Mylopoulos, J.P., and
Pavlidis, T.,
On the Topological Properties of Quantized Spaces
I. The Notion of Dimension,
JACM(18), No. 2, April 1971, pp. 239-246.
BibRef
7104
And:
On the Topological Properties of Quantized Spaces
II. Connectivity and Order of Connectivity,
JACM(18), No. 2, April 1971, pp. 247-254.
BibRef
Tourlakis, G., and
Mylopoulos, J.P.,
Some Results on Computational Topology,
JACM(20), No. 3, July 1973, 439-455.
BibRef
7307
Peacocke, R.[Richard],
Mylopoulos, J.P.[John P.],
A region-based formalism for picture processing,
PR(13), No. 6, 1981, pp. 399-416.
WWW Version.
0309
BibRef
Meagher, D.J.R.,
Geometric Modeling Using Octree Encoding,
CGIP(19), No. 2, June 1982, pp. 129-147.
WWW Version.
BibRef
8206
Earlier:
Efficient Synthetic Image Generation of Arbitrary 3-D Objects,
PRIP82(473-478).
BibRef
Meagher, D.J.R.,
Octree Encoding,
Tech. Report TR-IPL-80-111, Electrical Systems,
RPI1980.
BibRef
8000
Doctor, L.J.,
Torborg, J.G.,
Display Techniques for Octree-Encoded Objects,
IEEE_CGA(1), No. 3, 1981, pp. 29-38.
BibRef
8100
Gargantini, I.,
Linear Octtrees for Fast Processing of Three-Dimensional Objects,
CGIP(20), No. 4, December 1982, pp. 365-374.
WWW Version.
For Quadtree version:
See also Effective Way to Represent Quadtrees, An.
BibRef
8212
Yau, M.M.[Mann-May], and
Srihari, S.N.[Sargur N.],
A Hierarchical Data Structure for Multidimensional Digital Images,
CACM(26), No. 7, July 1983, pp. 504-515.
BibRef
8307
Earlier:
Recursive Generation of Hierarchical Data Structures for
Multidimensional Digital Images,
PRIP81(42-44).
General discussion of hierarchical data structures and the
extension to 3-D.
BibRef
Srihari, S.N.,
Hierarchical Representations for serial Section Images,
ICPR80(1075-1080).
BibRef
8000
Yau, M.M.[Mann-May],
Hierarchical Representation of Three-Dimensional Digital Objects,
Ph.D.January 1983, Computer Science,
BibRef
8301
SUNY Buffalo
BibRef
Chen, H.H., and
Huang, T.S.,
A Survey of Construction and Manipulation of Octrees,
CVGIP(43), No. 3, September 1988, pp. 409-431.
WWW Version.
Survey, Octree.
Octree. A good source for the early history and its relation
to graphics where most of the early work was centered.
BibRef
8809
Rubin, S.M.,
The Representation and Display of Scenes with a Wide Range of Detail,
CGIP(19), No. 3, July 1982, pp. 291-298.
WWW Version.
BibRef
8207
Reddy, R., and
Rubin, S.,
Representation of Three-Dimensional Objects,
CMU-CS-TR-78-113, April 1978.
General volume blocks for 3-D representations. Early
implementation of the octree concepts for volume
representation as applied to graphics.
BibRef
7804
Hunter, G.M.,
Efficient Computation and Data Structures for Graphics,
Ph.D.Thesis (CS), 1978,
BibRef
7800
PrincetonUniv..
Early mention of octree data structure.
BibRef
Jackins, C.L., and
Tanimoto, S.L.,
Oct-trees and Their Use in Representing Three-Dimensional Objects,
CGIP(14), No. 3, November 1980, pp. 249-270.
WWW Version.
BibRef
8011
Jackins, C.L., and
Tanimoto, S.L.,
Quad-Trees, Oct-Trees, and K-Trees: A Generalized Approach to
Recursive Decomposition of Euclidean Space,
PAMI(5), No. 5, September 1983, pp. 533-539.
BibRef
8309
Elber, G.,
Shpitalni, M.,
Octree Creation via C.S.G. Definition,
VC(4), 1988, pp. 53-64.
BibRef
8800
Sakkalis, T.,
Shen, G.,
Patrikalakis, N.M.,
Topological and Geometric Properties of Interval Solid Models,
GM(63), No. 3, May 2001, pp. 163-175.
WWW Version. Voxel type models, collection of boxes, faces parallel to the coordinate
planes, cover the boundar of the solid.
Union with the solid.
0111
BibRef
Kim, C.S.[Chang-Su],
Lee, S.U.[Sang-Uk],
Compact encoding of 3-D voxel surfaces based on pattern code
representation,
IP(11), No. 8, August 2002, pp. 932-943.
IEEE DOI may work or IEEE-CS DOI may work.
0209
BibRef
Jungert, E.,
Chang, S.K.,
The Sigma-Tree Q A Symbolic Spatial Data Model,
ICPR92(I:461-465).
IEEE DOI may work or IEEE-CS DOI may work.
Trees, Sigma.
BibRef
9200
Mazumder, P.,
A New Strategy for Octree Representation of Three-Dimensional Objects,
CVPR88(270-275).
IEEE Abstract. IEEE Top Reference.
BibRef
8800
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Oct-Trees -- Use .