -Reality and Robotics |
Meet the | virtual | Jeju Dol Harubang The Mixed VR/AR Application for Cultural Immersion in Korea's Main Heritage |
Mega-NeRF: Scalable Construction of Large-Scale NeRFs for | virtual | Fly- Throughs |
Mesh Completion with | virtual | Scans |
Meshless | virtual | Cloth |
Metaballs-based physical modeling and deformation of organs for | virtual | surgery |
Metadata Standards for | virtual | Museums |
Method and apparatus for determining the position of a TV camera for use in a | virtual | studio |
Method and apparatus for generating | virtual | views of sporting events |
Method and apparatus for providing | virtual | touch interaction in the drive-thru |
Method and Applications of Lidar Modeling for | virtual | Testing of Intelligent Vehicles |
Method for creating | virtual | reality |
Method for representing 3D | virtual | origami |
method for the visual analysis of early-stage Parkinson's disease based on | virtual | MRI-derived SPECT images, A |
Methodology for the Estimation of Effort for a Project of | virtual | Reality: A Case Study: Ennui |
Methodology to Adapt Photogrammetric Models to | virtual | Reality For Oculus Gear VR, A |
Methods for registration of three-dimensional frames to create three-dimensional | virtual | models of objects |
Midlink | virtual | insertion system |
Mind the Gap: | virtual | Shorelines for Blind and Partially Sighted People |
Mini-Map Design Features as a Navigation Aid in the | virtual | Geographical Space Based on Video Games |
Mini-Map for Gamers Who Walk and Teleport in a | virtual | Stronghold |
Minimal Paths in 3D Images and Application to | virtual | Endoscopy |
MIRATAR: A | virtual | Caregiver for Active and Healthy Ageing |
Mixed Library: Bridging Real and | virtual | Libraries |
Mixed Reality | virtual | Clothes Try-On System, A |
Mixticky: A Smartphone-Based | virtual | Environment for Recordable and Browsable Multimedia Stickies |
mmWave Networking and Edge Computing for Scalable 360° Video Multi-User | virtual | Reality |
Mobile Face Capture for | virtual | Face Videos |
Mobile system for indoor 3-D mapping and creating | virtual | environments |
Model based 3D gaze estimation for provision of | virtual | eye contact |
Model of Extraction of Rail's Vertical Corrugation Based on Flexible | virtual | Ruler, A |
Model Predictive Control Approach for | virtual | Coupling in Railways, A |
Model Recommendation with | virtual | Probes for Egocentric Hand Detection |
Model tracking for video-based | virtual | reality |
Model-Based Quantitative Cross-Borehole GPR Imaging via | virtual | Experiments |
Model-Driven Generation of Collaborative | virtual | Environments for Cultural Heritage |
Model-free augmented reality by | virtual | visual servoing |
Modeling and Accuracy Assessment for 3D- | virtual | Reconstruction in Cultural Heritage Using Low-Cost Photogrammetry: Surveying of the Santa Maria Church's Front |
Modeling of the Temple of Apollo Smintheus Using Photogrammetry and | virtual | Realty |
Modeling Trees for | virtual | Singapore: From Data Acquisition To Citygml Models |
Modelling and combining emotions, visual speech and gestures in | virtual | head models |
Modelling and Comparing Shading Effects of 3D Tree Structures with | virtual | Leaves |
Modelling of | virtual | compressed structures through physical simulation |
modular approach to | virtual | view creation for a scalable immersive teleconferencing configuration, A |
Monocular catadioptric panoramic depth estimation via caustics-based | virtual | scene transition |
Monocular Depth Estimation Through | virtual | -World Supervision and Real-World SfM Self-Supervision |
morphologically preserved multi-resolution TIN surface modeling and visualization method for | virtual | globes, A |
Motion capture for realtime control of | virtual | actors in live, distributed, theatrical performances |
Motion Compensated | virtual | View Synthesis Using Novel Particle Cell |
Motion in human and machine: a | virtual | fatigue approach |
Motion, stereo and color analysis for dynamic | virtual | environments |
Movie Map for | virtual | Exploration in a City |
Multi-Label and Multimodal Classifier for Affective States Recognition in | virtual | Rehabilitation |
Multi-Layer | virtual | Slide Scanning System with Multi-Focus Image Fusion for Cytopathology and Image Diagnosis |
Multi-Modal Video Retrieval in | virtual | Reality with VITRIVR-VR |
Multi-object tracking by | virtual | nodes added min-cost network flow |
Multi-Perspective View on Immersive | virtual | Environments (IVEs), A |
Multi-procedural | virtual | Reality Simulator for Orthopaedic Training, A |
Multi-scale Feature Extraction in a Sub-pixel | virtual | Hexagonal Environment |
Multi-Scale | virtual | Terrain for Hierarchically Structured Non-Location Data, A |
Multi-stream switching for interactive | virtual | reality video streaming |
Multi-tiered S-SOA, Parameter-Driven New Islamic Syariah Products of Holistic Islamic Banking System (HiCORE): | virtual | Banking Environment |
Multidimensional | virtual | reality-MVR method: A new method of visualization of multidimensional worlds |
Multidisciplinary Experiences of | virtual | Heritage for the Documentation of Architecture and Archaeology Within the DigitCH Group - Digital Cultural Heritage Group |
Multimedia in | virtual | Reality and Augmented Reality |
Multimodal Approach to Assess a | virtual | Reality-based Surgical Training Platform |
Multimodal Empathic Feedback Through a | virtual | Character |
Multimodal Gaze-Controlled | virtual | Keyboard, A |
Multimodal Head-Mounted | virtual | -Reality Brain-Computer Interface for Stroke Rehabilitation |
Multimodal interaction in collaborative | virtual | environments |
Multimodal Interface for | virtual | Information Environments, A |
Multimodal Interface Framework for Using Hand Gestures and Speech in | virtual | Environment Applications, A |
Multipath Cooperative Communications Networks for Augmented and | virtual | Reality Transmission |
Multiple Assessment for Multiple Users in | virtual | Reality Training Environments |
Multiple View Geometry of Projector-Camera Systems from | virtual | Mutual Projection |
Multiple View Integration and Display Using | virtual | Mirrors |
Multiple-view geospatial comparison using web-based | virtual | globes |
Multipoint Cooperative Transmission for | virtual | Reality in 5G New Radio |
Multiscale Deep Spatial Feature Extraction Using | virtual | RGB Image for Hyperspectral Imagery Classification |
Multiuser Stereoscopic Projection Techniques for CAVE-Type | virtual | Reality Systems |
Multiview Video Sequence Analysis, Compression, and | virtual | Viewpoint Synthesis |
Mutual interaction model between the number of people in real space and the number of tweets in | virtual | space |
Mutual occlusion between real and | virtual | elements in Augmented Reality based on fiducial markers |
MyRedList: | virtual | Application for Threatened Plant Species |
N-d | virtual | Notebook About the Basilica of S. Ambrogio in Milan: Information Modeling for the Communication of Historical Phases Subtraction Process, A |
Narrative Approach to Assess Fear of Heights in | virtual | Environments |
Nasa Webworldwind: Multidimensional | virtual | Globe For Geo Big Data Visualization |
Natural Human-Machine Interface using an Interactive | virtual | Blackboard |
Natural interaction synthesizing in | virtual | teleconferencing |
Natural Interface for the Training of Medical Personnel in an Immersive and | virtual | Reality System, A |
Natural problems for stereoscopic depth perception in | virtual | environments |
Navigating in | virtual | environments with 360deg omnidirectional rendering |
Navigating the Landscape for Real-Time Localization and Mapping for Robotics and | virtual | and Augmented Reality |
Network-Based Traditional Japanese Crafting Presentation System using Agent and | virtual | Reality Technologies |
Neural Light Field Estimation for Street Scenes with Differentiable | virtual | Object Insertion |
Neural Lip-Sync Framework for Synthesizing Photorealistic | virtual | News Anchors, A |
Neural Network Approach for Hand Gesture Recognition in | virtual | Reality Driving Training System of SPG, A |
New Approach for Fractal Image Compression on a | virtual | Hexagonal Structure, A |
New Approach to Construct | virtual | Array With Increased Degrees of Freedom for Moving Sparse Arrays, A |
New Channel Errors Estimation Method for Multichannel SAR Based on | virtual | Calibration Source |
New Connected Components Algorithm for | virtual | Memory Computers, A |
New Cross/Augmented Reality Experiences for the | virtual | Museums of the Future |
new device for | virtual | or augmented underwater diving, A |
New Formulation for Non-Linear Camera Calibration Using | virtual | Visual Servoing, A |
New Fusion Algorithm for Depth Images Based on | virtual | Views, A |
New Ionosphere Tomography Algorithm With Two-Grid | virtual | Observations Constraints and Three-Dimensional Velocity Profile, A |
new numerical integration method using trapezoid formula for 3D | virtual | clothes animation, A |
New Plot/character-based Interactive System For Story-based | virtual | Reality Applications, A |
New Realities for Canada's Parliament: a Workflow for Preparing Heritage Bim for Game Engines and | virtual | Reality |
new retexturing method for | virtual | fitting room using Kinect 2 camera, A |
New Tools for Cultural Heritage Tourism: Accessible | virtual | Reality For Milan's Basilica Sant'ambrogio |
New Traversal Method for | virtual | Reality:, A |
Non-Invasive Approach for Driving | virtual | Talking Heads from Real Facial Movements, A |
Noncoverage Field Model for Improving the Rendering Quality of | virtual | Views, A |
Noninvasive assessment of bone architecture by magnetic resonance micro-imaging-based | virtual | bone biopsy |
Nonphotorealistic | virtual | Environment Navigation From Images |
novel 3-D motion estimation approach to | virtual | viewpoint control, A |
novel 3D carousel based on pseudo-haptic feedback and gestural interaction for | virtual | showcasing, A |
novel approach to extract colon lumen from CT images for | virtual | colonoscopy, A |
Novel Discriminative | virtual | Label Regression Method for Unsupervised Feature Selection, A |
Novel Earthquake Education System Based on | virtual | Reality, A |
novel FPGA-based architecture for the estimation of the | virtual | dimensionality in remotely sensed hyperspectral images, A |
Novel Image Registration Algorithm for SAR and Optical Images Based on | virtual | Points, A |
Novel Kernel Discriminant Feature Extraction Framework Based on Mapped | virtual | Samples for Face Recognition, A |
Novel Measure of Human Safety Perception in Response to Flight Characteristics of Collocated UAVs in | virtual | Reality, A |
Novel Method for | virtual | Restoration of Cultural Relics with Complex Geometric Structure Based on Multiscale Spatial Geometry |
Novel Multifaceted | virtual | Craniofacial Surgery Scheme Using Computer Vision, A |
Novel | virtual | Reality Tool for Teaching Dynamic 3D Anatomy, A |
Novel | virtual | View Quality Enhancement Technique through a Learning of Synthesised Video, A |
Novel Way of Estimating a User's Focus of Attention in a | virtual | Environment, A |
NVC Emotional Model for Conversational | virtual | Humans in a 3D Chatting Environment, An |
Object Based Video Indexing for | virtual | Studio Productions |
Object fate analysis: A | virtual | overlay method for the categorisation of object transition and object-based accuracy assessment |
Object Manipulation by | virtual | Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation Display |
Object Manipulation by | virtual | Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation Display |
Object Shape Approximation and Contour Adaptive Depth Image Coding for | virtual | View Synthesis |
Object | virtual | viewing using adaptive tri-view morphing |
Object-based Layered Depth Images for improved | virtual | view synthesis in rate-constrained context |
Objective quality metric for 3D | virtual | views |
Observing System Simulation Experiment Framework for Air Quality Forecasts in Northeast Asia: A Case Study Utilizing | virtual | Geostationary Environment Monitoring Spectrometer and Surface Monitored Aerosol Data, An |
Obtaining 3D High-Resolution Underwater Acoustic Images by Synthesizing | virtual | Aperture on the 2D Transducer Array of Multibeam Echo Sounder |
Obtaining | virtual | lighting condition based on images using NNs |
OccluMix: Towards De-Occlusion | virtual | Try-on by Semantically-Guided Mixup |
Off-line handwritten character recognition by SVM based on the | virtual | examples synthesized from on-line characters |
Olerdola's cave, Catalonia: a | virtual | reality reconstruction from terrestrial laser scanner and GIS data |
Omnidirectional video stabilisation on a | virtual | camera using sensor fusion |
OmniTour: Semi-automatic generation of interactive | virtual | tours from omnidirectional video |
On 2D-3D Image Feature Detections for Image-To-Geometry Registration in | virtual | Dental Model |
On clinical validation of Fly-Over visualization technique for | virtual | colonoscopy |
On realistic human motion simulation for | virtual | manipulation tasks |
On the Impact of | virtual | Traffic Lights on Carbon Emissions Mitigation |
On the Link Between Emotion, Attention and Content in | virtual | Immersive Environments |
On the Optimal Encoding Ladder of Tiled 360° Videos for Head-Mounted | virtual | Reality |
On The Usability and Usefulness of 3D (Geo)Visualizations: A Focus On | virtual | Reality Environments |
On-Site Global Calibration of Mobile Vision Measurement System Based on | virtual | Omnidirectional Camera Model |
Online User Analysis Regarding the Usage of Mobile Augmented and | virtual | Reality Devices in the Field of Robotics, An |
Ontlus: 3D Content Collaborative Creation via | virtual | Reality |
Ontology-Based Framework for Geospatial Integration and Querying of Raster Data Cube Using | virtual | Knowledge Graphs, An |
Open Set Recognition for Unique Person Counting via | virtual | Gates |
openEO API-Harmonising the Use of Earth Observation Cloud Services Using | virtual | Data Cube Functionalities, The |
Openwebglobe: An Open Source SDK for Creating Large-Scale | virtual | Globes on a WEBGL Basis |
Optical Camera Tracking in | virtual | Studios: Degenerate Cases |
Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: | virtual | Reality Stroop Task |
Optimal Transmission Topology Construction and Secure Linear Network Coding Design for | virtual | -Source Multicast With Integral Link Rates |
Optimal-Control Model of Vision-Gait Interaction in a | virtual | Walkway, An |
Optimization Techniques For Assembly Planning Of Complex Models In Large-scale | virtual | Environments |
Optimizing a | virtual | Re-Convergence System to Reduce Visual Fatigue in Stereoscopic Camera |
Optimizing Fixation Prediction Using Recurrent Neural Networks for 360° Video Streaming in Head-Mounted | virtual | Reality |
ORIGAMI project: advanced tools and techniques for high-end mixing and interaction between real and | virtual | content, The |
ORIGAMI Project: Advanced tools for creating and mixing real and | virtual | content in film and TV production, The |
Orthographic approach to representing 3-D images and interpolating light rays for 3-D image communication and | virtual | environment |
OVVV: Using | virtual | Worlds to Design and Evaluate Surveillance Systems |
Paintings Alive: A | virtual | Reality-Based Approach for Enhancing the User Experience of Art Gallery Visitors |
Palmyra As It Once Was: 3D | virtual | Reconstruction And Visualization Of An Irreplacable Lost Treasure |
Panoramic imaging and | virtual | reality: Filling the gaps between the lines |
Panoramic viewing system with offset | virtual | optical centers |
Panoramic | virtual | Stereo Vision of Cooperative Mobile Robots for Localizing 3D Moving Objects |
PaolaChat: A | virtual | Agent with Naturalistic Breathing |
Parallel Point Clouds: Hybrid Point Cloud Generation and 3D Model Enhancement via | virtual | -Real Integration |
Parallel real-time | virtual | dimensionality estimation for hyperspectral images |
ParallelEye Dataset: A Large Collection of | virtual | Images for Traffic Vision Research, The |
Parameters determination and sensor correction method based on | virtual | CMOS with distortion for the GaoFen6 WFV camera |
Parametric Hand Tracking for Recognition of | virtual | Drawings |
Parian Marble: A | virtual | Multimodal Museum Project |
Parser-Free | virtual | Try-on via Distilling Appearance Flows |
Participatory GIS: Experimentations for a 3D Social | virtual | Globe |
Participatory Rural Spatial Planning Based on a | virtual | Globe-Based 3D PGIS |
Particle Filtering for Tracking in 360 Degrees Videos Using | virtual | PTZ Cameras |
Passenger Anxiety About | virtual | Driver Awareness During a Trip with a Virtual Autonomous Vehicle |
Passenger Anxiety About | virtual | Driver Awareness During a Trip with a Virtual Autonomous Vehicle |
Passive Location for 5G OFDM Radiation Sources Based on | virtual | Synthetic Aperture |
Paving the way into | virtual | reality: A transition in five stages |
Peer-to-peer multicast live video streaming with interactive | virtual | pan/tilt/zoom functionality |
PEM: Perception Error Model for | virtual | Testing of Autonomous Vehicles |
Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to | virtual | Reality |
Perceptual evaluation of maneuvering motion illusion for | virtual | pedestrians |
Perceptual Image Hashing Based on | virtual | Watermark Detection |
Perceptual Localization of | virtual | Sound Source Based on Loudspeaker Triplet |
Perceptual quality assessment of HEVC main profile depth map compression for six degrees of freedom | virtual | reality video |
Perceptual User Interface In | virtual | Shopping Environment |
Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a | virtual | Environment |
Performance Profile of Online Training Assessment Based on | virtual | Reality: |
personalised stereoscopic 3D gallery with | virtual | reality technology on smartphone, A |
Personalization Envisaged in Museum Application Guides and Their Implications: Understanding The Contextualization of The | virtual | Museum Within The Museums of Korea |
PF-VTON: Toward High-Quality Parser-Free | virtual | Try-On Network |
PG-VTON: A Novel Image-Based | virtual | Try-On Method via Progressive Inference Paradigm |
Photogrammetric Analysis of Historical Image Repositories for | virtual | Reconstruction in the Field of Digital Humanities |
Photogrammetry and Computed Tomography Point Cloud Registration Using | virtual | Control Points |
Photometric stereo using graph cut and M-estimation for a | virtual | tumulus in the presence of highlights and shadows |
Photon-Mapping Informed Chan-Vese Segmentation Algorithm to Enable Multispectral Sensing and Path-Planning in 3D | virtual | Environments, A |
Physical and | virtual | Reconstruction for An Integrated Archaeological Model: 3d Print and Maquette |
Physical- | virtual | Collaboration Modeling for Intra- and Inter-Station Metro Ridership Prediction |
Physically Extended | virtual | Reality (PEVR) as a New Concept in Railway Driver Training |
Physically-based augmentation of real objects with | virtual | content under the influence of ambient light |
Physics-Enhanced Machine Learning for | virtual | Fluorescence Microscopy |
Physiology-Based QoE Comparison of Interactive Augmented Reality, | virtual | Reality and Tablet-Based Applications, A |
pilot study on stepwise 6-DoF manipulation of | virtual | 3D objects using smartphone in wearable augmented reality environment, A |
pipeline | virtual | environment architecture for multicore processor systems, A |
PIVTONS: Pose Invariant | virtual | Try-On Shoe with Conditional Image Completion |
Placement methods of | virtual | Machines in servers |
Plausible reality for real-time immersion in the | virtual | arena |
Play Request Dispatching for Efficient | virtual | Machine Usage in Cloud Gaming |
Point and go: Exploring 3D | virtual | environments |
Point cloud registration and | virtual | realization of large scale and more complex historical structures |
Point-based Asynchronous Remote Visualization Framework For Real-time | virtual | Reality, A |
Point-based registration of high-resolution histological slices for navigation purposes in | virtual | microscopy |
Polyps Flagging in | virtual | Colonoscopy |
Pose-Invariant Face Recognition Using Real and | virtual | Views |
Position Tracking for | virtual | Reality Using Commodity WiFi |
POVNet: Image-Based | virtual | Try-On Through Accurate Warping and Residual |
Powering | virtual | Try-On via Auxiliary Human Segmentation Learning |
Precisely One-Step Registration Methodology for Optical Imagery and LiDAR Data Using | virtual | Point Primitives, A |
Precision motion control for the parallel mechanism of a | virtual | axis machine tool |
Predator-prey vision metaphor for multi-tasking | virtual | environments |
Predicting head trajectories in 360deg | virtual | reality videos |
Predictive depth map coding for efficient | virtual | view synthesis |
Preface of | virtual | special issue on Smart Pattern Recognition for Medical Informatics |
Preferred Model of Adaptation to Dark for | virtual | Reality Headsets |
Preliminary Review of a | virtual | World Usability Questionnaire |
Presence-Teleoperators and | virtual | Environments |
Presentation of Japanese Cultural Event Using | virtual | Reality |
Presenting Cypriot Cultural Heritage in | virtual | Reality: A User Evaluation |
Processing Hexagonal Images in a | virtual | Environment |
Processing Iconic Gestures in a Multimodal | virtual | Construction Environment |
Processing Point Clouds Using Simulated Physical Processes as Replacements of Conventional Mathematically Based Procedures: A Theoretical | virtual | Measurement for Stem Volume |
Processing range data for reverse engineering and | virtual | reality |
Progress in Automated | virtual | World Construction |
Progressive Transformation Learning for Leveraging | virtual | Images in Training |
Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in | virtual | Reality Based Games, A |
Proposal of a new | virtual | evaluation approach of preventive safety applications and advanced driver assistance functions- application: AEB system |
Propping Up | virtual | Reality With Haptic Proxies |
PROSOPON: A | virtual | anatomical 3D head model |
Prototyping natural interactions in | virtual | studio environments by demonstration by: Combining spatial mapping with gesture following |
Providing Physical Appearance and Behaviour to | virtual | Characters |
Pseudo-haptic Feedback Design for | virtual | Activities in Human Computer Interface |
Psychophysics of | virtual | Texture Perception |
Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of | virtual | Reality, The |
Puppetooner: A puppet-based system to interconnect real and | virtual | spaces for 3D animations |
Putting Roman Dams in Context: A | virtual | Approach |
PVI | virtual | Media Services |
QoE-Oriented Mobile | virtual | Reality Game in Distributed Edge Networks |
Quality of Experience Comparison Between Binocular and Monocular Augmented Reality Display Under Various Occlusion Conditions for Manipulation Tasks with | virtual | Instructions |
Quantitative Analysis of | virtual | Endmembers' Increased Impact on the Collinearity Effect in Spectral Unmixing, A |
Quantitative analysis of visibility determinations for networked | virtual | environments |
Query by | virtual | Example: Video Retrieval Using Example Shots Created by Virtual Reality Techniques |
Query by | virtual | Example: Video Retrieval Using Example Shots Created by Virtual Reality Techniques |
Range recovery using | virtual | multi-camera stereo |
range scanner with a | virtual | laser, A |
Range-Space Approach for Generalized Multiple Baseline Stereo and Direct | virtual | View Synthesis |
Rapid Creation of Large-Scale Photorealistic | virtual | Environments |
rapidly deployable | virtual | presence extended defense system, A |
Rapport with | virtual | Agents: What Do Human Social Cues and Personality Explain? |
Ray Traced | virtual | Reality |
Real and | virtual | Robot Head for Active Vision Research, A |
Real in the | virtual | . the 3D Model in the Cultural Heritage Sector: The Tip of the Iceberg, The |
Real time believable stereo and | virtual | view synthesis engine for autostereoscopic display |
Real Time GAZED: Online Shot Selection and Editing of | virtual | Cameras from Wide-Angle Monocular Video Recordings |
Real world/ | virtual | world correlation system using 3D graphics pipeline |
Real-Time 3D Motion Capture by Monocular Vision and | virtual | Rendering |
Real-Time Adjustment of Tracking Offsets Through a Brain-Computer Interface for Weight Perception in | virtual | Reality |
Real-Time Bimanual Interaction Across | virtual | Workspaces |
Real-Time Camera Calibration for | virtual | Studio |
Real-Time Data Analytics of COVID Pandemic Using | virtual | Reality |
Real-Time Display of | virtual | Humans: Levels of Details and Impostors |
Real-Time Dynamic Radiosity Relighting of | virtual | Environments |
Real-time facial motion analysis for | virtual | teleconferencing |
Real-time image-based rendering system for | virtual | city based on image compression technique and eigen texture method |
real-time low-cost marker-based multiple camera tracking solution for | virtual | reality applications, A |
Real-time Micro Environmental Observation with | virtual | Reality |
Real-Time Multi-Step View Reconstruction for a | virtual | Teleconference System |
Real-Time Object Recognition: Hierarchical Image Matching in a Parallel | virtual | Machine Environment |
Real-time relighting previews with | virtual | light fields |
Real-Time Tsunami Detection with Oceanographic Radar Based on | virtual | Tsunami Observation Experiments |
Real-time | virtual | Object Insertion |
Real-Time | virtual | Viewpoint Generation on the GPU for Scene Navigation |
Real-to- | virtual | Domain Unification for End-to-End Autonomous Driving |
Realistic Natural Interaction With | virtual | Statues in X-reality Environments |
realistic | virtual | environment for evaluating face analysis systems under dynamic conditions, A |
Recognition of Gesture Sequences in Real-Time Flow, Context of | virtual | Theater |
Recognizing Gestures for | virtual | and Real World Interaction |
Recognizing Materials from | virtual | Examples |
Reconstructing complex scenes for | virtual | reality |
Reconstruction of Urartu Buildings of Altintepe in | virtual | Environment, The |
ReconViguRation: Reconfiguring Physical Keyboards in | virtual | Reality |
Recovering Range Using | virtual | Multicamera Stereo |
Recovery Effect of Different | virtual | Natural Environments on Stress in Short-term Isolation Tasks |
Recovery of spectral reflectances of objects being imaged by multispectral cameras | virtual | Journal |
Recursive Propagation of Correspondences with Applications to the Creation of | virtual | Video |
Redirected Touching: Training and adaptation in warped | virtual | spaces |
Reduced Reference Quality Metric for Synthesized | virtual | Views in 3DTV |
Region Segmentation and Object Extraction Based on | virtual | Edge and Global Features |
Registering real and | virtual | imagery |
Registering Real-Scene to | virtual | Imagery Using Robust Image Features |
Registration of Noisy Point Clouds Using | virtual | Interest Points |
Regularization with Latent Space | virtual | Adversarial Training |
Regularized Adversarial Training for Single-Shot | virtual | Try-On |
Remote Diagnosis of Architectural Heritage Based on 5W1H Model-Based Metadata in | virtual | Reality |
Remote machinery maintenance system with the use of | virtual | reality |
Remote Sensing and GIS Applied to the Landscape for the Environmental Restoration of Urbanizations by Means of 3D | virtual | Reconstruction and Visualization (Salamanca, Spain) |
Remote | virtual | -Surgery Training and Teaching System, A |
Rendering | virtual | Objects with High Dynamic Range Lighting Extracted Automatically from Unordered Photo Collections |
Reorientation in | virtual | environments using interactive portals |
Representation Method for Complex Road Networks in | virtual | Geographic Environments, A |
Representing Time-Dynamic Geospatial Objects on | virtual | Globes Using CZML: Part I: Overview and Key Issues |
Representing Time-Dynamic Geospatial Objects on | virtual | Globes Using CZML: Part II: Impact, Comparison, and Future Developments |
RES: Computing the Interactions Between Real and | virtual | Objects in Video Sequences |
Research and Practice of | virtual | Simulation Experiment of Computer Major in Colleges |
Research on intelligent campus construction based on | virtual | reality technology |
Research on Motion Model for Technique Movements of Competitive Swimming in | virtual | Interactive Environment |
Researching Knowledge Concerns in | virtual | Historical Architecture |
Restoration of a Poissonian-Gaussian color moving-image sequence with | virtual | multiplex imaging and super-resolution deblurring |
Revamped fly-over for accurate colon visualisation in | virtual | colonoscopy |
REVERIE: Natural human interaction in | virtual | immersive environments |
Reverse Engineering Animal Vision with | virtual | Reality and Genetics |
Review of 3D GIS for Use in Creating | virtual | Historic Dublin, A |
Review of | virtual | Reality Studies on Autonomous Vehicle-Pedestrian Interaction, A |
Review of | virtual | Therapists in Anxiety and Phobias Alleviating Applications, A |
Rigging and Data Capture for the Facial Animation of | virtual | Actors |
Robotic Assembly Operation Teaching in a | virtual | Environment |
Robotics And | virtual | Reality for Cultural Heritage Digitization And Fruition |
Robust 3D Garment Digitization from Monocular 2D Images for 3D | virtual | Try-On Systems |
Robust and Fast Monocular-Vision-Based Hand Tracking Method for | virtual | Touch Screen, A |
Robust arbitrary view gait recognition based on parametric 3D human body reconstruction and | virtual | posture synthesis |
Robust Cloth Warping via Multi-Scale Patch Adversarial Loss for | virtual | Try-On Framework |
Robust cooperative train trajectory optimization with stochastic delays under | virtual | coupling |
Robust Egocentric Photo-realistic Facial Expression Transfer for | virtual | Reality |
robust eye gaze tracking method based on a | virtual | eyeball model, A |
Robust Local Localization of a Mobile Robot in Indoor Environments Using | virtual | Corners |
Robust | virtual | frontal face synthesis from a given pose using regularized linear regression |
Robust | virtual | Unrolling of Historical Parchment XMT Images |
Role of Augmented Reality in Educational Contents: Intermediating Between Reality and | virtual | Reality, A |
Role of Scattering in | virtual | Source Array Imaging |
Role of the | virtual | Channel in Distributed Source Coding of Video, The |
Roundabout Crossing With Interval Occupancy and | virtual | Instances of Road Users |
S3VAADA: Submodular Subset Selection for | virtual | Adversarial Active Domain Adaptation |
SAILenv: Learning in | virtual | Visual Environments Made Simple |
Salient video object detection using a | virtual | border and guided filter |
Scalable and Modular Solution for | virtual | View Creation in Image-Based Rendering Systems, A |
Scalable Coding of Very High Resolution Video Using the | virtual | Zerotree |
Scene Invariant | virtual | Gates Using DNNs |
Scenes Design in | virtual | Reality for Depression Assessment |
Scroll Waves in 3D | virtual | Human Atria: A Computational Study |
Secrets of S. Maria Delle Grazie: | virtual | Fruition of An Iconic Milanese Architecture, The |
Secure Medical Image Encryption for Remote | virtual | Doctor System Based On H-IoT Applications Over 5G Network: a Comparison Study |
securing access approach to | virtual | worlds based on 3D mesh watermarking of avatar's face, A |
Segmentation and Identification of Small Intestinal Lesions Based on U-Net with Batch Normalization and | virtual | Sample |
Segmentation of Parchment Scrolls for | virtual | Unrolling |
Selection of temporally dithered codes for increasing | virtual | depth of field in structured light systems |
Self-Supervised Collision Handling via Generative 3D Garment Models for | virtual | Try-On |
Selimiye Mosque of Edirne, Turkey: An Immersive And Interactive | virtual | Reality Experience Using Htc Vive, The |
Semi-Fragile Reversible Watermarking for Authenticating 3D Models Based on | virtual | Polygon Projection and Double Modulation Strategy, A |
Semi-supervised Active Learning for Semi-supervised Models: Exploit Adversarial Examples with Graph-based | virtual | Labels |
Semisupervised Dimensionality Reduction and Classification Through | virtual | Label Regression |
Sensing the | virtual | World--Work in Progress |
Sensory Fusion and Intent Recognition for Accurate Gesture Recognition in | virtual | Environments |
Separating Real and | virtual | Objects from Their Overlapping Images |
Shadow Representation of Image-based Objects in | virtual | Space |
Shape and Spatially-Varying Reflectance Estimation from | virtual | Exemplars |
Shape reconstruction and texture sampling by active rectification and | virtual | view synthesis |
Shape Reconstruction by Combination of Structured-Light Projection and Photometric Stereo Using a Projector-Camera System: High Quality Reproduction of a | virtual | Reflectance Property on a Real Object Surface |
ShellCam: Interactive geometry-aware | virtual | camera control |
ShineOn: Illuminating Design Choices for Practical Video-based | virtual | Clothing Try-on |
SieveNet: A Unified Framework for Robust Image-Based | virtual | Try-On |
Sign Language Recognition in | virtual | Reality |
Signal to Noise Ratio Analysis in | virtual | Source Array Imaging |
Similarities and Differences in Posture During Simulated Order Picking in Real Life and | virtual | Reality |
Similarity Index Based Approach for Identifying Similar Grotto Statues to Support | virtual | Restoration |
Simple hybrid classifier for face recognition with adaptively generated | virtual | data |
Simulating Ice Skating Experience in | virtual | Reality |
Simulating Navigation With | virtual | 3d Geovisualizations: A Focus On Memory Related Factors |
Simulating the Autonomous Future: A Look at | virtual | Vehicle Environments and How to Validate Simulation Using Public Data Sets |
Simulation of Diffusion Anisotropy in DTI for | virtual | Cardiac Fiber Structure |
Simulation of Multitemporal and Hyperspectral Vegetation Canopy Bidirectional Reflectance Using Detailed | virtual | 3-D Canopy Models |
Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display | virtual | Environment |
Simulation Sickness Related to | virtual | Reality Driving Simulation |
Single Stage | virtual | Try-On Via Deformable Attention Flows |
Single-Snapshot Nested | virtual | Array Completion: Necessary and Sufficient Conditions |
Singular value decomposition-based | virtual | representation for face recognition |
Sino-InSpace: A Digital Simulation Platform for | virtual | Space Environments |
Six Reasons Why | virtual | Reality Is a Game-Changing Computing and Communication Platform for Organizations |
Size Does Matter: Size-aware | virtual | Try-on via Clothing-oriented Transformation Try-on Network |
Skills Assessment of Users in Medical Training Based on | virtual | Reality Using Bayesian Networks |
Smart Camera Networks in | virtual | Reality |
Smart Prototyping: Improving the Evaluation of Design Concepts Using | virtual | Reality |
Smooth and Stable Fly-Through Scheme for | virtual | Navigation of 3D CT Colonography, A |
Smooth head tracking for | virtual | reality applications |
SnoezelenCAVE: | virtual | Reality CAVE Snoezelen Framework for Autism Spectrum Disorders |
Soccer Image Sequence Computed by a | virtual | Camera |
Social Modeling Meets | virtual | Reality: An Immersive Implication |
Social Surroundings: Bridging the | virtual | and Physical Divide |
Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, | virtual | Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators: A Systematic Review |
Software-Defined Satellite Observation: A Fast Method Based on | virtual | Resource Pools |
Space and Time Efficient | virtual | Quadtrees |
Space throughout time: Application of 3D | virtual | reconstruction and light projection techniques in the analysis and reconstruction of cultural heritage |
Space-Air-Ground Integrated Multi-Domain Network Resource Orchestration Based on | virtual | Network Architecture: A DRL Method |
Spatial Attention Improves Object Localization: A Biologically Plausible Neuro-Computational Model for Use in | virtual | Reality |
Spatial Indexing of Complex | virtual | Reality Scenes in the Web |
Spatial misregistration of | virtual | human audio: Implications of the precedence effect |
spatial partitioning heuristic for automatic adjustment of the 3D navigation speed in multiscale | virtual | environments, A |
Spatial Perception of Size in a | virtual | World |
Spatial Representation of a Self-Driving Vehicle for the | virtual | Entity of a Digital Twin, The |
Spatial-Random-Access-Enabled Video Coding for Interactive | virtual | Pan/Tilt/Zoom Functionality |
Spatio Temporal Detection and | virtual | Mapping of Landslide Using High-Resolution Airborne Laser Altimetry (LIDAR) in Densely Vegetated Areas of Tropics |
Special Issue on Signal Processing for 3D Imaging and | virtual | Reality |
Special issue on | virtual | Representations and Modeling of Large-scale environments (VRML) |
Specifying and Implementing Constraints in GIS: With Examples from a Geo- | virtual | Reality System |
Specifying | virtual | Cameras in Uncalibrated View Synthesis |
Specularity removal and relighting of 3D object model for | virtual | exhibition |
SPG-VTON: Semantic Prediction Guidance for Multi-Pose | virtual | Try-on |
Sphere-Filled Organ Model for | virtual | Surgery System |
Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in | virtual | Reality |
Spherical Mixture Model Approach for 360 Video | virtual | Cinematography, A |
Sprite tree: an efficient image-based representation for networked | virtual | environments |
ST-VTON: Self-supervised vision transformer for image-based | virtual | try-on |
Stable real-time interaction between | virtual | humans and real scenes |
Stacked Omnistereo for | virtual | reality with six degrees of freedom |
Standard-Compliant | virtual | Meeting System with Active Video Object Tracking, A |
State-of-the Art and | virtual | Modeling for Cities of the Future |
Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted | virtual | Reality Systems, A |
Statistical Background Modelling for Tracking with a | virtual | Camera |
Stepping into | virtual | Reality |
Stereo estimation of depth along | virtual | cut planes |
Stereoscopic image quality in | virtual | environments |
Strategies to Reduce Uncertainty on the Diagnosis Quality in the Context of | virtual | Consultation: Reviews of Virtual Consultation Systems |
Strategies to Reduce Uncertainty on the Diagnosis Quality in the Context of | virtual | Consultation: Reviews of Virtual Consultation Systems |
Stretch n cut: Method for observing and ungrouping complex | virtual | objects in 3D space using elastic band metaphor |
Structure tensor based synthesis of directional textures for | virtual | material design |
Students' Reactions to | virtual | Geological Field Trip to Baengnyeong Island, South Korea |
Study of a | virtual | Conference in a Mirror World with Avatars and HMD |
study of | virtual | visual servoing sensitivity in the context of image/GIS registration for urban environments, A |
Study on the Quality of Experience Evaluation Metrics for Astronaut | virtual | Training System |
Study on | virtual | simulation of chip during manufacturing |
Style-Based Global Appearance Flow for | virtual | Try-On |
Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in | virtual | Reality |
Subjective and Objective Quality Assessment of Stitched Images for | virtual | Reality |
Submerged Heritage: A | virtual | Journey in Our Seabed, The |
Sun position estimation and tracking for | virtual | object placement in time-lapse videos |
Super-CLEVR: A | virtual | Benchmark to Diagnose Domain Robustness in Visual Reasoning |
Super-resolution texturing for online | virtual | globes |
Superimposing 3D | virtual | Objects using Markerless Tracking |
Support vector machines for face recognition with two-layer generated | virtual | data |
Supporting Embodied and Remote Collaboration in Shared | virtual | Environments |
Supporting | virtual | Collaboration in Spatial Design Tasks: Are Surrogate or Natural Gestures More Effective? |
Surface generation for | virtual | reality displays with a limited polygonal budget |
Surfing | virtual | Waves to Thermal Tomography: From model- to deep learning-based reconstructions |
Surveillance camera scheduling: a | virtual | vision approach |
Surveillance in | virtual | Reality: System Design and Multi-Camera Control |
Survey and | virtual | Reconstruction of Ancient Roman Floors in An Archaeological Context |
Survey of state melding in | virtual | worlds |
Survey on Applications of Augmented, Mixed and | virtual | Reality for Nature and Environment, A |
Survey on depth perception in head mounted displays: distance estimation in | virtual | reality, augmented reality, and mixed reality |
Survey on Synchronous Augmented, | virtual | , AndMixed Reality Remote Collaboration Systems, A |
Surveying Reality (SurReal): Software to Simulate Surveying in | virtual | Reality |
Synchronized Display of | virtual | Colonoscopic Views in Supine and Prone CT Images |
Synthehicle: Multi-Vehicle Multi-Camera Tracking in | virtual | Cities |
Synthesis and recognition of facial expressions in | virtual | 3D views |
Synthesis of | virtual | views using non-Lambertian reflectivity models and stereo matching |
Synthesized | virtual | View-Based EigenSpace for Face Recognition |
Synthesizing Photorealistic | virtual | Humans Through Cross-Modal Disentanglement |
Synthesizing Physics-Based Vortex and Collision Sound in | virtual | Reality |
Synthetic Word Gesture Generation for Stroke-Based | virtual | Keyboards |
System for Live | virtual | -Endoscopic Guidance of Bronchoscopy |
System Structures for Efficient Rendering in | virtual | Worlds and Virtual Testbeds |
System Structures for Efficient Rendering in | virtual | Worlds and Virtual Testbeds |
Systematic Review of Comparative Studies of the Impact of Realism in Immersive | virtual | Experiences |
Tabletop 3D Digital Map Interaction with | virtual | Reality Handheld Controllers |
Talking Cars, Doubtful Users: A Population Study in | virtual | Reality |
Tangible Images: Bridging the Real and | virtual | Worlds |
Tangible | virtual | kitchen for the rehabilitation of Alzheimer's patients |
Task-Driven Biometric Authentication of Users in | virtual | Reality (VR) Environments |
Technique for Registering 3d | virtual | CT Images to Endoscopic Video |
Technique to Navigate Autonomous Underwater Vehicles Using a | virtual | Coordinate Reference Network during Inspection of Industrial Subsea Structures, A |
Techniques for Revealing 3D Hidden Archeological Features: Morphological Residual Models as | virtual | -Polynomial Texture Maps |
Technological Innovation and New Presentation Strategies for | virtual | Museum Exhibitions |
Teeth segmentation in 3D dentition models for the | virtual | articulator |
Telepresence: | virtual | Reality in the Real World |
Template-Based 3D Road Modeling for Generating Large-Scale | virtual | Road Network Environment |
Teniæ Coli Detection from Colon Surface: Extraction of Anatomical Markers for | virtual | Colonoscopy |
Testing energy and emissions assessment models: A highway case study in | virtual | reality |
Texture-Based Multiscale Segmentation: Application to Stromal Compartment Characterization on Ovarian Carcinoma | virtual | Slides |
Texture-Independent Long-Term Tracking Using | virtual | Corners |
Theory of High-Order Statistics-Based | virtual | Dimensionality for Hyperspectral Imagery, A |
Thinking | virtual | |
Three-Dimensional Path Planning for | virtual | Bronchoscopy |
Three-dimensional reconstruction based on multiple | virtual | planes by using fusion-based camera network |
Three-dimensional Recording and Photorealistic Model Reconstruction For | virtual | Museum Application: An Experience in Malaysia |
Three-Dimensional Volume and Position Recovering Using a | virtual | Reference Box |
Tight Integration of GNSS Post-processed | virtual | Reference Station with Inertial Data for Increased Accuracy and Productivity of Airborne Mapping |
Tile-Image Merging and Delivering for | virtual | Camera Services on Tiled-Display for Real-Time Remote Collaboration |
Time-layered Gamic Interaction with a | virtual | Museum Template |
Time-of-Flight Camera Based | virtual | Reality Interaction for Balance Rehabilitation Purposes |
To Achieve Real Immersion: the 3D | virtual | and Physical Reconstruction of Cave 3 and Cave 12 of Yungang Grottoes |
To Speak or to Text: Effects of Display Type and I/O Style on Mobile | virtual | Humans Nurse Training |
TomoSAR Imaging for the Study of Forested Areas: A | virtual | Adaptive Beamforming Approach |
Tool for Assessing User Experience of Fit of a | virtual | Workplace, A |
Topological manifold-based monitoring method for train-centric | virtual | coupling control systems |
Touch & Detach: Ungrouping and observation methods for complex | virtual | objects using an elastic metaphor |
Touching | virtual | Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents |
Tour in the Archaeological Site of Choirokoitia Using | virtual | Reality: A Learning Performance and Interest Generation Assessment, A |
Touring the Forum Adiectum of Augusta Emerita in a | virtual | reality experience |
Tourism Support System to Utilize | virtual | Reality Space Reflecting Dynamic Information in Real Time |
Toward a Scoping Review of Social Intelligence in | virtual | Humans |
Toward a | virtual | learning environment based on agile learner-centered design |
Toward Characteristic-Preserving Image-Based | virtual | Try-On Network |
Toward Detail-Oriented Image-Based | virtual | Try-On with Arbitrary Poses |
Toward Enabling Next-Generation Societal | virtual | Reality Applications for Virtual Human Teleportation: A novel future system concept and computation-communication-signal representation trade-offs |
Toward Enabling Next-Generation Societal | virtual | Reality Applications for Virtual Human Teleportation: A novel future system concept and computation-communication-signal representation trade-offs |
Towards a 3D Based Platform for Cultural Heritage Site Survey and | virtual | Exploration |
Towards a Framework to Model Intelligent Avatars in Immersive | virtual | Environments for Studying Human Behavior in Building Fire Emergencies |
Towards a Sensitive Urban Wind Representation in | virtual | Reality |
Towards a | virtual | hub approach for landscape assessment and multimedia ecomuseum using multitemporal-maps |
Towards an Effective Web-Based | virtual | Health Intervention: The Impact of Media Platform, Visual Framing, and Race on Social Presence and Transportation Ratings |
Towards an interactive navigation in large | virtual | microscopy images on 3D displays |
Towards Covert Channels in Cloud Environments: A Study of Implementations in | virtual | Networks |
Towards Detailed Characteristic-Preserving | virtual | Try-On |
Towards intelligent camera networks: a | virtual | vision approach |
Towards Interactive Web-Based | virtual | Signers: First Step, a Platform for Experimentation Design |
Towards Multi-Pose Guided | virtual | Try-On Network |
Towards Photo-Realistic | virtual | Try-On by Adaptively Generating?Preserving Image Content |
Towards Real-time Traffic Movement Count and Trajectory Reconstruction Using | virtual | Traffic Lanes |
Towards Reconstructing A Doric Column in A | virtual | Construction Site |
Towards | virtual | electrical breast biopsy: Space-frequency music for trans-admittance data |
Towards | virtual | H E Staining of Hyperspectral Lung Histology Images Using Conditional Generative Adversarial Networks |
Towards Wind-simulation of | virtual | 3d City Models in a Collaborative VR Environment |
Tracheal and Central Bronchial Aerodynamics Using | virtual | Bronchoscopy and Computational Fluid Dynamics |
Tracking and Retexturing Cloth for Real-Time | virtual | Clothing Applications |
Tracking-based depth recovery for | virtual | reality applications |
Traffic Command Gesture Recognition for | virtual | Urban Scenes Based on a Spatiotemporal Convolution Neural Network |
Train Protection Logic Based on Topological Manifolds for | virtual | Coupling, A |
Training a convolutional neural network for multi-class object detection using solely | virtual | world data |
Training Based On Real-time Motion Evaluation For Functional Rehabilitation In | virtual | Environment |
Training in | virtual | Environments for Hybrid Power Plant |
Training of classifiers using | virtual | samples only |
Trajectory planning and tracking control of unmanned ground vehicle leading by motion | virtual | leader on expressway |
Transcending the Self in Immersive | virtual | Reality |
Transcranial Ultrasound and Magnetic Resonance Image Fusion With | virtual | Navigator |
Transforming camera geometry to a | virtual | downward-looking camera: robust ego-motion estimation and ground-layer detection |
Translation and Fruition of an Ancient Book Through | virtual | Reality in the Case of Lost Cultural Heritage |
Treatment of Anorexia Nervosa Through | virtual | Reality-based Body Exposure and Reduction of Attentional Bias |
Trifocal system for high-quality inter-camera mapping and | virtual | view synthesis |
TRoVE: Transforming Road Scene Datasets into Photorealistic | virtual | Environments |
TV Sport Broadcasts: Real Time | virtual | Representation in 3D Terrain Models |
Two Techniques for Assessing | virtual | Agent Personality |
Two-Handed and One-Handed Techniques for Precise and Efficient Manipulation in Immersive | virtual | Environments |
UAV Photogrammetry and HBIM for The | virtual | Reconstruction of Heritage |
UAV-based 3d | virtual | Tour Creation |
UAV-IoT for Next Generation | virtual | Reality |
Ultrafast Synthetic Transmit Aperture Imaging Using Hadamard-Encoded | virtual | Sources With Overlapping Sub-Apertures |
Understanding Human Perception Of Building Categories In | virtual | 3d Cities - A User Study |
Understanding Underwater Photogrammetry for Maritime Archaeology Through Immersive | virtual | Reality |
Unified Regularization Framework for | virtual | Frontal Face Image Synthesis, A |
Uniformly Partitioning Images on | virtual | Hexagonal Structure |
Unmanned Aerial Vehicle Photogrammetry and 3d Modeling Applied To | virtual | Reconstruction of An Archaeological Site in The Bronce Age |
Unmanned Aerial Vehicle Route Planning in the Presence of a Threat Environment Based on a | virtual | Globe Platform |
Unobtrusive Inference of Affective States in | virtual | Rehabilitation from Upper Limb Motions: A Feasibility Study |
Unsupervised domain adaptation of | virtual | and real worlds for pedestrian detection |
Unsupervised image segmentation with robust | virtual | class contrast |
Unsupervised Low-Light Image Enhancement via | virtual | Diffraction Information in Frequency Domain |
Urban Archaeology: How to Communicate a Story of a Site, 3D | virtual | Reconstruction but not Only |
Usability Evaluation for Drone Mission Planning in | virtual | Reality |
Usability evaluation of | virtual | reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments |
Usability of Online Geographic | virtual | Reality for Urban Planning, The |
Usage of Geodata and | virtual | Reality in The Modern Situation Visualization |
Use of 3D Scanning And Photogrammetry Techniques in the Case Study Of the Roman Theatre of Nikopolis. Surveying, | virtual | Reconstruction And Restoration Study., The |
Use of Digital Pattern Recognition Techniques for | virtual | Reconstruction of Eroded and Visually Complicated Archeological Geometric Patterns, The |
Use of Interactive | virtual | BIM to Boost Virtual Tourism in Heritage Sites, Historic Jeddah, The |
Use of Interactive | virtual | BIM to Boost Virtual Tourism in Heritage Sites, Historic Jeddah, The |
Use of | virtual | and Augmented Reality to Prevent the Physical Effects Caused by Diabetes Melitus Type 2: An Integrative Review, The |
Use of | virtual | Reality to Promote Sustainable Tourism: A Case Study of Wooden Churches Historical Monuments from Romania, The |
User Defined Walking-In-Place Gestures for Intuitive Locomotion in | virtual | Reality |
User Interaction for Visual Lifelog Retrieval in a | virtual | Environment |
User Interface Technologies for a | virtual | Communication Space |
User Movement for Safety Training in a | virtual | Chemistry Lab |
User-Generated Accessibility in | virtual | World Games |
User-Oriented | virtual | Mobile Network Resource Management for Vehicle Communications |
Using a | virtual | Environment to Teach Cancer Patients, T'Ai Chi, Relaxation and Self-Imagery |
Using a | virtual | Lidar Approach to Assess the Accuracy of the Volumetric Reconstruction of a Wind Turbine Wake |
Using a | virtual | World to Design a Simulation Platform for Vision and Robotic Systems |
Using a Visual Discrimination Model for the Detection of Compression Artifacts in | virtual | Pathology Images |
Using Augmented and | virtual | Reality (AR/VR) to Support Safe Navigation on Inland and Coastal Water Zones |
Using Beta Rhythm From EEG to Assess Physicians' Operative Skills in | virtual | Surgical Training |
Using Commercial | virtual | Reality Games to Prototype Serious Games and Applications |
Using Head-Mounted Displays for | virtual | Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios |
Using Real Shadows to Create | virtual | Ones |
Using Relative Orientation Constraints To Produce | virtual | Images From Oblique Frames |
Using Semantics to Automatically Generate Speech Interfaces for Wearable | virtual | and Augmented Reality Applications |
Using | virtual | Active Vision Tools to Improve Autonomous Driving Tasks |
Using | virtual | reality and percolation theory to visualize fluid flow in porous media |
Using | virtual | Scenarios to Produce Machine Learnable Environments For Wildfire Detection and Segmentation |
Using Visualizations to Support Design and Debugging in | virtual | Reality |
UVTON: UV Mapping to Consider the 3D Structure of a Human in Image-Based | virtual | Try-On Network |
V-Museum: A | virtual | Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation |
V-Museum: A | virtual | Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation |
V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through | virtual | Reality Simulations |
Validation of a | virtual | agronomic image modelling |
Validation of the Stereo Observation Strategy of Simbio-sys Using A | virtual | Simulator |
Value-Driven Eldercare Robot: | virtual | and Physical Instantiations of a Case-Supported Principle-Based Behavior Paradigm, A |
Variant Design in Immersive | virtual | Reality: A Markup Language for Scalable CSG Parts |
variational framework for 3D colonic polyp visualization in | virtual | colonoscopy, A |
Variational Recovery Method for | virtual | View Synthesis, A |
Variety Is the Spice of ( | virtual | ) Life |
VCSeg: | virtual | Camera Adaptation for Road Segmentation |
VDM-DA: | virtual | Domain Modeling for Source Data-Free Domain Adaptation |
Vehicle counting based on double | virtual | lines |
Vehicle-Type Identification Through Automated | virtual | Loop Assignment and Block-Based Direction-Biased Motion Estimation |
Verification of the | virtual | Bandwidth SAR Scheme for Centimetric Resolution Subsurface Imaging From Space |
Versatil Tools: Digital Survey and | virtual | Reality for Documentation, Analysis and Fruition of Cultural Heritage in Seismic Areas |
Vibrotactile Reaction Time Task to Measure Cognitive Performance in | virtual | and Real Environments, A |
Video enhancement using per-pixel | virtual | exposures |
Video Mosaics For | virtual | Environments |
Video, Text, and Speech-Driven Realistic 3-D | virtual | Head for Human-Machine Interface, A |
Videoendoscopic distortion correction and its application to | virtual | guidance of endoscopy |
View-dependent | virtual | reality content from RGB-D images |
Viewport-Adaptive Scalable Multi-User | virtual | Reality Mobile-Edge Streaming |
Viewport-aware adaptive 360° video streaming using tiles for | virtual | reality |
VIGOR: | virtual | Interaction with Gravitational Waves to Observe Relativity |
ViHASi: | virtual | human action silhouette data for the performance evaluation of silhouette-based action recognition methods |
ViM: Out-Of-Distribution with | virtual | -Logit Matching |
ViP: | virtual | Pooling for Accelerating CNN-based Image Classification and Object Detection |
VIPOL: A | virtual | Polar-Logarithmic Sensor |
ViRMA: | virtual | Reality Multimedia Analytics at Video Browser Showdown 2022 |
| virtual | 3-D interface system via hand motion recognition from two cameras |
| virtual | 3D Blackboard: 3D Finger Tracking using a Single Camera, A |
| virtual | 3D bone fracture reconstruction via inter-fragmentary surface alignment |
| virtual | 3D Campus for Universiti Teknologi Malaysia (UTM) |
| virtual | 3D City Modeling: Techniques and Applications |
| virtual | 3D City Models |
| virtual | 3D Models of Insects for Accelerated Quarantine Control |
| virtual | Access to STEM Careers: Two Preliminary Investigations |
| virtual | ads insertion in street building views for augmented reality |
| virtual | Adversarial Training-Based Deep Feature Aggregation Network From Dynamic Effective Connectivity for MCI Identification |
| virtual | Adversarial Training: A Regularization Method for Supervised and Semi-Supervised Learning |
| virtual | and Augmented Reality for Quality Control of Aircraft Interiors |
| virtual | and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists |
| virtual | And Physical Recomposition Of Fragmented Ecclesiastical Frescoes Using A Photogrammetric Approach |
| virtual | and Real World Adaptationfor Pedestrian Detection |
| virtual | angiography for visualization and validation of computational models of aneurysm hemodynamics |
| virtual | annotations of the surgical field through an augmented reality transparent display |
| virtual | Archaeodrome for the Archaeological Site From Ulpia Traiana Sarmizegetusa |
| virtual | archery with tangible interaction |
| virtual | Art Galleries: a New Kind of Cultural Objects? |
| virtual | Asukakyo: Real-time Soft Shadows in Mixed Reality using Shadowing Planes |
| virtual | audio system customization using visual matching of ear parameters |
| virtual | Avatar-Based Life Coaching for Children With Autism Spectrum Disorder |
| virtual | Background Reference Frame Based Satellite Video Coding |
| virtual | ball player |
| virtual | Bass Enhancement via Music Demixing |
| virtual | Batcave: A Project for the Safeguard of A UNESCO WHL Fragile Ecosystem, The |
| virtual | Bellows: Constructing High Quality Stills from Video |
| virtual | Blood Vessels in Complex Background Using Stereo X-Ray Images |
| virtual | Boundary Crossing Detection without Explicit Object Tracking |
| virtual | boutique: a synergic approach to virtualization,content-base management of 3D information, 3D data mining an virtual reality for ecommerce, The |
| virtual | boutique: a synergic approach to virtualization,content-base management of 3D information, 3D data mining an virtual reality for ecommerce, The |
| virtual | camera calibration and stereo correspondence of single-lens bi-prism stereovision system using geometrical approach |
| virtual | Cameras through Video Mosaicing |
| virtual | Catheter Ablation of Target Areas Identified from Image-Based Models of Atrial Fibrillation |
| virtual | Changing Globe for Visualisation and Analysis |
| virtual | chaotic traffic simulation |
| virtual | Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game |
| virtual | Character Within MPEG-4 Animation Framework eXtension |
| virtual | Characters as Emotional Interaction Element in the User Interfaces |
| virtual | Cinematography: Relighting through Computation |
| virtual | circles: a new set of features for fast image registration |
| virtual | City Models from Laser Altimeter and 2D Map Data |
| virtual | clay modeling system using multi-viewpoint images |
| virtual | Clay: Haptics-Based Deformable Solids of Arbitrary Topology |
| virtual | Coiling Technique for Image-Based Aneurysm Models by Dynamic Path Planning, A |
| virtual | Colonoscopy and Abdominal Imaging. Computational Challenges and Clinical Opportunities |
| virtual | Community Based Secure Service Discovery and Access for 3D Video Streaming Applications |
| virtual | Construction Simulation: Evaluating Impact of Immersion and Interactivity on Novice Designers |
| virtual | Contour Guided Video Object Inpainting Using Posture Mapping and Retrieval |
| virtual | Correspondence: Humans as a Cue for Extreme-View Geometry |
| virtual | coupling of permanent magnetic maglev trains: An improved cooperative tracking and collision avoidance control protocol |
| virtual | Coupling of Railway Vehicles: Gap Reference for Merge and Separation, Robust Control, and Position Measurement |
| virtual | Craniofacial Reconstruction from Computed Tomography Image Sequences Exhibiting Multiple Fractures |
| virtual | craniofacial reconstruction using graph theory and geometric constraints |
| virtual | Crowds: An LSTM-Based Framework for Crowd Simulation |
| virtual | Cultural Landscape Laboratory Based on Internet GIS Technology |
| virtual | Curtain for the Detection of Humans and Access Control, A |
| virtual | cutting of deformable objects based on efficient topological operations |
| virtual | Dictionary Based Kernel Sparse Representation for Face Recognition |
| virtual | Diving in the Underwater Archaeological Site of Cala Minnola |
| virtual | Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes |
| virtual | Domotic Systems: A 3D interaction technique to control virtual building devices using residential gateways |
| virtual | Domotic Systems: A 3D interaction technique to control virtual building devices using residential gateways |
| virtual | double-sided image probing: A unifying framework for non-linear grayscale pattern matching |
| virtual | Drilling in 3-D Objects Reconstructed by Shape-Based Interpolation |
| virtual | dynamic message signs: A future mode for basic public traveller information |
| virtual | Elastic Objects |
| virtual | EMG via Facial Video Analysis |
| virtual | environment modeling by integrated optical and acoustic sensing |
| virtual | Environment Tool for Benchmarking Face Analysis Systems, A |
| virtual | Environments as Communication Technologies of Faith |
| virtual | environments for critical intervention support: Modeling, Design and Implementation Issues |
| virtual | Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings |
| virtual | Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings |
| virtual | Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality |
| virtual | Example Synthesis Based on PCA for Off-Line Handwritten Character Recognition |
| virtual | Excavation: Combining 3D Immersive Virtual Reality and Geophysical Surveying, A |
| virtual | Excavation: Combining 3D Immersive Virtual Reality and Geophysical Surveying, A |
| virtual | exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation |
| virtual | exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation |
| virtual | Exhibition and Fruition of Archaeological Finds |
| virtual | Fashion Show Using Real-Time Markerless Motion Capture |
| virtual | Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds |
| virtual | Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds |
| virtual | flattening of clothing item held in the air |
| virtual | Fluid-Flow-Model-Based Lane-Keeping Integrated With Collision Avoidance Control System Design for Autonomous Vehicles |
| virtual | Focus and Depth Estimation From Defocused Video Sequences |
| virtual | focusing image synthesis for user-specified image region using camera array |
| virtual | Forces for Camera Planning in Smart Vision Systems |
| virtual | Fully-Connected Layer: Training a Large-Scale Face Recognition Dataset with Limited Computational Resources |
| virtual | Garment Pre-positioning |
| virtual | garment simulation |
| virtual | gaze redirection in face images |
| virtual | Geographic Environment for Debris Flow Risk Analysis in Residential Areas, A |
| virtual | Geographic Simulation of Light Distribution within Three-Dimensional Plant Canopy Models |
| virtual | Geostationary Ocean Color Sensor to Analyze the Coastal Optical Variability, A |
| virtual | Globe-based Multi-resolution Tin Surface Modeling And Visualizetion Method, A |
| virtual | Graphics for Broadcast Production |
| virtual | ground control for survey-grade terrain modelling from satellite imagery |
| virtual | guide for assisted tours using context aware system, The |
| virtual | Habitat: Models of the Urban Outdoors |
| virtual | Halo Effect Using Graph-Cut Based Video Segmentation |
| virtual | Handcrafting: Building Virtual Wood Models Using ToolDevice |
| virtual | Handcrafting: Building Virtual Wood Models Using ToolDevice |
| virtual | Heritage Archives: Building a Centralized Australian Rock Art Archive |
| virtual | Heritage for the Dissemination of the Baratti in 3D Project |
| virtual | Heritage Learning Environments |
| virtual | hexagonal and multi-scale operator for fuzzy rank order texture classification using one-dimensional generalised Fourier analysis |
| virtual | hospital system construction based on VRML, A |
| virtual | Hub Brokering Approach For Integration Of Historical And Modern Maps, A |
| virtual | Humans as Centaurs: Melding Real and Virtual |
| virtual | Humans as Centaurs: Melding Real and Virtual |
| virtual | illumination grid for correction of uncontrolled illumination in facial images |
| virtual | image artifact detection |
| virtual | Image Cryptosystem Based upon Vector Quantization, A |
| virtual | image generation |
| virtual | Imaging Platform for Multi-Modality Medical Image Simulation, A |
| virtual | imaging system for colour research, A |
| virtual | Immortality: Reanimating Characters from TV Shows |
| virtual | in Real. Interactive Solutions for Learning And Communication In the National Archaeological Museum of Marche |
| virtual | Insertion: Robust Bundle Adjustment over Long Video Sequences |
| virtual | interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction |
| virtual | Interpretation of Earth Web-Interface Tool (VIEW-IT) for Collecting Land-Use/Land-Cover Reference Data |
| virtual | Interrupted Suturing Exercise with the Endo Stitch Suturing Device |
| virtual | jewel rendering for augmented reality environments |
| virtual | Kawaradera: Fast Shadow Texture for Augmented Reality |
| virtual | Keyboard Based on True-3D Optical Ranging, A |
| virtual | keyboard implementation based on finger recognition, A |
| virtual | Keyboards With Real-Time and Robust Deep Learning-Based Gesture Recognition |
| virtual | Kyoto: Visualization of Historical City with 4D-GIS, Virtual Reality and Web Technologies |
| virtual | Kyoto: Visualization of Historical City with 4D-GIS, Virtual Reality and Web Technologies |
| virtual | Laser Scanning Approach to Assessing Impact of Geometric Inaccuracy on 3D Plant Traits |
| virtual | light transport matrices for non-line-of-sight imaging |
| virtual | Light: Digitally-generated Lighting for Video Conferencing Applications |
| virtual | Line Descriptor and Semi-Local Graph Matching Method for Reliable Feature Correspondence |
| virtual | line segment-based Hough transform |
| virtual | Liver Biopsy: Image Processing and 3d Visualization |
| virtual | manipulator-based binocular stereo vision positioning system and errors modelling |
| virtual | marionettes: a system and paradigm for real-time 3D animation |
| virtual | Memory System for Picture Processing, A |
| virtual | Method for Optimizing Deployment of Roadside Monitoring Lidars at As-Built Intersections, A |
| virtual | Metrology Filter-Based Algorithms for Estimating Constant Ocean Current Velocity |
| virtual | Microscopy Using JPEG2000 |
| virtual | Mirror Interface Using Real-Time Robust Face Tracking, A |
| virtual | Mirror Rendering With Stationary RGB-D Cameras and Stored 3-D Background |
| virtual | Mirror: A New Interaction Paradigm for Augmented Reality Environments, The |
| virtual | Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments |
| virtual | Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force, The |
| virtual | motion: 3-D scene recovery using focal length-induced optic flow |
| virtual | Mouse interface based on Two-layered Bayesian Network, A |
| virtual | Multi-Modality Self-Supervised Foreground Matting for Human-Object Interaction |
| virtual | Multi-view Fusion for 3d Semantic Segmentation |
| virtual | musealization of archaeological sites: between documentation and communication, The |
| virtual | Museum Applications and Their Public Perception in Bosnia and Herzegovina |
| virtual | Museum takeouts and DIY Exhibitions-Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement |
| virtual | Museums and Human-VR-Computer Interaction for Cultural Heritage Application: New Levels of Interactivity and Knowledge of Digital Models and Descriptive Geometry |
| virtual | Museums As a Means for Promotion and Enhancement of Cultural Heritage |
| virtual | Museums As Digital Storytellers for Dissemination of Built Environment: Possible Narratives And Outlooks for Appealing And Rich Encounters with the Past |
| virtual | Museums for Landscape Valorization And Communication |
| virtual | Museums: The Future of Historical Monuments Documentation and Visualization |
| virtual | Nature: A Psychologically Beneficial Experience |
| virtual | Nested MIMO Array Exploiting Fourth Order Difference Coarray, A |
| virtual | Normal: Enforcing Geometric Constraints for Accurate and Robust Depth Prediction |
| virtual | Occlusions Through Implicit Depth |
| virtual | out of focus with single image to enhance 3D perception |
| virtual | Parameter Learning-Based Adaptive Control for Protective Automatic Train Operation |
| virtual | Past. Interactive Presentation of Late Roman Towers (Archaeological Museum, Milan Italy) |
| virtual | perturbations to assess explainability of deep-learning based cell fate predictors |
| virtual | playing ground interface using upper-body gesture recognition |
| virtual | Point Light Source Model the Practical Realisation of Photometric Stereo for Dynamic Surface Inspection, The |
| virtual | Point Removal for Large-Scale 3D Point Clouds with Multiple Glass Planes |
| virtual | Post-its: Visual Label Extraction, Attachment, and Tracking for Teleconferencing |
| virtual | Postman: Real-Time, Interactive Virtual Video |
| virtual | Postman: Real-Time, Interactive Virtual Video |
| virtual | Presence and the Mind's Eye in 3-D Online Communities |
| virtual | Presenting a Famous Chinese Landscape Painting Based on Textured 3-D Model |
| virtual | Prospecting in Paleontology Using a Drone-Based Orthomosaic Map: An Eye Movement Analysis |
| virtual | Prototyping of an Electric Power Steering Simulator |
| virtual | Quadtrees |
| virtual | Reality and Augmented Reality in Industry |
| virtual | reality and haptics for dental surgery: a personal review |
| virtual | Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment |
| virtual | Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment |
| virtual | Reality as an Operative Tool During Scoliosis Surgery |
| virtual | Reality Assembly of Physical Parts: The Impact of Interaction Interface Techniques on Usability and Performance |
| virtual | Reality Based Navigation Training for Astronaut Moving in a Simulated Space Station |
| virtual | Reality Based Space Operations: A Study of ESA's Potential for VR Based Training and Simulation |
| virtual | Reality Campuses as New Educational Metaverses |
| virtual | Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness |
| virtual | reality content streaming: Viewport-dependent projection and tile-based techniques |
| virtual | reality environment for Web browsing, A |
| virtual | Reality Exposure Therapy for Combat-Related Posttraumatic Stress Disorder |
| virtual | Reality for Cultural Heritage Monuments: From 3D Data Recording to Immersive Visualisation |
| virtual | Reality for Emotion Elicitation: A Review |
| virtual | Reality for Historical Architecture |
| virtual | Reality for Training Diagnostic Skills in Anorexia Nervosa: A Usability Assessment |
| virtual | Reality Framework for Multimodal Imagery for Vessels in Polar Regions, A |
| virtual | reality goes social |
| virtual | Reality Immersion: Enhancing Physician Communication to Promote Ethical Behavior at the Bedside |
| virtual | Reality in Medicine |
| virtual | Reality Integration with Force Feedback in Upper Limb Rehabilitation |
| virtual | reality interaction using mobile devices |
| virtual | Reality Interface for Interactions with Spatiotemporal 3D Data, A |
| virtual | Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for Everyone |
| virtual | Reality Medical Training System, A |
| virtual | Reality Model of a Major International Airport, A |
| virtual | Reality Modeling from a Sequence of Range Images |
| virtual | Reality Models for the Preservation of the Unesco Historical and Artistical Heritage |
| virtual | Reality Reminiscence Interface for Personal Lifelogs, A |
| virtual | Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment |
| virtual | Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment |
| virtual | Reality Simulation Method for Crowd Evacuation in a Multiexit Indoor Fire Environment, A |
| virtual | reality simulator for training endodontics procedures using manual files, A |
| virtual | Reality Solutions Employing Artificial Intelligence Methods: A Systematic Literature Review |
| virtual | Reality System for Children Lower Limb Strengthening with the Use of Electromyographic Sensors |
| virtual | reality system for sensing facial movements |
| virtual | Reality Technology Used to Develop Didactic Models |
| virtual | Reality to Allow Wheelchair Users Touring Complex Archaeological Sites in A Realistic Manner. Towards Their Actual Social Integration |
| virtual | Reality to Foster Social Integration by Allowing Wheelchair Users to Tour Complex Archaeological Sites Realistically |
| virtual | Reality Tool Applied to Improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM, A |
| virtual | Reality Training Application for Adults With Asperger's Syndrome, A |
| virtual | Reality Training to Enhance Motor Skills |
| virtual | Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression |
| virtual | Reality Video Quality Assessment Based on 3d Convolutional Neural Networks |
| virtual | reality's effect on parameter optimisation for crowd-sourced procedural animation |
| virtual | reality's moment |
| virtual | Reality-Based Framework for Experiments on Perception of Manual Gestures, A |
| virtual | Reality-Based Fuzzy Spatial Relation Knowledge Extraction Method for Observer-Centered Vague Location Descriptions |
| virtual | Reality: How Much Immersion Is Enough? |
| virtual | Recomposition of Frescos: Separating Fragments from the Background |
| virtual | Reconstruction 3.0: New Approach of Web-based Visualisation and Documentation of Lost Cultural Heritage |
| virtual | Reconstruction in BIM Technology and Digital Inventories Of Heritage |
| virtual | reconstruction of archaeological vessels using convex hulls of surface markings |
| virtual | reconstruction of archaeological vessels using expert priors and surface markings |
| virtual | reconstruction of broken and unbroken pottery |
| virtual | Reconstruction Of Lost Architectures: From the TLS Survey to AR Visualization |
| virtual | reconstruction of roman military Apulum camp |
| virtual | Reconstruction of the Almaqah Temple of Yeha in Ethiopia by Terrestrial Laser Scanning |
| virtual | Reconstruction of The Birthplace of Rembrandt Van Rijn: From Historical Research Over 3d Modeling Towards Virtual Presentation |
| virtual | Reconstruction of The Birthplace of Rembrandt Van Rijn: From Historical Research Over 3d Modeling Towards Virtual Presentation |
| virtual | Reconstruction of the Temple Bin Selinunte Excavation Site, The |
| virtual | Recovery of the Deteriorated Art Object based on AR Technology |
| virtual | Representations and Modeling of Large-scale environments |
| virtual | resolution enhancement of scale invariant textured images using stochastic processes |
| virtual | Restitution of The Parietal Decoration in The Sala Del Mosaico De Los Amores. Castulo Archaeological Site (Linares, Spain) |
| virtual | Restoration Approach for Ancient Plank Road Using Mechanical Analysis with Precision 3D Data of Heritage Site, A |
| virtual | Restoration Framework for the Moon Gate Based on a Modified Scale of Evidence, A |
| virtual | Restoration of Ancient Chinese Paintings Using Color Contrast Enhancement and Lacuna Texture Synthesis |
| virtual | Restoration of Ancient Wooden Ships Through Non-rigid 3D Shape Assembly with Ruled-Surface FFD |
| virtual | Restoration of Stained Chinese Paintings Using Patch-Based Color Constrained Poisson Editing with Selected Hyperspectral Feature Bands |
| virtual | Restoration of the Ghent Altarpiece Using Crack Detection and Inpainting |
| virtual | review of large scale image stack on 3D display |
| virtual | Sample Generation for Template-Based Shape Matching |
| virtual | sample-based deep metric learning using discriminant analysis |
| virtual | samples and sparse representation-based classification algorithm for face recognition |
| virtual | sawing using generative adversarial networks |
| virtual | Scene Construction of Wetlands: A Case Study of Poyang Lake, China |
| virtual | Sensors With 3D Digital Human Motion for Interactive Simulation |
| virtual | Sensors: Using Data Mining Techniques to Efficiently Estimate Remote Sensing Spectra |
| virtual | simulation comparison of different fabric draped skirts based on Style 3D |
| virtual | Simulation In Radiotherapy Planning |
| virtual | simulator for photogrammetry, A |
| virtual | Snakes for Occlusion Analysis |
| virtual | Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis |
| virtual | Space Built on a Canvas Painting for an Augmented Experience to Catch the Artist's Message, A |
| virtual | Space Editing of Tagged MRI Heart Data |
| virtual | Spaces: From the Past to the Future |
| virtual | Sparse Convolution for Multimodal 3D Object Detection |
| virtual | special issue on advanced deep learning methods for biomedical engineering |
| virtual | special issue on advances in digital security: Biometrics and forensics |
| virtual | special issue on novel data-representation and classification techniques |
| virtual | spotlighted advertising for tennis videos |
| virtual | Spring Strategy for Cooperative Control of Connected and Automated Vehicles at Signal-Free Intersections, A |
| virtual | strike zone |
| virtual | Structural Analysis of Jokisivu Open Pit Using Structure-from-Motion Unmanned Aerial Vehicles (UAV) Photogrammetry: Implications for Structurally-Controlled Gold Deposits in Southwest Finland |
| virtual | subdivision for GPU based collision detection of deformable objects using a uniform grid |
| virtual | Super Resolution of Scale Invariant Textured Images Using Multifractal Stochastic Processes |
| virtual | Support Vector Machines with self-learning strategy for classification of multispectral remote sensing imagery |
| virtual | support window for adaptive-weight stereo matching |
| virtual | tagging: numerical considerations and phantom validation |
| virtual | Tailor for Garment Design |
| virtual | Talk: A Model-Based Virtual Phone Using a Layered Audio-Visual Integration |
| virtual | Talk: A Model-Based Virtual Phone Using a Layered Audio-Visual Integration |
| virtual | Tasks but Real Gains: Improving Multi-Task Learning |
| virtual | Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds |
| virtual | teleconferencing system based on face detection and 3D animation in a low-bandwidth environment, A |
| virtual | Terrestrial Laser Scanner Simulator for Digitalisation Of Teaching Environment: Concept and First Results |
| virtual | Testbed for Assessing Probe Vehicle Data in IntelliDrive Systems |
| virtual | Top View: Towards Real-Time Agregation of Videos to Monitor Large Areas |
| virtual | top-view camera calibration for accurate object representation |
| virtual | Touch Screen for Mixed Reality |
| virtual | Touch: Computer Vision Augmented Touch-Free Scene Exploration for the Blind or Visually Impaired |
| virtual | Tour Environment of Cuba's National School of Art |
| virtual | Tour in the Sunken villa Con Ingresso A Protiro Within The Underwater Archaeological Park of Baiae |
| virtual | Touring for the Puglia Regional Museum Directorate |
| virtual | Tours for Smart Cities: A Comparative Photogrammetric Approach For Locating Hot-spots in Spherical Panoramas |
| virtual | Traffic Signals: Safe, Rapid, Efficient and Autonomous Driving Without Traffic Control |
| virtual | Training for a Real Application: Accurate Object-Robot Relative Localization Without Calibration |
| virtual | Training for Multi-View Object Class Recognition |
| virtual | Training Sample Generation by Generative Adversarial Networks for Hyperspectral Images Classification |
| virtual | Training System Based on the Physiological Cycle of the Potato INIAP Suprema |
| virtual | tripod for hand-held video stacking on smartphones, A |
| virtual | Try-On Considering Temporal Consistency for Videoconferencing |
| virtual | Try-on Network With Attribute Transformation and Local Rendering |
| virtual | Try-On With Garment Self-Occlusion Conditions |
| virtual | Try-On with Pose-Garment Keypoints Guided Inpainting |
| virtual | unrolling and information recovery from scanned scrolled historical documents |
| virtual | User Pairing Scheme to Optimally Utilize the Spectrum of Unpaired Users in Non-orthogonal Multiple Access, A |
| virtual | video camera: Simplified 3DTV acquisition and processing, The |
| virtual | View Color Estimation for Free Viewpoint TV Applications Using Gaussian Mixture Model |
| virtual | view distortion estimation for depth map coding |
| virtual | View Face Image Synthesis Using 3D Spring-based Face Model from A Single Image |
| virtual | view generation by linear processing of two differently focused images |
| virtual | View Generation Using Clustering Based Local View Transition Model |
| virtual | View Generation, Morphing |
| virtual | View Generation, View Synthesis, Image Based Rendering, IBR |
| virtual | view invariant domain for 3D video blind watermarking |
| virtual | view networks for object reconstruction |
| virtual | view quality assessment based on shift compensation and visual masking effect |
| virtual | View Rendering System for 3DTV |
| virtual | view rendering using super-resolution with multiview images |
| virtual | View Specification and Synthesis for Free Viewpoint Television |
| virtual | View Specification and Synthesis in Free Viewpoint Television Application |
| virtual | View Synthesis Based on DIBR and Image Inpainting |
| virtual | View Synthesis by Non-Local Means Filtering using temporal data |
| virtual | View Synthesis for Free Viewpoint Video and Multiview Video Compression using Gaussian Mixture Modelling |
| virtual | view synthesis for multi-view video plus depth sequences using spatial-temporal information |
| virtual | view synthesis method and self-evaluation metrics for free viewpoint television and 3D video |
| virtual | view synthesis quality refinement |
| virtual | view synthesis through linear processing without geometry |
| virtual | view synthesis using joint information from multi-view |
| virtual | view synthesis using layered depth image generation and depth-based inpainting for filling disocclusions and translucent disocclusions |
| virtual | view synthesis using multi-view video sequences |
| virtual | view synthesis using RGB-D cameras |
| virtual | view synthesis with heuristic spatial motion |
| virtual | Viewpoint Disparity Estimation and Convergence Check for Real-Time View Synthesis |
| virtual | Viewpoint Replay for a Soccer Match by View Interpolation From Multiple Cameras |
| virtual | Vision Simulator for Camera Networks Research, A |
| virtual | Vision: Simulating Camera Networks in Virtual Reality for Surveillance System Design and Evaluation |
| virtual | Vision: Simulating Camera Networks in Virtual Reality for Surveillance System Design and Evaluation |
| virtual | Visual Hulls: Example-Based 3D Shape Estimation from a Single Silhouette |
| virtual | Visual Hulls: Example-Based 3D Shape Inference from Silhouettes |
| virtual | Visualisation Laboratory for Science and Mathematics Content (Vlab-SMC) with Special Reference to Teaching and Learning of Chemistry |
| virtual | Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking |
| virtual | world control system using sensed information and adaptation engine |
| virtual | Worlds Using Computer Vision |
| virtual | , Augmented and Mixed Reality |
| virtual | -Goal-Guided RRT for Visual Servoing of Mobile Robots With FOV Constraint |
| virtual | -Point-Based Fault-Tolerant Lateral and Longitudinal Control of 4W-Steering Vehicles |
| virtual | -Real Interaction Approach to Object Instance Segmentation in Traffic Scenes, A |
| virtual | -Reality Videos to Relieve Depression |
| virtual | -Reality-Based Training and Assessment System for Bridge Inspectors With an Assistant Drone, A |
| virtual | -View-Assisted Video Super-Resolution and Enhancement |
| virtual | ising An Ottoman Fortress: Laser Scanning and 3D Modelling For The Development of An Interactive, Immersive Virtual Reality Application |
| virtual | ized Reality: Constructing Virtual Worlds From Real Scenes |
| virtual | ly Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy |
| virtual | Pose: Learning Generalizable 3D Human Pose Models from Virtual Data |
| virtual | QWERTY: Textual Communication in Virtual Reality |
Vis2Mesh: Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Learned | virtual | View Visibility |
Visibility Cuts: A System for Rendering Dynamic | virtual | Environments |
Vision Based Hand Modeling and Tracking for | virtual | Teleconferencing and Telecollaboration |
Vision-Based Posing of 3D | virtual | Actors |
Vision-Based Tracking and Interpretation of Human Leg Movement for | virtual | Reality Applications |
ViSTREET: An Educational | virtual | Environment for the Teaching of Road Safety Skills to School Students |
Visual feedback for | virtual | grasping |
Visual Interface for Conducting | virtual | Orchestra |
Visual interpenetration tradeoffs in whole-hand | virtual | grasping |
Visual realism and presence in a | virtual | reality game |
Visual/Haptic Interface to | virtual | Environment (WYSIWYF Display) and Its Application |
Visualization of VGI Data Through The New Nasa Web World Wind | virtual | Globe |
Visualizing Multilayered Geospatial Data In | virtual | Reality to Assess Public Lighting |
Visualizing Software Architectures in | virtual | Reality with an Island Metaphor |
Visualizing the Structure of the Earth's Lithosphere on the Google Earth | virtual | -Globe Platform |
VITON-GT: An Image-based | virtual | Try-On Model with Geometric Transformations |
VITON-HD: High-Resolution | virtual | Try-On via Misalignment-Aware Normalization |
VITON: An Image-Based | virtual | Try-on Network |
Vitty: | virtual | Touch Typing Interface with Added Finger Buttons |
VMAN: A | virtual | Mainstay Alignment Network for Transductive Zero-Shot Learning |
Volumetric High-Resolution X-Ray Phase-Contrast | virtual | Histology of Breast Specimens With a Compact Laboratory System |
VPFNet: Improving 3D Object Detection With | virtual | Point Based LiDAR and Stereo Data Fusion |
VPRNet: | virtual | Points Registration Network for Partial-to-Partial Point Cloud Registration |
VR-HDR: A system for view-dependent rendering of HDR video in | virtual | reality |
VR2Gather: A Collaborative, Social | virtual | Reality System for Adaptive, Multiparty Real-Time Communication |
VRFCNN: | virtual | Reference Frame Generation Network for Quality SHVC |
VRLane: a Desktop | virtual | Navigation and Safety Monitoring Porgram for Underground Coal Mine |
VRNet: Learning the Rectified | virtual | Corresponding Points for 3D Point Cloud Registration |
VRowser: A | virtual | Reality Parallel Web Browser |
VSGD-Net: | virtual | Staining Guided Melanocyte Detection on Histopathological Images |
VTNFP: An Image-Based | virtual | Try-On Network With Body and Clothing Feature Preservation |
VTON-SCFA: A | virtual | Try-On Network Based on the Semantic Constraints and Flow Alignment |
VVS: Action Recognition With | virtual | View Synthesis |
Walking in a Crowd Full of | virtual | Characters: Effects of Virtual Character Appearance on Human Movement Behavior |
Walking in a Crowd Full of | virtual | Characters: Effects of Virtual Character Appearance on Human Movement Behavior |
Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator | virtual | Reality Game |
Watermarking for Image Based Rendering via homography-based | virtual | camera location estimation |
Wave Interferometry Applied to Borehole Radar: | virtual | Multioffset Reflection Profiling |
Wavelet-Based Coarse-to-Fine Image Matching Scheme in A Parallel | virtual | Machine Environment, A |
wearable augmented reality system with haptic feedback and its performance in | virtual | assembly tasks, A |
Wearable | virtual | Usher for Vision-Based Cognitive Indoor Navigation, A |
Web Mapping and Real- | virtual | Itineraries to Promote Feasible Archaeological and Environmental Tourism in Versilia (Italy) |
WebGL | virtual | Reality Exergame for Assessing the Cognitive Capabilities of Elderly People: A Study About Digital Autonomy for Web-based Applications, A |
What Do Traffic Simulations Have to Provide for | virtual | Road Safety Assessment? Human Error Modeling in Traffic Simulations |
What Makes First Steps Users Rave About | virtual | Reality? An Explorative Qualitative Study of Consumers' First VR Experience |
When Roman Antiquity and Renaissance Came Together In | virtual | 3d Environment: 3d Modelling Considerations |
When the | virtual | influences reality. The conservation project of the Toledo Gate in Ciudad Real (Spain) |
Wide Area Camera Calibration using | virtual | Calibration Objects |
Wide-area external multi-camera calibration using vision graphs and | virtual | calibration object |
Wireless controller for interactive | virtual | reality games |
Workflow for An Evidence-based | virtual | Reconstruction: the Marbles Of The Ciborium of the Early Medieval Monte Sorbo Church |
Workshoop on | virtual | /Augmented Reality for Visual Artificial Intelligence |
Workshop on Computer Vision for | virtual | Reality Based Human Communications |
Writer Adaptation for Online Handwriting Recognition System Using | virtual | Examples |
X3dom as Carrier of the | virtual | Heritage |
Xavier Electromyographic Wheelchair Control and | virtual | Training |
ZFlow: Gated Appearance Flow-based | virtual | Try-on with 3D Priors |
1888 for virtual