_ | skeleton | _ |
1-Subcycle Parallel Thinning Algorithm for Producing Perfect 8-Curves and Obtaining Isotropic | skeleton | of an L-Shape Pattern, A |
2-D | skeleton | -Based Action Recognition via Two-Branch Stacked LSTM-RNNs |
2D Grey-Level | skeleton | Computation: A Discrete 3D Approach |
2D Shape Decomposition Based on Combined | skeleton | -Boundary Features |
3,4)-Weighted | skeleton | Decomposition for Pattern Representation and Description |
3,4,5) Curvilinear | skeleton | , The |
3D articulated | skeleton | extraction using a single consumer-grade depth camera |
3d Digitization of Complex Exhibition Items (mounted | skeleton | s Of Dinosaurs) and Generation of Virtual Replicas for Biomechanical Studies |
3D Graph Convolutional Networks Model for 2D | skeleton | -Based Human Action Recognition, A |
3D hand | skeleton | model estimation from a depth image |
3D Medial Surfaces and 3D | skeleton | s |
3D Modeling of Humans with | skeleton | s from Uncalibrated Wide Baseline Views |
3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for | skeleton | -Based Gesture Recognition |
3D pose estimation and shape coding of moving objects based on statistical morphological | skeleton | |
3D PostureNet: A unified framework for | skeleton | -based posture recognition |
3D Reconstruction of Human Motion and | skeleton | from Uncalibrated Monocular Video |
3D Reconstruction of Human | skeleton | from Single Images or Monocular Video Sequences |
3d Reconstruction of The Ancient Egyptian Mummy | skeleton | From The Pushkin State Museum of Fine Arts (i,1 1240) |
3D | skeleton | -Based Body Pose Recovery |
3D | skeleton | -based human action classification: A survey |
3D Voronoi | skeleton | s and Their Usage for the Characterization and Recognition of 2D Organ Shape |
A-MAL: Automatic Motion Assessment Learning from Properly Performed Motions in 3D | skeleton | Videos |
Accelerated Triangulation Method for Computing the | skeleton | s of Free-Form Solid Models, An |
Accidental Fall Detection Based on | skeleton | Joint Correlation and Activity Boundary |
ACNet: Strengthening the Kernel | skeleton | s for Powerful CNN via Asymmetric Convolution Blocks |
Acquiring human | skeleton | proportions from monocular images without posture estimation |
Action Capsules: Human | skeleton | action recognition |
Action recognition based on a mixture of RGB and depth based | skeleton | |
Action Recognition from 3D | skeleton | Sequences using Deep Networks on Lie Group Features |
Action Recognition Scheme Based on | skeleton | Representation With DS-LSTM Network |
Action recognition using joint coordinates of 3D | skeleton | data |
Action recognition using kinematics posture feature on 3D | skeleton | joint locations |
Action Recognition With Spatio-Temporal Visual Attention on | skeleton | Image Sequences |
Action Recognition with Visual Attention on | skeleton | Images |
Action Segmentation on Representations of | skeleton | Sequences Using Transformer Networks |
Actional-Structural Graph Convolutional Networks for | skeleton | -Based Action Recognition |
Actionlet-Dependent Contrastive Learning for Unsupervised | skeleton | -Based Action Recognition |
Active balloon model based on 3D | skeleton | extraction by competitive learning |
Active | skeleton | for non-rigid object detection |
Adaptable Image Interpolation with | skeleton | -Texture Separation |
Adaptive Contour Sampling and Coding Using | skeleton | and Curvature |
Adaptive Linear Span Network for Object | skeleton | Detection |
Adaptive Local-Component-aware Graph Convolutional Network for One-shot | skeleton | -based Action Recognition |
Adaptive lossless compression of | skeleton | sequences |
AdaSGN: Adapting Joint Number and Model Size for Efficient | skeleton | -Based Action Recognition |
Affine | skeleton | s and Monge-Ampere Equations |
Algorithm of Connecting Broken Objects Based on the | skeleton | s, An |
Algorithms for Adjustment of Symmetry Axis Found for 2d Shapes By The | skeleton | Comparison Method |
Analysis of Arabidopsis Root Images: Studies on CNNs and | skeleton | -Based Root Topology |
Anatomical triangulation: from sparse landmarks to dense annotation of the | skeleton | in CT images |
Anchor point thinning using a | skeleton | based on the Euclidean distance transformation |
Anisotropic Laplace-Beltrami eigenmaps: Bridging Reeb graphs and | skeleton | s |
Application of a Hybrid Algorithm for Non-humanoid | skeleton | Model Estimation from Motion Capture Data |
application of Voronoi | skeleton | s to perceptual grouping in line images, The |
Applications of the Region Growing Euclidean Distance Transform: Anisotropy and | skeleton | s |
Approximating the | skeleton | for Fine-to-Coarse Shape Representation |
Arbitrarily oriented text detection using geodesic distances between corners and | skeleton | s |
Area Collapse and Road Centerlines based on Straight | skeleton | s |
Artery | skeleton | Extraction Using Topographic and Connected Component Labeling |
asymmetrical-structure auto-encoder for unsupervised representation learning of | skeleton | sequences, An |
Attention Enhanced Graph Convolutional LSTM Network for | skeleton | -Based Action Recognition, An |
Attention-guided Image Compression by Deep Reconstruction of Compressive Sensed Saliency | skeleton | |
Augmented | skeleton | sequences with hypergraph network for self-supervised group activity recognition |
Augmented | skeleton | Space Transfer for Depth-Based Hand Pose Estimation |
Automatic 3-D | skeleton | -Based Segmentation of Liver Vessels from MRI and CT for Couinaud Representation |
Automatic Adjustment of Rigs to Extracted | skeleton | s |
Automatic Comparison of | skeleton | s by Shape Matching Methods |
Automatic Estimation of 3D Transformations using | skeleton | s for Object Alignment |
Automatic Evaluation of | skeleton | Shapes |
Automatic Individual Detection and Separation of Multiple Overlapped Nematode Worms Using | skeleton | Analysis |
Automatic joint and | skeleton | computation for the animation of sketch-based 3D objects |
Automatic Learning of Articulated | skeleton | s from 3D Marker Trajectories |
Automatic Segmentation of Scanned Human Body Using Curve | skeleton | Analysis |
Automatic | skeleton | extraction and splitting of target objects |
Automatic Tree | skeleton | Extraction Approach Based on Multi-View Slicing Using Terrestrial LiDAR Scans Data, An |
Auxiliary Tasks Benefit 3D | skeleton | -based Human Motion Prediction |
Base Point Split Algorithm for Generating Polygon | skeleton | Lines on the Example of Lakes |
Bayesian Graph Convolution LSTM for | skeleton | Based Action Recognition |
Beyond Joints: Learning Representations From Primitive Geometries for | skeleton | -Based Action Recognition and Detection |
Beyond Two-stream: | skeleton | -based Three-stream Networks for Action Recognition in Videos |
Binary And Grey-Value | skeleton | s: Metrics And Algorithms |
Binary object representation and recognition using the Hilbert morphological | skeleton | transform |
Binary Shape Recognition Using the Morphological | skeleton | Transform |
Body expression recognition from animated 3D | skeleton | |
Body Matching Algorithm Using Normalize Dynamic Time Warping (NDTW) | skeleton | Tracking for Traditional Dance Movement |
Bootstrapped Representation Learning for | skeleton | -Based Action Recognition |
Bottom-up Approach for Pig | skeleton | Extraction Using RGB Data, A |
Boundary-Constrained Morphological | skeleton | Minimization and Skeleton Reconstruction |
Boundary-Constrained Morphological | skeleton | Minimization and Skeleton Reconstruction |
Branch Voxels and Junctions in 3D | skeleton | s |
Building Handwriting Recognizers by Leveraging | skeleton | s of Both Offline and Online Samples |
Building | skeleton | Models Via 3-D Medial Surface Axis Thinning Algorithms |
CAD: concatenated action descriptor for one and two person(s), using silhouette and silhouette's | skeleton | |
Camera motion compensation from T-junctions in distance map | skeleton | |
CAMION: Cascade Multi-input Multi-output Network for | skeleton | Extraction |
Canonical | skeleton | s for Shape Matching |
Cellular | skeleton | s: A New Approach to Topological Skeletons with Geometric Features |
Cellular | skeleton | s: A New Approach to Topological Skeletons with Geometric Features |
Central Difference Graph Convolutional Operator for | skeleton | -Based Action Recognition, A |
Channel-Position Self-Attention with Query Refinement | skeleton | Graph Neural Network in Human Pose Estimation |
Channel-Wise Dense Connection Graph Convolutional Network for | skeleton | -Based Action Recognition |
Channel-wise Topology Refinement Graph Convolution for | skeleton | -Based Action Recognition |
Character Recognition Based on | skeleton | Analysis |
Cloud Motion Estimation in Satellite Image Sequences by Tracking | skeleton | Critical Points Using Lucas-Kanade Method |
Clustering Method Based on the Estimation of the Probability Density-Function and on the | skeleton | by Influence Zones: Application to Image-Processing, A |
CNN+RNN Depth and | skeleton | based Dynamic Hand Gesture Recognition |
Coarse-to-Fine Matching of Shapes Using Disconnected | skeleton | s by Learning Class-Specific Boundary Deformations |
coarse-to-fine scene text detection method based on | skeleton | -cut detector and Binary-Tree-Search based rectification, A |
Coarse-to-fine | skeleton | extraction for high resolution 3D meshes |
Coarse-to-Fine | skeleton | s from Grey-Level Pyramids |
comparative study using contours and | skeleton | s as shape representations for binary image matching, A |
Comparison Between the Morphological | skeleton | and Morphological Shape Decomposition |
Comparison of | skeleton | and Non-Skeleton Shape Descriptors for 3D Video |
Comparison of | skeleton | and Non-Skeleton Shape Descriptors for 3D Video |
Comprehensive evaluation of | skeleton | features-based fall detection from Microsoft Kinect v2 |
Computation of | skeleton | by partial differential equation |
Computer Representation of Planar Regions by Their | skeleton | s |
Computing a Family of | skeleton | s of Volumetric Models for Shape Description |
Computing a Stable, Connected | skeleton | from Discrete Data |
Computing and Simplifying 2D and 3D Continuous | skeleton | s |
Computing hierarchical curve- | skeleton | s of 3D objects |
Computing | skeleton | s in three dimensions |
Condition-Adaptive Graph Convolution Learning for | skeleton | -Based Gait Recognition |
Constructing iso-surfaces satisfying the Delaunay constraint. Application to the | skeleton | computation |
Constructing Stronger and Faster Baselines for | skeleton | -Based Action Recognition |
Context Attention Network for | skeleton | Extraction |
Context Aware Graph Convolution for | skeleton | -Based Action Recognition |
Context-Aware Inpainter-Refiner for | skeleton | -Based Human Motion Completion |
Continuous | skeleton | Computation by Voronoi Diagram |
Continuous | skeleton | -driven Skinning: A General Approach for Modeling Skin Deformation |
Continuous | skeleton | s from Digitized Images |
Contour Grouping Based on Contour- | skeleton | Duality |
Contrast-Reconstruction Representation Learning for Self-Supervised | skeleton | -Based Action Recognition |
Contrastive 3D Human | skeleton | Action Representation Learning via CrossMoCo With Spatiotemporal Occlusion Mask Data Augmentation |
Convergence and Continuity Criteria for Discrete Approximations of the Continuous Planar | skeleton | |
convolutional autoencoder model with weighted multi-scale attention modules for 3D | skeleton | -based action recognition, A |
Convolutional neural network with adaptive inferential framework for | skeleton | -based action recognition |
Convolutional Neural Networks and Long Short-Term Memory for | skeleton | -based human activity and hand gesture recognition |
Convolutional Sequence Generation for | skeleton | -Based Action Synthesis |
Corner Detection Using Morphological | skeleton | : An Efficient and Nonparametric Approach |
Coronary Artery Centerline Tracking with the Morphological | skeleton | Loss |
Correcting Curvature-Density Effects in the Hamilton-Jacobi | skeleton | |
correspondence based method for activity recognition in human | skeleton | motion sequences, A |
CoSign: Exploring Co-occurrence Signals in | skeleton | -based Continuous Sign Language Recognition |
Craniofacial Landmark Detection by Layered Diffusion and Dilated | skeleton | Maps |
CRF approach to fitting a generalized hand | skeleton | model, A |
Cross View Learning Approach for | skeleton | -Based Action Recognition, A |
Cross-Scale Spatiotemporal Refinement Learning for | skeleton | -Based Action Recognition |
Cross-stream contrastive learning for self-supervised | skeleton | -based action recognition |
Crust and the - | skeleton | : Combinatorial Curve Reconstruction, The |
Cuboid CNN Model with an Attention Mechanism for | skeleton | -Based Action Recognition, A |
Curvature correction of the Hamilton-Jacobi | skeleton | |
Curve | skeleton | -based shape representation and classification |
Curve | skeleton | ization by Junction Detection in Surface Skeletons |
Curve- | skeleton | s Based on the Fat Graph Approximation |
Curved Inertia Frames and the | skeleton | Sketch: Finding Salient Frames of Reference |
Curves vs | skeleton | s in Object Recognition |
Dear-Net: Learning Diversities for | skeleton | -Based Early Action Recognition |
Decomposing and Sketching 3D Objects by Curve | skeleton | Processing |
Decoupled Representation Learning for | skeleton | -Based Gesture Recognition |
Decoupled Spatial-temporal Attention Network for | skeleton | -based Action-gesture Recognition |
Decoupling GCN with Dropgraph Module for | skeleton | -based Action Recognition |
Deep ensemble network using distance maps and body part features for | skeleton | based action recognition |
Deep Learning on Lie Groups for | skeleton | -Based Action Recognition |
Deep Manifold-to-Manifold Transforming Network for | skeleton | -Based Action Recognition |
Deep Progressive Reinforcement Learning for | skeleton | -Based Action Recognition |
Deep Residual Temporal Convolutional Networks for | skeleton | -based Human Action Recognition |
Deep State-Space Model for Noise Tolerant | skeleton | -Based Action Recognition |
DeepFlux for | skeleton | Detection in the Wild |
DeepFlux for | skeleton | s in the Wild |
Deep | skeleton | : Learning Multi-Task Scale-Associated Deep Side Outputs for Object Skeleton Extraction in Natural Images |
DeGCN: Deformable Graph Convolutional Networks for | skeleton | -Based Action Recognition |
Delta Medial Axis: A fast and robust algorithm for filtered | skeleton | extraction, The |
delta-medial axis: A robust and linear time algorithm for Euclidian | skeleton | computation, The |
Delving Deep Into One-Shot | skeleton | -Based Action Recognition With Diverse Occlusions |
Depth and | skeleton | Associated Action Recognition without Online Accessible RGB-D Cameras |
Derivation of tree | skeleton | s and error assessment using LiDAR point cloud data of varying quality |
Detection of spicules on mammogram based on | skeleton | analysis |
Determining the | skeleton | s of the auroras |
Differential Pseudo-Image for | skeleton | -Based Dynamic Gesture Recognition |
Digital Euclidean | skeleton | s |
Digital | skeleton | s in Euclidean and geodesic spaces |
Digital Straightness and the | skeleton | Property |
DISCO: U-Net based Autoencoder Architecture with Dual Input Streams for | skeleton | Image Drawing |
Disconnected | skeleton | : Shape at Its Absolute Scale |
Discrete bisector function and Euclidean | skeleton | in 2D and 3D |
Discrete | skeleton | Evolution |
Disentangling and Unifying Graph Convolutions for | skeleton | -Based Action Recognition |
Distance and Edge Transform for | skeleton | Extraction |
Distance field guided L1-median | skeleton | extraction |
Distance Transformation and | skeleton | for Shape Feature Analysis |
Distance Transformations and | skeleton | s of Digitized Pictures with Applications |
Distance Transforms, Functions and | skeleton | s |
DMMG: Dual Min-Max Games for Self-Supervised | skeleton | -Based Action Recognition |
Dyadic Relational Graph Convolutional Networks for | skeleton | -Based Human Interaction Recognition |
Dynamic Channel-Aware Subgraph Interactive Networks for | skeleton | -Based Action Recognition |
Dynamic Dense Graph Convolutional Network for | skeleton | -Based Human Motion Prediction |
Dynamic Feature Integration for Simultaneous Detection of Salient Object, Edge, and | skeleton | |
Dynamic Hand Gesture Recognition Using the | skeleton | of the Hand |
Dynamic Multiscale Graph Neural Networks for 3D | skeleton | Based Human Motion Prediction |
dynamics of linear combinations: Tracking 3D | skeleton | s of Human Subjects, The |
Edge and | skeleton | Guidance Network for Salient Object Detection in Optical Remote Sensing Images |
Effective Active | skeleton | Representation for Low Latency Human Action Recognition |
Effectively Dynamic Path Optimization Approach for the Tree | skeleton | Extraction from Portable Laser Scanning Point Clouds, An |
efficient 2D to 3D video conversion method based on | skeleton | line tracking, An |
Efficient 3D Curve | skeleton | Extraction from Large Objects |
Efficient and Accurate Algorithm for Extracting a | skeleton | , An |
Efficient and Accurate | skeleton | -Based Two-Person Interaction Recognition Using Inter-and Intra-Body Graphs |
Efficient Body Motion Quantification and Similarity Evaluation Using 3-D Joints | skeleton | Coordinates |
efficient framework for few-shot | skeleton | -based temporal action segmentation, An |
Efficient Method for Obtaining Morphological | skeleton | s, An |
Efficient Quick Algorithm for Computing Stable | skeleton | s, An |
efficient rate-distortion optimal shape coding approach utilizing a | skeleton | -based decomposition, An |
Efficient Shape Representation Scheme Using Voronoi | skeleton | s, An |
Efficient | skeleton | -Based Action Recognition via Joint-Mapping strategies |
Efficient Spatio-Temporal Contrastive Learning for | skeleton | -Based 3-D Action Recognition |
Else-Net: Elastic Semantic Network for Continual Action Recognition from | skeleton | Data |
Enhanced discriminative graph convolutional network with adaptive temporal modelling for | skeleton | -based action recognition |
Enhanced multiscale | skeleton | s |
Enhanced | skeleton | visualization for view invariant human action recognition |
Enhancing 3D mesh topological | skeleton | s with discrete contour constrictions |
Enhancing | skeleton | -Based Action Recognition in Real-World Scenarios Through Realistic Data Augmentation |
Ensemble Deep Learning for | skeleton | -Based Action Recognition Using Temporal Sliding LSTM Networks |
Ensemble One-Dimensional Convolution Neural Networks for | skeleton | -Based Action Recognition |
Estimating Human | skeleton | Parameters and Configuration in Real-Time from Markered Optical Motion Capture |
Euclidean Distance-Based | skeleton | s: A Few Notes on Average Outward Flux and Ridgeness |
Euclidean | skeleton | via Centre-of-Maximal-Disc Extraction |
Euclidean | skeleton | s |
Euclidean | skeleton | s and Conditional Bisectors |
Euclidean | skeleton | s of Digital Image and Volume Data in Linear Time by the Integer Medial Axis Transform |
Experimental study of | skeleton | tracking abilities from microsoft kinect non-frontal views |
Exploring High-Order Spatio-Temporal Correlations From | skeleton | for Person Re-Identification |
Exploring Techniques to Improve Activity Recognition using Human Pose | skeleton | s |
extension of kernel learning methods using a modified Log-Euclidean distance for fast and accurate | skeleton | -based Human Action Recognition, An |
Extracting curve- | skeleton | s from digital shapes using occluding contours |
Extracting Noise-Resistant | skeleton | on Digital Shapes for Graph Matching |
Extracting | skeleton | Lines from Building Footprints by Integration of Vector and Raster Data |
Extraction and Analysis of Document Examiner Features from Vector | skeleton | s of Grapheme 'th' |
Extraction of 3D Vascular Tree | skeleton | s Based on the Analysis of Connected Components Evolution |
Extraction of Shape | skeleton | s from Grayscale Images |
Extraction of the Euclidean | skeleton | based on a connectivity criterion |
Extraction of the Intercellular | skeleton | from 2D Images of Embryogenesis Using Eikonal Equation and Advective Subjective Surface Method |
Extremely Lightweight | skeleton | -Based Action Recognition with ShiftGCN++ |
fast algorithm for corner detection using the morphologic | skeleton | , A |
Fast algorithms for computing - | skeleton | s and their relatives |
Fast and precise kinematic | skeleton | extraction of 3D dynamic meshes |
Fast gesture recognition with Multiple Stream Discrete HMMs on 3D | skeleton | s |
Fast Heterogeneous Image Registration Method Based on the Human | skeleton | Points, A |
Fast Homotopy-Preserving | skeleton | s Using Mathematical Morphology |
Fast People Counting Using Head Detection From | skeleton | Graph |
Fast Prototyping of Image Processing Applications Using Functional | skeleton | s on a MIMD-DM Architecture |
Fast prototyping of parallel-vision applications using functional | skeleton | s |
Fast Tree | skeleton | Extraction Using Voxel Thinning Based on Tree Point Cloud |
Fast vascular | skeleton | extraction algorithm |
Fast, Parallel, Multiresolution Techniques for the Computation of | skeleton | s |
Feature-varying | skeleton | ization: Intuitive control over the target feature size and output skeleton topology |
Feedback Graph Convolutional Network for | skeleton | -Based Action Recognition |
Few-shot generative model for | skeleton | -based human action synthesis using cross-domain adversarial learning |
Finding Grey- | skeleton | s by Iterated Pixel Removal |
Finding the | skeleton | of 2D Shape and Contours: Implementation of Hamilton-Jacobi Skeleton |
Finding the | skeleton | of 2D Shape and Contours: Implementation of Hamilton-Jacobi Skeleton |
Fine-Grained Unsupervised Temporal Action Segmentation and Distributed Representation for | skeleton | -Based Human Motion Analysis |
Fingerprint | skeleton | matching based on local descriptor |
Fixed Topology | skeleton | s |
Focal and Global Spatial-temporal Transformer for | skeleton | -based Action Recognition |
For the Sake of Privacy: | skeleton | -Based Salient Behavior Recognition |
Frame-level refinement networks for | skeleton | -based gait recognition |
Frame-Wise Action Recognition Training Framework for | skeleton | -Based Anomaly Behavior Detection |
Free-form image registration of human cochlear µCT data using | skeleton | similarity as anatomical prior |
From 3D Discrete Surface | skeleton | s to Curve Skeletons |
From 3D Discrete Surface | skeleton | s to Curve Skeletons |
From Local Maxima to Connected | skeleton | s |
From | skeleton | branches to object parts |
From | skeleton | s to bone graphs: Medial abstraction for object recognition |
From the Zones of Influence of | skeleton | Branch Points to Meaningful Object Parts |
FSAR: Federated | skeleton | -based Action Recognition with Adaptive Topology Structure and Knowledge Distillation |
Fusing Geometric Features for | skeleton | -Based Action Recognition Using Multilayer LSTM Networks |
Fusing Image and Segmentation Cues for | skeleton | Extraction in the Wild |
Fusing shape and motion matrices for view invariant action recognition using 3D | skeleton | s |
Fusing | skeleton | Recognition With Face-TLD for Human Following of Mobile Service Robots |
Fuzzy Integral-Based CNN Classifier Fusion for 3D | skeleton | Action Recognition |
GA-Net: A Guidance Aware Network for | skeleton | -Based Early Activity Recognition |
Gait recognition based on 3D | skeleton | joints captured by kinect |
Gait Recognition Based on Local Graphical | skeleton | Descriptor With Pairwise Similarity Network |
Gait Recognition With Multi-Level | skeleton | -Guided Refinement |
gait | skeleton | model extraction method based on the fusion between vision and tactility, A |
Gait-D: | skeleton | -based gait feature decomposition for gait recognition |
Gaitgraph: Graph Convolutional Network for | skeleton | -Based Gait Recognition |
General Scheme for Constructing | skeleton | Models, A |
Generalized Discrete Morphological | skeleton | Transform with Multiple Structuring Elements for the Extraction of Structural Shape Components, A |
Generalized Morphological | skeleton | Transform and Extraction of Structural Shape Components, A |
generalized morphological | skeleton | transform using both internal and external skeleton points, A |
generalized morphological | skeleton | transform using both internal and external skeleton points, A |
Generated Pseudo-Labels Guided by Background | skeleton | s for Overcoming Under-Segmentation in Overlapping Particle Objects |
Generating Connected | skeleton | s for Exact and Approximate Reconstruction |
Generating | skeleton | s and Centerlines from the Distance Transform |
Generating | skeleton | s and Centerlines from the Medial Axis Transform |
Generation of the Euclidean | skeleton | from the Vector Distance Map by a Bisector Decision Rule |
Generation of Unit-Width Curve | skeleton | s Based on Valence Driven Spatial Median (VDSM) |
Generative Action Description Prompts for | skeleton | -based Action Recognition |
Geometric Magnification-based Attention Graph Convolutional Network for | skeleton | -based Micro-Gesture Recognition |
GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D | skeleton | -Based Interaction Recognition |
Global Co-occurrence Feature Learning and Active Coordinate System Conversion for | skeleton | -based Action Recognition |
Global Positional Self-Attention for | skeleton | -Based Action Recognition |
Global Regularizer and Temporal-Aware Cross-Entropy for | skeleton | -Based Early Action Recognition |
Global Relational Reasoning with Spatial Temporal Graph Interaction Networks for | skeleton | -Based Action Recognition |
Global Shapes and Salient Joints Features Learning for | skeleton | -Based Action Recognition |
Global spatio-temporal synergistic topology learning for | skeleton | -based action recognition |
Global-local contrastive multiview representation learning for | skeleton | -based action recognition |
Global-Local Motion Transformer for Unsupervised | skeleton | -Based Action Learning |
Graph Based | skeleton | Modeling for Human Activity Analysis |
Graph Based | skeleton | Motion Representation and Similarity Measurement for Action Recognition |
Graph Convolutional Network with Early Attention Module for | skeleton | -based Action Prediction, A |
graph convolutional neural network model with Fisher vector encoding and channel-wise spatial-temporal aggregation for | skeleton | -based action recognition, A |
Graph Diffusion Convolutional Network for | skeleton | Based Semantic Recognition of Two-Person Actions |
Graph Structuring of | skeleton | Object for Its High-Level Exploitation |
Graph-Based Approach for Shape | skeleton | Analysis, A |
Graph-based relational reasoning in a latent space for | skeleton | -based action recognition |
Graph2Net: Perceptually-Enriched Graph Learning for | skeleton | -Based Action Recognition |
Gray | skeleton | s and segmentation of shapes |
Gray-Weighted | skeleton | , A |
Growing Like a Tree: Finding Trunks From Graph | skeleton | Trees |
Guided point cloud denoising via sharp feature | skeleton | s |
HaLP: Hallucinating Latent Positives for | skeleton | -based Self-Supervised Learning of Actions |
Hamilton-Jacobi | skeleton | on Cortical Surfaces |
Hamilton-Jacobi | skeleton | , The |
Hamilton-Jacobi | skeleton | s |
Hand Detection and Tracking Using the | skeleton | of the Blob for Medical Rehabilitation Applications |
Hand dorsal vein recognition by matching Width | skeleton | Models |
Hand Geometry Analysis by Continuous | skeleton | s |
Hand gesture recognition using a | skeleton | -based feature representation with a random regression forest |
Hand Pose Estimation Based on 3D Residual Network with Data Padding and | skeleton | Steadying |
HandFoldingNet: A 3D Hand Pose Estimation Network Using Multiscale-Feature Guided Folding of a 2D Hand | skeleton | |
Hard No-Box Adversarial Attack on | skeleton | -Based Human Action Recognition with Skeleton-Motion-Informed Gradient |
Hard No-Box Adversarial Attack on | skeleton | -Based Human Action Recognition with Skeleton-Motion-Informed Gradient |
Hi-LASSIE: High-Fidelity Articulated Shape and | skeleton | Discovery from Sparse Image Ensemble |
Hidden Deletable Pixel Detection Using Vector Analysis in Parallel Thinning to Obtain Bias-Reduced | skeleton | s |
Hidden States Exploration for 3D | skeleton | -Based Gesture Recognition |
Hierarchic Euclidean | skeleton | s in Cubical Complexes |
Hierarchical Decomposition of Multiscale | skeleton | s |
Hierarchical part-type segmentation using voxel-based curve | skeleton | s |
Hierarchical Recurrent Neural Network for | skeleton | Based Action Recognition |
Hierarchical | skeleton | for shape matching |
Hierarchical | skeleton | Meta-Prototype Contrastive Learning with Hard Skeleton Mining for Unsupervised Person Re-identification |
Hierarchical | skeleton | Meta-Prototype Contrastive Learning with Hard Skeleton Mining for Unsupervised Person Re-identification |
Hierarchical Soft Quantization for | skeleton | -Based Human Action Recognition |
Hierarchical Voronoi | skeleton | s |
Hierarchically Decomposed Graph Convolutional Networks for | skeleton | -Based Action Recognition |
Hierarchically Self-supervised Transformer for Human | skeleton | Representation Learning |
HIF3D: Handwriting-Inspired Features for 3D | skeleton | -based action recognition |
High-precision | skeleton | -based human repetitive action counting |
Highly Articulated Kinematic Structure Estimation Combining Motion and | skeleton | Information |
Homologically Persistent | skeleton | is a Fast and Robust Descriptor of Interest Points in 2D Images, A |
Human action recognition based on 3D | skeleton | part-based pose estimation and temporal multi-resolution analysis |
Human Action Recognition by Representing 3D | skeleton | s as Points in a Lie Group |
Human action recognition using star | skeleton | |
Human action recognition with | skeleton | induced discriminative approximate rigid part model |
Human activity recognition using 2D | skeleton | data and supervised machine learning |
Human activity recognition using dynamic representation and matching of | skeleton | feature sequences from RGB-D images |
Human Body Language Analysis: A Preliminary Study Based on Kinect | skeleton | Tracking |
Human Centered Scene Understanding Based on Depth Information: How to Deal with Noisy | skeleton | Data? |
Human identification system using 3D | skeleton | -based gait features and LSTM model |
Human Interaction Learning on 3d | skeleton | Point Clouds for Video Violence Recognition |
Human Mesh Recovery From Monocular Images via a | skeleton | -Disentangled Representation |
Human Motion Capture Using Data Fusion of Multiple | skeleton | Data |
Human Motion Tracking System Based on | skeleton | and Surface Integration Model Using Pressure Sensors Distribtuion Bed |
Human | skeleton | Feature Optimizer and Adaptive Structure Enhancement Graph Convolution Network for Action Recognition |
Human | skeleton | representation for 3D action recognition based on complex network coding and LSTM |
Human | skeleton | tracking from depth data using geodesic distances and optical flow |
Human | skeleton | tree recurrent neural network with joint relative motion feature for skeleton based action recognition |
Human | skeleton | tree recurrent neural network with joint relative motion feature for skeleton based action recognition |
Human | skeleton | s and change detection for efficient violence detection in surveillance videos |
HumanSD: A Native | skeleton | -Guided Diffusion Model for Human Image Generation |
Hybrid | skeleton | Driven Surface Registration for Temporally Consistent Volumetric Video |
Hypergraph Neural Network for | skeleton | -Based Action Recognition |
Identification of Fork Points on the | skeleton | s of Handwritten Chinese Characters |
IGFormer: Interaction Graph Transformer for | skeleton | -Based Human Interaction Recognition |
Image coding by morphological | skeleton | transformation |
Image Segmentation with a Shape Prior Based on Simplified | skeleton | |
Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic | skeleton | -Based Hand Gesture and Human Action Recognition, The |
implicit | skeleton | -based method for the geometry reconstruction of vasculatures, An |
Improved 3D Thinning Algorithms for | skeleton | Extraction |
Improved Metrics in Image Processing Applied to the Hilditch | skeleton | |
Improved Shift Graph Convolutional Network for Action Recognition With | skeleton | |
Improving bag-of-poses with semi-temporal pose descriptors for | skeleton | -based action recognition |
Improving curve | skeleton | s of tubular volumes |
Improving self-supervised action recognition from extremely augmented | skeleton | sequences |
Improving the use of contours and | skeleton | s for off-line cursive script segmentation |
InfoGCN: Representation Learning for Human | skeleton | -based Action Recognition |
Informative joints based human action recognition using | skeleton | contexts |
Integrated | skeleton | and boundary shape representation for medical image interpretation |
Integrated | skeleton | Extraction and Pruning Method for Spatial Recognition of Maize Seedlings in MGV and UAV Remote Images, An |
Integrating contour and | skeleton | for shape classification |
Integrating Real Tree | skeleton | Reconstruction Based on Partial Computational Virtual Measurement (CVM) with Actual Forest Scenario Rendering: A Solid Step Forward for the Realization of the Digital Twins of Trees and Forests |
Interval | skeleton | s |
Intra-frame | skeleton | Constraints Modeling and Grouping Strategy Based Multi-Scale Graph Convolution Network for 3D Human Motion Prediction |
Intra-Inter Region Adaptive Graph Convolutional Networks for | skeleton | -Based Action Recognition |
Involving Distinguished Temporal Graph Convolutional Networks for | skeleton | -Based Temporal Action Segmentation |
Isolated Sign Language Recognition based on Tree Structure | skeleton | Images |
Iterative registration for multi-modality retinal fundus photographs using directional vessel | skeleton | |
Joint Learning in the Spatio-Temporal and Frequency Domains for | skeleton | -Based Action Recognition |
Joint Orientations from | skeleton | Data for Human Activity Recognition |
Joint-Bone Fusion Graph Convolutional Network for Semi-Supervised | skeleton | Action Recognition |
Joints Relation Inference Network for | skeleton | -Based Action Recognition |
Joints-Centered Spatial-Temporal Features Fused | skeleton | Convolution Network for Action Recognition |
JOLO-GCN: Mining Joint-Centered Light-Weight Information for | skeleton | -Based Action Recognition |
JT-MGCN: Joint-temporal Motion Graph Convolutional Network for | skeleton | -Based Action Recognition |
Key Joints Selection and Spatiotemporal Mining for | skeleton | -Based Action Recognition |
Kinematic | skeleton | Extraction Based On Motion Boundaries for 3D Dynamic Meshes |
L0-regularization-based | skeleton | optimization from consecutive point sets of kinetic human body |
LAC: Latent Action Composition for | skeleton | -based Action Segmentation |
LAGA-Net: Local-and-Global Attention Network for | skeleton | Based Action Recognition |
Large-Scale Isolated Gesture Recognition Using a Refined Fused Model Based on Masked Res-C3D Network and | skeleton | LSTM |
Learnable | skeleton | -Aware 3D Point Cloud Sampling |
Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between | skeleton | Formats |
Learning Action Recognition Model from Depth and | skeleton | Videos |
Learning Clip Representations for | skeleton | -Based 3D Action Recognition |
Learning content and style: Joint action recognition and person identification from human | skeleton | s |
Learning Discriminative Representations for | skeleton | Based Action Recognition |
Learning discriminative trajectorylet detector sets for accurate | skeleton | -based action recognition |
Learning features combination for human action recognition from | skeleton | sequences |
Learning Group Activities from | skeleton | s without Individual Action Labels |
Learning Latent Global Network for | skeleton | -Based Action Prediction |
Learning Multi-View Interactional | skeleton | Graph for Action Recognition |
Learning Recurrent High-order Statistics for | skeleton | -based Hand Gesture Recognition |
Learning Regularity in | skeleton | Trajectories for Anomaly Detection in Videos |
Learning Representations by Contrastive Spatio-Temporal Clustering for | skeleton | -Based Action Recognition |
Learning shape and motion representations for view invariant | skeleton | -based action recognition |
Learning | skeleton | information for human action analysis using Kinect |
Learning | skeleton | representations for human action recognition |
Learning | skeleton | Stream Patterns with Slow Feature Analysis for Action Recognition |
Learning Spatial-Preserved | skeleton | Representations for Few-Shot Action Recognition |
Learning to recognise 3D human action from a new | skeleton | -based representation using deep convolutional neural networks |
Learning to Recognize Human Actions From Noisy | skeleton | Data Via Noise Adaptation |
Learning view-invariant features using stacked autoencoder for | skeleton | -based gait recognition |
Leveraging Pre-trained CNN Models for | skeleton | -based Action Recognition |
Leveraging | skeleton | Structure and Time Dependencies in the Scope of Action Recognition |
Leveraging Spatio-Temporal Dependency for | skeleton | -Based Action Recognition |
Lightweight Connectivity In Graph Convolutional Networks for | skeleton | -Based Recognition |
Lightweight | skeleton | -Based 3D-CNN for Real-Time Fall Detection and Action Recognition, A |
Line | skeleton | , The |
Linear | skeleton | s from Square Cupboards |
Linear Span Network for Object | skeleton | Detection |
Local Shape Registration Using Boundary-Constrained Match of | skeleton | s |
Long Term Person Re-identification from Depth Cameras Using Facial and | skeleton | Data |
Long-Short Graph Memory Network for | skeleton | -Based Action Recognition |
Loop Removal from Colon Central Path Through | skeleton | Scale-Space Tracking |
Machine Learning for Real Time Poses Classification Using Kinect | skeleton | Data |
Machine vision detection of isolated and overlapped nematode worms using | skeleton | analysis |
Managing Algorithmic | skeleton | Nesting Requirements in Realistic Image Processing Applications: The Case of the SKiPPER-II Parallel Programming Environment's Operating Model |
Matrix Descriptor of Changes (MDC): Activity Recognition Based on | skeleton | |
Medial Axis Transform, MAT, | skeleton | s in Three Dimensions |
Medical Applications -- | skeleton | , Bone |
Medical Applications, Vertebra, Spine, | skeleton | s, Bone |
Mesh Meaningful Segmentation Algorithm Using | skeleton | and Minima-Rule, A |
Method for Obtaining | skeleton | s Using a Quasi-Euclidean Distance, A |
Method for Regularizing Buildings through Combining | skeleton | Lines and Minkowski Addition, A |
Metric Learning-Based Unsupervised Domain Adaptation for 3D | skeleton | Hand Activities Categorization |
Mining Mid-Level Features for Action Recognition Based on Effective | skeleton | Representation |
Modeling Human | skeleton | Joint Dynamics for Fall Detection |
Modeling human- | skeleton | motion patterns using conditional deep Boltzmann machine |
Modeling noise for a better simplification of | skeleton | s |
Modeling the Relative Visual Tempo for Self-supervised | skeleton | -based Action Recognition |
Modelling A Cell Tower Using SFM: Automated Detection of Structural Elements From | skeleton | Extraction on A Point Cloud |
Morphological Reduction of | skeleton | Redundancy |
Morphological | skeleton | and shape decomposition |
Morphological | skeleton | Representation and Coding of Binary Images |
Motif-GCNs With Local and Non-Local Temporal Blocks for | skeleton | -Based Action Recognition |
Motion capture data recovery using | skeleton | constrained singular value thresholding |
Motion capture using joint | skeleton | tracking and surface estimation |
Motion Complement and Temporal Multifocusing for | skeleton | -Based Action Recognition |
Motion feature augmented recurrent neural network for | skeleton | -based dynamic hand gesture recognition |
Motion Recognition Employing Multiple Kernel Learning of Fisher Vectors Using Local | skeleton | Features |
Motion-Driven Spatial and Temporal Adaptive High-Resolution Graph Convolutional Networks for | skeleton | -Based Action Recognition |
MSB-FCN: Multi-Scale Bidirectional FCN for Object | skeleton | Extraction |
MTT: Multi-Scale Temporal Transformer for | skeleton | -Based Action Recognition |
Multi-grained clip focus for | skeleton | -based action recognition |
Multi-Grained Temporal Segmentation Attention Modeling for | skeleton | -Based Action Recognition |
Multi-Granularity Anchor-Contrastive Representation Learning for Semi-Supervised | skeleton | -Based Action Recognition |
Multi-Localized Sensitive Autoencoder-Attention-LSTM For | skeleton | -based Action Recognition |
Multi-Modal Fusion With Observation Points For | skeleton | Action Recognition |
Multi-resolution | skeleton | s without explicit image smoothing |
Multi-source Learning for | skeleton | -based Action Recognition Using Deep LSTM Networks |
Multi-stage part-aware graph convolutional network for | skeleton | -based action recognition |
Multi-stream adaptive spatial-temporal attention graph convolutional network for | skeleton | -based action recognition |
Multi-Stream Graph Convolutional Networks-Hidden Conditional Random Field Model for | skeleton | -Based Action Recognition, A |
Multi-stream slowFast graph convolutional networks for | skeleton | -based action recognition |
Multilevel Spatial-Temporal Excited Graph Network for | skeleton | -Based Action Recognition |
multimodal approach for human activity recognition based on | skeleton | and RGB data, A |
Multimodal Motion Conditioned Diffusion Model for | skeleton | -based Video Anomaly Detection |
Multiple Input Branches Shift Graph Convolutional Network with DropEdge for | skeleton | -Based Action Recognition |
Multiple Resolution | skeleton | s |
multiresolution gradient vector field | skeleton | , The |
Multiscale | skeleton | s by image foresting transform and its application to neuromorphometry |
Multiscale spatial temporal attention graph convolution network for | skeleton | -based anomaly behavior detection |
Multiscale Spatio-Temporal Graph Neural Networks for 3D | skeleton | -Based Motion Prediction |
Multiview 3d Markerless Human Pose Estimation from Openpose | skeleton | s |
Neural Koopman Pooling: Control-Inspired Temporal Dynamics Encoding for | skeleton | -Based Action Recognition |
Neural Network Based on SPD Manifold Learning for | skeleton | -Based Hand Gesture Recognition, A |
New Method for | skeleton | Pruning, A |
New Representation of | skeleton | Sequences for 3D Action Recognition, A |
new strategy for | skeleton | pruning, A |
Noise-Resistant Affine | skeleton | s of Planar Curves |
Noise-resistant Digital Euclidean Connected | skeleton | for graph-based shape matching |
Non-centered Voronoi | skeleton | s |
Non-invasive Vision Based Approach to Velocity Measurement of | skeleton | Training, A |
Note on Building | skeleton | Models Via 3-D Medial Surface Axis Thinning Algorithms, A |
novel facial expression recognition algorithm using geometry beta- | skeleton | in fusion based on deep CNN, A |
Novel Image Descriptor with Aggregated Semantic | skeleton | Representation for Long-term Visual Place Recognition, A |
Novel Multi-feature | skeleton | Representation for 3d Action Recognition, A |
Novel Scheme about | skeleton | Optimization Designed for ISTTWN Algorithm, A |
Novel | skeleton | Based Quantification and 3-D Volumetric Visualization of Left Atrium Fibrosis Using Late Gadolinium Enhancement Magnetic Resonance Imaging, A |
Novel | skeleton | -Based Human Activity Discovery Using Particle Swarm Optimization With Gaussian Mutation, A |
Novel Two-Stage Knowledge Distillation Framework for | skeleton | -Based Action Prediction, A |
NURBS | skeleton | : A New Shape Representation Scheme Using Skeletonization and NURBS Curves Modeling |
O(N) Computation of Projections and Moments from the Labeled | skeleton | |
Object Decomposition Via Curvilinear | skeleton | Partition |
Object matching with hierarchical | skeleton | s |
Object Segmentation Based on Contour- | skeleton | Duality |
Object | skeleton | Extraction in Natural Images by Fusing Scale-Associated Deep Side Outputs |
On extracting | skeleton | s from binary 3D images |
On Geometric Features for | skeleton | -Based Action Recognition Using Multilayer LSTM Networks |
On Representation of a Shape's | skeleton | |
On the computation of the (3, 4, 5) curve | skeleton | of 3D objects |
On the computation of the affine | skeleton | s of planar curves and the detection of skew symmetry |
On the Evolution of the | skeleton | |
On the Extraction of Curve | skeleton | s using Gradient Vector Flow |
On the generation and pruning of | skeleton | s using generalized Voronoi diagrams |
On the Generation of | skeleton | s from Discrete Euclidean Distance Maps |
On the Properties of Morphological | skeleton | s of Discrete Binary Image Using Double Structuring Elements |
On Using Anisotropic Diffusion for | skeleton | Extraction |
One-shot | skeleton | -based action recognition on strength and conditioning exercises |
Online quality assessment of human motion from | skeleton | data |
Optimal inference for hierarchical | skeleton | abstraction |
Order independent homotopic thinning for binary and grey tone anchored | skeleton | s |
Overcomplete graph convolutional denoising autoencoder for noisy | skeleton | action recognition |
Pairwise Adjacency Matrix on Spatial Temporal Graph Convolution Network for | skeleton | -Based Two-Person Interaction Recognition |
Parallel Attention Interaction Network for Few-Shot | skeleton | -Based Action Recognition |
Parallel Thinning Algorithm with Two-Subiteration That Generates One-Pixel-Wide | skeleton | s, A |
Parametric Description of | skeleton | Radial Function by Legendre Polynomials for Binary Images Comparison |
Parsing human | skeleton | s in an operating room |
Part Aware Graph Convolution Network with Temporal Enhancement for | skeleton | -Based Action Recognition |
Part-aware Prototypical Graph Network for One-shot | skeleton | -based Action Recognition |
Part-Based Segmentation by | skeleton | Cut Space Analysis |
Participants-based Synchronous Optimization Network for | skeleton | -based action recognition |
Path Similarity | skeleton | Graph Matching |
Path-Based Distance | skeleton | : A Flexible Tool to Analyse Silhouette Shape, The |
Pedestrian Recognition in Far-Infrared Images by Combining Boosting-Based Detection and | skeleton | -Based Stochastic Tracking |
People re-identification using | skeleton | standard posture and color descriptors from RGB-D data |
People tracking in an environment with multiple depth cameras: A | skeleton | -based pairwise trajectory matching scheme |
People/vehicle classification by recurrent motion of | skeleton | features |
Person Identification by Walking Gesture Using | skeleton | Sequences |
Physics-Augmented Autoencoder for 3D | skeleton | -Based Gait Recognition |
Pixel-RRT*: A Novel | skeleton | Trajectory Search Algorithm for Hepatic Vessels |
Poisson | skeleton | Revisited: a New Mathematical Perspective |
Polygon Decomposition Based on the Straight Line | skeleton | |
Pose Encoding for Robust | skeleton | -Based Action Recognition |
Pose Guided Person Image Generation Based on Pose | skeleton | Sequence and 3D Convolution |
Position-aware spatio-temporal graph convolutional networks for | skeleton | -based action recognition |
Practical Hand | skeleton | Estimation Method Based on Monocular Camera |
Precise line detection from an engineering drawing using a figure fitting method based on contours and | skeleton | s |
PREDICT CLUSTER: Unsupervised | skeleton | Based Action Recognition |
Predicting Animation | skeleton | s for 3D Articulated Models via Volumetric Nets |
Preprocessing and postprocessing for | skeleton | -based fingerprint minutiae extraction |
Probabilistic Pedestrian Tracking Based on a | skeleton | Model |
probabilistic sparse | skeleton | based object detection, A |
Processing of | skeleton | s for Descriptions |
Profile HMMs for | skeleton | -based human action recognition |
Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep | skeleton | Features |
Propagated | skeleton | : A Robust Detail-Preserving Approach, The |
Properties of Fusion Distance Transformation and | skeleton | for Processing of Gray Pictures |
Prototypical Contrast and Reverse Prediction: Unsupervised | skeleton | Based Action Recognition |
Pruning Algorithm for Stable Voronoi | skeleton | s, A |
Pruning discrete and semicontinuous | skeleton | s |
Pruning the 3D Curve | skeleton | |
Pseudo-Euclidean | skeleton | s |
Quantitative Shape Analysis of Volume Images: Thinning Volume Objects to Surface | skeleton | s |
Quo Vadis, | skeleton | Action Recognition? |
Rain Clouds Tracking with Radar Image Processing Based on Morphological | skeleton | Matching |
Rate-distortion Optimal | skeleton | -based Shape Coding |
Real Time Gait Recognition System Based on Kinect | skeleton | Feature |
Real Time Object Oriented 6-Point | skeleton | Extraction Component from Human Silhouette for Video Surveillance and Analysis Application |
Real-Time Multi-scale Action Detection from 3D | skeleton | Data |
Real-Time | skeleton | -Tracking-Based Human Action Recognition Using Kinect Data |
Recognition and Detection of Two-Person Interactive Actions Using Automatically Selected | skeleton | Features |
Rectangularization of Digital Objects and Its Relation with Straight | skeleton | s |
Rectification of the chordal axis transform | skeleton | and criteria for shape decomposition |
Recurrent Graph Convolutional Network for | skeleton | -based Abnormal Driving Behavior Recognition |
Recurrent Graph Convolutional Networks for | skeleton | -based Action Recognition |
Regularizing Long Short Term Memory with 3D Human- | skeleton | Sequences for Action Recognition |
Relation-mining self-attention network for | skeleton | -based human action recognition |
Relational | skeleton | s for Retrieval in Patent Drawings |
Repairing the sheltered human | skeleton | based on natural interaction |
Representation Learning of Temporal Dynamics for | skeleton | -Based Action Recognition |
Representing volumetric vascular structures using curve | skeleton | s |
Residuals Plus Directional Gaps Equals | skeleton | s |
Retrieval of spatial-temporal motion topics from 3D | skeleton | data |
Revisiting | skeleton | -based Action Recognition |
Revisiting-Reciprocal Distance Re-Ranking for | skeleton | -Based Person Re-Identification |
Richly Activated Graph Convolutional Network for Action Recognition with Incomplete | skeleton | s |
Richly Activated Graph Convolutional Network for Robust | skeleton | -Based Action Recognition |
Ridge-Seeking Method for Obtaining the | skeleton | of Digital Images, The |
robust and efficient method for | skeleton | -based human action recognition and its application for cross-dataset evaluation, A |
Robust extraction of 1D | skeleton | s from grayscale 3D images |
Robust gait recognition using hybrid descriptors based on | skeleton | Gait Energy Image |
Robust Geodesic | skeleton | Estimation from Body Single Depth |
robust gesture recognition using hand local data and | skeleton | trajectory, A |
ROC | skeleton | for multiclass ROC estimation, The |
Roof Edge Detection: A Morphological | skeleton | Approach |
Root Phenotyping From X-ray Computed Tomography: | skeleton | Extraction |
Rotation-based spatial-temporal feature learning from | skeleton | sequences for action recognition |
Run-Length-Based River | skeleton | Line Extraction from High-Resolution Remote Sensed Image |
S3: Neural Shape, | skeleton | , and Skinning Fields for 3D Human Modeling |
Sample Fusion Network: An End-to-End Data Augmentation Network for | skeleton | -Based Human Action Recognition |
SAR-NAS: | skeleton | -based action recognition via neural architecture searching |
Scalable Biologically-Aware | skeleton | Generation for Connectomic Volumes |
Scalable Video Summarization Using | skeleton | Graph and Random Walk |
Scene context-aware graph convolutional network for | skeleton | -based action recognition |
Scene image and human | skeleton | -based dual-stream human action recognition |
Scene text detection based on | skeleton | -cut detector |
Segmentation of Arabic Handwriting Based on both Contour and | skeleton | Segmentation |
Segmentation of historical machine-printed documents using Adaptive Run Length Smoothing and | skeleton | segmentation paths |
Segmentation of | skeleton | and Organs in Whole-Body CT Images via Iterative Trilateration |
Segmentation of the pulmonary nodule and the attached vessels in the CT scan of the chest using morphological features and topological | skeleton | of the nodule |
Segmenting Simplified Surface | skeleton | s |
Self-Attention Network for | skeleton | -based Human Action Recognition |
Self-Supervised 3D Action Representation Learning With | skeleton | Cloud Colorization |
Self-supervised 3D | skeleton | Action Representation Learning with Motion Consistency and Continuity |
Self-Supervised 3D | skeleton | Representation Learning with Active Sampling and Adaptive Relabeling for Action Recognition |
Self-Supervised Gait Encoding Approach With Locality-Awareness for 3D | skeleton | Based Person Re-Identification, A |
Self-Supervised Video Interaction Classification using Image Representation of | skeleton | Data |
Semantics-Guided Neural Networks for Efficient | skeleton | -Based Human Action Recognition |
Semi-Continuity of | skeleton | s in Two-Manifold and Discrete Voronoi Approximation |
Sequence Alignment for RGB-D and Motion Capture | skeleton | s |
SGM-Net: | skeleton | -guided multimodal network for action recognition |
Shape Blending Using the Star- | skeleton | Representation |
Shape Classification Based on | skeleton | Path Similarity |
Shape decomposition and | skeleton | extraction of character patterns |
Shape recognition by bag of | skeleton | -associated contour parts |
Shape Recognition, Prairie Fires, Convex Deficiencies and | skeleton | s |
Shape | skeleton | Classification Using Graph and Multi-scale Fractal Dimension |
Sharing-Net: Lightweight feedforward network for | skeleton | -based action recognition based on information sharing mechanism |
Silhouettes versus | skeleton | s in gesture-based authentication with Kinect |
similarity-based approach for shape classification using Aslan | skeleton | s, A |
Simplifying curve | skeleton | s in volume images |
| skeleton | Action Recognition Based on Singular Value Decomposition |
| skeleton | Action Recognition Based on Spatio-Temporal Features |
| skeleton | and Shape Adjustment and Tracking in Multicamera Environments |
| skeleton | Aware Multi-modal Sign Language Recognition |
| skeleton | based descriptor for detecting text in real scene images, A |
| skeleton | based shape matching and recovery approach, A |
| skeleton | Cloud Colorization for Unsupervised 3D Action Representation Learning |
| skeleton | estimation of directed acyclic graphs using partial least squares from correlated data |
| skeleton | Extraction of Vertex Sets Lying on Arbitrary Triangulated 3D Meshes |
| skeleton | Extraction via Anisotropic Heat Flow |
| skeleton | Family Generator via Physics-Based Deformable Models, A |
| skeleton | Features-based Fall Detection Using Microsoft Kinect V2 With One Class-classifier Outlier Removal, A |
| skeleton | Filling Rate for Shape Recognition |
| skeleton | Filter: A Self-Symmetric Filter for Skeletonization in Noisy Text Images |
| skeleton | Generation from x,y Boundary Sequences |
| skeleton | Generation of Engineering Drawings via Contour Matching |
| skeleton | Graph Matching Based on Critical Points Using Path Similarity |
| skeleton | Graph Scattering Networks for 3D Skeleton-based Human Motion Prediction |
| skeleton | Graph Scattering Networks for 3D Skeleton-based Human Motion Prediction |
| skeleton | Ground Truth Extraction: Methodology, Annotation Tool and Benchmarks |
| skeleton | growing and pruning with bending potential ratio |
| skeleton | growing: an algorithm to extract a curve skeleton from a pseudonormal vector field |
| skeleton | growing: an algorithm to extract a curve skeleton from a pseudonormal vector field |
| skeleton | Key: Image Captioning by Skeleton-Attribute Decomposition |
| skeleton | Key: Image Captioning by Skeleton-Attribute Decomposition |
| skeleton | Line Extraction Method in Areas with Dense Junctions Considering Stroke Features |
| skeleton | Location and Evaluation Based on Local Digital Width in Ribbon-Like Images |
| skeleton | Merger: an Unsupervised Aligned Keypoint Detector |
| skeleton | Neural Networks via Low-Rank Guided Filter Pruning |
| skeleton | Optical Spectra-Based Action Recognition Using Convolutional Neural Networks |
| skeleton | Path Based Approach for Nonrigid 3D Shape Analysis and Retrieval |
| skeleton | pruning algorithm based on information fusion, A |
| skeleton | Pruning Based on Elongation and Size of Object's Limbs and Boundary's Convexities |
| skeleton | Pruning by Contour Partitioning with Discrete Curve Evolution |
| skeleton | Revision Algorithm Using Maximal Circles |
| skeleton | Search: Category-Specific Object Recognition and Segmentation Using a Skeletal Shape Model |
| skeleton | Sketch: Finding Salient Frames of Reference, The |
| skeleton | Transformer Networks: 3D Human Pose and Skinned Mesh from Single RGB Image |
| skeleton | -Aware 3D Human Shape Reconstruction From Point Clouds |
| skeleton | -aware size variations in digital mannequins |
| skeleton | -Based Action Recognition by Part-Aware Graph Convolutional Networks |
| skeleton | -based Action Recognition for Human-Robot Interaction using Self-Attention Mechanism |
| skeleton | -Based Action Recognition of People Handling Objects |
| skeleton | -Based Action Recognition Through Contrasting Two-Stream Spatial-Temporal Networks |
| skeleton | -based action recognition using Citation-kNN on bags of time-stamped pose descriptors |
| skeleton | -Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates |
| skeleton | -based action recognition via spatial and temporal transformer networks |
| skeleton | -Based Action Recognition With Directed Graph Neural Networks |
| skeleton | -Based Action Recognition With Focusing-Diffusion Graph Convolutional Networks |
| skeleton | -Based Action Recognition With Gated Convolutional Neural Networks |
| skeleton | -Based Action Recognition with Graph Involution Network |
| skeleton | -based action recognition with hierarchical spatial reasoning and temporal stack learning network |
| skeleton | -Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks |
| skeleton | -Based Action Recognition with Select-Assemble-Normalize Graph Convolutional Networks |
| skeleton | -Based Action Recognition With Shift Graph Convolutional Network |
| skeleton | -Based Action Recognition with Spatial Reasoning and Temporal Stack Learning |
| skeleton | -based attention-aware spatial-temporal model for action detection and recognition |
| skeleton | -Based Compression of 3-D Tele-Immersion Data |
| skeleton | -Based Data Compression for Multi-camera Tele-Immersion System |
| skeleton | -based deep pose feature learning for action quality assessment on figure skating videos |
| skeleton | -Based Dumbbell Fitness Action Recognition Using Two-Stream LSTM Network |
| skeleton | -Based Dynamic Hand Gesture Recognition |
| skeleton | -Based Explainable Bodily Expressed Emotion Recognition Through Graph Convolutional Networks |
| skeleton | -Based Gesture Recognition With Learnable Paths and Signature Features |
| skeleton | -based human action evaluation using graph convolutional network for monitoring Alzheimer's progression |
| skeleton | -Based Human Action Recognition With Global Context-Aware Attention LSTM Networks |
| skeleton | -based human activity recognition for elderly monitoring systems |
| skeleton | -based human segmentation in still images |
| skeleton | -Based Image Warping |
| skeleton | -based Methods for Speaker Action Classification on Lecture Videos |
| skeleton | -based Morphological Coding of Binary Images |
| skeleton | -based multiview reconstruction |
| skeleton | -Based Mutually Assisted Interacted Object Localization and Human Action Recognition |
| skeleton | -Based Online Action Prediction Using Scale Selection Network |
| skeleton | -based relational reasoning for group activity analysis |
| skeleton | -Based Shape Models with Pressure Forces: Application to Segmentation of Overlapping Leaves |
| skeleton | -Based Tornado Hook Echo Detection |
| skeleton | -Based Typing Style Learning For Person Identification |
| skeleton | -Bridged Deep Learning Approach for Generating Meshes of Complex Topologies From Single RGB Images, A |
| skeleton | -CutMix: Mixing Up Skeleton With Probabilistic Bone Exchange for Supervised Domain Adaptation |
| skeleton | -CutMix: Mixing Up Skeleton With Probabilistic Bone Exchange for Supervised Domain Adaptation |
| skeleton | -DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition |
| skeleton | -DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition |
| skeleton | -Driven Neural Occupancy Representation for Articulated Hands, A |
| skeleton | -driven surface deformation through lattices for real-time character animation |
| skeleton | -Free Body Pose Estimation from Depth Images for Movement Analysis |
| skeleton | -Free Pose Transfer for Stylized 3D Characters |
| skeleton | -Parted Graph Scattering Networks for 3D Human Motion Prediction |
| skeleton | MAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-training |
| skeleton | Net: A Hybrid Network With a Skeleton-Embedding Process for Multi-View Image Representation Learning |
| skeleton | NetV2: A Dense Channel Attention Blocks for Skeleton Extraction |
| skeleton | s and Asynchronous RPC for Embedded Data and Task Parallel Image Processing |
| skeleton | s and Axial Descriptions - Medial Axis Transform (MAT) etc. |
| skeleton | s and Perceptual Graphs |
| skeleton | s from chain-coded contours |
| skeleton | s from Dot Patterns: A Neural-Network Approach |
| skeleton | s from Sequential Boundary Data |
| skeleton | s in N dimensions using shape primitives |
| skeleton | s in the Framework of Graph Pyramids |
| skeleton | s of 3D Shapes |
| skeleton | s: A link between theoretical and physical letter descriptions |
SkeleTR: Towards | skeleton | -based Action Recognition in the Wild |
SkelTre: Robust | skeleton | extraction from imperfect point clouds |
SMAM: Self and Mutual Adaptive Matching for | skeleton | -Based Few-Shot Action Recognition |
SparseShift-GCN: High precision | skeleton | -based action recognition |
Spatial Focus Attention for Fine-Grained | skeleton | -Based Action Tasks |
Spatial Relations among Pattern Subsets as a Guide for | skeleton | Pruning |
Spatial Residual Layer and Dense Connection Block Enhanced Spatial Temporal Graph Convolutional Network for | skeleton | -Based Action Recognition |
Spatial Temporal Attention Graph Convolutional Networks with Mechanics-stream for | skeleton | -based Action Recognition |
Spatial Temporal Graph Deconvolutional Network for | skeleton | -Based Human Action Recognition |
Spatial Temporal Network for Image and | skeleton | Based Group Activity Recognition |
Spatial Temporal Transformer Network for | skeleton | -based Action Recognition |
Spatial-temporal Adaptive Graph Convolutional Network for | skeleton | -based Action Recognition |
Spatial-Temporal Adaptive Metric Learning Network for One-Shot | skeleton | -Based Action Recognition |
Spatial-Temporal Attention Res-TCN for | skeleton | -Based Dynamic Hand Gesture Recognition |
Spatial-Temporal Data Augmentation Based on LSTM Autoencoder Network for | skeleton | -Based Human Action Recognition |
Spatial-temporal slowfast graph convolutional network for | skeleton | -based action recognition |
Spatial-Temporal Synchronous Transformer for | skeleton | -Based Hand Gesture Recognition |
Spatially Variant Morphological Restoration and | skeleton | Representation |
Spatio Temporal Joint Distance Maps for | skeleton | -Based Action Recognition Using Convolutional Neural Networks |
Spatio-temporal hard attention learning for | skeleton | -based activity recognition |
Spatio-Temporal Naive-Bayes Nearest-Neighbor (ST-NBNN) for | skeleton | -Based Action Recognition |
Spatiotemporal Co-Attention Recurrent Neural Networks for Human- | skeleton | Motion Prediction |
SpatioTemporal focus for | skeleton | -based action recognition |
Spatiotemporal Progressive Inward-Outward Aggregation Network for | skeleton | -based action recognition |
Spatiotemporal representation of 3D | skeleton | joints-based action recognition using modified spherical harmonics |
Spectral Graph | skeleton | s for 3D Action Recognition |
Speech2video Synthesis with 3d | skeleton | Regularization and Expressive Body Poses |
ST CrossingPose: A Spatial-Temporal Graph Convolutional Network for | skeleton | -Based Pedestrian Crossing Intention Prediction |
Stability and Finiteness Properties of Medial Axis and | skeleton | |
Staff Line Removal Using Line Adjacency Graph and Staff Line | skeleton | for Camera-Based Printed Music Scores |
Statistical morphological | skeleton | for representing and coding noisy shapes |
STFC: Spatio-Temporal Feature Chain for | skeleton | -Based Human Action Recognition |
Stochastic | skeleton | Modeling of Objects |
Straight | skeleton | s for binary shapes |
Strategies for Part-Based Shape Analysis Using | skeleton | s |
Strategies for shape matching using | skeleton | s |
Strong and Robust | skeleton | -Based Gait Recognition Method with Gait Periodicity Priors, A |
Structural and Textural | skeleton | s for Noisy Shapes |
Structural Knowledge Distillation for Efficient | skeleton | -Based Action Recognition |
Structure-Preserving View-Invariant | skeleton | Representation for Action Detection |
SUPPLE: Extracting Hand | skeleton | with Spherical Unwrapping Profiles |
Support vector machine approach to fall recognition based on simplified expression of human | skeleton | action and fast detection of start key frame using torso angle |
Surface | skeleton | s in grids with non-cubic voxels |
Surface Sketching with a Voxel-Based | skeleton | |
Symbiotic Graph Neural Networks for 3D | skeleton | -Based Human Action Recognition and Motion Prediction |
Symmetrical Enhanced Fusion Network for | skeleton | -Based Action Recognition |
Symmetry-Aware Human Shape Correspondence Using | skeleton | |
Symmetry-Driven hyper feature GCN for | skeleton | -based gait recognition |
Syntactically Guided Generative Embeddings for Zero-Shot | skeleton | Action Recognition |
Tai Chi Training System Based on Fast | skeleton | Matching Algorithm, A |
Temporal Attention-Augmented Graph Convolutional Network for Efficient | skeleton | -Based Human Action Recognition |
Temporal Decoupling Graph Convolutional Network for | skeleton | -Based Gesture Recognition |
Temporal Extension Module for | skeleton | -Based Action Recognition |
Temporal Shift and Attention Modules for Graphical | skeleton | Action Recognition |
Temporal-Enhanced Graph Convolution Network for | skeleton | -Based Action Recognition |
Temporal-Spatial Deformable Pose Network for | skeleton | -Based Gesture Recognition |
TemPose: a new | skeleton | -based transformer model designed for fine-grained motion recognition in badminton |
Tensor Representations via Kernel Linearization for Action Recognition from 3D | skeleton | s |
Tensor-based linear dynamical systems for action recognition from 3D | skeleton | s |
Terrain Reconstruction from Contours by | skeleton | Construction |
Terrain | skeleton | Construction and Analysis in Loess Plateau of Northern Shaanxi |
three-dimensional cube and scale cube | skeleton | , The |
Three-Dimensional | skeleton | Extraction by Point Set Contraction |
Topological maps and robust hierarchical Euclidean | skeleton | s in cubical complexes |
Topology-Learnable Graph Convolution for | skeleton | -Based Action Recognition |
topology-preserving parallel 3D thinning algorithm for extracting the curve | skeleton | , A |
Toward Parallel Computation of Dense Homotopy | skeleton | s for nD Digital Objects |
Towards a Deeper Understanding of | skeleton | -based Gait Recognition |
Transforming spatio-temporal self-attention using action embedding for | skeleton | -based action recognition |
TranSG: Transformer-Based | skeleton | Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identification |
Tran | skeleton | : Hierarchical Spatial-Temporal Transformer for Skeleton-Based Action Recognition |
tri-attention enhanced graph convolutional network for | skeleton | -based action recognition, A |
Triangle refinement in a constrained Delaunay triangulation | skeleton | |
Tripool: Graph triplet pooling for 3D | skeleton | -based action recognition |
Two-person activity recognition using | skeleton | data |
Two-Person Graph Convolutional Network for | skeleton | -Based Human Interaction Recognition |
Two-Stream Adaptive Graph Convolutional Networks for | skeleton | -Based Action Recognition |
Two-Stream Recurrent Network for | skeleton | -based Human Interaction Recognition, A |
Two-stream spatiotemporal networks for | skeleton | action recognition |
Understanding the Robustness of | skeleton | -based Action Recognition under Adversarial Attack |
Unsupervised 3D | skeleton | -Based Action Recognition using Cross-Attention with Conditioned Generation Capabilities |
Unsupervised learning of complex articulated kinematic structures combining motion and | skeleton | information |
Unsupervised Learning of | skeleton | s from Motion |
Unsupervised Person Re-identification Based on | skeleton | Joints Using Graph Convolutional Networks |
Unsupervised | skeleton | learning for manifold denoising |
Use of Hidden Deletable Pixel Detection to Obtain Bias-Reduced | skeleton | s in Parallel Thinning, The |
Use of | skeleton | s for Recognition and Representation |
Using a | skeleton | Gait Energy Image for Pathological Gait Classification |
Using Polyballs to Approximate Shapes and | skeleton | s |
Using | skeleton | ization and Shortest Skeleton Path Approach for Chinese Character Representation |
Using the | skeleton | for 3D Object Decomposition |
Using top-down and bottom-up analysis for a multi-scale | skeleton | hierarchy |
Variational Conditional Dependence Hidden Markov Models for | skeleton | -Based Action Recognition |
Variational Curve | skeleton | s Using Gradient Vector Flow |
Vector-Based Morphological Operations on Polygons Using Straight | skeleton | s for Digital Pathology |
Video anomaly detection using CycleGan based on | skeleton | features |
Video Motion Capture Using Feature Tracking and | skeleton | Reconstruction |
Video-Based Motion Capturing for | skeleton | -Based 3D Models |
View Adaptive Neural Networks for High Performance | skeleton | -Based Human Action Recognition |
View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from | skeleton | Data |
View Transfer on Human | skeleton | Pose: Automatically Disentangle the View-Variant and View-Invariant Information for Pose Representation Learning |
View-Invariant Human Action Recognition Based on a 3D Bio-Constrained | skeleton | Model |
View-Normalized and Subject-Independent | skeleton | Generation for Action Recognition |
Visual | skeleton | and Reparative Attention for Part-of-Speech image captioning system |
Voronoi | skeleton | s: Theory and Applications |
Voronoi-Based Extraction of a Feature | skeleton | from Noisy Triangulated Surfaces |
Watershed and | skeleton | by Influence Zones: A Distance-Based Approach |
Wavelet-Based Approach for | skeleton | Extraction |
Wavelet-Based Approach to Character | skeleton | |
Well-Shaped, Stable, and Reversible | skeleton | s from the (3,4)-Distance Transform |
Width-Independent Algorithm for Character | skeleton | Estimation, A |
Worldwide Railway | skeleton | Network: Extraction Methodology and Preliminary Analysis |
X-Invariant Contrastive Augmentation and Representation Learning for Semi-Supervised | skeleton | -Based Action Recognition |
Zoom Transformer for | skeleton | -Based Group Activity Recognition |
860 for skeleton